Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.06 @ 19:46:30 Player: Stick8ug Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1493) 1493 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4233 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 28/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Structural Scanner Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Structural Scanner Force Booster Shock Absorption System Power Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Core Analyzer Kinecellerator Transmission Jammer > --- WEAPON ----------- Flak Cannon Flak Cannon Power Maul > --- INVENTORY -------- Carbon-fiber Leg Wheel Airjet Structural Scanner Improved Sensor Array Force Booster Improved Propulsion Shielding Shock Absorption System Flak Gun Power Maul Axe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Flak Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 58 | 7 6 11 11 21 2 Power 5 | 1 . 1 1 2 . Engine 4 | 1 . 1 1 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 18 | 2 2 5 3 4 2 Treads . | . . . . . . Leg 13 | 2 2 2 2 3 2 Wheel 2 | . . 1 . 1 . Hover 3 | . . 2 1 . . Flight . | . . . . . . Utility 20 | 2 2 2 4 10 . Device 10 | 1 . 2 1 6 . Storage 2 | 1 1 . . . . Processor 6 | . 1 . 1 4 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 15 | 2 2 3 3 5 . Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 3 . 3 . Ballistic Cannon 2 | . . . 1 1 . Launcher 3 | . 2 . . 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . 1 1 System Corruption 6 | . . . . 3 3 Parts Lost 30 | . 5 2 . 21 2 Power 5 | . . 1 . 4 . Propulsion 9 | . 2 . . 6 1 Utility 8 | . 1 . . 6 1 Weapon 8 | . 2 1 . 5 . Highest Loss Streak 10 | . 3 2 . 10 2 To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 9 12 11 8 Power . | . 1 1 . . . Propulsion 3 | . 3 4 5 3 1 Utility 4 | . 2 2 5 4 5 Weapon 2 | . 1 2 2 2 2 Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 3 4 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . . 1 3 Weapon 3 | . . 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 94 93 99 90 71 Engine 11 | . 14 10 17 6 . Core 1 | . . . . 2 . Leg 11 | . 27 20 . 11 2 Hover 6 | . . 1 17 2 . Device 15 | . 9 21 18 14 15 Storage 9 | . 14 11 9 7 7 Processor 13 | . 1 11 9 21 23 Protection 2 | . . . 9 1 . Energy Gun 1 | . 10 . . . . Ballistic Gun 5 | . 9 5 3 4 7 Ballistic Cannon 5 | . . . 5 8 . Launcher 2 | . 4 11 . . 7 Impact Weapon 5 | . . . 8 6 . Peak Build Rating 46 | 9 10 11 28 46 28 Average Rating 25 | 5 8 9 23 36 25 On Entrance 13 | . 9 8 9 28 25 Naked Turns . | . . . . . . Heaviest Build 53 | 14 31 34 47 53 27 Greatest Support 37 | 20 20 20 14 37 16 Greatest Overweight (x) 7 | 1 2 3 3 7 1 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 Most Carried 15 | 3 11 12 15 15 9 Average Carried 10 | 2 7 10 12 11 8 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 3 10 9 15 9 5 Class Distribution -------------------- 87% | Mutant 10% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Infiltrator-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1235 | 200 128 108 381 418 . Remotely . | . . . . . . Salvage Created 1471 | 22 210 370 162 707 . Parts 78 | 2 15 27 5 29 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 35 | . 8 12 4 11 . Melee 1 | . . . . 1 . Guns 12 | . 5 5 . 2 . Cannons 10 | . . . 3 7 . AOE 11 | . 3 7 . 1 . Classes Destroyed 11 | 1 2 3 2 3 . Worker 3 | . . 1 1 1 . Builder 3 | . . . . 3 . Tunneler 1 | 1 . . . . . Recycler 5 | . . . . 5 . Watcher 1 | . . 1 . . . Swarmer 5 | . 3 2 . . . Grunt 17 | . 5 8 . 4 . Sentry 6 | . . 2 1 3 . Specialist 2 | . . . 2 . . Hunter 3 | . . . 1 2 . Programmer 2 | . . . . 2 . Best Kill Streak 8 | 1 3 8 2 3 . Combat Bots Only 6 | . 3 6 2 2 . Max Kills in Single Turn 5 | 1 2 5 1 3 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 . 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 494 | . 79 49 50 314 2 Missed 145 | . 23 15 16 91 . Hits 349 | . 56 34 34 223 2 Melee 2 | . . . . . 2 Projectile 347 | . 56 34 34 223 . AOE 4 | . . . . 4 . Critical Strikes 11 | . 1 1 3 5 1 Actively Blocked 1 | . . . 1 . . Damage Taken 3962 | . 699 345 480 2338 100 Core 1047 | . 149 82 65 651 100 Absorbed by Shields 26 | . . . . 26 . Redirected to Shielding 104 | . . . 66 38 . Regen/Repaired (Parts) 43 | . . . 43 . . Core Remaining (%) 76 | 100 40 79 88 . . Volleys Fired 78 | 1 11 18 13 35 . Largest 2 | 2 2 2 1 2 . Hottest 74 | 60 60 60 37 74 . Shots Fired 122 | 2 22 21 13 64 . Gun 56 | 2 18 14 3 19 . Cannon 49 | . . . 10 39 . Launcher 17 | . 4 7 . 6 . Special . | . . . . . . Kinetic 95 | 1 9 14 13 58 . Thermal 10 | 1 9 . . . . Explosive 17 | . 4 7 . 6 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | 2 6 13 10 14 . Robot Miss Streak 12 | . 2 1 3 12 . Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 100 | 2 15 15 15 53 . Core Hits 121 | 1 13 25 10 72 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 2 . Destroy 1 | . . . . 1 . Smash 1 | . . . . 1 . Melee Attacks 6 | . . . 2 4 . Impact 6 | . . . 2 4 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3116 | 26 418 777 389 1506 . Guns 653 | 26 161 157 33 276 . Cannons 971 | . . . 231 740 . Explosions 1194 | . 257 620 . 317 . Melee 298 | . . . 125 173 . Ramming . | . . . . . . Kinetic 1551 | 15 99 157 264 1016 . Thermal 73 | 11 62 . . . . Explosive 1194 | . 257 620 . 317 . Electromagnetic . | . . . . . . Impact 298 | . . . 125 173 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 10 13 Average Corruption 3 | . . . . 2 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 10 2 Message Errors 3 | . . . . 2 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 3 | . . . . 2 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 96 | . 13 15 7 61 . Projectiles . | . . . . . . Explosions 28 | . 13 15 . . . Melee 68 | . . . 7 61 . Knockbacks 5 | . . . 1 4 . Impact 1 | . . . 1 . . Kinetic 4 | . . . . 4 . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . 12 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 168 | . 42 3 26 168 . Average Temperature 29 | . 21 3 19 34 . Received Heat Transfer 1083 | . 357 93 90 543 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 2 1 . Impact Corruptions 3 | . . . 1 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 175 | 25 150 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 85 100 100 100 Level 1 1 | . . 14 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 229 | 5 93 229 79 117 39 Initial 79 | . . 27 79 7 39 Average 36 | . 35 108 14 33 31 Influence Increases 1140 | 5 216 349 115 455 . Destroy 0b10 Robot/C 700 | . 160 240 80 220 . Destroy 0b10 Robot/NC 65 | 5 . 10 5 45 . Destroy Leader 172 | . 30 42 30 70 . Successful Hack 42 | . 13 16 . 13 . Disable Machine 30 | . . 15 . 15 . Destroy Structure 71 | . 13 26 . 32 . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 45 | . . . . 45 . Influence Decreases 1140 | 5 149 227 286 361 112 Entered New Map 234 | . . 40 110 11 73 Time Decay 754 | 5 129 167 176 257 20 Lost Part 152 | . 20 20 . 93 19 Squads Dispatched 7 | . . 2 1 4 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 5 | . . 2 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . 1 . 2 . Communications Jammed 35 | . . . . 35 . Distress Signals 35 | . . . . 35 . Times Spotted 54 | . 12 18 4 18 2 Peak Tracking Total 7 | . 5 7 2 4 2 Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 6 | . . 2 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 15 | . 5 2 2 6 . Terminals 11 | . 5 1 1 4 . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 19 6 4 12 . Successful 15 | . 4 4 2 5 . Failed 26 | . 15 2 2 7 . Catastrophic 6 | . 4 . 1 1 . Database Lockouts . | . . . . . . Manual 25 | . 13 3 2 7 . Terminals 31 | . 19 3 2 7 . Fabricators 3 | . . . . 3 . Repair Stations 7 | . . 3 2 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 2 . 2 . Part Schematic 1 | . . . . 1 . Open DSF 1 | . . . . 1 . Level Access Points 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 2 | . 1 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 5 | . . 2 2 1 . Scan Component 4 | . . 2 1 1 . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 5 1 2 5 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 2751 | 21 303 353 830 1201 43 Terrain 387 | 21 303 . . 20 43 Structural 1977 | . . 353 830 751 43 Jamming 439 | . . . . 439 . ECM 362 | . . 352 10 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3047 | 65 435 353 830 1321 43 Spaces Moved 1323 | 41 255 146 301 550 30 Core 19 | 6 . . . 13 . Treads . | . . . . . . Legs 856 | 35 255 135 . 423 8 Wheels 70 | . . 3 . 45 22 Hover 378 | . . 8 301 69 . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 176 110 115 Average Speed 193 | 120 151 188 235 200 135 Slowest Speed 400 | 190 260 330 236 400 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 53 23 28 18 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 85 | . 11 38 . 36 . Melee . | . . . . . . Projectile . | . . . . . . AOE 85 | . 11 38 . 36 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1663 | 51 280 202 403 695 32 Wait 125 | . 1 13 59 52 . Move 1319 | 40 254 145 300 550 30 Hop . | . . . . . . Pick Up 34 | 3 8 6 8 9 . Fast Attach 31 | 7 3 5 5 11 . Attach 25 | . 2 7 3 12 1 Detach 6 | . . 1 2 3 . Swap 15 | . 1 2 7 4 1 Drop 15 | . . 5 4 6 . Fire 78 | 1 11 18 13 35 . Melee 6 | . . . 2 4 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 9 | . . . . 9 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 329 | -10/Materials | Identified exit to Materials 412 | -10/Materials | Core integrity fell below 50% 456 | -10/Materials | Lost 3 parts (2n1w) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x2 620 | -9/Materials | Identified exit to Materials 815 | -9/Materials | Build established: Infiltrator-Mutant 854 | -9/Materials | Entered another Materials area 854 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1060 | -8/Materials | Repaired Ion Engine 1119 | -8/Materials | Build established: Mutant 1654 | -8/Materials | Discovered new exit (range 14) 1682 | -8/Materials | Identified exit to Factory 1684 | -8/Materials | Entered Factory 1684 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1900 | -7/Factory | Lost 5 parts (2p1n2u) 2874 | -7/Factory | Core integrity fell below 50% 2923 | -7/Factory | Core integrity fell below 20% 2941 | -7/Factory | Lost 10 parts (1p5n1u3w) 2982 | -7/Factory | System corruption reached 10% 3005 | -7/Factory | Sucked down chute 3005 | -7/Factory | Entered Waste 3024 | -7/Waste | Spotted C-40 Crusher 3045 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3047 | -7/Waste | Spotted C-40 Crusher 3048 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3048 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Triggered Chute Trap. A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE System corrupted: Energy discharge (-32). Integrated Corrupted Carbon-fiber Leg (+3). Complication: Energy sink damages Corrupted Carbon-fiber Leg (-33). Carbon-fiber Leg crushed. Gauss Rifle crushed. Mni. Grenade Launcher crushed. PI%E05AXU<6YSMKL2Z2UK Mni. Grenade Launcher crushed. Lrg. Storage Unit crushed. Com. Wheel crushed. Imp. Terrain Scanner crushed. 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