Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.04 @ 21:30:41

Player: Darcyisverycute

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (701)      701
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2276

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     110/300
Energy                     54/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Flying (197) Ox2
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
         Airjet
         Flight Unit
         Flight Unit
>        --- UTILITY (3) ------
  Medium Storage Unit
         Signal Interpreter
         Propulsion Shielding
>        --- WEAPON (2) -------
         Beam Rifle
         Great Maul
>        --- INVENTORY (10) ---
         Sensor Array
         Propulsion Shielding
         Hacking Suite
         Hacking Suite
         Hacking Suite
         Hacking Suite

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Airjet
         Airjet
         Airjet
>        --- UTILITY ----------
  Medium Storage Unit
         Signal Interpreter
         Drone Bay
>        --- WEAPON -----------
         Beam Rifle
         Grenade Launcher
>        --- INVENTORY --------
         Flight Unit
         Flight Unit
         Sensor Array
         Propulsion Shielding
         Propulsion Shielding
         Hacking Suite
         Hacking Suite
         Hacking Suite
         Hacking Suite
         Great Maul
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Tractor Beam
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             41   | 7   2   1   19  12  
  Power                    6    | 1   .   .   3   2   
    Engine                 6    | 1   .   .   3   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   .   8   4   
    Treads                 1    | .   .   .   1   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  3    | .   .   .   2   1   
    Hover                  5    | .   .   .   5   .   
    Flight                 3    | .   .   .   .   3   
  Utility                  9    | 2   2   .   2   3   
    Device                 3    | 1   .   .   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   1   6   3   
    Energy Gun             5    | 1   .   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 12   | .   1   .   6   5   
  Power                    3    | .   .   .   2   1   
  Propulsion               5    | .   .   .   2   3   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   1   .   1   .   
  Highest Loss Streak      4    | .   1   .   4   4   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     92   | .   100 100 87  88  
  Engine                   12   | .   14  14  10  10  
  Leg                      14   | .   28  28  5   .   
  Wheel                    1    | .   .   .   2   4   
  Hover                    11   | .   .   .   19  23  
  Device                   5    | .   13  .   .   8   
  Storage                  12   | .   14  14  11  11  
  Processor                7    | .   .   14  11  11  
  Protection               3    | .   .   .   7   1   
  Energy Gun               8    | .   14  .   6   10  
  Ballistic Gun            11   | .   14  28  8   .   
  Launcher                 1    | .   .   .   1   4   
  Impact Weapon            1    | .   .   .   2   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             26   | 13  18  16  24  26  
  Greatest Support         24   | 20  20  20  24  24  
  Greatest Overweight (x)  7    | 2   .   .   7   2   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  
  Most Carried             10   | 6   10  10  10  10  
  Average Carried          8    | 2   7   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   10  10  10  6   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Jun Mat Min Mat Sto 
Matter Collected           571  | 279 59  26  207 .   
  Remotely                 295  | 246 49  .   .   .   
Salvage Created            1031 | 107 272 48  604 .   
  Parts                    71   | 6   20  1   44  .   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Combat Hostiles Destroyed  23   | .   3   1   19  .   
  Melee                    4    | .   .   .   4   .   
  Guns                     9    | .   3   1   5   .   
  AOE                      5    | .   .   .   5   .   
Classes Destroyed          10   | 2   4   .   4   .   
  Worker                   3    | .   2   .   1   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  9    | .   .   .   9   .   
  Grunt                    11   | .   3   1   7   .   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           10   | 2   3   1   10  .   
  Combat Bots Only         6    | .   2   1   6   .   
Max Kills in Single Turn   3    | 1   2   1   3   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Sto  
Damage Taken               1584 | .    154  57   850  523  
  Core                     436  | .    22   12   235  167  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  14   | .    .    .    8    6    
Core Remaining (%)         93   | 100  .    86   .    .    
Volleys Fired              63   | 3    13   4    41   2    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  86   | 60   60   40   86   86   
Shots Fired                115  | 6    26   8    72   3    
  Gun                      108  | 6    26   8    66   2    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    6    1    
  Special                  .    | .    .    .    .    .    
  Kinetic                  73   | 3    13   8    49   .    
  Thermal                  12   | .    .    .    10   2    
  Explosive                7    | .    .    .    6    1    
  Electromagnetic          23   | 3    13   .    7    .    
  Robot Hit Streak         12   | 4    12   6    12   1    
  Robot Miss Streak        8    | .    5    1    8    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           81   | 4    16   6    50   5    
  Core Hits                42   | 3    9    2    27   1    
  Critical Kills           3    | .    .    .    3    .    
  Critical Parts Destroyed 3    | .    .    .    3    .    
  Critical Strikes         7    | .    .    .    6    1    
    Burn                   1    | .    .    .    .    1    
    Destroy                1    | .    .    .    1    .    
    Smash                  5    | .    .    .    5    .    
Melee Attacks              29   | .    .    .    22   7    
  Impact                   29   | .    .    .    22   7    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2075 | 47   267  74   1479 208  
  Guns                     692  | 47   226  74   330  15   
  Cannons                  .    | .    .    .    .    .    
  Explosions               431  | .    39   .    392  .    
  Melee                    931  | .    .    .    752  179  
  Ramming                  21   | .    2    .    5    14   
  Kinetic                  345  | 34   79   74   158  .    
  Thermal                  140  | .    39   .    86   15   
  Explosive                392  | .    .    .    392  .    
  Electromagnetic          246  | 13   147  .    86   .    
  Impact                   931  | .    .    .    752  179  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            327  | .    .    .    324  3    
  Projectiles              .    | .    .    .    .    .    
  Explosions               8    | .    .    .    8    .    
  Melee                    319  | .    .    .    316  3    
Knockbacks                 6    | .    .    .    4    2    
  Impact                   6    | .    .    .    4    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      99   | .    6    .    65   28   
  Shots                    5    | .    1    .    3    1    
  Rammed                   3    | .    .    .    1    2    
Targets Rammed             4    | .    1    .    1    2    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        156  | .    24   6    156  24   
  Average Temperature      35   | .    14   6    44   12   
  Received Heat Transfer   564  | .    42   24   216  282  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    .    5    .    
  Impact Corruptions       15   | .    .    .    14   1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         333  | .    .    .    222  111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Peak Influence             379  | 10  204 23  379 167 
  Initial                  159  | .   6   3   8   159 
  Average                  106  | 5   105 5   130 158 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         89   | 100 96  100 77  100 
  Level 1                  10   | .   3   .   22  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   .   3   2   
  Investigation            5    | .   2   .   1   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   15  2   23  11  
  Peak Tracking Total      10   | .   6   2   5   10  
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Traps Triggered            5    | .   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Jun Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Machines Accessed          8    | .   2   1   2   3   
  Terminals                5    | .   1   .   1   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   9   1   6   7   
  Successful               11   | .   5   1   3   2   
  Failed                   12   | .   4   .   3   5   
    Catastrophic           4    | .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   4   .   .   5   
  Terminals                15   | .   5   .   3   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   1   1   2   
  Part Schematic           2    | .   2   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   
  Open Door                2    | .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Botnet                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   2   
  Full Trace Events        3    | .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Jun Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Jun Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               3    | .   .   .   .   3   
  EXPLORE                  2    | .   .   .   .   2   
  RETURN                   1    | .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Jun Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             3    | .   .   .   .   3   
  Drone Recoveries         3    | .   .   .   .   3   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Jun Mat Min Mat Sto 
Turns Passed               1260 | 75  405 112 521 147 
Spaces Moved               864  | 40  272 78  388 86  
  Core                     11   | 8   .   .   3   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     429  | 32  272 78  47  .   
  Wheels                   50   | .   .   .   25  25  
  Hover                    374  | .   .   .   313 61  
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 52  52  
  Average Speed            94   | 121 120 120 67  96  
  Slowest Speed            400  | 150 120 120 400 116 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       29   | 5   46  31  33  34  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 1    | .   .   .   1   .   
Terrain Destroyed          46   | .   2   .   38  6   
  Melee                    1    | .   .   .   1   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      45   | .   2   .   37  6   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Jun Mat Min Mat Sto 
Total                      1138 | 57  324 89  540 128 
  Wait                     88   | 2   30  6   35  15  
  Move                     860  | 39  271 77  387 86  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 6   5   1   17  1   
  Fast Attach              21   | 7   1   .   8   5   
  Attach                   14   | .   .   1   8   5   
  Detach                   2    | .   .   .   1   1   
  Swap                     6    | .   1   .   3   2   
  Drop                     21   | .   2   .   17  2   
  Fire                     63   | 3   13  4   41  2   
  Melee                    29   | .   .   .   22  7   
  Ram                      3    | .   .   .   1   2   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   76 | -11/Junkyard  | Entered Materials
  233 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  336 | -10/Materials | Discovered new exit (range 9)
  478 | -10/Materials | Identified exit to Mines
  481 | -10/Materials | Entered Mines
  493 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  588 | -10/Mines     | Discovered new exit (range 5)
  592 | -10/Mines     | Identified exit to Materials
  593 | -10/Mines     | Entered Materials
  593 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  773 | -9/Materials  | Lost 4 parts (2p1n1w)
 1062 | -9/Materials  | Discovered new exit (range 15)
 1073 | -9/Materials  | Core integrity fell below 50%
 1114 | -9/Materials  | Identified exit to Storage
 1114 | -9/Materials  | Entered Storage
 1249 | -9/Storage    | Core integrity fell below 20%
 1261 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01190_ Drone released from Drone Bay.
01195_ T-07 Excavator is excavating.
01197_ Acquired Wheel.
01200_ Drone retrieved by Drone Bay.
01223_ Airjet destroyed.
01227_ U-05 Engineer builds a Door.
01231_ G-47 Trooper suffers critical hit (Burn).
01233_ G-47 Trooper knocked back.
01239_ Destroyed Aluminum Leg.
01239_ G-34 Mercenary system corrupted by crushing effect.
01239_ G-34 Mercenary knocked back.
01240_ G-34 Mercenary misfires.
01244_ Critical hit (Burn: +37).
01245_ Drone Bay destroyed.
01249_ K-01 Serf destroyed.
01250_ Wheel destroyed.
01252_ M-13 Machinist repairs G-47 Trooper.
01255_ Slammed into G-34 Mercenary.
01255_ Lgt. Ion Engine destroyed.
01259_ M-13 Machinist fits Backup Propulsion I on G-34 Mercenary.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????#                   #???? |
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|    ??????????????????""gg#ggg      #######???????? |
|    ??????????????????"  %@          T#???????????? |
|    ????????????#        g#g u      ""#???????????? |
|    ????????????############+###### ###???????????? |
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|    ?????????????????????????   ????/?????????????? |
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|    ???????????????????????????  #????????????????? |
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|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
       Flight Unit | -10/Materials | Hacked
      Sensor Array | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralShockMicrothruster
  Manual?         0
Play Time         00:24:00
  Cumulative      47.8 hours
  Start           2024.01.04 @ 21:02:44
  End             2024.01.04 @ 21:30:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           9
  Adventurer      8
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 457023f8-b54e-4169-8d05-714ffe237afe