Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 09:41:42 Player: winnking222 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1997) 1997 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 6012 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Friendly Fire -72 Cogmind --------- Core Integrity 780/850 Matter 174/300 Energy 100/100 System Corruption 0% Temperature Warning (306) Movement Core (950) Ox18 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit 01-MTF's Autohacker > --- WEAPON (4) ------- Enhanced Autogun Gauss Rifle Flak Cannon > --- INVENTORY (20) --- Heavy Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Aluminum Leg Flexi-carbon Leg Wheel High-capacity Matter Pod (200) Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Cannon Improved Light Cannon Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating 01-MTF's Autohacker > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Aluminum Leg Flexi-carbon Leg Wheel High-capacity Matter Pod Power Shielding Hardened Light Armor Plating Hardened Light Armor Plating Gauss Rifle Improved Light Cannon Improved Light Cannon Flak Cannon Grenade Launcher Plasma Cutter [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hardened Light Armor Plating Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Slots Evolved 8 | . . 2 2 . . 4 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 . . 2 . Weapon 2 | . . . . . . 2 . Parts Attached 78 | 6 8 8 27 13 4 6 6 Power 6 | 1 1 1 1 2 . . . Engine 6 | 1 1 1 1 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 3 2 7 10 3 . 1 . Treads 9 | 1 . . 4 3 . 1 . Leg 16 | 2 2 7 5 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 20 | . 3 . 7 3 2 3 2 Device 6 | . . . 1 1 1 1 2 Storage 2 | . 1 . 1 . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 11 | . 1 . 5 2 1 2 . Artifact . | . . . . . . . . Weapon 26 | 2 2 . 9 5 2 2 4 Energy Gun 2 | . . . 1 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . . 4 1 2 2 2 Ballistic Cannon 11 | . 2 . 4 3 . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 3 1 . . Parts Lost 30 | . 2 3 8 6 . . 11 Power 2 | . 1 . . . . . 1 Propulsion 13 | . 1 . 6 2 . . 4 Utility 8 | . . 1 2 2 . . 3 Weapon 7 | . . 2 . 2 . . 3 Highest Loss Streak 11 | . 1 3 3 5 . . 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 99 91 98 95 96 98 Engine 9 | . 14 11 9 9 9 6 6 Treads 17 | . . . 2 34 36 26 25 Leg 14 | . 27 44 28 . . . . Device 2 | . . . 7 2 . 3 13 Storage 9 | . 13 11 9 9 9 6 6 Protection 18 | . 9 10 15 24 27 28 19 Ballistic Gun 10 | . 10 . 6 11 6 23 25 Ballistic Cannon 10 | . 17 21 11 6 6 . . Peak Build Rating 43 | 5 12 18 29 28 23 40 43 Average Rating 20 | 2 10 15 21 23 20 34 39 On Entrance 17 | . 5 12 12 24 22 23 40 Naked Turns . | . . . . . . . . Heaviest Build 82 | 9 58 58 73 70 66 82 82 Greatest Support 90 | 20 20 49 80 80 80 90 90 Greatest Overweight (x) 4 | . 2 1 4 1 . 1 . Average Overweight (x) . | . 1 . 1 . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 20 20 20 Most Carried 20 | 5 17 20 20 20 20 18 18 Average Carried 16 | 3 12 18 18 19 17 16 17 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 4 17 20 19 20 18 18 16 Class Distribution -------------------- 47% | Mutant 37% | Scavenger-Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Matter Collected 2752 | 248 406 396 650 845 57 150 . Remotely . | . . . . . . . . Salvage Created 2013 | 55 386 243 502 429 145 193 60 Parts 106 | 1 21 22 24 19 5 12 2 Haulers Intercepted 3 | . 1 1 . 1 . . . Recyclers Shooed 8 | . 1 . 2 3 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Combat Hostiles Destroyed 48 | . 14 7 14 8 1 3 1 Guns 21 | . 6 . 4 6 1 3 1 Cannons 27 | . 8 7 10 2 . . . Classes Destroyed 11 | 1 4 2 2 1 1 . . Worker 1 | . . . 1 . . . . Builder 1 | . . . . . 1 . . Hauler 3 | . 1 1 . 1 . . . Recycler 5 | 1 . 1 1 1 1 . . Operator 1 | . . . . 1 . . . Watcher 3 | . 2 1 . . . . . Swarmer 11 | . 6 3 . 2 . . . Grunt 28 | . 8 2 10 5 . 2 1 Brawler 1 | . . 1 . . . . . Sentry 6 | . . 1 3 1 1 . . Hunter 2 | . . . 1 . . 1 . Best Kill Streak 4 | 1 4 3 4 3 1 3 1 Combat Bots Only 4 | . 4 3 3 3 1 3 1 Max Kills in Single Turn 2 | 1 2 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Hostile Shots Fired 570 | . 112 68 116 91 2 18 163 Missed 145 | . 26 22 21 28 . 4 44 Damage Taken 5414 | . 863 518 1529 1037 92 215 1160 Core 456 | . 154 50 96 86 . . 70 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 28 | . . . . 23 . 5 . Core Remaining (%) 72 | 100 38 87 . . 66 . . Volleys Fired 218 | 6 60 20 59 49 4 8 12 Largest 4 | 1 2 2 2 2 2 3 4 Hottest 120 | 20 78 78 88 67 62 71 120 Shots Fired 438 | 6 114 40 118 99 8 24 29 Gun 220 | 6 44 . 50 71 4 24 21 Cannon 218 | . 70 40 68 28 4 . 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 438 | 6 114 40 118 99 8 24 29 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 6 8 5 6 11 6 15 17 Robot Miss Streak 6 | . 6 4 6 5 1 1 5 Penetration Max 1 | . . . 1 . . . 1 Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 278 | 6 58 22 85 66 6 21 14 Core Hits 143 | 2 23 10 62 24 4 10 8 Critical Kills 2 | . . . 1 1 . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 11 | . 5 1 1 3 . 1 . Destroy 4 | . . . 1 2 . 1 . Blast 7 | . 5 1 . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5411 | 71 1081 526 1595 1307 199 319 313 Guns 2255 | 71 240 . 509 780 50 319 286 Cannons 2910 | . 830 526 1006 458 63 . 27 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 246 | . 11 . 80 69 86 . . Kinetic 5165 | 71 1070 526 1515 1238 113 319 313 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 . . Average Corruption 1 | . . . 1 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . 4 8 6 . . Message Errors 2 | . . . . 2 . . . Matter Fused 5 | . . . 2 2 1 . . Heat Flow Errors 3 | . . . 1 1 1 . . Parts Fused 1 | . . . 1 . . . . Data Loss (minor) 4 | . . . . 1 3 . . Data Loss (major) 2 | . . . . 1 1 . . Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 36 | . 8 22 2 4 . . . Projectiles 32 | . 8 22 2 . . . . Explosions . | . . . . . . . . Melee 4 | . . . . 4 . . . Knockbacks 37 | . 10 1 22 4 . . . Impact 2 | . . . . 2 . . . Kinetic 33 | . 9 1 21 2 . . . Secondary 2 | . 1 . 1 . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 16 | . . . 1 7 8 . . Targets Rammed 26 | . 4 . 6 7 9 . . Kicked 9 | . 4 . 5 . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 416 | . 372 223 416 145 234 304 318 Average Temperature 110 | . 163 75 120 39 66 148 186 Received Heat Transfer 2239 | . 267 132 792 495 51 76 426 Effects 7 | . 4 . 3 . . . . Shutdowns 2 | . 1 . 1 . . . . Energy Bleed 1 | . 1 . . . . . . Interference 3 | . 2 . 1 . . . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . 6 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Peak Influence 307 | 5 307 300 220 226 27 68 35 Initial 63 | . 3 43 29 63 1 2 2 Average 74 | 3 137 157 81 65 10 29 2 Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 92 | 100 82 55 97 99 100 100 100 Level 1 7 | . 17 44 2 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 3 5 . 1 . Investigation 3 | . . . 2 . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 1 3 . . . Assault . | . . . . . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Distress Signals 5 | . 1 . 2 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 23 17 20 35 2 4 9 Peak Tracking Total 12 | . 6 7 4 10 1 4 12 Tactical Retreats 5 | . 1 1 2 . . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Machines Disabled 4 | . 1 1 . 2 . . . Max in Single Turn 1 | . 1 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Machines Accessed 6 | . . . 2 2 . 2 . Terminals 2 | . . . 1 1 . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 17 | . . . 8 4 . 5 . Successful 8 | . . . 5 1 . 2 . Failed 9 | . . . 3 3 . 3 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 4 | . . . 3 1 . . . Fabricators 3 | . . . . . . 3 . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 5 . . . . Scanalyzers . | . . . . . . . . Garrison Access 5 | . . . . 3 . 2 . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . 4 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 3 | . . . 3 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Sabotage 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 2 2 . 2 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 134 | . . . . . . 134 . Total Robot Build Rating 16 | . . . . . . 16 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 48 | . . . . . . 48 . Highest-Rated Ally 12 | . . . . . . 12 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 139 | . . . . . . 139 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Turns Passed 5842 | 75 1364 416 1031 1088 942 515 411 Spaces Moved 2333 | 51 437 181 364 526 564 198 12 Core 17 | 17 . . . . . . . Treads 1354 | . . . 54 526 564 198 12 Legs 962 | 34 437 181 310 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 Average Speed 186 | 96 252 187 204 162 160 173 160 Slowest Speed 450 | 120 260 190 450 240 160 240 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 4 87 30 29 84 95 4 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . 4 2 2 1 1 . . Melee . | . . . . . . . . Projectile 10 | . 4 2 2 1 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Gar Total 3381 | 69 577 219 527 660 592 354 383 Wait 626 | . 44 . 43 41 6 139 353 Move 2326 | 50 436 180 363 525 563 197 12 Hop . | . . . . . . . . Pick Up 72 | 7 21 6 18 15 1 4 . Fast Attach 6 | 2 1 1 2 . . . . Attach 36 | 3 3 2 14 6 2 4 2 Detach 3 | . . . 1 . 2 . . Swap 37 | 1 4 5 11 8 2 2 4 Drop 31 | . 4 5 10 9 3 . . Fire 218 | 6 60 20 59 49 4 8 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 9 | . 4 . 5 . . . . Crush 17 | . . . 1 7 9 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / [*Rec]) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 10) 459 | -10/Materials | Identified exit to Mines 783 | -10/Materials | Discovered new exit (range 10) 1343 | -10/Materials | Discovered new exit (range 10) 1345 | -10/Materials | Core integrity fell below 50% 1440 | -10/Materials | Entered another Materials area 1440 | -9/Materials | Evolved 2 slots: Propulsion x2 1602 | -9/Materials | Discovered new exit (range 11) 1812 | -9/Materials | Discovered new exit (range 16) 1856 | -9/Materials | Entered another Materials area 1856 | -8/Materials | Evolved 2 slots: Utility x2 1884 | -8/Materials | Lost 3 parts (1u2w) 2466 | -8/Materials | Discovered new exit (range 14) 2692 | -8/Materials | Lost 3 parts (2n1u) 2820 | -8/Materials | Discovered new exit (range 13) 2887 | -8/Materials | Entered Storage 2993 | -8/Storage | Met 01-MTF 3060 | -8/Storage | Build established: Scavenger-Mutant 3149 | -8/Storage | Garrison activated, responded to threat 3169 | -8/Storage | Lost 5 parts (2n2u1w) 3592 | -8/Storage | Learned location of Armory (-4) 3755 | -8/Storage | Discovered new exit (range 9) 3850 | -8/Storage | Discovered new exit (range 15) 3975 | -8/Storage | Entered Recycling 3975 | -8/Recycling | Accompanied by 2 allies (01-MTF) 4421 | -8/Recycling | Discovered new exit (range 15) 4685 | -8/Recycling | Scanned before Scraplab entrance 4695 | -8/Recycling | Found Prototype Device 4698 | -8/Recycling | Identified 01-MTF's Autohacker 4717 | -8/Recycling | Entered Scraplab 4730 | -8/Recycling | Discovered new exit (range 2) 4917 | -8/Recycling | Entered Factory 4917 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 5070 | -6/Factory | Fabricated S-27 Virus (x4) 5143 | -6/Factory | Lost 4 allies 5210 | -6/Factory | Build established: Scavenger-Tank 5427 | -6/Factory | Identified exit to Garrison 5432 | -6/Factory | Entered Garrison 5843 | -6/Garrison | Self-destructed Last Messages --------------- 05821_ Triggered Alarm Trap. 05821_ An alarm sounds. 05825_ Critical hit (Burn: +37). 05825_ Lgt. Treads destroyed. 05826_ Slug penetrates G-50 Soldier. 05826_ Lgt. Treads destroyed. 05827_ Critical hit (Burn: +37). 05829_ Slug penetrates Y-54 Guardian. 05831_ Lgt. Treads destroyed. 05833_ Hvy. Assault Rifle destroyed. 05835_ Imp. Medium Treads destroyed. 05836_ Slug penetrates Y-54 Guardian. 05837_ Gauss Rifle destroyed. 05837_ Imp. Assault Rifle destroyed. 05840_ Slug penetrates G-50 Soldier. 05840_ G-50 Soldier destroyed. 05841_ Hvy. Ion Engine destroyed. 05841_ Hrd. Light Armor Plating destroyed. 05842_ Seismic Detector destroyed. 05843_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? +????????????????????? | | ???????????????????????? +????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# g#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# Yg###??????????????????? | | ????????????????????????+ + ???????????????????? | | ??????????????????????###YYp###??????????????????? | | ???????????????????????%+[ g #??????????????????? | | ????????????????????????#@^^###??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothMatterRay Manual? 0 Play Time 00:41:02 Cumulative 61.8 hours Start 2025.05.04 @ 20:10:34 End 2025.05.05 @ 09:41:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4363471-8cf0-4899-86df-4ea867e40d2a