Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 21:09:07 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1590) 1590 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 5470 Bonus ------- Pacifist 200 Friendly Fire -10 Cogmind --------- Core Integrity 670/850 Matter 2/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (6) ------ Advanced Heat Sink Small Storage Unit Improved Trap Scanner Transmission Jammer Advanced ECM Suite > --- WEAPON (3) ------- High-powered Field Laser Heavy Machine Gun > --- INVENTORY (8) ---- Cryofiber Web Pulse Rifle Improved EM Pulse Cannon Autogun High-powered Shotgun Heavy Machine Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Transmission Jammer Advanced ECM Suite Improved Weapon Shielding Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle High-powered Shotgun > --- INVENTORY -------- Cryofiber Web Advanced ECM Suite Improved Field Recycling Unit Heavy EM Shotgun High-powered Field Laser Improved EM Pulse Cannon Mining Laser [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon High-powered Shotgun Energy Gun Pulse Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 1 . 2 1 . Weapon 1 | . . . . . . . 1 Parts Attached 67 | 6 1 . 6 1 26 19 8 Power 12 | 1 . . 2 1 4 4 . Engine 7 | 1 . . 2 1 2 1 . Core 5 | . . . . . 2 3 . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 1 . 2 4 1 Treads 7 | . . . . . 2 4 1 Leg . | . . . . . . . . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 1 . 2 . 15 7 2 Device 10 | . 1 . . . 2 5 2 Storage 2 | 1 . . . . 1 . . Processor 3 | . . . 1 . 2 . . Hackware 1 | . . . . . . 1 . Protection 12 | . . . 1 . 10 1 . Artifact . | . . . . . . . . Weapon 17 | 2 . . 1 . 5 4 5 Energy Gun 8 | . . . 1 . 3 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 2 . . . . 2 . 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . Parts Lost 25 | . . . . . 10 10 5 Power 9 | . . . . . 3 5 1 Propulsion 3 | . . . . . . 2 1 Utility 12 | . . . . . 6 3 3 Weapon 1 | . . . . . 1 . . Highest Loss Streak 4 | . . . . . 4 3 4 To Critical Strikes . | . . . . . . . . Average Backups 6 | 1 2 6 5 8 7 7 6 Power . | . 1 1 . . . . . Propulsion . | . . . . . . . . Utility 2 | . . 3 3 4 2 3 1 Weapon 3 | 1 1 1 2 4 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . . 2 4 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . 1 2 2 Weapon 4 | . . . . . 1 2 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 97 100 98 100 93 85 68 Engine 6 | . 14 14 21 22 7 3 . Core 5 | . . . . . 6 7 2 Treads 10 | . . . . . 11 13 13 Wheel 6 | . 28 28 22 22 6 . . Device 12 | . 11 14 2 . 2 16 21 Storage 8 | . 14 14 11 11 11 7 6 Processor 4 | . . . 11 11 6 2 . Protection 13 | . . . 8 11 22 16 5 Energy Gun 5 | . . . . . 8 7 5 Ballistic Gun 11 | . 28 28 22 22 9 6 9 Peak Build Rating 42 | 6 7 7 11 10 29 42 41 Average Rating 27 | 3 6 7 9 10 23 35 37 On Entrance 13 | . 6 7 7 10 10 29 36 Avg Prop Armor Cover (%) 7 | . . . . . . . 7 Naked Turns . | . . . . . . . . Heaviest Build 37 | 13 14 14 23 23 37 34 29 Greatest Support 62 | 26 26 26 26 26 46 62 62 Greatest Overweight (x) 1 | . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 Most Carried 8 | 5 4 7 8 8 8 8 7 Average Carried 6 | 1 2 6 5 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 4 7 8 8 8 8 7 Class Distribution -------------------- 59% | Mutant 15% | Infiltrator-Mutant 14% | Scavenger-Mutant 6% | Infiltrator-Tank 4% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Infiltrator-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1300 | 215 . . 106 129 532 273 45 Remotely . | . . . . . . . . Salvage Created 1598 | . . . 106 42 706 704 40 Parts 74 | . . . 8 1 27 37 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 34 | . . . 2 1 15 14 2 Guns 34 | . . . 2 1 15 14 2 Classes Destroyed 10 | . . . 3 . 3 4 . Worker 1 | . . . . . . 1 . Builder 1 | . . . 1 . . . . Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Swarmer 2 | . . . . . 2 . . Grunt 20 | . . . 1 1 8 8 2 Brawler 2 | . . . . . 2 . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . 1 . 2 3 . Programmer 3 | . . . . . . 3 . Best Kill Streak 4 | . . . 2 1 3 4 2 Combat Bots Only 4 | . . . 1 1 3 4 2 Max Kills in Single Turn 2 | . . . 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 487 | . . 10 10 8 134 169 156 Missed 164 | . . 4 4 4 38 64 50 Hits 323 | . . 6 6 4 96 105 106 Melee 6 | . . . . . 6 . . Projectile 317 | . . 6 6 4 90 105 106 AOE 1 | . . . . . . 1 . Critical Strikes 10 | . . . . 1 4 1 4 Actively Blocked 2 | . . . . . . . 2 Damage Taken 4280 | . . 97 75 48 1455 1304 1301 Core 524 | . . 43 24 . 121 156 180 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 246 | . . . . . 60 80 106 Regen/Repaired (Parts) 7 | . . . 7 . . . . Core Remaining (%) 86 | 100 . 82 . 94 78 77 . Volleys Fired 159 | . 2 2 8 3 57 50 37 Largest 3 | . 2 2 2 2 2 2 3 Hottest 158 | . 40 40 40 40 81 133 158 Shots Fired 295 | . 4 4 17 6 101 102 61 Gun 279 | . 4 4 17 6 101 102 45 Cannon 16 | . . . . . . . 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 170 | . 4 4 17 6 50 50 39 Thermal 125 | . . . . . 51 52 22 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . 1 2 4 2 12 14 14 Robot Miss Streak 6 | . 1 1 2 1 4 6 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . . 1 2 2 . Max Gunslinging Chain 1 | . . . . 1 1 1 . Shots Hit Robots 205 | . 2 3 10 4 72 74 40 Core Hits 97 | . 1 1 6 2 36 42 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . . . 5 3 3 Burn 9 | . . . . . 5 3 1 Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3647 | . 18 53 112 44 1057 1420 943 Guns 3353 | . 18 39 112 44 1042 1414 684 Cannons 259 | . . . . . . . 259 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 35 | . . 14 . . 15 6 . Kinetic 2098 | . 18 39 112 44 479 817 589 Thermal 1514 | . . . . . 563 597 354 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 2 2 15 2 . Average Corruption 4 | . . . 2 2 11 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . . . 1 . 21 16 . Message Errors 10 | . . . . . 4 6 . Matter Fused 10 | . . . . . 7 3 . Heat Flow Errors 3 | . . . . . 1 2 . Energy Discharges 4 | . . . . . 3 1 . Data Loss (minor) 6 | . . . . . 4 2 . Data Loss (major) 1 | . . . . . 1 . . Misfires 3 | . . . 1 . . 2 . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 1 | . . . . . . . 1 Projectiles 1 | . . . . . . . 1 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . . 7 . . . . . Shots . | . . . . . . . . Rammed 2 | . . 1 . . 1 . . Targets Rammed 3 | . . 1 . . 1 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 454 | . . 9 49 49 379 223 454 Average Temperature 132 | . . 9 20 20 129 53 221 Received Heat Transfer 1767 | . . 18 24 45 648 462 570 Effects 16 | . . . . . 9 . 7 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . 2 . . Interference 10 | . . . . . 7 . 3 Matter Decay 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . 1 4 1 . Heat Transferred 4070 | . . . . . 1813 1517 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 127 | . . . 30 20 127 92 59 Initial 9 | . . . . . 3 . 9 Average 26 | . . . 5 4 54 30 10 Influence Increases 992 | . . . 65 20 390 412 105 Destroy 0b10 Robot/C 680 | . . . 40 20 300 280 40 Destroy 0b10 Robot/NC 20 | . . . 5 . . 15 . Destroy Leader 170 | . . . 20 . 70 80 . Successful Hack 39 | . . . . . 2 37 . Disable Machine 30 | . . . . . . . 30 Destroy Structure 8 | . . . . . 3 . 5 Lose Combat Pursuer 45 | . . . . . 15 . 30 Influence Decreases 985 | . . . 65 10 400 393 117 Entered New Map 17 | . . . . . 7 . 10 Time Decay 812 | . . . 65 10 293 343 101 Lost Part 156 | . . . . . 100 50 6 Squads Dispatched 11 | . . . 1 . 4 4 2 Investigation 3 | . . . . . . 2 1 Extermination 3 | . . . . . . 2 1 Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 1 | . . . . . . 1 . Communications Jammed 17 | . . . . . . 17 . Distress Signals 16 | . . . . . . 16 . Times Spotted 60 | . 1 2 3 3 21 22 8 Peak Tracking Total 5 | . 2 2 1 3 4 4 5 Tactical Retreats 3 | . . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 2 | . . . . . . . 2 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 9 | . 1 . 2 . 1 4 1 Terminals 4 | . 1 . 1 . . 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 28 | . 2 . 4 . 5 12 5 Successful 17 | . 1 . 3 . 4 4 5 Failed 11 | . 1 . 1 . 1 8 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 2 . 1 . . 5 . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 3 . . 3 . Recycling Units 5 | . . . . . . . 5 Scanalyzers 9 | . . . . . 5 4 . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 1 . 1 . . 1 . Record 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Maintenance Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . 2 . . 1 . Scan Component 2 | . . . 1 . . 1 . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . 5 Recycle Component 2 | . . . . . . . 2 Process 1 | . . . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 6 | . . . . . 4 2 . Retrieve Study 6 | . . . . . 4 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 1 . 1 4 1 Full Trace Events 4 | . . . . . 1 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 6 | . . . . . 4 2 . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled 2 | . . . . . . . 2 Recycled Matter 140 | . . . . . . . 140 Retrieved Matter 140 | . . . . . . . 140 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 31 | . . . . 31 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 40 | . . . . . 40 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Active Infowar (turns) 1284 | . 95 96 57 . 84 720 232 Optics 4 | . . . . . 4 . . Terrain 328 | . 95 96 57 . 80 . . Traps 1 | . . . . . . . 1 Jamming 581 | . . . . . . 350 231 ECM 370 | . . . . . . 370 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 3394 | 53 106 96 354 113 724 1412 536 Spaces Moved 1908 | 44 108 96 235 115 341 707 262 Core 1 | 1 . . . . . . . Treads 1200 | . . . . . 231 707 262 Legs . | . . . . . . . . Wheels 707 | 43 108 96 235 115 110 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 105 160 160 Average Speed 138 | 89 90 90 90 90 142 169 160 Slowest Speed 250 | 100 90 90 90 90 240 250 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 21 28 22 35 27 20 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . . . . . . 5 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2376 | 57 113 101 362 119 482 816 326 Wait 115 | . . . 102 . 8 . 5 Move 1901 | 43 107 95 234 114 340 706 262 Hop . | . . . . . . . . Pick Up 70 | 8 3 3 7 . 24 18 7 Fast Attach 7 | . . . . . 3 4 . Attach 40 | 6 1 . 4 . 12 10 7 Detach 4 | . . . . . . 1 3 Swap 39 | . . . 4 1 18 13 3 Drop 38 | . . . 3 1 19 13 2 Fire 159 | . 2 2 8 3 57 50 37 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . 1 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 14) 160 | -10/Materials | Entered Mines 161 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 220 | -10/Mines | Learned location of Recycling (-8) 248 | -10/Mines | Learned location of Storage (-8) 250 | -10/Mines | Discovered new exit (range 8) 251 | -10/Mines | Learned Materials stockpile data 256 | -10/Mines | Entered Materials 256 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 290 | -9/Materials | Repaired Terrain Scanner 312 | -9/Materials | Build established: Mutant 591 | -9/Materials | Discovered new exit (range 8) 610 | -9/Materials | Entered Mines 680 | -9/Mines | Discovered new exit (range 9) 696 | -9/Mines | Escorted by a lone wolf Derelict 723 | -9/Mines | Entered Materials 723 | -8/Materials | Accompanied by 1 ally 723 | -8/Materials | Evolved 2 slots: Utility x2 806 | -8/Materials | Garrison activated, responded to threat 843 | -8/Materials | Lost 3 parts (1p1u1w) 1065 | -8/Materials | System corruption reached 10% 1095 | -8/Materials | Lost 4 parts (1p3u) 1388 | -8/Materials | Discovered new exit (range 15) 1447 | -8/Materials | Entered Factory 1447 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1729 | -7/Factory | Lost 3 parts (2p1n) 2019 | -7/Factory | Lost 3 parts (1p2u) 2815 | -7/Factory | Build established: Infiltrator-Mutant 2854 | -7/Factory | Discovered new exit (range 4) 2859 | -7/Factory | Entered another Factory area 2859 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3150 | -6/Factory | Lost 4 parts (1p3u) 3395 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer works on Subcomponent Replicator. Dropped Autogun. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Med. Treads severed. Hpw. Shotgun+ severed. Acquired Hpw. Shotgun+. Acquired Imp. Trap Scanner. Acquired Hvy. Machine Gun. ALERT: Security rotation in progress. ALERT: Cargo convoy en route, clear transfer corridor. Med. Treads destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3U. Megafabricator disabled. Y-54 Guardian suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????# #???# | | ???????????????????????????????????????????# #???# | | ???????????????????????????????????????????# #???# | | ???????????????????????????????????????????# #???# | | ???????????????????????????? ?????????????# #???# | | ???????????????????#########+##########????# #???# | | ???????????????????# #????# #???# | | ???????????????????# """"""""" #????# #???# | | ???????????????????# Y""""""""" ###### ##### | | ???????????????????# """"""""" + | | ???????????????????# """"""""" ############ | | ???????????????????# """"""""" #??????????? | | ???????????????????# " """"""" #??????????? | | ???????????????????# @ Y h #??????????? | | ???????????????????####################??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Terrain Scanner | 65% | -9/Materials Studied --------- Beam Rifle | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Mining Laser | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Ion Engine | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed BiomechanicalLatentFlail Manual? 0 Play Time 00:36:26 Cumulative 7.5 hours Start 2026.08.05 @ 18:45:06 End 2026.08.05 @ 21:09:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa6992a5-4b38-4d48-b1a3-f627ecf095d2