Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 21:09:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1571) 1571 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4376 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 542/700 Matter 300/300 Energy 140/265 System Corruption 6% Temperature Warm (138) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Heavy EM Pulse Gun Particle Gun Autogun Minigun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- EM Shotgun Arc Projector > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Particle Charger Improved Light Armor Plating Hacking Suite Heavy EM Pulse Gun EM Shotgun EM Shotgun Autogun Minigun [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 64 | 6 2 20 10 26 Power 4 | 1 . 1 . 2 Engine 4 | 1 . 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 . 14 2 5 Treads 9 | 2 . 7 . . Leg 14 | . . 7 2 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 3 3 11 Device 5 | . . 1 1 3 Storage 2 | 1 1 . . . Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 10 | . 1 2 1 6 Artifact . | . . . . . Weapon 17 | 2 . 2 5 8 Energy Gun 11 | . . . 5 6 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 2 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 5 | . . . . 5 Parts Lost 10 | . . . 4 6 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 5 | . . . 2 3 Weapon 4 | . . . 2 2 Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 88 97 88 98 Engine 9 | . 14 11 9 7 Treads 10 | . 28 21 . . Leg 21 | . . 11 36 29 Device 6 | . . 2 2 13 Storage 9 | . 14 11 9 7 Processor 2 | . . . 1 5 Protection 14 | . 3 16 12 16 Energy Gun 8 | . . . 16 14 Ballistic Gun 10 | . 28 22 1 . Naked Turns . | . . . . . Heaviest Build 49 | 14 34 39 44 49 Greatest Support 63 | 40 40 63 45 45 Greatest Overweight (x) 1 | . . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 4 13 15 15 15 Average Carried 13 | 2 7 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 12 15 14 15 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1217 | 187 . 661 70 299 Remotely . | . . . . . Salvage Created 2279 | . . 938 479 862 Parts 108 | . . 49 21 38 Haulers Intercepted 3 | . . 1 1 1 Recyclers Shooed 6 | . . 4 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . . 14 9 11 Guns 27 | . . 14 9 4 AOE 3 | . . . . 3 Classes Destroyed 10 | . . 6 1 3 Tunneler 2 | . . 2 . . Hauler 3 | . . 1 1 1 Recycler 5 | . . 2 1 2 Watcher 1 | . . 1 . . Swarmer 4 | . . . 4 . Grunt 18 | . . 10 3 5 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 9 | . . 4 2 3 Programmer 1 | . . . . 1 Best Kill Streak 7 | . . 7 7 3 Combat Bots Only 7 | . . 4 7 3 Max Kills in Single Turn 2 | . . 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2112 | . . 420 579 1113 Core 247 | . . 58 31 158 Absorbed by Shields 166 | . . . . 166 Redirected to Shielding 55 | . . . . 55 Regen/Repaired (Parts) 79 | . . . . 79 Core Remaining (%) 94 | 100 100 85 94 . Volleys Fired 145 | . . 58 28 59 Largest 2 | . . 2 2 2 Hottest 120 | . . 46 90 120 Shots Fired 285 | . . 116 56 113 Gun 285 | . . 116 56 113 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 124 | . . 116 . 8 Thermal 5 | . . . . 5 Explosive . | . . . . . Electromagnetic 156 | . . . 56 100 Robot Hit Streak 37 | . . 12 24 37 Robot Miss Streak 7 | . . 4 7 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 4 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 206 | . . 74 42 90 Core Hits 101 | . . 34 26 41 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 2 | . . 1 . 1 Destroy 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3429 | . . 1024 761 1644 Guns 2757 | . . 1000 562 1195 Cannons . | . . . . . Explosions 645 | . . . 196 449 Melee . | . . . . . Ramming 27 | . . 24 3 . Kinetic 1109 | . . 1000 . 109 Thermal 703 | . . . 196 507 Explosive . | . . . . . Electromagnetic 1590 | . . . 562 1028 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . . 22 Message Errors 11 | . . . . 11 Matter Fused 2 | . . . . 2 Heat Flow Errors 4 | . . . . 4 Energy Discharges 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 170 | . . . 121 49 Projectiles . | . . . . . Explosions 170 | . . . 121 49 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 256 | . . . 152 104 Shots 4 | . . . 2 2 Rammed 2 | . . 2 . . Targets Rammed 4 | . . 3 1 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 313 | . . 51 220 313 Average Temperature 77 | . . 13 78 92 Received Heat Transfer 730 | . . 252 162 316 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 4 | . . . . 4 Parts Fried 6 | . . . 2 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 898 | . . . 300 598 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 3 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 456 | . 26 209 369 456 Initial 167 | . . 10 . 167 Average 163 | . 19 114 263 219 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 61 | 100 100 87 27 38 Level 1 34 | . . 12 72 51 Level 2 3 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 3 . 6 Investigation 2 | . . 1 . 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 2 . 1 Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 2 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 1 24 14 23 Peak Tracking Total 5 | . 1 4 5 5 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 2 | . . . 2 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 2 3 1 2 Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 28 | . 11 10 3 4 Successful 15 | . 6 5 2 2 Failed 12 | . 4 5 1 2 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . 1 . . . Manual 12 | . 10 1 . 1 Terminals 18 | . 11 4 3 . Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 7 | . 4 1 2 . Part Schematic 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . 1 . 1 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 1 . 2 Scan Component 2 | . . 1 . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Mask 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 2 1 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 2 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . . 7 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2749 | 117 220 953 369 1090 Spaces Moved 1406 | 67 131 423 206 579 Core 2 | 2 . . . . Treads 491 | 65 131 295 . . Legs 913 | . . 128 206 579 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 120 Average Speed 147 | 156 160 169 120 138 Slowest Speed 190 | 160 160 190 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 30 24 22 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 76 | . . . 52 24 Melee . | . . . . . Projectile . | . . . . . AOE 76 | . . . 52 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1797 | 76 142 557 270 752 Wait 93 | . . 4 21 68 Move 1402 | 66 130 422 205 579 Hop . | . . . . . Pick Up 46 | 4 9 24 3 6 Fast Attach 21 | 6 1 1 3 10 Attach 9 | . 1 4 3 1 Detach . | . . . . . Swap 34 | . . 15 4 15 Drop 43 | . 1 26 2 14 Fire 145 | . . 58 28 59 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 1 1 . Crush 2 | . . 2 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Central database locked down 307 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 10) 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 945 | -9/Materials | Discovered new exit (range 10) 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1433 | -8/Materials | Destroyed 7 combat bots 1538 | -8/Materials | Build established: Scavenger-Mutant 1643 | -8/Materials | Discovered new exit (range 14) 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Utility x2 2252 | -7/Factory | Repaired Carbon-fiber Leg 2533 | -7/Factory | Garrison activated, responded to threat 2635 | -7/Factory | Lost 3 parts (1n1u1w) 2750 | -7/Factory | Self-destructed Last Messages --------------- 02699_ Acquired 10 matter. 02701_ K-01 Serf cleans the DSF Access. 02710_ C-30 ARC bursts open, deploying its payload. 02710_ G-50 Soldier unfolds itself. 02710_ B-48 Gladiator unfolds itself. 02710_ G-47 Trooper unfolds itself. 02710_ L-41 Fighter unfolds itself. 02710_ M-28 Smith unfolds itself. 02712_ System corrupted: Heat flow error (+255). 02713_ K-01 Serf cleans the DSF Access. 02715_ Imp. Shield Generator destroyed. 02717_ Critical hit (Burn: +37). 02719_ Chain reaction triggered in Imp. Deuterium Engine. 02724_ U-05 Engineer destroyed. 02725_ K-01 Serf collects debris. 02727_ U-05 Engineer lays Concrete. 02741_ System corrupted: Heat flow error (+266). 02744_ EM Shotgun destroyed. 02745_ Overheating: Energy bleed (-33). 02746_ Arc Projector severed. 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Battery | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingAbsorptionStick Manual? 0 Play Time 00:22:27 Cumulative 690.6 hours Start 2022.03.27 @ 13:08:04 End 2022.03.28 @ 21:09:08 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1063 Rogue 1063 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43906637-5067-4a2e-b082-3cdd89ef9b8a