Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 06:05:11 Player: Sen Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (3632) 3632 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 10793 Bonus ------- Follower Combat Kills 154 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 56/100 System Corruption 0% Temperature Cool (0) Movement Walking (105) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Leg > --- UTILITY (6) ------ Improved Trap Scanner Makeshift Trap Scanner Targeting Computer Improved Melee Analysis Suite > --- WEAPON (4) ------- Makeshift Hammer Makeshift Sword Heavy Pick > --- INVENTORY (5) ---- Light Antimatter Reactor Armored Leg 0b10 Decoder Chip [Looter] Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Compact Battery Tactical Coordination Suite Improved Transmission Jammer Advanced Field Recycling Unit > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Coil Gun Phasing Sabre > --- INVENTORY -------- Heavy Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Antimatter Reactor Carbon-fiber Leg Armored Leg Seismic Detector Focal Shield Component Analysis Suite Coil Gun Heavy Machine Gun Heavy Missile Launcher Makeshift Hammer Makeshift Sword Heavy Pick [Rating: 96] Favorites ----------- Power Light Antimatter Reactor Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Improved Treads Leg Armored Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Makeshift Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Heavy Beamcaster Ballistic Gun Coil Gun Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . 1 . . Utility 4 | . . . 2 . . . 1 . . . . 1 . . Weapon 2 | . . . . . . . 2 . . . . . . . Parts Attached 107 | 6 12 1 8 1 10 . 17 . 7 . . 36 6 3 Power 16 | 1 3 1 1 . 1 . 2 . 1 . . 4 1 1 Engine 9 | 1 3 1 1 . 1 . . . . . . 1 . 1 Core 5 | . . . . . . . 1 . . . . 3 1 . Reactor 2 | . . . . . . . 1 . 1 . . . . . Propulsion 34 | 2 6 . 1 . 2 . 6 . 2 . . 13 1 1 Treads 4 | . 4 . . . . . . . . . . . . . Leg 30 | 2 2 . 1 . 2 . 6 . 2 . . 13 1 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 29 | 1 1 . 4 1 1 . 4 . 1 . . 11 4 1 Device 19 | . . . 3 . 1 . 3 . 1 . . 9 2 . Storage 3 | 1 . . 1 . . . . . . . . 1 . . Processor 4 | . . . . 1 . . 1 . . . . . 1 1 Hackware 1 | . 1 . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 28 | 2 2 . 2 . 6 . 5 . 3 . . 8 . . Energy Gun 13 | 2 2 . 1 . 2 . 1 . 2 . . 3 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 9 | . . . . . . . 4 . 1 . . 4 . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 3 . . 2 . . Parts Lost 47 | . 6 1 4 . . . 1 . 1 . . 23 2 9 Power 9 | . 2 1 . . . . . . . . . 4 . 2 Propulsion 13 | . 2 . 1 . . . . . . . . 6 1 3 Utility 12 | . . . 1 . . . . . . . . 7 1 3 Weapon 13 | . 2 . 2 . . . 1 . 1 . . 6 . 1 Highest Loss Streak 16 | . 6 1 4 . . . 1 . 1 . . 16 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 3 7 8 5 6 13 14 14 15 14 15 15 14 14 11 Power 2 | 1 1 . . 1 3 2 2 3 3 3 3 3 2 2 Propulsion 2 | 1 2 2 1 1 2 2 2 3 2 3 3 1 3 2 Utility 2 | . 2 3 2 2 4 4 . 1 1 1 1 2 3 2 Weapon 5 | . 1 3 1 2 3 6 8 8 8 8 8 6 4 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 33 | . 7 . 2 . 7 . 5 . . . . 2 . 10 Power 6 | . 1 . . . 3 . 1 . . . . . . 1 Propulsion 5 | . 3 . . . . . . . . . . 1 . 1 Utility 13 | . 2 . 1 . 4 . 2 . . . . 1 . 3 Weapon 7 | . . . 1 . . . 2 . . . . . . 4 Tool/Special 2 | . 1 . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 95 97 89 88 97 100 98 100 100 100 100 96 95 94 Engine 5 | . 13 11 4 11 11 11 3 . . . . . 5 4 Core 1 | . . . . . . . 2 6 . . . 2 5 3 Reactor 3 | . . . . . . . 5 6 12 13 13 7 . . Treads 1 | . 5 28 20 11 . . . . . . . . . . Leg 23 | . 21 . . 11 21 22 25 26 26 26 26 28 28 27 Device 16 | . . . 20 22 12 22 19 20 20 20 20 21 16 16 Storage 8 | . 14 14 11 11 11 11 6 6 6 6 6 10 5 3 Processor 3 | . . . . . 9 . 2 6 6 6 6 . 4 6 Hackware 4 | . 11 14 11 11 11 11 3 . . . . . . . Energy Gun 9 | . 27 28 18 11 7 22 6 6 5 6 6 5 . . Ballistic Gun 7 | . . . . . . . 14 13 19 20 20 11 . . Impact Weapon 1 | . . . . . 6 . . . . . . . 4 5 Slashing Weapon 3 | . . . . . 5 . 3 6 . . . 2 11 10 Peak Build Rating 96 | 6 12 11 14 13 38 38 80 80 84 82 82 96 89 89 Average Rating 56 | 5 8 10 12 13 28 38 72 80 81 82 82 86 81 83 On Entrance 45 | . 6 11 10 13 13 38 38 80 80 82 82 82 64 89 Avg Prop Armor Cover (%) 9 | . . . 9 . 9 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 78 | 11 13 12 29 28 39 39 66 66 68 68 68 78 73 73 Greatest Support 95 | 20 46 46 46 23 40 40 85 85 85 80 80 95 88 95 Greatest Overweight (x) 4 | 2 4 . 1 1 1 . 1 . 1 . . 1 . . Average Overweight (x) . | . . . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 9 15 15 15 15 15 15 15 15 15 15 11 Most Carried 15 | 5 8 8 9 6 15 14 15 15 15 15 15 15 15 15 Average Carried 12 | 3 7 8 5 6 13 14 14 15 14 15 15 14 14 11 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 8 8 6 6 14 14 15 15 15 15 15 12 15 4 Class Distribution -------------------- 18% | Mutant 18% | Derelict-Mutant 16% | Scavenger-Mutant 12% | Derelict-Gunner 11% | Messiah-Gunner 7% | Scavenger-Gunner 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Messiah-Gunner | -6/Lower Caves Messiah-Gunner | -6/Data Miner Messiah-Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Matter Collected 2416 | 260 106 20 50 . 141 4 331 89 150 . 240 850 125 50 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5068 | 189 504 44 265 . . 64 642 . 367 . 330 2051 247 365 Parts 243 | 10 33 9 6 . . 1 41 . 14 . 14 84 14 17 Haulers Intercepted 2 | . . . . . . . . . . . . 2 . . Recyclers Shooed 6 | . 2 . 1 . . . . . . . . 3 . . Parts Field Recycled 10 | . . . . . . . . . . . . 10 . . Retrieved Matter 231 | . . . . . . . . . . . . 231 . . Parts Self-Destructed 54 | . . . . . 1 1 . . 12 . 14 . 10 16 Prevented 1 | . . . . . . . . . . . . . 1 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 76 | . 13 2 4 . . 1 8 . 6 . 7 24 3 8 Melee 12 | . . . . . . . . . . . . 1 3 8 Guns 61 | . 13 2 4 . . . 7 . 6 . 7 22 . . AOE 2 | . . . . . . 1 1 . . . . . . . Classes Destroyed 18 | 3 4 1 . . . . 4 . 1 . 1 1 2 1 Worker 7 | 2 1 . . . . . 2 . . . . 2 . . Builder 6 | . . 2 . . . . 2 . . . . 2 . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . 2 . . Recycler 7 | 1 . . 1 . . . 1 . . . . 4 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 2 | . 1 . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . . 2 . . . Watcher 3 | . 1 . . . . . 1 . . . . 1 . . Swarmer 19 | . 3 2 . . . . . . . . . 9 . 5 Grunt 33 | . 10 . 4 . . 1 2 . 3 . 5 7 . 1 Brawler 2 | . . . . . . . . . 1 . . 1 . . Duelist 2 | . . . . . . . 1 . . . . . . 1 Sentry 4 | . . . . . . . 1 . . . . 1 1 1 Hunter 8 | . . . . . . . 1 . 2 . . 4 1 . Programmer 5 | . . . . . . . 3 . . . . 2 . . Behemoth 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 5 4 3 3 . . 1 4 . 4 . 5 6 1 7 Combat Bots Only 6 | . 3 2 3 . . 1 2 . 4 . 5 5 1 6 Max Kills in Single Turn 2 | 1 1 1 1 . . 1 2 . 1 . 2 2 1 1 Gunslinging 1 | . . . . . . . . . . . 1 1 . . Exploded 1 | . . . . . . 1 1 . . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 713 | . 120 5 51 . . 12 62 . 22 . 28 305 27 81 Missed 203 | . 19 1 10 . . 6 29 . 10 . 9 92 5 22 Hits 510 | . 101 4 41 . . 6 33 . 12 . 19 213 22 59 Melee 22 | . . . . . . . . . 1 . . . . 21 Projectile 488 | . 101 4 41 . . 6 33 . 11 . 19 213 22 38 AOE 4 | . . . . . . . . . . . . 4 . . Critical Strikes 19 | . . . 1 . . . 3 . . . . 8 1 6 Damage Taken 9402 | . 1098 90 549 . . 70 435 . 244 . 363 4484 531 1538 Core 1406 | . 213 15 66 . . . 16 . 20 . 57 760 23 236 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 221 | . . . . . . . . . . . . 221 . . Regen/Repaired (Parts) 103 | . . . . . 20 . 83 . . . . . . . Core Remaining (%) 70 | 100 . 8 . . . 83 . . . . 89 . . . Volleys Fired 220 | 22 64 4 25 . . 2 21 . 9 . 13 60 . . Largest 4 | 2 2 2 2 . . 2 4 . 4 . 4 4 . . Hottest 222 | 90 90 80 140 . . 141 222 . 150 . 150 210 . . Shots Fired 594 | 44 116 8 45 . . 4 72 . 32 . 53 220 . . Gun 592 | 44 116 8 43 . . 4 72 . 32 . 53 220 . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 2 | . . . 2 . . . . . . . . . . . Kinetic 242 | . . . . . . . 40 . 25 . 39 138 . . Thermal 347 | 44 116 8 45 . . 2 29 . 7 . 14 82 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . 2 3 . . . . . . . Robot Hit Streak 19 | 3 16 6 8 . . 3 10 . 16 . 13 19 . . Robot Miss Streak 4 | 3 4 2 2 . . 2 3 . 1 . 1 4 . . Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 15 | . 3 . 1 . . . 1 . 2 . 2 6 . . Max Gunslinging Chain 2 | . 1 . 1 . . . 1 . 1 . 1 2 . . Shots Hit Robots 459 | 21 76 4 30 . . 3 44 . 27 . 39 159 18 38 Core Hits 189 | 7 29 4 12 . . 2 25 . 11 . 14 66 7 12 Critical Kills 4 | . . . . . . . . . 2 . 2 . . . Critical Parts Destroyed 9 | . . . . . . . 3 . 1 . 3 2 . . Critical Strikes 27 | 1 1 . . . . . 7 . 3 . 5 4 2 4 Burn 8 | 1 1 . . . . . 4 . . . . 2 . . Destroy 13 | . . . . . . . 3 . 3 . 5 2 . . Sever 3 | . . . . . . . . . . . . . 2 1 Impale 3 | . . . . . . . . . . . . . . 3 Melee Attacks 131 | . . . . . 4 . 10 . . . . 42 23 52 Impact 22 | . . . . . 4 . . . . . . . 4 14 Slashing 65 | . . . . . . . 10 . . . . 37 10 8 Piercing 44 | . . . . . . . . . . . . 5 9 30 Sneak Attacks 11 | . . . . . . . 2 . . . . 6 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 27 | . . . . . . . . . . . . . 9 18 Damage Inflicted 10409 | 243 937 66 349 . . 93 1287 . 529 . 881 3996 779 1249 Guns 7285 | 243 933 66 349 . . 41 995 . 529 . 881 3248 . . Cannons . | . . . . . . . . . . . . . . . Explosions 172 | . . . . . . 52 120 . . . . . . . Melee 2936 | . . . . . . . 172 . . . . 736 779 1249 Ramming 16 | . 4 . . . . . . . . . . 12 . . Kinetic 3504 | . . . . . . . 449 . 425 . 683 1947 . . Thermal 3861 | 243 933 66 349 . . 52 615 . 104 . 198 1301 . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 92 | . . . . . . 41 51 . . . . . . . Impact 347 | . . . . . . . . . . . . . 159 188 Slashing 1455 | . . . . . . . 172 . . . . 682 324 277 Piercing 1134 | . . . . . . . . . . . . 54 296 784 Highest Corruption 4 | . . . . . . . 2 2 2 2 2 4 . . Average Corruption 1 | . . . . . . . 1 2 2 2 2 3 . . Corruption Purged 4 | . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 35 | . . . . . . . 11 4 5 1 10 4 . . Message Errors 13 | . . . . . . . 6 2 1 1 2 1 . . Matter Fused 6 | . . . . . . . 2 . 1 . 2 1 . . Heat Flow Errors 4 | . . . . . . . . . 1 . 3 . . . Energy Discharges 4 | . . . . . . . 1 1 . . 1 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . . 1 1 . . Data Loss (major) 2 | . . . . . . . 1 . 1 . . . . . Misfires 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 454 | . . . . . . . 61 . . . . 230 101 62 Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 454 | . . . . . . . 61 . . . . 230 101 62 Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . Targets Rammed 5 | . 3 . . . . . . . . . . 2 . . Kicked 3 | . 1 . . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 684 | 120 399 18 120 . . 174 456 . 258 . 430 684 300 . Average Temperature 127 | 50 161 6 54 . . 85 126 . 118 . 187 130 165 . Received Heat Transfer 2070 | . 552 . 267 . . 30 99 . 63 . 153 432 393 81 Effects 34 | . 9 . . . . . 2 . . . 6 17 . . Shutdowns 9 | . 2 . . . . . 2 . . . 2 3 . . Energy Bleed 5 | . 3 . . . . . . . . . . 2 . . Interference 4 | . 1 . . . . . . . . . 3 . . . Matter Decay 3 | . . . . . . . . . . . 1 2 . . Short Circuit 3 | . 1 . . . . . . . . . . 2 . . Damage (minor) 4 | . 2 . . . . . . . . . . 2 . . Damage (major) 4 | . . . . . . . . . . . . 4 . . Damage (core) 2 | . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 13 | 1 4 . . . . . 2 . 1 . . 5 . . Heat Transferred 8111 | 707 2434 150 775 . . 50 1136 . 148 . 259 2452 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Maximum Alert Level 1 | . . . . . . . . . . . . 1 . . Low Security (%) 85 | 100 100 100 100 100 . . 100 . . . . 60 . . Level 1 14 | . . . . . . . . . . . . 39 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 369 | 5 70 55 60 . . . 67 . . . . 369 . . Initial 150 | . . 17 17 . . . . . . . . 150 . . Average 73 | . 26 12 19 . . . 19 . . . . 163 . . Influence Increases 2664 | 30 348 70 134 . . 123 414 . 141 . 120 974 85 225 Destroy 0b10 Robot/C 1560 | . 260 40 80 . . 60 200 . 120 . 100 480 60 160 Destroy 0b10 Robot/NC 170 | 30 15 10 5 . . . 30 . . . 10 60 5 5 Destroy Leader 290 | . 62 10 10 . . . 72 . 20 . 10 86 20 . Allied During Kill 41 | . . . . . . 18 22 . 1 . . . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . . Successful Hack 50 | . 11 . 9 . . . 16 . . . . 14 . . Disable Machine 75 | . . . 15 . . . 30 . . . . 30 . . Destroy Structure 78 | . . . . . . . 14 . . . . 64 . . Advance Influence 150 | . . . . . . . . . . . . 150 . . Lose Combat Pursuer 240 | . . . 15 . . 45 30 . . . . 90 . 60 Influence Decreases 2585 | 30 302 71 179 . . 123 351 63 141 . 120 713 346 146 Entered New Map 179 | . . 29 28 . . . . 24 . . . . 98 . Time Decay 1872 | 30 242 32 121 . . 108 292 39 121 . 120 473 228 66 Lost Part 430 | . 60 10 30 . . . 10 . . . . 220 20 80 Lost Ally 104 | . . . . . . 15 49 . 20 . . 20 . . Squads Dispatched 16 | . 4 . 1 . . . 5 . . . . 5 . 1 Investigation 6 | . 3 . . . . . 2 . . . . 1 . . Extermination 5 | . . . . . . . 2 . . . . 3 . . Reinforcement 4 | . 1 . 1 . . . 1 . . . . 1 . . Assault 1 | . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Distress Signals 8 | . . . 3 . . . 2 . . . . 3 . . Communications Jammed 9 | . . . . . . . . . . . . 9 . . Distress Signals 8 | . . . . . . . . . . . . 8 . . Times Spotted 124 | . 19 3 10 . . 3 15 . 6 . 6 45 3 14 Peak Tracking Total 7 | . 5 3 5 . . 3 5 . 4 . 3 5 1 7 Tactical Retreats 12 | . . . 1 . . 2 2 . . . . 4 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Traps Triggered 1 | . . . . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 5 | . . . 1 . . . 2 . . . . 2 . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 23 | . 6 . 1 . 1 . 5 1 . 4 . 5 . . Terminals 5 | . 4 . 1 . . . . . . . . . . . Fabricators 5 | . . . . . . . 3 . . . . 2 . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Total Hacks 95 | . 18 . 6 . 4 . 13 1 . 31 . 22 . . Successful 75 | . 10 . 3 . 4 . 10 1 . 31 . 16 . . Failed 19 | . 8 . 3 . . . 3 . . . . 5 . . Catastrophic 4 | . 1 . . . . . 3 . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . Manual 51 | . 9 . 4 . . . 25 . . . . 13 . . Terminals 20 | . 14 . 6 . . . . . . . . . . . Fabricators 10 | . . . . . . . 6 . . . . 4 . . Repair Stations 4 | . . . . . . . 4 . . . . . . . Recycling Units 5 | . 4 . . . . . . . . . . 1 . . Scanalyzers 19 | . . . . . . . 3 . . . . 16 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . Terminal Hacks 45 | . 6 . 3 . 4 . . 1 . 31 . . . . Record 13 | . 1 . . . . . . 1 . 11 . . . . Part Schematic 15 | . . . . . 4 . . . . 11 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . 1 . . Network Status 2 | . . . . . . . 1 . . . . 1 . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . 2 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 15 | . . . . . . . 3 . . . . 12 . . Insert Component 4 | . . . . . . . 2 . . . . 2 . . Analyze 4 | . . . . . . . . . . . . 4 . . Retrieve Study 7 | . . . . . . . 1 . . . . 6 . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 5 | . 2 . . . . . 1 . . . . 2 . . Terminals 2 | . 2 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 2 . . Fabnet 3 | . . . . . . . 1 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 6 . 1 . . . 3 . . . . 3 . . Full Trace Events 6 | . 4 . . . . . 2 . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . 3 . 4 . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 20 . . . . 11 . 2 . . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . Part Studies Acquired 7 | . . . . . . . 1 . . . . 6 . . Parts Repaired 2 | . . . . . . . 2 . . . . . . . Time 112 | . . . . . . . 112 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . 2 . 1 Non-combat . | . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . 2 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 3 Autooverrided 3 | . . . . . . . . . . . . 2 . 1 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total Allies 10 | . . . . . 4 . 3 . . . . 2 . 1 Largest Group 4 | . . . . . 4 4 3 3 3 . . 1 . . Highest-Rated Group 210 | . . . . . 155 155 210 210 210 . . 54 . . Highest-Rated Ally 70 | . . . . . 41 41 70 70 70 . . 54 . . Zionite Dispatches 1 | . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 54 | . . . . . . 13 25 . 12 . . 3 . 1 Total Damage 799 | . . . . . . 238 319 . 200 . . 29 . 13 Kills 4 | . . . . . . 2 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Active Infowar (turns) 4769 | . . . 375 7 1265 621 228 . . . . 1260 574 439 Terrain 322 | . . . 322 . . . . . . . . . . . Structural 2496 | . . . 375 7 1265 621 228 . . . . . . . Traps 993 | . . . . . . . . . . . . . 554 439 Seismic 1022 | . . . . . . . . . . . . 700 322 . Jamming 1028 | . . . . . . . . . . . . 1028 . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 . 1 1 . 3 . 1 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . 6 . . . . 2 . . Branch Access 1 | . . . . . . . 1 . . . . . . . Guard Positions 1 | . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . Unaware Analyses 3 | . . . . . . . 2 . . . . 1 . . Active Terminals 1 | . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Turns Passed 9099 | 183 729 139 375 9 1690 621 1203 502 347 93 602 1573 594 439 Spaces Moved 6005 | 88 394 78 155 3 1211 468 642 426 268 84 496 940 473 279 Core 8 | 6 2 . . . . . . . . . . . . . Treads 327 | . 46 78 155 3 45 . . . . . . . . . Legs 5670 | 82 346 . . . 1166 468 642 426 268 84 496 940 473 279 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 120 130 112 116 112 112 112 105 108 111 Average Speed 124 | 118 125 160 167 240 133 130 141 116 112 112 112 112 110 111 Slowest Speed 250 | 150 250 160 240 240 240 130 195 116 185 112 112 190 111 114 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 70 29 15 2 91 63 23 59 42 70 62 30 59 39 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . . 1 Known Exits Taken 4 | . . . . 1 . . 1 . . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 . 1 1 1 . . 1 . Scrap Searched 14 | . . 1 . . 3 1 . 4 . . 1 . 3 1 Spaces Dug 33 | . . . . . . . 7 . . . . 26 . . Terrain Destroyed 66 | . . . . . . 11 12 . 4 . 7 32 . . Melee 31 | . . . . . . . 7 . . . . 24 . . Projectile 22 | . . . . . . 1 2 . 4 . 7 8 . . AOE 11 | . . . . . . 10 1 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Total 6993 | 120 515 84 223 5 1276 476 872 434 289 83 510 1241 517 348 Wait 348 | . 15 . 25 2 16 7 147 9 1 . 2 104 15 5 Move 5991 | 87 393 77 154 2 1210 467 641 425 267 83 495 939 472 279 Hop . | . . . . . . . . . . . . . . . Pick Up 79 | 5 14 . 5 . 20 . 12 . 2 . . 11 7 3 Fast Attach 50 | 6 5 1 2 . 2 . 9 . . . . 19 4 2 Attach 45 | . 5 . 5 . 2 . 8 . 3 . . 17 3 2 Detach 15 | . 1 . 1 . 2 . 1 . . . . 10 . . Swap 49 | . 3 . 2 1 7 . 8 . 5 . . 20 2 1 Drop 70 | . 12 1 4 . 13 . 15 . 2 . . 17 2 4 Fire 220 | 22 64 4 25 . . 2 21 . 9 . 13 60 . . Melee 98 | . . . . . 4 . 10 . . . . 42 12 30 Ram . | . . . . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . . . 2 . . Crush 2 | . 2 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . 22 Trap 1 | . . 1 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 8) 623 | -10/Materials | Discovered new exit (range 3) 682 | -10/Materials | Discovered new exit (range 15) 817 | -10/Materials | Core integrity fell below 50% 859 | -10/Materials | Core integrity fell below 20% 883 | -10/Materials | Lost 6 parts (2p2n2w) 913 | -10/Materials | Entered Mines 1013 | -10/Mines | Found a hidden stash of uninstalled traps 1032 | -10/Mines | Discovered new exit (range 12) 1052 | -10/Mines | Entered Materials 1052 | -9/Materials | Evolved 2 slots: Utility x2 1134 | -9/Materials | Discovered new exit (range 16) 1405 | -9/Materials | Discovered new exit (range 10) 1420 | -9/Materials | Lost 4 parts (1n1u2w) 1427 | -9/Materials | Entered Mines 1428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1435 | -9/Mines | Identified exit to Zion 1436 | -9/Mines | Entered Zion 1454 | -7/Zion | Given A8's code to call for help 1571 | -7/Zion | Discovered new exit (range 16) 1700 | -7/Zion | Build established: Scavenger-Mutant 1975 | -7/Zion | Given the Hacking Drone Bay 1975 | -7/Zion | Found Prototype Device 2052 | -7/Zion | Found CR-A16's Pointy Stick 2219 | -7/Zion | Learned Factory emergency access door positions 2283 | -7/Zion | Received a visual enhancement algorithm 2383 | -7/Zion | Build established: Derelict-Mutant 2816 | -7/Zion | Met Imprinter 2836 | -7/Zion | Imprinted 2838 | -7/Zion | Declared Zion's savior 3126 | -7/Zion | Entered Proximity Caves 3126 | -6/Proximity Caves | Accompanied by 4 allies 3158 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3472 | -6/Proximity Caves | Learned 4 Factory zone layouts 3725 | -6/Proximity Caves | Discovered new exit (range 13) 3747 | -6/Proximity Caves | Entered Factory 3747 | -6/Factory | Accompanied by 3 allies 3747 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3748 | -6/Factory | Identified exit to Factory 3820 | -6/Factory | Lost 3 allies 4131 | -6/Factory | Build established: Scavenger-Gunner 4228 | -6/Factory | Retrieved Zion intel report: Active Terminals 4248 | -6/Factory | Spotted B-75 Beast 4331 | -6/Factory | Fabricated Myomer Leg? 4402 | -6/Factory | Retrieved Zion intel report: Branch Access 4402 | -6/Factory | Identified exit to Lower Caves 4440 | -6/Factory | Discovered exit to Factory (range 7) 4558 | -6/Factory | Repaired Lgt. Antimatter Reactor 4609 | -6/Factory | Repaired Imp. Reaction Control System 4662 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4668 | -6/Factory | Build established: Derelict-Gunner 4851 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4881 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4890 | -6/Factory | Retrieved Zion intel report: Guard Positions 4891 | -6/Factory | Zion Light squad teleported in 4950 | -6/Factory | Entered Lower Caves 4950 | -6/Lower Caves | Accompanied by 3 allies 4951 | -6/Lower Caves | Encountered a Warlord checkpoint 5069 | -6/Lower Caves | Learned 4 Factory zone layouts 5096 | -6/Lower Caves | Entered a destroyed Warlord outpost 5330 | -6/Lower Caves | Discovered new exit (range 15) 5452 | -6/Lower Caves | Entered another Lower Caves area 5452 | -6/Lower Caves | Accompanied by 3 allies 5493 | -6/Lower Caves | Lost 3 allies 5616 | -6/Lower Caves | Learned Factory trap positions 5732 | -6/Lower Caves | Encountered a Warlord checkpoint 5776 | -6/Lower Caves | Discovered new exit (range 15) 5777 | -6/Lower Caves | Build established: Messiah-Gunner 5799 | -6/Lower Caves | Entered Data Miner 5799 | -6/Data Miner | Discovered new exit (range 6) 5821 | -6/Data Miner | Met Data Miner 5855 | -6/Data Miner | Learned location of Section 7 (-2) 5855 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5866 | -6/Data Miner | Received God Mode back door access code from Data Miner 5892 | -6/Data Miner | Entered Proximity Caves 5895 | -5/Proximity Caves | Spotter reported a threat 6083 | -5/Proximity Caves | Learned Factory terminal intel 6099 | -5/Proximity Caves | Learned location of 1 exit from Factory 6288 | -5/Proximity Caves | Learned Factory terminal intel 6315 | -5/Proximity Caves | Discovered exit to Factory (range 12) 6494 | -5/Proximity Caves | Entered Factory 6494 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6495 | -5/Factory | Identified exit to Upper Caves 6497 | -5/Factory | Loaded intel: 108 trap records 6498 | -5/Factory | Loaded intel: 28 terminal locations 6616 | -5/Factory | Lost 5 parts (2n1u2w) 6866 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6982 | -5/Factory | Build established: Scavenger-Tank 7372 | -5/Factory | Build established: Gunner 7486 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7602 | -5/Factory | Central database locked down 7845 | -5/Factory | Terminal network hard line cut 7865 | -5/Factory | Spotted B-75 Beast 7987 | -5/Factory | Core integrity fell below 50% 8067 | -5/Factory | Entered Upper Caves 8070 | -5/Upper Caves | Lost 16 parts (3p4n5u4w) 8282 | -5/Upper Caves | Spotted B-75 Beast 8293 | -5/Upper Caves | Destroyed B-75 Beast 8364 | -5/Upper Caves | Build established: Scavenger-Mutant 8393 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8428 | -5/Upper Caves | Learned Factory stockpile data 8444 | -5/Upper Caves | Discovered new exit (range 9) 8661 | -5/Upper Caves | Entered another Upper Caves area 8680 | -5/Upper Caves | Discovered new exit (range 7) 8765 | -5/Upper Caves | Learned location of Warlord (-4) 8965 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8965 | -5/Upper Caves | Core integrity fell below 20% 9100 | -5/Upper Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 09078_ L-41 Fighter Carbon-fiber Leg severed. 09079_ Flexi-carbon Leg destroyed. 09081_ Mak. Hammer follow-up attack on L-41 Fighter. 09082_ Adv. Heat Sink fries itself beyond repair. 09087_ Mak. Hammer follow-up attack on L-41 Fighter. 09088_ Lgt. Angular Momentum Engine+ severed. 09090_ Mak. Hammer follow-up attack on L-41 Fighter. 09090_ Mak. Sword follow-up attack on L-41 Fighter. 09091_ Quantum Rifle fries itself beyond repair. 09092_ Enh. Armored Leg destroyed. 09097_ Arm. Leg+ severed. 09099_ L-41 Fighter suffers critical hit (Impale). 09099_ Destroyed Carbon-fiber Leg. 09099_ Destroyed Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | #????######## ##### #?????????????????? | | ###### #### #?????????????????? | | #?# #?????????????????? | | #?# #### #?????????????????? | | ######### ### ###?# ##?????????????????? | | #???????## #???## #??????????????????? | | ########## ######????### #??????????????????? | | ###?????????# ##?????????????????? | | #??????##?# ##????????????????? | | ######### ###?###?## ## ##???????????????? | | ##??????## ##?### ## ##??????????????? | | ##??????###??# ##?????????????? | | ###?????????# ##????????????? | | ##????????# #????????????? | | #????????# #???????????? | | ## #????????# # ## #???????????? | | #?####????????# # #####?#####???????????? | | #?????????????# ## #?????????????????????? | | ##?????????????## ###?# #?????????#???????????? | | ##???????????????###????#*=#??????? #???????????? | | ????????????????????????#/!###### ###?????????? | | ????????????????????????#/=[%% % % #?????????? | | ??????????????????????###!!###### #?????????? | | ??????????????????????# #%%#??????? # #?????????? | | ????????????????########=%[#?????????????????????? | | ????????????????# %l@*#?????????????????????? | | ????????????????# ## #=%#?????????????????????? | | ??????????????????# b# #?????????????????????? | | ??????????????????#$ l# #?????????????????????? | | ??????????????????###//### #?????????????????????? | | ????????????????????%! ??+ #?????????????????????? | | ???????????????????=!! ??# ?????????????????????? | | ??????????????????#""""??# ?????????????????????? | | ??????????????????#####??? ?????????????????????? | | ?????????????????????????? ##????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 80 Energy Generation 43 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Evasion (%) 70 Targeting Accuracy 10 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Kinecellerator | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Fission Core | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Neutrino Core | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Arm. Leg | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Myomer Leg | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Antimatter Reactor | 35% | -6/Factory Imp. Reaction Control System | 5% | -6/Factory Studied --------- Carbon-fiber Leg | -6/Factory | Hacked Arm. Leg | -5/Factory | Hacked Variable Charge Gun | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Coil Gun | -5/Factory | Hacked Mic. Fission Core | -5/Factory | Hacked Hvy. Machine Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleLinearJetlance Manual? 0 Play Time 01:35:16 Cumulative 164.5 hours Start 2026.03.29 @ 04:17:00 End 2026.03.29 @ 06:05:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37cab679-99eb-4f12-86a4-1aefa2e3cc37