Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.04 @ 13:30:56 Player: haldagan Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1432) 1432 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3477 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 125/160 System Corruption 0% Temperature Critical (579) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Advanced Treads Aluminum Leg Thermal Generator Thermal Generator Improved Heat Sink Huge Storage Unit Huge Storage Unit Medium Matter Pod (100) Improved Sensor Array Transport Network Coupler Weapon Shielding Weapon Shielding Hacking Suite Grenade Launcher Datajack Improved Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter System Shield > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Improved Hover Unit Thermal Generator Thermal Generator Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Huge Storage Unit Medium Matter Pod Medium Matter Pod Structural Scanner Improved Sensor Array Transport Network Coupler Hacking Suite Grenade Launcher Datajack Improved Datajack Katana [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 55 | 6 7 12 24 6 Power 5 | 1 . 1 2 1 Engine 3 | 1 . 1 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 26 | 2 3 7 11 3 Treads 8 | . 3 . 5 . Leg 18 | 2 . 7 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 1 3 1 Device 2 | . 1 . 1 . Storage 3 | 1 1 . 1 . Processor 2 | . . 1 1 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 2 3 8 1 Energy Gun 6 | . 2 1 2 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 1 2 . Ballistic Cannon 1 | . . 1 . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 1 4 13 3 Power 2 | . 1 . 1 . Propulsion 12 | . . 3 8 1 Utility . | . . . . . Weapon 7 | . . 1 4 2 Highest Loss Streak 7 | . 1 4 7 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 90 92 84 98 Engine 6 | . 10 8 4 . Core 1 | . . . . 8 Treads 8 | . 26 4 7 . Leg 28 | . 1 34 27 44 Device 3 | . 10 2 1 . Storage 10 | . 14 11 9 9 Processor 8 | . . 8 15 9 Hackware 2 | . . . . 8 Energy Gun 10 | . 6 13 2 17 Ballistic Gun 7 | . 19 3 7 . Ballistic Cannon 2 | . . 4 2 . Naked Turns . | . . . . . Heaviest Build 96 | 12 88 91 96 92 Greatest Support 100 | 20 40 40 100 50 Greatest Overweight (x) 28 | . 4 3 28 2 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 Most Carried 25 | 6 16 25 25 25 Average Carried 20 | 3 12 21 23 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 4 16 22 24 24 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Sto Matter Collected 1247 | 246 85 398 311 207 Remotely . | . . . . . Salvage Created 1441 | . 120 373 426 522 Parts 79 | . 9 23 22 25 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Combat Hostiles Destroyed 36 | . 4 12 10 10 Guns 23 | . 4 8 3 8 Cannons 4 | . . 4 . . AOE 7 | . . . 7 . Classes Destroyed 9 | . 4 1 3 1 Worker 1 | . . . 1 . Hauler 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 6 | . 3 3 . . Grunt 22 | . 1 7 8 6 Duelist 1 | . . . 1 . Sentry 6 | . . 2 . 4 Hunter 1 | . . . 1 . Best Kill Streak 5 | . 3 5 5 2 Combat Bots Only 5 | . 2 5 4 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Damage Taken 3661 | . 438 934 1415 874 Core 890 | . 190 128 316 256 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 98 | . . . . 98 Core Remaining (%) 64 | 100 24 68 . . Volleys Fired 132 | . 17 45 33 37 Largest 2 | . 2 2 2 2 Hottest 130 | . 60 80 59 130 Shots Fired 241 | . 33 87 52 69 Gun 210 | . 33 62 46 69 Cannon 26 | . . 25 1 . Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 107 | . 21 39 47 . Thermal 125 | . 8 48 . 69 Explosive 5 | . . . 5 . Electromagnetic 4 | . 4 . . . Robot Hit Streak 15 | . 7 11 9 15 Robot Miss Streak 3 | . 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 170 | . 22 55 44 49 Core Hits 76 | . 7 21 29 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 2 . 2 Burn 2 | . . . . 2 Blast 2 | . . 2 . . Corrupt 1 | . 1 . . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2795 | . 235 795 1045 720 Guns 1904 | . 235 455 494 720 Cannons 353 | . . 340 13 . Explosions 474 | . . . 474 . Melee 64 | . . . 64 . Ramming . | . . . . . Kinetic 1100 | . 161 432 507 . Thermal 1137 | . 54 363 . 720 Explosive 474 | . . . 474 . Electromagnetic 20 | . 20 . . . Impact . | . . . . . Slashing 64 | . . . 64 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . 3 1 . Projectiles 3 | . . 3 . . Explosions 1 | . . . 1 . Melee . | . . . . . Knockbacks 2 | . . 2 . . Impact . | . . . . . Kinetic 2 | . . 2 . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . . 56 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 579 | . 14 84 18 579 Average Temperature 126 | . 9 32 8 194 Received Heat Transfer 1461 | . 6 375 702 378 Effects 12 | . . . . 12 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 8 | . . 2 . 6 Heat Transferred 2874 | . 125 825 . 1924 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Peak Influence 225 | . 125 177 214 225 Initial 74 | . . 3 74 37 Average 95 | . 45 91 106 142 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 89 | 100 100 100 96 60 Level 1 10 | . . . 3 39 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 2 1 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 10 17 14 15 Peak Tracking Total 6 | . 3 6 6 4 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Machines Accessed 7 | . 1 3 1 2 Terminals 5 | . 1 2 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 4 7 2 8 Successful 13 | . 3 4 1 5 Failed 8 | . 1 3 1 3 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 4 5 2 2 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 2 1 . Record 3 | . 3 . . . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . . 5 Scan Component 3 | . . . . 3 Repair 2 | . . . . 2 Recycling Unit Hacks 2 | . . 2 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events 3 | . . . 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Sto Turns Passed 2565 | 71 501 726 669 598 Spaces Moved 848 | 48 141 204 226 229 Core 8 | 3 . . 5 . Treads 202 | . 127 32 43 . Legs 638 | 45 14 172 178 229 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 160 190 Average Speed 234 | 115 301 269 225 193 Slowest Speed 1450 | 120 480 330 1450 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 3 23 17 15 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . . 2 32 . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 32 | . . . 32 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Sto Total 1203 | 63 185 295 335 325 Wait 54 | . 5 16 14 19 Move 844 | 47 140 203 225 229 Hop . | . . . . . Pick Up 85 | 10 15 15 27 18 Fast Attach . | . . . . . Attach 43 | 6 4 11 18 4 Detach 6 | . 1 2 2 1 Swap 12 | . 3 1 6 2 Drop 25 | . . 2 8 15 Fire 132 | . 17 45 33 37 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 317 | -10/Materials | Core integrity fell below 50% 563 | -10/Materials | Discovered new exit (range 3) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Propulsion x2 1163 | -9/Materials | Lost 4 parts (3n1w) 1170 | -9/Materials | Discovered new exit (range 10) 1299 | -9/Materials | Entered another Materials area 1299 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1330 | -8/Materials | Identified exit to Storage 1571 | -8/Materials | Lost 6 parts (4n2w) 1707 | -8/Materials | Core integrity fell below 50% 1738 | -8/Materials | Lost 7 parts (1p4n2w) 1968 | -8/Materials | Entered Storage 2123 | -8/Storage | Build established: Scavenger-Mutant 2203 | -8/Storage | Repaired Lgt. Nuclear Core 2243 | -8/Storage | Repaired Aluminum Leg 2565 | -8/Storage | Core integrity fell below 20% 2567 | -8/Storage | Core destroyed Last Messages --------------- 02557_ G-47 Trooper suffers critical hit (Burn). 02557_ G-47 Trooper overheating. 02557_ R-06 Scavenger collects Sml. Storage Unit. 02557_ Aluminum Leg destroyed. 02558_ G-47 Trooper overheating. 02560_ Overheating: Aluminum Leg damaged (-6). 02560_ Overheating: System Shield damaged (-3). 02560_ Overheating: Aluminum Leg damaged (-24). 02561_ G-47 Trooper overheating. 02562_ Particle Gun destroyed. 02563_ Power failure, Lgt. Nuclear Core shutdown. 02563_ Overheating: Energy bleed (-35). 02563_ Aluminum Leg melted. 02563_ G-47 Trooper destroyed. 02564_ Aluminum Leg broken. 02564_ Overheating: Short circuit. 02565_ Overheating: Core damaged (-66). 02567_ Overheating: Core damaged (-104). 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""" # # | | ??????????????????????????????????????? ?# # | | ??????????????????????????????????????? ??# # | | ??????????????????????????????????????# ##???# # | | ??????????????????????????????????????#??????# ! | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertStormShredder Manual? 0 Play Time 00:45:48 Cumulative 10.8 hours Start 2023.09.04 @ 12:44:52 End 2023.09.04 @ 13:30:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 190ddefc-db29-4fb9-ae69-98eed6fca203