Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.28 @ 17:52:21 Player: VLAM Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (39) 195 Value Destroyed (1182) 1182 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4817 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Improved Targeting Computer Improved Propulsion Shielding Heavy Laser Improved EM Pulse Cannon Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Weight Redist. System > --- WEAPON ----------- Lightning Gun Improved Medium Laser Improved EM Pulse Cannon Minigun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Micro Nuclear Core Cooling System Improved Targeting Computer Core Shielding Improved Propulsion Shielding Medium Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Beam Cannon Ion Cannon Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Assault Cannon [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . 1 . . Propulsion 2 | . . . . . 1 1 . Utility 2 | . . . 1 . . . 1 Weapon 2 | . . . . . . 1 1 Parts Attached 56 | 6 3 2 10 8 9 3 15 Power 14 | 1 . 1 3 2 5 . 2 Engine 9 | 1 . 1 3 2 2 . . Core 5 | . . . . . 3 . 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . . 4 4 3 1 1 Treads 9 | . . . 2 2 3 1 1 Leg 4 | . . . 2 2 . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 3 . 2 . . 1 4 Device 4 | . 1 . 1 . . . 2 Storage 5 | 1 2 . 1 . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 16 | 2 . 1 1 2 1 1 8 Energy Gun 4 | 1 . . 1 1 . . 1 Energy Cannon 6 | . . 1 . 1 . 1 3 Ballistic Gun 5 | 1 . . . . 1 . 3 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . Parts Lost 30 | . . 2 4 1 1 . 22 Power 7 | . . . 2 . 1 . 4 Propulsion 5 | . . 1 1 . . . 3 Utility 6 | . . . . . . . 6 Weapon 12 | . . 1 1 1 . . 9 Highest Loss Streak 22 | . . 2 2 1 1 . 22 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 99 95 98 99 95 91 75 Engine 14 | . 14 14 21 22 21 . . Core 6 | . . . . . 4 23 15 Treads 12 | . . . 16 . 17 22 15 Leg 6 | . . . 4 21 5 . . Wheel 3 | . 28 25 . . . . . Device 8 | . 6 . 10 11 9 7 9 Storage 19 | . 20 28 22 22 18 15 11 Energy Gun 10 | . 14 11 2 17 12 7 9 Energy Cannon 4 | . . . 11 4 . 7 5 Ballistic Gun 6 | . 14 14 8 . 5 7 5 Naked Turns . | . . . . . . . . Heaviest Build 81 | 12 51 52 58 62 71 77 81 Greatest Support 69 | 26 26 26 40 20 60 60 69 Greatest Overweight (x) 22 | 1 1 3 3 5 22 1 22 Average Overweight (x) 1 | . . 1 1 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 20 20 20 20 20 20 Most Carried 20 | 6 9 12 20 20 20 20 20 Average Carried 17 | 3 7 10 17 19 19 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 9 11 19 20 20 20 8 Class Distribution -------------------- 40% | Scavenger-Mutant 34% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1067 | 251 45 123 302 96 122 48 80 Remotely . | . . . . . . . . Salvage Created 1513 | . 65 123 345 239 207 160 374 Parts 82 | . 6 8 25 11 8 8 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 32 | . 1 5 12 2 3 3 6 Guns 16 | . 1 4 3 2 3 . 3 Cannons 13 | . . . 8 . . 3 2 AOE 1 | . . 1 . . . . . Classes Destroyed 10 | . 2 1 2 1 1 1 2 Worker 1 | . . . 1 . . . . Recycler 3 | . . . . 2 1 . . Operator 1 | . . . . . 1 . . Watcher 2 | . 1 . 1 . . . . Swarmer 11 | . . 3 8 . . . . Grunt 12 | . 1 2 2 . 2 2 3 Duelist 1 | . . . . . . . 1 Sentry 6 | . . . 2 2 1 . 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 2 3 9 4 3 2 2 Combat Bots Only 8 | . 1 3 8 2 1 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 524 | . 2 22 78 22 16 17 367 Missed 143 | . 1 6 15 6 2 2 111 Damage Taken 4357 | . 10 196 623 233 217 214 2864 Core 1042 | . 10 36 65 14 33 23 861 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 Regen/Repaired (Parts) 95 | . . . . . . 95 . Core Remaining (%) 90 | 100 . 81 . 80 94 96 . Volleys Fired 114 | . 5 13 35 6 15 7 33 Largest 4 | . 2 2 2 2 2 3 4 Hottest 205 | . 60 60 116 112 112 150 205 Shots Fired 247 | . 10 25 67 13 30 21 81 Gun 187 | . 10 25 32 12 30 14 64 Cannon 60 | . . . 35 1 . 7 17 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 100 | . 5 13 29 . 8 7 38 Thermal 100 | . . . 38 13 22 7 20 Explosive . | . . . . . . . . Electromagnetic 47 | . 5 12 . . . 7 23 Robot Hit Streak 13 | . 2 5 12 8 9 6 13 Robot Miss Streak 5 | . 5 3 3 1 2 3 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 156 | . 4 15 41 10 21 13 52 Core Hits 68 | . 3 7 15 6 10 5 22 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 Critical Strikes 12 | . . . 2 1 4 1 4 Burn 8 | . . . . 1 4 1 2 Meltdown 1 | . . . 1 . . . . Destroy 2 | . . . 1 . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2806 | . 74 242 655 184 340 281 1030 Guns 1918 | . 51 182 271 172 333 126 783 Cannons 786 | . . . 384 . . 155 247 Explosions 83 | . 23 60 . . . . . Melee . | . . . . . . . . Ramming 19 | . . . . 12 7 . . Kinetic 939 | . 24 114 228 . 110 40 423 Thermal 1252 | . 23 60 427 172 223 86 261 Explosive . | . . . . . . . . Electromagnetic 596 | . 27 68 . . . 155 346 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 . . . Average Corruption 1 | . . . 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . 8 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . . . . 3 . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . 7 . . . . Projectiles 7 | . . . 7 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . . . . . 1 . . Targets Rammed 3 | . . . . 2 1 . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 520 | . . 27 10 6 15 162 520 Average Temperature 149 | . . 14 5 4 7 75 253 Received Heat Transfer 1380 | . 6 81 99 126 108 27 933 Effects 10 | . . . . . . . 10 Shutdowns 2 | . . . . . . . 2 Interference 5 | . . . . . . . 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 10 | . . . 2 3 5 . . Heat Transferred 3332 | . 50 100 925 481 814 259 703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 213 | . 48 124 213 62 87 57 150 Initial 48 | . . 18 48 7 . . 23 Average 44 | . 31 78 102 4 29 27 54 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 95 | 100 100 100 76 100 100 100 100 Level 1 4 | . . . 23 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . . 1 . 6 5 9 Investigation 2 | . . . . . 1 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 6 | . . . 1 . 2 . 3 Assault . | . . . . . . . . Garrison 11 | . . . . . 3 3 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 3 | . . . . . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 2 4 18 2 5 3 9 Peak Tracking Total 6 | . 1 3 6 2 2 2 5 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 4 | . 1 . 1 . 1 . 1 Max in Single Turn 1 | . 1 . 1 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 13 | . 2 . 3 . 3 4 1 Terminals 9 | . 2 . 3 . 3 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . . . 2 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 3 . 4 . 6 8 2 Successful 12 | . 2 . 1 . 3 5 1 Failed 11 | . 1 . 3 . 3 3 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 3 . 4 . 6 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 7 | . . . . . . 5 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 . 1 . 3 1 . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 3 1 Scan Component 3 | . . . . . . 2 1 Repair 1 | . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 3 . 1 2 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 36 | . . . . . . 36 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4391 | 64 205 300 864 843 912 799 404 Spaces Moved 1790 | 57 196 235 303 271 311 306 111 Core 16 | 11 . . . . 1 . 4 Treads 864 | . . . 222 2 227 306 107 Legs 420 | . . . 68 269 83 . . Wheels 490 | 46 196 235 13 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 145 260 240 240 240 Average Speed 216 | 86 92 109 240 295 267 240 262 Slowest Speed 1150 | 100 105 145 320 470 1150 240 1150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 40 45 29 62 29 8 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . 6 . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 6 | . . 6 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2098 | 69 209 253 374 304 367 358 164 Wait 54 | . 1 1 3 3 7 37 2 Move 1783 | 56 195 234 302 270 310 305 111 Hop . | . . . . . . . . Pick Up 47 | 7 3 2 16 4 10 3 2 Fast Attach 21 | 5 2 1 4 2 5 1 1 Attach 27 | 1 . . 5 4 2 1 14 Detach 8 | . . . 2 5 1 . . Swap 8 | . 1 1 1 2 2 1 . Drop 33 | . 2 1 6 6 14 3 1 Fire 114 | . 5 13 35 6 15 7 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat x2 / *Min x2 / Sto) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 12) 270 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 451 | -10/Mines | Learned 8 Materials zone layouts 512 | -10/Mines | Discovered new exit (range 9) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 571 | -9/Materials | Identified exit to Mines 572 | -9/Materials | Identified exit to Materials 572 | -9/Materials | Identified exit to Storage 786 | -9/Materials | Destroyed 8 combat bots 1434 | -9/Materials | Entered Mines 1553 | -9/Mines | Build established: Scavenger-Mutant 1658 | -9/Mines | Learned Materials security intel 2201 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2244 | -9/Mines | Discovered exit to Materials (range 10) 2277 | -9/Mines | Entered Materials 2277 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2301 | -8/Materials | Garrison activated, responded to threat 2522 | -8/Materials | Met 7R-MNS 2995 | -8/Materials | Discovered new exit (range 15) 3189 | -8/Materials | Entered Factory 3189 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3190 | -7/Factory | Caught up to 7R-MNS 3334 | -7/Factory | Garrison activated, responded to threat 3494 | -7/Factory | Build established: Gunner 3873 | -7/Factory | Discovered new exit (range 9) 3955 | -7/Factory | Repaired Broken Lgt. Treads 3988 | -7/Factory | Entered another Factory area 3988 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3989 | -6/Factory | Caught up to 7R-MNS 4278 | -6/Factory | Garrison activated, responded to threat 4330 | -6/Factory | Core integrity fell below 50% 4358 | -6/Factory | Core integrity fell below 20% 4392 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Mic. Nuclear Core severed. ALERT: Hostile activity reported, dispatching reinforcements to area. L-41 Fighter destroyed. Mic. Nuclear Core destroyed. Acquired 35 matter. Critical hit (Burn: +37). Beam Cannon destroyed. K-01 Serf collects debris. Cooling System destroyed. G-50 Soldier destroyed. K-01 Serf collects debris. R-10 Processor collects Corrupted Lgt. Treads. K-01 Serf collects debris. R-10 Processor collects Wheel. Hvy. Assault Rifle destroyed. R-10 Processor collects Gravmag System. K-01 Serf collects debris. Med. Armor Plating destroyed. R-10 Processor collects Wheel. 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""" #?????????????????? | | ???# # #???# #?????????????????? | | ???# ##########???##########?????????????????? | | ???# ???????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ?????????????????????????????????????? | | ???######## ?????????????????????????????????????? | | ??????????? #????????????????????????????????????? | | ????????????#????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 35 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 42 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationScrapSheargun Manual? 0 Play Time 00:48:16 Cumulative 8.3 hours Start 2024.03.27 @ 11:07:55 End 2024.03.28 @ 17:52:21 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d3d045f-1b31-4d23-8cc0-3070abb032c0