Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.04 @ 04:56:53 Player: VakaVakich Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (410) 2050 Value Destroyed (11535) 11535 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (6205) 6205 TOTAL SCORE: 23630 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5141 Follower Combat Kills 642 Friendly Fire -578 Cogmind --------- Core Integrity 0/850 Matter 531/550 Energy 600/600 System Corruption 1% Temperature Cool (48) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Energy Well Matter Compressor Weapon Cycler System Shield > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit High-capacity Storage Unit Hardened Medium Armor Plating System Shield System Backup Module > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- F-cell Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Titanium Leg Energy Well High-capacity Matter Pod Layered Light Armor Plating Cooled Particle Cannon Gauss Rifle Mini Assault Cannon Improved Datajack [Rating: 64] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Precision Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . . 2 Weapon 2 | . . . . 2 . . Parts Attached 246 | 7 10 24 40 61 69 35 Power 20 | 1 1 1 3 4 8 2 Engine 17 | 1 1 1 2 4 7 1 Core 2 | . . . 1 . 1 . Reactor 1 | . . . . . . 1 Propulsion 88 | 4 2 11 12 19 29 11 Treads 35 | 2 . . . 15 12 6 Leg 35 | . . 7 10 3 10 5 Wheel 8 | 2 2 . . . 4 . Hover 8 | . . 4 2 1 1 . Flight 2 | . . . . . 2 . Utility 62 | 1 4 6 11 16 9 15 Device 23 | . . . 5 10 3 5 Storage 12 | 1 3 2 . . 1 5 Processor 3 | . . . . 2 1 . Hackware 6 | . . . 1 2 2 1 Protection 18 | . 1 4 5 2 2 4 Artifact . | . . . . . . . Weapon 76 | 1 3 6 14 22 23 7 Energy Gun 19 | 1 2 1 3 4 7 1 Energy Cannon 12 | . 1 3 2 . 5 1 Ballistic Gun 13 | . . 2 3 5 1 2 Ballistic Cannon 22 | . . . 5 11 5 1 Launcher 5 | . . . . 2 3 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . . 1 . 1 2 Unidentified Prototypes 20 | . . 1 3 5 11 . Parts Lost 42 | . 1 1 4 . 11 25 Power 2 | . . . . . . 2 Propulsion 18 | . . . 3 . 5 10 Utility 10 | . . 1 1 . 2 6 Weapon 12 | . 1 . . . 4 7 Highest Loss Streak 22 | . 1 1 1 . 3 22 Average Slot Usage (%) 97 | . 91 98 99 99 95 94 Engine 7 | . 14 11 6 7 6 5 Treads 10 | . . . . 25 15 1 Leg 18 | . . 41 35 4 9 23 Wheel 2 | . 28 . . . 2 . Device 6 | . . . 4 7 12 10 Storage 10 | . 17 11 9 7 11 13 Processor 2 | . . . . 6 . . Hackware 4 | . . . 8 2 . 7 Protection 7 | . 9 10 14 4 3 6 Energy Gun 3 | . 17 . . 4 6 . Energy Cannon 5 | . 3 15 1 . 4 18 Ballistic Gun 5 | . . 5 2 12 . 3 Ballistic Cannon 8 | . . . 13 11 11 . Launcher 1 | . . . . . 4 . Naked Turns . | . . . . . . . Heaviest Build 91 | 11 55 52 57 77 84 91 Greatest Support 112 | 40 20 68 61 96 96 112 Greatest Overweight (x) 7 | . 2 2 5 2 7 1 Average Overweight (x) . | . 1 . . . 1 . Largest Inventory Capacity 20 | 6 18 12 12 12 16 20 Average Capacity 12 | 5 12 11 12 12 14 15 Most Carried 17 | 3 12 12 12 12 16 17 Average Carried 11 | 1 8 11 11 11 12 13 Final Capacity 16 | 6 12 12 12 12 16 12 Final Carried 16 | 3 12 12 12 11 16 . Class Distribution -------------------- 29% | Hacker-Mutant 20% | Mutant 17% | Hacker-Tank 9% | Scavenger-Gunner 8% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Matter Collected 8413 | 258 112 245 2122 2855 2082 739 Remotely 30 | . . . . 30 . . Salvage Created 15876 | 95 424 786 2114 5215 3247 3995 Parts 751 | 5 26 53 125 274 142 126 Haulers Intercepted 23 | . 1 1 6 7 6 2 Recyclers Shooed 21 | . . . 1 12 4 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 241 | . 8 17 50 55 64 47 Melee 6 | . . . . . . 6 Guns 55 | . 5 1 5 34 5 5 Cannons 158 | . . 16 45 20 47 30 AOE 22 | . 3 . . 1 12 6 Classes Destroyed 19 | 2 5 1 4 4 2 1 Worker 48 | . . . 7 24 13 4 Builder 19 | . 1 1 6 6 3 2 Tunneler 5 | 1 . . 2 2 . . Hauler 23 | . 1 1 6 7 6 2 Recycler 42 | 1 1 1 4 19 6 10 Carrier 1 | . . . . . . 1 Operator 5 | . . . 4 . 1 . Watcher 23 | . 2 4 3 8 2 4 Swarmer 50 | . 6 10 14 6 3 11 Grunt 113 | . 2 3 26 27 30 25 Brawler 6 | . . . . 2 1 3 Duelist 12 | . . . 2 3 2 5 Protector 4 | . . . . 1 2 1 Sentry 22 | . . 4 7 5 6 . Demolisher 3 | . . . . . 3 . Specialist 2 | . . . . 1 1 . Hunter 7 | . . . 1 5 1 . Programmer 11 | . . . . 5 4 2 Assembled 14 | . . . . . 14 . Best Kill Streak 18 | 2 4 8 11 14 15 18 Combat Bots Only 15 | . 3 4 6 12 15 8 Max Kills in Single Turn 8 | 1 2 2 2 5 4 8 Gunslinging 1 | . . . . 1 . . Exploded 5 | . 2 . . 1 3 5 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Damage Taken 12631 | . 239 647 1652 1579 3221 5293 Core 1669 | . 50 102 276 124 261 856 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 80 74 49 . 45 . Volleys Fired 784 | 5 42 59 187 187 197 107 Largest 4 | 1 2 2 2 4 4 4 Hottest 210 | 40 90 131 100 199 176 210 Shots Fired 1790 | 5 43 77 343 620 378 324 Gun 769 | 5 42 9 81 460 111 61 Cannon 1008 | . 1 68 262 159 255 263 Launcher 13 | . . . . 1 12 . Special . | . . . . . . . Kinetic 1108 | . . 9 314 512 213 60 Thermal 412 | . 15 14 21 . 98 264 Explosive 13 | . . . . 1 12 . Electromagnetic 257 | 5 28 54 8 107 55 . Robot Hit Streak 110 | 3 28 13 29 48 110 46 Robot Miss Streak 4 | 1 2 2 4 3 3 2 Penetration Max 1 | . . . 1 1 1 1 Secondary Targets 6 | . . . 1 5 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 1308 | 4 36 61 255 429 289 234 Core Hits 678 | 3 17 26 124 201 175 132 Critical Hits 61 | . . . 29 23 4 5 Critical Kills 30 | . . . 13 12 2 3 Critical Parts Destroyed 29 | . . . 15 11 1 2 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 35496 | 56 660 1538 6199 8797 9285 8961 Guns 10577 | 56 420 78 992 5967 2234 830 Cannons 19033 | . 22 1362 5054 2031 4941 5623 Explosions 5739 | . 218 94 114 799 2110 2404 Melee . | . . . . . . . Ramming 147 | . . 4 39 . . 104 Kinetic 16391 | . . 78 5554 6081 3844 834 Thermal 11288 | . 296 369 390 274 2394 7565 Explosive 2449 | . . . . 49 2007 393 Electromagnetic 5221 | 56 364 1087 216 2393 1040 65 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 2 2 4 2 Average Corruption 1 | . . 2 1 1 1 1 Corruption Purged 11 | . . . 2 2 4 3 Effects 46 | . . 1 4 9 22 10 Message Errors 13 | . . 1 1 2 5 4 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 9 | . . . . 3 3 3 Data Loss (minor) 5 | . . . . 2 3 . Targeting Errors 13 | . . . 3 1 6 3 Weapon Failures 2 | . . . . 1 1 . Overload Shots 10 | . . . . . . 10 Effects 3 | . . . . . . 3 Heat Surge 1 | . . . . . . 1 Meltdown 2 | . . . . . . 2 Overflow Damage 1068 | . . 102 64 68 275 559 Projectiles 586 | . . 102 59 58 203 164 Explosions 482 | . . . 5 10 72 395 Melee . | . . . . . . . Knockbacks 86 | . . . 46 13 27 . Impact 1 | . . . 1 . . . Kinetic 82 | . . . 45 12 25 . Secondary 3 | . . . . 1 2 . Self-Inflicted Damage 466 | . 87 20 66 63 230 . Shots 18 | . 4 1 2 3 8 . Rammed 29 | . . 1 3 . . 25 Targets Rammed 43 | . . 2 10 . . 31 Kicked 8 | . . 1 7 . . . Crushed 6 | . . . . . . 6 Highest Temperature 752 | . 58 334 252 752 352 234 Average Temperature 90 | . 28 97 77 130 74 85 Received Heat Transfer 4865 | . 45 129 756 537 1277 2121 Effects 23 | . . 3 2 18 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 10 | . . 2 2 6 . . Matter Decay 6 | . . 1 . 5 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Fried 25 | . 1 9 2 7 6 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 18 | . . . 1 1 4 12 Heat Transferred 14881 | . 437 557 853 350 4119 8565 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . 4 1 1 5 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Peak Influence 2058 | 10 267 350 601 1932 2058 1697 Initial 1100 | . 5 29 110 193 1100 722 Average 826 | 5 120 217 305 911 1493 1209 Maximum Alert Level 5 | . 1 1 2 5 5 5 Low Security (%) 14 | 100 80 31 29 1 . . Level 1 15 | . 19 68 35 4 . . Level 2 15 | . . . 35 24 . 4 Level 3 21 | . . . . 50 15 29 Level 4 17 | . . . . 10 39 45 Level 5 9 | . . . . 2 44 . High Security 4 | . . . . 6 . 21 Max Security . | . . . . . . . Squads Dispatched 67 | . . 2 8 26 13 18 Investigation 15 | . . . 3 8 2 2 Extermination 7 | . . . . 3 3 1 Reinforcement 18 | . . 2 4 5 5 2 Assault 22 | . . . 1 7 3 11 Garrison 5 | . . . . 3 . 2 Intercept . | . . . . . . . Construction Impeded 7 | . . 1 1 1 2 2 Haulers Reinforced 3 | . . . . 1 2 . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Distress Signals 14 | . 1 5 2 2 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 388 | . 14 31 76 87 88 92 Peak Tracking Total 23 | . 5 7 4 8 7 23 Tactical Retreats 23 | . 1 4 3 5 4 6 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Traps Triggered 14 | . 3 . 2 2 4 3 Indirectly 2 | . . . . 2 . . Trap Hack Attempts 19 | . . . 15 . . 4 Triggered . | . . . . . . . Disarmed 19 | . 6 . 1 6 . 6 Reprogrammed 14 | . . 4 9 . . 1 Reused 5 | . . . 4 . . 1 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . . . 4 1 . 1 Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Disabled 58 | . 2 . 3 17 9 27 Max in Single Turn 19 | . 1 . 1 3 1 19 Garrison Access 3 | . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Machines Accessed 59 | . 8 4 13 14 14 6 Terminals 39 | . 7 3 9 6 11 3 Fabricators 5 | . . . . 3 . 2 Repair Stations 4 | . . 1 . 1 1 1 Recycling Units 7 | . 1 . 1 3 2 . Scanalyzers 3 | . . . 2 1 . . Garrison Access 1 | . . . 1 . . . Total Hacks 215 | . 18 15 75 41 40 26 Successful 117 | . 12 10 49 21 15 10 Failed 98 | . 6 5 26 20 25 16 Catastrophic 18 | . 2 . 5 3 6 2 Database Lockouts . | . . . . . . . Manual 127 | . 15 8 43 19 30 12 Terminals 147 | . 15 13 55 16 32 16 Fabricators 18 | . . . . 12 . 6 Repair Stations 10 | . . 2 . 2 2 4 Recycling Units 24 | . 3 . 7 8 6 . Scanalyzers 15 | . . . 12 3 . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 64 | . 8 8 25 4 13 6 Record 3 | . . . . 1 . 2 Part Schematic 7 | . 1 . 3 2 1 . Prototype ID Bank 9 | . 1 1 6 . 1 . Open Door 6 | . . . . . 6 . Level Access Points 1 | . . . 1 . . . Branch Access Points 3 | . 1 . 1 . 1 . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . 1 . . . Alert Level 7 | . . 2 4 . . 1 Unreport Threat 7 | . . 1 3 . 2 1 Locate Traps 3 | . 1 . 2 . . . Disarm Traps 4 | . 1 . . 1 . 2 Reprogram Traps 3 | . . 1 2 . . . Security Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Recall Reinforcements 2 | . . 1 . . 1 . Registered Components 2 | . 1 . 1 . . . Registered Prototypes 2 | . 1 . 1 . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 11 | . . . . 8 . 3 Load Schematic 3 | . . . . 2 . 1 Build 8 | . . . . 6 . 2 Repair Station Hacks 6 | . . 2 . 2 1 1 Scan Component 4 | . . 1 . 1 1 1 Repair 2 | . . 1 . 1 . . Recycling Unit Hacks 4 | . . . 4 . . . Process 1 | . . . 1 . . . Report Inventory 2 | . . . 2 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer 13 | . . . 12 1 . . Insert Component 7 | . . . 6 1 . . Analyze 6 | . . . 6 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 18 | . 4 . 7 6 1 . Terminals 6 | . 1 . 4 1 . . Track 3 | . 1 . 1 1 . . Botnet 3 | . . . 3 . . . Fabricators 1 | . . . . 1 . . Download 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 11 | . 3 . 3 4 1 . Monitor 2 | . 1 . 1 . . . Reject 5 | . 1 . 1 2 1 . Mask 4 | . 1 . 1 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 51 | . 6 3 10 14 13 5 Full Trace Events 13 | . . . 2 7 2 2 Feedback Events 3 | . . . . 1 2 . Corruption 3 | . . . . 1 2 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built 4 | . . . . 4 . . Matter 471 | . . . . 471 . . Time 250 | . . . . 250 . . Total Robot Build Rating 15 | . . . . 15 . . Part Schematics Acquired 12 | . 1 . 9 2 . . Parts Built 4 | . . . . 2 . 2 Matter 482 | . . . . 190 . 292 Time 167 | . . . . 95 . 72 Total Part Build Rating 16 | . . . . 10 . 6 Parts Repaired 2 | . . 1 . 1 . . Time 57 | . . 38 . 19 . . Parts Recycled . | . . . . . . . Recycled Matter 171 | . . . 171 . . . Retrieved Matter 260 | . . . 260 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 7 | . . . 6 1 . . Part Schematics Acquired 6 | . . . 6 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 5 . 1 Machine Destruction 3 | . . . . 2 . 1 Programmers 3 | . . . . 3 . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Sto Fac Total Allies 14 | . . . . 4 10 . Largest Group 10 | . . . . 3 10 3 Highest-Rated Group 173 | . . . . 60 173 61 Highest-Rated Ally 34 | . . . . 34 29 29 Total Orders . | . . . . . . . Ally Attacks 103 | . . . . 26 73 4 Total Damage 2685 | . . . . 1571 1071 43 Kills 24 | . . . . 14 10 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Turns Passed 9526 | 69 501 776 2174 2720 1836 1450 Spaces Moved 4219 | 52 377 374 969 1159 708 580 Core 2 | 2 . . . . . . Treads 1487 | 3 . . . 1015 453 16 Legs 2185 | . . 355 967 144 155 564 Wheels 524 | 47 377 . . . 100 . Hover 21 | . . 19 2 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 108 125 152 90 122 Average Speed 148 | 83 96 126 145 162 167 155 Slowest Speed 380 | 160 100 190 380 200 330 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 47 | 4 68 39 76 38 88 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 25 | . . . 13 . 12 . Terrain Destroyed 361 | . 8 4 113 43 166 27 Melee . | . . . . . . . Projectile 159 | . . 2 82 28 37 10 AOE 202 | . 8 2 31 15 129 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Sto Fac Total 6111 | 70 474 604 1393 1608 1088 874 Wait 497 | . 23 113 114 133 23 91 Move 4213 | 51 376 373 968 1158 707 580 Hop . | . . . . . . . Pick Up 87 | 4 13 7 19 13 20 11 Fast Attach 133 | 7 5 15 19 32 47 8 Attach 56 | . 1 5 13 7 9 21 Detach 37 | . 1 7 5 8 15 1 Swap 58 | . 4 4 8 22 14 6 Drop 183 | 3 9 19 35 48 55 14 Fire 784 | 5 42 59 187 187 197 107 Melee 1 | . . . . . 1 . Ram 1 | . . . . . . 1 Kick 12 | . . 2 10 . . . Crush 30 | . . . . . . 30 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 19 | . . . 15 . . 4 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x2 914 | -9/Materials | Discovered new exit (range 15) 1077 | -9/Materials | Discovered new exit (range 13) 1287 | -9/Materials | Repaired Titanium Leg 1345 | -9/Materials | Discovered new exit (range 3) 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Utility x2 1718 | -8/Materials | Build established: Hacker-Mutant 1879 | -8/Materials | Identified exit to Factory 3347 | -8/Materials | First assault squad dispatched 3421 | -8/Materials | Core integrity fell below 50% 3521 | -8/Materials | Entered Factory 3521 | -7/Factory | Evolved 2 slots: Weapon x2 3614 | -7/Factory | Repaired Titanium Leg 3634 | -7/Factory | Garrison activated, responded to threat 4385 | -7/Factory | Build established: Scavenger-Gunner 4474 | -7/Factory | Garrison activated, responded to threat 5082 | -7/Factory | Discovered new exit (range 16) 5113 | -7/Factory | Fabricated Energy Well? 5364 | -7/Factory | Fabricated B-48 Gladiator? 5521 | -7/Factory | First assault squad dispatched 5716 | -7/Factory | Local fabrication network quarantined 5723 | -7/Factory | Destroyed 12 combat bots 5728 | -7/Factory | Fabricated D-53 Grenadier? 5832 | -7/Factory | Garrison activated, responded to threat 5873 | -7/Factory | Found Prototype Launcher 5873 | -7/Factory | Identified Rocket Array 6076 | -7/Factory | High security lockdown imminent 6128 | -7/Factory | Discovered new exit (range 6) 6156 | -7/Factory | High security lockdown engaged 6241 | -7/Factory | Entered Storage 6241 | -7/Storage | Assembled infested ambush trap array 6307 | -7/Storage | Destroyed 15 combat bots 6310 | -7/Storage | Lost 3 parts (2n1w) 6835 | -7/Storage | Lost 3 parts (1n1u1w) 7041 | -7/Storage | First assault squad dispatched 7151 | -7/Storage | Destroyed 8 combat bots 7257 | -7/Storage | Discovered new exit (range 5) 7257 | -7/Storage | Identified exit to Recycling 7269 | -7/Storage | Crushed by falling debris 7373 | -7/Storage | Core integrity fell below 50% 7415 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7505 | -7/Storage | P-60 Hacker assimilated allied Trooper 4c 7545 | -7/Storage | Destroyed 9 combat bots 8011 | -7/Storage | Discovered new exit (range 13) 8077 | -7/Storage | Entered Factory 8077 | -6/Factory | Accompanied by 3 allies 8077 | -6/Factory | Evolved 2 slots: Utility x2 8392 | -6/Factory | Fabricated Hrd. Medium Armor Plating (x1) 8434 | -6/Factory | Fabricated Hrd. Medium Armor Plating? 8454 | -6/Factory | Garrison activated, responded to threat 8584 | -6/Factory | Destroyed 8 combat bots 8692 | -6/Factory | Build established: Hacker-Tank 8777 | -6/Factory | First assault squad dispatched 9219 | -6/Factory | High security lockdown imminent 9299 | -6/Factory | High security lockdown engaged 9438 | -6/Factory | Core integrity fell below 50% 9513 | -6/Factory | Core integrity fell below 20% 9527 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09476_ Slammed into G-50 Soldier. 09477_ Slammed into I-36 Angel. 09479_ Crushed L-41 Fighter. 09479_ L-41 Fighter destroyed. 09481_ Slammed into G-67 Veteran. 09482_ Med. Treads destroyed. 09482_ Slammed into G-67 Veteran. 09486_ Slammed into G-50 Soldier. 09492_ Med. Treads destroyed. 09492_ Lgt. Antimatter Reactor destroyed. 09493_ Slammed into G-50 Soldier. 09493_ Destabilizing: System interference. 09493_ Adv. Heat Sink temporarily disabled. 09495_ C-30 ARC bursts open, deploying its payload. 09495_ P-60 Hacker unfolds itself. 09495_ E-15 Imp unfolds itself. 09500_ Adv. Heat Sink destroyed. 09501_ Acquired 1 matter. 09503_ System Shield destroyed. 09518_ Subcomponent Replicator disabled. Map ----- +----------------------------------------------------+ | "" !+%*/ # """ #????? ??????? | | F" #!% # " #????? #?????? | | "" # # T #??????? #?????? | | # [ #?? 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""??? #????????????#!= #????????????? | | ????# ?? ??? #????????????# #????????????? | | ????###??###?????????########## = #????????????? | | ?????????????????????#%%g@gpm%# % #????????????? | | ?????????????????????#g"""Y"g%# * #????????????? | | ?????????????????????#*"""""%g#% #????????????? | | ?????????????????????#%"""ppg=+%[ #????????????? | | ?????????????????????#%gl gg#*%=%[+ ??????? | | ?????????????????????#%!ie =# # ???? | | ?????????????????????#%g " " # "# ?? ????? | | ?????????????????????# "Y" #####%#? ??????????? | | ?????????????????????# """ #????"#?? ?????????? | | ?????????????????????##########???? +?? ????????? | | ???????????????????????????????????"#????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 670 Matter Stores 531 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 30 Evasion (%) 44 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Hacked System Shield | -8/Materials | Hacked Greatsword | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Hvy. Treads | -7/Factory | Hacked Imp. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Downloaded Fabricated ------------ Energy Well | x2 | -7/Factory | Preloaded B-48 Gladiator | x3 | -7/Factory D-53 Grenadier | x1 | -7/Factory | Preloaded Hrd. Medium Armor Plating | x1 | -6/Factory Hrd. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Preemptive Strike Challenges ------------ None Game ------ Seed CoordinationSpikedComputer Manual? 0 Play Time 03:30:12 Cumulative 72.0 hours Start 2020.10.04 @ 01:02:08 End 2020.10.04 @ 04:56:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 26 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a384b16-c10f-4524-8293-d0e28bed85c4