Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.22 @ 14:24:12 Player: Jaja-420 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3110) 3110 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 7302 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 154 Friendly Fire -85 Cogmind --------- Core Integrity 0/850 Matter 118/300 Energy 9/100 System Corruption 5% Temperature Critical (565) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Gravity Neutralizer Experimental Signal Interpreter Experimental Thermal Defense Suite > --- WEAPON (4) ------- Force Rifle Helical Railgun Compact Mass Driver > --- INVENTORY (10) --- Cooled Ion Engine Light Nuclear Core Advanced Heat Sink Advanced Heat Sink Compact Mass Driver Compact Mass Driver Peak State ------------ > --- POWER ------------ Fusion Compressor Heavy Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Gravity Neutralizer Advanced Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Improved Arc Projector Force Rifle Helical Railgun Compact Mass Driver > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Advanced Heat Sink Advanced Heat Sink Experimental Signal Interpreter Experimental Thermal Defense Suite Improved Arc Projector Compact Mass Driver Compact Mass Driver [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Compact Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Segregator Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 9 | . 1 . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . 2 . . . 1 Utility 3 | . 1 . . . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 92 | 8 6 . 8 3 7 17 43 Power 19 | 1 1 . 1 1 . 3 12 Engine 8 | 1 1 . 1 . . 1 4 Core 9 | . . . . 1 . 1 7 Reactor 2 | . . . . . . 1 1 Propulsion 33 | 2 2 . 4 1 4 8 12 Treads 2 | . . . . . . 2 . Leg 23 | 2 2 . 4 1 1 6 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . 3 . 5 Utility 16 | 2 1 . 1 . 1 2 9 Device 9 | . . . 1 . . 1 7 Storage 1 | 1 . . . . . . . Processor 4 | 1 1 . . . 1 . 1 Hackware . | . . . . . . . . Protection 2 | . . . . . . 1 1 Artifact . | . . . . . . . . Weapon 24 | 3 2 . 2 1 2 4 10 Energy Gun 12 | 2 . . 1 . 1 2 6 Energy Cannon 4 | . 2 . 1 1 . . . Ballistic Gun 4 | 1 . . . . 1 1 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . 1 . . . . . 9 Corrupted Parts 2 | . . . . . . 2 . System Corruption 19 | . . . . . . 19 . Parts Lost 44 | . . . 1 3 . 12 28 Power 10 | . . . . . . 3 7 Propulsion 15 | . . . . 2 . 6 7 Utility 8 | . . . 1 . . 2 5 Weapon 11 | . . . . 1 . 1 9 Highest Loss Streak 10 | . . . 1 3 . 5 10 To Critical Strikes 3 | . . . . 3 . . . Average Slot Usage (%) 84 | . 91 100 96 94 91 78 76 Engine 3 | . 12 12 9 5 . . 2 Core 5 | . . . . 4 10 6 7 Leg 17 | . 23 25 39 34 6 12 10 Flight 7 | . . . . . 25 11 5 Device 7 | . . . . 10 2 2 17 Storage 8 | . 12 12 10 10 10 10 6 Processor 9 | . 17 25 17 10 18 11 . Protection 1 | . . . . . . 2 3 Energy Gun 9 | . 14 . 9 5 8 7 10 Energy Cannon 4 | . 10 25 10 14 4 . . Ballistic Gun 2 | . . . . . 7 4 . Piercing Weapon 2 | . . . . . . 5 2 Naked Turns . | . . . . . . . . Heaviest Build 64 | 19 26 26 26 26 24 30 64 Greatest Support 75 | 20 26 26 52 49 46 58 75 Greatest Overweight (x) 6 | 6 . . . . 2 6 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 Most Carried 10 | 3 9 7 10 9 10 10 10 Average Carried 7 | 1 6 7 7 8 9 8 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 Final Carried 10 | 2 7 7 9 9 10 10 6 Class Distribution -------------------- 42% | Hacker-Mutant 27% | Scavenger-Mutant 17% | Derelict-Mutant 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1806 | 280 60 . 80 20 57 324 985 Remotely 40 | . . . 20 20 . . . Salvage Created 3400 | 99 222 . 685 33 . 640 1721 Parts 159 | 2 7 . 37 2 . 28 83 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 3 | . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 63 | . 4 . 11 1 . 15 32 Melee 4 | . . . . . . 4 . Guns 28 | . . . 3 1 . 11 13 Cannons 16 | . 3 . 7 . . . 6 AOE 13 | . . . . . . . 13 Classes Destroyed 17 | 1 2 . 4 1 . 3 6 Worker 8 | . . . 2 . . . 6 Builder 2 | . . . 1 . . . 1 Hauler 1 | . . . . . . . 1 Recycler 5 | 1 1 . 2 . . . 1 Mechanic 1 | . . . . . . . 1 Watcher 6 | . . . 2 . . . 4 Swarmer 16 | . 2 . 2 . . 6 6 Saboteur 1 | . . . . . . . 1 Grunt 21 | . 2 . 6 . . 4 9 Brawler 2 | . . . . . . 2 . Duelist 2 | . . . . . . 1 1 Protector 1 | . . . . . . . 1 Sentry 5 | . . . 3 . . 1 1 Demolisher 1 | . . . . 1 . . . Specialist 2 | . . . . . . . 2 Hunter 8 | . . . . . . 1 7 Programmer 4 | . . . . . . . 4 Best Kill Streak 10 | 1 5 . 5 1 . 7 10 Combat Bots Only 7 | . 4 . 2 1 . 7 6 Max Kills in Single Turn 4 | 1 1 . 1 1 . 1 4 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 4966 | . 83 . 192 370 . 1121 3200 Core 1192 | . 19 . 10 41 . 247 875 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 72 | 100 . 92 . . . 25 . Volleys Fired 206 | 2 9 . 31 10 5 36 113 Largest 4 | 2 2 . 2 2 2 2 4 Hottest 249 | 80 112 . 112 112 74 81 249 Shots Fired 366 | 4 18 . 62 20 10 45 207 Gun 262 | 4 . . 30 10 10 45 163 Cannon 83 | . 18 . 32 10 . . 23 Launcher 21 | . . . . . . . 21 Special . | . . . . . . . . Kinetic 68 | . . . . . 5 28 35 Thermal 151 | . . . 30 10 5 17 89 Explosive 21 | . . . . . . . 21 Electromagnetic 126 | 4 18 . 32 10 . . 62 Robot Hit Streak 42 | 4 20 . 42 16 . 16 29 Robot Miss Streak 3 | . . . 3 2 . 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 288 | 4 16 . 50 16 . 50 152 Core Hits 170 | 1 5 . 21 4 . 41 98 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 14 | 1 1 . 3 2 . 2 5 Burn 6 | . . . 3 2 . . 1 Destroy 2 | . . . . . . . 2 Blast 2 | . . . . . . . 2 Corrupt 2 | 1 1 . . . . . . Impale 2 | . . . . . . 2 . Melee Attacks 13 | . . . . . . 11 2 Thermal 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 12 | . . . . . . 11 1 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 8822 | 75 342 . 1145 76 . 1256 5928 Guns 4139 | 42 . . 336 50 . 956 2755 Cannons 1587 | . 342 . 603 26 . . 616 Explosions 2742 | 33 . . 193 . . . 2516 Melee 332 | . . . . . . 300 32 Ramming 22 | . . . 13 . . . 9 Kinetic 1547 | . . . . . . 682 865 Thermal 2903 | 33 . . 529 50 . 274 2017 Explosive 2210 | . . . . . . . 2210 Electromagnetic 1808 | 42 342 . 603 26 . . 795 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 332 | . . . . . . 300 32 Highest Corruption 19 | . . . . . . 19 5 Average Corruption 10 | . . . . . . 18 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 11 6 Message Errors 3 | . . . . . . 1 2 Matter Fused 6 | . . . . . . 4 2 Heat Flow Errors 2 | . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . 3 . Alerts 2 | . . . . . . 1 1 Misdirections 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 46 | . . . 15 . . . 31 Projectiles 15 | . . . 15 . . . . Explosions 31 | . . . . . . . 31 Melee . | . . . . . . . . Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 122 | . . . 19 . . . 103 Shots 6 | . . . 1 . . . 5 Rammed . | . . . . . . . . Targets Rammed 5 | . . . 3 . . . 2 Kicked 5 | . . . 3 . . . 2 Crushed . | . . . . . . . . Highest Temperature 935 | 36 180 . 231 360 84 222 935 Average Temperature 129 | 20 74 . 81 179 39 71 189 Received Heat Transfer 1270 | . 54 . 111 . . 277 828 Effects 32 | . . . . 3 . . 29 Shutdowns 6 | . . . . 1 . . 5 Energy Bleed 6 | . . . . 2 . . 4 Interference 4 | . . . . . . . 4 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 8 | . . . . . . . 8 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . 1 . 1 . . . . Combat Hostiles 2 | . 1 . 1 . . . . Parts Fried 4 | . 3 . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . 3 . . . 3 Heat Transferred 4873 | 50 . . 1223 266 . 481 2853 Parts Sabotaged 2 | . . . . . . 2 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 . . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 466 | 5 107 29 245 47 . . 466 Initial 47 | . 2 29 7 47 . . 26 Average 127 | 2 30 29 146 41 . . 168 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 74 | 100 100 100 75 100 . . 61 Level 1 21 | . . . 24 . . . 30 Level 2 3 | . . . . . . . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . 1 8 Investigation 3 | . 1 . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . . . 1 . . . 5 Assault 2 | . . . . . . 1 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . . 1 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 5 . 16 2 . 21 48 Peak Tracking Total 7 | . 3 . 5 2 . 7 7 Tactical Retreats 5 | . . . 1 1 . 2 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . . 2 . . . 4 Max in Single Turn 2 | . . . 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 2 | . 1 . 1 . . . . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 3 . 5 . . . . Successful 7 | . 3 . 4 . . . . Failed 1 | . . . 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . . 3 Terminals 8 | . 3 . 5 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 . 4 . . . . Record 3 | . 3 . . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Security Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 2 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . 3 . . . . 2 Largest Group 3 | . . 3 3 . . . 2 Highest-Rated Group 192 | . . 40 40 . . . 192 Highest-Rated Ally 96 | . . 16 16 . . . 96 Total Orders . | . . . . . . . . Ally Attacks 40 | . . . 9 . . . 31 Total Damage 970 | . . . 134 . . . 836 Kills 7 | . . . 2 . . . 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 3336 | 127 191 92 490 149 407 741 1139 Spaces Moved 2509 | 79 112 77 289 95 668 732 457 Core 23 | 15 . . . . . 8 . Treads 36 | . . . . . . 36 . Legs 1279 | 64 112 77 289 95 47 220 375 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1171 | . . . . . 621 468 82 Fastest Speed 49 | 50 120 120 120 120 49 49 105 Average Speed 99 | 130 120 120 120 120 55 80 161 Slowest Speed 350 | 350 120 120 120 120 235 350 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 6 24 15 33 37 72 75 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 1 . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . Scrap Searched 5 | . . . . 1 3 1 . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 176 | . . . 30 . . . 146 Melee . | . . . . . . . . Projectile 12 | . . . . . . . 12 AOE 164 | . . . 30 . . . 134 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 2990 | 98 153 76 369 109 697 814 674 Wait 60 | 1 9 . 28 . . . 22 Move 2502 | 78 111 76 288 94 667 731 457 Hop . | . . . . . . . . Pick Up 87 | 9 12 . 9 2 9 16 30 Fast Attach 3 | . . . 1 . 1 . 1 Attach 70 | 7 5 . 6 2 3 15 32 Detach . | . . . . . . . . Swap 19 | 1 1 . 1 1 3 2 10 Drop 26 | . 6 . 2 . 9 3 6 Fire 206 | 2 9 . 31 10 5 36 113 Melee 12 | . . . . . . 11 1 Ram . | . . . . . . . . Kick 5 | . . . 3 . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 90 | -11/Junkyard | Identified exit to Materials 90 | -11/Junkyard | Discovered exit to Materials (range 12) 128 | -11/Junkyard | Entered Materials 128 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Discovered exit to Mines (range 15) 311 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Entered Mines 348 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 394 | -10/Mines | Identified exit to Materials 394 | -10/Mines | Discovered exit to Materials (range 4) 411 | -10/Mines | Entered Materials 411 | -9/Materials | Accompanied by 3 allies 411 | -9/Materials | Evolved 2 slots: Propulsion x2 613 | -9/Materials | Identified exit to Mines 901 | -9/Materials | Entered Mines 925 | -9/Mines | Assembled infested the area 934 | -9/Mines | Met a Derelict bent on vengeance 949 | -9/Mines | Met 8R-AWN 955 | -9/Mines | Attacked by 8R-AWN 1011 | -9/Mines | Lost 3 parts (2n1w) 1035 | -9/Mines | Identified exit to Materials 1035 | -9/Mines | Discovered exit to Materials (range 8) 1043 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1050 | -9/Mines | Entered Zion 1215 | -7/Zion | Learned location of Data Miner (-6) 1221 | -7/Zion | Found CR-A16's Pointy Stick 1228 | -7/Zion | Visited the Megawrench Repair Shop 1353 | -7/Zion | Given A8's code to call for help 1423 | -7/Zion | Build established: Derelict-Mutant 1452 | -7/Zion | Identified exit to Proximity Caves 1452 | -7/Zion | Discovered exit to Proximity Caves (range 10) 1457 | -7/Zion | Entered Proximity Caves 1535 | -6/Proximity Caves | Spotted B-75 Beast 1689 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1741 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 1748 | -6/Proximity Caves | Destroyed 7 combat bots 1779 | -6/Proximity Caves | Core integrity fell below 50% 1818 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 1929 | -6/Proximity Caves | System corruption reached 10% 1985 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 2181 | -6/Proximity Caves | Identified exit to Factory 2181 | -6/Proximity Caves | Discovered exit to Factory (range 9) 2197 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2198 | -6/Proximity Caves | Entered Factory 2198 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2199 | -6/Factory | Identified exit to Lower Caves 2301 | -6/Factory | Build established: Scavenger-Mutant 2667 | -6/Factory | Lost 8 parts (2p2n1u3w) 2748 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2755 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2887 | -6/Factory | Lost 7 parts (2p3n1u1w) 2928 | -6/Factory | Cargo convoy interrupted 2974 | -6/Factory | Found Prototype Processor 2977 | -6/Factory | Found Prototype Device 3248 | -6/Factory | First assault squad dispatched 3306 | -6/Factory | Core integrity fell below 50% 3308 | -6/Factory | Identified Exp. Signal Interpreter 3309 | -6/Factory | Identified Exp. Thermal Defense Suite 3323 | -6/Factory | Core integrity fell below 20% 3338 | -6/Factory | Core destroyed Last Messages --------------- 03322_ G-67 Veteran destroyed. 03323_ Overheating: Core damaged (-170). 03323_ Penetrated by Slug. 03323_ Broken Imp. Arc Projector destroyed. 03323_ Hvy. Antimatter Reactor destroyed. 03323_ K-01 Serf collects debris. 03325_ Slug penetrates H-66 Slayer. 03325_ H-66 Slayer Lgt. Fission Core blasted off. 03325_ Targeting Computer melted. 03325_ H-66 Slayer destroyed. 03326_ K-01 Serf collects debris. 03329_ Overheating: Energy bleed (-5). 03329_ K-01 Serf collects debris. 03331_ Overheating: Energy bleed (-4). 03331_ K-01 Serf collects debris. 03332_ Overheating: Exp. Signal Interpreter damaged (-5). 03332_ K-01 Serf collects debris. 03337_ Overheating: Energy bleed (-1). 03337_ K-01 Serf collects debris. 03338_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ????????????????????????????????# | | ????????????????????????????????### ########?? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ?????????????????????????????????? ???????? | | ?????????????????????????????????? ??????? | | ?????????????????????????????????## ! ??????? | | ?????????????????????????????????# "?????? | | ?????????????????????????????????#T # ?? ??? | | ???????????????????????????? ??## """ ??? | | ?????????????????????????? ???# # """ ??? | | ??????????????????????? ???# + """ ??? | | ????????????????????# ???# # # | | ??????????????????? # #??# ########## | | ?????????????????? # #??# #?# | | ???????#########?? # #??# #?# | | ######## #? # ! #??# #?# | | # # ## # #### #?# | | # # #[ ## # ### | | #"" ! # # # # # | | #"T # !# # # = | | #"" ###### ! ## ### | | # ##???# ! ! ! # ###+##### | | ###+#### %# ######+############ = | | ??????# # ### %!%!!u%u k |* % | | ??????## # %[ /*%@= % ==% % | | ??????## !%% /uk% %* [ | | ??????# u % % ######### ! % = ! | | ??# " % %! %% # "" # ###/##### | | ??# ""%!% %"% #" ########### %%!%| | | ??# """ =% """ " [ | | ??# %% = #### | | ??# u % #?## """ | | ??######### ####### % [ #?## """"" | | ??????????# #?????# #?## | | ??????????# #?????##### #### ! | | ??????????# #?????????# + ! % | | ??????????# H#?????????# ########### | | ??????????# #?????????# "" #?????????? | | ??????????# ?????????# "" #?????????? | | ??????????# ?????????# ! ! +?????????? | | ??????????? ??H????????# #?????????? | | ????????????????????????#####""T""######?????????? | | ????????????????????????????#"""""#??????????????? | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 45 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 60 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Chainsword | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Oh No You Don't! Robot Respite Shopping List Significant Disruption Challenges ------------ None Game ------ Seed HeavyBoreSword Manual? 0 Play Time 00:48:51 Cumulative 5.7 hours Start 2023.10.22 @ 13:20:56 End 2023.10.22 @ 14:24:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3c5ec84-9a72-46ac-83b6-3123d9f772e3