Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 13:41:23 Player: Boatmurdered Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (236) 1180 Value Destroyed (7200) 7200 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (2130) 2130 TOTAL SCORE: 15930 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1411 Aligned with FarCom 300 Friendly Fire -81 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 71/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Makeshift Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled VTOL Module Cloak of Protection Heavy Pick Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Cloak of Protection Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Medium Treads Cooled VTOL Module Hacking Suite Hacking Suite Hacking Suite Flak Gun Precision Assault Rifle Precision Assault Rifle Heavy Rocket Launcher Heavy Rocket Launcher Power Maul [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Hover Unit Backup Propulsion I Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Beamcaster Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 1 . . 1 . . Utility 2 | . . . 1 . . . . 1 . . . . . Weapon 2 | . . . 1 . . . . . . . 1 . . Parts Attached 118 | 7 3 2 26 2 1 . 14 28 13 1 14 7 . Power 12 | 1 1 . 3 . . . 3 3 1 . . . . Engine 11 | 1 1 . 3 . . . 3 2 1 . . . . Core 1 | . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 . . 11 . . . 2 8 2 . 3 2 . Treads 25 | 2 . . 11 . . . 2 8 2 . . . . Leg 3 | . . . . . . . . . . . 2 1 . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 1 1 . Utility 33 | 2 1 1 5 2 1 . 3 6 4 1 4 3 . Device 10 | 1 . . 1 1 1 . . 1 1 . 1 3 . Storage 2 | 1 1 . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . 1 . . . Hackware 7 | . . . . . . . 1 3 1 . 2 . . Protection 12 | . . 1 4 1 . . 1 2 2 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 1 1 7 . . . 6 11 6 . 7 2 . Energy Gun 3 | . . . 1 . . . . 1 . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 21 | 2 . . 5 . . . 4 6 2 . 1 1 . Ballistic Cannon 5 | . . . . . . . . . 3 . 2 . . Launcher 5 | . . 1 1 . . . 1 2 . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 . . Impact Weapon 3 | . . . . . . . 1 1 . . 1 . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . 1 . . 1 . . Parts Lost 34 | . . . 2 . . . . 4 13 . 6 3 6 Power 3 | . . . . . . . . . 1 . 1 . 1 Propulsion 10 | . . . . . . . . . 6 . 1 1 2 Utility 14 | . . . 2 . . . . 3 3 . 2 1 3 Weapon 7 | . . . . . . . . 1 3 . 2 1 . Highest Loss Streak 8 | . . . 1 . . . . 2 8 . 2 1 6 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Backups 13 | 4 12 15 14 15 15 15 14 14 14 15 5 2 2 Power 1 | . 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 2 | . 2 3 5 5 5 5 3 2 1 1 . . . Utility 4 | 1 4 6 3 4 4 4 5 5 3 3 1 1 1 Weapon 4 | 1 2 3 4 5 5 5 4 5 7 7 2 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 39 | . 4 1 15 . . . 6 6 1 . 6 . . Power 6 | . 1 1 1 . . . 3 . . . . . . Propulsion 6 | . 1 . 4 . . . . 1 . . . . . Utility 10 | . 2 . 5 . . . 1 2 . . . . . Weapon 13 | . . . 5 . . . 1 3 1 . 3 . . Tool/Special 4 | . . . . . . . 1 . . . 3 . . Average Slot Usage (%) 95 | . 100 100 99 100 100 100 99 99 74 76 69 82 71 Engine 8 | . 14 14 11 11 11 11 9 5 2 7 5 5 4 Treads 27 | . 28 28 21 22 22 22 35 37 20 15 2 . . Device 4 | . 14 13 8 9 5 . . . 1 4 2 8 11 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 1 . . Hackware 6 | . . . . . . . 6 12 6 7 11 6 5 Protection 8 | . . . 13 12 16 22 10 8 7 7 7 9 6 Energy Gun 1 | . . . 8 . . . . . . . 1 1 4 Ballistic Gun 21 | . 27 25 24 33 33 33 26 22 14 . 3 1 4 Ballistic Cannon 1 | . . . . . . . . . 5 23 6 2 3 Peak Build Rating 57 | 7 8 9 22 30 30 22 36 57 57 35 54 55 54 Average Rating 33 | 6 7 8 18 29 26 22 33 50 37 34 41 51 45 On Entrance 27 | . 7 8 9 22 30 22 22 35 55 35 35 54 53 Avg Prop Armor Cover (%) 4 | . . . . . . . . 4 5 . 5 2 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 69 | 15 30 32 46 44 44 44 51 69 55 46 45 34 39 Greatest Support 132 | 40 40 40 43 40 40 40 80 132 84 40 40 36 36 Greatest Overweight (x) 4 | 4 . . 1 1 1 1 . . 1 1 1 2 2 Average Overweight (x) . | . . . . 1 1 1 . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 6 5 5 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 2 3 Average Carried 13 | 4 12 15 14 15 15 15 14 14 14 14 5 2 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 2 2 3 Class Distribution -------------------- 26% | Tank 21% | Mutant 21% | Hacker-Skirmisher 18% | Skirmisher 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Matter Collected 6807 | 468 164 101 921 . 40 . 980 2719 627 135 205 447 . Remotely . | . . . . . . . . . . . . . . Salvage Created 8359 | 331 271 103 1369 . . . 1241 3908 725 30 273 108 . Parts 508 | 27 18 6 99 . . . 93 215 32 2 11 5 . Haulers Intercepted 13 | . 1 . 4 . . . 4 4 . . . . . Recyclers Shooed 9 | 1 . . 3 . . . . 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 27 1 . 5 4 Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Combat Hostiles Destroyed 165 | . 4 4 28 . . . 31 65 17 1 9 6 . Melee 3 | . . . . . . . . . . . 2 1 . Guns 133 | . 4 2 25 . . . 26 56 16 . 4 . . Cannons 3 | . . . . . . . . . 1 1 1 . . AOE 25 | . . 2 3 . . . 5 9 . . 2 4 . Classes Destroyed 17 | 3 5 1 2 . . . . 4 1 . . 1 . Worker 12 | 4 . 1 1 . . . 1 5 . . . . . Builder 5 | . 1 1 . . . . . 3 . . . . . Tunneler 12 | 9 . . 1 . . . 1 1 . . . . . Hauler 13 | . 1 . 4 . . . 4 4 . . . . . Recycler 13 | 1 . . 2 . . . 2 8 . . . . . Operator 4 | . . . 1 . . . 2 1 . . . . . Watcher 14 | . 3 . 4 . . . 4 3 . . . . . Swarmer 50 | . 2 . 10 . . . 18 8 4 . 4 4 . Grunt 59 | . 2 2 9 . . . 10 27 6 . 3 . . Duelist 4 | . . . . . . . . 4 . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 20 | . . . 9 . . . 3 6 1 . . 1 . Hunter 7 | . . . . . . . . 6 . . 1 . . Programmer 15 | . . . . . . . . 13 . 1 1 . . Thief 1 | . . . . . . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . Butcher 4 | . . . . . . . . . 4 . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 10 | 2 4 4 6 . . . 8 9 10 1 4 3 . Combat Bots Only 10 | . 2 2 5 . . . 4 7 10 1 4 3 . Max Kills in Single Turn 4 | 1 1 4 3 . . . 2 4 2 1 2 2 . Gunslinging 1 | . . . 1 . . . 1 . . . . . . Exploded 4 | . . 2 3 . . . 2 4 . . 2 2 . Melee 1 | . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Hostile Shots Fired 1127 | . 6 11 90 . . . 95 441 126 6 79 143 130 Missed 340 | . 2 2 28 . . . 25 114 26 2 24 55 62 Hits 787 | . 4 9 62 . . . 70 327 100 4 55 88 68 Melee 28 | . . . . . . . . 9 11 . . 3 5 Projectile 759 | . 4 9 62 . . . 70 318 89 4 55 85 63 Critical Strikes 30 | . . . 1 . . . 2 10 11 . 1 1 4 Actively Blocked 2 | . . . . . . . . . . . . 1 1 Part Disruptions 4 | . . . . . . . . 3 1 . . . . Damage Taken 11365 | . 42 162 845 . . . 850 4372 1991 59 1053 1115 876 Core 1696 | . . 65 76 . . . 81 405 200 15 193 198 463 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 84 | . . . . . . . . . . . 28 36 20 Regen/Repaired (Parts) 1633 | . . . . . . . . 1565 . . 68 . . Core Remaining (%) 70 | 100 . 74 . . . 81 85 . . 11 . . . Volleys Fired 488 | 33 26 8 74 . . . 86 187 36 2 23 11 2 Largest 4 | 2 2 2 3 . . . 3 3 3 3 4 1 3 Hottest 139 | 40 100 53 121 . . . 81 84 106 106 139 39 121 Shots Fired 1256 | 66 42 13 205 . . . 242 521 90 8 52 11 6 Gun 1175 | 66 38 9 200 . . . 238 513 87 . 20 . 4 Cannon 45 | . . . . . . . . . 3 8 32 . 2 Launcher 32 | . . 4 5 . . . 4 8 . . . 11 . Special 4 | . 4 . . . . . . . . . . . . Kinetic 1164 | 66 38 9 149 . . . 238 513 90 8 49 . 4 Thermal 58 | . 4 . 51 . . . . . . . 3 . . Explosive 32 | . . 4 5 . . . 4 8 . . . 11 . Electromagnetic 2 | . . . . . . . . . . . . . 2 Robot Hit Streak 58 | 12 13 4 20 . . . 17 58 13 2 3 2 6 Robot Miss Streak 6 | 2 4 2 4 . . . 6 6 4 1 6 5 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . Secondary Targets 24 | . . . 3 . . . 4 12 4 . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 1 . 1 . . Shots Hit Robots 892 | 43 23 6 126 . . . 170 406 68 3 33 9 5 Core Hits 434 | 15 14 9 59 . . . 74 179 60 2 14 6 2 Critical Kills 6 | . . . 1 . . . 1 2 2 . . . . Critical Parts Destroyed 11 | 1 1 . . . . . 1 3 . . 2 3 . Critical Strikes 22 | 1 1 . 4 . . . 2 5 3 . 3 3 . Burn 2 | . . . 2 . . . . . . . . . . Destroy 13 | 1 1 . 2 . . . 2 5 2 . . . . Blast 2 | . . . . . . . . . 1 . 1 . . Smash 5 | . . . . . . . . . . . 2 3 . Melee Attacks 23 | . . . . . . . 1 2 1 . 9 10 . Impact 20 | . . . . . . . 1 1 1 . 9 8 . Slashing 1 | . . . . . . . . 1 . . . . . Piercing 2 | . . . . . . . . . . . . 2 . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . Damage Inflicted 20287 | 573 296 294 2408 . . . 3224 9452 1470 76 1368 984 142 Guns 15382 | 573 296 73 1994 . . . 2752 7951 1443 . 234 . 66 Cannons 536 | . . . . . . . . . 27 76 357 . 76 Explosions 3713 | . . 221 406 . . . 468 1467 . . 385 766 . Melee 610 | . . . . . . . . . . . 392 218 . Ramming 46 | . . . 8 . . . 4 34 . . . . . Kinetic 15233 | 573 296 73 1347 . . . 2752 7951 1470 76 583 . 112 Thermal 655 | . . . 647 . . . . . . . 8 . . Explosive 3713 | . . 221 406 . . . 468 1467 . . 385 766 . Electromagnetic 30 | . . . . . . . . . . . . . 30 Impact 551 | . . . . . . . . . . . 392 159 . Slashing . | . . . . . . . . . . . . . . Piercing 59 | . . . . . . . . . . . . 59 . Highest Corruption 3 | . . . . . . . . 3 3 3 2 2 . Average Corruption 2 | . . . . . . . . 1 3 3 1 1 . Corruption Purged 5 | . . . . . . . . 3 . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 83 | . . . . . . . . 32 17 24 2 8 . Message Errors 19 | . . . . . . . . 8 6 3 . 2 . Matter Fused 20 | . . . . . . . . 8 1 9 1 1 . Heat Flow Errors 13 | . . . . . . . . 6 3 1 . 3 . Energy Discharges 9 | . . . . . . . . 2 2 4 . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . . . 3 4 5 . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 7 | . . . . . . . . 4 . 2 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 460 | . . . . . . . 36 99 . . 144 181 . Projectiles 2 | . . . . . . . . . . . 2 . . Explosions 238 | . . . . . . . 36 99 . . 21 82 . Melee 220 | . . . . . . . . . . . 121 99 . Knockbacks 12 | . . . . . . . . 1 . 1 8 . 2 Impact 2 | . . . . . . . . 1 . . 1 . . Kinetic 9 | . . . . . . . . . . 1 6 . 2 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 312 | . . 16 18 . . . . 59 . . 98 121 . Shots 7 | . . 1 1 . . . . 2 . . 1 2 . Rammed 6 | . . 1 . . . . 1 4 . . . . . Targets Rammed 7 | . . 1 1 . . . 1 4 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 435 | . 40 8 400 . . . 167 435 384 201 255 242 59 Average Temperature 81 | . 15 4 100 . . . 28 80 131 120 133 105 39 Received Heat Transfer 2772 | . 15 57 255 . . . 297 1242 522 . 93 90 201 Effects 15 | . . . 1 . . . . 13 1 . . . . Shutdowns 3 | . . . 1 . . . . 2 . . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . . Interference 8 | . . . . . . . . 8 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . . . . . 3 3 . Impact Corruptions 6 | . . . . . . . . . . . 3 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . Heat Transferred 1295 | . . . 1258 . . . . . . . 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . 3 . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Maximum Alert Level 5 | . . . 2 . . . 2 5 . . 1 . . Low Security (%) 64 | 100 100 100 48 100 . 100 73 32 . . 93 . . Level 1 15 | . . . 36 . . . 16 18 . . 6 . . Level 2 9 | . . . 14 . . . 9 16 . . . . . Level 3 1 | . . . . . . . . 4 . . . . . Level 4 7 | . . . . . . . . 21 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security 2 | . . . . . . . . 6 . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1900 | 10 72 50 493 190 . . 512 1900 . . 223 . . Initial 231 | . . . . 190 . . . 231 . . 143 . . Average 266 | 1 5 4 214 59 . . 142 592 . . 138 . . Influence Increases 5414 | 70 204 89 1002 . . . 932 2280 250 30 417 140 . Destroy 0b10 Robot/C 3100 | . 80 40 560 . . . 620 1280 220 20 180 100 . Destroy 0b10 Robot/NC 370 | 70 25 10 65 . . . 70 130 . . . . . Destroy Leader 714 | . 28 10 166 . . . 126 324 . 10 40 10 . Allied During Kill 3 | . . . . . . . . 3 . . . . . Trap Triggered on 0b10 10 | . . . . . . . 10 . . . . . . Successful Hack 198 | . 34 . 36 . . . 29 89 . . 10 . . Select Force Hacks 30 | . . . 30 . . . . . . . . . . Disable Machine 360 | . . . 15 . . . . 300 . . 45 . . Destroy Structure 254 | . 7 29 40 . . . 32 94 . . 52 . . Lose Combat Pursuer 375 | . 30 . 90 . . . 45 60 30 . 90 30 . Influence Decreases 5414 | 70 203 90 513 489 . . 422 890 1255 697 531 254 . Entered New Map 1581 | . . 1 . 299 . . . 279 703 171 85 43 . Time Decay 3523 | 70 203 89 483 190 . . 412 551 422 526 386 191 . Lost Part 260 | . . . 10 . . . . 40 130 . 60 20 . Lost Ally 50 | . . . 20 . . . 10 20 . . . . . Squads Dispatched 55 | . 1 . 1 . . . 5 43 . . 4 . 1 Investigation 11 | . 1 . 1 . . . 1 6 . . 2 . . Extermination 13 | . . . . . . . . 11 . . 2 . . Reinforcement 4 | . . . . . . . 3 1 . . . . . Assault 20 | . . . . . . . 1 18 . . . . 1 Garrison 7 | . . . . . . . . 7 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Distress Signals 8 | . . . 2 . . . 4 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 257 | . 10 4 42 . . . 41 90 21 1 17 13 18 Peak Tracking Total 14 | . 3 2 7 . . . 4 8 13 1 4 4 14 Tactical Retreats 19 | . 2 . 5 . . . 2 3 2 . 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Traps Triggered 12 | . 2 . 2 . . . . 7 . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . Reused 1 | . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Machines Disabled 26 | . . . 1 . . . . 20 2 . 3 . . Max in Single Turn 3 | . . . 1 . . . . 3 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Machines Accessed 60 | . 10 1 12 . 1 1 7 19 3 1 5 . . Terminals 38 | . 8 . 9 . . 1 6 10 1 . 3 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . 3 . . 1 . . Recycling Units 9 | . 2 . 2 . . . 1 3 . . 1 . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . Total Hacks 213 | . 33 1 40 . 1 5 29 83 5 1 15 . . Successful 147 | . 18 1 31 . 1 2 18 59 5 1 11 . . Failed 65 | . 14 . 9 . . 3 11 24 . . 4 . . Catastrophic 10 | . 1 . 2 . . . . 6 . . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 119 | . 26 . 29 . 1 5 25 27 . . 6 . . Terminals 128 | . 28 . 30 . . 5 23 30 3 . 9 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 31 | . . . . . . . . 28 . . 3 . . Recycling Units 31 | . 5 . 7 . . . 6 10 . . 3 . . Scanalyzers 9 | . . . 3 . . . . 6 . . . . . Garrison Access 9 | . . . . . . . . 9 . . . . . Terminal Hacks 31 | . 5 1 10 . 1 . 3 4 5 1 1 . . Record 4 | . . . 1 . . . . . 3 . . . . Part Schematic 3 | . . . 3 . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . 4 . . . . 2 . . . . . Open Door 4 | . . 1 . . . . . . 2 1 . . . Branch Access Points 3 | . . . . . . . 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 28 | . . . . . . . . 25 . . 3 . . Scan Component 14 | . . . . . . . . 13 . . 1 . . Repair 13 | . . . . . . . . 12 . . 1 . . Refit 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 12 | . 2 . 3 . . . 2 3 . . 2 . . Report Inventory 6 | . . . 2 . . . 1 2 . . 1 . . Retrieve Components 6 | . 2 . 1 . . . 1 1 . . 1 . . Scanalyzer 8 | . . . 2 . . . . 6 . . . . . Insert Component 3 | . . . . . . . . 3 . . . . . Analyze 3 | . . . . . . . . 3 . . . . . Retrieve Study 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . . Unlock Access 2 | . . . . . . . . 2 . . . . . Unauthorized Hacks 66 | . 11 . 16 . . 2 13 19 . . 5 . . Terminals 50 | . 11 . 11 . . 2 12 9 . . 5 . . Assimilate 5 | . 3 . . . . . 2 . . . . . . Botnet 19 | . 3 . 5 . . 1 4 4 . . 2 . . Operators 2 | . . . 1 . . . 1 . . . . . . Skim 24 | . 5 . 5 . . 1 5 5 . . 3 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . . . 4 . . . 1 4 . . . . . Reject 4 | . . . 2 . . . . 2 . . . . . Mask 5 | . . . 2 . . . 1 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . . . . 6 . . . . . Broadcast 1 | . . . . . . . . 1 . . . . . Decoy 1 | . . . . . . . . 1 . . . . . Reprogram 2 | . . . . . . . . 2 . . . . . Watchers 2 | . . . . . . . . 2 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 50 | . 9 . 11 . . 1 7 16 1 . 5 . . Full Trace Events 7 | . . . . . . . . 4 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 5 . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . Parts Repaired 13 | . . . . . . . . 12 . . 1 . . Time 614 | . . . . . . . . 570 . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 44 | . 18 . 9 . . . 9 6 . . 2 . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Total Allies 4 | . 2 . . . . . 1 1 . . . . . Largest Group 2 | . 2 2 2 . . . 1 1 . . . . . Highest-Rated Group 32 | . 20 20 20 . . . 10 32 . . . . . Highest-Rated Ally 32 | . 10 10 10 . . . 10 32 . . . . . Total Orders 27 | . 2 12 13 . . . . . . . . . . STAY 14 | . 1 6 7 . . . . . . . . . . FOLLOW 13 | . 1 6 6 . . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 . . . . . Total Damage 31 | . . . . . . . . 31 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Active Infowar (turns) 6805 | 399 2086 1412 1957 581 334 . . 3 . . 33 . . Sensors 914 | . . . . 581 333 . . . . . . . . Terrain 1957 | . . . 1957 . . . . . . . . . . Seismic 3940 | 399 2086 1412 43 . . . . . . . . . . Cloaking 37 | . . . . . 1 . . 3 . . 33 . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 2 . . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Turns Passed 24769 | 496 2086 1423 2767 637 651 853 4407 6807 1033 1477 903 1091 138 Spaces Moved 9851 | 224 815 598 1038 242 260 342 1300 2454 467 587 677 760 87 Core 103 | 11 . . . . . . . . . . 66 . 26 Treads 8347 | 213 815 598 1038 242 260 342 1300 2454 467 587 31 . . Legs 1234 | . . . . . . . . . . . 413 760 61 Wheels . | . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . 12 . . Flight 155 | . . . . . . . . . . . 155 . . Fastest Speed 35 | 50 160 160 160 250 250 250 170 155 155 250 35 120 50 Average Speed 176 | 160 160 160 218 250 250 250 170 166 186 250 98 128 145 Slowest Speed 260 | 250 160 160 250 250 250 250 170 170 250 250 250 260 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 57 | 6 99 87 88 61 62 66 70 53 65 63 11 61 14 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 6 | . 1 1 2 . . . . . 2 . . . . Known Exits Taken 9 | . . 1 1 1 . 1 . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . 1 . 1 . . . . . . Scrap Searched 10 | . . 2 . . . . . . 5 . . 3 . Spaces Dug 6 | . 4 . . . . . 1 . . . . 1 . Terrain Destroyed 424 | . 4 44 51 . . . 38 81 3 3 65 135 . Melee 2 | . . . . . . . 1 . . . . 1 . Projectile 22 | . 4 . 1 . . . . 1 3 3 10 . . AOE 400 | . . 44 50 . . . 37 80 . . 55 134 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Total 16182 | 291 1550 1050 1401 275 262 341 3313 4765 548 594 855 841 96 Wait 5396 | 23 683 437 184 31 . . 1876 2000 6 . 104 52 . Move 9838 | 223 814 597 1037 241 259 341 1299 2453 466 586 676 759 87 Hop . | . . . . . . . . . . . . . . Pick Up 101 | 5 15 2 27 . . . 14 26 9 2 1 . . Fast Attach 54 | 7 1 . 4 1 1 . 2 11 8 1 10 8 . Attach 28 | . . . 4 . . . 2 7 5 . 10 . . Detach 4 | . . . . . . . . . . . 3 . 1 Swap 110 | . 4 3 32 1 1 . 14 41 11 . 1 1 1 Drop 133 | . 7 2 38 1 1 . 18 32 6 3 18 2 5 Fire 488 | 33 26 8 74 . . . 86 187 36 2 23 11 2 Melee 21 | . . . . . . . 1 2 1 . 9 8 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . . 1 1 . . . 1 4 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Gar / Gar) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 497 | -11/Scrapyard | Entered Materials 498 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 16) 641 | -10/Materials | Discovered new exit (range 9) 980 | -10/Materials | Discovered new exit (range 16) 997 | -10/Materials | Derelicts attacked the area 1720 | -10/Materials | Discovered new exit (range 14) 1959 | -10/Materials | Discovered new exit (range 15) 2079 | -10/Materials | Discovered new exit (range 13) 2189 | -10/Materials | Learned Storage garrison access intel 2238 | -10/Materials | Learned 2 Mines zone layouts 2238 | -10/Materials | Central database locked down 2276 | -10/Materials | Learned Recycling recycling unit intel 2304 | -10/Materials | Learned Storage emergency access door positions 2324 | -10/Materials | Learned location of 2 exits from Mines 2354 | -10/Materials | Learned location of 2 exits from Mines 2583 | -10/Materials | Entered Mines 2583 | -10/Mines | Accompanied by 2 allies 2584 | -10/Mines | Identified exit to Subcaves 2585 | -10/Mines | Identified exit to Materials 2700 | -10/Mines | Learned location of Mines (-9) 2710 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2756 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2915 | -10/Mines | Learned Materials emergency access door positions 3082 | -10/Mines | Assembled infested the area 3087 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4006 | -10/Mines | Entered Materials 4006 | -9/Materials | Accompanied by 2 allies 4006 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4023 | -9/Materials | Discovered new exit (range 15) 4362 | -9/Materials | Build established: Tank 4485 | -9/Materials | Discovered new exit (range 16) 5079 | -9/Materials | Build established: Scavenger-Tank 5093 | -9/Materials | Discovered new exit (range 16) 5369 | -9/Materials | Learned 2 Storage zone layouts 5433 | -9/Materials | Identified exit to Materials 5433 | -9/Materials | Identified exit to Mines 5489 | -9/Materials | Learned location of 1 exit from Recycling 5644 | -9/Materials | Learned Recycling recycling unit intel 5758 | -9/Materials | Learned Storage emergency access door positions 6572 | -9/Materials | Build established: Tank 6773 | -9/Materials | Entered Mines 6774 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6774 | -9/Mines | Identified exit to Exiles 6809 | -9/Mines | Met a Derelict bent on vengeance 6823 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 6829 | -9/Mines | Found Prototype Device 6829 | -9/Mines | Identified Exp. Sensor Array 7245 | -9/Mines | Discovered exit to Materials (range 6) 7400 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7410 | -9/Mines | Entered Exiles 7460 | -9/Exiles | Discovered new exit (range 14) 7510 | -9/Exiles | Met 8R-AWN 7545 | -9/Exiles | Met EX-HEX 7620 | -9/Exiles | Met EX-BIN 7655 | -9/Exiles | Aligned with FarCom system 7658 | -9/Exiles | Given EX-Vault access code 7723 | -9/Exiles | Opened EX-Vault 7744 | -9/Exiles | Found Cloak of Protection 7796 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7869 | -9/Exiles | Met EX-DEC 8031 | -9/Exiles | Discovered new exit (range 12) 8061 | -9/Exiles | Left Exiles lab with Cloak of Protection 8061 | -9/Exiles | Entered Mines 8666 | -8/Mines | Discovered exit to Materials (range 8) 8914 | -8/Mines | Entered Materials 8914 | -8/Materials | Evolved 2 slots: Propulsion x2 9795 | -8/Materials | Build established: Skirmisher 10304 | -8/Materials | Discovered new exit (range 8) 13248 | -8/Materials | Discovered new exit (range 14) 13314 | -8/Materials | First assault squad dispatched 13321 | -8/Materials | Entered Factory 13321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13800 | -7/Factory | Discovered new exit (range 10) 14048 | -7/Factory | Build established: Hacker-Skirmisher 15502 | -7/Factory | Identified exit to Lower Caves 15584 | -7/Factory | Repaired Arm. Treads 15630 | -7/Factory | Repaired Imp. Medium Armor Plating 16270 | -7/Factory | Repaired Arm. Treads 16316 | -7/Factory | Repaired Imp. Medium Armor Plating 16387 | -7/Factory | Repaired Prc. Assault Rifle 16427 | -7/Factory | Repaired Arm. Treads 16430 | -7/Factory | Watched by a mysterious "MATRIX" hacker 16468 | -7/Factory | Repaired Arm. Treads 16508 | -7/Factory | Repaired Hrd. Medium Armor Plating 16579 | -7/Factory | Repaired Prc. Assault Rifle 16650 | -7/Factory | Repaired Prc. Assault Rifle? 16663 | -7/Factory | Discovered new exit (range 13) 16760 | -7/Factory | Allied Derelicts emerged from ambush trap array 17225 | -7/Factory | Identified exit to Factory 17225 | -7/Factory | Learned location of 1 exit from Factory 17355 | -7/Factory | Learned location of 1 exit from Extension 17389 | -7/Factory | Identified exit to Garrison 17407 | -7/Factory | Learned 4 Lower Caves zone layouts 17528 | -7/Factory | Garrison activated, responded to threat 17721 | -7/Factory | First assault squad dispatched 17943 | -7/Factory | Garrison activated, responded to threat 17987 | -7/Factory | Destroyed 7 combat bots 18072 | -7/Factory | Repaired Arm. Treads 18119 | -7/Factory | Repaired Imp. Medium Armor Plating 18269 | -7/Factory | Destroyed 7 combat bots 18570 | -7/Factory | Identified exit to Garrison 19314 | -7/Factory | Build established: Tank 19682 | -7/Factory | Garrison activated, responded to threat 19693 | -7/Factory | High security lockdown imminent 19709 | -7/Factory | Core integrity fell below 50% 19773 | -7/Factory | High security lockdown engaged 20128 | -7/Factory | Entered Lower Caves 20129 | -7/Lower Caves | Identified exit to Lower Caves 20225 | -7/Lower Caves | Attracted the attention of an 0b10 base 20304 | -7/Lower Caves | Destroyed 10 combat bots 20313 | -7/Lower Caves | Lost 8 parts (4n2u2w) 20336 | -7/Lower Caves | Learned location of Armory (-4) 20476 | -7/Lower Caves | Learned location of Zion (-7) 20732 | -7/Lower Caves | Attacked by a faux Warlord 20750 | -7/Lower Caves | Core integrity fell below 20% 20792 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 21161 | -7/Lower Caves | Entered another Lower Caves area 21517 | -7/Lower Caves | Spotted B-75 Beast 22370 | -7/Lower Caves | Build established: Gunner 22418 | -7/Lower Caves | Discovered exit to Factory (range 11) 22638 | -7/Lower Caves | Entered Factory 22638 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 22639 | -6/Factory | Identified exit to Lower Caves 23078 | -6/Factory | Build established: Hacker-Mutant 23485 | -6/Factory | Repaired Imp. Deuterium Engine 23541 | -6/Factory | Entered Lower Caves 23553 | -6/Lower Caves | Encountered a Warlord checkpoint 23563 | -6/Lower Caves | Build established: Mutant 23707 | -6/Lower Caves | Spotted B-75 Beast 24052 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24139 | -6/Lower Caves | Learned location of 1 exit from Factory 24140 | -6/Lower Caves | Identified exit to Lower Caves 24632 | -6/Lower Caves | Entered another Lower Caves area 24682 | -6/Lower Caves | Build established: Derelict-Tank 24700 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24737 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 24744 | -6/Lower Caves | Core integrity fell below 50% 24765 | -6/Lower Caves | Core integrity fell below 20% 24770 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 24746_ Phase Shifter destroyed. 24749_ Arm. Leg destroyed. 24749_ Dropped Mak. Leg. 24750_ Autogun fries itself beyond repair. 24750_ Hacking Suite destroyed. 24752_ Lgt. Nuclear Core fries itself beyond repair. 24753_ L-41 Fighter destroyed. 24754_ VTOL Module fries itself beyond repair. 24754_ Slug penetrates Wall. 24764_ Critical hit (Burn: +37). 24764_ Mak. System Restoration Module destroyed. 24766_ Critical hit (Burn: +37). 24767_ C-45 Heavy ARC bursts open, deploying its payload. 24767_ G-67 Veteran unfolds itself. 24767_ B-48 Gladiator unfolds itself. 24767_ G-50 Soldier unfolds itself. 24767_ E-15 Imp unfolds itself. 24767_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ??????## #?####?????????###?????????????????????? | | ??????# ## #?????##### #####?????????????????? | | ???????# #?????# ?????????????????? | | ???????## ##??### ??????????????????? | | ????????## ##### #? #???????????????????? | | ?????????### ## #?# #???????????????????? | | ???????????#" #?# ###?????????????????? | | ???????????## b s ### #####?????????????? | | ???????????# g #?????????????? | | ???????????#### g % ######????????? | | ??????????????## =% % Y #????????? | | ???????????????## l b gg% #????????? | | ????????????????# [[Y% b g# #??????????? | | ????????????????## %l e #?????????????????? | | ?????????????????##### #?????????????????? | | ?????????????????????## #???????? ?????? | | ??????????????????????## #???????? ????? | | ???????????????????????##@ #??????? ????? | | ????????????????????????### ######## ????? | | ?????????????????????###### ????? | | ????????# #### ####### ?????? | | ????????# #????# ???????? | | ???????? #### #??## ?????????? | | ???????? #??# ##?# #??????????? | | ????????? ### ##?## ### ##????????## | | ?????????????##### ## #?### #???????? # | | ?????????????????#??##?## ## #???##### | | ???????????????????????# ### ##???? | | ??????????????????????## ### ##?????? # | | ??????????????????????# ### ##???????## | | ??????????????????????## ### #####??### # | | ???????????????????????# #### ##?# | | ???????????????????????# ##?# ### | | ???????????????????????####??# # ## | | ?????????????????????????????### #### # ##? | | ???????????????????????????????## ##??####### ##?? | | ????????????????????????????????###?????????###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 450 Propulsion Shielding 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Propulsion Shielding | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Cld. VTOL Module | -7/Factory | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 42% | -7/Factory Imp. Medium Armor Plating | 53% | -7/Factory Arm. Treads | 39% | -7/Factory Imp. Medium Armor Plating | 50% | -7/Factory Prc. Assault Rifle | 42% | -7/Factory Arm. Treads | 44% | -7/Factory Arm. Treads | 54% | -7/Factory Hrd. Medium Armor Plating | 51% | -7/Factory Prc. Assault Rifle | 43% | -7/Factory Prc. Assault Rifle | 65% | -7/Factory Arm. Treads | 26% | -7/Factory Imp. Medium Armor Plating | 56% | -7/Factory Imp. Deuterium Engine | 15% | -6/Factory Studied --------- Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed TerrorCloakingTether Manual? 0 Play Time 02:51:49 Cumulative 45.0 hours Start 2026.08.19 @ 21:48:19 End 2026.08.21 @ 13:41:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 31 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e5dd84c-9994-48fc-920d-a19fd25319d9