Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 23:20:12 Player: blelm Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (1838) 1838 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (149) 149 TOTAL SCORE: 3507 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 118 Cogmind --------- Core Integrity 238/400 Matter 164/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Core (800) Ox15 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (14) --- Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Improved Sensor Array Armor Integrity Analyzer EM Pulse Gun EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Katana > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Improved Treads High-capacity Battery High-capacity Matter Pod Improved Sensor Array EM Pulse Gun EM Pulse Gun Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 39 | 6 7 20 6 Power 6 | 1 2 3 . Engine 5 | 1 1 3 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads 9 | 2 . 7 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 2 . Device . | . . . . Storage 4 | 1 2 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 3 8 6 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 12 | 2 2 5 3 Ballistic Cannon 1 | . . 1 . Launcher 3 | . . 1 2 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 3 4 Power 1 | . 1 . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 5 | . . 3 2 Highest Loss Streak 4 | . 1 2 4 Average Slot Usage (%) 97 | . 91 99 99 Engine 11 | . 12 11 11 Treads 23 | . 28 21 21 Storage 22 | . 21 24 22 Processor 6 | . . 8 11 Ballistic Gun 29 | . 27 29 32 Ballistic Cannon 1 | . . 3 . Naked Turns . | . . . . Heaviest Build 52 | 12 45 52 52 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 17 | . 1 1 17 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 14 | 6 14 14 14 Average Capacity 12 | 5 9 14 14 Most Carried 14 | 1 9 14 14 Average Carried 10 | . 5 12 13 Final Capacity 14 | 6 14 14 14 Final Carried 14 | 1 9 14 14 Class Distribution -------------------- 63% | Gunner 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1777 | 213 389 825 350 Remotely . | . . . . Salvage Created 2320 | . 574 902 844 Parts 146 | . 43 54 49 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 7 | . 3 2 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 57 | . 15 19 23 Guns 40 | . 15 11 14 Cannons 2 | . . 2 . AOE 15 | . . 6 9 Classes Destroyed 10 | . 5 5 . Worker 3 | . . 1 2 Builder 2 | . . 1 1 Hauler 1 | . 1 . . Recycler 4 | . 1 2 1 Operator 2 | . 1 . 1 Watcher 3 | . . 3 . Swarmer 18 | . 6 6 6 Grunt 26 | . 9 6 11 Duelist 2 | . . 1 1 Sentry 11 | . . 6 5 Best Kill Streak 9 | . 5 9 8 Combat Bots Only 6 | . 4 6 6 Max Kills in Single Turn 3 | . 1 3 3 Gunslinging 1 | . . . 1 Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1958 | . 533 596 829 Core 248 | . 86 76 86 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 65 . . Volleys Fired 154 | . 58 46 50 Largest 3 | . 2 3 3 Hottest 100 | . 100 95 69 Shots Fired 370 | . 115 123 132 Gun 340 | . 114 103 123 Cannon 14 | . . 14 . Launcher 15 | . . 6 9 Special 1 | . 1 . . Kinetic 352 | . 114 115 123 Thermal 1 | . 1 . . Explosive 15 | . . 6 9 Electromagnetic 2 | . . 2 . Robot Hit Streak 21 | . 10 21 20 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 4 | . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 249 | . 78 82 89 Core Hits 112 | . 30 42 40 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing 1 | . . . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4646 | . 965 1633 2048 Guns 3008 | . 959 870 1179 Cannons 93 | . . 93 . Explosions 1520 | . . 657 863 Melee . | . . . . Ramming 25 | . 6 13 6 Kinetic 3079 | . 959 941 1179 Thermal . | . . . . Explosive 1520 | . . 657 863 Electromagnetic 22 | . . 22 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 65 | . . 14 51 Projectiles . | . . . . Explosions 65 | . . 14 51 Melee . | . . . . Knockbacks 3 | . 1 2 . Impact 1 | . 1 . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 29 | . . . 29 Shots 1 | . . . 1 Rammed 7 | . 3 1 3 Targets Rammed 7 | . 3 1 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 54 | . 20 54 53 Average Temperature 12 | . 5 15 12 Received Heat Transfer 618 | . 249 102 267 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 554 | . 217 288 554 Initial 74 | . . 27 74 Average 140 | . 90 155 192 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 70 | 100 84 63 60 Level 1 29 | . 15 36 36 Level 2 . | . . . 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 1 6 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 8 | . 1 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 97 | . 24 31 42 Peak Tracking Total 8 | . 4 5 8 Tactical Retreats 7 | . 1 3 3 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 15 | . 3 6 6 Terminals 10 | . 1 5 4 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 30 | . 4 14 12 Successful 19 | . 2 10 7 Failed 11 | . 2 4 5 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 15 | . 4 7 4 Terminals 23 | . 2 12 9 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 3 | . 2 . 1 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 7 | . . 4 3 Record 2 | . . 2 . Robot Analysis 2 | . . . 2 Prototype ID Bank 1 | . . . 1 Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 3 | . 2 . 1 Retrieve Components 3 | . 2 . 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . . 4 1 Terminals 5 | . . 4 1 Track 3 | . . 2 1 Botnet 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 1 5 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 44 | . . . 44 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 18 | . 8 . 10 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 10 | . . . 10 Largest Group 10 | . . . 10 Highest-Rated Group 88 | . . . 88 Highest-Rated Ally 16 | . . . 16 Total Orders . | . . . . Ally Attacks 52 | . . . 52 Total Damage 535 | . . . 535 Kills 5 | . . . 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 2934 | 87 882 1246 719 Spaces Moved 1181 | 52 380 537 212 Core 6 | 5 . . 1 Treads 1175 | 47 380 537 211 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 180 Average Speed 175 | 149 166 180 183 Slowest Speed 900 | 160 180 180 900 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 6 58 37 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 2 | . 1 . 1 Terrain Destroyed 72 | . 1 27 44 Melee 1 | . . . 1 Projectile 1 | . 1 . . AOE 70 | . . 27 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1733 | 58 513 726 436 Wait 299 | . 54 87 158 Move 1178 | 51 379 536 212 Hop . | . . . . Pick Up 28 | 1 8 16 3 Fast Attach 13 | 6 3 4 . Attach 7 | . 1 6 . Detach 6 | . 2 4 . Swap 19 | . 3 10 6 Drop 21 | . 2 16 3 Fire 154 | . 58 46 50 Melee 1 | . . . 1 Ram . | . . . . Kick . | . . . . Crush 7 | . 3 1 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 755 | -10/Materials | Discovered new exit (range 12) 936 | -10/Materials | Discovered new exit (range 11) 970 | -10/Materials | Entered another Materials area 970 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1281 | -9/Materials | Build established: Gunner 1687 | -9/Materials | Discovered new exit (range 14) 1814 | -9/Materials | Discovered new exit (range 8) 1840 | -9/Materials | Identified exit to Storage 1925 | -9/Materials | Discovered new exit (range 16) 2033 | -9/Materials | Identified exit to Materials 2216 | -9/Materials | Entered Storage 2538 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2724 | -9/Storage | Repaired Broken Imp. Sensor Array 2773 | -9/Storage | Garrison activated, responded to threat 2935 | -9/Storage | Self-destructed Last Messages --------------- 02916_ S-10 Pest destroyed. 02916_ Compression Vault explodes. 02919_ U-05 Engineer lays Concrete. 02922_ The unstable cave ceiling collapses. 02923_ U-05 Engineer lays Concrete. 02927_ G-34 Mercenary destroyed. 02928_ Compression Vault explodes. 02928_ U-05 Engineer lays Concrete. 02929_ Hvy. Assault Rifle destroyed. 02930_ The unstable cave ceiling collapses. 02931_ U-05 Engineer lays Concrete. 02931_ Y-45 Defender destroyed. 02932_ U-05 Engineer lays Concrete. 02933_ K-01 Serf collects debris. 02933_ U-05 Engineer lays Concrete. 02933_ G-34 Mercenary destroyed. 02933_ K-01 Serf destroyed. 02935_ The unstable cave ceiling collapses. 02935_ U-05 Engineer lays Concrete. 02935_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????############ #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????#####???# #????????? | | ????????????????????????????#"""#???# #????????? | | ????????????????????????????#"R"#???# #????????? | | ????????????????????? ???####" "##### #????????? | | ????????????????????? ??## T ##r ##?####??? | | ????????????????????? ??# % % % # ##T #??? | | ????????????????????? ??## %% # # #??? | | ????????????????????? ???# % %%%!%+! + #??? | | ????????????????????? ???# """" #= # #??? | | ?????????????????k??? ???# [!""""" # ## #??? | | ????????????????????#/#??#*!*""""" #######?####??? | | ????????????????????# #??#%%*=*=[ #?????????????? | | ????????????????????# #??#+#"Y"#####?????????????? | | ?????????############ #??# #"""#?????????????????? | | ?????????# ##%#??# ########?##???????????? | | ?????????# ##*#### ### # #???????????? | | ?????????# *#% a ##??????????? | | ?????????# #% % ??????????? | | ?????????# """ """ # ??????????? | | ?????????# """ """ + u ?????????? | | ?????????# """ """ # w %# ?????????? | | ?????????# # ????????? | | ?????????####"T"# ## ! " ??????????? | | ????????????#"""#### @ "G??????????? | | ????????????#####??# [ %! " ?????????? | | ???????????????????##" "# ????????? | | ????????????????????#"T"# *%= ####?????????? | | ????????????????????#"""# ####????????????? | | ????????????????????##### ##???????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# Y#????????????????? | | ????????????????????????+ Y ???????????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ##### ?????????????? | | ?????????????????????????#####????#+?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed HypervelocityOpticalStorage Manual? 0 Play Time 00:43:14 Cumulative 2.8 hours Start 2020.10.18 @ 22:26:59 End 2020.10.18 @ 23:20:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf1f104c-55c9-4820-bab3-a41b9bc90df0