Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.02.04 @ 09:33:06 Player: BetterTreadsprintThanMTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (301) 1505 Value Destroyed (17858) 17858 Prototype IDs (113) 2260 Alien Tech Used (16) 3200 Bonus (26790) 26790 TOTAL SCORE: 63713 Bonus ------- High Alert Combat Kills 777 Follower Combat Kills 2529 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -19816 Cogmind --------- Core Integrity 1168/1600 Matter 256/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Armored Heavy Treads Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Advanced Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Cargo Storage Unit Experimental Energy Well Experimental Optical Array Experimental Target Analyzer Experimental Weapon Cycler Advanced Transmission Jammer EM Dispersion Field 7V-RTL's Ultimate Field > --- WEAPON ----------- Null Cannon Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Biometal Medium Treads Armored Heavy Treads Experimental Cooling System Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Improved Core Shielding Phase Armor Experimental Force Field Phase Redirector Splice Drone Bay Phasing AFG Transdimensional Reconstructor Integrity Redistributor Core Reset Matrix Matter Drive Long-range Proton Cannon Improved Potential Cannon Core Cannon Compact Linear Accelerator Field Lobotomy Kit Core Stripper [Rating: 262] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Centrium Leg Treads Armored Heavy Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Cargo Storage Unit Device Experimental Weapon Cycler Storage Cargo Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Improved Utility Shielding Artifact Phase Redirector Weapon Sigix Broadsword Energy Gun EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Propulsion 6 | . . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . Utility 8 | . . . 2 . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 636 | 4 15 10 23 3 3 . 8 45 19 . 9 1 3 6 5 4 2 3 . . 12 . 3 9 . 6 2 33 51 9 24 96 21 24 23 20 107 33 Power 51 | . 1 1 . . . . . 4 . . . . . . . . . . . . 1 . . 1 . 1 . . 3 . 4 11 . 3 4 . 15 2 Engine 4 | . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 2 . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . . . . . Reactor 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 4 10 . 3 4 . 15 2 Propulsion 127 | . 4 . 3 . . . 2 18 10 . 1 . . . 1 . . 1 . . 1 . . 2 . 1 1 15 16 . 1 27 . 2 1 2 13 5 Treads 69 | . 4 . 1 . . . 1 13 . . . . . . . . . . . . . . . . . . . 3 5 . . 19 . 2 1 2 13 5 Leg 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 9 8 . 1 8 . . . . . . Wheel 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 3 . . . . . . . . . Flight 21 | . . . . . . . 1 3 10 . 1 . . . 1 . . 1 . . . . . 2 . . 1 1 . . . . . . . . . . Utility 258 | 1 3 2 11 3 2 . 2 9 6 . 2 1 1 4 . 3 1 1 . . 8 . 2 2 . 4 . 12 20 7 12 44 12 12 11 12 41 7 Device 143 | 1 1 1 4 2 . . . 7 1 . 1 . . 3 . 2 . . . . 2 . 1 1 . 3 . 9 11 5 10 23 7 4 8 7 24 5 Storage 30 | . 1 . 2 . . . 1 . 2 . . . . . . . . . . . . . . . . . . 1 4 2 . 7 3 2 . 1 4 . Processor 16 | . . 1 . . . . . . 1 . . . 1 . . 1 . . . . 2 . . . . . . . . . 1 . . 1 2 . 6 . Hackware 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . 2 . Protection 60 | . 1 . 5 1 2 . 1 1 2 . 1 1 . 1 . . 1 1 . . 3 . 1 . . 1 . 1 5 . 1 11 2 5 1 4 5 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Weapon 200 | 3 7 7 9 . 1 . 4 14 3 . 6 . 2 2 4 1 1 1 . . 2 . 1 4 . . 1 6 12 2 7 14 9 7 7 6 38 19 Energy Gun 31 | 3 5 4 4 . . . . 1 2 . 3 . . 1 2 . . . . . . . . . . . . 4 . . . . . . . . . 2 Energy Cannon 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 4 4 1 3 5 4 15 7 Ballistic Gun 31 | . . 1 . . . . . 11 . . 2 . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . 8 5 Ballistic Cannon 26 | . . . 4 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . 14 . Launcher 17 | . 2 2 1 . . . 1 1 1 . 1 . 1 . 2 1 1 1 . . . . . . . . . . . . . 1 . . . . . 1 Special Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . 1 . . . . . . 4 Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 15 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 4 . 1 1 1 . Piercing Weapon 18 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . . 1 2 2 . 2 . 1 4 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 70 | . . . 1 1 . . . 8 2 . . . . 1 . . . . . . 1 . . . . 5 . 2 2 2 . 17 . 1 9 . 10 8 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . System Corruption 18 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 7 . Parts Lost 42 | . . 5 3 . . . . 3 1 . . . 1 . . . . . . . . . 2 4 . . 1 7 3 . . 7 . . . . . 5 Power 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . Propulsion 17 | . . . . . . . . 2 1 . . . . . . . . . . . . . 1 2 . . . 5 1 . . 2 . . . . . 3 Utility 13 | . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . 1 1 1 . . 3 . . . . . 1 Weapon 8 | . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 Highest Loss Streak 6 | . . 5 3 . . . . 2 1 . . . 1 . . . . . . . . . 1 2 . . 1 3 2 . . 6 . . . . . 5 Average Slot Usage (%) 84 | . 99 58 99 99 99 100 99 99 88 92 97 100 85 92 100 93 93 93 93 93 94 94 86 83 94 81 76 86 87 88 91 75 67 67 71 75 72 75 Engine 2 | . 14 2 11 11 11 11 9 4 7 7 7 7 7 7 7 6 6 6 6 6 . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 9 7 4 6 12 11 10 10 Treads 15 | . 27 28 21 . . . 9 33 . . . . . . . . . . . . . . . . . . . 6 2 . . 19 22 20 20 19 18 18 Leg 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 31 35 34 12 . . . . . . Wheel 1 | . . . . 22 22 22 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . 9 . 37 38 38 38 38 38 38 33 33 33 33 33 29 29 25 25 29 29 29 11 . . . . . . . . . . Device 13 | . . . 22 22 18 11 9 16 7 7 11 15 7 6 7 20 20 20 20 20 14 17 13 13 17 16 17 12 13 13 19 14 17 15 13 18 12 13 Storage 6 | . 14 1 6 11 11 11 9 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 2 . . . . 3 8 13 6 5 8 8 9 7 6 2 Processor 4 | . . . . . . . . . 6 7 3 . 6 7 7 6 6 6 6 6 12 11 11 11 11 11 11 8 5 5 4 1 . . 3 7 6 12 Protection 7 | . 13 1 15 10 14 22 18 7 4 7 13 15 15 15 15 13 13 13 13 13 11 11 14 13 11 11 11 7 6 1 2 7 8 7 5 . 3 2 Energy Gun 2 | . 27 15 9 . . . . . 6 7 11 . . 3 6 . . . . . . . . . . . . 5 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 6 . . . 1 2 1 2 Ballistic Gun 2 | . . 8 . . . . . 17 . . . 15 1 . . . . . . . . . . 3 11 1 . . . . . . . . . . 1 2 Ballistic Cannon 2 | . . . 9 22 21 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 4 3 3 2 2 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 277 | 13 56 56 101 103 106 106 109 103 111 32 39 33 33 31 31 35 35 34 34 34 36 36 36 24 24 25 28 57 235 259 222 277 239 248 252 251 277 260 Greatest Support 364 | 20 46 46 46 32 32 32 32 80 35 35 36 36 36 36 36 35 35 36 36 36 36 36 36 27 25 25 27 189 210 210 238 340 340 355 364 345 335 348 Greatest Overweight (x) 14 | . 1 1 3 3 3 3 3 5 3 . 1 . . . . . . . . . . . . . . . 1 . 1 14 . 3 . . . . 1 . Average Overweight (x) . | . . . . 3 3 3 3 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Largest Inventory Capacity 30 | 8 20 20 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 15 30 30 30 30 30 30 30 30 30 30 Average Capacity 23 | 8 17 6 13 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 5 5 5 5 11 23 30 30 29 30 30 30 30 30 29 Most Carried 30 | 8 10 11 24 25 25 23 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 15 30 30 30 30 30 30 30 30 30 30 Average Carried 21 | 6 7 4 10 24 23 23 23 24 10 10 9 9 9 9 9 9 9 9 10 10 9 10 7 4 5 4 4 10 20 28 29 27 29 28 29 29 29 29 Final Capacity 30 | 8 20 5 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 15 30 30 30 30 30 30 30 30 30 5 Final Carried 30 | 8 10 5 24 24 23 23 25 25 10 10 10 10 9 10 10 10 10 10 10 10 10 10 5 5 5 5 5 15 30 30 28 30 30 29 30 30 30 4 Class Distribution -------------------- 19% | Mutant 17% | Scavenger-Mutant 16% | Alien-Mutant 15% | Generator-Mutant 12% | Hauler-Mutant 10% | Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Scavenger-Mutant | -4/Factory Hauler-Mutant | -4/Armory Hauler-Mutant | -4/Lab Hauler-Mutant | -3/Research Alien-Mutant | -3/Quarantine Alien-Mutant | -3/Section 7 Generator-Mutant | -2/Research Alien-Mutant | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 8556 | 240 106 223 327 219 . . 73 1299 . 215 42 143 . 84 139 103 69 45 . . 120 . 30 156 32 . 85 335 530 . 283 985 218 202 111 115 1734 293 Remotely 30 | 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14522 | 131 248 82 727 158 . . 173 1720 . . 124 74 11 . 42 143 149 6 . . 198 . . 181 . . . 945 1003 . 1143 1252 412 857 346 946 2651 800 Parts 688 | 14 13 1 34 15 . . 20 93 . . 15 6 2 . 7 11 4 2 . . 6 . . 15 . . . 26 65 . 55 66 25 39 17 42 75 20 Haulers Intercepted 11 | . 1 . . . . . . 6 . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Recyclers Shooed 8 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . . . 6 1 . 10 . 2 . . . . . . 14 4 . 2 . . . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . 3 . . 1 . . . . . 3 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 230 | . 7 1 16 4 . . 11 23 . . 1 1 4 . 6 3 3 1 . . . . . 6 . . . 13 14 . 13 16 7 11 6 7 26 30 Melee 44 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . 2 9 . . 12 5 8 1 1 2 . Guns 53 | . 4 . 6 . . . . 23 . . . 1 1 . 1 . . . . . . . . 4 . . . 9 . . . . . . . . . 4 Cannons 70 | . . . 6 4 . . 6 . . . . . . . . . . . . . . . . . . . . . 4 . 7 . 1 2 4 2 17 17 AOE 26 | . 3 1 3 . . . 5 . . . 1 . 3 . 5 3 2 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 23 | 2 4 1 2 . . . . 2 . . 1 2 . . . . . 1 . . . . . . . . . 2 . . 1 1 1 . 1 . 2 . Worker 14 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 8 . Builder 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 5 | 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . . . . . . 6 . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . Recycler 15 | 1 . 1 1 1 . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 6 . Minesweeper 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 7 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . Swarmer 54 | . 3 . . 2 . . 7 2 . . . 1 4 . 6 3 3 . . . . . . 6 . . . . 4 . 2 1 3 2 . . 5 . Grunt 46 | . 4 . 12 2 . . . 12 . . 1 . . . . . . . . . . . . . . . . 4 2 . . 1 3 2 2 1 . . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 31 | . . . 4 . . . 4 8 . . . . . . . . . . . . . . . . . . . 4 2 . 4 . . 4 . 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . 2 . . . Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . Programmer 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . 6 3 . 2 . 2 9 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Quarantine Guard 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Best Kill Streak 8 | 3 3 2 4 2 . . 8 3 . . 1 1 4 . 3 4 2 1 . . 1 . . 3 . . . 4 4 . 3 3 3 2 3 3 6 4 Combat Bots Only 8 | . 3 1 4 2 . . 8 3 . . 1 1 4 . 3 3 2 1 . . . . . 3 . . . 4 4 . 3 3 3 2 3 2 4 4 Max Kills in Single Turn 5 | 2 1 1 2 1 . . 5 2 . . 4 1 2 . 3 3 2 1 . . 1 . . 1 . . . 1 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 1 1 . . . 5 . . . 1 . 2 . 3 2 2 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 1 . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 3 7V-RTL (-4/Armory) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 23053 | . 57 541 484 67 . . 281 1347 252 . 197 92 128 . 110 69 206 87 . . 67 . 290 681 . . 109 2481 1893 40 1169 4925 793 1588 446 224 1287 3142 Core 2323 | . 6 83 64 . . . 16 151 13 . 71 . 56 . 15 30 64 . . . 28 . 128 274 . . 53 256 328 26 29 357 30 41 . . 37 167 Absorbed by Shields 17304 | . . . 141 28 . . . 34 . . . . . . . . . . . . . . . . . . . . . 126 . 159 829 1647 459 496 3907 9478 Reduced by Siege Mode 438 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . 43 . . . . 136 231 Core Remaining (%) 68 | 100 . 64 . . . 84 . 69 . . . . . . 77 . . . . 88 . . . . . . 51 . . 42 . . 37 . 73 . . 73 Volleys Fired 1045 | 10 16 7 62 10 . . 16 118 1 . 6 12 5 . 7 3 1 1 . . . . . 21 . . . 56 58 19 57 20 7 29 19 22 147 315 Largest 4 | 2 2 2 2 2 . . 2 2 1 . 2 2 2 . 1 1 1 1 . . . . . 2 . . . 2 2 2 2 1 2 1 1 1 4 2 Hottest 300 | 90 90 90 78 78 . . 78 50 43 . 160 50 50 . 50 43 43 43 . . . . . 46 . . . 160 240 240 240 120 300 81 300 130 272 200 Shots Fired 1419 | 20 26 8 85 20 . . 31 236 1 . 9 24 8 . 7 3 1 1 . . . . . 27 . . . 66 98 35 81 20 12 29 19 22 196 334 Gun 467 | 20 20 2 35 . . . . 236 . . 7 24 6 . 4 . . . . . . . . 27 . . . 66 . . . . . . . . . 20 Cannon 896 | . . . 46 20 . . 30 . . . . . . . . . . . . . . . . . . . . . 79 35 79 20 12 29 19 22 196 309 Launcher 30 | . 6 6 4 . . . 1 . 1 . 2 . 2 . 3 3 1 1 . . . . . . . . . . . . . . . . . . . . Special 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . 2 . . . . . . 5 Kinetic 504 | . . . 46 20 . . 30 236 . . . 24 6 . . . . . . . . . . 27 . . . . . . . . 11 . . . 84 20 Thermal 683 | 20 1 . . . . . . . . . 7 . . . 4 . . . . . . . . . . . . 61 97 35 68 3 1 . 19 5 53 309 Explosive 30 | . 6 6 4 . . . 1 . 1 . 2 . 2 . 3 3 1 1 . . . . . . . . . . . . . . . . . . . . Electromagnetic 194 | . 19 2 35 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 11 17 . 29 . 17 59 . Robot Hit Streak 36 | 5 7 1 14 10 . . 6 21 . . 3 4 3 . 3 4 . . . . . . . 6 . . . 20 16 . 17 9 1 13 8 3 26 36 Robot Miss Streak 6 | 1 2 2 4 4 . . 2 6 . . 5 2 2 . 1 1 . . . . . . . 4 . . . 2 5 . 2 2 4 4 2 4 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Capacitor 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . 31 20 . . . . . . Shots Hit Robots 1193 | 13 17 1 61 11 . . 19 157 . . 6 14 3 . 4 3 4 1 . . 2 . . 23 . . . 61 106 . 53 71 9 70 16 27 176 265 Core Hits 535 | 6 14 5 35 6 . . 13 63 . . 10 6 4 . 7 6 5 1 . . 2 . . 11 . . . 58 31 . 14 24 7 26 11 10 55 105 Critical Kills 20 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . 1 . 3 . . . 1 . 3 9 Critical Parts Destroyed 8 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 7 . Critical Strikes 76 | . . . . . . . 2 1 . . . 1 . . . . 1 . . . 1 . . 2 . . . 1 2 . 3 10 1 9 3 6 24 9 Meltdown 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 1 . 2 9 Destroy 16 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . 12 . Blast 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Corrupt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . Sever 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 10 1 6 . 2 1 . Puncture 10 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . 3 2 2 . . Melee Attacks 366 | . . . . . . . . . . . . . . . 3 2 14 2 . . 5 . 3 30 . . 3 6 61 . 5 93 14 57 7 19 38 4 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 207 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 13 47 5 13 33 4 Piercing 158 | . . . . . . . . . . . . . . . 3 2 14 2 . . 5 . 3 30 . . 3 6 61 . 5 . 1 10 2 6 5 . Sneak Attacks 63 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 19 . 5 1 . . . 13 20 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . Follow-up Attacks 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 2 3 . Damage Inflicted 69306 | 164 520 204 1322 270 . . 820 2960 . . 516 244 616 . 520 577 543 99 . . 234 . . 463 . . . 1900 4984 . 2827 4832 551 3803 1600 3211 14020 21506 Guns 6577 | 164 241 30 481 . . . . 2800 . . 136 244 34 . 52 . . . . . . . . 234 . . . 1598 . . . . . . . . . 563 Cannons 37503 | . . . 640 270 . . 425 . . . . . . . . . . . . . . . . . . . . . 2141 . 2216 484 44 525 1105 550 8710 20393 Explosions 4497 | . 275 174 174 . . . 395 78 . . 380 . 582 . 468 463 228 68 . . . . . . . . . . . . . . . . . . 662 550 Melee 20008 | . . . . . . . . . . . . . . . . 114 315 31 . . 234 . . 229 . . . 286 2566 . 521 4346 507 3260 345 2661 4593 . Ramming 444 | . 4 . 27 . . . . 82 . . . . . . . . . . . . . . . . . . . 16 . . 90 2 . 18 150 . 55 . Kinetic 7611 | . . . 640 270 . . 425 2800 . . . 244 34 . . . . . . . . . . 234 . . . . . . . . 44 . . . 2357 563 Thermal 34349 | 164 40 . 73 . . . . . . . 136 . . . 52 . . . . . . . . . . . . 1552 2418 . 1870 . . . 1105 243 5753 20943 Explosive 3172 | . 235 174 101 . . . 395 78 . . 380 . 582 . 468 463 228 68 . . . . . . . . . . . . . . . . . . . . Electromagnetic 3722 | . 241 30 481 . . . . . . . . . . . . . . . . . . . . . . . . 46 . . 346 484 . 525 . 307 1262 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 14903 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4346 507 2951 114 2472 4513 . Piercing 5105 | . . . . . . . . . . . . . . . . 114 315 31 . . 234 . . 229 . . . 286 2566 . 521 . . 309 231 189 80 . Highest Corruption 13 | . . . . . . . . . . . . . . . . 1 1 1 1 1 . . 2 13 13 13 13 2 6 6 1 2 2 3 4 1 11 3 Average Corruption 3 | . . . . . . . . . . . . . . . . 1 1 1 1 1 . . 1 3 13 13 13 1 3 6 1 1 2 2 3 1 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 244 | . . . . . . . . . . . . . . . . . 1 1 . 3 . . . 12 4 2 7 2 35 20 . 13 3 17 9 . 86 29 Message Errors 76 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . 2 1 . 12 8 . 5 1 4 . . 24 14 Matter Fused 55 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 3 7 . . . 9 2 . 25 4 Heat Flow Errors 25 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 4 . . 4 . 2 3 . 8 2 Energy Discharges 41 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 2 . 1 1 8 1 . 1 1 . 1 . 17 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Data Loss (minor) 36 | . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . 1 . . . 6 3 . 3 1 2 2 . 10 5 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4794 | . . 34 4 6 . . 1 . . . 26 . 47 . . 38 195 . . . . . . 26 . . . 18 55 . 229 209 . 360 111 425 2106 904 Projectiles 1959 | . . . 4 6 . . . . . . . . . . . . . . . . . . . . . . . . 55 . 93 . . 7 101 . 796 897 Explosions 181 | . . 34 . . . . 1 . . . 26 . 47 . . 38 28 . . . . . . . . . . . . . . . . . . . . 7 Melee 2654 | . . . . . . . . . . . . . . . . . 167 . . . . . . 26 . . . 18 . . 136 209 . 353 10 425 1310 . Knockbacks 21 | . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . 6 . Impact 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 . Kinetic 15 | . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 254 | . . . 24 . . . . 80 26 . 97 . 15 . . . 12 . . . . . . . . . . . . . . . . . . . . . Shots 7 | . . . 1 . . . . 1 1 . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Rammed 26 | . 4 2 7 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 . Targets Rammed 36 | 1 4 2 7 . . . . 8 . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . 3 4 . 2 . Kicked 6 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . . . . . Crushed 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Highest Temperature 283 | 135 117 18 187 90 . . 90 103 174 4 283 18 16 4 26 14 3 1 1 1 4 . . 215 . . 117 112 198 192 222 216 200 162 143 138 178 158 Average Temperature 51 | 57 45 13 51 31 . . 33 44 69 2 61 3 2 2 4 2 1 1 1 1 4 . . 70 . . 92 21 114 50 101 17 120 59 79 61 109 85 Received Heat Transfer 2236 | . 12 . 192 . . . 72 502 153 . 24 . . . 9 18 6 . . . . . 36 9 . . 18 573 120 . 63 70 108 100 36 2 40 73 Siege Activations 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . 8 13 Total Turns 363 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . 25 . . . . 113 206 Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 25 . . . . 32 55 Robots Corrupted 19 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 1 . 3 8 . Combat Hostiles 16 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 1 . 3 5 . Parts Fried 55 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 11 . 7 . 4 22 . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . 1 . Robots Melted 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 . . . 1 . 2 9 Combat Hostiles 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 3 . . . 1 . 1 9 Parts Melted 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 . 9 2 . . 2 . 1 5 Heat Transferred 17642 | 410 50 . 150 . . . . . . . 300 . . . 111 . . . . . . . . . . . . 3400 1030 . 1443 . . . 600 100 1892 8156 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 552 | 25 200 80 289 147 . . 398 517 524 183 426 . . . . 400 . . . . 402 120 306 . . . . 552 520 . 458 340 363 352 308 307 497 . Initial 221 | . 16 . . 82 . . . 167 117 183 128 . . . . 132 . . . . . 90 84 . . . . 67 221 . . 194 132 141 180 184 94 . Average 208 | 14 65 13 152 76 . . 226 336 279 183 234 . . . . 229 . . . . 201 101 192 . . . . 352 314 . 222 159 251 237 198 227 286 . Maximum Alert Level 3 | . 1 . 1 . . . 1 2 2 . 2 . . . . 2 . . . . 2 . 1 . . . . 2 2 . 2 1 1 1 1 1 3 . Low Security (%) 37 | 100 88 100 61 100 . 100 29 5 28 100 56 . . . . 56 . . . . 50 100 56 . . . . 16 1 . 38 54 34 38 33 37 7 . Level 1 39 | . 11 . 38 . . . 70 79 54 . 35 . . . . 38 . . . . 41 . 43 . . . . 38 70 . 53 45 65 61 66 62 11 . Level 2 8 | . . . . . . . . 15 17 . 8 . . . . 4 . . . . 8 . . . . . . 45 28 . 8 . . . . . 15 . Level 3 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 . 3 . . . 1 2 5 . 4 . . . . 3 . . . . 2 . 2 . . . . 3 6 . 11 2 1 4 4 3 4 . Investigation 26 | . 1 . 3 . . . 1 1 4 . 2 . . . . 3 . . . . 1 . 2 . . . . . 2 . 1 1 1 . 2 1 . . Extermination 20 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 3 . 4 1 . 3 1 2 4 . Reinforcement 14 | . 2 . . . . . . 1 1 . 2 . . . . . . . . . . . . . . . . 2 1 . 3 . . 1 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 33 | . 1 1 1 . . . 1 3 . . . . . . . . . . . . . . 2 . . . . 3 3 . . . . 2 . . 16 . Communications Jammed 73 | . . . . . . . . . . . . . . . . 13 . . . . 1 . . . . . . 1 . . 15 2 1 28 . 4 8 . Distress Signals 53 | . . . . . . . . . . . . . . . . 13 . . . . 1 . . . . . . 1 . . 12 2 1 11 . 4 8 . Times Spotted 543 | . 8 10 21 4 . . 13 33 23 . 13 6 9 . 15 15 4 2 . . 18 4 19 12 . . 11 37 32 . 19 32 11 32 16 14 38 72 Peak Tracking Total 14 | . 2 4 3 3 . . 8 5 14 . 4 4 5 . 4 6 3 1 . . 9 4 11 6 . . 6 7 5 . 3 9 4 8 5 3 6 5 Tactical Retreats 46 | . . 4 1 . . . . 1 5 . 2 3 . . 1 3 . 1 . . 1 . 3 1 . . 3 5 3 . . 1 3 4 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 27 | . 1 . 1 . . . . 5 1 . . . . . . . . . . . 1 . 1 . . . . . 2 . 4 1 . 4 . 2 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . 4 1 . . . . 2 . . . . . . 1 . 3 1 . . 1 1 . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 52 | . . . 6 . . . . 4 1 . . . . . 1 . . . . . 2 . . . . . . . 8 . 1 10 4 1 5 2 2 5 Max in Single Turn 2 | . . . 2 . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 73 | . 5 1 8 2 2 . 5 11 10 . 5 . . . . 3 . . 3 . 3 . . . . 4 . 2 4 . 2 1 . . . . 2 . Terminals 30 | . 3 1 5 . . . 2 10 4 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricators 12 | . . . . . . . . . 4 . 1 . . . . 3 . . . . 2 . . . . . . . 2 . . . . . . . . . Repair Stations 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Recycling Units 9 | . 1 . 2 . . . 1 1 2 . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . Total Hacks 200 | . 13 2 24 2 2 . 10 27 25 . 14 . . . . 6 . . 26 . 3 . . . . 17 . 3 13 . 3 7 . . . . 3 . Successful 117 | . 6 . 15 2 2 . 6 13 9 . 5 . . . . 1 . . 26 . 1 . . . . 17 . 1 5 . 2 4 . . . . 2 . Failed 83 | . 7 2 9 . . . 4 14 16 . 9 . . . . 5 . . . . 2 . . . . . . 2 8 . 1 3 . . . . 1 . Catastrophic 11 | . 1 . . . . . 2 2 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 163 | . 7 3 10 . 1 . 5 14 22 . 9 . . . . 12 . . . . 14 . 5 . . . . 10 16 . 10 4 9 7 . 5 . . Terminals 87 | . 11 2 19 . . . 4 26 13 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Fabricators 30 | . . . . . . . . . 9 . 3 . . . . 6 . . . . 2 . . . . . . . 10 . . . . . . . . . Repair Stations 16 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . 7 . . . . . . Recycling Units 11 | . 1 . 2 . . . 1 1 3 . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 5 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . Terminal Hacks 76 | . 5 . 9 2 2 . 1 9 1 . 2 . . . . . . . 26 . . . . . . 17 . . . . . . . . . . 2 . Record 12 | . . . . . 1 . . . . . . . . . . . . . 6 . . . . . . 5 . . . . . . . . . . . . Part Schematic 16 | . 1 . . . . . . . . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 7 | . . . 1 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 10 | . . . 2 . . . . 1 . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 8 | . . . . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 9 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Scan Component 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Repair 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Refit 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Unauthorized Hacks 24 | . 1 . 4 . . . 1 4 8 . 2 . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . Terminals 9 | . . . 2 . . . . 3 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . 3 . 1 . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 7 | . . . . . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 1 . 2 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 4 1 6 . . . 2 8 9 . 5 . . . . 3 . . . . 2 . . . . . . 1 4 . . 1 . . . . 2 . Full Trace Events 10 | . . . . . . . . 1 3 . 2 . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . 1 . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 . . . . . 1 . . . . . . 15 . . . . 11 . . . . . . 4 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 . . . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 132 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . 1 2 3 . 4 2 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 15 | . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . 1 2 3 . 3 2 . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . 9 9 9 9 9 6 6 6 6 6 6 6 4 4 4 4 7 7 7 2 2 . . . Autooverrided 14 | . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . 1 2 2 . 3 2 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total Allies 100 | . . . . 2 . . . . 1 20 1 . . 4 2 7 . . . . 4 . 5 1 . . 1 10 4 . 4 2 . . . 2 26 4 Largest Group 20 | . . . . 2 2 . . . 1 20 7 . . 4 4 3 . . . . 4 . 3 . . . 1 5 3 . 2 1 . . . 2 14 1 Highest-Rated Group 1052 | . . . . 51 51 . . . 10 477 98 . . 154 154 210 . . . . 340 . 170 . . . 12 405 261 . 163 30 . . . 60 1052 218 Highest-Rated Ally 218 | . . . . 31 31 . . . 10 35 14 . . 40 40 70 . . . . 85 . 85 . . . 12 103 180 . 116 30 . . . 33 192 218 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . 2 . . . . 2 . 2 . . . . 4 2 . . . . . . 2 . . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 18 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 2 . . 1 . . . . 7 3 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 . ROAM 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . 1 . . . . . . Ally Attacks 413 | . . . . 4 . . . . . . 54 . . . 21 15 . . . . 30 . 3 4 . . 3 37 19 . 38 8 . . . . 142 35 Total Damage 19097 | . . . . 83 . . . . . . 338 . . . 503 274 . . . . 1721 . 189 15 . . 31 1722 630 . 2039 69 . . . . 9779 1704 Kills 73 | . . . . 2 . . . . . . 5 . . . 5 . . . . . 8 . 2 . . . 1 9 3 . 13 1 . . . . 20 4 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Allies Melted 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . . . . . . 2 2 1 1 . . 1 . 2 . . . 2 . . 2 . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 13 . . . 4 . . . . . . Drone Recoveries 18 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 13 . . . 4 . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 2 1 . . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 32740 | 103 1446 1031 1984 898 469 193 317 2853 320 22 137 253 145 442 170 131 253 252 20 447 434 20 227 498 93 53 196 853 1630 960 1346 3776 463 1015 691 817 5763 2019 Spaces Moved 23051 | 37 293 672 561 478 316 134 169 1055 1044 84 417 797 521 966 459 414 591 675 81 490 1054 86 605 553 317 149 458 825 730 88 743 1816 208 459 326 441 3080 859 Core 603 | . . 596 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 8471 | . 254 76 516 . . . . 913 . . . . . . . . . . . . . . . . . . . 78 85 . . 1183 208 459 326 441 3080 852 Legs 2393 | 37 39 . . . . . . . . . . . . . . . . . . . . . . . . . . 223 645 73 743 633 . . . . . . Wheels 1284 | . . . 45 478 316 134 169 142 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . Flight 10285 | . . . . . . . . . 1044 84 417 797 521 966 459 414 591 675 81 490 1054 86 605 553 317 149 458 524 . . . . . . . . . . Fastest Speed 20 | 120 120 50 115 145 145 145 145 130 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 20 23 23 20 23 115 120 118 117 156 154 154 156 158 50 Average Speed 98 | 120 201 66 191 145 145 145 145 225 25 24 24 24 24 24 24 24 24 24 24 24 24 24 26 23 23 23 22 65 125 370 118 151 156 155 154 156 165 162 Slowest Speed 1530 | 120 240 240 240 145 145 145 145 240 261 24 93 24 24 24 24 24 24 24 24 24 24 24 27 27 23 33 94 165 190 1530 120 330 156 156 156 161 250 168 Overloaded Moves 63 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . 50 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . . . . . . . . . 14 . 6 2 1 . . 9 3 4 . . 19 3 14 1 1 . 3 4 . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Teleports 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 1 . 1 1 Exploration Rate (%) 51 | 3 39 98 40 77 69 33 25 90 38 61 14 82 68 90 62 22 73 83 71 68 33 76 20 68 56 61 80 21 42 7 28 90 19 16 55 18 69 58 Regions Visited 38 Branch Regions 24 Pre-discovered Areas 20 | . 1 1 2 . 1 . 1 1 1 . . . . 2 1 . . 1 1 1 . . . . . 3 1 . . . . . 2 . . . . . Known Exits Taken 13 | . . . 1 . . . 1 . . . 1 . . . . 1 1 1 1 1 . . . 1 . . 1 1 . . . . 1 1 . . . . Unknown Exits Taken 21 | 1 1 1 . 1 1 1 . 1 . . . 1 1 1 1 . . . . . . . 1 . 1 1 . . 1 1 1 1 . . 1 1 1 . Scrap Searched 24 | . . 2 . 1 . . . . . . . 3 2 4 4 . 2 2 . . . . . 2 1 . 1 . . . . . . . . . . . Spaces Dug 228 | . 8 14 . . . . . . 15 . 14 . 17 . 31 1 26 21 . . 3 . 3 1 . . 3 . 4 15 11 9 5 2 17 2 5 1 Terrain Destroyed 584 | . 54 34 56 1 . . 19 20 15 . 14 . 35 . 39 31 26 21 . . 3 . 3 1 . . 3 . 23 32 23 10 17 2 22 5 14 61 Melee 35 | . . . . . . . . . . . . . . . 2 1 2 . . . 3 . 3 1 . . 3 . 2 . . 9 3 2 . 2 1 1 Projectile 182 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 21 32 23 1 14 . 22 3 10 53 AOE 367 | . 54 34 55 . . . 19 20 15 . 14 . 34 . 37 30 24 21 . . . . . . . . . . . . . . . . . . 3 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 Total 31460 | 74 1123 1246 1381 667 330 133 212 1394 1091 85 435 839 531 1175 503 430 670 756 80 818 1206 82 656 835 335 168 539 1083 1207 690 1149 2674 310 630 492 526 3574 1331 Wait 5521 | 17 766 539 679 157 . . 5 73 15 2 1 18 2 196 25 9 63 75 . 329 140 . 52 218 20 . 79 122 246 559 285 484 29 57 86 10 81 82 Move 22856 | 37 292 671 560 477 315 133 168 1054 1018 83 404 792 518 965 458 395 584 666 80 489 1020 81 578 550 314 148 451 816 729 86 742 1815 207 458 325 440 3079 858 Hop 74 | . . . . . . . . . 12 . 6 2 1 . . 9 3 4 . . 15 1 12 1 1 . 3 4 . . . . . . . . . . Pick Up 306 | 4 13 7 33 9 5 . 7 30 3 . 2 6 . 4 2 3 1 1 . . 4 . 1 2 . 2 . 19 21 4 10 45 10 1 5 8 32 12 Fast Attach 283 | 1 4 2 7 2 . . 1 21 6 . 6 . 1 3 1 1 . 1 . . 8 . . 7 . 7 1 20 27 . 6 67 7 7 14 1 40 14 Attach 182 | . 4 5 7 1 3 . 4 10 11 . 1 1 . 3 . 3 2 1 . . 2 . 3 1 . . 1 10 12 6 8 23 12 6 5 6 25 6 Detach 108 | . 1 1 3 . . . 1 3 . . 2 . . . . 3 1 1 . . 2 . 1 1 . 1 1 5 12 5 4 20 6 5 5 2 18 4 Swap 191 | 3 7 3 9 . . . 3 14 3 . 2 . 2 . 4 . . 1 . . 2 . . 1 . . . 3 13 5 10 11 6 13 5 13 44 14 Drop 485 | 2 16 5 14 11 7 . 7 59 22 . 5 6 2 4 3 2 1 3 . . 8 . 6 3 . 10 . 18 28 5 12 95 12 4 17 8 68 22 Fire 1045 | 10 16 7 62 10 . . 16 118 1 . 6 12 5 . 7 3 1 1 . . . . . 21 . . . 56 58 19 57 20 7 29 19 22 147 315 Melee 349 | . . . . . . . . . . . . . . . 3 2 14 2 . . 5 . 3 30 . . 3 6 61 . 5 93 14 47 7 16 34 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . . . . . Crush 30 | . 4 2 7 . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . 2 . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . . . . . 4 . Rewire 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 8 | . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 104 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 1404 | -10/Materials | Discovered new exit (range 15) 1550 | -10/Materials | Entered Mines 1619 | -10/Mines | Assembled infested the area 1675 | -10/Mines | Lost 5 parts (1p1u3w) 1779 | -10/Mines | Discovered new exit (range 5) 1870 | -10/Mines | Learned location of Storage (-8) 1943 | -10/Mines | Found a hidden stash of uninstalled traps 2477 | -10/Mines | Discovered new exit (range 6) 2581 | -10/Mines | Entered Materials 2581 | -9/Materials | Evolved 2 slots: Utility x2 3257 | -9/Materials | Repaired Med. Armor Plating 3265 | -9/Materials | Discovered new exit (range 10) 3281 | -9/Materials | Identified exit to Mines 3704 | -9/Materials | Lost 3 parts (1u2w) 4565 | -9/Materials | Entered Mines 4688 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4830 | -9/Mines | Discovered new exit (range 2) 4868 | -9/Mines | Found the Drone Emporium 4876 | -9/Mines | Found Prototype Device 4876 | -9/Mines | Identified Splice Drone Bay 5445 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5445 | -9/Mines | Discovered new exit (range 5) 5463 | -9/Mines | Entered Exiles 5463 | -9/Exiles | Accompanied by 2 allies 5493 | -9/Exiles | Led the pair of lost Derelicts to a safe place 5500 | -9/Exiles | Met 8R-AWN 5523 | -9/Exiles | Met EX-HEX 5593 | -9/Exiles | Met EX-DEC 5617 | -9/Exiles | Learned location of Zion (-7) 5704 | -9/Exiles | Met EX-BIN 5724 | -9/Exiles | Aligned with FarCom system 5726 | -9/Exiles | Given EX-Vault access code 5764 | -9/Exiles | Opened EX-Vault 5776 | -9/Exiles | Found AWS/Thermal 5779 | -9/Exiles | Found Field Lobotomy Kit 5784 | -9/Exiles | Found Modified TNC 5822 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5914 | -9/Exiles | Discovered new exit (range 14) 5932 | -9/Exiles | Stole three prototypes: Modified TNC, AWS/Thermal, Field Lobotomy Kit 5932 | -9/Exiles | Entered Mines 6112 | -8/Mines | Discovered new exit (range 7) 6125 | -8/Mines | Entered Materials 6125 | -8/Materials | Evolved 2 slots: Propulsion x2 6240 | -8/Materials | Build established: Skirmisher 6257 | -8/Materials | Destroyed 8 combat bots 6346 | -8/Materials | Identified exit to Storage 6442 | -8/Materials | Entered Storage 6882 | -8/Storage | Build established: Scavenger-Skirmisher 8033 | -8/Storage | Build established: Scavenger-Mutant 8575 | -8/Storage | Discovered new exit (range 11) 9295 | -8/Storage | Entered Factory 9295 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9297 | -7/Factory | FarCom data flow suspended 9469 | -7/Factory | Discovered new exit (range 13) 9521 | -7/Factory | Discovered new exit (range 15) 9615 | -7/Factory | Sucked down chute 9615 | -7/Factory | Entered Waste 9616 | -7/Waste | Joined by Warlord forces that had cleared the area 9628 | -7/Waste | Discovered new exit (range 11) 9637 | -7/Waste | Entered Factory 9637 | -7/Factory | Accompanied by 7 allies 9655 | -7/Factory | Build established: Sprinter 9672 | -7/Factory | Identified exit to Lower Caves 9774 | -7/Factory | Entered Lower Caves 9778 | -7/Lower Caves | Encountered a Warlord checkpoint 9792 | -7/Lower Caves | Learned 12 Factory zone layouts 9812 | -7/Lower Caves | Spotted B-75 Beast 10006 | -7/Lower Caves | Discovered new exit (range 3) 10012 | -7/Lower Caves | Learned Factory stockpile data 10027 | -7/Lower Caves | Entered another Lower Caves area 10027 | -7/Lower Caves | Discovered new exit (range 11) 10089 | -7/Lower Caves | Encountered a Warlord checkpoint 10110 | -7/Lower Caves | Learned Factory terminal intel 10149 | -7/Lower Caves | Spotted FN-016(f) 10151 | -7/Lower Caves | Encountered a Master Thief 10151 | -7/Lower Caves | Spotted BB-F2I(f) 10152 | -7/Lower Caves | Encountered a Master Thief 10158 | -7/Lower Caves | Spotted XA-DIL(f) 10158 | -7/Lower Caves | Spotted C5-WTO(f) 10159 | -7/Lower Caves | Encountered a Master Thief 10159 | -7/Lower Caves | Encountered a Master Thief 10161 | -7/Lower Caves | Spotted 7Y-PL1(f) 10162 | -7/Lower Caves | Encountered a Master Thief 10163 | -7/Lower Caves | Modified TNC stolen by Master Thief 10169 | -7/Lower Caves | Learned Factory trap positions 10169 | -7/Lower Caves | Discovered new exit (range 13) 10172 | -7/Lower Caves | Entered Zion 10189 | -7/Zion | Learned Factory non-interactive machine intel 10193 | -7/Zion | Discovered new exit (range 15) 10209 | -7/Zion | Given A8's code to call for help 10235 | -7/Zion | Learned location of Warlord (-4) 10250 | -7/Zion | Found CR-A16's Pointy Stick 10274 | -7/Zion | Found Prototype Device 10274 | -7/Zion | Identified Phasing AFG 10295 | -7/Zion | Learned location of Data Miner (-6) 10303 | -7/Zion | Learned Factory fabricator intel 10354 | -7/Zion | Imprinted 10356 | -7/Zion | Declared Zion's savior 10614 | -7/Zion | Entered Proximity Caves 10614 | -6/Proximity Caves | Accompanied by 4 allies 10624 | -6/Proximity Caves | Found Alien Artifact 10771 | -6/Proximity Caves | Spotted B-75 Beast 10776 | -6/Proximity Caves | Discovered new exit (range 9) 10784 | -6/Proximity Caves | Entered Factory 10784 | -6/Factory | Evolved 2 slots: Utility x2 10785 | -6/Factory | Identified exit to Factory 10785 | -6/Factory | Identified exit to Lower Caves 10786 | -6/Factory | Loaded intel: 95 trap records 10788 | -6/Factory | Loaded intel: 189 non-interactive machine locations 10789 | -6/Factory | Loaded intel: 26 terminal locations 10790 | -6/Factory | Loaded intel: 6 fabricator locations 10828 | -6/Factory | Zion Light squad teleported in 10836 | -6/Factory | Discovered exit to Factory (range 8) 10856 | -6/Factory | Zion Fire squad teleported in 10915 | -6/Factory | Entered Lower Caves 11147 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11151 | -6/Lower Caves | Discovered new exit (range 14) 11168 | -6/Lower Caves | Identified exit to Lower Caves 11168 | -6/Lower Caves | Entered another Lower Caves area 11193 | -6/Lower Caves | Discovered exit to Factory (range 15) 11275 | -6/Lower Caves | Spotted B-75 Beast 11397 | -6/Lower Caves | Discovered new exit (range 10) 11419 | -6/Lower Caves | Identified exit to Data Miner 11420 | -6/Lower Caves | Entered Data Miner 11420 | -6/Data Miner | Discovered new exit (range 6) 11425 | -6/Data Miner | Met Data Miner 11430 | -6/Data Miner | Learned location of Section 7 (-3) 11430 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11434 | -6/Data Miner | Received God Mode back door access code from Data Miner 11439 | -6/Data Miner | Identified exit to Proximity Caves 11440 | -6/Data Miner | Entered Proximity Caves 11500 | -5/Proximity Caves | Discovered exit to Factory (range 11) 11519 | -5/Proximity Caves | Learned 4 Factory zone layouts 11744 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11887 | -5/Proximity Caves | Entered Factory 11887 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12012 | -5/Factory | Zion Heavy squad teleported in 12031 | -5/Factory | Zion Heavy squad teleported in 12111 | -5/Factory | Discovered new exit (range 8) 12133 | -5/Factory | Spotted B-75 Beast 12175 | -5/Factory | Found Prototype Protection 12175 | -5/Factory | Identified Zio. Weapon Casing 12245 | -5/Factory | Retrieved Zion intel report: Main Access 12245 | -5/Factory | Identified exit to Factory 12321 | -5/Factory | Manually triggered Chute Trap 12321 | -5/Factory | Sucked down chute 12321 | -5/Factory | Entered Waste 12330 | -5/Waste | Spotted C-40 Crusher 12330 | -5/Waste | Spotted C-40 Crusher 12331 | -5/Waste | Spotted C-40 Crusher 12333 | -5/Waste | Spotted C-40 Crusher 12334 | -5/Waste | Discovered new exit (range 13) 12334 | -5/Waste | Spotted C-40 Crusher 12341 | -5/Waste | Entered Factory 12393 | -5/Factory | Zion Heavy squad teleported in 12473 | -5/Factory | Zion Fire squad teleported in 12548 | -5/Factory | Discovered new exit (range 14) 12557 | -5/Factory | Incoming investigation squad redirected 12568 | -5/Factory | Entered Upper Caves 12926 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12977 | -5/Upper Caves | System corruption reached 10% 13041 | -5/Upper Caves | Identified exit to Upper Caves 13066 | -5/Upper Caves | Entered another Upper Caves area 13109 | -5/Upper Caves | Build established: Scavenger-Sprinter 13145 | -5/Upper Caves | Discovered new exit (range 6) 13159 | -5/Upper Caves | Entered Zhirov 13159 | -5/Zhirov | Discovered new exit (range 3) 13171 | -5/Zhirov | Found Alien Artifact 13171 | -5/Zhirov | Identified Integrated Dissipator 13171 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13198 | -5/Zhirov | Found Alien Artifact 13204 | -5/Zhirov | Learned location of Testing (-2) 13204 | -5/Zhirov | Learned location of Command (-1) 13212 | -5/Zhirov | Entered Proximity Caves 13227 | -4/Proximity Caves | Learned location of Armory (-4) 13241 | -4/Proximity Caves | Learned 4 Research zone layouts 13406 | -4/Proximity Caves | Discovered exit to Factory (range 8) 13408 | -4/Proximity Caves | Entered Factory 13408 | -4/Factory | Evolved 2 slots: Propulsion x2 13409 | -4/Factory | Identified exit to Armory 13432 | -4/Factory | Found Prototype Hackware 13432 | -4/Factory | Identified Exp. System Shield 13453 | -4/Factory | Build established: Sprinter 13457 | -4/Factory | Zion Heavy squad teleported in 13488 | -4/Factory | Zion Hacker squad teleported in 13658 | -4/Factory | Zion Heavy squad teleported in 13664 | -4/Factory | Zion Trap Resupply teleported in 13709 | -4/Factory | Found Zio. Weapon Casing 13903 | -4/Factory | Discovered new exit (range 13) 13933 | -4/Factory | Found Quantum Capacitor 14060 | -4/Factory | Build established: Scavenger-Mutant 14261 | -4/Factory | Entered Armory 14282 | -4/Armory | Zion hero teleported in (7V-RTL) 14287 | -4/Armory | Lost 3 parts (1n1u1w) 14329 | -4/Armory | Zion Infowar Resupply teleported in 14343 | -4/Armory | Found Prototype Device 14343 | -4/Armory | Identified Exp. ECM Suite 14629 | -4/Armory | Destroyed 7V-RTL 14638 | -4/Armory | Found 7V-RTL's Ultimate Field 14668 | -4/Armory | Found Adv. Powered Armor 14675 | -4/Armory | Found Adv. Powered Armor 14908 | -4/Armory | Incoming investigation squad redirected 14939 | -4/Armory | Fabricated Cargo Storage Unit (x1) 14952 | -4/Armory | Identified Transdimensional Reconstructor 14952 | -4/Armory | Warped through subspace to slip node 14952 | -4/Armory | Discovered new exit (range 1) 15271 | -4/Armory | Build established: Hauler-Mutant 15352 | -4/Armory | Core integrity fell below 50% 15516 | -4/Armory | Found Hvy. Reactive Plating 15664 | -4/Armory | Terminal network hard line cut 15891 | -4/Armory | Entered Lab 15891 | -4/Lab | Discovered new exit (range 9) 15999 | -4/Lab | Found Alien Artifact 16395 | -4/Lab | Crushed by falling debris 16421 | -4/Lab | Found Transdimensional Reconstructor 16573 | -4/Lab | Found Alien Artifact 16671 | -4/Lab | Found Alien Artifact 16847 | -4/Lab | Identified Integrated Mediator 16847 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 16847 | -4/Lab | Identified Core Expander 16847 | -4/Lab | Installed Core Expander, added new Propulsion slot 16851 | -4/Lab | Entered Research 16851 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16861 | -3/Research | Spotted B-86 Titan 16877 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 16882 | -3/Research | Discovered new exit (range 21) 16891 | -3/Research | Revealed the true nature of CR-A16's Pointy Stick 16929 | -3/Research | Found Unknown Device 16929 | -3/Research | Identified Antimissile System 16951 | -3/Research | Identified Core Reset Matrix 17209 | -3/Research | Retrieved Zion intel report: Unaware Analyses 17217 | -3/Research | Identified exit to Research 17265 | -3/Research | Retrieved Zion intel report: Active Garrisons 17302 | -3/Research | Garrison activated, responded to threat 17659 | -3/Research | Found Prototype Launcher 17714 | -3/Research | Spotted B-86 Titan 17784 | -3/Research | Incoming investigation squad redirected 17794 | -3/Research | Found Quantum Capacitor 17891 | -3/Research | Cargo convoy interrupted 17975 | -3/Research | Discovered new exit (range 9) 18197 | -3/Research | Entered Quarantine 18210 | -3/Quarantine | Found Alien Slashing Weapon 18210 | -3/Quarantine | Identified Sigix Broadsword 18236 | -3/Quarantine | Found Alien Impact Weapon 18307 | -3/Quarantine | Incoming investigation squad redirected 18387 | -3/Quarantine | Cryocooling Duct disabled 18402 | -3/Quarantine | Ambient heat levels rising (+20) 18402 | -3/Quarantine | Non-combat units ordered to evacuate 18645 | -3/Quarantine | Cryocooling Duct disabled 18660 | -3/Quarantine | Ambient heat levels rising (+20) 18660 | -3/Quarantine | Combat units ordered to evacuate 18697 | -3/Quarantine | Repaired Centrium Leg 18715 | -3/Quarantine | Found Alien Artifact 18760 | -3/Quarantine | Quarantine Guard activated 18767 | -3/Quarantine | Spotted Quarantine Guard 18767 | -3/Quarantine | Spotted Quarantine Guard 18785 | -3/Quarantine | Spotted Quarantine Guard 18799 | -3/Quarantine | Spotted Quarantine Guard 18804 | -3/Quarantine | Destroyed Quarantine Guard 18805 | -3/Quarantine | Spotted Quarantine Guard 18815 | -3/Quarantine | Destroyed Quarantine Guard 18816 | -3/Quarantine | Spotted Quarantine Guard 18818 | -3/Quarantine | Spotted Quarantine Guard 18819 | -3/Quarantine | Spotted Quarantine Guard 18821 | -3/Quarantine | Destroyed Quarantine Guard 18825 | -3/Quarantine | Spotted Quarantine Guard 18869 | -3/Quarantine | Warped through subspace 18886 | -3/Quarantine | Lost 6 parts (1p2n2u1w) 18904 | -3/Quarantine | Found Alien Artifact 18931 | -3/Quarantine | Found Alien Artifact 18931 | -3/Quarantine | Identified Phase Armor 19042 | -3/Quarantine | Spotted Quarantine Guard 19111 | -3/Quarantine | Identified Subatomic Replicator 19111 | -3/Quarantine | Identified Matter Drive 19111 | -3/Quarantine | Identified Core Stripper 19111 | -3/Quarantine | Used Core Reset Matrix 19115 | -3/Quarantine | Detected hypermatrix surge 19115 | -3/Quarantine | Sensed 10 artifacts in vicinity 19223 | -3/Quarantine | Destroyed Quarantine Guard 19272 | -3/Quarantine | Destroyed Quarantine Guard 19343 | -3/Quarantine | Found Phase Redirector 19421 | -3/Quarantine | Build established: Alien-Mutant 19482 | -3/Quarantine | Terminal network hard line cut 19776 | -3/Quarantine | Found Core Reset Matrix 19842 | -3/Quarantine | Destroyed Quarantine Guard 20033 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20040 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 20044 | -3/Quarantine | Found Transdimensional Reconstructor 20047 | -3/Quarantine | Found Transdimensional Reconstructor 20059 | -3/Quarantine | Found Dimensional Node Initializer 20073 | -3/Quarantine | Found Dimensional Node Initializer 20073 | -3/Quarantine | Initialized slip node 20152 | -3/Quarantine | Found Core Cannon 20172 | -3/Quarantine | Build established: Scavenger-Mutant 20392 | -3/Quarantine | Destroyed Quarantine Guard 20437 | -3/Quarantine | Spotted Quarantine Guard 20466 | -3/Quarantine | Destroyed Quarantine Guard 20745 | -3/Quarantine | Spotted Quarantine Guard 20752 | -3/Quarantine | Destroyed Quarantine Guard 20768 | -3/Quarantine | Build established: Alien-Mutant 20788 | -3/Quarantine | Destroyed Quarantine Guard 20874 | -3/Quarantine | Discovered exit to Research (range 10) 21328 | -3/Quarantine | Spotted Fortress 21334 | -3/Quarantine | Destroyed Fortress 21359 | -3/Quarantine | Found Prototype Reactor 21359 | -3/Quarantine | Identified Vortex Chain Reactor 21369 | -3/Quarantine | Found Vortex Chain Reactor 21400 | -3/Quarantine | Found Prototype Device 21400 | -3/Quarantine | Identified Thermal Barrier 21404 | -3/Quarantine | Found Prototype Device 21404 | -3/Quarantine | Identified Exp. Force Field 21412 | -3/Quarantine | Found Prototype Device 21412 | -3/Quarantine | Identified EM Dispersion Field 21644 | -3/Quarantine | Repaired Cargo Storage Unit 21965 | -3/Quarantine | Discovered new exit (range 5) 21973 | -3/Quarantine | Entered Section 7 21974 | -3/Section 7 | Sensed 19 artifacts in vicinity 21989 | -3/Section 7 | Found Integrated Reactor 21989 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22161 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 22163 | -3/Section 7 | Found Integrity Redistributor 22184 | -3/Section 7 | Spotted S7 Guard 22187 | -3/Section 7 | Incoming investigation squad redirected 22192 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-321) 22193 | -3/Section 7 | Core integrity fell below 50% 22226 | -3/Section 7 | Found Integrated Thermoelectric Network 22236 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 22246 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 22253 | -3/Section 7 | Spotted B-86 Titan 22285 | -3/Section 7 | Destroyed B-86 Titan 22362 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 22425 | -3/Section 7 | Discovered exit to Research (range 7) 22436 | -3/Section 7 | Entered Research 22436 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 22734 | -2/Research | Build established: Generator-Mutant 22816 | -2/Research | Warped through subspace 23006 | -2/Research | Warped through subspace 23011 | -2/Research | Discovered new exit (range 8) 23251 | -2/Research | Discovered new exit (range 7) 23330 | -2/Research | Retrieved Zion intel report: Branch Access 23330 | -2/Research | Identified exit to Testing 23451 | -2/Research | Entered Testing 23500 | -2/Testing | Found Prototype Energy Cannon 23500 | -2/Testing | Identified Null Cannon 23640 | -2/Testing | Build established: Alien-Mutant 23723 | -2/Testing | Warped through subspace 23883 | -2/Testing | Found Prototype Device 23883 | -2/Testing | Identified Exp. Weapon Cycler 23897 | -2/Testing | Found Prototype Processor 23897 | -2/Testing | Identified Exp. Target Analyzer 24076 | -2/Testing | Discovered new exit (range 22) 24117 | -2/Testing | Found Prototype Energy Cannon 24117 | -2/Testing | Identified Imp. Potential Cannon 24142 | -2/Testing | Entered Access 24142 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 24210 | -1/Access | Incoming investigation squad redirected 24284 | -1/Access | Spotted B-99 Colossus 24291 | -1/Access | Destroyed B-99 Colossus 24448 | -1/Access | Spotted B-99 Colossus 24672 | -1/Access | Build established: Generator-Mutant 24810 | -1/Access | Zion Trap Resupply teleported in 24825 | -1/Access | Discovered new exit (range 8) 24828 | -1/Access | Zion Hacking Resupply teleported in 24959 | -1/Access | Entered Command 25804 | -1/Command | Spotted B-99 Colossus 25830 | -1/Command | Destroyed B-99 Colossus 25928 | -1/Command | Disengaged cave seal 25928 | -1/Command | Zionites emerged from the dark tunnel 26057 | -1/Command | Spotted M Guard 26059 | -1/Command | Spotted M Guard 26062 | -1/Command | Spotted Combat Programmer 26062 | -1/Command | Spotted Combat Programmer 26066 | -1/Command | Combat Programmer assimilated allied CD-WQB(i) 26085 | -1/Command | Destroyed Combat Programmer 26096 | -1/Command | Destroyed Combat Programmer 26111 | -1/Command | Destroyed M Guard 26122 | -1/Command | Destroyed M Guard 26122 | -1/Command | All MAIN.C guards destroyed 26199 | -1/Command | Terminal network hard line cut 26571 | -1/Command | Met MAIN.C 26572 | -1/Command | 0b10 Conduit disabled 26599 | -1/Command | Destroyed MAIN.C Shell 26601 | -1/Command | MAIN.C activated Command garrisons 26616 | -1/Command | Allies destroyed MAIN.C 26927 | -1/Command | Discovered new exit (range 10) 26928 | -1/Command | Build established: Scavenger-Mutant 26964 | -1/Command | Found Gamma Refractor 26974 | -1/Command | Found Prototype Processor 26974 | -1/Command | Identified Exp. Melee Analysis Suite 26979 | -1/Command | Found Prototype Processor 26979 | -1/Command | Identified Spectral Analyzer 26990 | -1/Command | Found Prototype Device 26990 | -1/Command | Identified Exp. ECM Suite 27016 | -1/Command | Found Prototype Protection 27016 | -1/Command | Identified Hvy. Regenerative Plating 27273 | -1/Command | Build established: Alien-Mutant 27782 | -1/Command | Found Prototype Reactor 27782 | -1/Command | Identified Zero-point Reactor 28512 | -1/Command | Spotted B-99 Colossus 28528 | -1/Command | Destroyed B-99 Colossus 28842 | -1/Command | Discovered new exit (range 8) 28868 | -1/Command | Found Corrupted Prototype Processor 28868 | -1/Command | Identified Exp. Targeting Computer 28886 | -1/Command | Found Exp. Targeting Computer 28909 | -1/Command | Found Prototype Ballistic Gun 28909 | -1/Command | Identified Multirail 28932 | -1/Command | Found Multirail 29139 | -1/Command | Build established: Scavenger-Mutant 29471 | -1/Command | Found Zero-point Reactor 29838 | -1/Command | Build established: Generator-Mutant 29895 | -1/Command | Found Multirail 29912 | -1/Command | System corruption reached 10% 30212 | -1/Command | Build established: Scavenger-Mutant 30321 | -1/Command | Sensed 4 artifacts in vicinity 30712 | -1/Command | Warped through subspace to slip node 30712 | -1/Command | Discovered new exit (range 5) 30722 | -1/Command | Entered Access_0 30723 | -1/Access_0 | Sensed 2 artifacts in vicinity 30724 | -1/Access_0 | Met Architect 30726 | -1/Access_0 | Architect warped through subspace 30749 | -1/Access_0 | Destroyed A8 30794 | -1/Access_0 | Architect warped through subspace 30861 | -1/Access_0 | Architect warped through subspace 30933 | -1/Access_0 | Architect warped through subspace 30942 | -1/Access_0 | A6 warped into view 30947 | -1/Access_0 | Assimilated A6 with FLK Orb 30978 | -1/Access_0 | Subspace Access Node disabled 31002 | -1/Access_0 | Architect warped through subspace 31064 | -1/Access_0 | Architect warped through subspace 31126 | -1/Access_0 | Architect warped through subspace 31158 | -1/Access_0 | Subspace Access Node disabled 31183 | -1/Access_0 | Architect warped through subspace 31231 | -1/Access_0 | Architect warped through subspace 31287 | -1/Access_0 | Architect warped through subspace 31333 | -1/Access_0 | Architect warped through subspace 31378 | -1/Access_0 | Architect warped through subspace 31431 | -1/Access_0 | Architect warped through subspace 31488 | -1/Access_0 | Architect warped through subspace 31492 | -1/Access_0 | A5 warped into view 31494 | -1/Access_0 | Assimilated A5 with FLK Orb 31547 | -1/Access_0 | Architect warped through subspace 31591 | -1/Access_0 | Found Prototype Device 31591 | -1/Access_0 | Identified Exp. Phase Shifter 31598 | -1/Access_0 | Architect warped through subspace 31636 | -1/Access_0 | Architect warped through subspace 31689 | -1/Access_0 | Architect warped through subspace 31732 | -1/Access_0 | Architect warped through subspace 31782 | -1/Access_0 | Architect warped through subspace 31802 | -1/Access_0 | Build established: Generator-Mutant 31832 | -1/Access_0 | Architect warped through subspace 31870 | -1/Access_0 | Architect warped through subspace 31903 | -1/Access_0 | Architect warped through subspace 31956 | -1/Access_0 | Architect warped through subspace 32014 | -1/Access_0 | Architect warped through subspace 32056 | -1/Access_0 | Architect warped through subspace 32091 | -1/Access_0 | Architect warped through subspace 32142 | -1/Access_0 | Architect warped through subspace 32195 | -1/Access_0 | Assimilated A2 with FLK Orb 32197 | -1/Access_0 | Destroyed A2 32202 | -1/Access_0 | Architect warped through subspace 32211 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 32220 | -1/Access_0 | Found Prototype Protection 32259 | -1/Access_0 | Architect warped through subspace 32319 | -1/Access_0 | Architect warped through subspace 32368 | -1/Access_0 | A4 warped into view 32370 | -1/Access_0 | Assimilated A4 with FLK Orb 32433 | -1/Access_0 | Architect warped through subspace 32457 | -1/Access_0 | Subspace Access Node disabled 32486 | -1/Access_0 | Architect warped through subspace 32541 | -1/Access_0 | Architect warped through subspace 32544 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32601 | -1/Access_0 | Architect warped through subspace 32615 | -1/Access_0 | Found Prototype Launcher 32615 | -1/Access_0 | Identified Com. Tesla Bomb Launcher 32620 | -1/Access_0 | Found Prototype Device 32620 | -1/Access_0 | Identified Beam Splitter 32623 | -1/Access_0 | Found Prototype Device 32623 | -1/Access_0 | Identified Exp. Actuator Array 32677 | -1/Access_0 | Architect warped through subspace 32677 | -1/Access_0 | Subspace Access Node disabled 32735 | -1/Access_0 | Destroyed Architect 32736 | -1/Access_0 | Architect triggered a singularity event 32736 | -1/Access_0 | Warped through subspace to slip node 32736 | -1/Access_0 | Discovered new exit (range 8) 32738 | -1/Access_0 | Released all parts (19) 32741 | *** | Escaped singularity! Last Messages --------------- 32738_ Sigix Broadsword crushed and broken. 32738_ Released Imp. Armor Integrity Analyzer. 32738_ Released Zero-point Reactor. 32738_ Zero-point Reactor crushed and broken. 32738_ Released Enh. Armored Heavy Treads. 32738_ Enh. Armored Heavy Treads crushed and broken. 32738_ Released Enh. Armored Heavy Treads. 32738_ Enh. Armored Heavy Treads crushed and broken. 32738_ Released Enh. Armored Heavy Treads. 32738_ Enh. Armored Heavy Treads crushed and broken. 32738_ Released Enh. Armored Heavy Treads. 32738_ Enh. Armored Heavy Treads crushed and broken. 32738_ Released Null Cannon. 32738_ Null Cannon crushed and broken. 32738_ Released Prc. Energy Filter. 32738_ Prc. Energy Filter crushed and broken. 32738_ Extracted 2 energy. 32739_ A0_COM: 8. 32740_ A0_COM: 7. 32741_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# !* #?????????????????????? | | ??????????????????????#[!!##?????????????????????? | | ??????????????????????##![!#?????????????????????? | | ??????????????????????#!!!!#?????????????????????? | | ??????????????????????#!*!##?????????????????????? | | ??????????????????????#]!!!#?????????????????????? | | ??????????????????????#!=*##?????????????????????? | | ??????????????????????##&*#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 240 Energy Generation 121 Energy Capacity 2150 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 4 Power Amplification 50 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 1200 Resistance: KI 40 Resistance: EM 75 Core Shielding 30 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 66 Targeting Accuracy 24 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 9 Energy Filtering 50 Offensive Hacking 11 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cargo Storage Unit | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Core Expander Sigix Broadsword Phase Armor Core Reset Matrix Phase Redirector Dimensional Node Initializer Core Stripper Integrated Reactor Subatomic Replicator Integrity Redistributor Core Cannon Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralArmageddonMembrane Manual? 0 Play Time 04:16:01 Cumulative 2388.2 hours Start 2022.02.04 @ 04:38:14 End 2022.02.04 @ 09:33:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2731 Rogue 2723 Adventurer 0 Explorer 8 Win Type 6 Total 282 Types 49/32/99/3/3/5/88/2/1 Lore% 98 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24f75ef0-01a2-4cdf-ba06-35ca9e717a70