Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.14 @ 22:20:31

Player: puppuppit

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (1431)     1431
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (844)                844
              TOTAL SCORE: 4225

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      236
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (56)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Hover Unit
  Improved Hover Unit
           VTOL Module
>          --- UTILITY (3) ------
     Small Storage Unit
           Propulsion Shielding
           Propulsion Shielding
>          --- WEAPON (2) -------
           Phasing Sabre
>          --- INVENTORY (8) ----
     Light Nuclear Core
           Hacking Drone Bay
     Heavy Missile Launcher
           RU-N14's Throwing Claymores (10)
           RU-N14's Throwing Claymores (10)
           RU-N14's Throwing Claymores (10)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Reaction Control System
           Propulsion Shielding
>          --- WEAPON -----------
           RU-N14's Throwing Claymores
>          --- INVENTORY --------
     Light Nuclear Core
           Hover Unit
           Propulsion Shielding
           Hacking Drone Bay
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
           Phasing Sabre
[Rating: 25]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Reaction Control System
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Propulsion Shielding
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             76   | 9   12  37  8   6   4   
  Power                    7    | 1   1   4   .   1   .   
    Engine                 4    | 1   1   2   .   .   .   
    Core                   3    | .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 3   3   16  7   1   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 3   2   .   .   .   .   
    Hover                  19   | .   1   10  6   1   1   
    Flight                 8    | .   .   6   1   .   1   
  Utility                  14   | 2   1   7   1   2   1   
    Device                 4    | 1   .   1   1   1   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   5   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 3   7   10  .   2   1   
    Energy Gun             8    | 2   1   5   .   .   .   
    Energy Cannon          2    | .   .   1   .   1   .   
    Ballistic Gun          8    | 1   4   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 16   | .   1   11  1   .   3   
  Power                    2    | .   .   2   .   .   .   
  Propulsion               9    | .   1   5   1   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   4    | .   .   4   .   .   .   
  Highest Loss Streak      8    | .   1   8   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   99  93  99  91  74  
  Engine                   2    | .   14  2   .   .   .   
  Core                     7    | .   .   5   11  11  10  
  Wheel                    1    | .   12  .   .   .   .   
  Hover                    25   | .   15  19  32  33  26  
  Flight                   3    | .   .   12  .   .   .   
  Device                   9    | .   14  8   11  11  .   
  Storage                  11   | .   14  11  11  11  11  
  Protection               9    | .   .   9   11  11  21  
  Energy Gun               3    | .   14  6   .   .   .   
  Energy Cannon            4    | .   .   4   11  3   .   
  Ballistic Gun            3    | .   11  5   .   .   .   
  Launcher                 4    | .   .   4   11  3   .   
  Special Weapon           2    | .   .   .   .   7   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             20   | 13  13  20  19  20  20  
  Greatest Support         29   | 26  26  20  29  29  21  
  Greatest Overweight (x)  4    | .   1   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          7    | 2   7   7   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   7   8   8   6   

 Class Distribution 
--------------------
 74% | Mutant
 20% | Scavenger-Mutant
  4% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -9   -7   -6   
-----------                Run  | Jun  Mat  Mat  Min  Zio  Pro  
Matter Collected           1462 | 141  288  536  397  45   55   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2081 | 77   348  1209 179  .    268  
  Parts                    128  | 6    30   78   9    .    5    
Haulers Intercepted        4    | .    2    2    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    8    
  Prevented                1    | .    .    .    .    .    1    

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  47   | .   7   19  13  .   8   
  Guns                     22   | .   6   16  .   .   .   
  Cannons                  6    | .   .   1   3   .   2   
  AOE                      19   | .   1   2   10  .   6   
Classes Destroyed          14   | 2   5   5   1   .   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  4    | .   .   2   2   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   
  Hauler                   4    | .   2   2   .   .   .   
  Recycler                 5    | 1   1   2   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  7    | .   2   5   .   .   .   
  Swarmer                  11   | .   6   3   1   .   1   
  Grunt                    12   | .   1   9   .   .   2   
  Brawler                  5    | .   .   1   .   .   4   
  Sentry                   7    | .   .   6   1   .   .   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                11   | .   .   .   11  .   .   
Best Kill Streak           7    | 2   4   7   6   .   6   
  Combat Bots Only         6    | .   3   4   4   .   6   
Max Kills in Single Turn   4    | 1   3   3   3   .   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   1   3   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Zio  Pro  
Damage Taken               1801 | .    169  1117 244  .    271  
  Core                     434  | .    29   289  55   .    61   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  98   | .    .    57   16   .    25   
  Regen/Repaired (Parts)   69   | .    .    .    .    69   .    
Core Remaining (%)         94   | 100  88   .    .    .    .    
Volleys Fired              189  | 5    27   117  29   1    10   
  Largest                  2    | 2    2    2    2    1    1    
  Hottest                  105  | 60   60   105  101  68   .    
Shots Fired                307  | 10   54   188  44   1    10   
  Gun                      218  | 10   54   154  .    .    .    
  Cannon                   43   | .    .    17   25   1    .    
  Launcher                 36   | .    .    17   19   .    .    
  Special                  10   | .    .    .    .    .    10   
  Kinetic                  99   | 5    27   67   .    .    .    
  Thermal                  112  | .    .    86   25   1    .    
  Explosive                46   | .    .    17   19   .    10   
  Electromagnetic          50   | 5    27   18   .    .    .    
  Robot Hit Streak         21   | 4    10   21   3    .    10   
  Robot Miss Streak        5    | 2    5    5    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           190  | 6    34   119  22   .    9    
  Core Hits                115  | 3    18   58   21   .    15   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         7    | .    3    1    .    .    3    
    Burn                   1    | .    .    1    .    .    .    
    Corrupt                3    | .    3    .    .    .    .    
    Sever                  3    | .    .    .    .    .    3    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5432 | 79   621  1870 1043 .    1819 
  Guns                     1777 | 79   482  1216 .    .    .    
  Cannons                  250  | .    .    61   189  .    .    
  Explosions               3066 | .    139  593  854  .    1480 
  Melee                    55   | .    .    .    .    .    55   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  645  | 40   195  410  .    .    .    
  Thermal                  1044 | .    139  680  225  .    .    
  Explosive                2891 | .    .    593  818  .    1480 
  Electromagnetic          513  | 39   287  187  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 339  | .    .    .    .    .    339  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    1    .    
  Average Corruption       1    | .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  3    | .    .    1    2    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            158  | .    12   56   52   .    38   
  Projectiles              2    | .    .    .    2    .    .    
  Explosions               118  | .    12   56   50   .    .    
  Melee                    38   | .    .    .    .    .    38   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      150  | .    37   72   41   .    .    
  Shots                    5    | .    1    2    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        360  | .    60   360  256  32   .    
  Average Temperature      59   | .    21   63   68   19   .    
  Received Heat Transfer   579  | .    24   462  18   .    75   
  Effects                  5    | .    .    5    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    1    5    .    .    .    
  Heat Transferred         2246 | .    250  1613 383  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Peak Influence             459  | 10  366 459 412 .   .   
  Initial                  145  | .   6   78  145 .   .   
  Average                  242  | 3   184 288 237 .   .   
Maximum Alert Level        2    | .   1   2   2   .   .   
  Low Security (%)         37   | 100 60  24  33  .   .   
  Level 1                  57   | .   39  68  60  .   .   
  Level 2                  4    | .   .   6   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   1   1   .   1   
  Investigation            3    | .   2   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   16  27  15  .   15  
  Peak Tracking Total      7    | .   4   7   4   .   5   
  Tactical Retreats        4    | .   1   2   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         48   | .   48  .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro 
Machines Disabled          5    | .   .   1   3   .   1   
  Max in Single Turn       2    | .   .   1   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Machines Accessed          18   | .   8   9   .   1   .   
  Terminals                15   | .   7   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                58   | .   27  25  .   6   .   
  Successful               29   | .   14  9   .   6   .   
  Failed                   28   | .   12  16  .   .   .   
    Catastrophic           9    | .   4   5   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   18   | .   10  7   .   1   .   
  Terminals                47   | .   24  23  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             26   | .   13  7   .   6   .   
  Record                   1    | .   1   .   .   .   .   
  Part Schematic           6    | .   .   .   .   6   .   
  Robot Analysis           3    | .   2   1   .   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Terminal Index           2    | .   2   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Registered Components    2    | .   1   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   7   9   .   .   .   
  Full Trace Events        4    | .   2   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   1   .   19  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Mat Min Zio Pro 
Total Allies               6    | .   .   .   2   4   .   
  Largest Group            4    | .   .   .   2   4   4   
  Highest-Rated Group      157  | .   .   .   41  157 157 
  Highest-Rated Ally       40   | .   .   .   31  40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               43   | .   .   .   11  .   32  
  Total Damage             686  | .   .   .   85  .   601 
  Kills                    8    | .   .   .   2   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Robot Analysis Total       3    | .   2   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  
Turns Passed               3120 | 64   425  917  552  878  284  
Spaces Moved               3774 | 38   343  904  821  1366 302  
  Core                     8    | 6    .    2    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   195  | 32   163  .    .    .    .    
  Hover                    3155 | .    180  486  821  1366 302  
  Flight                   416  | .    .    416  .    .    .    
  Fastest Speed            34   | 50   66   34   52   52   52   
  Average Speed            55   | 81   76   54   52   52   54   
  Slowest Speed            250  | 100  95   250  56   52   56   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            10   | .    .    10   .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       58   | 5    69   49   96   90   44   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             8    | .    .    .    2    4    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          427  | .    5    157  165  .    100  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      425  | .    5    157  165  .    98   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total                      4514 | 56   455  1157 901  1534 411  
  Wait                     330  | .    8    50   35   146  91   
  Move                     3751 | 37   342  885  820  1365 302  
  Hop                      8    | .    .    8    .    .    .    
  Pick Up                  50   | 5    7    27   4    6    1    
  Fast Attach              21   | 7    .    10   1    2    1    
  Attach                   21   | .    1    15   2    .    3    
  Detach                   5    | .    .    4    .    .    1    
  Swap                     34   | 2    11   12   5    4    .    
  Drop                     56   | .    11   29   5    10   1    
  Fire                     189  | 5    27   117  29   1    10   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     48   | .    48   .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Junkyard       | Discovered new exit (range 15)
   65 | -11/Junkyard       | Entered Materials
  196 | -10/Materials      | Discovered new exit (range 12)
  253 | -10/Materials      | Discovered new exit (range 16)
  277 | -10/Materials      | Central database locked down
  296 | -10/Materials      | Identified exit to Mines
  299 | -10/Materials      | Discovered new exit (range 15)
  310 | -10/Materials      | Build established: Mutant
  438 | -10/Materials      | Discovered new exit (range 16)
  490 | -10/Materials      | Entered another Materials area
  490 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  638 | -9/Materials       | Lost 8 parts (2p3n3w)
  668 | -9/Materials       | Core integrity fell below 50%
  880 | -9/Materials       | Build established: Scavenger-Mutant
 1073 | -9/Materials       | Discovered new exit (range 16)
 1140 | -9/Materials       | Discovered new exit (range 16)
 1407 | -9/Materials       | Entered Mines
 1408 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1416 | -9/Mines           | Assembled infested the area
 1421 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1466 | -9/Mines           | Build established: Mutant
 1471 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1492 | -9/Mines           | Identified exit to Materials
 1584 | -9/Mines           | Core integrity fell below 20%
 1711 | -9/Mines           | Discovered exit to Materials (range 5)
 1959 | -9/Mines           | Entered Zion
 1959 | -7/Zion            | Accompanied by 2 allies
 2001 | -7/Zion            | Discovered new exit (range 15)
 2009 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 2032 | -7/Zion            | Given A8's code to call for help
 2044 | -7/Zion            | System corruption cleaned by Quarantine Array
 2051 | -7/Zion            | Identified exit to Deep Caves
 2207 | -7/Zion            | Learned location of Quarantine (-3)
 2224 | -7/Zion            | Found Prototype Special Weapon
 2226 | -7/Zion            | Found Prototype Special Weapon
 2226 | -7/Zion            | Identified RU-N14's Throwing Claymores (x2)
 2229 | -7/Zion            | Found RU-N14's Throwing Claymores
 2231 | -7/Zion            | Found RU-N14's Throwing Claymores
 2285 | -7/Zion            | Learned Factory emergency access door positions
 2318 | -7/Zion            | Given the Hacking Drone Bay
 2318 | -7/Zion            | Found Prototype Device
 2556 | -7/Zion            | Imprinted
 2558 | -7/Zion            | Declared Zion's savior
 2837 | -7/Zion            | Entered Proximity Caves
 2837 | -6/Proximity Caves | Accompanied by 4 allies
 2842 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3120 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3121 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02971_ Corrupted Adv. Heat Sink fries itself beyond repair.
02971_ Carbon-fiber Leg fries itself beyond repair.
02973_ The unstable cave ceiling collapses. <x2>
02975_ Lgt. Treads fries itself beyond repair.
02998_ Searching scrap...
02998_ Found Mak. Hammer.
02998_ Found Hvy. Missile Launcher.
02998_ Found Angular Momentum Engine.
02998_ Found Actuator Array.
02998_ Found 24 Matter.
02999_ Acquired Hvy. Missile Launcher.
03109_ S-27 Virus destroyed.
03113_ Acquired VTOL Module.
03114_ G-50 Soldier shuts down.
03114_ G-50 Soldier destroyed.
03115_ Acquired 10 matter.
03116_ Dropped Lgt. Nuclear Core.
03118_ Acquired 10 matter.
03119_ Destroyed Lgt. Angular Momentum Engine.
03120_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."

 Map 
-----
+----------------------------------------------------+
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| ??##    #??##   #?????????#    #####?????????????? |
| ###     ####   #??????????         ##????????????? |
|                ###????###?          #????????????? |
|                  ##??##*###         #????????????? |
|                   #??#   ##[      #??????????????? |
|                   ####M  @gY   #####      #??????? |
|                      MM   *                ??????? |
|                      M ### g           #?????????? |
|         ######     #####?###########  ##?????????? |
|         #????##    #?????????????????????????????? |
|        ##?????######?????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       33
Evasion (%)                63

 Item Schematics 
-----------------
                 Hover Unit | -9/Materials | Scanalyzed
 Xenon Bombardment Thruster | -7/Zion      | Archive
             Adv. Heat Sink | -7/Zion      | Archive
                  Drone Bay | -7/Zion      | Archive
         Mak. Hacking Suite | -7/Zion      | Archive
        EM Disruption Field | -7/Zion      | Archive
  Imp. Field Recycling Unit | -7/Zion      | Archive
     Imp. Corruption Screen | -7/Zion      | Archive
                Hvy. Treads | -7/Zion      | Archive
       Imp. EM Pulse Cannon | -7/Zion      | Archive
       Mak. Cloaking Device | -7/Zion      | Archive
                Med. Treads | -7/Zion      | Archive
              Proton Cannon | -7/Zion      | Archive
              Arc Projector | -7/Zion      | Archive
                 Beamcaster | -7/Zion      | Free
               Battle Rifle | -7/Zion      | Free
                Barrage Gun | -7/Zion      | Free
                Slug Cannon | -7/Zion      | Free
              Plasma Flamer | -7/Zion      | Free
                     Ripper | -7/Zion      | Free

 Robot Schematics 
------------------
    M-14 Sweeper | -7/Zion | Archive
  R-06 Scavenger | -7/Zion | Archive
 H-88 Terminator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The One

 Challenges 
------------
None

 Game 
------
Seed              AccelerationHelicalScythe
  Manual?         0
Play Time         00:49:30
  Cumulative      66.7 hours
  Start           2024.01.14 @ 21:28:44
  End             2024.01.14 @ 22:20:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          50
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6374eddb-eebc-4181-9c27-e12bb0493924