Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 22:42:03 Player: Geo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (559) 559 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2349 Bonus ------- None Cogmind --------- Core Integrity 521/550 Matter 265/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Wheel > --- UTILITY (4) ------ Large Storage Unit Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Small Laser Small Laser > --- INVENTORY (15) --- Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Compact Wheel Compact Wheel Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Signal Interpreter Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Compact Wheel Compact Wheel Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Signal Interpreter Small Laser Grenade Launcher Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 22 | . 9 9 4 Power 4 | . 1 3 . Engine 4 | . 1 3 . Core . | . . . . Reactor . | . . . . Propulsion 9 | . 4 4 1 Treads 5 | . 2 3 . Leg . | . . . . Wheel 4 | . 2 1 1 Hover . | . . . . Flight . | . . . . Utility 6 | . 3 1 2 Device 1 | . . 1 . Storage 3 | . 2 . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | . 1 1 1 Energy Gun 3 | . 1 1 1 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 2 1 1 Power 1 | . 1 . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 99 97 Engine 11 | . 13 11 9 Treads 22 | . 12 30 27 Leg 1 | . 3 . . Wheel 7 | . 12 2 9 Device 6 | . . 11 9 Storage 12 | . 14 11 9 Processor 12 | . 11 11 18 Energy Gun 23 | . 27 21 15 Naked Turns . | . . . . Heaviest Build 49 | 14 48 49 46 Greatest Support 69 | 20 20 69 10 Greatest Overweight (x) 4 | . 2 1 4 Average Overweight (x) . | . 1 . 2 Largest Inventory Capacity 20 | . 20 20 20 Average Capacity 16 | . 12 20 15 Most Carried 15 | . 10 14 15 Average Carried 9 | . 7 11 13 Final Capacity 20 | 8 20 20 15 Final Carried 14 | 6 10 12 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 370 | 200 80 90 . Remotely . | . . . . Salvage Created 772 | . 234 499 39 Parts 49 | . 16 28 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 8 11 3 Guns 20 | . 6 11 3 AOE 1 | . 1 . . Classes Destroyed 7 | . 5 2 . Worker 1 | . 1 . . Builder 1 | . 1 . . Recycler 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 11 | . 6 2 3 Grunt 10 | . 2 8 . Sentry 1 | . . 1 . Best Kill Streak 5 | . 5 2 3 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1078 | . 331 547 200 Core 276 | . 87 160 29 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 65 60 . Volleys Fired 76 | . 23 39 14 Largest 2 | . 2 2 2 Hottest 90 | . 90 90 80 Shots Fired 139 | . 46 73 20 Gun 139 | . 46 73 20 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 132 | . 39 73 20 Explosive . | . . . . Electromagnetic 7 | . 7 . . Robot Hit Streak 22 | . 7 19 22 Robot Miss Streak 4 | . 4 2 3 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 97 | . 28 57 12 Core Hits 41 | . 14 24 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 3 | . 2 1 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1222 | . 448 638 136 Guns 1127 | . 353 638 136 Cannons . | . . . . Explosions 95 | . 95 . . Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 1154 | . 380 638 136 Explosive . | . . . . Electromagnetic 68 | . 68 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 17 | . 17 . . Projectiles . | . . . . Explosions 17 | . 17 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 39 | . 39 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 210 | . 210 138 . Average Temperature 65 | . 91 46 . Received Heat Transfer 273 | . 54 219 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 7 | . 1 6 . Heat Transferred 3009 | . 1090 1619 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 297 | . 297 290 144 Initial 84 | . . 40 84 Average 126 | . 123 132 103 Maximum Alert Level 1 | . 1 1 . Low Security (%) 77 | . 76 74 100 Level 1 22 | . 23 25 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 12 20 4 Peak Tracking Total 6 | . 4 6 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 2 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 13 3 . Successful 10 | . 9 1 . Failed 6 | . 4 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 5 1 . Terminals 16 | . 13 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 7 1 . Prototype ID Bank 2 | . 2 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1124 | . 469 554 101 Spaces Moved 583 | 1 305 230 47 Core . | . . . . Treads 179 | . . 179 . Legs 32 | 1 31 . . Wheels 372 | . 274 51 47 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 100 115 110 Average Speed 129 | 120 117 150 113 Slowest Speed 160 | 120 130 160 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 62 15 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile . | . . . . AOE 2 | . 2 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 809 | . 368 367 74 Wait 103 | . 22 77 4 Move 580 | . 304 229 47 Hop . | . . . . Pick Up 20 | . 7 8 5 Fast Attach 1 | . 1 . . Attach 10 | . 2 5 3 Detach 2 | . . 2 . Swap 11 | . 6 4 1 Drop 6 | . 3 3 . Fire 76 | . 23 39 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 4) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1016 | -9/Materials | Discovered new exit (range 5) 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -8/Materials | Self-destructed Last Messages --------------- 00920_ W-16 Scout sends out distress signal. 00930_ S-10 Pest destroyed. 00951_ Destroyed Flight Unit. 00951_ Flight Unit melted. 00951_ S-10 Pest destroyed. 01016_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 01033_ Acquired Lrg. Storage Unit. 01047_ Acquired Imp. Titanium Leg. 01077_ S-10 Pest destroyed. 01077_ Switching to secondary target: S-10 Pest. 01086_ Sml. Laser destroyed. 01094_ S-10 Pest destroyed. 01096_ R-06 Scavenger collects Lgt. Assault Rifle. 01099_ R-06 Scavenger collects Flight Unit. 01101_ S-10 Pest destroyed. 01102_ R-06 Scavenger collects Flight Unit. 01124_ R-06 Scavenger inserts Flight Unit into recycling unit. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??########?????????????????????? | | ???????????##!! !##?#!! !!#?????????????????????? | | ???????????#! !#?#!! !!#?????????????????????? | | ???????????#! !#?# #?????????????????????? | | ???????????# ### ##?????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????############ %#??????????????????????? | | ?????????????# # % #??????????????????????? | | ?????????????# """ # % #??????????????????????? | | ?????????????# """ + #??????????????????????? | | ?????????????# """ # #??????????????????????? | | ?????????????# # #??????????????????????? | | ?????????????# """ # #??????????????????????? | | ?????????????# """ # #??????????????????????? | | ?????????????# """ # #??????????????????????? | | ?????????????# # #??????????????????????? | | ?????????????########## @#??????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????""r """ ""?????????????????? | | ????????????????????#"Y """""""""???????????????? | | ????????????????????#"" """"" "????????????????? | | ????????????????????### ???????????????? | | ??????????????????????# g ??? ??????????????? | | ?????????????????????? ?????? ?????????????? | | ?????????????????????? g?????????????????????? | | ?????????????????r???? gk???????????????????? | | ?????????????????????###T# ??????????????????????? | | ???????????????????????##? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed SegregatorGammaDerivative Manual? 0 Play Time 00:19:43 Cumulative 17.2 hours Start 2022.05.01 @ 22:23:18 End 2022.05.01 @ 22:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bba239fd-5066-49fb-bcc2-8cfde7b23519