Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 21:51:47 Player: Elxavo Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2003) 2003 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5803 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 150/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Light Deuterium Engine Light Angular Momentum Engine Light Treads Aluminum Leg Flexi-carbon Leg Armored Leg Large Matter Pod (0) Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Transmission Jammer Medium Armor Plating Hacking Suite System Shield Improved Recalibrator > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Deuterium Engine Light Treads Aluminum Leg Flexi-carbon Leg Armored Leg Large Matter Pod Component Analysis Suite [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 2 . 2 Weapon 1 | . . . . . 1 . Parts Attached 97 | 10 11 14 15 23 3 21 Power 14 | 1 . 2 5 2 2 2 Engine 12 | 1 . 2 5 2 2 . Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 25 | 2 . 5 5 9 . 4 Treads 7 | 2 . . 1 4 . . Leg 18 | . . 5 4 5 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 3 3 1 1 8 . 6 Device 10 | 2 . . 1 3 . 4 Storage 6 | 1 3 1 . 1 . . Processor . | . . . . . . . Hackware 2 | . . . . 2 . . Protection 4 | . . . . 2 . 2 Artifact . | . . . . . . . Weapon 36 | 4 8 6 4 4 1 9 Energy Gun 12 | 3 1 2 2 1 . 3 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 15 | 1 4 3 2 2 1 2 Ballistic Cannon 3 | . . . . 1 . 2 Launcher 5 | . 3 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 52 | . . 10 5 8 4 25 Power 9 | . . 2 1 2 1 3 Propulsion 14 | . . 3 3 3 . 5 Utility 13 | . . 1 . 2 1 9 Weapon 16 | . . 4 1 1 2 8 Highest Loss Streak 16 | . . 7 2 5 3 16 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 93 | . 100 85 86 95 96 91 Engine 9 | . 14 6 8 8 14 2 Treads 11 | . 28 1 . 4 23 1 Leg 13 | . . 20 24 21 . 16 Device 10 | . 14 1 11 8 7 21 Storage 15 | . 14 26 22 16 7 6 Hackware 5 | . . . . 9 15 12 Protection 2 | . . . . 8 6 2 Energy Gun 7 | . 2 13 14 7 . 5 Ballistic Gun 12 | . 25 12 5 8 13 1 Ballistic Cannon 1 | . . . . 1 7 . Naked Turns . | . . . . . . . Heaviest Build 80 | 13 51 52 54 63 69 80 Greatest Support 60 | 40 40 40 30 60 60 60 Greatest Overweight (x) 17 | 1 1 16 2 3 1 17 Average Overweight (x) 1 | . . 2 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 17 | 6 12 20 20 19 20 20 Most Carried 20 | 7 15 15 20 20 20 19 Average Carried 13 | 5 10 9 16 16 18 12 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 7 15 13 19 19 20 10 Class Distribution -------------------- 41% | Mutant 36% | Scavenger-Mutant 17% | Scavenger-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Fac Matter Collected 1999 | 328 302 433 138 377 231 190 Remotely . | . . . . . . . Salvage Created 2578 | 281 497 344 471 404 263 318 Parts 174 | 28 40 12 36 21 21 16 Haulers Intercepted 3 | . 1 . 1 1 . . Recyclers Shooed 3 | . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 13 14 10 6 7 7 Guns 28 | . 6 6 10 5 1 . Cannons 11 | . . . . 1 6 4 AOE 16 | . 7 8 . . . 1 Classes Destroyed 15 | 3 5 2 1 2 2 . Worker 4 | 4 . . . . . . Builder 5 | . 1 . 1 . 1 2 Tunneler 7 | 7 . . . . . . Hauler 3 | . 1 . 1 1 . . Recycler 5 | 1 1 1 . 1 1 . Mechanic 2 | . . . . . 1 1 Watcher 5 | . 3 . 1 1 . . Swarmer 17 | . 6 . 3 . 4 4 Grunt 18 | . 7 4 5 1 . 1 Duelist 1 | . . . . 1 . . Sentry 6 | . . . 2 3 . 1 Demolisher 2 | . . 2 . . . . Hunter 3 | . . . . 1 1 1 Programmer 2 | . . . . . 2 . Assembled 8 | . . 8 . . . . Best Kill Streak 9 | 3 5 9 2 2 4 4 Combat Bots Only 9 | . 3 9 2 2 4 4 Max Kills in Single Turn 3 | 1 3 3 1 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . 3 3 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Damage Taken 6985 | . 413 1139 498 993 765 3177 Core 1402 | . 55 147 54 218 76 852 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 170 | . . . . 61 . 109 Core Remaining (%) 70 | 100 . 19 86 60 89 . Volleys Fired 265 | 28 47 40 48 38 29 35 Largest 3 | 2 2 2 2 2 3 3 Hottest 172 | 60 60 110 105 67 87 172 Shots Fired 502 | 56 92 67 79 75 60 73 Gun 415 | 56 87 60 79 66 31 36 Cannon 68 | . . . . 9 29 30 Launcher 19 | . 5 7 . . . 7 Special . | . . . . . . . Kinetic 257 | 28 71 20 20 47 60 11 Thermal 173 | 28 16 30 22 22 . 55 Explosive 19 | . 5 7 . . . 7 Electromagnetic 53 | . . 10 37 6 . . Robot Hit Streak 15 | 9 9 9 15 11 6 9 Robot Miss Streak 9 | 4 4 5 2 8 9 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 318 | 35 55 39 55 55 41 38 Core Hits 178 | 15 30 33 23 26 37 14 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 2 . 1 . Burn 1 | . . 1 . . . . Destroy 1 | . . . . . 1 . Corrupt 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5341 | 337 901 964 731 830 594 984 Guns 3272 | 337 564 507 697 627 222 318 Cannons 970 | . . . . 128 372 470 Explosions 1099 | . 337 457 34 75 . 196 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2139 | 114 454 168 161 551 594 97 Thermal 1761 | 223 110 245 259 233 . 691 Explosive 990 | . 337 457 . . . 196 Electromagnetic 451 | . . 94 311 46 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 2 2 1 . 3 12 Average Corruption 2 | . 2 2 1 . 1 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 62 | . 2 20 11 . 7 22 Message Errors 16 | . . 6 3 . . 7 Matter Fused 14 | . 1 6 1 . 2 4 Heat Flow Errors 8 | . . 3 2 . 2 1 Energy Discharges 5 | . . 1 2 . 2 . Parts Rejected 1 | . . . 1 . . . Parts Fused 3 | . . 1 1 . . 1 Data Loss (minor) 6 | . 1 2 . . . 3 Data Loss (major) 3 | . . . . . 1 2 Alerts 1 | . . 1 . . . . Weapon Failures 5 | . . . 1 . . 4 Overload Shots . | . . . . . . . Overflow Damage 57 | . . . . 26 4 27 Projectiles 4 | . . . . . 4 . Explosions 53 | . . . . 26 . 27 Melee . | . . . . . . . Knockbacks 12 | . . . . 5 6 1 Impact . | . . . . . . . Kinetic 12 | . . . . 5 6 1 Secondary . | . . . . . . . Self-Inflicted Damage 238 | . 15 . . 88 . 135 Shots 6 | . 1 . . 1 . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 419 | 40 60 394 419 71 188 170 Average Temperature 89 | 17 13 160 126 35 86 60 Received Heat Transfer 1459 | . 135 364 222 270 . 468 Effects 8 | . . 3 5 . . . Shutdowns 4 | . . 2 2 . . . Energy Bleed 2 | . . 1 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 3 | . . 1 . . . 2 Heat Transferred 3766 | 500 250 666 605 450 . 1295 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Peak Influence 290 | 60 290 91 241 154 165 201 Initial 73 | . 39 31 . 73 51 25 Average 68 | 21 134 28 63 58 42 87 Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 95 | 100 83 100 92 100 100 99 Level 1 4 | . 16 . 7 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 3 . 3 1 2 3 Investigation 5 | . 1 . 2 . . 2 Extermination 2 | . . . . . 2 . Reinforcement 4 | . 2 . 1 . . 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Distress Signals 4 | . 1 . 1 2 . . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 114 | . 20 22 15 16 15 26 Peak Tracking Total 15 | . 4 9 5 3 5 15 Tactical Retreats 6 | . . 3 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Traps Triggered 7 | . 2 . 1 . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Fac Machines Disabled 4 | . 1 . 1 1 . 1 Max in Single Turn 1 | . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Machines Accessed 19 | . 6 . 2 5 3 3 Terminals 9 | . 4 . 1 3 1 . Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . 2 . 1 Recycling Units 3 | . 2 . . . 1 . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access . | . . . . . . . Total Hacks 68 | . 10 . 5 26 11 16 Successful 41 | . 6 . 2 18 5 10 Failed 27 | . 4 . 3 8 6 6 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 27 | . 8 . 3 13 3 . Fabricators 5 | . . . . . . 5 Repair Stations 18 | . . . . 13 . 5 Recycling Units 6 | . 2 . . . 4 . Scanalyzers 12 | . . . 2 . 4 6 Garrison Access . | . . . . . . . Terminal Hacks 14 | . 4 . . 8 2 . Record 1 | . . . . . 1 . Robot Analysis 2 | . . . . 1 1 . Prototype ID Bank 3 | . . . . 3 . . Repair Station Index 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Disarm Traps 1 | . . . . 1 . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 12 | . . . . 10 . 2 Scan Component 6 | . . . . 5 . 1 Repair 6 | . . . . 5 . 1 Recycling Unit Hacks 3 | . 2 . . . 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 2 | . 2 . . . . . Scanalyzer 10 | . . . 2 . 2 6 Insert Component 5 | . . . 1 . 1 3 Analyze 5 | . . . 1 . 1 3 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 . 2 5 3 2 Full Trace Events 2 | . . . 1 . . 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 1 . 1 3 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 49 | . . . . . . 49 Total Part Build Rating 2 | . . . . . . 2 Parts Repaired 6 | . . . . 5 . 1 Time 180 | . . . . 142 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . 20 . . . . . Parts Scanalyzed 5 | . . . 1 . 1 3 Part Schematics Acquired 5 | . . . 1 . 1 3 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Fac Robot Analysis Total 2 | . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Fac Turns Passed 7226 | 334 1415 1050 1327 1148 1255 697 Spaces Moved 2679 | 149 695 303 394 408 502 228 Core 30 | 9 . 19 . . . 2 Treads 1441 | 140 695 11 . 70 502 23 Legs 1208 | . . 273 394 338 . 203 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 190 120 160 190 Average Speed 212 | 155 168 302 242 197 230 205 Slowest Speed 900 | 160 240 850 260 330 240 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 38 | 12 97 75 29 36 12 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 171 | . 32 38 6 20 . 75 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 170 | . 32 38 6 20 . 74 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Fac Total 3740 | 200 865 369 689 673 553 391 Wait 576 | . 92 3 209 168 7 97 Move 2673 | 148 694 302 393 407 501 228 Hop . | . . . . . . . Pick Up 103 | 14 13 9 19 31 8 9 Fast Attach 3 | . . . . 3 . . Attach 60 | 7 1 11 8 13 2 18 Detach . | . . . . . . . Swap 34 | 3 10 3 7 7 1 3 Drop 26 | . 8 1 5 6 5 1 Fire 265 | 28 47 40 48 38 29 35 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 335 | -11/Junkyard | Entered Materials 336 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 7) 632 | -10/Materials | Discovered new exit (range 16) 953 | -10/Materials | Discovered new exit (range 12) 1543 | -10/Materials | Discovered new exit (range 14) 1750 | -10/Materials | Entered Mines 1751 | -10/Mines | Assembled infested the area 1808 | -10/Mines | Core integrity fell below 50% 1829 | -10/Mines | Destroyed 9 combat bots 1890 | -10/Mines | Lost 7 parts (1p2n1u3w) 2231 | -10/Mines | Discovered new exit (range 4) 2446 | -10/Mines | Core integrity fell below 20% 2761 | -10/Mines | Discovered new exit (range 15) 2800 | -10/Mines | Entered Materials 2800 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2955 | -9/Materials | Build established: Scavenger-Mutant 3917 | -9/Materials | Discovered new exit (range 16) 4127 | -9/Materials | Entered another Materials area 4127 | -8/Materials | Evolved 2 slots: Utility x2 4393 | -8/Materials | Lost 5 parts (1p2n1u1w) 4538 | -8/Materials | Repaired Shotgun 4538 | -8/Materials | Repaired Hcp. Storage Unit 4564 | -8/Materials | Repaired Aluminum Leg 5149 | -8/Materials | Repaired Shotgun 5175 | -8/Materials | Repaired Lrg. Matter Pod 5195 | -8/Materials | Garrison activated, responded to threat 5251 | -8/Materials | Discovered new exit (range 16) 5275 | -8/Materials | Entered Factory 5275 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5563 | -7/Factory | Build established: Scavenger-Tank 6436 | -7/Factory | Discovered new exit (range 8) 6448 | -7/Factory | Lost 3 parts (1p1u1w) 6530 | -7/Factory | Entered another Factory area 6530 | -6/Factory | Evolved 2 slots: Utility x2 6621 | -6/Factory | Lost 3 parts (2n1w) 6650 | -6/Factory | Crushed by falling debris 6650 | -6/Factory | System corruption reached 10% 6820 | -6/Factory | Fabricated Hvy. Ion Engine? 6906 | -6/Factory | Lost 4 parts (1p1u2w) 6981 | -6/Factory | Repaired Carbon-fiber Leg 7209 | -6/Factory | Cargo convoy interrupted 7219 | -6/Factory | Core integrity fell below 50% 7224 | -6/Factory | Core integrity fell below 20% 7227 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 07221_ Penetrated by Slug. 07221_ K-01 Serf collects debris. 07221_ Slug penetrates Pressure Siphon. 07222_ U-05 Engineer lays Concrete. 07223_ Slug penetrates W-25 Informer. 07223_ Pressure Siphon disabled. 07223_ Acquired 3 matter. 07223_ U-05 Engineer builds a Wall. 07224_ Penetrated by Slug. 07224_ K-01 Serf collects debris. 07224_ Slug penetrates Pressure Siphon. 07225_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07225_ Penetrated by Slug. 07225_ Pressure Siphon disabled. 07226_ Acquired 3 matter. 07226_ Transmission Jammer destroyed. 07226_ Penetrated by Slug. 07227_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07227_ U-05 Engineer lays Concrete. 07227_ Slug penetrates M-28 Smith. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# %% ? ??????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ?????????????????? | | ???????????????????# ? ???????????????? | | ???????????????????# i ??????????????? | | ???????????????????#h h ??????????????? | | ???????????????????# x ???????????????? | | ???????????????????#px ????????????????? | | ???????????????????# hw% ?????????????????? | | ??????????? ??????# pp%%% """i"????????????????? | | ?????????? ?????# %%%" %"" "????????????????? | | ?????????? ????# %%%" """ "????????????????? | | ????????? ??# %m%% """A""" "????????????? | | ????????? T?# %@ ????????? | | ????????? ""# %%%%%%"" """ "????????????? | | ???????? "# %%%% """ ""???????????????? | | ???????# =# kgg%"" """k""???????????????? | | ???????# + h %%"" """A""" "????????????? | | ???????# #% = k ???????????? | | ???????# # u%% % ???????????? | | ??????? #u % ???????????? | | ???????# # ######+#########??????? | | ???????# # #???????? ??????? | | ???????? # #???????? ""#?????? | | ???????? # #???????? ""#?????? | | ?????????# # # #???????? G#?????? | | ??????######### # #??# """" = ""#?????? | | ??????# # #??# """" ""#?????? | | ??????# # #### """" #?????? | | ??????# # + """" #?????? | | ??????# # # """" #?????? | | ??????# # # #?????? | | ??????# !! # # #?????? | | ??????# !! # # #?????? | | ??????# !! + #####/##########???? | | ??????# # #?### ### """ #???? | | ??????# # #?# # "R" #???? | | ??????# # ### # " " #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 445 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Evasion (%) 45 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Engine | -7/Factory | Scanalyzed Imp. Flight Unit | -6/Factory | Scanalyzed Imp. Medium Laser | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Engine | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Shopping List Challenges ------------ None Game ------ Seed TerrainTeslaMeganuke Manual? 0 Play Time 01:33:27 Cumulative 15.1 hours Start 2023.03.07 @ 15:33:04 End 2023.03.07 @ 21:51:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37236d4a-72f0-40f2-a1ff-1a74945ca3ef