Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 14:27:39

Player: C23

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (107)     535
Value Destroyed (3128)     3128
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 5514

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (107) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (4) ------
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
           System Shield
           Drone Bay (0/2)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Flight Unit
  Improved Sensor Array
  Improved Sensor Array
           Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Sensor Array
  Advanced Terrain Scan Processor
  Hardened Light Armor Plating
           System Shield
>          --- WEAPON -----------
    Cooled Plasma Cannon
     Heavy Hammer
>          --- INVENTORY --------
  Improved Deuterium Engine
           Flight Unit
  Improved Flight Unit
  Improved Sensor Array
           Weapon Shielding
[Rating: 36]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             77   | 6   6   31  19  15  
  Power                    9    | 1   1   1   4   2   
    Engine                 8    | 1   1   .   4   2   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               26   | 2   1   15  3   5   
    Treads                 8    | 2   1   5   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 18   | .   .   10  3   5   
  Utility                  25   | 1   1   6   11  6   
    Device                 7    | .   1   3   2   1   
    Storage                6    | 1   .   1   3   1   
    Processor              2    | .   .   .   2   .   
    Hackware               1    | .   .   .   .   1   
    Protection             9    | .   .   2   4   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   3   9   1   2   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          8    | 1   2   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   3   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 21   | .   .   6   5   10  
  Power                    5    | .   .   1   2   2   
  Propulsion               8    | .   .   4   .   4   
  Utility                  5    | .   .   1   3   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      4    | .   .   2   3   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  84  88  86  
  Engine                   8    | .   14  5   8   8   
  Core                     2    | .   .   5   .   .   
  Treads                   13   | .   28  15  .   .   
  Flight                   17   | .   .   13  35  32  
  Device                   8    | .   11  8   4   9   
  Storage                  7    | .   14  6   4   .   
  Processor                2    | .   .   .   6   10  
  Hackware                 1    | .   .   .   .   8   
  Protection               9    | .   .   10  16  7   
  Ballistic Gun            12   | .   25  15  .   .   
  Impact Weapon            4    | .   .   3   9   5   
Peak Build Rating          36   | 6   10  17  34  36  
  Average Rating           16   | 3   8   13  26  28  
  On Entrance              13   | .   6   10  17  34  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 14  18  59  31  23  
  Greatest Support         60   | 40  40  60  20  20  
  Greatest Overweight (x)  1    | 1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  15  10  
  Average Capacity         9    | 7   8   13  5   5   
  Most Carried             16   | 4   8   16  5   5   
  Average Carried          6    | 1   5   8   4   4   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            7    | 1   7   5   5   4   

 Class Distribution 
--------------------
 60% | Mutant
 21% | Sprinter
  7% | Hacker-Mutant
  6% | Scavenger-Mutant
  4% | Hacker-Sprinter

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
      Sprinter | -8/Materials
 Hacker-Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1743 | 203  251  951  193  145  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3623 | .    284  1571 1338 430  
  Parts                    172  | .    29   98   28   17   
Haulers Intercepted        4    | .    .    2    1    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  85   | .   10  38  26  11  
  Melee                    22   | .   .   3   13  6   
  Guns                     43   | .   10  33  .   .   
Classes Destroyed          11   | .   4   5   1   1   
  Worker                   2    | .   1   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   4    | .   .   2   1   1   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 4    | .   .   1   3   .   
  Watcher                  10   | .   2   4   4   .   
  Swarmer                  24   | .   6   12  3   3   
  Grunt                    31   | .   4   16  11  .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   28   | .   .   10  11  7   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           6    | .   3   6   5   3   
  Combat Bots Only         6    | .   3   6   5   3   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        497  | .    48   193  127  129  
  Missed                   153  | .    14   49   45   45   
Damage Taken               3250 | .    248  1160 976  866  
  Core                     784  | .    46   187  317  234  
  Absorbed by Shields      176  | .    .    176  .    .    
  Redirected to Shielding  99   | .    .    .    99   .    
  Ignored by Resistances   1006 | .    83   396  276  251  
  Regen/Repaired (Parts)   351  | .    73   221  12   45   
Core Remaining (%)         78   | 100  81   53   .    .    
Volleys Fired              119  | .    37   82   .    .    
  Largest                  2    | .    2    2    .    .    
  Hottest                  46   | .    43   46   .    .    
Shots Fired                228  | .    64   164  .    .    
  Gun                      228  | .    64   164  .    .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  228  | .    64   164  .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         20   | .    16   20   .    .    
  Robot Miss Streak        4    | .    3    4    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    5    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           357  | .    50   164  88   55   
  Core Hits                91   | .    17   57   12   5    
  Critical Kills           5    | .    .    3    2    .    
  Critical Parts Destroyed 24   | .    .    2    16   6    
  Critical Strikes         31   | .    .    5    19   7    
    Destroy                2    | .    .    2    .    .    
    Smash                  29   | .    .    3    19   7    
Melee Attacks              188  | .    3    36   93   56   
  Impact                   168  | .    .    36   93   39   
  Slashing                 17   | .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            15   | .    1    4    6    4    
    Combat Hostiles        6    | .    .    .    4    2    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           9240 | .    625  3281 3573 1761 
  Guns                     2420 | .    625  1795 .    .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    6820 | .    .    1486 3573 1761 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  2420 | .    625  1795 .    .    
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   6428 | .    .    1486 3573 1369 
  Slashing                 392  | .    .    .    .    392  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    3    .    .    .    
    Message Errors         1    | .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1813 | .    .    308  1115 390  
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    1813 | .    .    308  1115 390  
Knockbacks                 12   | .    .    4    8    .    
  Impact                   11   | .    .    4    7    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        216  | .    28   216  8    1    
  Average Temperature      33   | .    4    44   3    1    
  Received Heat Transfer   1429 | .    96   559  558  216  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           25   | .    .    5    15   5    
  Combat Hostiles          20   | .    .    2    13   5    
  Parts Fried              44   | .    .    6    30   8    
  Impact Corruptions       68   | .    .    13   44   11   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             432  | .   145 335 432 260 
  Initial                  101  | .   .   .   24  101 
  Average                  122  | .   52  101 224 160 
Maximum Alert Level        2    | .   .   1   2   1   
  Low Security (%)         77   | 100 100 91  32  62  
  Level 1                  21   | .   .   8   62  37  
  Level 2                  1    | .   .   .   5   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   1   5   5   1   
  Investigation            9    | .   1   4   3   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           9    | .   1   4   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              135  | .   17  50  44  24  
  Peak Tracking Total      6    | .   4   6   6   6   
  Tactical Retreats        18   | .   .   4   9   5   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            6    | .   1   3   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 10   | .   9   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          40   | .   9   14  8   9   
  Terminals                29   | .   7   10  5   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   1   2   1   1   
  Recycling Units          4    | .   1   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   
Total Hacks                97   | .   21  35  19  22  
  Successful               69   | .   16  27  11  15  
  Failed                   28   | .   5   8   8   7   
    Catastrophic           5    | .   1   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   3   9   7   5   
  Terminals                58   | .   15  19  11  13  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          28   | .   4   12  6   6   
  Recycling Units          7    | .   2   4   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   3   
Terminal Hacks             38   | .   10  13  6   9   
  Record                   3    | .   2   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Open Door                2    | .   .   .   .   2   
  Alert Level              10   | .   1   3   2   4   
  Unreport Threat          5    | .   .   2   2   1   
  Locate Traps             3    | .   2   1   .   .   
  Disarm Traps             3    | .   2   1   .   .   
  Dispatch Records         1    | .   .   .   .   1   
  Maintenance Status       1    | .   .   .   1   .   
  Investigation Status     2    | .   1   1   .   .   
  Hauler Manifests         5    | .   1   2   1   1   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       22   | .   4   10  3   5   
  Scan Component           13   | .   2   6   2   3   
  Repair                   9    | .   2   4   1   2   
Recycling Unit Hacks       7    | .   2   4   1   .   
  Report Inventory         4    | .   1   2   1   .   
  Retrieve Components      3    | .   1   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   
  Seal Access              2    | .   .   .   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         26   | .   5   9   5   7   
  Full Trace Events        9    | .   2   3   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             9    | .   2   4   1   2   
  Time                     315  | .   52  110 51  102 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     28   | .   9   19  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   
  no_distress              1    | .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               6277 | 76   1369 2784 1291 757  
Spaces Moved               3763 | 47   758  1343 1073 542  
  Core                     17   | 17   .    .    .    .    
  Treads                   1410 | 30   758  622  .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   2336 | .    .    721  1073 542  
  Fastest Speed            29   | 50   160  32   29   29   
  Average Speed            102  | 137  160  152  30   38   
  Slowest Speed            240  | 160  160  240  101  104  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 3    99   97   89   49   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          1    | .    .    .    1    .    
  Melee                    1    | .    .    .    1    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  
Total                      5642 | 59   852  1867 1880 984  
  Wait                     1396 | .    40   326  666  364  
  Move                     3757 | 46   757  1342 1072 540  
  Hop                      1    | .    .    .    .    1    
  Pick Up                  65   | 7    9    26   19   4    
  Fast Attach              16   | .    .    8    2    6    
  Attach                   37   | 6    2    12   13   4    
  Detach                   6    | .    .    6    .    .    
  Swap                     25   | .    4    12   4    5    
  Drop                     32   | .    .    17   11   4    
  Fire                     119  | .    37   82   .    .    
  Melee                    188  | .    3    36   93   56   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 4 exits: [*Fac x3] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 7)
  703 | -10/Materials | Discovered new exit (range 12)
  811 | -10/Materials | Repaired Lgt. Assault Rifle
  837 | -10/Materials | Repaired Lgt. Treads?
  859 | -10/Materials | Discovered new exit (range 16)
 1099 | -10/Materials | Discovered new exit (range 15)
 1446 | -10/Materials | Entered another Materials area
 1446 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1885 | -9/Materials  | Discovered new exit (range 11)
 2006 | -9/Materials  | Discovered new exit (range 10)
 2601 | -9/Materials  | Discovered new exit (range 15)
 2727 | -9/Materials  | Repaired Assault Rifle
 2753 | -9/Materials  | Repaired Lgt. Treads
 2789 | -9/Materials  | Repaired Autogun
 2818 | -9/Materials  | Repaired Assault Rifle
 3380 | -9/Materials  | Discovered new exit (range 10)
 3411 | -9/Materials  | Build established: Scavenger-Mutant
 3937 | -9/Materials  | Build established: Mutant
 4230 | -9/Materials  | Entered another Materials area
 4230 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4253 | -8/Materials  | Garrison activated, responded to threat
 4378 | -8/Materials  | Repaired Imp. Flight Unit
 4486 | -8/Materials  | Lost 3 parts (1p2u)
 4676 | -8/Materials  | Build established: Sprinter
 4826 | -8/Materials  | Discovered new exit (range 10)
 4984 | -8/Materials  | Discovered new exit (range 3)
 5319 | -8/Materials  | Core integrity fell below 50%
 5356 | -8/Materials  | Discovered new exit (range 16)
 5465 | -8/Materials  | Discovered new exit (range 16)
 5521 | -8/Materials  | Entered Storage
 5734 | -8/Storage    | Repaired Imp. Flight Unit
 5791 | -8/Storage    | Repaired Imp. Flight Unit
 6141 | -8/Storage    | Core integrity fell below 20%
 6278 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
K-01 Serf cleans the Component Storage.
Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 1-C
Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
Acquired Drone Bay.
Drone released from Drone Bay. <x2>
Y-45 Defender destroyed.
Acquired 10 matter.
Connecting with Garrison Access...
>>Seal
Access door sealed.
Imp. Flight Unit destroyed.
Drone destroyed.
Imp. Deuterium Engine destroyed.
Transport Mainframe disabled.
Mining Claw destroyed.
Imp. Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????                ####+###   ####+### |
| ??????????????????########     ##     ##+#####   ? |
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| ??????????????????????????#   #?#["""=#      #     |
| ??????????????????????????#k  #?#!"""*#      #     |
| ??????????????????????????#   #?#=%*[!#      #     |
| ??????????????????????????#   #?##############=    |
| ??????????????????????????#   #?#######   ###?     |
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| ?????????????????????????#     ##!  #???????????#T |
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| ?????????????????????????#     #   T#???????????## |
| ?????????????????????????#     +   ##????????????# |
| ?????????????????????????### #######?????????????# |
| ???????????????????????????# ########????????????# |
| ???????????????????????????# # """  ####?????????# |
| ???????????????????????????# #*"""  "" #????????## |
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| ????????????????????# """"s#u#???????????????????? |
| ????????????????????# """"s/ #???????????????????? |
| ????????????????????#   Y  #     ????????????????? |
| ????????????????????# ######     #???????????????? |
| ????????????????????#??????#     #???????????????? |
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| ????????????????????????????     #???????#    ???? |
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| ????????????????????????????????? ????????    ???? |
| ?????????????????????????????????? ????????   #??? |
| ???????????????????????????????????  ??????   #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          16
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       210
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                64
Melee Accuracy             5
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              TripodScatterBuckler
  Manual?         0
Play Time         01:39:22
  Cumulative      11.1 hours
  Start           2024.08.08 @ 10:05:29
  End             2024.08.08 @ 14:27:39
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           4
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          1%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8e52373-473b-4565-b544-3715c8183534