Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.14 @ 00:50:58 Player: DAR-LM Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1185) 1185 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 5749 Bonus ------- Follower Combat Kills 284 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Particle Charger Bomb Factory No. 2 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Large Storage Unit Large Battery Hacking Drone Bay > --- WEAPON ----------- Assault Rifle Hypervelocity Gauss Rifle Grenade Launcher Flail Flail > --- INVENTORY -------- Heavy Treads Particle Charger Bomb Factory No. 2 Hypervelocity Gauss Rifle [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 2 | . . 1 . . . 1 . Weapon 3 | . . 1 . . . 2 . Parts Attached 32 | 8 6 2 . 1 10 5 . Power 4 | 1 1 . . . 2 . . Engine 3 | 1 1 . . . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 4 2 . . . 3 2 . Treads 5 | . 2 . . . 3 . . Leg 2 | 2 . . . . . . . Wheel 4 | 2 . . . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 4 | 1 1 1 . . . 1 . Device 1 | . . . . . . 1 . Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 2 1 . 1 5 2 . Energy Gun 7 | 2 2 1 . 1 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | . . . . . 2 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 17 | . . . . . 10 . 7 Power 2 | . . . . . 2 . . Propulsion 5 | . . . . . 3 . 2 Utility 3 | . . . . . . . 3 Weapon 7 | . . . . . 5 . 2 Highest Loss Streak 7 | . . . . . 6 . 7 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 13 13 15 14 10 3 3 Power . | . 1 1 1 1 . . . Propulsion 4 | . 6 6 8 4 3 . . Utility 1 | . . . . 1 3 2 2 Weapon 5 | . 4 5 6 6 4 . . Tool/Special . | . . . . . . . . Unused Backups 7 | . 1 . . 2 . . 4 Power . | . . . . . . . . Propulsion 3 | . . . . 2 . . 1 Utility 2 | . . . . . . . 2 Weapon 2 | . 1 . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 100 95 86 51 Engine 9 | . 14 11 11 11 4 6 3 Core 1 | . . . . . 5 . . Treads 20 | . 17 22 22 22 20 13 6 Wheel 2 | . 10 . . . . 9 7 Storage 31 | . 27 32 33 33 33 20 12 Energy Gun 26 | . 27 32 33 33 16 . . Ballistic Gun 1 | . . . . . 6 13 6 Ballistic Cannon 1 | . . . . . 5 . . Peak Build Rating 36 | 6 11 14 14 16 19 34 36 Average Rating 14 | 5 10 13 14 14 17 33 18 On Entrance 14 | . 6 11 14 14 16 19 34 Avg Prop Armor Cover (%) 13 | . . . . . . 12 13 Naked Turns 65 | . . . . . . . 65 Heaviest Build 54 | 10 34 40 40 40 49 54 54 Greatest Support 40 | 32 40 40 40 40 40 24 24 Greatest Overweight (x) 11 | 2 1 . . . 11 2 9 Average Overweight (x) . | . . . . . 1 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 11 Most Carried 15 | 4 15 15 15 15 15 7 6 Average Carried 13 | 2 13 13 15 14 11 3 5 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 15 15 15 15 8 3 5 Class Distribution -------------------- 75% | Gunner 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 533 | 225 115 38 . 10 145 . . Remotely . | . . . . . . . . Salvage Created 1909 | . 597 349 265 . 237 . 461 Parts 87 | . 25 27 13 . 16 . 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented 11 | . . . . . 11 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 36 | . 9 8 8 . 9 . 2 Guns 24 | . 9 7 2 . 4 . 2 Cannons 2 | . . . . . 2 . . AOE 9 | . . 1 5 . 3 . . Classes Destroyed 10 | . 3 4 2 . . . 1 Worker 1 | . . 1 . . . . . Builder 1 | . . 1 . . . . . Tunneler 1 | . . . 1 . . . . Recycler 1 | . 1 . . . . . . Watcher 4 | . 3 1 . . . . . Swarmer 16 | . . 4 4 . 8 . . Grunt 14 | . 9 1 3 . 1 . . Duelist 1 | . . . 1 . . . . Sentry 3 | . . 3 . . . . . Compactor 2 | . . . . . . . 2 Best Kill Streak 6 | . 3 6 4 . 4 . 1 Combat Bots Only 4 | . 3 4 4 . 4 . 1 Max Kills in Single Turn 3 | . 1 2 2 . 3 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . 1 2 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 205 | . 31 40 12 . 94 . 28 Missed 54 | . 12 13 5 . 23 . 1 Hits 151 | . 19 27 7 . 71 . 27 Melee 27 | . . . . . . . 27 Projectile 124 | . 19 27 7 . 71 . . Critical Strikes 16 | . . 1 . . . . 15 Damage Taken 2343 | . 176 237 94 . 848 . 988 Core 1076 | . 16 29 8 . 161 . 862 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 659 | . 53 70 28 . 248 . 260 Core Remaining (%) 81 | 100 93 . . . 50 . . Volleys Fired 89 | . 29 17 9 . 22 . 12 Largest 3 | . 2 3 3 . 3 . 3 Hottest 135 | . 90 135 135 . 135 . 83 Shots Fired 208 | . 58 51 27 . 41 . 31 Gun 186 | . 58 51 27 . 27 . 23 Cannon 14 | . . . . . 14 . . Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 43 | . . . . . 20 . 23 Thermal 30 | . 30 . . . . . . Explosive 8 | . . . . . . . 8 Electromagnetic 127 | . 28 51 27 . 21 . . Robot Hit Streak 13 | . 13 11 9 . 11 . 13 Robot Miss Streak 3 | . 2 3 3 . 3 . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 1 1 2 . 2 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 155 | . 46 29 22 . 29 . 29 Core Hits 74 | . 21 14 9 . 17 . 13 Critical Kills 3 | . . . . . 1 . 2 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 10 | . . 1 . . 2 . 7 Destroy 9 | . . . . . 2 . 7 Corrupt 1 | . . 1 . . . . . Melee Attacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3667 | . 678 590 485 . 801 . 1113 Guns 1964 | . 650 439 309 . 304 . 262 Cannons 144 | . . . . . 144 . . Explosions 1482 | . 28 151 176 . 353 . 774 Melee 66 | . . . . . . . 66 Ramming 11 | . . . . . . . 11 Kinetic 446 | . . . . . 184 . 262 Thermal 981 | . 301 151 176 . 353 . . Explosive 774 | . . . . . . . 774 Electromagnetic 1389 | . 377 439 309 . 264 . . Impact 66 | . . . . . . . 66 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . 2 . . . . . 11 Average Corruption 3 | . 1 . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . 6 . . . . . 7 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . 1 . . . . . 1 Heat Flow Errors 2 | . 1 . . . . . 1 Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 2 | . 1 . . . . . 1 Data Loss (major) 1 | . 1 . . . . . . Alerts 2 | . 1 . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 3 . . Impact . | . . . . . . . . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 88 | . . 7 33 . . . 48 Shots 4 | . . 1 1 . . . 2 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 352 | . 268 352 207 . 137 . 107 Average Temperature 91 | . 79 129 87 . 54 . 68 Received Heat Transfer 279 | . 132 81 30 . 36 . . Effects 2 | . 2 . . . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . 1 4 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1375 | . 675 100 200 . 400 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 2 4 . 2 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 126 | . 70 126 120 . . . 6 Initial 31 | . . . 31 . . . . Average 26 | . 11 43 73 . . . . Influence Increases 1142 | . 250 255 209 . 408 . 20 Destroy 0b10 Robot/C 860 | . 180 160 160 . 360 . . Destroy 0b10 Robot/NC 40 | . 20 15 5 . . . . Destroy Leader 158 | . 46 52 30 . 30 . . Allied During Kill 18 | . . . . . 18 . . Successful Hack 4 | . . 4 . . . . . Destroy Structure 47 | . 4 9 14 . . . 20 Lose Combat Pursuer 15 | . . 15 . . . . . Influence Decreases 1142 | . 250 159 235 70 408 . 20 Entered New Map 135 | . . . 65 70 . . . Time Decay 929 | . 250 159 170 . 338 . 12 Lost Part 58 | . . . . . 50 . 8 Lost Ally 20 | . . . . . 20 . . Squads Dispatched 3 | . 1 2 . . . . . Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 14 16 9 . 19 . 6 Peak Tracking Total 6 | . 4 6 3 . 4 . 4 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 5 | . 3 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 8 | . 6 2 . . . . . Terminals 7 | . 5 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 14 5 . . . . . Successful 12 | . 8 4 . . . . . Failed 7 | . 6 1 . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 18 | . 13 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 7 4 . . . . . Record 6 | . 5 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 4 1 . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 7 | . . . . 6 . . 1 Largest Group 6 | . . . . 6 3 . 1 Highest-Rated Group 204 | . . . . 204 98 . 31 Highest-Rated Ally 42 | . . . . 42 40 . 31 Total Orders . | . . . . . . . . Ally Attacks 46 | . . . . . 26 . 20 Total Damage 1052 | . . . . . 694 . 358 Kills 10 | . . . . . 10 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 6368 | 87 1247 531 352 2394 1562 26 169 Spaces Moved 3566 | 62 753 285 197 1492 638 18 121 Core 109 | 9 . . . . 18 . 82 Treads 3017 | . 423 285 197 1492 620 . . Legs 52 | 52 . . . . . . . Wheels 388 | 1 330 . . . . 18 39 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 120 50 Average Speed 163 | 111 135 160 160 160 230 120 80 Slowest Speed 600 | 150 160 160 160 160 600 120 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 5 85 31 46 84 76 1 58 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 8 | . . . 1 3 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 69 | . 4 9 20 . 8 . 28 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 69 | . 4 9 20 . 8 . 28 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3916 | 76 919 322 214 1502 696 23 164 Wait 184 | 3 113 12 9 . 23 . 24 Move 3560 | 61 752 284 196 1491 637 18 121 Hop . | . . . . . . . . Pick Up 30 | 4 13 4 . 4 3 . 2 Fast Attach 9 | 6 3 . . . . . . Attach 18 | . . 2 . 1 10 5 . Detach 3 | . 2 . . 1 . . . Swap 6 | 2 3 1 . . . . . Drop 11 | . 4 2 . 5 . . . Fire 89 | . 29 17 9 . 22 . 12 Melee 2 | . . . . . . . 2 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 5) 778 | -10/Materials | Discovered new exit (range 16) 823 | -10/Materials | Discovered new exit (range 14) 879 | -10/Materials | Discovered new exit (range 16) 1335 | -10/Materials | Entered another Materials area 1335 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1647 | -9/Materials | Build established: Gunner 1751 | -9/Materials | Discovered new exit (range 13) 1866 | -9/Materials | Entered Mines 1979 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2215 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2218 | -9/Mines | Entered Zion 2376 | -7/Zion | Learned location of Warlord (-5) 2444 | -7/Zion | Learned Factory terminal intel 2762 | -7/Zion | Met Imprinter 2805 | -7/Zion | Imprinted 2807 | -7/Zion | Declared Zion's savior 3132 | -7/Zion | Learned location of Data Miner (-6) 3239 | -7/Zion | Given the Hacking Drone Bay 3243 | -7/Zion | Found Prototype Device 3627 | -7/Zion | Gained Derelict followers 3986 | -7/Zion | Found Prototype Device 4553 | -7/Zion | Discovered new exit (range 16) 4612 | -7/Zion | Entered Proximity Caves 4612 | -6/Proximity Caves | Accompanied by 3 allies 4614 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4928 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 5719 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 6136 | -6/Proximity Caves | Discovered new exit (range 13) 6174 | -6/Proximity Caves | Entered Factory 6174 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 6174 | -6/Factory | Identified Hacking Drone Bay 6175 | -6/Factory | Loaded intel: 26 terminal locations 6200 | -6/Factory | Sucked down chute 6200 | -6/Factory | Entered Waste 6201 | -6/Waste | Met a frightened Derelict 6215 | -6/Waste | EMP discharged 6222 | -6/Waste | Spotted C-40 Crusher 6232 | -6/Waste | Destroyed C-40 Crusher 6243 | -6/Waste | Spotted C-40 Crusher 6245 | -6/Waste | Spotted C-40 Crusher 6246 | -6/Waste | Spotted C-40 Crusher 6255 | -6/Waste | Spotted C-40 Crusher 6257 | -6/Waste | Destroyed C-40 Crusher 6277 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6280 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6282 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6283 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6292 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6292 | -6/Waste | Spotted C-40 Crusher 6301 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6304 | -6/Waste | Crushed by Compactor (1 part destroyed) 6315 | -6/Waste | EMP discharged 6315 | -6/Waste | System corruption reached 10% 6317 | -6/Waste | Core integrity fell below 50% 6335 | -6/Waste | Lost 7 parts (2n3u2w) 6366 | -6/Waste | Core integrity fell below 20% 6369 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06299_ Antimatter Reactor crushed. 06300_ 241 Matter crushed. 06301_ Lrg. Storage Unit crushed. 06301_ Lrg. Battery crushed. 06302_ Damper Plating crushed. 06304_ The unstable cave ceiling collapses. 06304_ Sml. Storage Unit crushed. 06305_ ALERT: Foreign system detected. Charging EMP. 06312_ The unstable cave ceiling collapses. 06315_ System corrupted (+4). 06315_ Broken Hyp. Gauss Rifle fried beyond repair. [Achievement: System Compromised] 06319_ System corrupted: IFF burst signal emitted. 06329_ Corrupted Lrg. Battery crushed. 06352_ System corrupted: Component data lost. 06366_ Slammed into C-40 Crusher. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ??????????????????### ###???????????????????? | | #??????????????????# #?????????????????????? | | #??????????????????# #?????????????????????? | | #??????????????????# #?????????????????????? | | ####???????????????# #?????????????????????? | | =???????????????# #?????????????????????? | | ????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | #???????? ???????# #?????????????????????? | | #??????# ???????# #?????????????????????? | | #??????# ???????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????# CC #?????????????????????? | | #??????# #??????# @ #?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #????### #??????#CCCC#?????????????????????? | | #???## # ##?????# CC#?????????????????????? | | #??## ###????# CC#?????????????????????? | | #### ##???# #?????????????????????? | | = # # ##### ########??????????????? | | ??????????? | | ??????????? | | ??????????? | | ??????????? | | ### ######## ######## ???????????? | | ######?# #??????# #????????? ???????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ??????######??????######?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Ghost 'Em I'm Back, Baby! Let's See Who's Tougher Made in Tau Ceti IV Please Form A Line Power Corrupts Risk Taker Robot Respite System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed LaserCargoShell Manual? 0 Play Time 01:20:17 Cumulative 3.6 hours Start 2026.06.13 @ 22:16:43 End 2026.06.14 @ 00:50:58 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 25x22 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 0ff76edc-b350-4e9c-ae90-f68ec30c43a5