Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.26 @ 19:28:34 Player: Fushiii Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (2258) 2258 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5688 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 415/415 System Corruption 0% Temperature Critical (5497) Movement Core (1350) Ox26 Location -7/DSF Parts ------- > --- POWER (2) -------- Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Sensor Array Utility Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- KE Penetrator KE Penetrator Gauss Cannon > --- INVENTORY (20) --- Ion Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Heat Sink Large Storage Unit Huge Storage Unit Medium Battery (150) Compact Battery (200) Structural Scanner Advanced Targeting Computer Energy Filter Improved Light Armor Plating Improved System Restoration Module Gatling Laser Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Sensor Array Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Heat Sink Large Storage Unit Huge Storage Unit Medium Battery Compact Battery Structural Scanner Advanced Targeting Computer Energy Filter Improved Light Armor Plating Improved System Restoration Module Gatling Laser Gauss Cannon Gauss Cannon [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 61 | 6 10 14 9 5 17 Power 10 | 1 . 6 1 . 2 Engine 10 | 1 . 6 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 4 4 1 1 5 Treads 17 | 2 4 4 1 1 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 4 3 2 2 Device 6 | . 1 1 2 1 1 Storage 3 | 1 1 1 . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . . 2 . 1 1 Artifact . | . . . . . . Weapon 20 | 2 4 . 4 2 8 Energy Gun 4 | 1 . . . 1 2 Energy Cannon 4 | . 1 . 2 1 . Ballistic Gun 7 | 1 . . 2 . 4 Ballistic Cannon 5 | . 3 . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 4 | . . . . 1 3 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . 1 1 Weapon . | . . . . . . Highest Loss Streak 2 | . . . . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 100 99 97 Engine 17 | . 14 21 18 15 14 Treads 23 | . 28 21 18 23 21 Device 12 | . 12 11 15 14 15 Storage 11 | . 14 12 9 7 7 Protection 6 | . . 9 9 15 14 Energy Gun 2 | . 4 . . . 2 Energy Cannon 9 | . 9 11 11 6 . Ballistic Gun 4 | . 1 . 9 15 13 Ballistic Cannon 9 | . 12 11 6 . 4 Naked Turns . | . . . . . . Heaviest Build 84 | 14 52 64 67 69 84 Greatest Support 80 | 40 40 46 46 69 80 Greatest Overweight (x) 26 | 1 1 2 1 . 26 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 13 20 20 20 20 Most Carried 20 | 6 14 18 19 16 20 Average Carried 12 | 2 8 15 17 14 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 18 | 3 14 18 17 15 17 Class Distribution -------------------- 69% | Mutant 26% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1657 | 220 341 324 321 47 404 Remotely . | . . . . . . Salvage Created 2540 | . 466 830 655 47 542 Parts 146 | . 25 56 34 3 28 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 59 | . 13 18 15 1 12 Guns 19 | . 4 . 5 1 9 Cannons 39 | . 8 18 10 . 3 AOE 1 | . 1 . . . . Classes Destroyed 13 | . 4 5 2 . 2 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 9 | . 3 4 2 . . Swarmer 20 | . 6 7 3 . 4 Grunt 23 | . 7 8 6 . 2 Duelist 1 | . . . 1 . . Sentry 8 | . . 3 4 . 1 Specialist 3 | . . . . . 3 Hunter 3 | . . . 1 1 1 Heavy 1 | . . . . . 1 Best Kill Streak 6 | . 3 5 4 1 6 Combat Bots Only 6 | . 3 4 3 1 6 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 297 | . 30 83 104 2 78 Missed 95 | . 13 25 33 1 23 Damage Taken 2769 | . 146 368 665 13 1577 Core 990 | . 40 47 188 . 715 Absorbed by Shields 219 | . . 48 166 5 . Redirected to Shielding 136 | . . 6 13 4 113 Ignored by Resistances 664 | . 46 131 211 5 271 Regen/Repaired (Parts) 101 | . 32 69 . . . Core Remaining (%) 84 | 100 84 88 65 . . Volleys Fired 148 | . 27 48 46 1 26 Largest 3 | . 2 2 3 3 3 Hottest 220 | . 95 95 155 103 220 Shots Fired 367 | . 54 94 138 3 78 Gun 121 | . 25 . 42 2 52 Cannon 246 | . 29 94 96 1 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 225 | . 27 46 75 2 75 Thermal 124 | . 9 48 63 1 3 Explosive . | . . . . . . Electromagnetic 18 | . 18 . . . . Robot Hit Streak 36 | . 8 12 24 27 36 Robot Miss Streak 7 | . 3 2 7 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 253 | . 35 61 97 3 57 Core Hits 107 | . 18 28 37 3 21 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . 1 . 2 Critical Strikes 7 | . . 2 2 . 3 Destroy 4 | . . . 1 . 3 Blast 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4826 | . 628 1056 1542 37 1563 Guns 1791 | . 217 . 382 19 1173 Cannons 2951 | . 330 1056 1157 18 390 Explosions 81 | . 81 . . . . Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 2872 | . 218 462 677 19 1496 Thermal 1744 | . 203 594 862 18 67 Explosive . | . . . . . . Electromagnetic 207 | . 207 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 17 1 . . Projectiles 18 | . . 17 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . 1 3 1 . 2 Impact . | . . . . . . Kinetic 7 | . 1 3 1 . 2 Secondary . | . . . . . . Self-Inflicted Damage 27 | . 27 . . . . Shots 1 | . 1 . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 5497 | . 75 297 514 246 5497 Average Temperature 390 | . 27 96 135 123 1826 Received Heat Transfer 464 | . 30 88 211 . 135 Effects 69 | . . 2 13 . 54 Shutdowns 17 | . . . 4 . 13 Energy Bleed 5 | . . . 1 . 4 Interference 13 | . . 2 7 . 4 Matter Decay 6 | . . . . . 6 Short Circuit 4 | . . . . . 4 Damage (minor) 6 | . . . . . 6 Damage (major) 11 | . . . . . 11 Damage (core) 7 | . . . 1 . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 3667 | . 409 1258 1813 37 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 341 | . 175 174 239 77 341 Initial 47 | . . . . 38 47 Average 70 | . 37 60 105 52 212 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 93 | 100 100 100 87 100 46 Level 1 6 | . . . 12 . 53 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 10 | . 3 1 2 2 2 Investigation 6 | . 3 1 1 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 23 25 26 1 13 Peak Tracking Total 5 | . 4 4 5 1 4 Tactical Retreats 5 | . . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 6 | . 4 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . 4 2 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 12 | . 7 2 1 2 . Terminals 9 | . 5 1 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 18 6 3 4 . Successful 22 | . 14 4 3 1 . Failed 9 | . 4 2 . 3 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 23 | . 15 1 3 4 . Fabricators . | . . . . . . Repair Stations 7 | . 2 5 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 12 . 3 1 . Record 5 | . 2 . 3 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Alert Level 5 | . 5 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 1 1 . Full Trace Events 5 | . 2 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 78 | . 26 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 5845 | 83 2343 1650 995 280 494 Spaces Moved 2384 | 54 1150 581 314 143 142 Core 19 | 17 . . . . 2 Treads 2365 | 37 1150 581 314 143 140 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 160 160 Average Speed 209 | 129 190 240 240 160 252 Slowest Speed 1350 | 160 240 320 240 160 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 97 38 22 3 57 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . 6 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 6 | . 6 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2928 | 67 1254 744 450 192 221 Wait 228 | . 42 74 69 41 2 Move 2379 | 53 1149 580 313 142 142 Hop . | . . . . . . Pick Up 75 | 8 21 18 7 2 19 Fast Attach 4 | 1 1 . . . 2 Attach 26 | 5 5 6 2 4 4 Detach . | . . . . . . Swap 31 | . 4 8 7 1 11 Drop 36 | . 5 10 5 1 15 Fire 148 | . 27 48 46 1 26 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Build established: Mutant 721 | -10/Materials | Discovered new exit (range 16) 913 | -10/Materials | Repaired Lgt. Cannon 1135 | -10/Materials | Discovered new exit (range 9) 1320 | -10/Materials | Discovered new exit (range 16) 2427 | -10/Materials | Entered another Materials area 2427 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2712 | -9/Materials | Discovered new exit (range 8) 3053 | -9/Materials | Repaired Ion Engine 3081 | -9/Materials | Repaired Lgt. Treads 3161 | -9/Materials | Discovered new exit (range 15) 4077 | -9/Materials | Entered another Materials area 4077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4389 | -8/Materials | Build established: Tank 4905 | -8/Materials | Discovered new exit (range 5) 5072 | -8/Materials | Entered Factory 5072 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5350 | -7/Factory | Identified exit to DSF 5352 | -7/Factory | Entered DSF 5397 | -7/DSF | Additional patrols routed to DSF 5641 | -7/DSF | Sterilization system engaged 5661 | -7/DSF | Ambient heat levels rising (+10) 5676 | -7/DSF | Ambient heat levels rising (+10) 5691 | -7/DSF | Ambient heat levels rising (+10) 5706 | -7/DSF | Ambient heat levels rising (+10) 5721 | -7/DSF | Ambient heat levels rising (+10) 5736 | -7/DSF | Ambient heat levels rising (+10) 5751 | -7/DSF | Ambient heat levels rising (+10) 5766 | -7/DSF | Ambient heat levels rising (+10) 5781 | -7/DSF | Ambient heat levels rising (+10) 5796 | -7/DSF | Ambient heat levels rising (+10) 5808 | -7/DSF | Discovered new exit (range 16) 5811 | -7/DSF | Ambient heat levels rising (+10) 5826 | -7/DSF | Ambient heat levels rising (+10) 5827 | -7/DSF | Core integrity fell below 50% 5833 | -7/DSF | Core integrity fell below 20% 5841 | -7/DSF | Ambient heat levels rising (+10) 5847 | -7/DSF | Core destroyed Last Messages --------------- 05819_ Overheating: Short circuit. 05821_ Overheating: Hrd. Medium Armor Plating damaged (-45). 05826_ Overheating: KE Penetrator damaged (-30). 05826_ ALERT: Ambient heat levels +10. 05827_ Overheating: Core damaged (-84). 05829_ Overheating: Core damaged (-70). 05833_ Overheating: Core damaged (-112). 05834_ Overheating: Energy bleed (-78). 05835_ Power failure, Imp. Ion Engine shutdown. 05837_ Power failure, Ion Engine shutdown. 05838_ Overheating: Imp. Cooling System damaged (-5). 05838_ Overheating: Broken Imp. Medium Treads damaged (-31). 05838_ Overheating: Broken Imp. Medium Treads damaged (-140). 05841_ ALERT: Ambient heat levels +10. 05844_ Overheating: Matter decay (-9). 05847_ Overheating: Core damaged (-140). 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"# | | ????????????????????### ##???????### "## | | ?????????????????????? ]?????????? !#? | | ?????????????????????? ]?????????? !#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ScanProjectionCharge Manual? 0 Play Time 00:49:58 Cumulative 4.4 hours Start 2024.05.26 @ 17:00:14 End 2024.05.26 @ 19:28:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1843acf2-0854-4512-9801-8402afc0f34c