Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.23 @ 18:52:12 Player: deadbabe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (2220) 2220 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1282) 1282 TOTAL SCORE: 7182 Bonus ------- Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Proxy Base 500 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Barrage Gun > --- INVENTORY (5) ---- Light Angular Momentum Engine Light Fission Core High-capacity Matter Pod (86) Advanced Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Core Shielding Layered Light Armor Plating Improved Thermal Shield > --- WEAPON ----------- Autogun Flak Gun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads High-capacity Matter Pod Improved Kinecellerator Improved Medium Armor Plating Advanced Shield Generator Heavy Shock Bomb Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 4 | . . 1 . . . 3 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . . . . . 1 . Parts Attached 54 | 6 1 2 4 . 7 31 3 Power 7 | 1 . . 2 . 2 2 . Engine 6 | 1 . . 2 . 1 2 . Core . | . . . . . . . . Reactor 1 | . . . . . 1 . . Propulsion 18 | 2 . . . . 3 11 2 Treads 14 | 2 . . . . 3 9 . Leg 3 | . . . . . . 1 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . 1 . Utility 12 | 1 1 2 . . 1 7 . Device 3 | . 1 . . . . 2 . Storage 3 | 1 . 1 . . . 1 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . 1 . . 1 3 . Artifact . | . . . . . . . . Weapon 17 | 2 . . 2 . 1 11 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 2 . . 2 . 1 8 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 40 | . . 1 2 . 5 31 1 Power 4 | . . 1 . . . 3 . Propulsion 15 | . . . . . 1 13 1 Utility 7 | . . . . . 2 5 . Weapon 14 | . . . 2 . 2 10 . Highest Loss Streak 6 | . . 1 2 . 2 6 1 To Critical Strikes 1 | . . . . . 1 . . Average Backups 9 | 2 6 8 8 12 14 9 4 Power 1 | . 1 1 1 2 1 1 2 Propulsion 3 | 1 3 4 4 7 5 1 . Utility 3 | . 1 2 2 2 4 4 2 Weapon 1 | . . 1 . 1 2 1 . Tool/Special . | . . . . . . . . Unused Backups 14 | . . . . 2 8 1 3 Power 2 | . . . . . 1 . 1 Propulsion 7 | . . . . . 7 . . Utility 5 | . . . . 2 . 1 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 69 | . 99 76 80 88 84 61 15 Engine 6 | . 14 7 6 11 10 4 . Treads 22 | . 28 22 22 22 24 24 . Device 5 | . 13 11 11 11 6 1 . Storage 7 | . 14 11 11 11 11 5 . Processor 1 | . . . . . . 2 . Protection 6 | . . 2 11 11 9 5 . Ballistic Gun 16 | . 28 22 19 22 21 13 4 Peak Build Rating 48 | 6 7 8 9 9 31 48 14 Average Rating 22 | 5 6 6 7 9 18 34 11 On Entrance 8 | . 6 7 7 9 9 30 1 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 106 | . . . . . . 69 37 Heaviest Build 80 | 12 13 28 29 29 38 80 3 Greatest Support 138 | 40 40 40 40 40 68 138 40 Greatest Overweight (x) 18 | . . . . . 1 18 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 20 5 Average Capacity 15 | 7 8 14 15 15 15 18 5 Most Carried 16 | 4 8 9 12 13 15 16 4 Average Carried 9 | 2 6 8 9 12 14 9 3 Final Capacity 15 | 8 8 15 15 15 15 5 5 Final Carried 15 | 4 8 8 12 12 15 4 4 Class Distribution -------------------- 40% | Mutant 36% | Scavenger-Mutant 11% | Scavenger-Tank 5% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Matter Collected 2623 | 316 88 58 127 183 232 1283 336 Remotely . | . . . . . . . . Salvage Created 2392 | 119 175 58 127 . 213 1577 123 Parts 118 | 3 18 3 10 . 12 69 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | . . . 2 . . 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 54 | . . . . . 51 . 3 Prevented 27 | . . . . . 27 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 50 | . 8 1 3 . 4 32 2 Guns 44 | . 8 1 3 . 4 26 2 Cannons 5 | . . . . . . 5 . Classes Destroyed 9 | 2 2 1 . . . 3 1 Worker 3 | 1 1 . . . . 1 . Recycler 3 | 1 . . 1 . . 1 . Swarmer 14 | . 6 . 3 . 1 4 . Grunt 17 | . 2 . . . 3 11 1 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . 1 . Sentry 8 | . . 1 . . . 7 . Hunter 4 | . . . . . . 4 . Programmer 5 | . . . . . . 5 . Best Kill Streak 5 | 1 3 1 3 . 2 5 2 Combat Bots Only 4 | . 3 1 3 . 2 4 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Hostile Shots Fired 714 | . 61 4 16 . 66 557 10 Missed 235 | . 13 1 3 . 20 196 2 Hits 479 | . 48 3 13 . 46 361 8 Melee 12 | . . . . . . 11 1 Projectile 467 | . 48 3 13 . 46 350 7 AOE 1 | . . . . . . 1 . Critical Strikes 16 | . 1 1 . . 2 12 . Part Disruptions 3 | . . . . . 2 1 . Damage Taken 6351 | . 399 46 97 . 847 4789 173 Core 1058 | . 42 . 8 . 145 766 97 Absorbed by Shields 5 | . . . . . 5 . . Redirected to Shielding 75 | . . . . . . 75 . Ignored by Resistances 10 | . . . . . . 10 . Regen/Repaired (Parts) 63 | . . . . . 63 . . Core Remaining (%) 81 | 100 83 . . . 61 . . Volleys Fired 247 | 5 25 4 13 . 29 162 9 Largest 3 | 2 2 2 2 . 2 3 1 Hottest 89 | 40 40 40 40 . 53 89 28 Shots Fired 435 | 10 50 8 19 . 50 289 9 Gun 389 | 10 50 8 19 . 50 243 9 Cannon 43 | . . . . . . 43 . Launcher 3 | . . . . . . 3 . Special . | . . . . . . . . Kinetic 432 | 10 50 8 19 . 50 286 9 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . 3 . Robot Hit Streak 13 | 1 5 6 5 . 12 13 3 Robot Miss Streak 8 | 2 7 1 2 . 2 8 2 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . 1 . 1 1 . Max Gunslinging Chain 1 | . . . 1 . 1 1 . Shots Hit Robots 301 | 4 17 7 14 . 36 217 6 Core Hits 194 | 2 12 2 7 . 15 151 5 Critical Kills 5 | . . . . . . 5 . Critical Parts Destroyed 3 | . . . . . 1 2 . Critical Strikes 11 | . . . . . 1 10 . Destroy 8 | . . . . . 1 7 . Blast 3 | . . . . . . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5188 | 60 211 89 144 . 394 4192 98 Guns 3895 | 60 211 89 132 . 394 2911 98 Cannons 1058 | . . . . . . 1058 . Explosions 199 | . . . . . . 199 . Melee . | . . . . . . . . Ramming 36 | . . . 12 . . 24 . Kinetic 4953 | 60 211 89 132 . 394 3969 98 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 199 | . . . . . . 199 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 1 6 7 Average Corruption 3 | . . . . . 1 3 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . . . 4 40 10 Message Errors 13 | . . . . . . 11 2 Matter Fused 12 | . . . . . 3 6 3 Heat Flow Errors 7 | . . . . . . 6 1 Energy Discharges 5 | . . . . . 1 3 1 Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . 4 1 Data Loss (major) 3 | . . . . . . 3 . Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . . 1 1 Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . . . . . 21 . Projectiles 21 | . . . . . . 21 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 14 | . . . . . . 14 . Impact . | . . . . . . . . Kinetic 12 | . . . . . . 12 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 10 | . . . 3 . . 7 . Targets Rammed 10 | . . . 3 . . 7 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 287 | . 2 12 . . 58 287 182 Average Temperature 53 | . 2 12 . . 22 62 99 Received Heat Transfer 1584 | . 42 36 . . 240 1203 63 Effects 2 | . . . . . . 2 . Energy Bleed 2 | . . . . . . 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 185 | 5 107 30 43 . . 185 . Initial 41 | . . 24 3 . . 41 . Average 63 | . 59 15 30 . . 72 . Influence Increases 1674 | 10 217 30 75 . 293 969 80 Destroy 0b10 Robot/C 1100 | . 160 20 60 . 140 680 40 Destroy 0b10 Robot/NC 35 | 10 5 . 5 . . 15 . Destroy Leader 230 | . 30 10 10 . 10 160 10 Allied During Kill 33 | . . . . . 23 10 . Successful Hack 6 | . 6 . . . . . . Disable Machine 30 | . . . . . . 30 . Destroy Structure 15 | . 1 . . . . 14 . Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 210 | . 15 . . . 120 45 30 Influence Decreases 1614 | 10 160 77 67 18 227 872 183 Entered New Map 144 | . . 33 7 18 . 25 61 Time Decay 989 | 10 160 44 40 . 119 504 112 Lost Part 360 | . . . 20 . 29 301 10 Lost Ally 121 | . . . . . 79 42 . Squads Dispatched 11 | . . . . . . 11 . Investigation 1 | . . . . . . 1 . Extermination 4 | . . . . . . 4 . Reinforcement 3 | . . . . . . 3 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 15 2 3 . 19 56 4 Peak Tracking Total 8 | . 4 1 3 . 8 6 3 Tactical Retreats 8 | . 1 . . . 3 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Traps Triggered 2 | . . . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Disabled 3 | . 1 . . . . 2 . Max in Single Turn 1 | . 1 . . . . 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Machines Accessed 6 | . 3 . . . . 3 . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 13 | . 8 . . . . 5 . Successful 5 | . 3 . . . . 2 . Failed 8 | . 5 . . . . 3 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 9 . . . . 4 . Terminals 8 | . 8 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . 3 . . . . . . Robot Analysis 2 | . 2 . . . . . . Terminal Index 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . . 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . 5 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total Allies 13 | . . . . 4 6 3 . Largest Group 9 | . . . . 4 9 3 . Highest-Rated Group 237 | . . . . 155 237 210 . Highest-Rated Ally 70 | . . . . 41 41 70 . Zionite Dispatches 1 | . . . . . . 1 . Light 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 61 | . . . . . 32 29 . Total Damage 1297 | . . . . . 720 577 . Kills 9 | . . . . . 6 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Active Infowar (turns) 2682 | . 371 109 97 656 565 884 . Optics 884 | . . . . . . 884 . Terrain 267 | . . . . . . 267 . Seismic 1798 | . 371 109 97 656 565 . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Turns Passed 5019 | 164 383 109 97 656 894 2354 362 Spaces Moved 2501 | 89 190 59 34 397 354 1064 314 Core 215 | 5 . . . . . 138 72 Treads 2015 | 84 190 59 34 397 354 897 . Legs 271 | . . . . . . 29 242 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 158 | 153 160 160 160 160 166 171 103 Slowest Speed 950 | 160 160 160 160 160 240 950 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 4 | . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 34 7 9 50 38 31 30 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . . . 8 . Melee . | . . . . . . . . Projectile 8 | . . . . . . 8 . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Total 3162 | 103 219 66 57 419 621 1336 341 Wait 249 | . . . . 19 165 52 13 Move 2494 | 88 189 58 33 396 353 1063 314 Hop . | . . . . . . . . Pick Up 35 | 4 4 . 4 2 12 8 1 Fast Attach 29 | 6 1 2 2 . 2 13 3 Attach 21 | . . . 1 . 1 19 . Detach 3 | . . 1 . . . 2 . Swap 12 | . . . 1 . 4 7 . Drop 19 | . . 1 . 2 12 3 1 Fire 247 | 5 25 4 13 . 29 162 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 10 | . . . 3 . . 7 . Escape Stasis . | . . . . . . . . Rewire 43 | . . . . . 43 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 165 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Discovered new exit (range 15) 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 635 | -9/Materials | Discovered new exit (range 13) 657 | -9/Materials | Entered Mines 670 | -9/Mines | Met a Derelict bent on vengeance 750 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 753 | -9/Mines | Discovered new exit (range 11) 754 | -9/Mines | Entered Zion 854 | -7/Zion | Learned location of Data Miner (-6) 978 | -7/Zion | Build established: Scavenger-Mutant 1013 | -7/Zion | Given A8's code to call for help 1116 | -7/Zion | Met Imprinter 1149 | -7/Zion | Imprinted 1151 | -7/Zion | Declared Zion's savior 1369 | -7/Zion | Discovered new exit (range 14) 1410 | -7/Zion | Entered Proximity Caves 1410 | -6/Proximity Caves | Accompanied by 4 allies 1412 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 1611 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 1999 | -6/Proximity Caves | Lost 22 allies 2010 | -6/Proximity Caves | 0b10 base defense nominally successful 2073 | -6/Proximity Caves | Lost 3 allies 2288 | -6/Proximity Caves | Discovered new exit (range 11) 2304 | -6/Proximity Caves | Entered Factory 2304 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 2450 | -6/Factory | Garrison activated, responded to threat 2687 | -6/Factory | Lost 5 parts (4n1w) 2877 | -6/Factory | Zion Light squad teleported in 2936 | -6/Factory | Lost 3 allies 3552 | -6/Factory | Terminal network hard line cut 3756 | -6/Factory | Build established: Scavenger-Tank 3851 | -6/Factory | Lost 3 parts (2n1u) 4109 | -6/Factory | Lost 3 parts (1n1u1w) 4381 | -6/Factory | Core integrity fell below 50% 4391 | -6/Factory | Build established: Mutant 4397 | -6/Factory | Lost 6 parts (1p1n1u3w) 4543 | -6/Factory | Released all parts (3) 4573 | -6/Factory | Lost 3 parts (2u1w) 4632 | -6/Factory | Core integrity fell below 20% 4650 | -6/Factory | Discovered new exit (range 15) 4658 | -6/Factory | Entered Lower Caves 5020 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04714_ Acquired Barrage Gun. 04718_ System corrupted: IFF burst signal emitted. 04720_ Dropped Hcp. Matter Pod. 04721_ Extracted 200 matter. 04721_ Acquired Hcp. Matter Pod. 04739_ Acquired Flexi-carbon Leg. 04809_ System corrupted: Component data lost. 04842_ %2><14:ZD5U8T|,TOHUHQ XI 04862_ Acquired 85 matter. 04864_ Acquired 51 matter. 04867_ System corrupted: Matter fused (-7). 04917_ System corrupted: Matter fused (-10). 04953_ System corrupted: Heat flow error (+219). 04991_ System corrupted: Matter fused (-10). 05011_ Flexi-carbon Leg destroyed. 05011_ System corrupted by crushing effect (+1). 05011_ Knocked back. 05011_ B-48 Gladiator destroyed. 05012_ System corrupted: Flexi-carbon Leg rejected. 05019_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????## #??????## ##??? | | ???????????????????????????### ###????# #??? | | ??????????????????????????## ##???#### #?? | | ??????????????????????????# #???????# ##?? | | ??????????????????????????# ##????????##??? | | ??????????????????????????# ####?????????????? | | ??????????????????????????# ###????????????????? | | ??????????????????????????# ##??????????????????? | | ?????????????????????????## #???????????????????? | | ?????????????????????????# #####???????????????? | | ???????????????? ?????# ###?????????????? | | ?????????????? ?????### ##????????????? | | ?????????????? ???????# #????????????? | | ?????????????? ???????# ## #######??????? | | ??????????????? ???????# ### ## #??????? | | ??????????????? ???????# #?## #??????? | | ??????????????? ???????# ##?##### ##??????? | | ???????????????# ??????## #?????# ##???????? | | ??????????????## ????### ###???# #????????? | | ???????????#### ????# # # ##### #????????? | | ???????????# ????# # # #????????? | | ??????????## #???## ^ #????????? | | ??????????? #??## # #????????? | | ?????????????# #?##* # # #### ###?###??? | | ???????????????# ### %! # # ##??## ### #??? | | ????????????????# g%=@ ##^ #????# #??? | | ????????????????# ### ##????# #??? | | ????????????????# #?## ######?????# ##??? | | ??????????????? #??## #####?# ## #???? | | ??????????????######???## ## #?##### #??? | | ????????????????????????### #?????## #??? | | ??????????????????????????## #??????## #??? | | ???????????????????????????## ####????????##??? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 25 Core Shielding 30 Evasion (%) 55 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Medium Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonRainbowTorch Manual? 1 Play Time 00:43:06 Cumulative 210.8 hours Start 2026.09.23 @ 18:09:43 End 2026.09.23 @ 18:52:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 17 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 51 Gallery% 50 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c9dd714-3631-4a01-9ff9-9bc54fb7e645