Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 22:44:05 Player: kucifra Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (128) 640 Value Destroyed (4837) 4837 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2077) 2077 TOTAL SCORE: 15234 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 682 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1300 Matter 187/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Antimatter Reactor Cooled Impulse Thruster Cooled Impulse Thruster Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Myomer Leg Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Advanced Cooling System Advanced Visual Processing Unit Advanced Signal Interpreter Improved Phase Shifter Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Zionite Laser-S Coil Gun Hardcell Cannon > --- INVENTORY -------- Cooled Antimatter Reactor Cooled Impulse Thruster Cooled Impulse Thruster Plasma Rifle [Rating: 111] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Cooled Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Shock Maul Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Slots Evolved 14 | . . . 4 2 . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . 1 . . Utility 9 | . . . 3 . . . . . 1 . . . . 2 . . 1 . 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Parts Attached 193 | 6 4 3 28 6 . 3 6 3 29 10 6 . 8 30 2 12 3 12 22 Power 28 | 1 . . 2 . . . . 1 5 1 2 . 2 6 . 2 . 3 3 Engine 11 | 1 . . 2 . . . . 1 3 1 1 . 1 1 . . . . . Core 13 | . . . . . . . . . 2 . 1 . 1 5 . 2 . 2 . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 3 Propulsion 63 | 2 1 1 11 2 . 2 . . 10 5 . . 2 9 2 5 . 5 6 Treads 15 | 2 1 1 5 . . . . . . . . . . 3 . 1 . . 2 Leg 39 | . . . 6 2 . 2 . . 10 5 . . 2 5 . . . 5 2 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . 1 1 1 . . . Flight 6 | . . . . . . . . . . . . . . . 1 3 . . 2 Utility 64 | 1 3 . 9 2 . . 4 1 10 1 3 . 3 11 . 3 3 2 8 Device 29 | . 1 . 3 . . . 1 1 7 . 1 . 2 4 . 2 2 1 4 Storage 8 | 1 2 . 1 . . . . . . . . . 1 3 . . . . . Processor 8 | . . . 1 2 . . . . . 1 . . . 1 . 1 . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 19 | . . . 4 . . . 3 . 3 . 2 . . 3 . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 38 | 2 . 2 6 2 . 1 2 1 4 3 1 . 1 4 . 2 . 2 5 Energy Gun 16 | 2 . . 2 1 . 1 1 . 3 1 . . . 1 . 1 . 1 2 Energy Cannon 4 | . . 1 1 . . . . . . 1 . . . 1 . . . . . Ballistic Gun 7 | . . . 3 1 . . . . . . 1 . . . . . . 1 1 Ballistic Cannon 3 | . . . . . . . . 1 1 . . . . . . . . . 1 Launcher 3 | . . . . . . . . . . 1 . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 3 | . . 1 . . . . 1 . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . 1 . . . . . . 1 2 . . . 3 Corrupted Parts 3 | . . . . . . . . . . . . . . 3 . . . . . System Corruption 24 | . . . . . . . . . . . . . . 24 . . . . . Parts Lost 86 | . . . 8 . . 1 . 1 9 5 12 . 4 19 2 2 . 8 15 Power 15 | . . . . . . . . 1 2 1 2 . . 4 . . . 3 2 Propulsion 22 | . . . 1 . . . . . 1 2 3 . 2 7 1 1 . 1 3 Utility 32 | . . . 6 . . . . . 4 1 4 . 1 6 1 1 . 2 6 Weapon 17 | . . . 1 . . 1 . . 2 1 3 . 1 2 . . . 2 4 Highest Loss Streak 13 | . . . 5 . . 1 . 1 5 3 11 . 2 11 2 1 . 5 13 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 86 | . 98 100 90 100 100 98 100 99 95 97 96 . 11 55 23 14 39 37 44 Engine 7 | . 14 14 9 7 7 7 7 6 9 10 7 . . 1 . . . . . Core 1 | . . . . . . . . . 2 1 4 . . 4 4 1 5 3 . Treads 5 | . 28 28 19 . . . . . . . . . . 6 . 3 . . 6 Leg 18 | . . . 7 30 30 30 30 30 26 23 24 . . 7 4 . . 11 5 Device 8 | . 7 14 11 12 7 7 7 7 9 8 5 . 5 13 1 . 7 4 10 Storage 7 | . 18 14 12 7 7 7 7 7 6 6 5 . . 3 6 . . . . Processor 9 | . . . . 9 15 15 15 15 13 17 19 . . 1 1 . 5 4 3 Protection 5 | . . . 11 7 7 7 7 7 5 6 5 . . 3 . . . 1 4 Energy Gun 11 | . 28 9 3 15 15 20 22 16 14 7 5 . . 1 . . . 1 1 Energy Cannon 1 | . . 7 4 . . . . . . 4 5 . . 1 . . . . . Ballistic Gun 1 | . . . 9 7 7 1 . . . . . . . . . . . 1 1 Ballistic Cannon 2 | . . . . . . . . 5 4 6 5 . . . . . . . 1 Slashing Weapon 1 | . . 11 . . . . . . . . . . . 1 1 . . . . Naked Turns 296 | . . . . . . . . . . . 32 47 62 7 63 57 . 8 20 Heaviest Build 96 | 14 50 57 78 57 56 56 56 61 96 91 91 . 23 53 53 13 10 29 71 Greatest Support 140 | 40 40 40 60 68 66 66 66 66 69 69 54 3 37 83 20 27 12 140 100 Greatest Overweight (x) 7 | . 1 1 3 . . . . . 1 2 1 . 7 2 2 1 . . 5 Average Overweight (x) . | . . 1 . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 5 5 5 5 Average Capacity 16 | 7 13 20 20 20 20 20 20 20 20 20 19 5 5 6 7 5 5 5 5 Most Carried 20 | 2 8 12 20 18 17 20 20 20 20 19 18 5 5 5 5 5 5 5 5 Average Carried 13 | 1 4 10 15 15 17 18 19 19 18 16 15 5 4 2 3 2 4 3 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 5 5 10 5 5 5 5 5 Final Carried 20 | 2 8 12 13 17 17 20 20 19 19 14 5 5 5 2 5 5 5 1 3 Class Distribution -------------------- 34% | Gunner 30% | Mutant 25% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Matter Collected 3121 | 199 101 20 520 48 56 46 60 85 621 258 159 . 141 252 . 123 . 25 407 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4896 | . 370 . 1044 48 26 237 . 253 932 403 300 . 71 874 . 123 . . 215 Parts 230 | . 18 . 56 3 1 11 . 8 33 20 14 . 8 37 . 9 . . 12 Haulers Intercepted 4 | . 1 . 2 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . 7 . . 1 . 2 12 . 20 14 . 16 . . . . . . Prevented 6 | . . . . . . . . 6 . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Combat Hostiles Destroyed 107 | . 7 . 17 . . 5 . 6 20 12 9 . 6 15 . 5 . . 5 Melee 14 | . . . . . . . . . . . . . 1 8 . 5 . . . Guns 46 | . 7 . 12 . . 4 . 4 11 3 3 . . . . . . . 2 Cannons 27 | . . . 4 . . . . 1 7 6 4 . . 3 . . . . 2 AOE 8 | . . . . . . . . . . 2 . . 5 . . . . . 1 Classes Destroyed 19 | . 5 . 5 . 1 1 . 1 3 1 . . 1 . . . . . 1 Worker 3 | . . . 3 . . . . . . . . . . . . . . . . Builder 4 | . . . . . . . . . 3 . . . . 1 . . . . . Hauler 4 | . 1 . 2 1 . . . . . . . . . . . . . . . Recycler 2 | . 1 . 1 . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . 1 . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . 1 . . . . . . . . . 1 Swarmer 37 | . 3 . 3 . . . . 3 6 6 6 . 4 . . 5 . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 41 | . 4 . 11 . . . . 2 10 5 . . 1 6 . . . . 2 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . Sentry 5 | . . . 1 . . . . . 2 . 1 . . 1 . . . . . Hunter 5 | . . . 1 . . . . . 1 . . . . 2 . . . . 1 Programmer 8 | . . . . . . . . . 1 . 1 . . 6 . . . . . Behemoth 2 | . . . . . . . . 1 . . 1 . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . . . . . Thug 4 | . . . . . . 4 . . . . . . . . . . . . . Best Kill Streak 6 | . 4 . 6 1 1 4 . 2 4 6 4 . 4 6 . 5 . . 3 Combat Bots Only 6 | . 3 . 5 . . 4 . 2 3 6 4 . 4 4 . 5 . . 3 Max Kills in Single Turn 4 | . 1 . 2 1 1 1 . 1 1 2 2 . 4 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 2 . . 4 . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Hostile Shots Fired 1471 | . 41 . 169 . . 20 . 34 150 60 119 . 50 230 2 54 . 191 351 Missed 480 | . 13 . 40 . . 8 . 14 48 10 28 . 19 47 . 8 . 87 158 Damage Taken 16343 | . 302 . 1964 . . 250 . 304 2038 906 1176 . 540 3238 64 787 . 1534 3240 Core 3559 | . 45 . 211 . . 44 . 38 92 78 139 . 340 435 32 257 . 531 1317 Absorbed by Shields 41 | . . . . . . . . . . . . . . . . . . 41 . Redirected to Shielding 52 | . . . 52 . . . . . . . . . . . . . . . . Ignored by Resistances 118 | . . . . . . . . . 15 . 42 . . 44 . . . 17 . Core Remaining (%) 62 | 100 . 82 61 . . . . 88 . . . . 23 . . 27 . 53 . Volleys Fired 325 | . 38 . 78 1 5 16 . 14 73 30 20 . 4 18 . . . 7 21 Largest 3 | . 2 . 2 3 3 3 . 3 3 3 3 . 1 1 . . . 2 3 Hottest 221 | . 90 . 103 145 145 145 . 183 221 218 218 . 43 81 . . . 103 155 Shots Fired 720 | . 76 . 155 3 15 36 . 42 205 55 54 . 4 18 . . . 14 43 Gun 534 | . 76 . 127 3 15 36 . 32 159 25 18 . . . . . . 14 29 Cannon 178 | . . . 28 . . . . 10 46 28 36 . . 18 . . . . 12 Launcher 8 | . . . . . . . . . . 2 . . 4 . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 237 | . . . 98 1 5 4 . 10 46 19 21 . . . . . . 7 26 Thermal 419 | . 38 . 57 2 10 32 . 32 159 34 33 . . . . . . 7 15 Explosive 8 | . . . . . . . . . . 2 . . 4 . . . . . 2 Electromagnetic 56 | . 38 . . . . . . . . . . . . 18 . . . . . Robot Hit Streak 20 | . 8 . 16 2 9 14 . 11 20 8 9 . 2 7 . . . 9 4 Robot Miss Streak 6 | . 4 . 3 1 1 2 . 5 6 4 2 . 1 2 . . . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 . 2 . . 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . Shots Hit Robots 514 | . 42 . 117 2 11 29 . 22 126 31 33 . 2 51 . 12 . 11 25 Core Hits 220 | . 17 . 45 1 2 13 . 10 45 19 14 . 9 17 . 3 . 7 18 Critical Kills 3 | . . . 1 . . . . . . . 1 . . 1 . . . . . Critical Parts Destroyed 10 | . . . . . . . . . . . . . . 10 . . . . . Critical Strikes 46 | . 2 . 3 . 1 3 . 1 7 7 4 . . 16 . 1 . . 1 Burn 22 | . 1 . 2 . 1 3 . 1 6 6 2 . . . . . . . . Meltdown 2 | . . . 1 . . . . . . . 1 . . . . . . . . Blast 4 | . . . . . . . . . 1 1 1 . . . . . . . 1 Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . Smash 11 | . . . . . . . . . . . . . . 11 . . . . . Sever 5 | . . . . . . . . . . . . . . 5 . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 76 | . . 1 2 . . . 1 . . . . . . 51 . 21 . . . Impact 31 | . . . . . . . . . . . . . . 31 . . . . . Slashing 24 | . . 1 2 . . . 1 . . . . . . 20 . . . . . Piercing 21 | . . . . . . . . . . . . . . . . 21 . . . Sneak Attacks 3 | . . . 1 . . . . . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 6 . . . . . Damage Inflicted 14481 | . 537 . 2253 59 213 566 . 481 3032 1091 894 . 548 2676 . 436 . 258 1437 Guns 6856 | . 537 . 1620 38 200 566 . 378 2138 292 222 . . . . . . 258 607 Cannons 3371 | . . . 500 . . . . 103 887 370 672 . . 586 . . . . 253 Explosions 1656 | . . . . . . . . . . 429 . . 528 133 . . . . 566 Melee 2502 | . . . 109 . . . . . . . . . . 1957 . 436 . . . Ramming 96 | . . . 24 21 13 . . . 7 . . . 20 . . . . . 11 Kinetic 3537 | . . . 1180 18 60 66 . 103 887 218 361 . . . . . . 75 569 Thermal 5961 | . 261 . 940 20 140 500 . 378 2138 444 533 . . 133 . . . 183 291 Explosive 1523 | . . . . . . . . . . 429 . . 528 . . . . . 566 Electromagnetic 862 | . 276 . . . . . . . . . . . . 586 . . . . . Impact 1088 | . . . . . . . . . . . . . . 1088 . . . . . Slashing 978 | . . . 109 . . . . . . . . . . 869 . . . . . Piercing 436 | . . . . . . . . . . . . . . . . 436 . . . Highest Corruption 28 | . . . . . . . . . 1 1 1 1 1 27 27 28 . . 12 Average Corruption 4 | . . . . . . . . . 1 1 1 1 1 15 27 27 . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . 12 9 6 . 4 15 9 12 . . 5 Message Errors 21 | . . . . . . . . . 3 3 2 . 1 5 3 3 . . 1 Matter Fused 17 | . . . . . . . . . 4 2 1 . 1 3 1 3 . . 2 Heat Flow Errors 11 | . . . . . . . . . 2 2 1 . 1 2 1 2 . . . Energy Discharges 4 | . . . . . . . . . . 1 . . 1 . . 2 . . . Data Loss (minor) 10 | . . . . . . . . . 1 1 1 . . 3 . 2 . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . Misdirections 5 | . . . . . . . . . . . . . . 1 4 . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 996 | . . . 62 . 7 . . . 30 12 . . 12 775 . 84 . . 14 Projectiles 78 | . . . 33 . . . . . 30 1 . . . . . . . . 14 Explosions 25 | . . . . . . . . . . 11 . . 12 2 . . . . . Melee 893 | . . . 29 . 7 . . . . . . . . 773 . 84 . . . Knockbacks 20 | . . . 1 . . . . 1 8 2 1 . . 5 . . . . 2 Impact 6 | . . . 1 . . . . . . . . . . 5 . . . . . Kinetic 12 | . . . . . . . . 1 6 2 1 . . . . . . . 2 Secondary 2 | . . . . . . . . . 2 . . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . . . . 56 . . 61 . . . . . 4 Shots 3 | . . . . . . . . . . 2 . . 1 . . . . . . Rammed 8 | . . . 4 . . . . . . . . . 3 . . . . . 1 Targets Rammed 17 | . . . 5 1 1 . . . 1 . . . 5 . . . . . 4 Kicked 9 | . . . 1 1 1 . . . 1 . . . 2 . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 702 | . 342 . 207 24 72 192 . 147 497 270 702 . 286 256 118 243 . . 3 Average Temperature 119 | . 106 . 46 16 33 115 . 45 129 131 255 . 129 84 72 121 . . 3 Received Heat Transfer 3482 | . 108 . 918 . . 144 . 155 450 165 345 . 411 474 . . . . 312 Effects 33 | . 2 . . . . . . . 16 4 11 . . . . . . . . Shutdowns 10 | . . . . . . . . . 8 . 2 . . . . . . . . Energy Bleed 5 | . 1 . . . . . . . . 1 3 . . . . . . . . Interference 12 | . . . . . . . . . 6 3 3 . . . . . . . . Matter Decay 4 | . . . . . . . . . 2 . 2 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . Parts Fried 14 | . 1 . . . . . . . . . . . . 13 . . . . . Impact Corruptions 21 | . . . . . 2 . . . 1 . . . . 18 . . . . . Robots Melted 8 | . . . 1 . . 1 . 1 2 1 2 . . . . . . . . Combat Hostiles 8 | . . . 1 . . 1 . 1 2 1 2 . . . . . . . . Parts Melted 33 | . 2 . 3 . 1 4 . 1 14 5 1 . . 2 . . . . . Heat Transferred 13167 | . 851 . 1628 37 333 1147 . 777 4511 1648 1300 . . 100 . . . 425 410 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Peak Influence 469 | . 165 . 186 98 . . . . 428 . . . . 469 80 147 76 53 164 Initial 312 | . . . . 61 . . . . 136 . . . . 312 80 42 71 53 . Average 159 | . 94 . 77 74 . . . . 230 . . . . 286 67 63 71 29 53 Maximum Alert Level 2 | . . . . . . . . . 2 . . . . 2 . . . . . Low Security (%) 69 | 100 100 . 100 100 . . . . 44 . . . . 27 100 100 100 100 100 Level 1 22 | . . . . . . . . . 43 . . . . 49 . . . . . Level 2 7 | . . . . . . . . . 12 . . . . 23 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 3 . . . . . 4 . . . . 3 . 1 . 1 5 Investigation 5 | . . . 1 . . . . . 2 . . . . . . . . . 2 Extermination 5 | . . . . . . . . . 1 . . . . 2 . 1 . . 1 Reinforcement 6 | . 1 . 2 . . . . . . . . . . 1 . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Distress Signals 6 | . 1 . 2 . . . . . 2 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 13 . 24 1 . 5 . 10 39 13 14 . 15 20 6 7 . 5 33 Peak Tracking Total 15 | . 3 . 7 1 . 4 . 3 4 3 5 . 5 5 6 6 . 4 15 Tactical Retreats 13 | . 2 . . 1 . . . . 5 . 1 . 1 1 . . . 1 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Traps Triggered 9 | . . . . . . . . . 1 . . . . 1 . 1 . 3 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Machines Disabled 7 | . 1 . . . . . . . 3 . 1 . . . . . . . 2 Max in Single Turn 1 | . 1 . . . . . . . 1 . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Machines Accessed 17 | . . . 3 2 1 . . . 2 . . 4 1 1 . 1 1 . 1 Terminals 7 | . . . 3 1 . . . . . . . . 1 . . 1 1 . . Fabricators 2 | . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . Total Hacks 52 | . . . 9 3 1 . . . 2 . . 30 1 1 . 2 1 . 2 Successful 40 | . . . 5 . 1 . . . 2 . . 30 1 . . . 1 . . Failed 12 | . . . 4 3 . . . . . . . . . 1 . 2 . . 2 Catastrophic 2 | . . . 1 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 28 | . . . 6 1 . . . . 7 . . 1 . 7 . 2 . . 4 Terminals 14 | . . . 9 1 . . . . . . . . 1 . . 2 1 . . Fabricators 3 | . . . . 2 . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 37 | . . . 4 . 1 . . . . . . 30 1 . . . 1 . . Record 14 | . . . 2 . . . . . . . . 11 1 . . . . . . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 3 2 . . . . . . . . . 1 . 1 1 . 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 3 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 16 . . . . 11 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Total Allies 18 | . . . . . . . 9 . 1 . . . 1 2 . . . . 5 Largest Group 9 | . . . . . . . 9 9 7 . . . 1 1 . . . . 3 Highest-Rated Group 288 | . . . . . . . 285 285 246 . . . 96 30 . . . . 288 Highest-Rated Ally 103 | . . . . . . . 40 40 40 . . . 96 30 . . . . 103 Zionite Dispatches 5 | . . . . . . . . . 1 . . . . 2 . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . . . . . DROP 2 | . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 155 | . . . . . . . . 64 32 . . . 22 . . . . . 37 Total Damage 4269 | . . . . . . . . 1035 534 . . . 739 . . . . . 1961 Kills 23 | . . . . . . . . 5 6 . . . 5 . . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . 2 . 1 3 . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Turns Passed 12648 | 75 573 1114 919 417 526 346 1552 734 2399 800 880 47 490 748 109 252 43 105 519 Spaces Moved 7375 | 43 192 446 287 314 400 228 1199 528 1025 359 479 93 438 340 140 264 125 101 374 Core 956 | 3 . . . . . . . . . . 63 93 406 14 124 111 . 18 124 Treads 1227 | 40 192 446 216 . . . . . . . . . . 137 . 45 . . 151 Legs 4885 | . . . 71 314 400 228 1199 528 1025 359 416 . 32 183 16 . . 16 98 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . 6 . 15 . . . Flight 286 | . . . . . . . . . . . . . . . . 93 125 67 1 Fastest Speed 29 | 50 160 240 163 127 127 127 127 127 195 185 50 50 50 50 50 29 29 29 40 Average Speed 146 | 152 187 247 208 127 127 127 127 127 196 197 167 50 95 150 74 66 29 46 111 Slowest Speed 400 | 160 240 250 340 130 127 127 127 127 200 266 185 50 400 260 260 170 29 110 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 29 29 26 7 61 44 90 70 36 62 76 74 55 9 80 8 4 87 12 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . 1 . 1 1 . . 1 1 . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . 1 1 . . . 1 . . . Scrap Searched 10 | . . . . . . 3 2 1 . . 4 . . . . . . . . Spaces Dug 4 | . . . . . . . . . . . . . . 4 . . . . . Terrain Destroyed 157 | . . . 10 . . . . 5 7 53 8 . 38 8 . . . . 28 Melee 4 | . . . . . . . . . . . . . . 4 . . . . . Projectile 43 | . . . 10 . . . . 5 7 10 8 . . . . . . . 3 AOE 110 | . . . . . . . . . . 43 . . 38 4 . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac DSF Res Total 8439 | 50 328 453 446 328 406 252 1229 562 1247 398 516 92 502 475 144 305 130 143 433 Wait 294 | . 88 . 10 . . . 15 6 90 . 7 . 43 35 . . . . . Move 7355 | 42 191 445 286 313 399 227 1198 527 1024 358 478 92 437 340 139 263 122 100 374 Hop 1 | . . . . . . . . . . . . . . . . . 1 . . Pick Up 89 | 2 6 3 19 5 . 4 2 4 19 . 3 . . 8 1 3 1 1 8 Fast Attach 74 | 6 . . 8 . . . . . . . . . 4 20 2 9 3 6 16 Attach 69 | . 1 . 8 3 . 1 4 1 12 5 4 . 4 10 . 3 . 6 7 Detach 18 | . . . 1 1 . . 4 . . . . . 4 . 2 3 . 1 2 Swap 51 | . 3 3 12 3 . 2 2 2 17 5 2 . . . . . . . . Drop 52 | . 1 1 17 1 . 2 2 5 11 . 1 . . 1 . 3 3 3 1 Fire 325 | . 38 . 78 1 5 16 . 14 73 30 20 . 4 18 . . . 7 21 Melee 68 | . . 1 2 . . . 1 . . . . . . 43 . 21 . . . Ram 4 | . . . . . . . . . . . . . 3 . . . . . 1 Kick 9 | . . . 1 1 1 . . . 1 . . . 2 . . . . . 3 Crush 4 | . . . 4 . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . 19 . Rewire 7 | . . . . . 1 . 1 3 . . 1 . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 10) 649 | -10/Materials | Entered Subcaves 650 | -10/Subcaves | Shifting Twisted Machinery released Ripper 810 | -10/Subcaves | Shifting Twisted Machinery released Flamer 818 | -10/Subcaves | Discovered new exit (range 12) 836 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1763 | -10/Subcaves | Entered Materials 1763 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2278 | -8/Materials | Lost 5 parts (1n3u1w) 2486 | -8/Materials | Discovered new exit (range 3) 2682 | -8/Materials | Entered Factory 2682 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2683 | -7/Factory | Identified exit to Storage 2810 | -7/Factory | Discovered new exit (range 13) 2861 | -7/Factory | Discovered new exit (range 8) 2979 | -7/Factory | Build established: Gunner 3064 | -7/Factory | Identified exit to Factory 3095 | -7/Factory | Identified exit to Lower Caves 3099 | -7/Factory | Entered Lower Caves 3102 | -7/Lower Caves | Learned Factory security intel 3462 | -7/Lower Caves | Discovered new exit (range 7) 3469 | -7/Lower Caves | Identified exit to Lower Caves 3625 | -7/Lower Caves | Entered another Lower Caves area 3688 | -7/Lower Caves | Ambushed by wild Derelicts 3937 | -7/Lower Caves | Discovered new exit (range 5) 3942 | -7/Lower Caves | Encountered a Warlord checkpoint 3942 | -7/Lower Caves | Identified exit to Zion 3971 | -7/Lower Caves | Entered Zion 4261 | -7/Zion | Learned location of Warlord (-5) 4514 | -7/Zion | Imprinted 4516 | -7/Zion | Declared Zion's savior 4939 | -7/Zion | Found Prototype Device 4941 | -7/Zion | Identified Phasing AFG 5421 | -7/Zion | Gained Derelict followers 5493 | -7/Zion | Discovered new exit (range 9) 5503 | -7/Zion | Identified exit to Proximity Caves 5523 | -7/Zion | Entered Proximity Caves 5523 | -6/Proximity Caves | Accompanied by 9 allies 5543 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5590 | -6/Proximity Caves | Spotted B-75 Beast 5605 | -6/Proximity Caves | Destroyed B-75 Beast 6089 | -6/Proximity Caves | Learned Factory emergency access door positions 6140 | -6/Proximity Caves | Learned location of 1 exit from Factory 6227 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6257 | -6/Proximity Caves | Entered Factory 6257 | -6/Factory | Accompanied by 7 allies 6257 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6258 | -6/Factory | Identified exit to Lower Caves 6563 | -6/Factory | Build established: Scavenger-Gunner 6764 | -6/Factory | Lost 5 parts (1p1n3u) 6764 | -6/Factory | Lost 3 allies 6787 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6788 | -6/Factory | Zion Infowar Resupply teleported in 7712 | -6/Factory | Terminal network hard line cut 7892 | -6/Factory | Discovered new exit (range 5) 7900 | -6/Factory | Identified exit to Factory 7946 | -6/Factory | Garrison activated, responded to threat 8175 | -6/Factory | Discovered exit to Factory (range 11) 8656 | -6/Factory | Entered Lower Caves 8928 | -6/Lower Caves | Lost 3 parts (1p1u1w) 9049 | -6/Lower Caves | Encountered a Warlord checkpoint 9213 | -6/Lower Caves | Build established: Gunner 9439 | -6/Lower Caves | Discovered new exit (range 3) 9454 | -6/Lower Caves | Identified exit to Lower Caves 9456 | -6/Lower Caves | Entered another Lower Caves area 9820 | -6/Lower Caves | Spotted B-75 Beast 9973 | -6/Lower Caves | Build established: Scavenger-Gunner 10164 | -6/Lower Caves | Destroyed B-75 Beast 10273 | -6/Lower Caves | Attracted the attention of an 0b10 base 10304 | -6/Lower Caves | Released all parts (7) 10328 | -6/Lower Caves | Discovered new exit (range 16) 10334 | -6/Lower Caves | Lost 11 parts (2p3n3u3w) 10336 | -6/Lower Caves | Entered Data Miner 10336 | -6/Data Miner | Discovered new exit (range 6) 10346 | -6/Data Miner | Met Data Miner 10357 | -6/Data Miner | Learned location of Section 7 (-2) 10357 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10367 | -6/Data Miner | Received God Mode back door access code from Data Miner 10383 | -6/Data Miner | Entered Proximity Caves 10392 | -5/Proximity Caves | Escorted by Enhanced Grunt 10397 | -5/Proximity Caves | Spotter reported a threat 10431 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10555 | -5/Proximity Caves | Spotter reported a threat 10599 | -5/Proximity Caves | Build established: Mutant 10763 | -5/Proximity Caves | Core integrity fell below 50% 10789 | -5/Proximity Caves | Spotted B-75 Beast 10873 | -5/Proximity Caves | Entered Factory 10873 | -5/Factory | Evolved 2 slots: Utility x2 10874 | -5/Factory | Identified exit to Upper Caves 10890 | -5/Factory | Zion Defense Resupply teleported in 10920 | -5/Factory | Found Imp. Powered Armor 11173 | -5/Factory | Search patrols dispatched 11270 | -5/Factory | Lost 11 parts (2p4n4u1w) 11319 | -5/Factory | System corruption reached 10% 11389 | -5/Factory | Zion Melee Resupply teleported in 11545 | -5/Factory | Lost 8 parts (2p3n2u1w) 11621 | -5/Factory | Sucked down chute 11621 | -5/Factory | Entered Waste 11637 | -5/Waste | Spotted C-40 Crusher 11639 | -5/Waste | Spotted C-40 Crusher 11657 | -5/Waste | Spotted C-40 Crusher 11660 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11664 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11665 | -5/Waste | Released all parts (6) 11671 | -5/Waste | Spotted C-40 Crusher 11678 | -5/Waste | Spotted C-40 Crusher 11695 | -5/Waste | Spotted C-40 Crusher 11724 | -5/Waste | Discovered new exit (range 12) 11730 | -5/Waste | Entered Factory 11885 | -5/Factory | Core integrity fell below 50% 11972 | -5/Factory | Discovered new exit (range 6) 11982 | -5/Factory | Entered another Factory area 11982 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12024 | -4/Factory | Identified exit to DSF 12025 | -4/Factory | Entered DSF 12043 | -4/DSF | Additional patrols routed to DSF 12078 | -4/DSF | Lost 3 parts (1p1n1u) 12122 | -4/DSF | Released all parts (7) 12123 | -4/DSF | Discovered new exit (range 16) 12130 | -4/DSF | Entered Research 12130 | -3/Research | Evolved 2 slots: Utility x2 12150 | -3/Research | Lost 5 parts (2p1u2w) 12243 | -3/Research | Zion Light squad teleported in 12470 | -3/Research | Zion Heavy squad teleported in 12562 | -3/Research | Garrison activated, responded to threat 12576 | -3/Research | Cargo convoy interrupted 12597 | -3/Research | System corruption reached 10% 12603 | -3/Research | Incoming assault squad redirected 12605 | -3/Research | Core integrity fell below 50% 12630 | -3/Research | Core integrity fell below 20% 12633 | -3/Research | Lost 13 parts (2p3n6u2w) 12649 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- System corrupted: Matter fused (-9). K-01 Serf collects debris. P-80 Master resets R-10 Processor, system corruption cleaned. Triggered Ambush Trap. G-67 Veteran emerges from a hatch in the floor. Slammed into K-01 Serf. ALERT: Rogue bot located, Programmers report to Research Zone 4F. Acquired Smartbomb Launcher. Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. System corrupted: Component data lost. P-80 Master resets G-67 Veteran, system corruption cleaned. G-67 Veteran destroyed. Smartbomb Launcher destroyed. Penetrated by Slug. Particle Synthesizer disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ""#???????????????????????????#??????????????????? | | ""#####??????????????????????? ??????????????????? | | #??????????????????????? ??????????????????? | | #?? "??????????????????# #?????????????????? | | #?? """??##########????# #?????????????????? | | "" +? """ ?# #????# #?????????????????? | | "" # """ # #????# #?????????????????? | | " # """ ! ! #????# #?????????????????? | | F"" # #????# #?????????????????? | | """ # ]! #???## ##????????????????? | | #### ]] ##### #????????????????? | | [%A g ]] + !#????????????????? | | # * x ##### #????????????????? | | ## # g #???## ##????????????????? | | ?# # #g########## #?????????????????? | | ?# # pppp #?????????????????? | | ?# # # #?????????????????? | | ?# " # #######??????????????? | | ?# #### # " # #??????????????? | | ?# #??# # """ k #??????????????? | | ?# #??# # """ # ! #??????????????? | | ?# ########## """ # ! #??????????????? | | ?# # # """ ! @ + #??????????????? | | ?# # # A #### #??????????????? | | ?# # ""# ???# #??????????????? | | ?# # # ???#######??????????????? | | "# + # ?????????????????????????? | | "# # # ?????????????????????????? | | "# # ""# !! ??????????????????????????? | | "# # # !! ]??????????????????????????? | | # # # !! ??????????????????????????? | | # ########## ???????????????????????????? | | # #????????# !???????????????????????????? | | # #????????# ????????????????????????????? | | # #????????# ?????????????????????????????? | | # #????????# ??????????????????????????????? | | ## #????????# ? G???????????????????????????? | | #######+## """ ??????????????????????????? | | " ??????????????????????????? | | ????????????????????????? | | ########## ????????????????????????? | | ###+#########???????? ??????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | * * #????????????????????????????????????? | | *** #????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 41 Energy Capacity 660 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 950 Resistance: KI 20 Resistance: TH 15 Resistance: EM 25 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Plasma Cutter | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Please Form A Line Streaker What Is This Thing? Challenges ------------ None Game ------ Seed ControlPrecisionImmobilizer Manual? 0 Play Time 01:57:38 Cumulative 23.4 hours Start 2024.04.12 @ 20:19:31 End 2024.04.12 @ 22:44:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d8a0e4b-1cc0-4cf6-9e8f-f7108d326261