Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.05 @ 21:52:39 Player: DeFlow Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (77) 385 Value Destroyed (2728) 2728 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 7983 Bonus ------- High Alert Combat Kills 30 Aligned with FarCom 300 Cogmind --------- Core Integrity 962/1000 Matter 141/300 Energy 51/100 System Corruption 1% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating Force Field > --- WEAPON (4) ------- Gatling Laser Beamcaster Disruptor Cannon Gauss Rifle > --- INVENTORY (10) --- Improved Medium Treads Improved Medium Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Phase Cannon Phase Cannon Mass Driver Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating Force Field > --- WEAPON ----------- Gatling Laser Beamcaster Disruptor Cannon Gauss Rifle > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Phase Cannon Phase Cannon Mass Driver Enhanced Gauss Cannon [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Slots Evolved 10 | . . 2 . . . 2 2 2 . 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 . . . 1 . . . 1 Utility 4 | . . 1 . . . . 1 1 . 1 Weapon 2 | . . . . . . 1 1 . . . Parts Attached 88 | 6 3 7 . 2 3 3 9 21 22 12 Power 9 | 1 . 1 . . . . 1 4 2 . Engine 6 | 1 . 1 . . . . 1 1 2 . Core 3 | . . . . . . . . 3 . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . 1 . . . 1 2 6 7 6 Treads 8 | . . . . . . 1 2 . 5 . Leg 17 | 2 . 1 . . . . . 6 2 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 1 1 1 . 1 2 . 4 4 4 2 Device 8 | . 1 1 . . 1 . 1 1 2 1 Storage 3 | 1 . . . 1 . . 1 . . . Processor 1 | . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 8 | . . . . . 1 . 2 2 2 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 4 . 1 1 2 2 7 9 4 Energy Gun 11 | 1 1 1 . . 1 1 1 1 2 2 Energy Cannon 9 | . . 2 . . . . . 4 2 1 Ballistic Gun 8 | 1 . . . 1 . 1 . . 5 . Ballistic Cannon 2 | . . . . . . . . 1 . 1 Launcher 4 | . 1 1 . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 21 | . . . . . . . . 6 13 2 Power 3 | . . . . . . . . 1 1 1 Propulsion 4 | . . . . . . . . . 4 . Utility 3 | . . . . . . . . 1 2 . Weapon 11 | . . . . . . . . 4 6 1 Highest Loss Streak 8 | . . . . . . . . 3 8 1 Average Slot Usage (%) 98 | . 97 97 100 100 100 96 98 96 98 99 Engine 8 | . 14 11 11 11 11 9 6 2 10 11 Core 2 | . . . . . . . . 9 1 . Treads 7 | . . . . . . 6 23 2 20 . Leg 21 | . 28 30 33 33 33 27 7 23 5 28 Device 12 | . 11 22 22 22 21 9 5 9 8 10 Storage 7 | . 14 11 11 11 11 9 9 6 6 5 Processor 3 | . . . . . . . . 6 6 5 Protection 6 | . . . . . . 9 13 6 10 11 Energy Gun 7 | . 14 11 11 9 . 9 10 8 5 8 Energy Cannon 4 | . . 9 11 11 11 9 3 3 3 . Ballistic Gun 7 | . 3 . . 1 10 9 7 5 15 8 Ballistic Cannon 1 | . . . . . . . . 2 1 3 Launcher 1 | . 10 1 . . . . 7 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 12 16 20 20 24 26 29 58 69 64 82 Greatest Support 98 | 20 20 30 30 30 30 30 60 60 98 81 Greatest Overweight (x) 2 | 1 . . . . . . . 2 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 14 | 6 6 6 6 8 8 8 14 10 10 10 Average Capacity 9 | 5 6 6 6 7 8 8 11 10 10 10 Most Carried 10 | 3 6 6 6 8 8 8 10 10 10 10 Average Carried 8 | 1 4 5 5 6 7 7 9 8 9 9 Final Capacity 10 | 6 6 6 6 8 8 8 10 10 10 10 Final Carried 10 | 3 6 6 6 7 8 8 10 9 10 10 Class Distribution -------------------- 31% | Scavenger-Tank 21% | Mutant 20% | Scavenger-Skirmisher 20% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Matter Collected 1813 | 167 30 165 . . 110 43 50 615 321 312 Remotely . | . . . . . . . . . . . Salvage Created 3249 | . 111 222 . . 92 60 110 1203 902 549 Parts 140 | . 3 16 . . 8 3 4 46 37 23 Haulers Intercepted 5 | . 1 . . . . . 1 1 2 . Recyclers Shooed 3 | . . . . . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Combat Hostiles Destroyed 52 | . 2 6 . . 5 1 1 14 11 12 Guns 22 | . . 2 . . 1 1 1 3 7 7 Cannons 16 | . . 1 . . 4 . . 5 3 3 AOE 11 | . 2 3 . . . . . 5 . 1 Classes Destroyed 14 | . 2 2 . . 1 . 1 5 1 2 Worker 8 | . . . . . . . . 4 . 4 Builder 3 | . . . . . . . . 2 1 . Tunneler 1 | . . . . . . . . . 1 . Hauler 5 | . 1 . . . . . 1 1 2 . Recycler 3 | . . . . . . . . 3 . . Watcher 5 | . . 2 . . . . . 2 1 . Swarmer 16 | . . . . . 5 . . 4 3 4 Grunt 16 | . 2 5 . . . . . 5 . 4 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 8 | . . 1 . . . 1 . 1 5 . Hunter 2 | . . . . . . . . 1 . 1 Programmer 5 | . . . . . . . 1 2 1 1 Behemoth 3 | . . . . . . . . 1 2 . Best Kill Streak 7 | . 3 3 . . 2 1 1 7 6 7 Combat Bots Only 5 | . 2 3 . . 2 1 1 3 5 3 Max Kills in Single Turn 4 | . 1 1 . . 1 1 1 4 2 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Damage Taken 4163 | . 21 136 . . 116 44 60 1007 1711 1068 Core 412 | . . 45 . . 13 12 . 185 119 38 Absorbed by Shields 445 | . . . . . . . . . . 445 Core Remaining (%) 91 | 100 100 . . . 85 97 100 . 64 . Volleys Fired 167 | . 6 16 . . 11 3 6 49 38 38 Largest 4 | . 2 2 . . 2 3 3 4 4 4 Hottest 264 | . 70 121 . . 106 129 136 246 236 264 Shots Fired 453 | . 8 30 . . 22 9 18 149 115 102 Gun 274 | . 6 16 . . 11 6 15 83 59 78 Cannon 168 | . . 11 . . 11 3 3 60 56 24 Launcher 11 | . 2 3 . . . . . 6 . . Special . | . . . . . . . . . . . Kinetic 175 | . . . . . 10 3 6 51 60 45 Thermal 113 | . 6 16 . . . . 3 26 8 54 Explosive 11 | . 2 3 . . . . . 6 . . Electromagnetic 154 | . . 11 . . 12 6 9 66 47 3 Robot Hit Streak 31 | . 5 10 . . 5 6 23 31 26 16 Robot Miss Streak 4 | . 1 3 . . 2 1 . 2 1 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 4 | . . . . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 358 | . 5 24 . . 12 8 17 115 97 80 Core Hits 175 | . 6 27 . . 5 2 3 63 31 38 Critical Hits 2 | . . . . . . . . . 1 1 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8943 | . 212 368 . . 178 132 282 3584 2080 2107 Guns 3967 | . 53 191 . . 43 76 207 1049 945 1403 Cannons 2846 | . . 36 . . 135 56 75 903 1123 518 Explosions 2099 | . 159 141 . . . . . 1632 . 167 Melee . | . . . . . . . . . . . Ramming 31 | . . . . . . . . . 12 19 Kinetic 2857 | . . . . . 43 28 80 632 1194 880 Thermal 2878 | . 53 191 . . . . 63 1249 152 1170 Explosive 645 | . 159 141 . . . . . 345 . . Electromagnetic 2532 | . . 36 . . 135 104 139 1358 722 38 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 8 | . . . . . . . 2 1 5 . Message Errors 3 | . . . . . . . 1 1 1 . Energy Discharges 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 . 1 . Targeting Errors 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 160 | . 2 . . . . . 8 116 . 34 Projectiles 15 | . . . . . . . 8 . . 7 Explosions 145 | . 2 . . . . . . 116 . 27 Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . . 3 1 6 Impact 1 | . . . . . . . . . 1 . Kinetic 8 | . . . . . . . . 3 . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 74 | . . . . . . . . 15 . 59 Shots 2 | . . . . . . . . 1 . 1 Rammed 2 | . . . . . 1 . . . 1 . Targets Rammed 3 | . . . . . 1 . . . 1 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 625 | . 18 234 . . 72 198 216 625 368 546 Average Temperature 164 | . 7 70 . . 27 99 105 194 105 242 Received Heat Transfer 635 | . 15 93 . . . 18 . 132 264 113 Effects 51 | . . . . . . . . 29 1 21 Shutdowns 15 | . . . . . . . . 6 1 8 Energy Bleed 4 | . . . . . . . . 3 . 1 Interference 11 | . . . . . . . . 3 . 8 Matter Decay 3 | . . . . . . . . 2 . 1 Short Circuit 3 | . . . . . . . . 2 . 1 Damage (minor) 4 | . . . . . . . . 2 . 2 Damage (major) 10 | . . . . . . . . 10 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 1 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Fried 17 | . . . . . . 2 1 7 7 . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 6 | . . . . . . . . 2 2 2 Heat Transferred 4099 | . 125 235 . . . . 111 1292 259 2077 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 6 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Peak Influence 467 | . 96 233 76 . 170 45 75 467 258 328 Initial 112 | . . 34 76 . . . 17 . 112 . Average 88 | . 38 143 76 . 85 33 38 124 81 91 Maximum Alert Level 2 | . . 1 . . . . . 2 1 1 Low Security (%) 86 | 100 100 62 100 . 100 100 100 72 95 79 Level 1 12 | . . 37 . . . . . 22 4 20 Level 2 1 | . . . . . . . . 4 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . . . . . 1 4 . 5 Investigation 1 | . . . . . . . . . . 1 Extermination 3 | . . . . . . . 1 1 . 1 Reinforcement 6 | . . . . . . . . 3 . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Distress Signals 12 | . 1 1 . . . . . 4 2 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 97 | . 5 9 . . 12 1 1 24 17 28 Peak Tracking Total 8 | . 4 3 . . 6 1 1 4 7 8 Tactical Retreats 11 | . . 1 . . 2 . . 6 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Traps Triggered 4 | . . . . . . . . 3 . 1 Indirectly 3 | . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Machines Disabled 27 | . 1 . . . . . . 21 1 4 Max in Single Turn 6 | . 1 . . . . . . 6 1 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Machines Accessed 25 | . . 1 . 4 . 3 3 3 6 5 Terminals 15 | . . 1 . . . 1 2 1 5 5 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 . . 1 . Scanalyzers 2 | . . . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 98 | . . 1 . 49 . 8 5 7 11 17 Successful 80 | . . . . 49 . 6 5 5 5 10 Failed 18 | . . 1 . . . 2 . 2 6 7 Catastrophic 2 | . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . . . . 1 2 . 1 Terminals 35 | . . 1 . . . 2 4 2 9 17 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . 3 . . Recycling Units 5 | . . . . . . 3 . . 2 . Scanalyzers 5 | . . . . . . 3 . 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 69 | . . . . 49 . 1 4 1 4 10 Record 60 | . . . . 49 . 1 1 . 1 8 Robot Analysis 1 | . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . . . . 1 Open Door 3 | . . . . . . . . . 3 . Emergency Access Points 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . 2 . . 1 . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Components 2 | . . . . . . 1 . . 1 . Scanalyzer 5 | . . . . . . 3 . 2 . . Insert Component 3 | . . . . . . 2 . 1 . . Analyze 2 | . . . . . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . . 1 . . . 2 1 3 4 5 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . Parts Built 2 | . . . . . . . 2 . . . Matter 168 | . . . . . . . 168 . . . Time 28 | . . . . . . . 28 . . . Total Part Build Rating 8 | . . . . . . . 8 . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 19 | . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . . . . . . 5 . . 10 . Parts Scanalyzed 2 | . . . . . . 1 . 1 . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Total Allies 3 | . . . 1 . . . . . 2 . Largest Group 2 | . . . 1 1 . . . . 2 . Highest-Rated Group 51 | . . . 31 31 . . . . 51 . Highest-Rated Ally 31 | . . . 31 31 . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 . Total Damage 139 | . . . . . . . . . 139 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Turns Passed 5860 | 57 146 238 26 807 443 277 463 1233 1273 897 Spaces Moved 3745 | 40 101 123 21 667 285 212 262 745 693 596 Core 7 | 7 . . . . . . . . . . Treads 896 | . . . . . . . 262 65 569 . Legs 2842 | 33 101 123 21 667 285 212 . 680 124 596 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 160 122 122 120 Average Speed 132 | 114 120 120 120 120 120 120 160 136 153 123 Slowest Speed 185 | 120 120 120 120 120 120 120 160 185 160 152 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 29 12 5 92 59 19 11 17 71 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 140 | . 17 17 . . . . . 62 1 43 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . . 2 1 6 AOE 131 | . 17 17 . . . . . 60 . 37 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Ext Fac Total 4278 | 48 118 182 22 674 363 231 293 848 822 677 Wait 156 | . . 30 . . 60 . . 18 36 12 Move 3735 | 39 100 122 20 666 284 211 261 744 692 596 Hop . | . . . . . . . . . . . Pick Up 72 | 3 5 3 1 3 2 7 9 9 21 9 Fast Attach 24 | 6 2 1 . . 1 1 2 5 4 2 Attach 25 | . . 1 . . . 1 2 8 11 2 Detach 4 | . 1 . . . . . . 2 1 . Swap 39 | . 1 5 . 2 2 1 5 8 7 8 Drop 53 | . 3 4 1 3 2 7 8 5 11 9 Fire 167 | . 6 16 . . 11 3 6 49 38 38 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . . . 1 . . . . 1 Crush 1 | . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 8) 173 | -10/Materials | Discovered new exit (range 12) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 390 | -9/Materials | Met 8R-AWN 407 | -9/Materials | Discovered new exit (range 6) 442 | -9/Materials | Entered Mines 444 | -9/Mines | Followed 8R-AWN into the Mines 445 | -9/Mines | Received a Mining Laser from a helpful Derelict 463 | -9/Mines | Discovered new exit (range 5) 468 | -9/Mines | Entered Exiles 468 | -9/Exiles | Accompanied by 1 ally 491 | -9/Exiles | Discovered new exit (range 15) 514 | -9/Exiles | Welcomed by 8R-AWN 533 | -9/Exiles | Met EX-HEX 615 | -9/Exiles | Met EX-DEC 659 | -9/Exiles | Met EX-BIN 682 | -9/Exiles | Aligned with FarCom system 683 | -9/Exiles | Given EX-Vault access code 785 | -9/Exiles | Learned location of Zion (-7) 858 | -9/Exiles | Discovered new exit (range 14) 942 | -9/Exiles | Visited The Gauntlet 1275 | -9/Exiles | Entered Mines 1571 | -8/Mines | Build established: Skirmisher 1665 | -8/Mines | Discovered new exit (range 7) 1718 | -8/Mines | Entered Materials 1718 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1923 | -8/Materials | Discovered new exit (range 5) 1995 | -8/Materials | Entered Factory 1995 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2169 | -7/Factory | Fabricated Lyr. Light Armor Plating? 2423 | -7/Factory | Build established: Scavenger-Skirmisher 2431 | -7/Factory | Discovered new exit (range 4) 2458 | -7/Factory | Entered another Factory area 2458 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2542 | -6/Factory | Spotted B-75 Beast 2617 | -6/Factory | Repaired Imp. Grenade Launcher 2894 | -6/Factory | Build established: Skirmisher 2995 | -6/Factory | Destroyed B-75 Beast 3539 | -6/Factory | Build established: Scavenger-Skirmisher 3542 | -6/Factory | Lost 3 parts (3w) 3674 | -6/Factory | Discovered new exit (range 15) 3691 | -6/Factory | Entered Extension 3801 | -6/Extension | Spotted B-75 Beast 3820 | -6/Extension | Destroyed B-75 Beast 3929 | -6/Extension | Spotted B-75 Beast 3963 | -6/Extension | Destroyed B-75 Beast 3978 | -6/Extension | Lost 8 parts (4n1u3w) 4090 | -6/Extension | Lost 4 parts (1p1u2w) 4168 | -6/Extension | Rescued a captive Derelict 4388 | -6/Extension | Build established: Scavenger-Tank 4434 | -6/Extension | Rescued a captive Derelict 4555 | -6/Extension | Discovered new exit (range 10) 4557 | -6/Extension | Discovered new exit (range 6) 4806 | -6/Extension | Discovered new exit (range 3) 4964 | -6/Extension | Entered Factory 4964 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5861 | -5/Factory | Self-destructed Last Messages --------------- 05826_ U-05 Engineer builds a Door. 05827_ K-01 Serf collects debris. 05829_ Acquired Carbon-fiber Leg. 05831_ K-01 Serf collects debris. 05831_ Acquired 23 matter. 05832_ K-01 Serf collects debris. 05833_ K-01 Serf destroyed. 05834_ Acquired 21 matter. 05834_ K-01 Serf collects debris. 05836_ K-01 Serf destroyed. 05836_ R-10 Processor distress signal alerts nearby ally. 05837_ K-01 Serf collects debris. 05845_ R-10 Processor collects Med. Matter Pod. 05846_ K-01 Serf destroyed. 05847_ Acquired 11 matter. 05849_ R-10 Processor collects Lgt. Ion Engine. 05858_ Acquired 17 matter. 05861_ Nuclear Reactor explodes. 05861_ Rnf. Deuterium Engine destroyed. 05861_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | # "" #??# # #????????????????? | | # #??# # #????????????????? | | ######+####??# # ########?????????? | | ###### # ???????? | | T + # ##### #??????????? | | # # #???? #??????????? | | #### " " " !# p # #####+#######????? | | ???# " " " # " " ] # # %" #????? | | ???# " " " # "R" g ## # ?????? | | ???# " " " # """ g %+ """"""?????????? | | ???+ " " " #? # h%# """""""????????? | | ???# " " " #?#####+###### #% """"""????????? | | ???# " " " ##### # """"""" #????? | | ???# " " " ##### h# #????? | | ???#! " " " #???# ##/########??????? | | ???# ! #???# ## #?????????????? | | #### #??##uw # ###???????????? | | ## ########### ### #???????????? | | ## #?????????# # ##??????????? | | ## #?????????# # #??????????? | | ## #?????????# # #??????????? | | ## #?????????# # #??????????? | | ## #????? ???+ #??????????? | | ## ##????""??# k #??????????? | | + +???""" ?# #??????????? | | #######?????" # @ #???????????? | | ###????????????? + g #???????????? | | ?????????????????# # #???????????? | | ?????????????????# *#p ##???????????? | | ?????????????????# =+ ! = #????????????? | | ?????????????????# p##############????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????+ #?????????????????????????? | | ???????????????? # #?????????????????????????? | | ??????????????? # #?????????????????????????? | | ?????????????? ?# #?????????????????????????? | | +###?????????##??# ?????????????????????????? | | ???????????? ?????????????????????????? | | ???????????? ?????????????????????????? | | ??????????? ?????????????????????????? | | +###?????????????# ?????????????????????????? | | ???????????????????##+##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Ion Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Librarian Loot Pinata Oops Please Form A Line Power Corrupts Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed ReflectiveHardlightModule Manual? 0 Play Time 02:00:29 Cumulative 6.5 hours Start 2021.12.05 @ 11:26:38 End 2021.12.05 @ 21:52:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 423578f2-642d-43fe-b55a-edbc5393298b