Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.09 @ 16:36:24 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (204) 1020 Value Destroyed (6302) 6302 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-143) -143 TOTAL SCORE: 10999 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 111 Friendly Fire -286 Cogmind --------- Core Integrity 450/1000 Matter 366/500 Energy 150/150 System Corruption 7% Temperature Warning (309) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Huge Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- Autogun Improved Heavy Machine Gun > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg Power Shielding Cooled Particle Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Signal Interpreter Improved Target Analyzer Matter Filter Power Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved Heavy Machine Gun Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Deuterium Engine Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved VSS Leg Gravity Neutralizer Cooled Particle Cannon Autogun Autogun Gauss Rifle [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Improved Medium Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Power Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . 1 . . . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . . . 2 2 2 Weapon 2 | . . 2 . . . . Parts Attached 101 | 6 6 7 22 23 8 29 Power 16 | 1 1 2 5 3 . 4 Engine 13 | 1 1 2 5 3 . 1 Core 2 | . . . . . . 2 Reactor 1 | . . . . . . 1 Propulsion 31 | 2 1 3 7 8 1 9 Treads 4 | . . . . . . 4 Leg 27 | 2 1 3 7 8 1 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 . 2 2 4 9 Device 6 | . . . . . 2 4 Storage 4 | 1 . . 1 1 . 1 Processor 5 | . 1 . 1 . 1 2 Hackware 2 | . . . . . 1 1 Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 35 | 2 3 2 8 10 3 7 Energy Gun 4 | 2 1 1 . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 26 | . 2 1 8 8 . 7 Ballistic Cannon 4 | . . . . 1 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . 1 . 1 2 . 2 Parts Lost 28 | . . 2 2 6 2 16 Power 4 | . . 2 . . . 2 Propulsion 6 | . . . 1 2 1 2 Utility 7 | . . . . 1 . 6 Weapon 11 | . . . 1 3 1 6 Highest Loss Streak 8 | . . 2 2 2 2 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 99 98 98 96 98 Engine 14 | . 25 19 15 13 12 4 Treads 1 | . . . . . . 10 Leg 23 | . 25 20 32 27 22 11 Device 2 | . . . . . 10 8 Storage 11 | . 12 10 8 14 12 11 Processor 10 | . 12 10 8 7 7 18 Hackware 1 | . . . . . 6 2 Protection 2 | . . . . 6 . 1 Energy Gun 3 | . 14 10 7 . . . Ballistic Gun 19 | . 10 30 24 24 10 12 Ballistic Cannon 3 | . . . . 1 12 8 Naked Turns . | . . . . . . . Heaviest Build 140 | 18 26 31 111 126 140 139 Greatest Support 120 | 20 20 26 49 68 68 120 Greatest Overweight (x) 7 | . 1 1 7 3 2 4 Average Overweight (x) 1 | . 1 . 2 1 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 Average Capacity 21 | 9 10 10 24 25 25 25 Most Carried 25 | 6 10 10 13 23 22 25 Average Carried 15 | 2 6 9 10 17 21 23 Final Capacity 25 | 10 10 10 25 25 25 25 Final Carried 23 | 6 10 10 12 23 22 22 Class Distribution -------------------- 85% | Hacker-Gunner 12% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 5199 | 207 317 542 619 1748 290 1476 Remotely . | . . . . . . . Salvage Created 8690 | . 405 1732 892 2968 167 2526 Parts 485 | . 31 110 52 166 7 119 Haulers Intercepted 6 | . 1 3 1 1 . . Recyclers Shooed 6 | . 2 1 . . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 118 | . 5 23 14 43 4 29 Guns 86 | . 5 22 10 30 1 18 Cannons 27 | . . . . 13 3 11 AOE 5 | . . 1 4 . . . Classes Destroyed 17 | . 6 6 2 1 . 2 Worker 18 | . 3 4 1 5 . 5 Builder 15 | . . 2 2 5 . 6 Tunneler 3 | . . . 1 . . 2 Hauler 6 | . 1 3 1 1 . . Recycler 20 | . 1 4 1 8 . 6 Mechanic 1 | . . 1 . . . . Operator 9 | . . 1 . 5 1 2 Watcher 16 | . 3 2 5 4 1 1 Swarmer 17 | . 2 3 8 4 . . Grunt 47 | . 3 10 . 25 1 8 Brawler 6 | . . 1 . 3 . 2 Duelist 3 | . . 1 . 1 . 1 Protector 1 | . . . . . . 1 Sentry 24 | . . 8 5 3 3 5 Specialist 1 | . . . . . . 1 Hunter 5 | . . . 1 1 . 3 Programmer 15 | . . . . 6 . 9 Best Kill Streak 7 | . 4 6 5 6 2 7 Combat Bots Only 5 | . 3 4 3 5 2 4 Max Kills in Single Turn 3 | . 1 3 3 2 1 3 Gunslinging 1 | . . 1 1 1 . . Exploded 3 | . . 1 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 5291 | . 87 457 411 1518 469 2349 Core 1006 | . 15 73 32 140 196 550 Absorbed by Shields . | . . . . . . . Redirected to Shielding 57 | . . . . 52 . 5 Regen/Repaired (Parts) 56 | . . . . 56 . . Core Remaining (%) 87 | 100 94 81 94 80 76 . Volleys Fired 332 | . 24 44 39 122 14 89 Largest 4 | . 2 4 4 4 4 4 Hottest 186 | . 80 109 109 128 186 186 Shots Fired 1225 | . 48 176 149 478 52 322 Gun 1014 | . 48 176 149 415 13 213 Cannon 211 | . . . . 63 39 109 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1059 | . 18 132 110 425 52 322 Thermal 68 | . 15 . . 53 . . Explosive . | . . . . . . . Electromagnetic 98 | . 15 44 39 . . . Robot Hit Streak 43 | . 16 27 40 30 28 43 Robot Miss Streak 3 | . 1 2 2 3 1 2 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 12 | . . 6 2 3 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 Shots Hit Robots 870 | . 38 110 105 333 35 249 Core Hits 399 | . 20 61 40 166 12 100 Critical Kills 10 | . . . . 3 . 7 Critical Parts Destroyed 9 | . . . . 4 . 5 Critical Strikes 46 | . . . . 7 7 32 Destroy 20 | . . . . 7 . 13 Blast 26 | . . . . . 7 19 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18428 | . 547 1986 1708 6430 1180 6577 Guns 13090 | . 547 1808 1548 5146 157 3884 Cannons 4662 | . . . . 1242 1000 2420 Explosions 606 | . . 178 160 6 . 262 Melee . | . . . . . . . Ramming 70 | . . . . 36 23 11 Kinetic 15356 | . 225 1297 1075 5298 1157 6304 Thermal 1687 | . 135 178 160 1090 . 124 Explosive 138 | . . . . . . 138 Electromagnetic 1177 | . 187 511 473 6 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 1 . 5 . 7 Average Corruption 3 | . . 1 . 3 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 54 | . . 1 . 32 . 21 Message Errors 9 | . . . . 7 . 2 Matter Fused 11 | . . 1 . 6 . 4 Heat Flow Errors 7 | . . . . 5 . 2 Energy Discharges 12 | . . . . 6 . 6 Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 7 | . . . . 3 . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . 1 . . Alerts 3 | . . . . 3 . . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 102 | . . . . 22 . 80 Projectiles 90 | . . . . 16 . 74 Explosions 6 | . . . . . . 6 Melee 6 | . . . . 6 . . Knockbacks 19 | . . . . 2 5 12 Impact 1 | . . . . . 1 . Kinetic 16 | . . . . 2 4 10 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 79 | . . . 15 . . 64 Shots 3 | . . . 1 . . 2 Rammed . | . . . . . . . Targets Rammed 4 | . . . . 2 1 1 Kicked 4 | . . . . 2 1 1 Crushed . | . . . . . . . Highest Temperature 805 | . 216 305 306 508 598 805 Average Temperature 117 | . 74 82 69 111 166 187 Received Heat Transfer 1795 | . 66 120 87 969 69 484 Effects 60 | . . 1 1 8 12 38 Shutdowns 18 | . . . . 4 3 11 Energy Bleed 6 | . . 1 . . 1 4 Interference 10 | . . . 1 3 . 6 Matter Decay 4 | . . . . . 2 2 Short Circuit 5 | . . . . . 1 4 Damage (minor) 6 | . . . . 1 1 4 Damage (major) 8 | . . . . . 3 5 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 1 . . Heat Transferred 2530 | . 300 350 250 1480 . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 3 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 515 | . 109 401 170 328 124 515 Initial 58 | . . 8 58 35 25 . Average 106 | . 29 228 76 104 68 136 Maximum Alert Level 2 | . . 2 1 1 . 2 Low Security (%) 81 | 100 100 44 99 77 100 73 Level 1 16 | . . 54 . 22 . 18 Level 2 1 | . . 1 . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . . . 1 14 1 8 Investigation 9 | . . . . 6 1 2 Extermination 6 | . . . . 5 . 1 Reinforcement 5 | . . . 1 3 . 1 Assault 3 | . . . . . . 3 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 2 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 181 | . 11 28 21 60 8 53 Peak Tracking Total 15 | . 3 6 5 4 3 15 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 15 | . 1 . 5 6 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 23 | . . 1 . 6 5 11 Max in Single Turn 4 | . . 1 . 3 1 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 22 | . 3 3 1 10 2 3 Terminals 17 | . 3 3 1 7 1 2 Fabricators 2 | . . . . 1 1 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access 1 | . . . . . . 1 Total Hacks 51 | . 6 5 1 26 7 6 Successful 29 | . 4 3 1 13 6 2 Failed 22 | . 2 2 . 13 1 4 Catastrophic 5 | . . . . 3 . 2 Database Lockouts . | . . . . . . . Manual 10 | . 1 1 1 6 1 . Terminals 33 | . 6 5 1 15 2 4 Fabricators 8 | . . . . 3 5 . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . 6 . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 16 | . 4 3 1 5 2 1 Part Schematic 1 | . . . . 1 . . Robot Schematic 1 | . . . . 1 . . Open Door 1 | . . . . . . 1 Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 6 | . 1 2 1 1 1 . Hauler Manifests 1 | . . . . 1 . . Zone Layout 3 | . 2 1 . . . . Fabricator Hacks 6 | . . . . 2 4 . Load Schematic 3 | . . . . 1 2 . Build 3 | . . . . 1 2 . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 6 | . . 1 . 3 1 1 Used 1 | . . . . . 1 . Hacking Detections 17 | . 2 1 1 9 2 2 Full Trace Events 9 | . . 1 . 6 1 1 Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built 4 | . . . . 2 2 . Authchips . | . . . . . . . Time 134 | . . . . 67 67 . Total Robot Build Rating 16 | . . . . 8 8 . Part Schematics Acquired 3 | . . . . 3 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 53 | . . . . . 53 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired 1 | . . . . 1 . . Time 22 | . . . . 22 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies 4 | . . . . 2 2 . Largest Group 2 | . . . . 2 2 1 Highest-Rated Group 64 | . . . . 64 64 32 Highest-Rated Ally 32 | . . . . 32 32 32 Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 6 10 . Total Damage 757 | . . . . 212 545 . Kills 6 | . . . . 2 4 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 8687 | 74 937 934 1423 2901 817 1601 Spaces Moved 3384 | 55 447 399 449 1194 319 521 Core 9 | 9 . . . . . . Treads 229 | . . . . . . 229 Legs 3146 | 46 447 399 449 1194 319 292 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 190 120 260 190 195 160 Average Speed 212 | 108 190 189 261 200 235 234 Slowest Speed 610 | 120 190 190 610 338 266 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 32 | 4 72 43 41 40 8 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 190 | . . 11 11 2 8 158 Melee . | . . . . . . . Projectile 44 | . . . . 2 8 34 AOE 146 | . . 11 11 . . 124 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 4072 | 66 486 469 599 1401 350 701 Wait 185 | . 3 17 82 48 . 35 Move 3378 | 54 446 398 448 1193 318 521 Hop . | . . . . . . . Pick Up 31 | 6 5 1 3 6 2 8 Fast Attach 44 | 6 2 2 14 10 2 8 Attach 29 | . 2 2 4 3 5 13 Detach 13 | . 1 . 3 2 1 6 Swap 29 | . 2 3 4 10 1 9 Drop 20 | . 1 2 2 5 1 9 Fire 332 | . 24 44 39 122 14 89 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . 2 1 1 Crush . | . . . . . . . Escape Stasis 7 | . . . . . 5 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 75 | -11/Junkyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 306 | -10/Materials | Build established: Hacker-Mutant 374 | -10/Materials | Identified exit to Materials 374 | -10/Materials | Discovered exit to Materials (range 15) 458 | -10/Materials | Identified exit to Mines 458 | -10/Materials | Discovered exit to Mines (range 8) 777 | -10/Materials | Discovered exit to Materials (range 14) 1012 | -10/Materials | Entered another Materials area 1012 | -9/Materials | Evolved 2 slots: Weapon x2 1309 | -9/Materials | Build established: Hacker-Gunner 1806 | -9/Materials | Identified exit to Materials 1806 | -9/Materials | Discovered exit to Materials (range 16) 1852 | -9/Materials | Crushed by falling debris 1946 | -9/Materials | Entered another Materials area 1946 | -8/Materials | Evolved 2 slots: Propulsion x2 3214 | -8/Materials | Identified exit to Factory 3214 | -8/Materials | Discovered exit to Factory (range 8) 3369 | -8/Materials | Entered Factory 3369 | -7/Factory | Evolved 2 slots: Utility x2 4263 | -7/Factory | Repaired Imp. Deuterium Engine 5664 | -7/Factory | Identified exit to Storage 5664 | -7/Factory | Discovered exit to Storage (range 13) 5735 | -7/Factory | Fabricated Y-54 Guardian (x2) 6206 | -7/Factory | Identified exit to Factory 6206 | -7/Factory | Discovered exit to Factory (range 5) 6270 | -7/Factory | Entered another Factory area 6270 | -6/Factory | Evolved 2 slots: Utility x2 6409 | -6/Factory | Fabricated Y-54 Guardian? 6514 | -6/Factory | Fabricated Enh. Gauss Cannon (x2) 6996 | -6/Factory | Identified exit to Factory 6996 | -6/Factory | Discovered exit to Factory (range 21) 7087 | -6/Factory | Entered another Factory area 7087 | -5/Factory | Accompanied by 1 ally 7087 | -5/Factory | Evolved 2 slots: Utility x2 7677 | -5/Factory | Lost 4 parts (1n1u2w) 8317 | -5/Factory | Identified exit to Extension 8317 | -5/Factory | Discovered exit to Extension (range 10) 8550 | -5/Factory | Garrison activated, responded to threat 8587 | -5/Factory | First assault squad dispatched 8673 | -5/Factory | Cargo convoy interrupted 8681 | -5/Factory | Core integrity fell below 50% 8688 | -5/Factory | Self-destructed Last Messages --------------- 08681_ Adv. Heat Sink destroyed. 08682_ Autogun destroyed. 08682_ Slug penetrates Wall. 08683_ Slug penetrates X-67 Chaingunner. 08683_ Antimatter Reactor destroyed. 08684_ Penetrated by Slug. 08685_ Slug penetrates Wall. 08685_ Matter Filter destroyed. 08685_ K-01 Serf cleans the Terminal. 08685_ X-67 Chaingunner destroyed. 08685_ Switching to secondary target: G-50 Soldier. 08686_ C-30 ARC bursts open, deploying its payload. 08686_ G-67 Veteran unfolds itself. 08686_ G-50 Soldier unfolds itself. 08686_ L-41 Fighter unfolds itself. 08686_ M-28 Smith unfolds itself. 08686_ K-01 Serf collects debris. 08686_ M-28 Smith repairs G-50 Soldier. 08687_ Penetrated by Slug. 08688_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????+ ?????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# [?????????????????????????????? | | ??????????????# ????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ? #####?????????????????????? | | ???????????? ?#" % ?? #?????????????????????? | | ???????????? ?#% w #?????????????????????? | | ????????????#?# ["""""" +?????????????????????? | | ????????????### """""" %#?????????????????????? | | ????????????#"" """"""= #?????????????????????? | | ????????????#"" """"""%m#?????????????????????? | | ????????#?#?#"T ! #?????????????????????? | | ????????????#"" """" p#?????????????????????? | | ?????????????"" g""""" #?????????????????????? | | ?????????###??# k """""" #?????????????????????? | | ?#########"#### %g""""" #?????????????????????? | | ?# * # gg @ #?????????????????????? | | ?# # lim g #?????????????????????? | | ?# #u ggh ###+#####+????????????? | | ?# [ # * #???????????? | | ?# # " " #???????????? | | ?# + ""G"" #???????????? | | ?# # #???????????? | | ?# + #???????????? | | ## ###+########### #???????????? | | ## # ] # #???????????? | | ?# # # ! ! ????????????? | | ?# # + ????????????? | | ?## ##+## # # #""k"""??????????????? | | ?#%#### ### # ## """ """ #?? """ ?????????????? | | #####* % ###### """ """ #?? """ ?????????????? | | !=[%%! !###### """ """ #??? ???????????????? | | * *!!% + ????? ???????????????? | | % ! ! [###### """ """ ?????????????????????? | | ##### #?#??# """ """? ?????????????????????? | | ????#######????# """ ""????????????????????????? | | ??#?#??????????# ???????????^???????????????? | | ??? # ##???????######????????????????????????????? | | ? ##?#?#????????????????????????????????????? | | ""##??????#????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Enh. Gauss Cannon | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ Y-54 Guardian | x2 | -7/Factory Y-54 Guardian | x2 | -6/Factory Enh. Gauss Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveDirtyMount Manual? 0 Play Time 00:54:44 Cumulative 1501.3 hours Start 2023.10.05 @ 19:08:36 End 2023.10.09 @ 16:36:24 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 898 Rogue 62 Adventurer 0 Explorer 836 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed2d68d1-4b70-4e7b-a870-f8957545dda7