Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 00:46:13 Player: CheifClapdad Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (160) 800 Value Destroyed (5515) 5515 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (602) 602 TOTAL SCORE: 11797 Bonus ------- High Alert Combat Kills 268 Follower Combat Kills 134 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 52/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Compact Battery (200) Compact Battery (200) Heavy Machine Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Coil Gun Improved Heavy Machine Gun Slug Cannon > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cold Fusion Reactor Improved Medium Treads Improved Heat Sink Large Matter Pod Matter Compressor Hardened Medium Armor Plating Advanced Powered Armor Precision Beam Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Coil Gun Heavy Machine Gun KE Penetrator Slug Cannon Grenade Launcher [Rating: 81] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . Utility 6 | . . . . 2 2 . . . . 2 . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 107 | 6 6 19 8 28 3 10 7 16 1 3 . Power 10 | 1 1 2 1 2 . 1 . 2 . . . Engine 7 | 1 1 1 1 2 . . . 1 . . . Core 1 | . . 1 . . . . . . . . . Reactor 2 | . . . . . . 1 . 1 . . . Propulsion 26 | 2 2 7 2 6 . 2 2 3 . . . Treads 21 | 1 1 7 2 3 . 2 2 3 . . . Leg . | . . . . . . . . . . . . Wheel 5 | 1 1 . . 3 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 1 2 4 1 7 3 3 3 6 . 2 . Device 10 | . . 1 . 3 1 2 1 1 . 1 . Storage 7 | 1 1 2 . 1 . . 1 1 . . . Processor 5 | . . . . . 2 . 1 1 . 1 . Hackware . | . . . . . . . . . . . . Protection 10 | . 1 1 1 3 . 1 . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 1 6 4 13 . 4 2 5 1 1 . Energy Gun 9 | 1 . 1 . 5 . . . 1 . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 24 | 1 1 5 3 5 . 3 2 3 1 . . Ballistic Cannon 5 | . . . 1 2 . 1 . 1 . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 4 . 2 . 1 . 1 . Parts Lost 50 | . . 8 . 17 . . 1 18 4 1 1 Power 4 | . . 1 . 1 . . . 2 . . . Propulsion 14 | . . 1 . 7 . . 1 4 1 . . Utility 15 | . . 1 . 6 . . . 5 2 . 1 Weapon 17 | . . 5 . 3 . . . 7 1 1 . Highest Loss Streak 16 | . . 3 . 6 . . 1 16 4 1 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 12 | 2 4 13 14 13 10 13 16 9 14 2 4 Power 2 | . 1 2 2 2 2 2 2 1 1 . 2 Propulsion 2 | 1 1 5 4 3 . . 1 . . . . Utility 3 | . . 4 5 4 3 3 4 2 7 1 1 Weapon 4 | . 1 1 2 3 5 6 8 4 3 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 31 | . . 3 1 7 . 2 1 1 11 . 5 Power 6 | . . . . 2 . . . . 2 . 2 Propulsion 3 | . . 2 . 1 . . . . . . . Utility 13 | . . 1 1 . . 1 1 . 7 . 2 Weapon 9 | . . . . 4 . 1 . 1 2 . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 95 85 99 92 87 83 85 75 73 6 5 Engine 3 | . 14 9 3 6 6 . . . . . . Reactor 2 | . . . . . . 5 6 5 5 . . Treads 15 | . 13 20 35 21 6 12 12 7 5 . . Wheel 2 | . 14 1 . 4 13 1 . . . . . Device 5 | . . 1 4 6 11 13 13 1 . 2 . Storage 9 | . 14 11 9 13 6 6 6 8 12 . . Processor 8 | . . . . . 9 13 13 19 18 1 5 Protection 6 | . 10 9 4 6 6 6 6 5 5 . . Energy Gun 3 | . 3 6 . 1 13 6 6 2 5 2 . Ballistic Gun 17 | . 24 24 27 15 . 7 13 19 18 . . Ballistic Cannon 5 | . . . 8 11 13 6 6 3 . . . Peak Build Rating 81 | 6 8 15 21 38 45 76 81 81 53 30 5 Average Rating 39 | 5 6 10 19 32 43 66 75 49 47 16 4 On Entrance 28 | . 6 8 15 21 31 45 72 81 52 3 5 Naked Turns 67 | . . . . . . . . . 33 27 7 Heaviest Build 88 | 13 30 38 45 57 51 67 88 88 74 15 . Greatest Support 140 | 20 20 40 80 88 26 140 140 130 28 3 3 Greatest Overweight (x) 18 | . 1 10 . 18 1 2 1 8 2 4 . Average Overweight (x) . | . . . . . 1 . . 1 1 . . Largest Inventory Capacity 25 | 8 15 25 15 15 15 15 20 20 20 5 5 Average Capacity 16 | 6 9 15 15 15 15 15 19 19 18 5 5 Most Carried 20 | 4 10 15 15 15 11 15 20 20 20 5 5 Average Carried 12 | 3 5 13 14 13 10 14 17 10 16 2 4 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 5 5 5 Final Carried 20 | 4 10 15 15 12 10 15 20 17 5 4 5 Class Distribution -------------------- 32% | Scavenger-Tank 23% | Gunner 18% | Tank 14% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Waste Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Matter Collected 5421 | 238 331 400 443 1929 . 309 890 790 91 . . Remotely . | . . . . . . . . . . . . Salvage Created 5758 | . 478 906 410 2059 . . 1068 717 120 . . Parts 298 | . 30 50 25 115 . . 55 21 2 . . Haulers Intercepted 2 | . . . . 1 . . 1 . . . . Recyclers Shooed 3 | . 1 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . 26 3 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Combat Hostiles Destroyed 129 | . 11 22 11 45 . . 20 17 3 . . Guns 86 | . 11 22 7 21 . . 13 9 3 . . Cannons 32 | . . . 4 17 . . 7 4 . . . AOE 10 | . . . . 7 . . . 3 . . . Classes Destroyed 15 | . 4 2 3 5 . . . 1 . . . Worker 8 | . 1 . 2 5 . . . . . . . Builder 6 | . . . . 6 . . . . . . . Tunneler 3 | . . 1 1 . . . 1 . . . . Hauler 2 | . . . . 1 . . 1 . . . . Recycler 7 | . 2 2 . 2 . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . . 1 2 . . 1 . . . . Swarmer 30 | . 6 9 4 4 . . 4 2 1 . . Cutter 6 | . . . . 6 . . . . . . . Grunt 53 | . 5 7 4 21 . . 8 8 . . . Brawler 5 | . . . . 1 . . 1 2 1 . . Duelist 2 | . . . . . . . . 1 1 . . Sentry 18 | . . 6 2 7 . . 1 2 . . . Hunter 4 | . . . 1 . . . 1 2 . . . Programmer 11 | . . . . 6 . . 5 . . . . Best Kill Streak 23 | . 4 6 4 23 . . 5 10 3 . . Combat Bots Only 10 | . 4 6 4 10 . . 4 10 3 . . Max Kills in Single Turn 5 | . 1 2 2 5 . . 2 3 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . 4 . . . 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Hostile Shots Fired 1097 | . 56 131 58 411 . . 86 183 48 81 43 Missed 323 | . 12 38 12 137 . . 26 43 9 33 13 Hits 774 | . 44 93 46 274 . . 60 140 39 48 30 Melee 19 | . . . . 5 . . . 8 6 . . Projectile 755 | . 44 93 46 269 . . 60 132 33 48 30 AOE 5 | . . . . 5 . . . . . . . Critical Strikes 16 | . . 2 . 6 . . 1 4 2 1 . Damage Taken 10933 | . 480 1089 626 2660 . . 1097 2796 891 896 398 Core 2603 | . 132 215 29 450 . . 159 307 298 627 386 Absorbed by Shields 799 | . . . . 735 . . . . . . 64 Reduced by Siege Mode 95 | . . . . . . . . 95 . . . Redirected to Shielding 13 | . 6 7 . . . . . . . . . Regen/Repaired (Parts) 73 | . . . . 73 . . . . . . . Core Remaining (%) 55 | 100 47 46 94 35 . . . . 10 . . Volleys Fired 339 | . 44 73 36 94 . . 44 40 8 . . Largest 4 | . 2 4 4 4 . . 4 4 4 . . Hottest 187 | . 60 119 103 187 . . 149 146 166 . . Shots Fired 1115 | . 88 201 144 339 . . 176 139 28 . . Gun 857 | . 88 201 108 194 . . 132 106 28 . . Cannon 249 | . . . 36 139 . . 44 30 . . . Launcher 9 | . . . . 6 . . . 3 . . . Special . | . . . . . . . . . . . . Kinetic 967 | . 83 165 144 303 . . 132 120 20 . . Thermal 139 | . 5 36 . 30 . . 44 16 8 . . Explosive 9 | . . . . 6 . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | . 11 13 12 16 . . 14 27 8 . . Robot Miss Streak 8 | . 4 4 8 5 . . 6 7 3 . . Penetration Max 2 | . . . . . . . 2 . 1 . . Secondary Targets 11 | . 2 4 . 1 . . . 1 3 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 1 . . Shots Hit Robots 672 | . 60 134 81 181 . . 109 85 22 . . Core Hits 349 | . 21 48 51 121 . . 47 45 15 1 . Critical Kills 8 | . . . . . . . 6 2 . . . Critical Parts Destroyed 13 | . 1 . . . . . 3 9 . . . Critical Strikes 31 | . 1 . . 6 . . 13 11 . . . Burn 5 | . . . . 1 . . 4 . . . . Destroy 21 | . 1 . . . . . 9 11 . . . Blast 5 | . . . . 5 . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13327 | . 780 1376 1022 4609 . . 2688 2313 532 7 . Guns 8818 | . 772 1367 575 2177 . . 2104 1291 532 . . Cannons 3326 | . . . 447 1822 . . 565 492 . . . Explosions 1130 | . . . . 600 . . . 530 . . . Melee . | . . . . . . . . . . . . Ramming 53 | . 8 9 . 10 . . 19 . . 7 . Kinetic 10416 | . 748 1066 1022 3477 . . 2032 1645 426 . . Thermal 1728 | . 24 301 . 522 . . 637 138 106 . . Explosive 1130 | . . . . 600 . . . 530 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 6 . . . . 9 . . Average Corruption 4 | . . . . 4 . . . . 8 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 33 | . . . . 30 . . . . 3 . . Message Errors 8 | . . . . 8 . . . . . . . Matter Fused 6 | . . . . 5 . . . . 1 . . Heat Flow Errors 2 | . . . . 2 . . . . . . . Energy Discharges 6 | . . . . 4 . . . . 2 . . Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . . Data Loss (major) 5 | . . . . 5 . . . . . . . Misfires 1 | . . . . 1 . . . . . . . Weapon Failures 2 | . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 149 | . . . . 67 . . 34 48 . . . Projectiles 120 | . . . . 62 . . 34 24 . . . Explosions 29 | . . . . 5 . . . 24 . . . Melee . | . . . . . . . . . . . . Knockbacks 36 | . . . 6 21 . . 4 5 . . . Impact . | . . . . . . . . . . . . Kinetic 33 | . . . 6 19 . . 3 5 . . . Secondary 3 | . . . . 2 . . 1 . . . . Self-Inflicted Damage 222 | . 35 . . 84 . . . 100 . 3 . Shots 6 | . 1 . . 2 . . . 3 . . . Rammed 6 | . 1 2 . 1 . . 1 . . 1 . Targets Rammed 7 | . 1 3 . 1 . . 1 . . 1 . Kicked . | . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 589 | . 2 281 448 589 . . 27 105 371 . . Average Temperature 101 | . 2 70 158 119 . . 13 35 166 . . Received Heat Transfer 3189 | . 153 318 225 960 . . 93 891 207 342 . Effects 17 | . . . 8 9 . . . . . . . Shutdowns 4 | . . . 2 2 . . . . . . . Energy Bleed 2 | . . . 1 1 . . . . . . . Interference 5 | . . . 5 . . . . . . . . Matter Decay 4 | . . . . 4 . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . Siege Activations 2 | . . . . . . . 1 1 . . . Total Turns 30 | . . . . . . . 7 23 . . . Longest Duration 23 | . . . . . . . 7 23 . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . 3 . . 2 . . . . Heat Transferred 4122 | . 50 720 . 1243 . . 1628 296 185 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Maximum Alert Level 3 | . . 1 . 3 1 . 1 . . . . Low Security (%) 81 | 100 100 84 100 60 . 100 77 . . 100 100 Level 1 8 | . . 15 . 2 100 . 22 . . . . Level 2 9 | . . . . 30 . . . . . . . Level 3 1 | . . . . 6 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 754 | . 123 256 113 754 362 109 322 . . 45 45 Initial 362 | . . 34 91 4 362 109 . . . 19 10 Average 119 | . 51 78 54 245 339 11 112 . . 11 16 Influence Increases 3782 | . 322 550 313 1314 . . 615 488 90 45 45 Destroy 0b10 Robot/C 2680 | . 220 440 220 900 . . 400 440 60 . . Destroy 0b10 Robot/NC 155 | . 15 15 25 80 . . 20 . . . . Destroy Leader 562 | . 40 90 52 226 . . 124 30 . . . Allied During Kill 18 | . . . . . . . . 18 . . . Successful Hack 10 | . . 5 . 5 . . . . . . . Disable Machine 135 | . 30 . 15 45 . . 45 . . . . Destroy Structure 57 | . 2 . 1 43 . . 11 . . . . Lose Combat Pursuer 165 | . 15 . . 15 . . 15 . 30 45 45 Influence Decreases 3737 | . 240 415 520 584 428 312 301 802 58 62 15 Entered New Map 896 | . . 48 126 6 378 203 . 117 . 13 5 Time Decay 2400 | . 240 327 394 408 50 109 291 504 28 49 . Lost Part 440 | . . 40 . 170 . . 10 180 30 . 10 Lost Ally 1 | . . . . . . . . 1 . . . Squads Dispatched 33 | . 1 1 1 22 . . 7 . 1 . . Investigation 2 | . . . . 1 . . 1 . . . . Extermination 9 | . . . . 7 . . 2 . . . . Reinforcement 12 | . 1 1 1 8 . . 1 . . . . Assault 4 | . . . . 3 . . . . 1 . . Garrison 6 | . . . . 3 . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Distress Signals 9 | . . 2 1 3 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 217 | . 17 31 20 60 . . 27 23 11 12 16 Peak Tracking Total 14 | . 4 7 4 7 . . 6 11 7 9 14 Tactical Retreats 7 | . 1 . . 1 . . 1 . 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Traps Triggered 5 | . . 1 . . 1 . 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Machines Disabled 10 | . 2 . 1 3 . . 3 1 . . . Max in Single Turn 1 | . 1 . 1 1 . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Machines Accessed 6 | . . 1 . 2 . . 1 1 . 1 . Terminals 2 | . . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 10 | . . 2 . 3 . . 3 1 . 1 . Successful 5 | . . 1 . 2 . . . 1 . 1 . Failed 5 | . . 1 . 1 . . 3 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . 2 . 2 . . 3 . . . . Terminals 3 | . . 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . 2 . . 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 2 | . . . . 1 . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks 2 | . . 1 . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Patch 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . 1 . 1 . . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Total Allies 2 | . . . . . . . . 2 . . . Largest Group 2 | . . . . . . . . 2 . . . Highest-Rated Group 61 | . . . . . . . . 61 . . . Highest-Rated Ally 32 | . . . . . . . . 32 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 . . . Total Damage 382 | . . . . . . . . 382 . . . Kills 5 | . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Active Infowar (turns) 1 | . . . . . . . 1 . . . . Terrain 1 | . . . . . . . 1 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Turns Passed 11936 | 122 586 1574 1002 2587 108 1158 1328 2771 411 230 59 Spaces Moved 6233 | 79 346 852 543 1459 99 738 692 891 176 250 108 Core 440 | 8 . 1 . 1 . . . 4 68 250 108 Treads 4604 | 59 129 714 543 860 . 612 692 887 108 . . Legs . | . . . . . . . . . . . . Wheels 1189 | 12 217 137 . 598 99 126 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 160 105 105 105 160 160 50 50 50 Average Speed 167 | 139 124 155 160 142 105 151 166 290 215 89 50 Slowest Speed 950 | 160 160 550 160 950 105 160 240 450 320 250 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 3 52 52 39 28 3 96 17 59 12 4 17 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 85 | . . . . 48 . . 15 22 . . . Melee . | . . . . . . . . . . . . Projectile 46 | . . . . 21 . . 15 10 . . . AOE 39 | . . . . 27 . . . 12 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Low Fac Gar Total 7044 | 88 411 972 606 1771 103 786 767 983 188 256 113 Wait 154 | . 7 . . 138 . . 8 1 . . . Move 6223 | 78 345 851 542 1458 99 737 691 890 175 249 108 Hop . | . . . . . . . . . . . . Pick Up 78 | 4 6 9 6 23 . 8 7 9 3 2 1 Fast Attach 57 | 6 1 10 3 12 2 8 4 9 . 2 . Attach 36 | . 1 2 2 12 2 . 2 13 1 1 . Detach 4 | . . . . 1 . 2 . 1 . . . Swap 36 | . 4 11 5 9 . 3 3 1 . . . Drop 78 | . 2 13 12 23 . 16 7 3 1 1 . Fire 339 | . 44 73 36 94 . . 44 40 8 . . Melee . | . . . . . . . . . . . . Ram 3 | . 1 . . 1 . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 4 | . . 3 . . . . 1 . . . . Escape Stasis 4 | . . . . . . . . . . . 4 Rewire 28 | . . . . . . 12 . 16 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 4) 573 | -10/Materials | Core integrity fell below 50% 604 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Weapon x2 874 | -9/Materials | Discovered new exit (range 11) 928 | -9/Materials | Lost 3 parts (1n2w) 1645 | -9/Materials | Discovered new exit (range 5) 2045 | -9/Materials | Core integrity fell below 50% 2193 | -9/Materials | Discovered new exit (range 5) 2283 | -9/Materials | Entered another Materials area 2283 | -8/Materials | Evolved 2 slots: Propulsion x2 2340 | -8/Materials | Build established: Scavenger-Gunner 2933 | -8/Materials | Discovered new exit (range 5) 3053 | -8/Materials | Build established: Scavenger-Tank 3285 | -8/Materials | Entered Factory 3285 | -7/Factory | Evolved 2 slots: Utility x2 4598 | -7/Factory | Build established: Tank 4797 | -7/Factory | Garrison activated, responded to threat 4953 | -7/Factory | Destroyed 10 combat bots 4985 | -7/Factory | Lost 6 parts (3n3u) 5285 | -7/Factory | First assault squad dispatched 5352 | -7/Factory | Core integrity fell below 50% 5378 | -7/Factory | Lost 5 parts (3n2u) 5746 | -7/Factory | Lost 3 parts (3w) 5770 | -7/Factory | Build established: Scavenger-Tank 5849 | -7/Factory | Discovered new exit (range 14) 5872 | -7/Factory | Entered another Factory area 5872 | -6/Factory | Evolved 2 slots: Utility x2 5980 | -6/Factory | Sucked down chute 5980 | -6/Factory | Entered Waste 5980 | -6/Waste | The area was eerily silent 5984 | -6/Waste | Found Adv. Powered Armor 6457 | -6/Waste | Discovered new exit (range 11) 7137 | -6/Waste | Identified exit to Factory 7138 | -6/Waste | Entered Factory 8073 | -6/Factory | Build established: Tank 8222 | -6/Factory | Garrison activated, responded to threat 8423 | -6/Factory | Discovered new exit (range 12) 8460 | -6/Factory | Identified exit to Lower Caves 8466 | -6/Factory | Entered Lower Caves 8697 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8719 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8773 | -6/Lower Caves | Destroyed 10 combat bots 8780 | -6/Lower Caves | Core integrity fell below 50% 8839 | -6/Lower Caves | Lost 16 parts (2p3n5u6w) 9127 | -6/Lower Caves | Build established: Gunner 9684 | -6/Lower Caves | Encountered a Warlord checkpoint 9743 | -6/Lower Caves | Learned Factory interactive machine intel 10075 | -6/Lower Caves | Found Prototype Device 10407 | -6/Lower Caves | Discovered new exit (range 9) 10462 | -6/Lower Caves | Identified exit to Lower Caves 11237 | -6/Lower Caves | Entered another Lower Caves area 11244 | -6/Lower Caves | Discovered new exit (range 6) 11266 | -6/Lower Caves | Identified exit to Factory 11585 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11615 | -6/Lower Caves | Released all parts (8) 11623 | -6/Lower Caves | Core integrity fell below 20% 11641 | -6/Lower Caves | Lost 4 parts (1n2u1w) 11648 | -6/Lower Caves | Entered Factory 11648 | -5/Factory | Evolved 2 slots: Utility x2 11649 | -5/Factory | Loaded intel: 52 interactive machine locations 11666 | -5/Factory | Identified Heart of Steel 11874 | -5/Factory | Core integrity fell below 50% 11878 | -5/Factory | Identified exit to Garrison 11878 | -5/Factory | Entered Garrison 11912 | -5/Garrison | Triggered checkpoint 11923 | -5/Garrison | Build established: Mutant 11932 | -5/Garrison | Core integrity fell below 20% 11937 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11878_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 11892_ Extracted 2 energy. 11893_ Acquired Com. Battery. 11894_ Extracted 1 energy. Garrison Door activated. 11928_ Triggered Stasis Trap. 11928_ A bubble of rippling energy engulfs the area. 11928_ Field strength at 94. 11929_ Field strength at 84. 11930_ Field strength at 65. 11930_ Core Analyzer destroyed. 11931_ Field strength at 46. 11932_ Field strength at 27. 11933_ Stasis field depleted. 11936_ C-30 ARC bursts open, deploying its payload. 11936_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????######### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ####### | | ????????????????????????????????????##### #?????? | | ????????????????????????????????????#!!!# #?????? | | ????????????????????????????????????# #?????? | | ????????????????????????????????????#! !# #?????? | | ????????????????????????????????????##### #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | | ?????????????????????????????############ ####### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ###+##### ### # | | ?????????????????????????????# #???????# #?????# | | ?????????????????????????????# #???????# #?????? | | ?????????????????????????????# #???????# #?????? | | ???????????????????????####### #???????# #?????? | | ???????????????????????# CCC## #???????# #?????? | | ??????????????????## ## ## ##????### #?????? | | ??????????????????# @ ss######T# #?????? | | ??????????? ^sY #?????? | | ?????????? ss ^ s #?????? | | ???????????######## ## ##ss ###########?????? | | ??????????????????# ??# ## s#???????????????? | | ??????????????????" ?? "% ??????????????? | | ??????????????????"? "C#?????????????? | | ??????????????????? #?????????????? | | ??????????????????" #?????????????? | | ??????????????????# ## ## ###?????????????? | | ??????????????????# ?# ## #???????????????? | | ??????????????????# ?? ???????????????? | | ??????????????????# ? ???????????????? | | ??????????????????? ?? ???????????????? | | ???????????????????????#""""######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportLongswordKit Manual? 0 Play Time 00:53:19 Cumulative 74.5 hours Start 2025.06.11 @ 23:47:06 End 2025.06.12 @ 00:46:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f68f7941-984c-4c37-90bf-cbe2fe057a38