Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.01 @ 21:24:17 Player: Azormik Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (119) 595 Value Destroyed (5479) 5479 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2274) 2274 TOTAL SCORE: 14748 Bonus ------- High Alert Combat Kills 422 Follower Combat Kills 1623 Met Imprinter 300 Was Imprinted 300 Friendly Fire -371 Cogmind --------- Core Integrity 0/1450 Matter 245/300 Energy 99/100 System Corruption 0% Temperature Cool (27) Movement Core (550) Ox10 Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Medium Storage Unit High-capacity Storage Unit Small Battery Improved Targeting Computer Advanced Force Field > --- WEAPON ----------- Electrolaser Electrolaser Hypervelocity Railgun Mass Driver > --- INVENTORY -------- Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Drone Bay Nova Cannon Self-destruct Interrupter [Rating: 86] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Beam Cannon Energy Gun Tesla Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 . . 2 2 Power 3 | . . . . . . 1 . 1 . . . 1 Propulsion 5 | . . 1 . . . 2 . . . . 1 1 Utility 5 | . . 1 . . . 1 2 1 . . . . Weapon 3 | . . . . . . 2 . . . . 1 . Parts Attached 142 | 5 11 2 3 3 3 10 46 22 9 . 22 6 Power 24 | 1 1 . . . . 1 11 8 . . 2 . Engine 13 | 1 1 . . . . 1 8 2 . . . . Core 5 | . . . . . . . 3 2 . . . . Reactor 6 | . . . . . . . . 4 . . 2 . Propulsion 31 | 2 1 1 2 2 . 1 10 4 1 . 5 2 Treads 3 | . . . . . . . . . 1 . . 2 Leg 26 | 2 1 1 2 2 . 1 8 4 . . 5 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . 2 . . . . . Utility 34 | . 5 1 . . 1 2 8 3 5 . 7 2 Device 17 | . 1 . . . . 2 4 1 3 . 4 2 Storage 7 | . 3 . . . . . 1 . . . 3 . Processor 3 | . 1 . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . 1 . . 1 . 2 2 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 4 . 1 1 2 6 17 7 3 . 8 2 Energy Gun 15 | 2 2 . . . 1 1 1 3 1 . 4 . Energy Cannon 4 | . 1 . . . . . 1 . . . 1 1 Ballistic Gun 17 | . 1 . . 1 . 2 5 4 1 . 2 1 Ballistic Cannon 11 | . . . . . . 1 9 . . . 1 . Launcher 6 | . . . 1 . 1 2 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 99 | . 6 1 . . 2 3 38 10 . . 18 21 Power 18 | . 1 . . . . . 8 4 . . 3 2 Propulsion 22 | . 1 1 . . . 1 9 2 . . 1 7 Utility 22 | . . . . . 1 . 8 1 . . 5 7 Weapon 37 | . 4 . . . 1 2 13 3 . . 9 5 Highest Loss Streak 17 | . 3 1 . . 1 1 9 8 . . 17 17 Average Slot Usage (%) 74 | . 90 92 88 100 93 75 65 30 58 73 66 53 Engine 5 | . 9 11 11 11 11 12 5 . . . . . Core 2 | . . . . . . . 2 . 10 10 5 . Reactor 1 | . . . . . . . . 5 5 5 4 4 Treads 1 | . . . . . . . . . 4 5 2 1 Leg 16 | . 27 26 22 33 33 19 13 7 . . 6 12 Device 5 | . 4 . . . . 6 7 2 13 15 11 8 Storage 7 | . 9 11 11 11 11 6 5 5 5 5 9 10 Processor 5 | . 13 11 11 11 . . 4 . 1 5 4 4 Protection 6 | . . 11 11 11 15 8 5 2 . 5 2 . Energy Gun 2 | . 14 . . . 8 2 . . 2 5 5 4 Energy Cannon 3 | . 4 11 11 11 2 . . . . . . . Ballistic Gun 6 | . 6 11 9 7 . 10 4 5 9 10 5 2 Ballistic Cannon 1 | . . . . . . 3 6 . . . 1 2 Launcher 2 | . . . 1 3 10 1 1 . 4 5 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 105 | 7 37 19 19 18 25 46 70 43 69 69 102 105 Greatest Support 145 | 20 26 30 30 48 48 68 77 45 28 28 105 145 Greatest Overweight (x) 17 | . 1 . . . . . 15 14 17 2 9 15 Average Overweight (x) . | . . . . . . . . . 2 2 1 . Largest Inventory Capacity 16 | 4 12 8 8 8 8 8 12 8 8 8 16 16 Average Capacity 8 | 4 7 8 8 8 8 8 8 8 8 8 12 14 Most Carried 11 | 3 8 8 8 8 8 8 8 8 8 8 11 9 Average Carried 6 | . 5 7 7 7 7 6 5 4 7 8 8 6 Final Capacity 16 | 4 8 8 8 8 8 8 8 8 8 8 16 12 Final Carried 8 | 3 7 8 8 8 8 7 5 8 8 8 7 4 Class Distribution -------------------- 48% | Mutant 24% | Scavenger-Mutant 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Matter Collected 3329 | 250 123 60 56 51 105 260 1156 474 184 . 601 9 Remotely . | . . . . . . . . . . . . . Salvage Created 4742 | 50 465 192 180 . 229 241 1279 412 354 . 1267 73 Parts 240 | 3 33 22 8 . 3 6 83 21 11 . 48 2 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 3 . . . 16 4 . . Prevented 2 | . . . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 99 | 1 10 9 5 . 6 6 31 6 4 . 20 1 Melee 1 | . . . . . . . 1 . . . . . Guns 39 | 1 3 2 . . 1 2 8 6 4 . 12 . Cannons 36 | . 4 7 3 . 1 2 12 . . . 6 1 AOE 21 | . 3 . 2 . 4 2 10 . . . . . Classes Destroyed 15 | 1 3 . . . 2 3 5 . 1 . . . Worker 3 | . . . . . . . 1 1 . . 1 . Builder 4 | . 2 . . . . . 2 . . . . . Tunneler 2 | . . . . . . . 1 1 . . . . Carrier 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 7 | . 2 1 . . . . 3 . . . 1 . Swarmer 21 | . 3 8 . . . 1 8 . 1 . . . Saboteur 1 | . . . . . . . 1 . . . . . Grunt 46 | 1 7 1 5 . 4 2 12 . . . 13 1 Brawler 2 | . . . . . 1 . 1 . . . . . Sentry 8 | . . . . . 1 . 2 2 1 . 2 . Hunter 6 | . . . . . . 2 2 1 1 . . . Programmer 15 | . . . . . . 1 5 3 1 . 5 . Z-Light 1 | . . . . . . . 1 . . . . . Fireman 1 | . . . . . . 1 . . . . . . Best Kill Streak 5 | 1 3 5 3 . 2 3 4 3 1 . 5 1 Combat Bots Only 5 | 1 3 4 3 . 2 3 4 2 1 . 5 1 Max Kills in Single Turn 3 | 1 2 1 1 . 2 2 3 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 . 1 . 1 2 3 . . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Damage Taken 15537 | 18 521 162 205 . 574 479 4693 1568 343 . 2696 4278 Core 3984 | 9 173 10 22 . 155 41 881 456 34 . 752 1451 Absorbed by Shields 792 | . . . . . . . 171 . . . 410 211 Core Remaining (%) 54 | 96 27 . . . 53 95 11 . . 57 42 . Volleys Fired 348 | 2 41 16 10 . 19 21 99 30 14 . 79 17 Largest 4 | 2 2 2 2 . 2 4 3 2 3 . 4 4 Hottest 258 | 90 105 80 90 . 95 193 169 96 128 . 258 223 Shots Fired 678 | 4 57 32 20 . 33 57 186 51 38 . 171 29 Gun 470 | 4 51 16 8 . 11 46 92 51 36 . 135 20 Cannon 190 | . 6 16 10 . 14 9 90 . . . 36 9 Launcher 18 | . . . 2 . 8 2 4 . 2 . . . Special . | . . . . . . . . . . . . . Kinetic 433 | . 11 16 8 . 9 46 173 42 27 . 85 16 Thermal 165 | 2 26 16 10 . 16 9 . 9 . . 64 13 Explosive 16 | . . . 2 . 8 2 4 . . . . . Electromagnetic 64 | 2 20 . . . . . 9 . 11 . 22 . Robot Hit Streak 33 | 1 20 8 21 . 23 15 21 25 9 . 33 25 Robot Miss Streak 5 | 2 2 1 . . 1 5 3 4 3 . 3 1 Penetration Max 1 | . . . . . . 1 1 1 . . 1 1 Secondary Targets 5 | . . . . . . . 1 3 . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . 1 . Shots Hit Robots 541 | 1 47 20 17 . 26 44 145 46 26 . 142 27 Core Hits 260 | 2 21 11 8 . 20 29 74 21 9 . 58 7 Critical Hits 19 | . . . . . . . 4 6 7 . 1 1 Critical Kills 10 | . . . . . . . 3 3 3 . 1 . Critical Parts Destroyed 9 | . . . . . . . 1 3 4 . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14805 | 25 842 311 433 . 894 1001 5100 1293 540 . 3836 530 Guns 7273 | 25 545 76 54 . 88 516 1427 1256 495 . 2555 236 Cannons 4654 | . 87 227 158 . 191 153 2285 . . . 1259 294 Explosions 2726 | . 202 . 217 . 615 294 1353 . 45 . . . Melee . | . . . . . . . . . . . . . Ramming 152 | . 8 8 4 . . 38 35 37 . . 22 . Kinetic 8539 | . 75 76 54 . 56 516 3613 1105 343 . 2466 235 Thermal 2560 | 13 475 227 158 . 223 153 . 151 . . 865 295 Explosive 2426 | . . . 217 . 615 241 1353 . . . . . Electromagnetic 1128 | 12 284 . . . . 53 99 . 197 . 483 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 1 6 2 2 2 10 . Average Corruption 3 | . . . . . 3 1 4 1 2 2 7 . Corruption Purged . | . . . . . . . . . . . . . Effects 111 | . . . . . 14 1 40 1 20 6 29 . Message Errors 29 | . . . . . 4 1 11 1 7 2 3 . Matter Fused 12 | . . . . . 3 . 7 . . . 2 . Heat Flow Errors 16 | . . . . . 1 . 6 . 3 2 4 . Energy Discharges 15 | . . . . . 4 . 2 . 5 2 2 . Data Loss (minor) 13 | . . . . . 1 . 5 . 4 . 3 . Data Loss (major) 2 | . . . . . . . 1 . . . 1 . Misfires 2 | . . . . . . . 1 . . . 1 . Misdirections 2 | . . . . . . . . . . . 2 . Targeting Errors 18 | . . . . . . . 7 . 1 . 10 . Weapon Failures 2 | . . . . . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 277 | . . . 19 . 7 18 200 . . . 33 . Projectiles 69 | . . . . . . . 36 . . . 33 . Explosions 208 | . . . 19 . 7 18 164 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 49 | . . 1 . . . 7 28 . . . 11 2 Impact 3 | . . 1 . . . . 1 . . . 1 . Kinetic 43 | . . . . . . 7 25 . . . 9 2 Secondary 3 | . . . . . . . 2 . . . 1 . Self-Inflicted Damage 259 | . 102 1 2 . 26 5 106 16 . . 1 . Shots 6 | . 3 . . . 1 . 2 . . . . . Rammed 24 | . 1 2 2 . . 2 7 6 . . 4 . Targets Rammed 39 | . 4 3 2 . . 8 9 8 . . 5 . Kicked 15 | . 3 1 . . . 6 2 2 . . 1 . Crushed . | . . . . . . . . . . . . . Highest Temperature 451 | 72 159 45 138 . 177 78 451 24 251 232 292 72 Average Temperature 73 | 41 50 17 66 . 69 22 106 13 54 99 77 19 Received Heat Transfer 3797 | 12 201 24 147 . 273 63 1413 189 27 . 415 1033 Effects 2 | . . . . . . . 2 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 8 | . 1 . 1 . 1 2 . . . . 3 . Heat Transferred 5175 | 37 871 481 333 . 481 337 . 333 . . 1858 444 Parts Sabotaged 3 | . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Peak Influence 976 | 20 235 283 111 . . 245 783 976 . . 270 147 Initial 315 | . 11 37 26 . . . 74 315 . . . 132 Average 245 | 2 96 145 92 . . 111 331 737 . . 53 81 Maximum Alert Level 3 | . 1 1 . . . 1 3 3 . . 1 . Low Security (%) 67 | 100 98 82 100 . . 88 48 . . . 88 100 Level 1 8 | . 1 17 . . . 11 9 10 . . 11 . Level 2 11 | . . . . . . . 36 8 . . . . Level 3 12 | . . . . . . . 6 80 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 . . . 11 9 7 . . 2 1 Investigation 6 | . 1 . . . . 1 2 1 . . . 1 Extermination 7 | . . . . . . 2 2 2 . . 1 . Reinforcement 8 | . . 1 . . . 2 3 1 . . 1 . Assault 2 | . . . . . . . 2 . . . . . Garrison 9 | . . . . . . 6 . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 1 1 . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Distress Signals 9 | . 2 1 . . . 1 2 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 210 | 1 17 14 6 . 8 20 73 25 9 . 31 6 Peak Tracking Total 8 | 1 3 6 3 . 4 5 7 4 2 . 8 5 Tactical Retreats 22 | . 2 . 1 . 1 . 8 . 5 . 4 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Traps Triggered 14 | . 2 . . . . 4 5 2 . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Machines Disabled 26 | . . 1 . . . 2 11 12 . . . . Max in Single Turn 3 | . . 1 . . . 1 3 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Machines Accessed 6 | . 1 2 . . . . . . 3 . . . Terminals 2 | . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 16 | . 1 4 . . . . . . 11 . . . Successful 15 | . 1 3 . . . . . . 11 . . . Failed 1 | . . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 43 | . . . . 5 . 16 6 7 . . 9 . Terminals 3 | . 1 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . 1 2 . . . . . . 11 . . . Record 11 | . 1 1 . . . . . . 9 . . . Open Door 2 | . . . . . . . . . 2 . . . Alert Level 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Total Allies 29 | . . . . 4 . 9 7 4 . . 5 . Largest Group 6 | . . . . 4 1 6 4 4 . . 2 . Highest-Rated Group 412 | . . . . 151 38 236 305 412 . . 140 . Highest-Rated Ally 103 | . . . . 38 38 70 85 103 . . 70 . Zionite Dispatches 12 | . . . . . . 2 3 3 . . 4 . Heavy 4 | . . . . . . . 2 2 . . . . Light 2 | . . . . . . 1 1 . . . . . Recon 1 | . . . . . . . . 1 . . . . Fire 1 | . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . 7 2 1 . ROAM 1 | . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . 1 . . . EXPLORE 8 | . . . . . . . . . 5 2 1 . Ally Attacks 177 | . . . . . 2 61 69 40 . . 5 . Total Damage 7965 | . . . . . . 1141 4078 2673 . . 73 . Kills 55 | . . . . . . 11 25 18 . . 1 . Allies Corrupted 2 | . . . . . 1 . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 2 1 . . . 2 1 . . Drone Launches 10 | . . . . . . . . . 5 2 1 2 Drone Recoveries 7 | . . . . . . . . . 4 2 1 . Zionite Intel Received 2 | . . . . . . 2 . . . . . . Main Access 1 | . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Turns Passed 12627 | 91 604 435 480 2602 760 768 1984 921 1940 460 1085 497 Spaces Moved 7576 | 75 363 306 351 2120 572 532 1132 583 709 170 393 270 Core 184 | 24 . . . . . . 34 55 49 . 12 10 Treads 1106 | . . . . . . . . . 660 170 233 43 Legs 6286 | 51 363 306 351 2120 572 532 1098 528 . . 148 217 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 122 120 120 200 240 120 120 Average Speed 143 | 97 127 120 120 121 123 123 134 134 252 240 194 143 Slowest Speed 900 | 120 150 120 120 123 123 125 800 750 900 240 500 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 6 37 21 65 91 72 15 25 10 96 41 12 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 7 | . . . 2 3 1 . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . . . . Unknown Exits Taken 7 | 1 . . . . 1 . 1 1 1 1 1 . Scrap Searched 7 | . . . 1 2 . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 232 | . 7 . 12 . 31 5 133 29 3 . 11 1 Melee . | . . . . . . . . . . . . . Projectile 29 | . . . . . . . 13 1 3 . 11 1 AOE 203 | . 7 . 12 . 31 5 120 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Total 8688 | 89 446 341 389 2147 595 598 1432 669 832 223 566 361 Wait 451 | . 14 10 21 21 . 20 107 3 91 54 45 65 Move 7565 | 74 362 305 350 2119 571 531 1131 583 708 169 392 270 Hop . | . . . . . . . . . . . . . Pick Up 133 | 8 13 4 1 1 2 7 40 24 9 . 21 3 Fast Attach 6 | . . . 2 1 . . 1 1 . . 1 . Attach 125 | 5 8 2 . . 2 9 42 21 9 . 21 6 Detach 2 | . . . . . . 1 . . . . 1 . Swap 11 | . 3 . 1 2 1 1 3 . . . . . Drop 9 | . 1 1 2 3 . . . . 1 . 1 . Fire 348 | 2 41 16 10 . 19 21 99 30 14 . 79 17 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . Kick 34 | . 4 3 2 . . 8 9 7 . . 1 . Crush 2 | . . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 92 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 477 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Lost 3 parts (1p1n1w) 633 | -10/Materials | Discovered new exit (range 8) 650 | -10/Materials | Identified exit to Materials 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Discovered new exit (range 11) 1129 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Entered Mines 1220 | -9/Mines | Learned Materials terminal intel 1288 | -9/Mines | Learned location of Storage (-8) 1444 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1456 | -9/Mines | Identified exit to Zion 1480 | -9/Mines | Discovered new exit (range 8) 1487 | -9/Mines | Identified exit to Materials 1611 | -9/Mines | Entered Zion 1749 | -7/Zion | Discovered new exit (range 16) 1882 | -7/Zion | Learned location of Warlord (-4) 1911 | -7/Zion | Learned Factory garrison access intel 2178 | -7/Zion | Learned location of Data Miner (-6) 2290 | -7/Zion | Learned 12 Factory zone layouts 2374 | -7/Zion | Given the Hacking Drone Bay 2461 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2682 | -7/Zion | Build established: Scavenger-Mutant 2803 | -7/Zion | Visited the Megawrench Repair Shop 2803 | -7/Zion | Megawrench repaired 9 parts 2998 | -7/Zion | Imprinted 3000 | -7/Zion | Declared Zion's savior 3195 | -7/Zion | Opened final containment barrier to the Deep Caves 3214 | -7/Zion | Discovered new exit (range 5) 3217 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3218 | -7/Zion | Build established: Mutant 3220 | -7/Zion | Identified exit to Deep Caves 4159 | -7/Zion | Identified exit to Proximity Caves 4213 | -7/Zion | Entered Proximity Caves 4213 | -6/Proximity Caves | Accompanied by 1 ally 4378 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4811 | -6/Proximity Caves | Discovered new exit (range 15) 4973 | -6/Proximity Caves | Entered Factory 4973 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4974 | -6/Factory | Identified exit to Lower Caves 4975 | -6/Factory | Loaded intel: 4 garrison access locations 5025 | -6/Factory | Allied Derelicts emerged from ambush trap array 5039 | -6/Factory | Zion Fire squad teleported in 5099 | -6/Factory | Garrison activated, responded to threat 5237 | -6/Factory | Garrison activated, responded to threat 5285 | -6/Factory | Zion Light squad teleported in 5530 | -6/Factory | Retrieved Zion intel report: Guard Positions 5558 | -6/Factory | Garrison activated, responded to threat 5668 | -6/Factory | Retrieved Zion intel report: Main Access 5668 | -6/Factory | Identified exit to Factory 5741 | -6/Factory | Entered another Factory area 5741 | -5/Factory | Accompanied by 1 ally 5741 | -5/Factory | Evolved 2 slots: Utility x2 6168 | -5/Factory | Build established: Scavenger-Mutant 6304 | -5/Factory | Lost 4 parts (1p2n1w) 6424 | -5/Factory | Zion Heavy squad teleported in 6451 | -5/Factory | Spotted B-75 Beast 6462 | -5/Factory | Allies destroyed B-75 Beast 6604 | -5/Factory | Zion Light squad teleported in 6610 | -5/Factory | Lost 4 parts (1u3w) 6715 | -5/Factory | Zion Heavy squad teleported in 7241 | -5/Factory | First assault squad dispatched 7269 | -5/Factory | Build established: Mutant 7360 | -5/Factory | Terminal network hard line cut 7422 | -5/Factory | Core integrity fell below 50% 7480 | -5/Factory | Lost 9 parts (2p2n1u4w) 7644 | -5/Factory | Discovered new exit (range 15) 7658 | -5/Factory | Lost 3 parts (1n1u1w) 7720 | -5/Factory | Core integrity fell below 20% 7725 | -5/Factory | Entered another Factory area 7725 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7784 | -4/Factory | Lost 8 parts (4p1u3w) 7811 | -4/Factory | Zion Heavy squad teleported in 7875 | -4/Factory | Zion Heavy squad teleported in 8567 | -4/Factory | Discovered new exit (range 15) 8610 | -4/Factory | Zion Recon squad teleported in 8646 | -4/Factory | Entered Upper Caves 8647 | -4/Upper Caves | Encountered a Warlord checkpoint 8914 | -4/Upper Caves | Build established: Generator-Mutant 9297 | -4/Upper Caves | Build established: Scavenger-Mutant 9458 | -4/Upper Caves | Learned location of Armory (-4) 9458 | -4/Upper Caves | Learned location of 1 exit from Factory 9458 | -4/Upper Caves | Learned Factory security intel 9458 | -4/Upper Caves | Learned Factory terminal intel 9670 | -4/Upper Caves | Learned Research security intel 9719 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10029 | -4/Upper Caves | Build established: Scavenger-Gunner 10063 | -4/Upper Caves | Discovered new exit (range 73) 10586 | -4/Upper Caves | Entered another Upper Caves area 10884 | -4/Upper Caves | Discovered new exit (range 20) 11005 | -4/Upper Caves | Learned 4 Research zone layouts 11046 | -4/Upper Caves | Entered Research 11046 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 11071 | -3/Research | Zion Hacker squad teleported in 11299 | -3/Research | Zion Thermal Resupply teleported in 11484 | -3/Research | Zion Offense Resupply teleported in 11587 | -3/Research | Spotted B-86 Titan 11802 | -3/Research | Core integrity fell below 50% 11825 | -3/Research | Lost 17 parts (3p1n5u8w) 11956 | -3/Research | System corruption reached 10% 12037 | -3/Research | Discovered new exit (range 15) 12055 | -3/Research | Zion Melee Resupply teleported in 12131 | -3/Research | Entered another Research area 12131 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12509 | -2/Research | Lost 17 parts (2p5n6u4w) 12554 | -2/Research | Core integrity fell below 50% 12606 | -2/Research | Core integrity fell below 20% 12623 | -2/Research | Lost 4 parts (2n1u1w) 12628 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Med. Storage Unit destroyed. U-05 Engineer builds a Door. Acquired Hvy. Treads. G-73 Enforcer destroyed. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Nova Cannon destroyed. U-05 Engineer builds a Wall. Slug penetrates Ion Accelerator. Slug penetrates Wall. Hvy. Treads destroyed. Adv. Heat Sink destroyed. Biometal Heavy Treads destroyed. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????# # | | ????????????????????????# # | | ??????########??????????# + | | ??????? #??????????# # | | ???????! #??????????# # | | ???????? ???????????# # | | ???????? ???????????# # | | ????????? ????????????############## | | ????????? ?????############## | | ?????#####+####### = # | | ???# + # | | ?????##### ####### """ """ # | | ?????????# #?????# """ """ # ####### | | ?????????# #?????# """ """ # #?????? | | ?????????# #?????# # ####### | | ?????????# #?????# # | | ?????????# #?????# """ """ / ! | | ?????????# #?????# """ """ # | | ?????????# #?????# """ """ # | | ?????????# #?????# #= """"" | | ?????????# #?????# # """"" | | ?????????# #################### """"" | | ?????????# !% """"" | | ?????????# u ! % % | | ?????????# g % % | | ?????????# g @ k | | ?????######+#Y######/########## ### | | ?????# # ???????# #??? | | ?????# # ??????# #???? | | ?????#%[""""" #""" ?????# #?????? | | ?????#* """"" #""" ???# #?????? | | ?????# """"" #""" #??# #?????? | | ???### # #??# #?????? | | ???? + [ # #??# #?????? | | ?????# """"" # #??# #?????? | | ?????# """"" # [ #??? #?????? | | ?????# """"" ####?#####??? #?????? | | ?????# #???????????? ??????? | | ?????# #??????????????????????? | | ?????##############??????????????????????? | | ???????##????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 47 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Friend Of Zion It's Just You Power Corrupts Preemptive Strike Serviceable Loadout Challenges ------------ None Game ------ Seed SigixFlakAmplifier Manual? 0 Play Time 04:02:43 Cumulative 31.6 hours Start 2021.01.29 @ 22:19:41 End 2021.02.01 @ 21:24:17 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 24 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3bbbeaf9-861e-4c79-b0f0-6fe3ea54e3c4