Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 11:40:14 Player: SadBl0ckBoy Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2875) 2875 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 5345 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 135 Friendly Fire -42 Cogmind --------- Core Integrity 0/550 Matter 438/450 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Compact Matter Pod Improved Targeting Computer Light Armor Plating > --- WEAPON (3) ------- High-powered Shotgun Heavy Mace > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Assault Cannon Heavy Mace > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Heat Sink Light Armor Plating Light Armor Plating Heavy Assault Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 58 | 6 6 19 11 16 Power 11 | 1 . 3 3 4 Engine 9 | 1 . 3 3 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 17 | 2 2 7 3 3 Treads 11 | 2 . 3 3 3 Leg 4 | . 2 2 . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 3 6 1 4 Device 3 | . 2 1 . . Storage 5 | 1 1 3 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 6 | . . 1 1 4 Artifact . | . . . . . Weapon 15 | 2 1 3 4 5 Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 10 | . . 3 4 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 16 | . 2 4 . 10 Power 2 | . . . . 2 Propulsion 4 | . . 1 . 3 Utility 3 | . 1 1 . 1 Weapon 7 | . 1 2 . 4 Highest Loss Streak 3 | . 1 2 . 3 To Critical Strikes . | . . . . . Average Backups 6 | . 2 4 9 8 Power . | . . . 1 1 Propulsion 1 | . 1 1 3 . Utility 2 | . . 1 3 3 Weapon 1 | . . 1 . 2 Tool/Special . | . . . . . Unused Backups 2 | . . . . 2 Power 2 | . . . . 2 Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 96 85 99 90 Engine 9 | . 14 10 11 4 Core 1 | . . . . 4 Treads 19 | . 23 10 22 21 Leg 1 | . 4 4 . . Device 3 | . 11 5 . . Storage 13 | . 14 12 11 17 Processor 7 | . . 5 11 9 Protection 7 | . . 5 10 8 Energy Gun 6 | . 26 12 . . Ballistic Gun 19 | . . 15 33 18 Impact Weapon 1 | . . . . 4 Peak Build Rating 26 | 6 7 19 19 26 Average Rating 15 | 5 6 12 18 21 On Entrance 9 | . 6 7 19 16 Naked Turns . | . . . . . Heaviest Build 34 | 12 13 33 33 34 Greatest Support 60 | 40 40 40 40 60 Greatest Overweight (x) 9 | 1 . 4 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 7 8 10 10 Most Carried 10 | 4 4 8 10 10 Average Carried 6 | . 2 4 9 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | . 3 7 10 8 Class Distribution -------------------- 41% | Gunner 35% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2253 | 260 62 430 815 686 Remotely . | . . . . . Salvage Created 3329 | 119 400 520 1227 1063 Parts 194 | 7 22 34 84 47 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 10 | 2 1 5 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 74 | . 10 12 31 21 Guns 65 | . 10 12 31 12 Cannons 3 | . . . . 3 Classes Destroyed 13 | 3 3 1 3 3 Worker 6 | 2 . 1 1 2 Builder 3 | . . . 1 2 Tunneler 2 | 1 . . . 1 Hauler 1 | . . . . 1 Recycler 7 | 1 1 2 1 2 Operator 1 | . . . 1 . Watcher 6 | . 1 1 2 2 Swarmer 14 | . 3 4 3 4 Grunt 35 | . 7 6 15 7 Protector 1 | . . . 1 . Sentry 18 | . . 2 12 4 Specialist 4 | . . . . 4 Hunter 2 | . . . . 2 Best Kill Streak 6 | 1 4 5 6 6 Combat Bots Only 5 | . 4 5 5 5 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 477 | . 70 81 91 235 Missed 144 | . 22 31 29 62 Hits 333 | . 48 50 62 173 Projectile 333 | . 48 50 62 173 Critical Strikes 11 | . . 1 2 8 Damage Taken 4510 | . 557 610 807 2536 Core 879 | . 124 117 82 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 66 | 100 50 . 50 . Volleys Fired 233 | 14 50 44 51 74 Largest 3 | 2 2 3 3 3 Hottest 90 | 80 80 90 75 69 Shots Fired 509 | 28 88 88 153 152 Gun 490 | 28 88 88 153 133 Cannon 19 | . . . . 19 Launcher . | . . . . . Special . | . . . . . Kinetic 344 | . . 39 153 152 Thermal 165 | 28 88 49 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 12 9 7 10 Robot Miss Streak 8 | 4 4 6 8 4 Penetration Max . | . . . . . Secondary Targets 8 | . . 1 5 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 365 | 12 58 62 101 132 Core Hits 158 | 5 24 27 62 40 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 6 | . . . . 6 Critical Strikes 9 | . . . 1 8 Destroy 2 | . . . 1 1 Smash 7 | . . . . 7 Melee Attacks 31 | . . . . 31 Impact 31 | . . . . 31 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . . 7 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6885 | 132 625 917 2143 3068 Guns 5183 | 132 623 897 2102 1429 Cannons 322 | . . . . 322 Explosions . | . . . . . Melee 1317 | . . . . 1317 Ramming 63 | . 2 20 41 . Kinetic 4325 | . . 472 2102 1751 Thermal 1180 | 132 623 425 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1317 | . . . . 1317 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 515 | . . . . 515 Projectiles . | . . . . . Explosions . | . . . . . Melee 515 | . . . . 515 Knockbacks 8 | . . . . 8 Impact 5 | . . . . 5 Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 3 | . . 3 . . Shots . | . . . . . Rammed 13 | . 3 3 6 1 Targets Rammed 17 | . 3 5 8 1 Kicked 2 | . . 2 . . Crushed 2 | . . . 2 . Highest Temperature 159 | 72 66 74 109 159 Average Temperature 24 | 28 12 22 23 30 Received Heat Transfer 1710 | . 258 249 384 819 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 9 | . . . . 9 Combat Hostiles 6 | . . . . 6 Parts Fried 10 | . . . . 10 Impact Corruptions 20 | . . . . 20 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 2675 | 300 1425 950 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . . . 2 1 Low Security (%) 68 | 100 100 100 48 45 Level 1 27 | . . . 36 54 Level 2 4 | . . . 14 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 521 | 5 120 115 521 288 Initial 214 | . . 3 26 214 Average 148 | . 36 31 247 206 Influence Increases 2266 | 20 282 332 1009 623 Destroy 0b10 Robot/C 1560 | . 200 240 700 420 Destroy 0b10 Robot/NC 140 | 20 10 20 40 50 Destroy Leader 384 | . 42 42 194 106 Allied During Kill 18 | . . . 18 . Successful Hack 3 | . . . 3 . Disable Machine 15 | . . . . 15 Destroy Structure 11 | . . . 9 2 Lose Combat Pursuer 135 | . 30 30 45 30 Influence Decreases 2063 | 20 273 277 564 929 Entered New Map 339 | . . 6 38 295 Time Decay 1537 | 20 253 244 486 534 Lost Part 147 | . 20 27 . 100 Lost Ally 40 | . . . 40 . Squads Dispatched 17 | . 2 . 8 7 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 9 | . 1 . 2 6 Assault 2 | . . . 2 . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . 2 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 120 | . 16 23 45 36 Peak Tracking Total 6 | . 5 6 5 5 Tactical Retreats 6 | . 1 2 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . 2 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 5 | . 2 . 2 1 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 4 . 6 1 Successful 6 | . 1 . 4 1 Failed 5 | . 3 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations 8 | . 3 . 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Record 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 1 . 3 . Scan Component 3 | . 1 . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 22 | . . . 22 . Total Damage 404 | . . . 404 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4799 | 247 735 922 1389 1506 Spaces Moved 2351 | 127 373 502 671 678 Core 82 | 21 . 45 . 16 Treads 1971 | 106 291 241 671 662 Legs 195 | . 82 113 . . Wheels 103 | . . 103 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 85 160 160 Average Speed 157 | 148 151 142 160 170 Slowest Speed 500 | 160 160 250 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 6 28 26 66 45 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2951 | 157 452 620 869 853 Wait 154 | 5 12 15 95 27 Move 2347 | 126 372 501 670 678 Hop . | . . . . . Pick Up 69 | 6 7 24 18 14 Fast Attach . | . . . . . Attach 34 | 6 3 14 2 9 Detach . | . . . . . Swap 34 | . 4 9 11 10 Drop 32 | . 1 8 14 9 Fire 233 | 14 50 44 51 74 Melee 31 | . . . . 31 Ram 2 | . . 2 . . Kick 2 | . . 2 . . Crush 13 | . 3 1 8 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 700 | -10/Materials | Discovered new exit (range 7) 983 | -10/Materials | Entered another Materials area 983 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1016 | -9/Materials | Discovered new exit (range 16) 1296 | -9/Materials | Discovered new exit (range 16) 1643 | -9/Materials | Build established: Scavenger-Gunner 1905 | -9/Materials | Entered Storage 1989 | -9/Storage | Met a pair of Derelict thieves 2162 | -9/Storage | Build established: Gunner 2181 | -9/Storage | Repaired Med. Armor Plating 2233 | -9/Storage | Garrison activated, responded to threat 2575 | -9/Storage | Garrison activated, responded to threat 3054 | -9/Storage | Discovered new exit (range 15) 3294 | -9/Storage | Entered Materials 3294 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4104 | -8/Materials | Build established: Mutant 4556 | -8/Materials | Build established: Scavenger-Mutant 4679 | -8/Materials | Core integrity fell below 50% 4703 | -8/Materials | Core integrity fell below 20% 4742 | -8/Materials | Lost 3 parts (1n2w) 4800 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- R-06 Scavenger collects Wheel. Nuclear Core destroyed. Penetrated by Slug. X-62 Marksman knocked back. Destroyed Armor Integrity Analyzer. X-62 Marksman system corrupted by crushing effect. Penetrated by Slug. Hpw. Shotgun destroyed. Critical hit (Burn: +37). X-62 Marksman system terminally corrupted. Acquired 3 matter. R-06 Scavenger collects Corrupted Gauss Rifle. Acquired Corrupted Imp. Carbon-fiber Leg. R-06 Scavenger collects Corrupted Imp. Carbon-fiber Leg. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. U-05 Engineer destroyed. 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Armor Plating | 23% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed NavigationGatlingInterpreter Manual? 0 Play Time 00:47:41 Cumulative 3.6 hours Start 2025.08.21 @ 10:52:45 End 2025.08.21 @ 11:40:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9bf90480-32c9-4abc-95bd-381a475f3f9e