Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.09.27 @ 08:26:53 Player: krahkrah Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3474) 3474 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 7489 Bonus ------- Follower Combat Kills 40 Cogmind --------- Core Integrity 850/850 Matter 440/500 Energy 675/675 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery High-capacity Matter Pod Advanced Targeting Computer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit Transmission Jammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery High-capacity Matter Pod Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Backup Laser I Proton Missile Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Large Storage Unit [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . 2 . . . . . Utility 5 | . . . 2 1 . . 2 Weapon . | . . . . . . . . Parts Attached 132 | 10 11 12 17 55 11 10 6 Power 22 | 2 1 1 2 12 2 2 . Engine 10 | 2 . . 1 6 . 1 . Core 12 | . 1 1 1 6 2 1 . Reactor . | . . . . . . . . Propulsion 47 | 4 2 6 6 19 3 4 3 Treads 5 | 1 . 1 1 . 2 . . Leg 26 | 3 2 5 5 4 . 4 3 Wheel . | . . . . . . . . Hover 15 | . . . . 14 1 . . Flight 1 | . . . . 1 . . . Utility 37 | 1 3 1 6 17 3 4 2 Device 14 | . . . 4 4 2 3 1 Storage 8 | 1 3 1 . 1 . 1 1 Processor 7 | . . . . 7 . . . Hackware . | . . . . . . . . Protection 8 | . . . 2 5 1 . . Artifact . | . . . . . . . . Weapon 26 | 3 5 4 3 7 3 . 1 Energy Gun 7 | 2 4 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 14 | 1 1 1 3 7 1 . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Parts Lost 41 | . 1 1 3 15 17 3 1 Power 9 | . . . 1 4 3 1 . Propulsion 16 | . . 1 2 6 7 . . Utility 8 | . . . . 3 4 1 . Weapon 8 | . 1 . . 2 3 1 1 Highest Loss Streak 11 | . 1 1 1 5 11 3 1 Average Slot Usage (%) 88 | . 96 99 94 91 73 69 90 Engine 1 | . 5 . 1 2 . 2 . Core 7 | . 8 10 5 5 8 11 13 Treads 3 | . . 6 3 . 6 . . Leg 18 | . 28 37 29 7 . 8 26 Hover 6 | . . . . 19 12 . . Device 7 | . . . 9 11 6 18 14 Storage 14 | . 25 22 18 7 7 8 20 Processor 7 | . . . . 15 15 7 6 Protection 2 | . . . 9 1 . . . Energy Gun 3 | . 19 12 . . . . 5 Ballistic Gun 9 | . 8 2 15 14 8 . . Ballistic Cannon 1 | . . 7 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 43 60 71 40 38 45 51 Greatest Support 78 | 20 20 40 45 78 44 50 67 Greatest Overweight (x) 14 | . 2 2 3 1 10 14 . Average Overweight (x) . | . . 1 1 . 1 3 . Largest Inventory Capacity 18 | 6 16 18 18 18 10 10 10 Average Capacity 12 | 5 9 16 18 10 10 10 10 Most Carried 18 | 4 14 18 18 18 10 4 7 Average Carried 11 | 1 8 15 17 8 7 2 3 Final Capacity 18 | 6 16 18 18 10 10 10 10 Final Carried 18 | 4 14 18 18 10 4 4 7 Class Distribution -------------------- 51% | Scavenger-Mutant 36% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 3097 | 229 200 248 723 949 577 171 . Remotely . | . . . . . . . . Salvage Created 3788 | . 299 473 935 788 999 294 . Parts 206 | . 23 32 60 47 30 14 . Haulers Intercepted 3 | . 1 1 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 34 | . . . . . 24 10 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 92 | . 9 13 23 22 20 5 . Melee 4 | . . . . . 3 1 . Guns 73 | . 9 9 20 22 13 . . Cannons 7 | . . 4 3 . . . . AOE 7 | . . . . . 4 3 . Classes Destroyed 11 | . 4 3 2 1 1 . . Worker 1 | . . . 1 . . . . Hauler 3 | . 1 1 1 . . . . Operator 2 | . . 1 1 . . . . Watcher 5 | . 1 2 . 2 . . . Swarmer 38 | . 6 4 6 15 7 . . Grunt 28 | . 3 3 9 2 7 4 . Brawler 4 | . . . . . 4 . . Duelist 2 | . . 1 . 1 . . . Sentry 14 | . . 5 6 1 2 . . Hunter 4 | . . . 2 1 . 1 . Programmer 2 | . . . . 2 . . . Best Kill Streak 8 | . 8 4 5 5 7 4 . Combat Bots Only 8 | . 8 4 5 5 7 4 . Max Kills in Single Turn 4 | . 1 1 2 1 4 2 . Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 4 2 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 5372 | . 302 518 885 1565 1616 202 284 Core 793 | . 37 103 94 228 283 48 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 85 74 82 . . 20 . Volleys Fired 259 | . 18 49 66 66 49 5 6 Largest 2 | . 2 2 2 2 2 1 2 Hottest 130 | . 130 130 64 56 56 39 69 Shots Fired 491 | . 36 92 132 129 88 7 7 Gun 425 | . 36 62 107 129 85 . 6 Cannon 55 | . . 30 25 . . . . Launcher 11 | . . . . . 3 7 1 Special . | . . . . . . . . Kinetic 411 | . 16 49 132 129 85 . . Thermal 59 | . 10 43 . . . . 6 Explosive . | . . . . . . . . Electromagnetic 21 | . 10 . . . 3 7 1 Robot Hit Streak 37 | . 8 27 37 23 36 6 13 Robot Miss Streak 6 | . 6 2 1 1 1 . . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . 5 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 416 | . 22 70 115 109 85 8 7 Core Hits 180 | . 13 25 48 50 35 6 3 Critical Hits 3 | . . . 1 1 1 . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . Melee Attacks 12 | . . . . . 9 3 . Impact . | . . . . . . . . Slashing 12 | . . . . . 9 3 . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8012 | . 355 1121 1725 1705 2545 422 139 Guns 5922 | . 313 763 1491 1705 1594 . 56 Cannons 589 | . . 355 234 . . . . Explosions 681 | . 39 . . . 235 324 83 Melee 814 | . . . . . 716 98 . Ramming 6 | . 3 3 . . . . . Kinetic 5642 | . 118 500 1725 1705 1594 . . Thermal 910 | . 130 618 . . 106 . 56 Explosive . | . . . . . . . . Electromagnetic 640 | . 104 . . . 129 324 83 Impact . | . . . . . . . . Slashing 814 | . . . . . 716 98 . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 3 7 7 . Average Corruption 3 | . . . 1 2 4 7 . Corruption Purged . | . . . . . . . . Effects 65 | . . . 7 4 42 12 . Message Errors 21 | . . . 4 . 11 6 . Matter Fused 15 | . . . . 2 11 2 . Heat Flow Errors 4 | . . . . . 2 2 . Energy Discharges 7 | . . . 1 1 5 . . Data Loss (minor) 6 | . . . 2 . 4 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 3 | . . . . . 1 2 . Targeting Errors 6 | . . . . 1 5 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 129 | . 9 . . . 120 . . Projectiles . | . . . . . . . . Explosions 29 | . 9 . . . 20 . . Melee 100 | . . . . . 100 . . Knockbacks 6 | . . 3 3 . . . . Impact . | . . . . . . . . Kinetic 6 | . . 3 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 63 | . 15 . . . 14 30 4 Shots 5 | . 1 . . . 1 2 1 Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 379 | . 156 379 60 32 236 212 . Average Temperature 54 | . 54 82 14 11 79 123 . Received Heat Transfer 1296 | . 60 162 264 135 522 72 81 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 4 . . 1 . . Heat Transferred 2148 | . 309 1517 . . 100 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 209 | . 209 207 203 199 . . 14 Initial 39 | . . 12 39 29 . . . Average 58 | . 39 61 58 68 . . 5 Maximum Alert Level 1 | . 1 1 1 . . . . Low Security (%) 98 | 100 95 97 98 100 . . 100 Level 1 1 | . 4 2 1 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 2 2 5 . . . Investigation 3 | . 1 1 . 1 . . . Extermination 2 | . . . . 2 . . . Reinforcement 5 | . . 1 2 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 9 | . 1 2 6 . . . . Communications Jammed 1 | . . . . . . . 1 Distress Signals . | . . . . . . . . Times Spotted 140 | . 12 19 38 38 25 5 3 Peak Tracking Total 9 | . 6 5 4 5 9 4 3 Tactical Retreats 11 | . . 2 1 2 6 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 10 | . 1 1 2 5 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 3 | . . 1 1 . . . 1 Max in Single Turn 1 | . . 1 1 . . . 1 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 23 | . 3 7 7 5 . . 1 Terminals 15 | . 3 5 4 3 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 2 . . . 1 Recycling Units 2 | . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 55 | . 5 19 16 11 . . 4 Successful 31 | . 2 12 9 5 . . 3 Failed 24 | . 3 7 7 6 . . 1 Catastrophic 4 | . . 2 1 1 . . . Database Lockouts . | . . . . . . . . Manual 14 | . . 6 5 3 . . . Terminals 35 | . 5 14 8 8 . . . Fabricators . | . . . . . . . . Repair Stations 14 | . . 4 6 . . . 4 Recycling Units 3 | . . 1 2 . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 16 | . 2 8 4 2 . . . Branch Access Points 2 | . . 2 . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 3 | . . 2 . 1 . . . Unreport Threat 5 | . 1 1 3 . . . . Locate Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 3 3 . . . 3 Scan Component 5 | . . 2 2 . . . 1 Repair 3 | . . 1 1 . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks 3 | . . 1 2 . . . . Report Inventory 2 | . . 1 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 3 6 7 3 . . 1 Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 1 1 . . . 1 Time 120 | . . 38 38 . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 . . . Highest-Rated Group 93 | . . . . 93 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 14 . . . Total Damage 169 | . . . . 169 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 7917 | 62 709 1331 1905 1701 1636 421 152 Spaces Moved 4462 | 49 430 676 932 1278 890 136 71 Core 100 | 19 . . . . 44 37 . Treads 577 | 1 . . 168 . 408 . . Legs 2334 | 29 430 676 764 265 . 99 71 Wheels . | . . . . . . . . Hover 1451 | . . . . 1013 438 . . Flight . | . . . . . . . . Fastest Speed 45 | 50 120 150 150 45 45 120 120 Average Speed 137 | 93 136 150 165 83 157 283 120 Slowest Speed 750 | 160 180 180 220 160 550 750 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 59 46 65 31 79 13 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . 2 2 2 . 4 . . Melee . | . . . . . . . . Projectile 6 | . . 2 2 . 2 . . AOE 4 | . 2 . . . 2 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 5770 | 60 518 902 1180 1792 1032 158 128 Wait 790 | . 34 144 131 361 72 4 44 Move 4455 | 48 429 675 931 1277 889 135 71 Hop . | . . . . . . . . Pick Up 50 | 2 14 10 13 9 1 . 1 Fast Attach 49 | 6 3 4 5 17 5 7 2 Attach 32 | . 1 2 2 18 6 2 1 Detach 2 | . . . . 1 . 1 . Swap 51 | 4 7 6 10 20 . 1 3 Drop 67 | . 11 11 21 23 1 . . Fire 259 | . 18 49 66 66 49 5 6 Melee 12 | . . . . . 9 3 . Ram . | . . . . . . . . Kick 2 | . 1 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 63 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 330 | -10/Materials | Destroyed 8 combat bots 370 | -10/Materials | Discovered new exit (range 4) 432 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Discovered new exit (range 13) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x2 1068 | -9/Materials | Build established: Scavenger-Mutant 1287 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Repaired Lgt. Nuclear Core 2032 | -9/Materials | Discovered new exit (range 16) 2103 | -9/Materials | Entered another Materials area 2103 | -8/Materials | Evolved 2 slots: Utility x2 2521 | -8/Materials | Repaired Lgt. Nuclear Core 2550 | -8/Materials | Discovered new exit (range 13) 3408 | -8/Materials | Build established: Mutant 3637 | -8/Materials | Discovered new exit (range 11) 3926 | -8/Materials | Discovered new exit (range 8) 3990 | -8/Materials | Build established: Scavenger-Mutant 4008 | -8/Materials | Entered Factory 4008 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4863 | -7/Factory | Build established: Skirmisher 4947 | -7/Factory | Discovered new exit (range 13) 5243 | -7/Factory | Build established: Mutant 5454 | -7/Factory | Lost 5 parts (2p2n1u) 5668 | -7/Factory | Build established: Scavenger-Mutant 5695 | -7/Factory | Discovered new exit (range 15) 5696 | -7/Factory | Allied Derelicts emerged from ambush trap array 5708 | -7/Factory | Identified exit to Lower Caves 5709 | -7/Factory | Entered Lower Caves 5791 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5945 | -7/Lower Caves | Lost 4 parts (1p3n) 6537 | -7/Lower Caves | Learned Factory garrison access intel 6594 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6628 | -7/Lower Caves | Core integrity fell below 50% 6657 | -7/Lower Caves | Destroyed 7 combat bots 6696 | -7/Lower Caves | Lost 11 parts (2p3n3u3w) 6928 | -7/Lower Caves | Build established: Mutant 7261 | -7/Lower Caves | Discovered new exit (range 15) 7345 | -7/Lower Caves | Entered another Lower Caves area 7546 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7646 | -7/Lower Caves | Discovered new exit (range 8) 7766 | -7/Lower Caves | Entered Factory 7766 | -6/Factory | Evolved 2 slots: Utility x2 7767 | -6/Factory | Loaded intel: 4 garrison access locations 7832 | -6/Factory | Repaired Proton Missile Launcher 7918 | -6/Factory | Self-destructed Last Messages --------------- Scanning Proton Missile Launcher... Ready to Repair: Proton Missile Launcher Rating: 4 Time: 44 >>Repair Repairing Proton Missile Launcher... ETC: 44 07832_ Repair station completes Proton Missile Launcher repairs. 07832_ Acquired Proton Missile Launcher. 07887_ Acquired Transmission Jammer. 07900_ Triggered Ambush Trap. 07900_ L-41 Fighter emerges from a hatch in the floor. 07900_ G-50 Soldier emerges from a hatch in the floor. 07905_ G-50 Soldier signal jammed. 07905_ Construction Platform disabled. 07905_ Door malfunctions. 07909_ Proton Missile Launcher severed. 07918_ Backup Laser I destroyed. 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""""""" #???????? | | ???????????? #???????? | | ???????????? #???????? | | ????????????? #???????? | | ?????????????### #############+###########???????? | | ??????????????????????????# #?????????????? | | ????????????????????####### """ #?????????????? | | ????????????????????#+ + """"" #?????????????? | | ????????????????????####### """"" #?????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????# """ #?????????????? | | ??????????????????????????# R" #?????????????? | | ??????????????????????????# """ #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 675 Matter Stores 490 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 56 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Omniscient Cartographer Challenges ------------ None Game ------ Seed MediumCatalystAccelerator Manual? 0 Play Time 01:26:10 Cumulative 39.3 hours Start 2020.09.26 @ 07:19:25 End 2020.09.27 @ 08:26:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 132494b3-e706-4fa0-ae6d-15ff43044ce5