Cogmind - Beta 14 *** ADVENTURER MODE // 2025.05.04 @ 22:02:30 Player: birb Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (361) 1805 Value Destroyed (18563) 18563 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (7926) 7926 TOTAL SCORE: 38354 Bonus ------- High Alert Combat Kills 3184 Follower Combat Kills 242 Entered Garrisons 1000 Used RIF Installer 2500 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 72/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Stasis Canceller Powered Hammer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Thermal Generator Advanced Heat Sink Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Reaction Control System Layered Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Quantum Rifle Heavy Neutron Cannon Nova Cannon Heavy Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Stasis Canceller Medium Insulated Plating Nova Cannon Nova Cannon Nova Cannon Enhanced Nova Cannon Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator [Rating: 184] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Melee Analysis Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Mass Driver Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Slots Evolved 18 | . . . 2 2 . . 2 . . . . 2 2 . . . 2 . 2 2 . . . 2 . Power 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . 1 1 . . 1 . . . . . . . . . 1 . . . . . . 1 . Utility 8 | . . . 1 . . . 1 . . . . 1 1 . . . . . 2 1 . . . 1 . Weapon 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . Parts Attached 377 | 6 5 2 18 10 15 9 17 7 . 1 4 40 6 24 8 41 7 17 9 16 36 35 8 7 29 Power 69 | 1 . 1 5 3 1 2 4 2 . . 1 8 . 8 2 8 . 2 . 3 8 3 1 . 6 Engine 14 | 1 . 1 5 2 1 1 . . . . . 3 . . . . . . . . . . . . . Core 34 | . . . . 1 . 1 4 2 . . 1 4 . 8 2 8 . 2 . . 1 . . . . Reactor 21 | . . . . . . . . . . . . 1 . . . . . . . 3 7 3 1 . 6 Propulsion 136 | 2 . 1 4 2 5 3 7 3 . . . 17 2 8 2 19 6 9 . 5 13 14 3 2 9 Treads 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 96 | . . . . . . . . . . . . 11 2 8 2 14 6 9 . 5 13 14 3 2 7 Wheel 6 | 2 . 1 1 . . . . . . . . 2 . . . . . . . . . . . . . Hover 6 | . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . Flight 26 | . . . 3 2 5 3 7 2 . . . 4 . . . . . . . . . . . . . Utility 103 | 1 3 . 6 4 2 2 3 1 . . 2 12 4 6 4 7 1 1 4 7 8 12 3 4 6 Device 69 | . 2 . 5 . 2 1 1 1 . . 1 10 3 1 2 5 1 . 3 6 8 9 1 2 5 Storage 2 | 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Processor 16 | . . . . 2 . . 1 . . . 1 2 . 1 1 2 . . 1 1 . 1 2 . 1 Hackware 3 | . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . Protection 13 | . 1 . 1 2 . . . . . . . . 1 2 1 . . 1 . . . 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 2 . 3 1 7 2 3 1 . 1 1 3 . 2 . 7 . 5 5 1 7 6 1 1 8 Energy Gun 18 | 1 . . 1 1 3 . 1 . . . . . . 1 . . . . 3 1 4 . . 1 1 Energy Cannon 7 | . . . . . . . . . . . . . . . . . . 1 . . 1 3 . . 2 Ballistic Gun 18 | 1 1 . 1 . 3 1 . . . . . . . . . 1 . 3 2 . 1 . . . 4 Ballistic Cannon 7 | . . . . . . . . . . . . . . 1 . 2 . . . . 1 3 . . . Launcher 10 | . . . . . 1 . 2 . . . 1 2 . . . 2 . 1 . . . . 1 . . Special Weapon 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Impact Weapon 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Slashing Weapon 4 | . 1 . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 1 6 . . . . . . 7 . . . . . . 2 . . 3 2 . . Parts Lost 173 | . . 2 2 3 . 7 7 4 . 1 2 20 . 10 2 15 . 14 5 2 4 31 10 . 32 Power 28 | . . . . 1 . 3 1 1 . 1 1 3 . 2 . 2 . 2 . 1 . 5 . . 5 Propulsion 67 | . . 2 . 1 . 2 2 2 . . 1 10 . 5 2 6 . 5 5 . 1 6 6 . 11 Utility 50 | . . . 2 . . 2 2 1 . . . 5 . 2 . 3 . 4 . . 2 14 2 . 11 Weapon 28 | . . . . 1 . . 2 . . . . 2 . 1 . 4 . 3 . 1 1 6 2 . 5 Highest Loss Streak 14 | . . 1 1 2 . 3 6 3 . 1 1 7 . 3 1 7 . 6 5 1 1 14 8 . 12 To Critical Strikes 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Average Slot Usage (%) 77 | . 92 85 83 95 100 78 78 58 61 66 63 80 85 90 86 73 80 67 73 81 96 81 22 17 33 Engine 2 | . 14 14 11 14 9 5 . . . . . 5 . . . . . . . . . . . . . Core 5 | . . . . 1 9 3 8 6 7 6 6 6 5 12 11 10 10 5 4 2 1 . . . . Reactor 1 | . . . . . . . . . . . . 1 5 1 . . . . . 3 9 10 . . 3 Leg 15 | . . . . . . . . . . . . 18 27 26 27 24 11 26 26 18 25 24 12 4 10 Wheel 1 | . 28 14 13 . . . . . . . . 2 . . . . . . . . . . . . . Flight 6 | . . . 11 36 36 33 28 15 15 15 15 3 . . . . . . . . . . . . . Device 14 | . 10 14 22 11 11 10 6 5 7 7 7 17 17 20 17 10 13 4 4 17 25 22 . 3 4 Storage 2 | . 7 . . . . . . . . . . . . 2 5 5 5 5 4 4 4 3 . . . Processor 7 | . . . . 7 9 9 10 8 7 7 13 13 10 5 5 8 11 10 12 14 8 4 3 4 5 Protection 1 | . 2 14 2 7 6 . . . . . . . 5 3 5 . . 1 . . . . . 4 2 Energy Gun 2 | . 1 . 5 6 3 . 3 . . . . . . 3 . . . . 5 11 14 4 . 1 1 Ballistic Gun 2 | . 14 14 5 . 5 6 . . . . . . . . . . . 3 6 4 4 . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 5 4 5 1 . . . 3 2 . . Launcher 1 | . . . . . . . 3 . . . . 3 5 3 . . . . . . . . 2 . . Impact Weapon 2 | . . . 8 9 9 9 6 . . . . . . . . 1 5 5 4 4 . . . . . Slashing Weapon 2 | . 12 14 1 . . . . 7 7 13 9 5 5 5 5 . . . . . . . . . . Peak Build Rating 184 | 6 8 8 16 29 36 37 48 29 26 32 36 72 82 86 90 88 91 104 123 146 173 184 86 61 114 Average Rating 70 | 4 6 7 12 24 33 31 41 24 25 30 30 53 78 76 79 70 84 80 110 124 164 154 49 35 62 On Entrance 52 | . 6 8 7 16 28 36 37 21 25 26 29 26 64 78 77 84 84 83 98 83 146 163 69 12 61 Naked Turns 45 | . . . . . . . . . . . . . . . . . . . . . . . 36 . 9 Heaviest Build 178 | 13 15 15 18 24 27 21 25 8 8 12 18 38 43 93 92 101 90 95 96 142 172 178 42 32 60 Greatest Support 190 | 26 26 26 26 24 26 26 27 10 8 8 9 79 87 87 90 100 115 168 168 146 156 178 78 56 190 Greatest Overweight (x) 22 | 3 . 1 1 . 1 . 1 . . 1 5 5 . 1 1 22 1 1 3 1 1 1 1 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 20 5 5 5 Average Capacity 11 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 12 20 20 20 20 20 20 20 19 5 5 5 Most Carried 20 | . 5 5 5 5 5 5 5 4 5 5 5 5 5 11 20 20 16 18 20 19 20 20 5 4 3 Average Carried 9 | . 2 5 4 4 4 4 4 3 4 4 4 4 4 5 15 17 16 14 19 17 18 16 4 3 2 Final Capacity 20 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | . 5 5 5 4 5 5 5 4 5 5 5 5 5 11 20 16 16 18 20 18 20 5 4 3 2 Class Distribution -------------------- 31% | Scavenger-Mutant 25% | Mutant 15% | Scavenger-Tank 11% | Scavenger-Gunner 7% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Gladiator | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -2/Garrison Scavenger-Tank | -2/Research Mutant | -2/Testing Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Matter Collected 7750 | 176 160 72 187 90 168 194 179 55 8 2 120 629 176 499 396 1108 . 513 152 272 910 997 275 . 412 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15904 | . 147 126 889 438 387 959 287 147 . . 142 1898 389 1151 449 1400 . 589 252 693 2548 1967 305 . 741 Parts 650 | . 7 13 22 14 16 24 18 11 . . 4 92 23 54 28 47 . 13 9 34 99 83 13 . 26 Haulers Intercepted 7 | . . . 2 2 2 . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 6 . . 2 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Combat Hostiles Destroyed 293 | . 5 7 19 7 5 20 10 5 . . 5 32 9 28 8 32 . 9 3 6 36 35 3 . 9 Melee 86 | . 4 3 8 3 1 9 7 5 . . 2 19 1 16 4 3 . 1 . . . . . . . Guns 57 | . 1 4 1 . . 1 1 . . . . . . 1 . 1 . 3 2 5 34 2 . . 1 Cannons 64 | . . . . . . . . . . . . . . . 4 15 . 2 . . 2 32 2 . 7 AOE 48 | . . . . . . . . . . . 3 13 8 11 . 13 . . . . . . . . . Classes Destroyed 22 | . 2 1 5 1 1 3 . . . . 1 2 1 1 . 1 . 1 . . 1 . 1 . . Worker 21 | . . . 3 . 1 . . . . . . 5 7 . . . . . . 2 . 3 . . . Builder 11 | . . 1 . . . . . . . . . 4 . . . . . . . . . 5 1 . . Tunneler 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Hauler 7 | . . . 2 2 2 . . . . . . 1 . . . . . . . . . . . . . Recycler 10 | . . . 1 1 . . . . . . . 4 . . 1 . . . . 1 . 2 . . . Operator 4 | . . . . . 1 . 1 . . . . 1 . . . 1 . . . . . . . . . Drone 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . Watcher 11 | . . . 1 1 1 . . . . . . 4 1 . . . . . 1 2 . . . . . Swarmer 70 | . 3 7 3 3 . . 7 4 . . . 10 . 16 . . . . . . 7 10 . . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Grunt 96 | . 2 . 12 . 1 12 2 . . . 3 8 4 5 2 7 . 2 . 2 18 11 1 . 4 Brawler 11 | . . . . . . 2 . . . . . 3 . 1 . 2 . 1 . . . 2 . . . Duelist 7 | . . . . . . 1 . . . . . . . 1 . . . . . . 3 2 . . . Protector 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 25 | . . . 4 2 3 4 . . . . . 1 . 3 . 4 . . 1 . 2 1 . . . Specialist 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hunter 38 | . . . . 2 1 . . . . . . 4 4 1 2 13 . 2 . 1 . 2 2 . 4 Programmer 29 | . . . . . . 1 1 1 . . . 3 1 . 4 3 . 3 2 3 2 4 . . 1 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Behemoth 3 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . Best Kill Streak 21 | . 3 3 7 5 2 4 4 4 . . 3 13 14 5 3 10 . 3 1 5 8 21 6 . 2 Combat Bots Only 16 | . 3 3 5 5 3 4 4 4 . . 3 5 9 5 3 10 . 3 1 3 8 16 3 . 2 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 1 1 . . 1 4 3 4 1 4 . 1 1 2 1 3 1 . 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 4 | . . . . . . . . . . . 1 3 2 4 . 3 . . . . . . . . . Melee 1 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Hostile Shots Fired 2997 | . 46 33 73 46 33 98 142 24 . 23 17 204 36 145 61 253 . 215 82 53 184 527 162 4 536 Missed 952 | . 11 10 20 13 17 28 49 9 . 6 4 68 20 26 20 74 . 67 24 19 82 162 58 1 164 Damage Taken 29250 | . 270 137 468 345 147 844 775 172 . 102 192 2203 334 1517 458 2628 . 2661 1000 254 1116 6089 1812 63 5663 Core 5896 | . 88 30 107 57 23 147 240 71 . 30 83 689 89 188 46 512 . 353 131 19 63 524 805 16 1585 Absorbed by Shields 1964 | . . . . . . 15 . . . . . . . 101 . 20 . . 118 191 1116 376 . . 27 Ignored by Resistances 9218 | . 87 46 146 100 43 243 244 51 . 29 54 628 143 905 131 743 . 751 304 123 604 1758 494 17 1574 Regen/Repaired (Parts) 100 | . . . . . . . 100 . . . . . . . . . . . . . . . . . . Core Remaining (%) 51 | 100 . 52 73 . . 58 . . . . 39 18 . . . 16 . 69 89 . . . 2 . . Volleys Fired 476 | . 13 12 12 . 8 10 4 . . . 6 15 8 12 23 69 . 31 12 23 78 72 9 . 59 Largest 5 | . 1 1 1 . 1 1 1 . . . 1 1 1 2 1 2 . 2 3 4 5 4 2 . 4 Hottest 405 | . 23 23 65 . 25 25 55 . . . 39 45 45 126 75 120 . 116 217 311 405 403 143 . 226 Shots Fired 1019 | . 13 12 12 . 8 10 4 . . . 6 16 8 16 26 76 . 37 32 82 351 210 10 . 90 Gun 607 | . 13 12 12 . 8 5 3 . . . . . . 8 . 7 . 11 32 82 339 34 . . 41 Cannon 346 | . . . . . . . . . . . . . . . 26 53 . 22 . . 12 176 9 . 48 Launcher 51 | . . . . . . . 1 . . . 6 16 8 8 . 7 . 4 . . . . 1 . . Special 15 | . . . . . . 5 . . . . . . . . . 9 . . . . . . . . 1 Kinetic 388 | . 13 12 8 . 8 5 . . . . . . . . 26 60 . 27 12 23 84 71 9 . 30 Thermal 553 | . . . 4 . . . . . . . . . . 8 . . . . 20 59 264 139 . . 59 Explosive 51 | . . . . . . . 1 . . . 6 16 8 8 . 7 . 4 . . . . 1 . . Electromagnetic 12 | . . . . . . . 3 . . . . . . . . . . 6 . . 3 . . . . Robot Hit Streak 37 | . 8 4 5 . 5 13 2 . . . 6 7 6 19 10 13 . 12 18 19 31 11 2 . 37 Robot Miss Streak 7 | . 2 5 3 . 1 . 1 . . . . 3 1 2 1 4 . 1 4 2 2 7 1 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . . 1 1 2 . . . . Secondary Targets 9 | . . . . . . . . . . . . . . . . . . . 1 1 7 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Shots Hit Robots 1151 | . 22 15 57 25 28 62 36 8 . . 10 79 12 71 29 83 . 60 32 63 243 132 6 . 78 Core Hits 632 | . 7 8 19 4 6 9 9 4 . . 9 104 48 67 11 67 . 17 8 23 108 65 9 . 30 Critical Kills 14 | . . . 2 . 2 1 2 . . . . . . . . 3 . 2 . . . 1 . . 1 Critical Parts Destroyed 37 | . . . 8 3 4 9 3 . . . . . . . . 1 . 7 1 . 1 . . . . Critical Strikes 104 | . . . 10 3 6 11 6 1 . . . 8 . 10 6 13 . 11 1 . 2 13 1 . 2 Burn 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Destroy 7 | . . . . . . . . . . . . . . . . 2 . 3 . . 1 . . . 1 Blast 24 | . . . . . . . . . . . . . . . 5 5 . 1 . . . 12 1 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Smash 46 | . . . 10 3 6 11 6 . . . . . . . . 3 . 6 1 . . . . . . Sever 23 | . . . . . . . . 1 . . . 8 . 10 1 3 . . . . . . . . . Melee Attacks 535 | . 19 15 49 30 30 98 40 8 6 . 5 78 11 69 8 30 . 30 9 . . . . . . Impact 296 | . . . 43 30 30 98 40 . . . . . . . . 16 . 30 9 . . . . . . Slashing 239 | . 19 15 6 . . . . 8 6 . 5 78 11 69 8 14 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 28 | . . 1 6 3 3 1 1 . . . . 8 3 . 1 . . 1 . . . . . . . Combat Hostiles 4 | . . . 1 . . 1 1 . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55324 | . 408 284 2135 1100 1119 2168 1411 274 . . 724 6373 2127 4537 1657 6139 . 3105 1072 1775 7316 8168 940 . 2492 Guns 12172 | . 105 100 162 . 119 110 19 . . . . . . 146 . 52 . 214 712 1775 6894 765 . . 999 Cannons 14437 | . . . . . . . . . . . . . . . 1249 2636 . 1011 . . 422 7080 546 . 1493 Explosions 9690 | . . . . . . . 62 . . . 479 3037 1475 1329 . 2020 . 619 . . . 292 377 . . Melee 18977 | . 303 184 1973 1100 1000 2058 1330 274 . . 245 3336 652 3062 408 1431 . 1261 360 . . . . . . Ramming 48 | . . . . . . . . . . . . . . . . . . . . . . 31 17 . . Kinetic 13296 | . 105 100 107 . 119 110 . . . . . . . . 1249 2688 . 1204 271 491 1585 4051 546 . 670 Thermal 13528 | . . . 55 . . . . . . . . . . 146 . . . . 441 1284 5694 4086 . . 1822 Explosive 9093 | . . . . . . . 62 . . . 479 3037 1475 1329 . 2020 . 619 . . . . 72 . . Electromagnetic 382 | . . . . . . . 19 . . . . . . . . . . 21 . . 37 . 305 . . Impact 9314 | . . . 1815 1100 1000 2058 1330 . . . . . . . . 390 . 1261 360 . . . . . . Slashing 9663 | . 303 184 158 . . . . 274 . . 245 3336 652 3062 408 1041 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . 1 1 1 1 1 . 6 . 6 6 6 . 4 10 2 3 8 8 . 4 Average Corruption 3 | . . . . . . 1 1 1 1 1 . 5 . 5 6 3 . 2 3 1 2 4 8 . 1 Corruption Purged 11 | . . . . . . . . . . . . . . . . 6 . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . . . 2 2 1 2 . . 33 . 10 25 2 . 3 3 4 25 27 11 . . Message Errors 43 | . . . . . . 1 . 1 . . . 7 . 1 10 1 . 2 . 1 11 7 1 . . Matter Fused 37 | . . . . . . . . . 1 . . 10 . 3 4 . . . 1 1 5 6 6 . . Heat Flow Errors 16 | . . . . . . . 1 . . . . 2 . 5 2 . . . . 1 2 2 1 . . Energy Discharges 16 | . . . . . . . 1 . . . . 6 . . 4 1 . . . 1 1 2 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . 1 . . . . . 3 . . 1 . . . . . 1 2 . . . Data Loss (major) 10 | . . . . . . . . . . . . 3 . . 1 . . . 1 . 2 1 2 . . Misfires 9 | . . . . . . . . . . . . 1 . . 3 . . . . . 3 2 . . . Alerts 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4722 | . 6 7 621 252 331 388 318 7 . . 112 506 54 95 157 461 . 312 140 . 38 906 11 . . Projectiles 1323 | . . . . . . . . . . . . . . . 157 220 . 2 . . 38 906 . . . Explosions 168 | . . . . . . . 6 . . . 2 32 1 . . 77 . 39 . . . . 11 . . Melee 3231 | . 6 7 621 252 331 388 312 7 . . 110 474 53 95 . 164 . 271 140 . . . . . . Knockbacks 77 | . . . 5 1 4 8 9 . . . . . . . 8 8 . 6 2 . 3 21 2 . . Impact 35 | . . . 5 1 4 8 9 . . . . . . . . . . 6 2 . . . . . . Kinetic 38 | . . . . . . . . . . . . . . . 8 7 . . . . 3 18 2 . . Secondary 4 | . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . Self-Inflicted Damage 596 | . . . . . . . 16 . . . . 235 . 82 . 185 . . . . . 49 29 . . Shots 34 | . . . . . . . 1 . . . . 14 . 5 . 11 . . . . . 1 2 . . Rammed 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . . . . 2 6 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 616 | . . . 26 25 68 25 215 . . . . 258 . 195 114 41 . 7 76 350 616 525 67 . 390 Average Temperature 78 | . . . 6 10 12 5 113 . . . . 102 . 65 54 13 . 3 22 135 112 90 42 . 97 Received Heat Transfer 5158 | . 114 . 318 99 63 522 192 . . 9 51 474 21 220 88 441 . 334 76 40 199 1249 342 18 288 Effects 10 | . . . . . . . . . . . . . . . . . . . . 2 6 1 . . 1 Shutdowns 5 | . . . . . . . . . . . . . . . . . . . . . 3 1 . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 44 | . . . 12 6 5 10 2 . . . . . . . . 1 . 3 2 . . 2 1 . . Combat Hostiles 35 | . . . 10 4 4 10 2 . . . . . . . . . . 3 1 . . . 1 . . Parts Fried 58 | . . . 15 6 8 14 3 . . . . . . . . 2 . 1 2 . . 6 1 . . Impact Corruptions 104 | . . . 25 11 10 20 12 . . . . . . . . 4 . 10 9 . . 3 . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Parts Melted 26 | . . . . . . . . . . . . . . 1 . . . . 1 6 17 . . . 1 Heat Transferred 12486 | . . . 70 . . . . . . . . . . 222 . . . . 635 1708 5775 2509 . . 1567 Parts Sabotaged 14 | . . . . . . . . . . . . 3 . . . 9 . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Peak Influence 1322 | . 136 250 340 414 430 1072 682 . . . . 674 453 1218 619 1322 601 471 345 235 960 1020 747 398 393 Initial 601 | . . 44 18 112 104 245 487 . . . . 300 217 279 553 233 601 372 230 154 54 470 376 398 283 Average 496 | . 89 157 143 272 252 735 479 . . . . 348 246 837 540 842 601 384 270 139 480 690 497 398 310 Maximum Alert Level 4 | . . 1 1 2 2 3 2 . . . . 2 2 4 2 4 2 2 1 1 3 3 3 1 1 Low Security (%) 16 | 100 100 54 71 23 37 . . . . . . 8 26 . . . . . . 83 27 . . . . Level 1 31 | . . 45 28 63 55 17 36 . . . . 57 47 9 6 15 . 75 100 16 4 . 24 100 100 Level 2 28 | . . . . 13 6 14 63 . . . . 34 25 24 93 22 100 24 . . 42 47 72 . . Level 3 18 | . . . . . . 68 . . . . . . . 57 . 27 . . . . 25 52 2 . . Level 4 5 | . . . . . . . . . . . . . . 7 . 34 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Squads Dispatched 37 | . . . 5 3 2 . 3 . . . . 4 . . 2 . 1 1 2 3 . 5 6 . . Investigation 10 | . . . 3 2 . . 2 . . . . . . . . . 1 . . . . . 2 . . Extermination 9 | . . . . . . . 1 . . . . 2 . . 2 . . . 1 2 . 1 . . . Reinforcement 12 | . . . 2 1 1 . . . . . . 2 . . . . . 1 1 . . 3 1 . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Distress Signals 16 | . 1 . 1 3 2 . 1 . . . . 1 . . . . . . 1 1 . 3 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 514 | . 11 13 27 13 9 26 22 5 . 4 7 52 10 34 8 50 . 10 13 9 44 60 51 2 34 Peak Tracking Total 21 | . 3 3 9 7 4 5 4 4 . 4 3 7 4 4 3 12 . 4 4 3 9 11 21 2 19 Tactical Retreats 52 | . . 2 3 1 1 3 5 . . . . 4 . 10 1 4 . . 2 . 3 5 5 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Traps Triggered 19 | . . . 2 . . 4 1 . . . . 1 . 2 . 1 . . . . 6 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Machines Disabled 30 | . . . . . 2 4 . . . . . 4 1 4 . 7 . . . . 2 2 4 . . Max in Single Turn 4 | . . . . . 1 1 . . . . . 4 1 1 . 1 . . . . 1 1 4 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 11 | . . . . . . 3 . . . . . . . 3 . 3 . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Machines Accessed 51 | . 3 . 6 4 7 4 5 . . . . 3 2 2 2 2 1 . 1 1 3 . 3 1 1 Terminals 42 | . 3 . 6 4 6 4 2 . . . . 3 1 2 1 2 1 . 1 . 3 . 2 . 1 Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . 1 1 . Total Hacks 123 | . 10 . 20 11 17 7 12 . . . . 8 3 3 3 5 3 . 1 1 8 . 9 1 1 Successful 61 | . 4 . 10 5 11 3 10 . . . . 3 2 2 2 2 1 . . 1 2 . 1 1 1 Failed 62 | . 6 . 10 6 6 4 2 . . . . 5 1 1 1 3 2 . 1 . 6 . 8 . . Catastrophic 12 | . 1 . 2 2 1 1 . . . . . 1 . . . . . . 1 . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 6 | . 2 . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . Terminals 112 | . 10 . 20 11 16 7 7 . . . . 8 2 3 2 5 3 . 1 . 8 . 8 . 1 Fabricators 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . 1 1 . Terminal Hacks 50 | . 4 . 10 5 10 3 5 . . . . 3 1 2 1 2 1 . . . 2 . . . 1 Record 8 | . 1 . 1 1 3 . . . . . . 2 . . . . . . . . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . 2 1 . . . . . . . 1 . 1 . . . . 1 . . . . Open DSF 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Emergency Access Points 6 | . 1 . 1 . . 1 1 . . . . . . 1 . . . . . . 1 . . . . Alert Level 5 | . . . 1 1 1 . 2 . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 1 . . 2 . . . . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . 1 1 . Unlock Access 5 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 . 5 4 6 4 4 . . . . 2 2 2 2 2 1 . 1 1 2 . 2 . 1 Full Trace Events 11 | . 1 . 1 2 . 1 2 . . . . . . . . . 1 . . . 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . 84 . . . . . . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . 56 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Used RIF Installer 5 | . . . . . . 1 . . . . . . . 1 . 1 . . . . 2 . . . . Command Fork 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Threat Obfuscator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Structural Interface 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 46 | . . . . . . 15 . . . . . . . 12 . 11 . . . . 8 . . . . Machine Destruction 43 | . . . . . . 12 . . . . . . . 12 . 11 . . . . 8 . . . . Programmers 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Attached 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Total Allies 13 | . . 1 . . . 2 3 . . . . . . 2 . 4 . . . . 1 . . . . Largest Group 4 | . . 1 1 . . 2 3 . . . . . . 2 . 4 . . . . 1 . . . . Highest-Rated Group 120 | . . 31 31 . . 51 93 . . . . . . 75 . 120 . . . . 46 . . . . Highest-Rated Ally 46 | . . 31 31 . . 31 31 . . . . . . 46 . 30 . . . . 46 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . 4 7 . . . 19 . . . . . . 4 . 22 . . . . 4 . . . . Total Damage 1304 | . . 41 105 . . . 274 . . . . . . 159 . 616 . . . . 109 . . . . Kills 12 | . . 2 1 . . . 3 . . . . . . 1 . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 2 . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Turns Passed 16087 | 58 249 582 789 222 368 954 729 140 80 144 704 1728 303 1237 854 2095 82 383 332 555 1421 857 317 72 832 Spaces Moved 11757 | 54 167 487 429 281 426 1105 966 312 200 222 674 1301 213 763 442 1002 65 162 192 265 774 415 328 74 438 Core 268 | 7 . . . . . . . . . . 1 12 . . . 1 . . . . . . 151 51 45 Treads 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 Legs 5665 | . . . . . . . . . . . . 877 213 763 442 974 25 162 192 265 774 415 177 23 363 Wheels 1207 | 47 167 487 239 . . . . . . . . 267 . . . . . . . . . . . . . Hover 241 | . . . . . . . . . . . 174 . . . . 27 40 . . . . . . . . Flight 4346 | . . . 190 281 426 1105 966 312 200 222 499 145 . . . . . . . . . . . . . Fastest Speed 27 | 50 90 90 34 31 28 28 27 32 32 32 32 32 112 110 120 104 104 110 110 116 116 111 50 50 50 Average Speed 93 | 91 90 95 62 31 29 32 28 32 32 63 99 105 113 126 153 154 110 116 131 163 130 117 83 79 143 Slowest Speed 1150 | 200 90 100 95 31 96 37 110 35 32 112 300 300 114 190 190 1150 120 190 320 187 188 187 190 180 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 44 93 42 27 62 92 23 56 34 13 80 33 9 85 12 94 2 93 9 7 90 16 47 2 33 Regions Visited 25 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 1 . 1 . 1 . . 1 1 . 1 . 1 . 1 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 . 1 1 . . . . . . . . . . 1 1 . . Scrap Searched 5 | . . 2 . . . . . . 1 . 2 . . . . . . . . . . . . . . Spaces Dug 74 | . 1 1 . 3 4 14 3 . 6 . . 29 2 2 1 3 . . . . . 5 . . . Terrain Destroyed 690 | . 1 1 . 3 4 14 16 . 6 . 45 273 31 76 8 74 . 44 . 1 14 67 4 . 8 Melee 50 | . 1 1 . 3 4 14 3 . 6 . . 11 2 2 1 2 . . . . . . . . . Projectile 99 | . . . . . . . . . . . . . . . 7 14 . 3 . 1 14 48 4 . 8 AOE 540 | . . . . . . . 13 . . . 45 262 29 74 . 58 . 40 . . . 19 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Low Low Zio Pro Fac Fac Gar Fac Gar Fac DSF Res Res Gar Res Tes Acc Gar Total 15061 | 59 214 560 849 362 616 1524 1339 334 206 224 691 1523 240 903 572 1396 72 253 227 329 982 598 353 84 551 Wait 1609 | . 2 44 322 34 116 243 301 7 . . . 73 . 24 77 238 . 8 4 18 25 46 1 3 23 Move 11729 | 53 166 486 428 280 424 1104 961 311 199 221 673 1300 213 762 441 1000 64 161 191 265 773 414 327 74 438 Hop 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . Pick Up 65 | . 5 . 4 2 5 1 2 . 1 1 . 3 . 2 8 6 . 6 1 1 9 6 . . 2 Fast Attach 225 | 6 4 1 13 5 6 9 12 5 . 1 2 34 4 13 6 14 2 7 5 12 9 17 7 6 25 Attach 57 | . . . 2 3 1 2 . 2 . . . 1 1 1 . 14 . 6 . 4 5 10 1 1 3 Detach 19 | . 1 . 1 1 2 2 1 1 . . 1 . . 1 2 2 . . 1 2 1 . . . . Swap 98 | . 1 1 3 2 8 1 5 . . . 2 5 1 10 2 13 5 4 4 . 22 8 . . 1 Drop 150 | . 3 1 15 5 15 3 11 . . 1 2 14 2 9 5 4 1 . . 4 30 23 2 . . Fire 476 | . 13 12 12 . 8 10 4 . . . 6 15 8 12 23 69 . 31 12 23 78 72 9 . 59 Melee 535 | . 19 15 49 30 30 98 40 8 6 . 5 78 11 69 8 30 . 30 9 . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 87 | . . . . . . 51 . . . . . . . . . 6 . . . . 30 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/DSF -3/Research -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered Mines 343 | -10/Mines | Met a Derelict bent on vengeance 403 | -10/Mines | Escorted by a lone wolf Derelict 440 | -10/Mines | Learned location of Storage (-8) 623 | -10/Mines | Discovered new exit (range 9) 643 | -10/Mines | Learned 2 Materials zone layouts 651 | -10/Mines | Discovered new exit (range 14) 890 | -10/Mines | Entered Materials 890 | -9/Materials | Accompanied by 1 ally 890 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -9/Materials | Discovered new exit (range 5) 1679 | -9/Materials | Entered another Materials area 1679 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1898 | -8/Materials | Discovered new exit (range 4) 1901 | -8/Materials | Identified exit to Storage 1901 | -8/Materials | Entered Storage 1965 | -8/Storage | Build established: Sprinter 2243 | -8/Storage | Garrison activated, responded to threat 2269 | -8/Storage | Identified exit to Garrison 2269 | -8/Storage | Entered Garrison 2355 | -8/Garrison | Triggered checkpoint 2432 | -8/Garrison | Garrison Relay disabled 2492 | -8/Garrison | Lost 3 parts (1p2u) 2497 | -8/Garrison | Triggered checkpoint 2532 | -8/Garrison | Triggered checkpoint 2536 | -8/Garrison | Garrison Relay disabled 2646 | -8/Garrison | Discovered new exit (range 14) 2667 | -8/Garrison | Triggered checkpoint 2720 | -8/Garrison | Discovered new exit (range 20) 2720 | -8/Garrison | Discovered new exit (range 84) 2720 | -8/Garrison | Discovered new exit (range 30) 2971 | -8/Garrison | Garrison Relay disabled 3074 | -8/Garrison | Identified exit to Factory 3119 | -8/Garrison | Installed Relay Interface Framework 3209 | -8/Garrison | Triggered checkpoint 3223 | -8/Garrison | Entered Factory 3223 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -7/Factory | Build established: Mutant 3399 | -7/Factory | Fabricated Hvy. Rocket Launcher? 3406 | -7/Factory | Repaired Nuclear Pulse Array 3658 | -7/Factory | Allied Derelicts emerged from ambush trap array 3699 | -7/Factory | Build established: Scavenger-Sprinter 3915 | -7/Factory | Discovered new exit (range 16) 3952 | -7/Factory | Identified exit to Lower Caves 3952 | -7/Factory | Entered Lower Caves 3979 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 4066 | -7/Lower Caves | Lost 3 parts (1p2n) 4085 | -7/Lower Caves | Learned 4 Factory zone layouts 4090 | -7/Lower Caves | Discovered new exit (range 7) 4092 | -7/Lower Caves | Entered another Lower Caves area 4094 | -7/Lower Caves | Identified exit to Zion 4134 | -7/Lower Caves | Learned Factory security intel 4172 | -7/Lower Caves | Entered Zion 4191 | -7/Zion | Given A8's code to call for help 4249 | -7/Zion | Discovered new exit (range 14) 4290 | -7/Zion | System corruption cleaned by Quarantine Array 4294 | -7/Zion | RIF detected upon attempting to enter Zion 4294 | -7/Zion | Attacked by Zionites 4294 | -7/Zion | Spotted RF-WB5(B) 4294 | -7/Zion | Spotted GS-OTP(B) 4316 | -7/Zion | Entered Proximity Caves 4453 | -6/Proximity Caves | Spotter reported a threat 4534 | -6/Proximity Caves | Core integrity fell below 50% 4571 | -6/Proximity Caves | Spotter reported a threat 4821 | -6/Proximity Caves | Build established: Scavenger-Mutant 4840 | -6/Proximity Caves | Learned location of 1 exit from Factory 4909 | -6/Proximity Caves | Learned location of 1 exit from Factory 4978 | -6/Proximity Caves | Spotted B-75 Beast 5017 | -6/Proximity Caves | Discovered new exit (range 9) 5020 | -6/Proximity Caves | Entered Factory 5020 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5021 | -6/Factory | Identified exit to Lower Caves 5021 | -6/Factory | Identified exit to Factory 5159 | -6/Factory | Lost 4 parts (2n2u) 5370 | -6/Factory | Search patrols dispatched 5550 | -6/Factory | Core integrity fell below 50% 5559 | -6/Factory | Lost 7 parts (2p4n1u) 5678 | -6/Factory | Found Prototype Launcher 5678 | -6/Factory | Identified Rocket Array 5681 | -6/Factory | Found Rocket Array 5684 | -6/Factory | Found Rocket Array 6178 | -6/Factory | Build established: Mutant 6251 | -6/Factory | Discovered exit to Factory (range 15) 6372 | -6/Factory | Cargo convoy interrupted 6421 | -6/Factory | Lost 3 parts (1p1n1w) 6438 | -6/Factory | Found Prototype Device 6438 | -6/Factory | Identified Exp. Thermal Shield 6441 | -6/Factory | Found Prototype Processor 6441 | -6/Factory | Identified Exp. Terrain Scan Processor 6625 | -6/Factory | Found PL-3XN's Ring of Power 6703 | -6/Factory | Core integrity fell below 20% 6748 | -6/Factory | Entered another Factory area 6748 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6994 | -5/Factory | Destroyed 9 combat bots 7051 | -5/Factory | Identified exit to Garrison 7051 | -5/Factory | Entered Garrison 7151 | -5/Garrison | Triggered checkpoint 7209 | -5/Garrison | Spotted B-75 Beast 7211 | -5/Garrison | Triggered checkpoint 7220 | -5/Garrison | Triggered checkpoint 7226 | -5/Garrison | Destroyed B-75 Beast 7295 | -5/Garrison | Triggered checkpoint 7323 | -5/Garrison | Rescued a captive Derelict 7325 | -5/Garrison | Rescued a captive Derelict 7413 | -5/Garrison | Discovered new exit (range 14) 7481 | -5/Garrison | Triggered checkpoint 7533 | -5/Garrison | Garrison Relay disabled 7608 | -5/Garrison | Discovered new exit (range 10) 7631 | -5/Garrison | Triggered checkpoint 7666 | -5/Garrison | Build established: Scavenger-Mutant 7728 | -5/Garrison | Expanded RIF knowledge: Structural Interface 7782 | -5/Garrison | Garrison Relay disabled 7861 | -5/Garrison | Lost 3 parts (1n1u1w) 7905 | -5/Garrison | Triggered checkpoint 8190 | -5/Garrison | Garrison Relay disabled 8234 | -5/Garrison | Discovered new exit (range 11) 8288 | -5/Garrison | Entered Factory 9120 | -5/Factory | Identified exit to Garrison 9142 | -5/Factory | Entered Garrison 9280 | -5/Garrison | Triggered checkpoint 9457 | -5/Garrison | Core integrity fell below 50% 9493 | -5/Garrison | Lost 7 parts (3n1u3w) 9499 | -5/Garrison | Destroyed 10 combat bots 9635 | -5/Garrison | Spotted B-75 Beast 9699 | -5/Garrison | Lost 3 allies 9706 | -5/Garrison | Triggered checkpoint 9726 | -5/Garrison | Garrison Relay disabled 9792 | -5/Garrison | Build established: Scavenger-Gunner 9916 | -5/Garrison | Destroyed B-75 Beast 10032 | -5/Garrison | Triggered checkpoint 10032 | -5/Garrison | Triggered checkpoint 10072 | -5/Garrison | Triggered checkpoint 10114 | -5/Garrison | Destroyed 9 combat bots 10114 | -5/Garrison | Lost 4 parts (2p1u1w) 10159 | -5/Garrison | Discovered new exit (range 9) 10180 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 10409 | -5/Garrison | Discovered new exit (range 13) 10452 | -5/Garrison | Triggered checkpoint 10510 | -5/Garrison | Garrison Relay disabled 10571 | -5/Garrison | Garrison Relay disabled 10746 | -5/Garrison | Discovered new exit (range 12) 10761 | -5/Garrison | Discovered new exit (range 12) 10761 | -5/Garrison | Discovered new exit (range 43) 10761 | -5/Garrison | Discovered new exit (range 68) 10775 | -5/Garrison | Build established: Scavenger-Mutant 10809 | -5/Garrison | H-XX Assembler disabled 11004 | -5/Garrison | Triggered checkpoint 11037 | -5/Garrison | Core integrity fell below 20% 11237 | -5/Garrison | Entered Factory 11237 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11319 | -4/Factory | Identified exit to DSF 11319 | -4/Factory | Entered DSF 11357 | -4/DSF | Additional patrols routed to DSF 11404 | -4/DSF | Lost 6 parts (1p3n2u) 11442 | -4/DSF | Lost 3 parts (2n1w) 11515 | -4/DSF | Discovered new exit (range 15) 11643 | -4/DSF | Sterilization system engaged 11645 | -4/DSF | Lost 4 parts (2u2w) 11663 | -4/DSF | Ambient heat levels rising (+10) 11678 | -4/DSF | Ambient heat levels rising (+10) 11693 | -4/DSF | Ambient heat levels rising (+10) 11702 | -4/DSF | Entered Research 11702 | -3/Research | Evolved 2 slots: Utility x2 11984 | -3/Research | Discovered new exit (range 14) 12031 | -3/Research | Identified exit to Research 12033 | -3/Research | System corruption reached 10% 12034 | -3/Research | Entered another Research area 12034 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12055 | -2/Research | Lost 5 parts (5n) 12174 | -2/Research | Build established: Scavenger-Tank 12449 | -2/Research | Garrison activated, responded to threat 12589 | -2/Research | Identified exit to Garrison 12589 | -2/Research | Entered Garrison 12615 | -2/Garrison | Expanded RIF knowledge: Zone Cloak 12717 | -2/Garrison | Expanded RIF knowledge: Command Fork 12747 | -2/Garrison | Triggered checkpoint 12774 | -2/Garrison | Garrison Relay disabled 12819 | -2/Garrison | Spotted B-90 Cyclops 12893 | -2/Garrison | Destroyed B-90 Cyclops 13076 | -2/Garrison | Destroyed 8 combat bots 13237 | -2/Garrison | Triggered checkpoint 13299 | -2/Garrison | Discovered new exit (range 12) 13325 | -2/Garrison | Rescued a captive Derelict 13467 | -2/Garrison | Triggered checkpoint 13493 | -2/Garrison | Discovered new exit (range 10) 13501 | -2/Garrison | Triggered checkpoint 13771 | -2/Garrison | Triggered checkpoint 13874 | -2/Garrison | Garrison Relay disabled 13999 | -2/Garrison | Discovered new exit (range 5) 14009 | -2/Garrison | Identified exit to Research 14010 | -2/Garrison | Entered Research 14497 | -2/Research | Destroyed 7 combat bots 14510 | -2/Research | First assault squad dispatched 14593 | -2/Research | Lost 5 parts (1p1n1u2w) 14687 | -2/Research | Destroyed 16 combat bots 14694 | -2/Research | Lost 7 parts (1p2n2u2w) 14732 | -2/Research | Spotted B-90 Cyclops 14788 | -2/Research | Spotted B-90 Cyclops 14837 | -2/Research | Discovered new exit (range 10) 14840 | -2/Research | Lost 14 parts (3p3n6u2w) 14867 | -2/Research | Entered Testing 14879 | -2/Testing | Found Prototype Launcher 14879 | -2/Testing | Identified Hellfire Missile Launcher 14953 | -2/Testing | Scanned by Researcher 15002 | -2/Testing | Spotted PG-A8AXT5HVHR 15040 | -2/Testing | Core integrity fell below 50% 15083 | -2/Testing | Lost 8 parts (5n1u2w) 15115 | -2/Testing | Found Prototype Processor 15115 | -2/Testing | Identified Exp. Core Analyzer 15117 | -2/Testing | First assault squad dispatched 15117 | -2/Testing | Found Exp. Core Analyzer 15141 | -2/Testing | Core integrity fell below 20% 15181 | -2/Testing | Discovered new exit (range 7) 15184 | -2/Testing | Entered Access 15184 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15256 | -1/Access | Identified exit to Garrison 15256 | -1/Access | Entered Garrison 15332 | -1/Garrison | Build established: Mutant 15391 | -1/Garrison | Spotted Executioner 15612 | -1/Garrison | Lost 4 parts (1n3u) 15696 | -1/Garrison | Spotted B-99 Colossus 15700 | -1/Garrison | Triggered checkpoint 15756 | -1/Garrison | Triggered checkpoint 15797 | -1/Garrison | Q-Series assembled to engage unique threat in Access 15908 | -1/Garrison | Lost 12 parts (2p7n3w) 16019 | -1/Garrison | Lost 6 parts (1p1n3u1w) 16040 | -1/Garrison | Triggered checkpoint 16044 | -1/Garrison | Core integrity fell below 50% 16073 | -1/Garrison | Core integrity fell below 20% 16088 | -1/Garrison | Destroyed by Y-72 Warden with Railgun Last Messages --------------- P-80 Master unfolds itself. RIF reveals location of phase wall. Adv. Heat Sink destroyed. Beams of light sweep through the air. An alarm sounds. Med. Treads destroyed. RIF reveals location of phase wall. Med. Treads destroyed. The unstable cave ceiling collapses. Exp. Core Analyzer destroyed. Q643-j follow-up attacks with Enh. Force Lance. The unstable cave ceiling collapses. Rnf. Antimatter Reactor destroyed. Knocked back. P-80 Master resets Q643-j, system corruption cleaned. RIF reveals location of phase wall. Acquired Adv. Phase Shifter. S-43 Plague destroyed. Adv. Phase Shifter destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????# #???????? | | ?????????????????????## # ## ###???????? | | ?????????????????????# ## ## ###???????? | | ????????????????????## ??????? | | ???????????????????## ??????? | | ???????????????????# #?????????? | | ???????????????????# # ## ##?????????? | | ???????????????????# ## # #? #??????????? | | ???????????????????# ######?? #??????????? | | ???????????????????### # #?????#??????????? | | ???????????????????## # #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# ##????????????????? | | ?????????########### #?????????????????? | | ???????? ###?????????????????? | | ???????? ##???????????????????? | | ???????? #????????????????????? | | ?????????####### #####+#####????????????????????? | | ???????????????# ????# #????????????????????????? | | ???????????????# ?????# #????????????????????????? | | ???????????????#??????# #????????????????????????? | | ??????????????????##### #????????????????????????? | | ??????????????????/ #????????????????????????? | | ??????????????????#####p###??????????????????????? | | ???????????????# p###ps% !#??????????????????????? | | ???????????????# Ys g=l@#??????????????????????? | | ???????????????# g Y!#??????????????????????? | | ???????????????# ###!!!!!#??????????????????????? | | ???????????????# ???#######??????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Coolant Potential 100 Energy Generation 65 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Core Analysis 12 Recoil Reduction 2 Kinecelleration 40 Offensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 42 Item Schematics ----------------- Hvy. Rocket Launcher | -8/Storage | Hacked Thunder Hammer | -2/Testing | Archive Exp. Thermal Generator | -2/Testing | Archive Exp. Coolant Injector | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -2/Testing | Archive K-01 Serf | -2/Testing | Archive Fabricated ------------ Hvy. Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Knowing Is Half The Battle Prolific Hacker Challenges ------------ None Game ------ Seed PointyFissionModule Manual? 0 Play Time 03:16:34 Cumulative 44.7 hours Start 2025.05.04 @ 12:35:38 End 2025.05.04 @ 22:02:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2f4c11f6-054d-4f62-a952-87c8354988ba