Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.25 @ 05:20:53 Player: Tango Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1617) 1617 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (299) 299 TOTAL SCORE: 4236 Bonus ------- High Alert Combat Kills 99 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Layered Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (12) --- Heat Sink Advanced Sensor Array Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Relay Coupler [NC] (35) Relay Coupler [Specialist] (29) Integration Mediator Gatling Laser Enhanced Autogun EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Integration Mediator > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun > --- INVENTORY -------- Heat Sink Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Gatling Laser Gatling Laser High-powered Shotgun EMP Blaster EMP Blaster EMP Blaster [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 53 | 6 2 . 2 38 5 Power 2 | 1 . . . 1 . Engine 1 | 1 . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . . . 9 . Treads 3 | . . . . 3 . Leg 2 | . . . . 2 . Wheel 6 | 2 . . . 4 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 2 . . 11 3 Device 5 | . . . . 4 1 Storage 2 | . 2 . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 7 | . . . . 5 2 Artifact . | . . . . . . Weapon 24 | 3 . . 2 17 2 Energy Gun 11 | 1 . . . 9 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . . 1 2 1 Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 5 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 16 | . . . . 10 6 Power 1 | . . . . 1 . Propulsion 6 | . . . . 4 2 Utility 3 | . . . . 2 1 Weapon 6 | . . . . 3 3 Highest Loss Streak 5 | . . . . 4 5 Average Slot Usage (%) 70 | . 82 77 77 70 55 Engine 3 | . 14 11 11 . . Core 5 | . . . . 6 9 Wheel 13 | . 28 22 22 12 2 Device 8 | . . . . 11 12 Storage 12 | . 11 22 22 10 9 Processor 3 | . . . . 2 9 Protection 5 | . . . . 8 4 Energy Gun 5 | . . . . 6 8 Ballistic Gun 9 | . 28 22 14 6 . Slashing Weapon 1 | . . . 7 1 . Naked Turns . | . . . . . . Heaviest Build 53 | 5 40 40 44 53 49 Greatest Support 60 | 32 32 32 32 60 20 Greatest Overweight (x) 17 | . 1 1 1 17 15 Average Overweight (x) 2 | . . 1 1 2 9 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 9 12 12 12 12 Most Carried 12 | 4 2 6 8 12 12 Average Carried 8 | . . 4 6 10 11 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | . 1 6 7 12 11 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Matter Collected 1035 | 196 69 . 13 730 27 Remotely . | . . . . . . Salvage Created 1525 | . 120 . 29 1278 98 Parts 93 | . 10 . 3 65 15 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Combat Hostiles Destroyed 40 | . 5 . 2 26 7 Melee 2 | . . . . 2 . Guns 30 | . 5 . 2 16 7 AOE 8 | . . . . 8 . Classes Destroyed 11 | . 2 . . 9 . Worker 3 | . . . . 3 . Builder 2 | . . . . 2 . Hauler 3 | . . . . 3 . Recycler 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 14 | . 3 . 2 2 7 Grunt 18 | . 2 . . 16 . Brawler 3 | . . . . 3 . Sentry 4 | . . . . 4 . Hunter 1 | . . . . 1 . Best Kill Streak 11 | . 4 . 2 11 6 Combat Bots Only 6 | . 4 . 2 6 6 Max Kills in Single Turn 3 | . 1 . 1 3 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . . 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Damage Taken 2607 | . 153 33 87 1876 458 Core 596 | . 17 11 16 381 171 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 93 . 93 . . Volleys Fired 106 | . 20 . 4 66 16 Largest 2 | . 2 . 2 2 2 Hottest 160 | . 40 . 45 160 160 Shots Fired 178 | . 40 . 8 112 18 Gun 153 | . 40 . 8 87 18 Cannon . | . . . . . . Launcher 25 | . . . . 25 . Special . | . . . . . . Kinetic 84 | . 40 . 8 35 1 Thermal 38 | . . . . 24 14 Explosive 22 | . . . . 22 . Electromagnetic 34 | . . . . 31 3 Robot Hit Streak 19 | . 9 . 6 19 18 Robot Miss Streak 7 | . 3 . 2 4 7 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 3 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 142 | . 24 . 6 98 14 Core Hits 98 | . 10 . 2 79 7 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing 5 | . . . . 5 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3785 | . 165 . 71 3370 179 Guns 1901 | . 165 . 71 1486 179 Cannons . | . . . . . . Explosions 1675 | . . . . 1675 . Melee 196 | . . . . 196 . Ramming 13 | . . . . 13 . Kinetic 701 | . 165 . 71 436 29 Thermal 735 | . . . . 605 130 Explosive 1490 | . . . . 1490 . Electromagnetic 650 | . . . . 630 20 Impact . | . . . . . . Slashing 196 | . . . . 196 . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Effects 1 | . 1 . . . . Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . . 14 . Projectiles . | . . . . . . Explosions 9 | . . . . 9 . Melee 5 | . . . . 5 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 84 | . . . . 84 . Shots 6 | . . . . 6 . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 445 | . 12 . . 402 445 Average Temperature 148 | . 8 . . 135 254 Received Heat Transfer 1278 | . 66 24 . 1107 81 Effects 7 | . . . . 5 2 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1550 | . . . . 1275 275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Peak Influence 547 | . 141 76 79 547 386 Average Influence 238 | . 58 61 74 304 290 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 37 | 100 100 100 100 17 7 Level 1 54 | . . . . 67 92 Level 2 8 | . . . . 15 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 . 3 . Investigation 4 | . 1 1 . 2 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 6 5 3 35 9 Peak Tracking Total 8 | . 3 4 3 8 7 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Machines Accessed 10 | . 3 2 . 5 . Terminals 8 | . 2 2 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . 11 8 . 12 . Successful 17 | . 5 4 . 8 . Failed 14 | . 6 4 . 4 . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 19 | . 6 6 . 7 . Terminals 26 | . 8 8 . 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 2 4 . 6 . Record 2 | . . . . 2 . Part Schematic 1 | . . 1 . . . Robot Schematic 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Recall Investigation 2 | . 1 1 . . . Recall Assault 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 9 | . 3 2 . 4 . Full Trace Events 5 | . 2 1 . 2 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Turns Passed 2121 | 59 157 156 174 1223 352 Spaces Moved 953 | 53 95 138 144 466 57 Core 88 | 12 . . . 41 35 Treads 26 | . . . . 26 . Legs 20 | . . . . 20 . Wheels 819 | 41 95 138 144 379 22 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 110 110 90 100 Average Speed 163 | 88 105 110 110 173 508 Slowest Speed 900 | 100 110 110 110 900 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 25 13 31 25 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 127 | . . . . 127 . Melee . | . . . . . . Projectile . | . . . . . . AOE 127 | . . . . 127 . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Total 1350 | 65 119 142 152 773 99 Wait 154 | . . . . 140 14 Move 949 | 52 94 137 143 466 57 Hop . | . . . . . . Pick Up 53 | 6 3 5 2 33 4 Fast Attach 1 | . . . . 1 . Attach 39 | 6 2 . . 25 6 Detach 7 | . . . . 6 1 Swap 15 | . . . 2 12 1 Drop 20 | 1 . . 1 18 . Fire 106 | . 20 . 4 66 16 Melee 5 | . . . . 5 . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 5) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Propulsion x2 230 | -9/Materials | Identified exit to Mines 305 | -9/Materials | Build established: Mutant 373 | -9/Materials | Entered Mines 411 | -9/Mines | Discovered new exit (range 10) 425 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 431 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 470 | -9/Mines | Learned location of Zion (-7) 483 | -9/Mines | Discovered new exit (range 6) 547 | -9/Mines | Entered Materials 547 | -8/Materials | Evolved 2 slots: Utility x2 840 | -8/Materials | Lost 4 parts (1n3w) 849 | -8/Materials | Core integrity fell below 50% 1530 | -8/Materials | Build established: Scavenger-Mutant 1708 | -8/Materials | Discovered new exit (range 15) 1719 | -8/Materials | Garrison activated, responded to threat 1759 | -8/Materials | Identified exit to Factory 1768 | -8/Materials | Identified exit to Garrison 1770 | -8/Materials | Entered Garrison 1791 | -8/Garrison | Triggered checkpoint 1828 | -8/Garrison | Core integrity fell below 20% 1867 | -8/Garrison | Lost 5 parts (2n1u2w) 1923 | -8/Garrison | Garrison Relay disabled 2024 | -8/Garrison | Build established: Mutant 2122 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01836_ Wheel destroyed. 01836_ S-10 Pest destroyed. 01837_ Acquired 15 matter. 01923_ Garrison Relay disabled. 01923_ Relay Coupler [NC] tumbles out of relay unit. 01923_ Relay Coupler [Specialist] tumbles out of relay unit. 01923_ Relay Coupler [Sentry] tumbles out of relay unit. 01923_ Relay Coupler [NC] tumbles out of relay unit. 01923_ Relay Coupler [Hunter] tumbles out of relay unit. 01943_ Acquired Relay Coupler [Hunter]. 01944_ Relay Coupler [Hunter] fries itself. 01953_ Acquired Relay Coupler [NC]. 01954_ Relay Coupler [NC] fries itself. 01962_ Acquired Relay Coupler [NC]. 01985_ Acquired Relay Coupler [Specialist]. 02000_ ALERT: Garrison interior compromised. 02026_ Acquired 12 matter. 02082_ Triggered Alarm Trap. 02082_ An alarm sounds. 02098_ Hvy. EM Shotgun destroyed. 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