Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 21:51:47

Player: Elxavo

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2003)     2003
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5803

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     150/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Deuterium Engine
                Deuterium Engine
          Light Deuterium Engine
          Light Angular Momentum Engine
          Light Treads
                Aluminum Leg
                Flexi-carbon Leg
        Armored Leg
          Large Matter Pod (0)
                Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
                Cold Fusion Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Transmission Jammer
         Medium Armor Plating
                Hacking Suite
                System Shield
       Improved Recalibrator
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
       Advanced Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
          Light Deuterium Engine
          Light Treads
                Aluminum Leg
                Flexi-carbon Leg
        Armored Leg
          Large Matter Pod
                Component Analysis Suite
[Rating: 54]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   2   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             97   | 10  11  14  15  23  3   21  
  Power                    14   | 1   .   2   5   2   2   2   
    Engine                 12   | 1   .   2   5   2   2   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               25   | 2   .   5   5   9   .   4   
    Treads                 7    | 2   .   .   1   4   .   .   
    Leg                    18   | .   .   5   4   5   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 3   3   1   1   8   .   6   
    Device                 10   | 2   .   .   1   3   .   4   
    Storage                6    | 1   3   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   
    Protection             4    | .   .   .   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 4   8   6   4   4   1   9   
    Energy Gun             12   | 3   1   2   2   1   .   3   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          15   | 1   4   3   2   2   1   2   
    Ballistic Cannon       3    | .   .   .   .   1   .   2   
    Launcher               5    | .   3   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 52   | .   .   10  5   8   4   25  
  Power                    9    | .   .   2   1   2   1   3   
  Propulsion               14   | .   .   3   3   3   .   5   
  Utility                  13   | .   .   1   .   2   1   9   
  Weapon                   16   | .   .   4   1   1   2   8   
  Highest Loss Streak      16   | .   .   7   2   5   3   16  
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   100 85  86  95  96  91  
  Engine                   9    | .   14  6   8   8   14  2   
  Treads                   11   | .   28  1   .   4   23  1   
  Leg                      13   | .   .   20  24  21  .   16  
  Device                   10   | .   14  1   11  8   7   21  
  Storage                  15   | .   14  26  22  16  7   6   
  Hackware                 5    | .   .   .   .   9   15  12  
  Protection               2    | .   .   .   .   8   6   2   
  Energy Gun               7    | .   2   13  14  7   .   5   
  Ballistic Gun            12   | .   25  12  5   8   13  1   
  Ballistic Cannon         1    | .   .   .   .   1   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             80   | 13  51  52  54  63  69  80  
  Greatest Support         60   | 40  40  40  30  60  60  60  
  Greatest Overweight (x)  17   | 1   1   16  2   3   1   17  
  Average Overweight (x)   1    | .   .   2   1   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         17   | 6   12  20  20  19  20  20  
  Most Carried             20   | 7   15  15  20  20  20  19  
  Average Carried          13   | 5   10  9   16  16  18  12  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 7   15  13  19  19  20  10  

 Class Distribution 
--------------------
 41% | Mutant
 36% | Scavenger-Mutant
 17% | Scavenger-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Jun Mat Min Mat Mat Fac Fac 
Matter Collected           1999 | 328 302 433 138 377 231 190 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2578 | 281 497 344 471 404 263 318 
  Parts                    174  | 28  40  12  36  21  21  16  
Haulers Intercepted        3    | .   1   .   1   1   .   .   
Recyclers Shooed           3    | .   1   .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  57   | .   13  14  10  6   7   7   
  Guns                     28   | .   6   6   10  5   1   .   
  Cannons                  11   | .   .   .   .   1   6   4   
  AOE                      16   | .   7   8   .   .   .   1   
Classes Destroyed          15   | 3   5   2   1   2   2   .   
  Worker                   4    | 4   .   .   .   .   .   .   
  Builder                  5    | .   1   .   1   .   1   2   
  Tunneler                 7    | 7   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   1   1   .   .   
  Recycler                 5    | 1   1   1   .   1   1   .   
  Mechanic                 2    | .   .   .   .   .   1   1   
  Watcher                  5    | .   3   .   1   1   .   .   
  Swarmer                  17   | .   6   .   3   .   4   4   
  Grunt                    18   | .   7   4   5   1   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   2   3   .   1   
  Demolisher               2    | .   .   2   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   1   1   
  Programmer               2    | .   .   .   .   .   2   .   
  Assembled                8    | .   .   8   .   .   .   .   
Best Kill Streak           9    | 3   5   9   2   2   4   4   
  Combat Bots Only         9    | .   3   9   2   2   4   4   
Max Kills in Single Turn   3    | 1   3   3   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   3   3   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               6985 | .    413  1139 498  993  765  3177 
  Core                     1402 | .    55   147  54   218  76   852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   170  | .    .    .    .    61   .    109  
Core Remaining (%)         70   | 100  .    19   86   60   89   .    
Volleys Fired              265  | 28   47   40   48   38   29   35   
  Largest                  3    | 2    2    2    2    2    3    3    
  Hottest                  172  | 60   60   110  105  67   87   172  
Shots Fired                502  | 56   92   67   79   75   60   73   
  Gun                      415  | 56   87   60   79   66   31   36   
  Cannon                   68   | .    .    .    .    9    29   30   
  Launcher                 19   | .    5    7    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  257  | 28   71   20   20   47   60   11   
  Thermal                  173  | 28   16   30   22   22   .    55   
  Explosive                19   | .    5    7    .    .    .    7    
  Electromagnetic          53   | .    .    10   37   6    .    .    
  Robot Hit Streak         15   | 9    9    9    15   11   6    9    
  Robot Miss Streak        9    | 4    4    5    2    8    9    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    
Shots Hit Robots           318  | 35   55   39   55   55   41   38   
  Core Hits                178  | 15   30   33   23   26   37   14   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    2    .    1    .    
    Burn                   1    | .    .    1    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Corrupt                2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5341 | 337  901  964  731  830  594  984  
  Guns                     3272 | 337  564  507  697  627  222  318  
  Cannons                  970  | .    .    .    .    128  372  470  
  Explosions               1099 | .    337  457  34   75   .    196  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2139 | 114  454  168  161  551  594  97   
  Thermal                  1761 | 223  110  245  259  233  .    691  
  Explosive                990  | .    337  457  .    .    .    196  
  Electromagnetic          451  | .    .    94   311  46   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    2    2    1    .    3    12   
  Average Corruption       2    | .    2    2    1    .    1    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  62   | .    2    20   11   .    7    22   
    Message Errors         16   | .    .    6    3    .    .    7    
    Matter Fused           14   | .    1    6    1    .    2    4    
    Heat Flow Errors       8    | .    .    3    2    .    2    1    
    Energy Discharges      5    | .    .    1    2    .    2    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Parts Fused            3    | .    .    1    1    .    .    1    
    Data Loss (minor)      6    | .    1    2    .    .    .    3    
    Data Loss (major)      3    | .    .    .    .    .    1    2    
    Alerts                 1    | .    .    1    .    .    .    .    
    Weapon Failures        5    | .    .    .    1    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    26   4    27   
  Projectiles              4    | .    .    .    .    .    4    .    
  Explosions               53   | .    .    .    .    26   .    27   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 12   | .    .    .    .    5    6    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    5    6    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      238  | .    15   .    .    88   .    135  
  Shots                    6    | .    1    .    .    1    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        419  | 40   60   394  419  71   188  170  
  Average Temperature      89   | 17   13   160  126  35   86   60   
  Received Heat Transfer   1459 | .    135  364  222  270  .    468  
  Effects                  8    | .    .    3    5    .    .    .    
    Shutdowns              4    | .    .    2    2    .    .    .    
    Energy Bleed           2    | .    .    1    1    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    2    
  Parts Melted             3    | .    .    1    .    .    .    2    
  Heat Transferred         3766 | 500  250  666  605  450  .    1295 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Peak Influence             290  | 60  290 91  241 154 165 201 
  Initial                  73   | .   39  31  .   73  51  25  
  Average                  68   | 21  134 28  63  58  42  87  
Maximum Alert Level        1    | .   1   .   1   .   .   1   
  Low Security (%)         95   | 100 83  100 92  100 100 99  
  Level 1                  4    | .   16  .   7   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   3   1   2   3   
  Investigation            5    | .   1   .   2   .   .   2   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            4    | .   2   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac 
Distress Signals           4    | .   1   .   1   2   .   .   
Communications Jammed      1    | .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   1   
Times Spotted              114  | .   20  22  15  16  15  26  
  Peak Tracking Total      15   | .   4   9   5   3   5   15  
  Tactical Retreats        6    | .   .   3   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Traps Triggered            7    | .   2   .   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac 
Machines Disabled          4    | .   1   .   1   1   .   1   
  Max in Single Turn       1    | .   1   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac 
Machines Accessed          19   | .   6   .   2   5   3   3   
  Terminals                9    | .   4   .   1   3   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   2   .   1   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   1   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                68   | .   10  .   5   26  11  16  
  Successful               41   | .   6   .   2   18  5   10  
  Failed                   27   | .   4   .   3   8   6   6   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                27   | .   8   .   3   13  3   .   
  Fabricators              5    | .   .   .   .   .   .   5   
  Repair Stations          18   | .   .   .   .   13  .   5   
  Recycling Units          6    | .   2   .   .   .   4   .   
  Scanalyzers              12   | .   .   .   2   .   4   6   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   .   .   8   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           2    | .   .   .   .   1   1   .   
  Prototype ID Bank        3    | .   .   .   .   3   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   .   .   .   10  .   2   
  Scan Component           6    | .   .   .   .   5   .   1   
  Repair                   6    | .   .   .   .   5   .   1   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   2   .   2   6   
  Insert Component         5    | .   .   .   1   .   1   3   
  Analyze                  5    | .   .   .   1   .   1   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   .   2   5   3   2   
  Full Trace Events        2    | .   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   1   3   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   49   | .   .   .   .   .   .   49  
  Total Part Build Rating  2    | .   .   .   .   .   .   2   
Parts Repaired             6    | .   .   .   .   5   .   1   
  Time                     180  | .   .   .   .   142 .   38  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     20   | .   20  .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   .   1   3   
  Part Schematics Acquired 5    | .   .   .   1   .   1   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Robot Analysis Total       2    | .   .   .   .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               7226 | 334  1415 1050 1327 1148 1255 697  
Spaces Moved               2679 | 149  695  303  394  408  502  228  
  Core                     30   | 9    .    19   .    .    .    2    
  Treads                   1441 | 140  695  11   .    70   502  23   
  Legs                     1208 | .    .    273  394  338  .    203  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  190  120  160  190  
  Average Speed            212  | 155  168  302  242  197  230  205  
  Slowest Speed            900  | 160  240  850  260  330  240  900  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       38   | 12   97   75   29   36   12   10   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          171  | .    32   38   6    20   .    75   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      170  | .    32   38   6    20   .    74   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac 
Total                      3740 | 200 865 369 689 673 553 391 
  Wait                     576  | .   92  3   209 168 7   97  
  Move                     2673 | 148 694 302 393 407 501 228 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  103  | 14  13  9   19  31  8   9   
  Fast Attach              3    | .   .   .   .   3   .   .   
  Attach                   60   | 7   1   11  8   13  2   18  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     34   | 3   10  3   7   7   1   3   
  Drop                     26   | .   8   1   5   6   5   1   
  Fire                     265  | 28  47  40  48  38  29  35  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Junkyard  | Discovered new exit (range 15)
  335 | -11/Junkyard  | Entered Materials
  336 | -10/Materials | Build established: Mutant
  508 | -10/Materials | Discovered new exit (range 7)
  632 | -10/Materials | Discovered new exit (range 16)
  953 | -10/Materials | Discovered new exit (range 12)
 1543 | -10/Materials | Discovered new exit (range 14)
 1750 | -10/Materials | Entered Mines
 1751 | -10/Mines     | Assembled infested the area
 1808 | -10/Mines     | Core integrity fell below 50%
 1829 | -10/Mines     | Destroyed 9 combat bots
 1890 | -10/Mines     | Lost 7 parts (1p2n1u3w)
 2231 | -10/Mines     | Discovered new exit (range 4)
 2446 | -10/Mines     | Core integrity fell below 20%
 2761 | -10/Mines     | Discovered new exit (range 15)
 2800 | -10/Mines     | Entered Materials
 2800 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2955 | -9/Materials  | Build established: Scavenger-Mutant
 3917 | -9/Materials  | Discovered new exit (range 16)
 4127 | -9/Materials  | Entered another Materials area
 4127 | -8/Materials  | Evolved 2 slots: Utility x2
 4393 | -8/Materials  | Lost 5 parts (1p2n1u1w)
 4538 | -8/Materials  | Repaired Shotgun
 4538 | -8/Materials  | Repaired Hcp. Storage Unit
 4564 | -8/Materials  | Repaired Aluminum Leg
 5149 | -8/Materials  | Repaired Shotgun
 5175 | -8/Materials  | Repaired Lrg. Matter Pod
 5195 | -8/Materials  | Garrison activated, responded to threat
 5251 | -8/Materials  | Discovered new exit (range 16)
 5275 | -8/Materials  | Entered Factory
 5275 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 5563 | -7/Factory    | Build established: Scavenger-Tank
 6436 | -7/Factory    | Discovered new exit (range 8)
 6448 | -7/Factory    | Lost 3 parts (1p1u1w)
 6530 | -7/Factory    | Entered another Factory area
 6530 | -6/Factory    | Evolved 2 slots: Utility x2
 6621 | -6/Factory    | Lost 3 parts (2n1w)
 6650 | -6/Factory    | Crushed by falling debris
 6650 | -6/Factory    | System corruption reached 10%
 6820 | -6/Factory    | Fabricated Hvy. Ion Engine?
 6906 | -6/Factory    | Lost 4 parts (1p1u2w)
 6981 | -6/Factory    | Repaired Carbon-fiber Leg
 7209 | -6/Factory    | Cargo convoy interrupted
 7219 | -6/Factory    | Core integrity fell below 50%
 7224 | -6/Factory    | Core integrity fell below 20%
 7227 | -6/Factory    | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
07221_ Penetrated by Slug. <x2>
07221_ K-01 Serf collects debris.
07221_ Slug penetrates Pressure Siphon.
07222_ U-05 Engineer lays Concrete.
07223_ Slug penetrates W-25 Informer.
07223_ Pressure Siphon disabled.
07223_ Acquired 3 matter.
07223_ U-05 Engineer builds a Wall.
07224_ Penetrated by Slug.
07224_ K-01 Serf collects debris.
07224_ Slug penetrates Pressure Siphon.
07225_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
07225_ Penetrated by Slug.
07225_ Pressure Siphon disabled.
07226_ Acquired 3 matter.
07226_ Transmission Jammer destroyed.
07226_ Penetrated by Slug.
07227_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
07227_ U-05 Engineer lays Concrete.
07227_ Slug penetrates M-28 Smith.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          27
Energy Capacity            445
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             225
Evasion (%)                45
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
          Hvy. Ion Engine | -7/Factory   | Scanalyzed
         Imp. Flight Unit | -6/Factory   | Scanalyzed
        Imp. Medium Laser | -6/Factory   | Scanalyzed
      Cold Fusion Reactor | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Ion Engine | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              TerrainTeslaMeganuke
  Manual?         0
Play Time         01:33:27
  Cumulative      15.1 hours
  Start           2023.03.07 @ 15:33:04
  End             2023.03.07 @ 21:51:47
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37236d4a-72f0-40f2-a1ff-1a74945ca3ef