Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.17 @ 20:24:41

Player: woegarden

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (1111)     1111
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 3619

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/700
Matter                     120/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (5) ------
  Large Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (10) ---
        Thermal Generator
        Cooling System
        Cooling System
  Large Battery (300)
        Pulse Rifle
        Flail

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
>          --- WEAPON -----------
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Deuterium Engine
     Light Nuclear Core
  Improved Treads
  Improved Treads
           Cooling System
     Large Battery
           Weight Redist. System
           Rocket Launcher
           Rocket Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  3    | .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 6   17  10  1   1   
  Power                    5    | 1   2   1   .   1   
    Engine                 4    | 1   1   1   .   1   
    Core                   1    | .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   9   5   .   .   
    Treads                 7    | .   2   5   .   .   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   3   .   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  6    | 1   4   .   1   .   
    Device                 2    | .   1   .   1   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   2   4   .   .   
    Energy Gun             4    | 1   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               2    | .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   5   5   5   2   
  Power                    3    | .   1   .   1   1   
  Propulsion               7    | .   2   3   2   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   5    | .   2   2   1   .   
  Highest Loss Streak      5    | .   4   2   5   2   
Average Slot Usage (%)     80   | .   88  90  41  15  
  Engine                   9    | .   9   11  4   3   
  Core                     1    | .   3   .   .   .   
  Treads                   21   | .   8   41  10  .   
  Leg                      4    | .   10  .   .   .   
  Hover                    1    | .   3   .   .   .   
  Device                   8    | .   5   11  13  3   
  Storage                  11   | .   14  11  9   7   
  Processor                2    | .   5   .   .   .   
  Energy Gun               8    | .   16  2   3   .   
  Ballistic Gun            3    | .   7   .   .   .   
  Launcher                 4    | .   .   11  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 10  26  34  29  25  
  Greatest Support         92   | 20  46  92  49  9   
  Greatest Overweight (x)  8    | .   3   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         8    | 5   7   10  10  10  
  Most Carried             10   | 2   8   10  7   7   
  Average Carried          5    | .   3   7   6   6   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            7    | .   7   7   7   6   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           698  | 145 299 190 64  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1062 | .   568 430 64  .   
  Parts                    70   | .   36  29  5   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  29   | .   9   17  3   .   
  Melee                    5    | .   2   .   3   .   
  Guns                     9    | .   7   2   .   .   
  Cannons                  2    | .   .   2   .   .   
  AOE                      13   | .   .   13  .   .   
Classes Destroyed          9    | .   7   2   .   .   
  Worker                   2    | .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   2   2   .   .   
  Swarmer                  8    | .   5   2   1   .   
  Grunt                    16   | .   4   10  2   .   
  Sentry                   5    | .   .   5   .   .   
Best Kill Streak           8    | .   8   4   3   .   
  Combat Bots Only         5    | .   5   3   3   .   
Max Kills in Single Turn   2    | .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3425 | .    524  1275 732  894  
  Core                     1363 | .    134  134  393  702  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         60   | 100  46   66   28   .    
Volleys Fired              78   | .    32   46   .    .    
  Largest                  2    | .    2    2    .    .    
  Hottest                  101  | .    101  66   .    .    
Shots Fired                118  | .    62   56   .    .    
  Gun                      72   | .    62   10   .    .    
  Cannon                   17   | .    .    17   .    .    
  Launcher                 29   | .    .    29   .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  46   | .    29   17   .    .    
  Thermal                  13   | .    3    10   .    .    
  Explosive                29   | .    .    29   .    .    
  Electromagnetic          30   | .    30   .    .    .    
  Robot Hit Streak         18   | .    15   18   .    .    
  Robot Miss Streak        4    | .    2    4    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    5    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           82   | .    42   40   .    .    
  Core Hits                69   | .    30   32   7    .    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2269 | .    691  1551 27   .    
  Guns                     682  | .    531  151  .    .    
  Cannons                  215  | .    .    215  .    .    
  Explosions               1301 | .    133  1168 .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  71   | .    27   17   27   .    
  Kinetic                  366  | .    151  215  .    .    
  Thermal                  284  | .    133  151  .    .    
  Explosive                1168 | .    .    1168 .    .    
  Electromagnetic          380  | .    380  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    4    .    .    .    
  Average Corruption       3    | .    3    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    8    .    .    .    
    Message Errors         2    | .    2    .    .    .    
    Matter Fused           3    | .    3    .    .    .    
    Heat Flow Errors       2    | .    2    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            28   | .    1    27   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               28   | .    1    27   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      170  | .    92   74   4    .    
  Shots                    7    | .    3    4    .    .    
  Rammed                   27   | .    15   3    9    .    
Targets Rammed             29   | .    15   3    11   .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  2    | .    .    .    2    .    
Highest Temperature        234  | .    234  193  .    2    
  Average Temperature      52   | .    52   52   .    2    
  Received Heat Transfer   1179 | .    99   546  153  381  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         433  | .    100  333  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             406  | .   261 406 231 124 
  Initial                  126  | .   .   31  126 89  
  Average                  154  | .   92  243 160 107 
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         61   | 100 79  26  80  100 
  Level 1                  36   | .   20  65  19  .   
  Level 2                  2    | .   .   7   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   2   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           8    | .   .   5   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              65   | .   15  30  16  4   
  Peak Tracking Total      13   | .   5   5   13  3   
  Tactical Retreats        2    | .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            3    | .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          10   | .   5   5   .   .   
  Max in Single Turn       3    | .   3   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Scr Mat Mat Mat Fac 
Turns Passed               1833 | 54  794 714 137 134 
Spaces Moved               1033 | 41  468 360 92  72  
  Core                     152  | 9   24  .   47  72  
  Treads                   547  | .   142 360 45  .   
  Legs                     171  | 32  139 .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    131  | .   131 .   .   .   
  Flight                   32   | .   32  .   .   .   
  Fastest Speed            37   | 50  37  160 100 100 
  Average Speed            139  | 104 120 160 129 187 
  Slowest Speed            450  | 120 200 180 160 450 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       28   | 3   68  49  20  2   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          221  | .   6   215 .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      221  | .   6   215 .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1316 | 52  644 443 104 73  
  Wait                     84   | .   84  .   .   .   
  Move                     1029 | 40  467 359 91  72  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 6   21  14  1   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 6   9   4   1   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     14   | .   8   6   .   .   
  Drop                     19   | .   8   11  .   .   
  Fire                     78   | .   32  46  .   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      16   | .   15  .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    13   | .   .   3   10  .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  492 | -10/Materials | Core integrity fell below 50%
  510 | -10/Materials | Lost 4 parts (1p1n2w)
  838 | -10/Materials | Discovered new exit (range 6)
  849 | -10/Materials | Entered another Materials area
  849 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1180 | -9/Materials  | Discovered new exit (range 12)
 1539 | -9/Materials  | Discovered new exit (range 16)
 1563 | -9/Materials  | Entered another Materials area
 1563 | -8/Materials  | Evolved 2 slots: Utility x2
 1670 | -8/Materials  | Core integrity fell below 50%
 1684 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 1685 | -8/Materials  | Discovered new exit (range 16)
 1700 | -8/Materials  | Entered Factory
 1700 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1806 | -7/Factory    | Core integrity fell below 50%
 1823 | -7/Factory    | Core integrity fell below 20%
 1834 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01685_ EXIT=FOUND
PARAMETERS=POWER_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
01728_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01733_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F009.
01769_ Weight Redist. System destroyed.
01789_ Nuclear Reactor explodes. <x4>
01790_ Deuterium Engine destroyed.
01795_ U-05 Engineer lays Concrete. <x2>
01798_ U-05 Engineer builds a Wall.
01802_ The unstable cave ceiling collapses. <x2>
01810_ U-05 Engineer builds a Wall.
01815_ U-05 Engineer lays Concrete.
01816_ U-05 Engineer builds a Wall.
01821_ The unstable cave ceiling collapses.
01821_ U-05 Engineer lays Concrete.
01822_ U-05 Engineer builds a Wall.
01828_ U-05 Engineer lays Concrete. <x6>

 Map 
-----
+----------------------------------------------------+
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| ??????#            #""""    #????????????????      |
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| ??????####+###     #            #????????????      |
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| ???                 Y           #????????????      |
| ???             u               #????????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                58
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              BoreXenonInterpreter
  Manual?         0
Play Time         00:23:37
  Cumulative      7.2 hours
  Start           2022.02.17 @ 19:55:05
  End             2022.02.17 @ 20:24:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34ced917-4b1c-495c-ab9c-2dc138acdb7d