Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.10 @ 22:35:06

Player: AnotherZach

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (177)     885
Value Destroyed (3758)     3758
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (172)                172
              TOTAL SCORE: 9195

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      148
Aligned with FarCom        300
Friendly Fire              -282

 Cogmind 
---------
Core Integrity             466/700
Matter                     189/300
Energy                     500/500
System Corruption          0%
Temperature                Cool (17)
Movement                   Treading (158)
Location                   -7/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                F-cell Engine
>               --- PROPULSION (4) ---
       Improved Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY (5) ------
                Lightpack 2.0
                Matter Filter
>               --- WEAPON (3) -------
   High-powered Shotgun
                Gauss Rifle
      Makeshift Spear
>               --- INVENTORY (40) ---
          Heavy Deuterium Engine
          Light Treads
                Power Amplifier
  High-capacity Storage Unit
  High-capacity Battery (250)
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Transmission Jammer
       Hardened Light Armor Plating
                Reactive Plating
                Hardlight Generator
                Authchip [R/NC]
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [Power]
                Authchip [Power]
                Authchip [Propulsion]
                Authchip [Propulsion]
                Authchip [Device]
                Authchip [Device]
                Authchip [Device]
                Authchip [Processor]
                System Restoration Module
                Army-in-a-Box (30/30)

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
                Lightpack 2.0
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
         Cooled Ion Engine
          Heavy Deuterium Engine
          Light Treads
          Light Treads
       Improved Treads
       Advanced Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Battery
                Structural Scanner
       Advanced Visual Processing Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Signal Interpreter
                Seismic Detector
                Matter Filter
                Transmission Jammer
       Improved Weapon Shielding
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Reactive Plating
                Hardlight Generator
                System Shield
                Authchip [R/NC]
                Authchip [Propulsion]
                System Restoration Module
                Army-in-a-Box
                Chronowheel
   High-powered Shotgun
                Gauss Rifle
       Improved Grenade Launcher
                Missile Launcher
       Improved Datajack
          Heavy Mace
[Rating: 82]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             169  | 8   10  6   55  2   1   1   24  16  7   20  19  
  Power                    11   | 2   2   1   3   .   .   .   1   .   2   .   .   
    Engine                 7    | 2   1   .   1   .   .   .   1   .   2   .   .   
    Core                   4    | .   1   1   2   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   2   2   19  .   .   .   10  3   3   4   1   
    Treads                 24   | .   .   2   11  .   .   .   5   1   .   4   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  11   | 2   2   .   7   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   5   2   3   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   3   1   7   .   1   .   4   3   1   7   12  
    Device                 11   | 1   1   .   2   .   .   .   .   1   .   2   4   
    Storage                8    | 1   2   .   .   .   1   .   .   .   .   2   2   
    Processor              8    | .   .   .   2   .   .   .   1   1   1   2   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             13   | .   .   1   3   .   .   .   3   .   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   3   2   26  2   .   1   9   10  1   9   6   
    Energy Gun             7    | 1   1   .   5   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   2   .   4   .   .   .   .   .   .   .   .   
    Ballistic Gun          32   | 1   .   .   9   1   .   1   4   7   1   5   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   3   1   .   .   1   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   1   5   .   .   .   3   2   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   1   1   .   2   .   
  Unidentified Prototypes  7    | .   .   .   4   .   .   .   1   .   2   .   .   
Parts Lost                 14   | .   2   4   1   .   .   .   .   .   1   2   4   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   1   1   1   
  Utility                  5    | .   1   1   .   .   .   .   .   .   .   1   2   
  Weapon                   4    | .   1   1   1   .   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   1   3   1   .   .   .   .   .   1   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  99  100 87  77  80  84  84  77  87  
  Engine                   7    | .   3   4   7   11  11  11  9   7   7   7   7   
  Core                     2    | .   10  8   3   .   .   .   .   .   .   .   .   
  Treads                   23   | .   .   22  27  33  33  33  17  .   .   25  30  
  Wheel                    3    | .   28  4   5   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   9   29  30  3   .   
  Device                   3    | .   13  2   2   .   .   .   .   2   .   2   5   
  Storage                  9    | .   14  14  11  11  10  11  9   7   7   8   7   
  Processor                10   | .   .   .   15  22  10  .   8   10  15  10  3   
  Protection               3    | .   .   11  3   .   .   .   9   .   .   .   8   
  Energy Cannon            2    | .   12  5   2   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   7   .   12  16  22  22  14  19  19  8   9   
  Impact Weapon            4    | .   .   10  5   4   .   .   2   3   3   5   2   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   .   2   6   
Peak Build Rating          82   | 7   13  14  21  20  53  54  69  78  81  82  76  
  Average Rating           41   | 4   11  12  18  19  35  53  62  75  79  70  64  
  On Entrance              39   | .   7   11  14  19  20  53  54  69  76  80  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             236  | 14  52  52  57  54  54  19  27  25  26  69  236 
  Greatest Support         85   | 32  32  40  60  60  60  60  63  31  32  85  85  
  Greatest Overweight (x)  5    | .   1   1   5   .   .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   20  20  20  20  40  40  40  40  40  40  40  
  Average Capacity         29   | 7   16  20  20  20  29  40  40  40  40  39  37  
  Most Carried             40   | 7   20  20  20  20  28  33  40  40  40  40  40  
  Average Carried          27   | 2   12  19  19  20  21  30  38  39  38  37  35  
  Final Capacity           40   | 8   20  20  20  20  40  40  40  40  40  40  40  
  Final Carried            40   | 7   20  20  20  20  28  33  40  40  39  40  29  

 Class Distribution 
--------------------
 43% | Hauler-Mutant
 37% | Mutant
 13% | Scavenger-Mutant
  5% | Hauler-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Gunner | -7/Factory
 Hauler-Gunner | -7/Storage
 Hauler-Mutant | -7/Recycling
 Hauler-Mutant | -7/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Matter Collected           3921 | 272  132  151  1186 68   .    217  601  238  293  430  333  
  Remotely                 406  | 186  .    .    .    .    .    .    .    .    .    .    220  
Salvage Created            5881 | 73   375  73   2068 85   .    418  731  450  729  548  331  
  Parts                    312  | 4    33   .    140  10   .    30   37   13   22   16   7    
Haulers Intercepted        11   | .    1    .    5    .    .    .    1    .    4    .    .    
Recyclers Shooed           7    | .    .    .    2    .    .    1    .    1    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Combat Hostiles Destroyed  109  | .   7   11  43  4   .   12  13  6   4   3   6   
  Melee                    6    | .   .   2   2   .   .   .   .   1   1   .   .   
  Guns                     64   | .   7   .   25  2   .   12  8   3   3   3   1   
  Cannons                  10   | .   .   2   8   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   7   6   2   .   .   5   .   .   .   5   
Classes Destroyed          18   | 2   5   2   3   .   .   .   2   .   .   1   3   
  Worker                   24   | .   1   .   14  .   .   2   2   4   1   .   .   
  Builder                  6    | .   .   .   2   .   .   1   1   .   .   2   .   
  Tunneler                 3    | 1   .   1   .   1   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   5   .   .   .   1   .   4   .   .   
  Recycler                 21   | 1   .   .   4   .   .   1   2   3   3   7   .   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   .   5   .   .   .   3   1   1   .   .   
  Swarmer                  40   | .   3   .   23  2   .   7   .   4   .   .   1   
  Grunt                    31   | .   4   .   11  2   .   5   7   2   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   17   | .   .   .   9   .   .   .   4   .   3   1   .   
  Demolisher               3    | .   .   2   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Bolteater                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Scrapper                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Elite                    2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                9    | .   .   9   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   7   6   10  5   .   6   4   5   9   5   6   
  Combat Bots Only         6    | .   5   5   6   4   .   5   3   3   2   2   6   
Max Kills in Single Turn   3    | 1   1   2   3   2   .   2   3   3   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   .   .   3   .   .   .   1   
  Melee                    1    | .   .   1   1   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Hostile Shots Fired        721   | .    26   35   171  6    .    38   57   134  89   54   111  
  Missed                   272   | .    8    7    52   1    .    12   23   71   43   15   40   
Damage Taken               4798  | .    215  641  1083 31   .    229  431  521  277  467  903  
  Core                     689   | .    50   159  179  6    .    11   50   66   42   38   88   
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    .    .    .    40   
  Redirected to Shielding  105   | .    .    .    .    .    .    .    .    .    .    .    105  
  Ignored by Resistances   1441  | .    65   179  324  10   .    69   122  166  93   142  271  
  Regen/Repaired (Parts)   292   | .    .    .    292  .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    16   .    .    .    51   90   .    .    .    .    
Volleys Fired              287   | 2    17   22   104  6    .    25   39   11   19   24   18   
  Largest                  3     | 2    2    2    2    2    .    2    2    3    3    3    2    
  Hottest                  120   | 60   60   120  120  53   .    50   59   75   75   75   61   
Shots Fired                556   | 4    33   30   194  9    .    50   71   33   49   53   30   
  Gun                      433   | 4    33   .    130  6    .    50   62   33   49   53   13   
  Cannon                   77    | .    .    19   58   .    .    .    .    .    .    .    .    
  Launcher                 46    | .    .    11   6    3    .    .    9    .    .    .    17   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  414   | 2    17   .    129  6    .    50   62   33   49   53   13   
  Thermal                  78    | .    1    19   58   .    .    .    .    .    .    .    .    
  Explosive                46    | .    .    11   6    3    .    .    9    .    .    .    17   
  Electromagnetic          18    | 2    15   .    1    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 3    10   14   21   6    .    15   17   7    9    22   23   
  Robot Miss Streak        7     | .    3    2    2    1    .    5    7    6    3    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        6     | .    1    .    1    .    .    3    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           467   | 3    21   25   162  6    .    35   54   36   39   48   38   
  Core Hits                286   | 2    20   22   77   9    .    27   45   17   25   21   21   
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    1    7    .    .    1    1    .    1    2    .    
  Critical Strikes         15    | .    .    1    8    .    .    1    1    .    1    3    .    
    Destroy                4     | .    .    .    1    .    .    1    1    .    .    1    .    
    Smash                  11    | .    .    1    7    .    .    .    .    .    1    2    .    
Melee Attacks              107   | .    .    2    26   .    .    .    14   27   7    21   10   
  Impact                   92    | .    .    2    26   .    .    .    14   22   7    21   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            28    | .    .    .    7    .    .    .    1    8    2    2    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12633 | 68   259  949  3792 304  .    746  1945 1086 1034 1329 1121 
  Guns                     6275  | 27   244  .    1665 95   .    746  1079 433  718  1071 197  
  Cannons                  1084  | .    .    300  784  .    .    .    .    .    .    .    .    
  Explosions               2822  | 41   15   551  421  209  .    .    776  .    .    .    809  
  Melee                    2449  | .    .    98   919  .    .    .    90   653  316  258  115  
  Ramming                  3     | .    .    .    3    .    .    .    .    .    .    .    .    
  Kinetic                  6069  | .    88   .    1642 95   .    746  1079 433  718  1071 197  
  Thermal                  1137  | 41   12   300  784  .    .    .    .    .    .    .    .    
  Explosive                2766  | .    .    551  421  209  .    .    776  .    .    .    809  
  Electromagnetic          209   | 27   159  .    23   .    .    .    .    .    .    .    .    
  Impact                   2334  | .    .    98   919  .    .    .    90   653  316  258  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 115   | .    .    .    .    .    .    .    .    .    .    .    115  
Highest Corruption         1     | .    1    1    .    .    .    .    .    1    .    1    .    
  Average Corruption       1     | .    1    1    .    .    .    .    .    1    .    1    .    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    1    10   .    .    .    .    .    .    .    5    .    
    Message Errors         2     | .    .    1    .    .    .    .    .    .    .    1    .    
    Matter Fused           6     | .    1    4    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       2     | .    .    1    .    .    .    .    .    .    .    1    .    
    Energy Discharges      3     | .    .    1    .    .    .    .    .    .    .    2    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1346  | .    .    55   647  .    .    .    55   244  107  223  15   
  Projectiles              32    | .    .    5    27   .    .    .    .    .    .    .    .    
  Explosions               83    | .    .    18   55   .    .    .    5    .    .    .    5    
  Melee                    1231  | .    .    32   565  .    .    .    50   244  107  223  10   
Knockbacks                 10    | .    .    .    5    .    .    .    1    3    .    1    .    
  Impact                   9     | .    .    .    4    .    .    .    1    3    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      273   | .    .    140  52   .    .    .    .    .    .    .    81   
  Shots                    12    | .    .    7    2    .    .    .    .    .    .    .    3    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        308   | 20   102  260  308  .    .    18   24   12   28   92   38   
  Average Temperature      59    | 15   39   104  75   .    .    12   11   5    11   30   17   
  Received Heat Transfer   1369  | .    48   60   327  .    .    135  243  192  84   66   214  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           14    | .    .    .    7    .    .    .    1    4    1    1    .    
  Combat Hostiles          4     | .    .    .    2    .    .    .    .    2    .    .    .    
  Parts Fried              17    | .    .    .    11   .    .    .    .    3    1    2    .    
  Impact Corruptions       43    | .    .    1    20   .    .    .    2    10   2    8    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    1    .    .    .    .    .    .    .    1    
  Heat Transferred         2332  | 50   25   629  1628 .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Peak Influence             494  | 10  246 93  281 170 .   267 414 456 494 225 .   
  Initial                  177  | .   5   .   .   .   .   .   43  94  177 162 .   
  Average                  111  | 2   110 34  85  75  .   166 212 225 335 57  .   
Maximum Alert Level        2    | .   1   .   1   .   .   1   2   2   2   1   .   
  Low Security (%)         79   | 100 69  100 91  100 .   57  39  49  20  93  .   
  Level 1                  18   | .   30  .   8   .   .   42  55  39  36  6   .   
  Level 2                  2    | .   .   .   .   .   .   .   5   10  43  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   7   .   .   1   1   6   1   .   .   
  Investigation            16   | .   2   .   7   .   .   1   .   5   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Distress Signals           8    | .   2   .   2   .   .   .   1   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              183  | .   9   20  53  5   .   13  23  28  11  7   14  
  Peak Tracking Total      17   | .   4   17  5   3   .   4   4   6   5   4   9   
  Tactical Retreats        19   | .   .   1   3   .   .   1   1   10  .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Traps Triggered            7    | .   2   .   .   .   .   .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Machines Disabled          18   | .   6   .   2   .   .   2   2   .   .   3   3   
  Max in Single Turn       6    | .   6   .   2   .   .   1   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Machines Accessed          56   | .   4   .   16  .   2   1   6   11  7   9   .   
  Terminals                38   | .   4   .   12  .   .   1   5   6   6   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Recycling Units          7    | .   .   .   1   .   .   .   .   1   1   4   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                202  | .   14  .   61  .   10  5   17  35  14  46  .   
  Successful               142  | .   6   .   51  .   10  2   9   21  5   38  .   
  Failed                   60   | .   8   .   10  .   .   3   8   14  9   8   .   
    Catastrophic           7    | .   1   .   3   .   .   .   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   11  .   36  .   1   1   11  16  5   19  .   
  Terminals                115  | .   14  .   38  .   .   5   13  23  12  10  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Repair Stations          16   | .   .   .   14  .   .   .   .   2   .   .   .   
  Recycling Units          22   | .   .   .   2   .   .   .   .   1   2   17  .   
  Scanalyzers              15   | .   .   .   7   .   .   .   4   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             67   | .   4   .   10  .   10  1   3   11  4   24  .   
  Record                   30   | .   .   .   .   .   9   .   .   2   .   19  .   
  Part Schematic           8    | .   1   .   1   .   .   .   .   3   .   3   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   1   1   .   2   .   
  Robot Analysis           4    | .   2   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Unreport Threat          3    | .   .   .   2   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   1   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       14   | .   .   .   14  .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   7   .   .   .   .   .   .   .   .   
  Repair                   7    | .   .   .   7   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   1   .   .   .   .   .   .   3   .   
  Retrieve Components      4    | .   .   .   1   .   .   .   .   .   .   3   .   
Scanalyzer                 10   | .   .   .   7   .   .   .   1   2   .   .   .   
  Insert Component         5    | .   .   .   3   .   .   .   1   1   .   .   .   
  Analyze                  5    | .   .   .   4   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         45   | .   2   .   19  .   .   1   5   6   1   11  .   
  Terminals                31   | .   2   .   18  .   .   1   5   2   1   2   .   
    Track                  6    | .   .   .   4   .   .   .   1   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   2   .   4   .   .   1   3   2   1   1   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Skim                   8    | .   .   .   8   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   1   .   .   .   .   1   .   9   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Mask                   4    | .   .   .   .   .   .   .   .   .   .   4   .   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   3   .   12  .   .   1   6   9   6   4   .   
  Full Trace Events        19   | .   2   .   7   .   .   1   3   3   1   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   1   .   .   .   .   .   1   1   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   4   .   .   .   .   4   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   7   .   .   .   .   .   .   .   .   
  Time                     206  | .   .   .   206 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   9   .   .   .   .   .   .   6   .   
Parts Scanalyzed           4    | .   .   .   3   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 4    | .   .   .   3   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   2   .   .   7   
  Non-combat               5    | .   .   .   .   .   .   .   .   2   .   .   3   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   4   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   2   .   .   7   
  parse_system             8    | .   .   .   .   .   .   .   .   1   .   .   7   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Total Allies               11   | .   .   3   1   1   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   3   1   2   1   .   .   .   .   6   6   
  Highest-Rated Group      97   | .   .   40  10  41  10  .   .   .   .   97  97  
  Highest-Rated Ally       40   | .   .   16  10  31  10  .   .   .   .   40  40  
Total Orders               4    | .   .   .   2   .   .   .   .   .   .   2   .   
  STAY                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   1   .   .   .   .   .   .   1   .   
  PICKUP                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               38   | .   .   12  .   5   .   .   .   .   .   8   13  
  Total Damage             496  | .   .   134 .   104 .   .   .   .   .   158 100 
  Kills                    8    | .   .   2   .   2   .   .   .   .   .   3   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr 
Robot Analysis Total       4    | .   2   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Turns Passed               12965 | 99   819  589  4428 447  437  617  1085 753  255  1816 1620 
Spaces Moved               8283  | 79   500  240  2221 242  254  270  829  1276 406  1228 738  
  Core                     16    | 16   .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4477  | .    .    173  1678 242  254  270  326  1    .    795  738  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1173  | 63   500  67   543  .    .    .    .    .    .    .    .    
  Hover                    2617  | .    .    .    .    .    .    .    503  1275 406  433  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 50   100  115  110  160  160  160  42   40   38   38   156  
  Average Speed            121   | 89   108  205  149  160  160  160  88   40   38   118  204  
  Slowest Speed            318   | 100  115  240  160  160  160  160  160  145  40   156  318  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       54    | 5    52   50   94   52   60   58   45   28   66   95   47   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    1    .    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    .    1    .    .    .    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    1    .    .    .    .    6    
Spaces Dug                 33    | .    .    .    11   .    .    .    12   10   .    .    .    
Terrain Destroyed          351   | 7    .    107  42   25   .    .    54   10   .    .    106  
  Melee                    33    | .    .    .    11   .    .    .    12   10   .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      318   | 7    .    107  31   25   .    .    42   .    .    .    106  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Scr  
Total                      10575 | 102  747  302  3128 292  288  405  1083 1450 449  1514 815  
  Wait                     1247  | .    190  28   598  43   6    105  132  69   .    76   .    
  Move                     8272  | 78   499  239  2220 241  253  269  828  1275 405  1227 738  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  267   | 14   23   5    66   .    22   5    30   21   7    60   14   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   69    | 7    4    5    17   .    1    .    2    2    1    17   13   
  Detach                   7     | .    .    .    2    .    .    .    .    .    .    5    .    
  Swap                     100   | 1    6    1    38   2    .    1    22   14   6    3    6    
  Drop                     139   | .    8    .    56   .    6    .    16   12   4    21   16   
  Fire                     287   | 2    17   22   104  6    .    25   39   11   19   24   18   
  Melee                    107   | .    .    2    26   .    .    .    14   27   7    21   10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    19   .    .    .    
  Rewire                   60    | .    .    .    .    .    .    .    .    .    .    60   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: [*Fac] / *Sto / *Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling (discovered 2 exits: [*Fac] / [*Scr])
-7/Scraptown

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 15)
   100 | -11/Scrapyard | Entered Materials
   236 | -10/Materials | Discovered new exit (range 16)
   263 | -10/Materials | Discovered new exit (range 8)
   306 | -10/Materials | Build established: Mutant
   555 | -10/Materials | Discovered new exit (range 14)
   919 | -10/Materials | Entered Mines
   923 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   966 | -10/Mines     | Assembled infested the area
  1021 | -10/Mines     | Core integrity fell below 50%
  1036 | -10/Mines     | Lost 3 allies
  1053 | -10/Mines     | Lost 3 parts (1n1u1w)
  1175 | -10/Mines     | Core integrity fell below 20%
  1187 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  1192 | -10/Mines     | Found Prototype Device
  1359 | -10/Mines     | Discovered new exit (range 8)
  1508 | -10/Mines     | Entered Materials
  1508 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1702 | -9/Materials  | Repaired Lgt. Armor Plating
  1731 | -9/Materials  | Repaired Lgt. Treads
  1774 | -9/Materials  | Repaired Lgt. Nuclear Core
  2580 | -9/Materials  | Build established: Scavenger-Mutant
  2801 | -9/Materials  | Discovered new exit (range 15)
  3033 | -9/Materials  | Identified exit to Materials
  3154 | -9/Materials  | Build established: Mutant
  3513 | -9/Materials  | Build established: Scavenger-Mutant
  3538 | -9/Materials  | Discovered new exit (range 15)
  3860 | -9/Materials  | Discovered exit to Materials (range 16)
  4381 | -9/Materials  | Repaired Lgt. Treads
  4409 | -9/Materials  | Repaired Lgt. Treads
  4442 | -9/Materials  | Repaired Hvy. Assault Rifle
  4479 | -9/Materials  | Repaired Mni. Grenade Launcher
  4483 | -9/Materials  | Discovered exit to Materials (range 4)
  4527 | -9/Materials  | Identified exit to Mines
  4688 | -9/Materials  | Build established: Mutant
  5936 | -9/Materials  | Entered Mines
  5936 | -9/Mines      | Accompanied by 1 ally
  5939 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5970 | -9/Mines      | Learned 8 Materials zone layouts
  6021 | -9/Mines      | Met a Derelict bent on vengeance
  6178 | -9/Mines      | Discovered exit to Materials (range 13)
  6318 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6319 | -9/Mines      | Discovered new exit (range 5)
  6336 | -9/Mines      | Identified exit to Exiles
  6383 | -9/Mines      | Entered Exiles
  6383 | -9/Exiles     | Accompanied by 1 ally
  6422 | -9/Exiles     | Met 8R-AWN
  6451 | -9/Exiles     | Met EX-HEX
  6500 | -9/Exiles     | Met EX-BIN
  6526 | -9/Exiles     | Aligned with FarCom system
  6527 | -9/Exiles     | Given EX-Vault access code
  6575 | -9/Exiles     | Opened EX-Vault
  6603 | -9/Exiles     | Found Lightpack 2.0
  6611 | -9/Exiles     | Found Army-in-a-Box
  6625 | -9/Exiles     | Found Chronowheel
  6665 | -9/Exiles     | Exiles lab attacked by MAIN.C
  6796 | -9/Exiles     | Discovered new exit (range 14)
  6820 | -9/Exiles     | Stole three prototypes: Lightpack 2.0, Army-in-a-Box, Chronowheel
  6820 | -9/Exiles     | Entered Mines
  6820 | -8/Mines      | Accompanied by 1 ally
  6877 | -8/Mines      | Build established: Hauler-Mutant
  7417 | -8/Mines      | Discovered exit to Materials (range 11)
  7437 | -8/Mines      | Entered Materials
  7437 | -8/Materials  | Evolved 2 slots: Utility x2
  7438 | -8/Materials  | Identified exit to Factory
  7927 | -8/Materials  | Discovered exit to Factory (range 16)
  8243 | -8/Materials  | Identified Exp. Sensor Array
  8522 | -8/Materials  | Entered Factory
  8522 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
  8524 | -7/Factory    | FarCom data flow suspended
  8649 | -7/Factory    | Identified exit to Storage
  8649 | -7/Factory    | Identified exit to Lower Caves
  8814 | -7/Factory    | Discovered new exit (range 14)
  9275 | -7/Factory    | Entered Storage
  9476 | -7/Storage    | Used back door to open Recycling access
  9476 | -7/Storage    | Discovered new exit (range 5)
  9507 | -7/Storage    | Discovered new exit (range 14)
  9530 | -7/Storage    | Entered Recycling
  9586 | -7/Recycling  | Discovered new exit (range 9)
  9694 | -7/Recycling  | Build established: Hauler-Gunner
 10016 | -7/Recycling  | Build established: Hauler-Mutant
 11270 | -7/Recycling  | Scanned before Scraplab entrance
 11294 | -7/Recycling  | Entered Scraplab
 11314 | -7/Recycling  | Discovered new exit (range 3)
 11346 | -7/Recycling  | Entered Scraptown
 11346 | -7/Scraptown  | Accompanied by 6 allies
 11346 | -7/Scraptown  | System corruption cleaned by C-Scrubber
 11670 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 11683 | -7/Scraptown  | Visited Comm Corps
 11763 | -7/Scraptown  | Visited TADAMA
 11806 | -7/Scraptown  | Visited Bundlers
 12057 | -7/Scraptown  | Visited Symbiants
 12104 | -7/Scraptown  | Turned away by UFD registrar
 12277 | -7/Scraptown  | Visited Cyclists
 12570 | -7/Scraptown  | Visited Fellowship of the Rings
 12602 | -7/Scraptown  | Activated Chronowheel
 12602 | -7/Scraptown  | Spacetime reconverged on an earlier point
 12895 | -7/Scraptown  | Attacked by Scraptown defenders
 12941 | -7/Scraptown  | Lost 6 allies
 12966 | -7/Scraptown  | Self-destructed

 Last Messages 
---------------
12936_ The unstable cave ceiling collapses.
12937_ Supplies damaged.
12938_ Acquired 2 matter.
12938_ Acquired 15 matter.
12938_ Penetrated by Slug.
12938_ Hpw. Tractor Beam destroyed.
12940_ AX-EYH(E) destroyed.
12942_ The unstable cave ceiling collapses. <x3>
12946_ 45-X5G(E) heat short circuits Ovr.
  Treads.
12953_ 45-X5G(E) heat spikes uncontrollably.
  <x2>
12958_ Machine disabled.
12960_ Missile Launcher destroyed.
12963_ The unstable cave ceiling collapses.
12963_ Slug penetrates Earth.
12964_ Lgt. Treads destroyed.
12965_ Imp. Weapon Shielding destroyed.
12966_ 45-X5G(E) heat damages Mak. Light Armor
  Plating.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ##?????????????????????####??????????????????????? |
| ""?????????????????????   #??????????????????????? |
|  "#????????????????????    ??????????????????????? |
|  "#????#######????????      ?????????????????????? |
|  "#???#"""""""#???????      ?????????????????????? |
|  "#???#""   ""#???????   E  ?????????????????????? |
|  "#???#""   ""#???????      ??? ?????????????????? |
| ""###?#"""  ""#?????##      ?? """???????????????? |
|     #?#""   ""#??#### #     ?"    ???????????????? |
|     ###""" """####  #      ##"""""" "????????????? |
|                                      ????????????? |
|                      j                ???????????? |
|                      M               ????????????? |
|     ###### ########        #####?????????????????? |
|     ###### ######???#      ; # #?????????????????? |
|     #""""" """""##### !       #####??????????????? |
|     #"   " "        #   =     """"#??????????????? |
| " ""#" "     " "### # #          "#??????????????? |
| "  "#"   " "   "#"" "   =@%%     "#??????????????? |
| "  "#""""" """""#"  ""   ! =    ""#??????????????? |
|    "###### ######"     %         "#??????????????? |
|    "#""""" """""#"       =    "####??????????###?# |
| " ""#"   " "   "#"       %  ##########????????""#" |
| # ###" "     " "#     "     """"""""""????????" X  |
| #        " "   "#"      !   """"X"""""?????????    |
| #####""""" """""     #     ""  "  "  ""????????    |
| ????###### #####      #!   ""        ""#???????#"# |
| ########## #####           ""        ""######### # |
|                    % % =   ""        ""##"         |
|                            "??       ""##X         |
| ################           "????      "##"         |
| ?????????????????       x # ??????     ?#          |
| #####?????#########   #  j########## ##### ####### |
| """"#?????#"""""""" #    p                         |
|    "#?????#"        #                              |
| /! "#?????#" """ "  #                              |
| *! "#?????#" #?###                                 |
|  ] "#?????#" #"  #  #                              |
| *  "#?????#" #" "#  #     #################        |
| !! "#?????#" /  "#  #     #???????????????#        |
| ]  "#?????#" #  "#  #     #???????????????#        |
|    "#?????#" #####  #     #???????????????#        |
| " ""#?????#"   ""   # /   #???????????????#        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                57
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             11

 Item Schematics 
-----------------
      Hcp. Storage Unit | -10/Materials | Hacked
     Lgt. Armor Plating | -9/Materials  | Scanalyzed
            Lgt. Treads | -9/Materials  | Scanalyzed
        Imp. EM Shotgun | -9/Materials  | Scanalyzed
                Autogun | -9/Materials  | Hacked
        Arm. Huge Wheel | -7/Factory    | Hacked
          Gravmag Array | -7/Factory    | Hacked
  Imp. Carbon-fiber Leg | -7/Factory    | Hacked
           Hpw. Shotgun | -7/Factory    | Scanalyzed
  Imp. Weapon Shielding | -7/Recycling  | Hacked
 Imp. Corruption Screen | -7/Recycling  | Hacked
          Hacking Suite | -7/Recycling  | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked
     M-28 Smith | -8/Materials  | Hacked
  H-55 Commando | -7/Factory    | Hacked
   G-47 Trooper | -7/Recycling  | Hacked
     S-27 Virus | -7/Recycling  | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronPersonalTendrils
  Manual?         0
Play Time         02:00:59
  Cumulative      582.0 hours
  Start           2024.08.10 @ 20:29:48
  End             2024.08.10 @ 22:35:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          113
  Rogue           0
  Adventurer      113
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/1/2/0/0/0/0/0
Lore%             67
Gallery%          80
Achievement%      70
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 328b1bba-18ce-4824-af7c-3fc2f1b5e634