Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.09 @ 16:07:23 Player: BlobtheGreat Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (135) 675 Value Destroyed (3434) 3434 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1338) 1338 TOTAL SCORE: 10447 Bonus ------- Follower Combat Kills 456 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 75/100 System Corruption 5% Temperature Cool (9) Movement Walking (90) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Potential Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Tech Extrapolator > --- WEAPON (3) ------- DM-GVY's Chainsaw > --- INVENTORY (15) --- Makeshift Hover Unit Combat Gravmag System Combat Gravmag System Makeshift Transmission Jammer ID Mask Authchip [Propulsion] Bomb Factory No. 2 Heavy Plasma Cannon Guided Missile Launcher LU-1G1's Laser Shovel CPS Tube (2) CPS Tube (1) Voltaic Drivehammer (2/40) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer Tech Extrapolator > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun DM-GVY's Chainsaw > --- INVENTORY -------- Improved Carbon-fiber Leg Combat Gravmag System Combat Gravmag System Advanced Signal Interpreter Particle Charger ID Mask Hacking Suite Authchip [Propulsion] Plasma Rifle Barrage Gun Mini Grenade Launcher LU-1G1's Laser Shovel CPS Tube CPS Tube Voltaic Drivehammer [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Advanced Targeting Computer Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon LU-1G1's Laser Shovel Impact Weapon Mace Slashing Weapon DM-GVY's Chainsaw Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 . . . 4 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 4 | . . . 1 . 1 . . . 2 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 95 | 7 1 5 18 2 9 9 2 11 7 14 5 4 1 Power 10 | 1 . 1 2 . . . . 1 2 2 . 1 . Engine 7 | 1 . 1 2 . . . . 1 1 1 . . . Core 3 | . . . . . . . . . 1 1 . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 . 2 8 . 4 4 2 6 . 3 . 1 . Treads 20 | 2 . . 8 . 4 4 2 . . . . . . Leg 12 | . . 2 . . . . . 6 . 3 . 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 27 | 2 1 . 6 . 4 2 . 1 4 4 3 . . Device 13 | 1 . . 1 . 1 1 . 1 3 4 1 . . Storage 4 | 1 1 . 1 . 1 . . . . . . . . Processor 5 | . . . 1 . 1 . . . 1 . 2 . . Hackware . | . . . . . . . . . . . . . . Protection 5 | . . . 3 . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . 2 2 2 1 3 . 3 1 5 2 2 1 Energy Gun 2 | . . 1 . . . . . . . 1 . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 . . Ballistic Gun 10 | 2 . . 2 1 . 2 . . 1 2 . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher 5 | . . 1 . 1 . . . . . 1 . 2 . Special Weapon 4 | . . . . . . . . 2 . . 1 . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 1 2 . 2 1 . . 2 . Parts Lost 30 | . . 2 . 2 . 1 . . 1 11 5 . 8 Power 6 | . . 1 . . . . . . . 2 1 . 2 Propulsion 9 | . . 1 . . . . . . . 3 3 . 2 Utility 9 | . . . . 1 . 1 . . 1 3 1 . 2 Weapon 6 | . . . . 1 . . . . . 3 . . 2 Highest Loss Streak 8 | . . 2 . 2 . 1 . . 1 8 4 . 8 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 15 | 3 8 9 9 13 15 21 23 18 13 13 14 13 12 Power 1 | . 1 . . 1 2 3 3 2 . . . . . Propulsion 4 | 1 2 1 1 5 3 7 7 4 3 2 3 3 3 Utility 3 | . 1 1 1 2 3 4 6 4 3 4 3 4 4 Weapon 5 | . 4 6 6 5 5 6 7 6 3 3 4 3 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 28 | . . . 7 . 2 . 2 8 2 . . 2 5 Power 1 | . . . . . . . . 1 . . . . . Propulsion 8 | . . . . . 2 . 2 1 . . . . 3 Utility 7 | . . . . . . . . 3 1 . . 1 2 Weapon 11 | . . . 7 . . . . 2 1 . . 1 . Tool/Special 1 | . . . . . . . . 1 . . . . . Average Slot Usage (%) 91 | . 100 98 98 94 97 99 98 90 98 82 68 85 87 Engine 8 | . 14 12 11 11 9 9 9 9 12 5 6 6 4 Treads 20 | . 28 20 28 33 36 36 36 25 . . . . . Leg 8 | . . 7 3 . . . . 10 26 25 13 16 19 Device 9 | . 14 14 15 6 8 9 9 9 13 13 6 6 4 Storage 8 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 Processor 9 | . . . 1 . 5 9 9 9 11 13 17 26 25 Protection 5 | . . . 4 11 10 8 9 8 6 . . . . Energy Gun 1 | . . 3 11 6 . . . . . 2 . . . Ballistic Gun 13 | . 28 24 11 15 18 16 15 8 16 6 13 12 11 Peak Build Rating 73 | 7 8 11 19 20 28 38 38 57 70 73 67 71 73 Average Rating 37 | 6 7 8 17 18 25 33 36 36 67 62 53 64 67 On Entrance 33 | . 7 8 11 19 16 28 36 30 50 67 67 60 70 Avg Prop Armor Cover (%) 6 | . . . 10 . . . . 4 . 7 6 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 12 17 23 41 41 101 102 102 96 62 57 56 60 60 Greatest Support 84 | 40 40 40 60 60 83 83 83 83 80 84 58 66 66 Greatest Overweight (x) 1 | . . 1 1 . 1 1 1 1 . 1 1 1 . Average Overweight (x) . | . . . . . . 1 1 . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 25 25 15 15 15 15 15 Average Capacity 17 | 7 9 10 10 15 16 25 25 19 15 15 15 15 15 Most Carried 25 | 6 10 10 11 15 19 25 25 25 15 15 15 15 15 Average Carried 15 | 3 9 9 9 13 15 21 23 18 14 13 14 14 14 Final Capacity 25 | 8 10 10 15 15 25 25 25 15 15 15 15 15 15 Final Carried 25 | 6 10 9 11 14 19 23 25 15 15 15 15 15 15 Class Distribution -------------------- 41% | Commander-Mutant 20% | Scavenger-Mutant 19% | Mutant 11% | Gunner 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Matter Collected 3739 | 313 84 210 441 78 273 699 68 408 164 694 161 103 43 Remotely . | . . . . . . . . . . . . . . Salvage Created 4940 | 211 122 262 1168 233 691 1347 . 143 195 371 35 . 162 Parts 277 | 9 9 18 71 21 46 64 . 6 10 23 . . . Haulers Intercepted 15 | . 1 . 6 . 3 5 . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 3 . 15 . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 2 11 21 10 11 18 . 3 5 12 2 . 5 Melee 3 | . . . . . . . . . . 3 . . . Guns 76 | . 2 4 21 7 11 18 . 3 5 2 1 . 2 Cannons 1 | . . . . . . . . . . . . . 1 AOE 19 | . . 7 . 3 . . . . . 7 1 . 1 Classes Destroyed 20 | 2 4 2 2 1 . 1 . 3 . 3 . . 2 Worker 6 | . 1 . 1 . 1 2 . . 1 . . . . Builder 3 | . . . 1 . 1 1 . . . . . . . Tunneler 6 | 5 . 1 . . . . . . . . . . . Hauler 15 | . 1 . 6 . 3 5 . . . . . . . Recycler 5 | 1 . . 2 . 1 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 39 | . . 6 10 7 4 . . . 4 7 1 . . Grunt 27 | . 2 5 4 2 2 12 . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . Sentry 19 | . . . 7 . 5 5 . . 1 . 1 . . Hunter 3 | . . . . . . 1 . . . 2 . . . Programmer 1 | . . . . . . . . . . 1 . . . Behemoth 1 | . . . . . . . . . . 1 . . . Federalist 1 | . . . . . . . . 1 . . . . . Guru 1 | . . . . . . . . 1 . . . . . Scrapper 1 | . . . . . . . . 1 . . . . . Zionite 1 | . . 1 . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . 2 Assembled 3 | . . . . . . . . . . . . . 3 Thug 1 | . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 5 | 3 1 3 4 4 5 4 . 3 4 4 2 . 3 Combat Bots Only 4 | . 1 3 4 4 4 4 . 3 4 4 2 . 3 Max Kills in Single Turn 3 | 1 1 2 2 2 2 2 . 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 . 2 . . . . . 3 1 . 1 Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Hostile Shots Fired 676 | . 10 31 73 24 59 94 6 41 70 142 73 . 53 Missed 232 | . 1 8 25 11 21 25 2 17 30 38 35 . 19 Hits 444 | . 9 23 48 13 38 69 4 24 40 104 38 . 34 Melee 1 | . . . . . . . . . . . . . 1 Projectile 443 | . 9 23 48 13 38 69 4 24 40 104 38 . 33 Critical Strikes 6 | . . . 1 . 1 . . 1 . 3 . . . Part Disruptions 1 | . . . . . . . . . . 1 . . . Damage Taken 6725 | . 136 299 421 88 384 771 43 236 412 2234 555 . 1146 Core 1124 | . 3 34 64 7 29 74 10 32 25 527 113 . 206 Absorbed by Shields 785 | . . . 127 18 145 289 16 91 99 . . . . Regen/Repaired (Parts) 234 | . . . . . . 37 . 139 37 21 . . . Core Remaining (%) 85 | 100 . 85 . 82 . . . 73 . . . . . Volleys Fired 344 | 11 19 20 76 13 31 76 3 21 18 40 9 2 5 Largest 3 | 2 2 2 2 2 2 2 2 2 3 3 2 1 3 Hottest 148 | 40 40 95 98 98 46 50 50 50 75 103 58 90 148 Shots Fired 681 | 22 38 33 152 23 62 152 6 42 54 71 13 2 11 Gun 652 | 22 38 26 152 21 62 152 6 42 54 63 8 . 6 Cannon 5 | . . . . . . . . . . . . 2 3 Launcher 22 | . . 7 . 2 . . . . . 8 5 . . Special 2 | . . . . . . . . . . . . . 2 Kinetic 551 | 22 38 24 76 12 62 152 6 42 54 49 8 . 6 Thermal 106 | . . 2 76 9 . . . . . 14 . 2 3 Explosive 22 | . . 7 . 2 . . . . . 8 5 . . Electromagnetic 1 | . . . . . . . . . . . . . 1 Robot Hit Streak 22 | 5 9 6 15 6 18 22 7 10 10 13 6 . 3 Robot Miss Streak 7 | 1 2 3 5 7 3 3 . 4 5 4 1 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . . 2 1 1 2 . 1 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 1 . . . . Shots Hit Robots 487 | 15 27 15 104 9 50 121 6 29 34 56 9 . 12 Core Hits 230 | 9 7 24 40 11 26 48 2 8 13 28 7 . 7 Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . 1 Critical Strikes 17 | . . . 6 . . 1 . . . 5 . . 5 Burn 6 | . . . 5 . . . . . . 1 . . . Destroy 2 | . . . 1 . . 1 . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 Sever 8 | . . . . . . . . . . 4 . . 4 Melee Attacks 31 | . . . . . . 8 . 4 . 9 . . 10 Impact 12 | . . . . . . 8 . 4 . . . . . Slashing 19 | . . . . . . . . . . 9 . . 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10416 | 167 288 689 1990 358 797 2041 119 452 646 1830 405 . 634 Guns 7811 | 158 284 167 1949 174 786 1970 103 452 646 927 110 . 85 Cannons 33 | . . . . . . . . . . . . . 33 Explosions 1744 | . . 502 . 153 . . . . . 572 295 . 222 Melee 650 | . . . . . . 53 . . . 331 . . 266 Ramming 150 | 9 4 20 41 31 11 18 16 . . . . . . Kinetic 6220 | 158 284 144 797 58 786 1970 103 452 646 627 110 . 85 Thermal 1624 | . . 23 1152 116 . . . . . 300 . . 33 Explosive 1522 | . . 502 . 153 . . . . . 572 295 . . Electromagnetic 222 | . . . . . . . . . . . . . 222 Impact 81 | . . . . . . 53 . . . . . . 28 Slashing 597 | . . . . . . . . . . 331 . . 266 Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 2 1 . 1 1 1 5 Average Corruption 1 | . . . . . . 1 1 1 . 1 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 36 | . . . . . . 1 21 1 . 4 7 1 1 Message Errors 10 | . . . . . . . 7 1 . . 2 . . Matter Fused 5 | . . . . . . . 3 . . 1 . 1 . Heat Flow Errors 7 | . . . . . . . 4 . . . 2 . 1 Energy Discharges 7 | . . . . . . 1 3 . . . 3 . . Data Loss (minor) 5 | . . . . . . . 4 . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 187 | . . 37 . 7 . 33 . . . 5 4 . 101 Projectiles 28 | . . . . . . . . . . . . . 28 Explosions 115 | . . 37 . 7 . . . . . 5 4 . 62 Melee 44 | . . . . . . 33 . . . . . . 11 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 102 | . . 58 . . . . . . . 44 . . . Shots 3 | . . 2 . . . . . . . 1 . . . Rammed 22 | 3 2 1 7 5 . 2 2 . . . . . . Targets Rammed 29 | 3 4 2 9 5 1 3 2 . . . . . . Kicked 2 | . . 1 1 . . . . . . . . . . Crushed 5 | . 2 . 1 . 1 1 . . . . . . . Highest Temperature 337 | . 12 42 234 164 13 188 267 87 337 138 194 79 252 Average Temperature 74 | . 6 18 78 66 5 52 94 27 142 51 64 42 126 Received Heat Transfer 1413 | . 54 90 87 8 134 273 12 147 18 188 105 . 297 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 11 | . . . . . . 1 . . . . . . 10 Impact Corruptions 2 | . . . . . . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . 4 . . . . 1 . 5 . . . Heat Transferred 3303 | . . 37 2331 185 . . . . . 700 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Maximum Alert Level 1 | . . . 1 . . 1 . . . . . . . Low Security (%) 88 | 100 100 100 89 100 100 55 100 . 100 . . . . Level 1 11 | . . . 10 . . 44 . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 301 | 10 32 176 216 132 185 301 156 . 109 . . . . Initial 87 | . . . 45 78 . 74 87 . . . . . . Average 79 | 1 3 54 104 43 48 166 69 . 16 . . . . Influence Increases 3400 | 30 79 366 649 246 391 731 362 . 191 270 85 . . Destroy 0b10 Robot/C 1920 | . 40 240 420 200 220 360 80 . 100 220 40 . . Destroy 0b10 Robot/NC 180 | 30 15 5 50 . 30 45 . . 5 . . . . Destroy Leader 492 | . 24 40 142 30 66 110 . . 30 50 . . . Allied During Kill 135 | . . 7 . . . 60 68 . . . . . . Successful Hack 121 | . . . 22 . . 32 34 . 33 . . . . Select Force Hacks 180 | . . . . . . . 180 . . . . . . Disable Machine 90 | . . 15 . . . 60 . . 15 . . . . Destroy Structure 72 | . . 44 . 16 . 4 . . 8 . . . . Lose Combat Pursuer 210 | . . 15 15 . 75 60 . . . . 45 . . Influence Decreases 3400 | 30 79 248 567 446 214 684 576 10 90 371 85 . . Entered New Map 483 | . . . 73 122 . 103 137 10 . 38 . . . Time Decay 2780 | 30 79 208 494 304 214 571 439 . 80 296 65 . . Lost Part 117 | . . 20 . 20 . 10 . . 10 37 20 . . Lost Ally 20 | . . 20 . . . . . . . . . . . Squads Dispatched 15 | . 2 1 3 . . 6 . . 3 . . . . Investigation 4 | . 1 . 1 . . 1 . . 1 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 5 | . 1 . 2 . . 2 . . . . . . . Assault 1 | . . 1 . . . . . . . . . . . Garrison 5 | . . . . . . 3 . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Distress Signals 10 | . . 1 4 . 3 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 184 | . 7 9 42 10 15 40 4 26 7 12 6 . 6 Peak Tracking Total 7 | . 2 3 5 4 7 4 1 7 5 4 3 . 3 Tactical Retreats 13 | . . 1 1 . 4 2 . 2 . . 3 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Traps Triggered 11 | . 1 . 4 . . 5 . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Disabled 19 | . . 1 . . . 4 . 9 1 1 . 3 . Max in Single Turn 1 | . . 1 . . . 1 . 1 1 1 . 1 . Garrison Access 2 | . . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Machines Accessed 40 | . 3 . 7 . 1 9 12 1 7 . . . . Terminals 27 | . 3 . 7 . . 8 6 . 3 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . . 6 . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . 1 . . . . Total Hacks 82 | . 6 . 16 . 1 20 24 1 14 . . . . Successful 47 | . 1 . 11 . 1 9 17 1 7 . . . . Failed 35 | . 5 . 5 . . 11 7 . 7 . . . . Catastrophic 6 | . 2 . 1 . . 1 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 50 | . 6 . 12 . . 11 17 . 4 . . . . Terminals 64 | . 6 . 16 . . 17 18 . 7 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . 6 . 2 . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . Garrison Access 6 | . . . . . 1 3 . . 2 . . . . Terminal Hacks 15 | . 1 . 5 . . 4 3 1 1 . . . . Robot Analysis 5 | . 1 . 2 . . 1 1 . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . Unauthorized Hacks 27 | . . . 6 . . 5 14 . 2 . . . . Terminals 21 | . . . 6 . . 5 8 . 2 . . . . Botnet 6 | . . . 1 . . 2 2 . 1 . . . . Skim 15 | . . . 5 . . 3 6 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . . Tunnel 6 | . . . . . . . 6 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 5 . . 8 4 . 6 . . . . Full Trace Events 4 | . 1 . . . . 2 1 . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 4 5 . 6 . Parts Built 2 | . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . Time 35 | . . . . . . . . . 35 . . . . Total Part Build Rating 12 | . . . . . . . . . 12 . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Total Allies 20 | . . 3 . . . 10 6 . . . 1 . . Largest Group 16 | . . 2 . . . 10 16 16 . . 1 . . Highest-Rated Group 272 | . . 42 . . . 173 272 272 . . 141 . . Highest-Rated Ally 141 | . . 31 . . . 29 29 29 . . 141 . . Initial UFD Resources 22 | . . . . . . . . . 22 22 22 22 22 Total Orders 4 | . . . . . . 2 . 2 . . . . . STAY 2 | . . . . . . 1 . 1 . . . . . FOLLOW 2 | . . . . . . 1 . 1 . . . . . Ally Attacks 79 | . . 3 . . . 6 14 56 . . . . . Total Damage 1090 | . . 43 . . . 66 183 798 . . . . . Kills 19 | . . 1 . . . . 4 14 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 5 | . . . . . . . . 5 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Active Infowar (turns) 6720 | 155 598 938 811 . . . . . 565 968 938 1522 225 Optics 1761 | . . . . . . . . . . . 14 1522 225 IFF 349 | . . . . . . . . . . 349 . . . Seismic 6333 | 155 598 938 811 . . . . . 565 619 938 1522 187 Jamming 1 | . . . . . . . . . . . 1 . . Robot Analysis Total 5 | . 1 . 2 . . 1 1 . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Turns Passed 15913 | 224 598 938 1301 889 580 1730 1173 3930 567 1298 938 1522 225 Spaces Moved 8365 | 108 322 538 594 523 233 587 447 1871 398 853 661 1076 154 Core 1 | 1 . . . . . . . . . . . . . Treads 4460 | 107 322 397 512 523 233 587 447 1332 . . . . . Legs 3904 | . . 141 82 . . . . 539 398 853 661 1076 154 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 240 242 87 127 115 70 105 105 Average Speed 165 | 158 160 160 164 160 168 241 242 186 127 131 118 138 112 Slowest Speed 242 | 160 160 190 190 160 240 242 242 242 127 200 190 180 113 Overloaded Moves 48 | . . . . . . . . 1 . . 47 . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 63 | 6 50 97 65 98 26 88 99 87 13 79 65 86 24 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 14 | . . 1 3 . . 1 9 . . . . . . Known Exits Taken 8 | . . . 1 1 1 . 1 1 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 . . . 1 . . . 1 . . . Scrap Searched 18 | . . 1 . 3 . . . 6 . 2 2 4 . Spaces Dug 93 | . . 10 . 12 . 1 . 6 9 43 11 1 . Terrain Destroyed 177 | . . 49 . 22 . 1 . 5 9 60 28 1 2 Melee 1 | . . . . . . 1 . . . . . . . Projectile 4 | . . . . . . . . . . 1 . 1 2 AOE 141 | . . 49 . 22 . . . . . 53 17 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Dee Total 9817 | 136 368 575 776 548 362 761 533 2278 439 961 804 1101 175 Wait 682 | . 18 5 41 1 70 57 37 316 . 18 117 . 2 Move 8352 | 107 321 537 593 522 232 586 446 1870 397 852 660 1075 154 Hop . | . . . . . . . . . . . . . . Pick Up 62 | 6 4 . 11 4 9 2 . 13 7 3 1 2 . Fast Attach 52 | 7 . 1 9 . 5 2 . 4 3 10 2 9 . Attach 33 | 1 . 2 . 1 1 1 . 7 4 8 7 . 1 Detach 25 | 1 . 1 1 . . 2 2 4 1 6 6 . 1 Swap 76 | . 1 7 12 2 4 12 3 12 5 12 2 2 2 Drop 85 | . 1 . 24 . 9 4 2 27 4 3 . 11 . Fire 344 | 11 19 20 76 13 31 76 3 21 18 40 9 2 5 Melee 31 | . . . . . . 8 . 4 . 9 . . 10 Ram . | . . . . . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . . . . . Crush 27 | 3 4 1 8 5 1 3 2 . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . Rewire 38 | . . . . . . . 38 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 225 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Entered Mines 875 | -10/Mines | Discovered new exit (range 11) 964 | -10/Mines | Learned location of Storage (-8) 982 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 983 | -10/Mines | Discovered new exit (range 5) 1115 | -10/Mines | Discovered new exit (range 8) 1255 | -10/Mines | Learned Materials stockpile data 1300 | -10/Mines | Found a hidden stash of uninstalled traps 1418 | -10/Mines | Learned Materials emergency access door positions 1519 | -10/Mines | Met a Derelict testing a Signal Generator 1544 | -10/Mines | Discovered new exit (range 7) 1688 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1761 | -10/Mines | Entered Materials 1761 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2159 | -9/Materials | Build established: Scavenger-Mutant 2507 | -9/Materials | Discovered new exit (range 16) 2620 | -9/Materials | Identified exit to Mines 2788 | -9/Materials | Learned location of Zion (-6) 2841 | -9/Materials | Learned location of 1 exit from Recycling 2855 | -9/Materials | Learned Storage garrison access intel 2862 | -9/Materials | Identified exit to Materials 3062 | -9/Materials | Entered Mines 3279 | -9/Mines | Learned Materials emergency access door positions 3437 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3457 | -9/Mines | Discovered exit to Materials (range 6) 3491 | -9/Mines | Discovered exit to Materials (range 7) 3637 | -9/Mines | Learned 2 Materials zone layouts 3951 | -9/Mines | Entered Materials 3951 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3952 | -8/Materials | Identified exit to Storage 4531 | -8/Materials | Entered Storage 4532 | -8/Storage | Loaded intel: 1 garrison access location 4546 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4834 | -8/Storage | Build established: Commander-Mutant 4965 | -8/Storage | Learned location of Armory (-3) 5175 | -8/Storage | Discovered new exit (range 16) 5430 | -8/Storage | Found Prototype Protection 5430 | -8/Storage | Identified Lgt. Regenerative Plating 5741 | -8/Storage | Garrison activated, responded to threat 6236 | -8/Storage | Used back door to open Recycling access 6236 | -8/Storage | Discovered new exit (range 3) 6261 | -8/Storage | Entered Recycling 6261 | -8/Recycling | Accompanied by 10 allies 6262 | -8/Recycling | Identified exit to Scraptown 6928 | -8/Recycling | Discovered new exit (range 12) 7279 | -8/Recycling | Learned location of 1 exit from Recycling 7332 | -8/Recycling | Scanned before Scraplab entrance 7373 | -8/Recycling | Entered Scraplab 7376 | -8/Recycling | Learned location of Lower Caves (-6) 7434 | -8/Recycling | Learned location of Lower Caves (-7) 7434 | -8/Recycling | Entered Scraptown 7434 | -8/Scraptown | Accompanied by 16 allies 7434 | -8/Scraptown | System corruption cleaned by C-Scrubber 7693 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7841 | -8/Scraptown | Discovered new exit (range 13) 8170 | -8/Scraptown | Visited CR-KLE's Repair Center 8202 | -8/Scraptown | Visited Cave Peace 8560 | -8/Scraptown | Visited UFD Registry 8560 | -8/Scraptown | Registered with UFD as "Cargoslider" 8644 | -8/Scraptown | Visited DA-N13 Charitable Foundation 8666 | -8/Scraptown | Found DCF Scrap (30 items) 8717 | -8/Scraptown | Visited Curators Association 8807 | -8/Scraptown | Visited Scrapoid Research Area 8843 | -8/Scraptown | Visited Science Testing Area 8867 | -8/Scraptown | Visited Research Penetration Think Tank 8918 | -8/Scraptown | Visited Scrap Suit Storage 8952 | -8/Scraptown | Visited Chapter 10 8981 | -8/Scraptown | Visited Junk Repository 9087 | -8/Scraptown | Visited LU-1G1's Boring Crew 9125 | -8/Scraptown | Visited Science Guys 10087 | -8/Scraptown | Visited Spacefarers 10100 | -8/Scraptown | Visited Awakened 10381 | -8/Scraptown | CR-KLE repaired 2 parts 10617 | -8/Scraptown | Met Optimus 10617 | -8/Scraptown | Accepted into 0bPrime 11017 | -8/Scraptown | Civil war broke out across Scraptown 11025 | -8/Scraptown | Found Prototype Special Weapon 11034 | -8/Scraptown | Identified LU-1G1's Laser Shovel 11058 | -8/Scraptown | Found Voltaic Drivehammer 11102 | -8/Scraptown | Identified exit to Factory 11119 | -8/Scraptown | Lost 5 allies 11159 | -8/Scraptown | Found Vmp. Humpback 11169 | -8/Scraptown | Found Prototype Leg 11169 | -8/Scraptown | Identified Potential Leg 11180 | -8/Scraptown | Found DM-GVY's Chainsaw 11271 | -8/Scraptown | Lost 10 allies 11341 | -8/Scraptown | Found ID Mask 11364 | -8/Scraptown | Entered Factory 11364 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 11529 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 11579 | -6/Factory | Fabricated Cmb. Gravmag System? 11580 | -6/Factory | Tech Extrapolator generated special schematic: Vmp. Broadsword 11683 | -6/Factory | Build established: Gunner 11819 | -6/Factory | Identified exit to Lower Caves 11827 | -6/Factory | Garrison activated, responded to threat 11931 | -6/Factory | Entered Lower Caves 11931 | -6/Lower Caves | Spotted B-75 Beast 12029 | -6/Lower Caves | Destroyed B-75 Beast 12056 | -6/Lower Caves | Lost 8 parts (1p3n1u3w) 12205 | -6/Lower Caves | Core integrity fell below 50% 12305 | -6/Lower Caves | Build established: Mutant 12699 | -6/Lower Caves | Learned Factory terminal intel 12762 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12864 | -6/Lower Caves | Build established: Scavenger-Mutant 13200 | -6/Lower Caves | Discovered new exit (range 4) 13229 | -6/Lower Caves | Entered another Lower Caves area 13242 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13288 | -6/Lower Caves | Lost 4 parts (1p2n1u) 13363 | -6/Lower Caves | Spotted B-75 Beast 13433 | -6/Lower Caves | Discovered new exit (range 13) 13597 | -6/Lower Caves | 1C-UTU showed up to help 13599 | -6/Lower Caves | 1C-UTU revealed a hidden path 13607 | -6/Lower Caves | Identified exit to Factory 14129 | -6/Lower Caves | Discovered new exit (range 10) 14137 | -6/Lower Caves | Identified exit to Zion 14146 | -6/Lower Caves | Learned 4 Factory zone layouts 14167 | -6/Lower Caves | Entered Zion 14222 | -6/Zion | System corruption cleaned by Quarantine Array 14326 | -6/Zion | Discovered new exit (range 10) 14343 | -6/Zion | Found Prototype Device 14502 | -6/Zion | Learned 8 Factory zone layouts 14534 | -6/Zion | Build established: Gunner 14976 | -6/Zion | Found Prototype Launcher 14976 | -6/Zion | Identified Gui. Missile Launcher 15253 | -6/Zion | Build established: Derelict-Gunner 15431 | -6/Zion | Turned away by Imprinter 15639 | -6/Zion | Discovered new exit (range 3) 15639 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15642 | -6/Zion | Identified exit to Deep Caves 15689 | -6/Zion | Entered Deep Caves 15861 | -6/Deep Caves | Attacked by Z-Imprinter 15870 | -6/Deep Caves | Attached CPS modules to Z-Imprinter. 15874 | -6/Deep Caves | Core integrity fell below 20% 15914 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 15881_ Prototype Protection fried. 15881_ Prototype Device fried. 15881_ Prototype Energy Gun fried. 15881_ Prototype Reactor fried. 15881_ Prototype Storage fried. 15881_ B4-SQL(z) destroyed. 15882_ M7-473(z) system terminally corrupted. 15882_ Phase Shifter fried. 15882_ Prototype Protection fried. 15882_ Prototype Device fried. 15882_ Prototype Reactor fried. 15882_ Lgt. Fission Core destroyed. 15886_ Hvy. Machine Gun destroyed. 15888_ Destroyed Prototype Hover Unit. 15894_ System corrupted: Heat flow error (+271). 15902_ Z-Imprinter Prototype Hover Unit severed. 15904_ Imp. Titanium Leg destroyed. 15906_ Z-Imprinter Prototype Reactor severed. 15907_ Adv. Targeting Computer destroyed. 15910_ Arm. Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????##????##?????????????????????????????? | | ##?### ##??# #######??????????????????????? | | ## # #??#;;; ##?????????????????????# | | ;###; #???????????????####### | | ###????????###### | | # #???###### | | ;;#???## ## " # | | !; #???# """ ##" | | """ %!;#??#?# "" ##### | | """ % ##;#### #???# | | """ ####???# | | """ ##??????# | | @ #???????# | | """ I ###### ##???##### | | """ ###???# ####???## | | """ ##?????## #?# | | ?"" #???????# #?# # | | ?" #???????# #?# #### #? | | #??????# #????#??###?? | | #??????# #?#? ####???? | | #??????# #?# ##??? | | ##??????# ### #??? | | " #???????# ## #??? | | """ ??????## ## #??? | | ?? #????## #???? | | ???? ##????# #???? | | ??????? ##????## #?### | | ????????? #?????# ## ## | | ???????????? ?????# ##?# | | ?????????????? ??????# ##??# | | ????????????????????? ??????## ##???# ### | | ??????????????????????? ???????## #????# ## | | ?????????????????????????????????## #???## # | | ??????????????????????????????????####??## | | ????????????????????????????????????????# ### | | ????????????????????????????????????????# #?? | | ???????????????????????????????????????# ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Deep Structural Scanner | -6/Factory | Extrapolated Vmp. Broadsword | -6/Factory | Extrapolated Mak. System Shield | -6/Factory | Extrapolated Mak. Light Armor Plating | -6/Factory | Extrapolated Mak. Coolant Network | -6/Lower Caves | Extrapolated Battle Cannon | -6/Lower Caves | Extrapolated Plasma Flamer | -6/Lower Caves | Extrapolated Beamcaster | -6/Lower Caves | Extrapolated Hvy. Beamcaster | -6/Lower Caves | Extrapolated Mak. Thermal Plating | -6/Zion | Extrapolated Spk. Treads | -6/Zion | Extrapolated Spk. Medium Treads | -6/Zion | Extrapolated Mak. Terrain Scanner | -6/Zion | Extrapolated Mak. Medium Armor Plating | -6/Zion | Extrapolated Mak. Ablative Armor | -6/Zion | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentPoweredCompanion Manual? 0 Play Time 01:03:19 Cumulative 266.1 hours Start 2026.02.08 @ 12:14:26 End 2026.02.09 @ 16:07:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/2/0/0/0/0/0/0/1 Lore% 89 Gallery% 77 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3aa53867-d4fd-438c-8371-b6bda49bbdf2