Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 01:02:14 Player: Wiperd Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2077) 2077 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-176) -176 TOTAL SCORE: 4161 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 127 Friendly Fire -552 Cogmind --------- Core Integrity 0/550 Matter 269/300 Energy 27/100 System Corruption 4% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- EM Pulse Cannon Flak Cannon > --- INVENTORY (10) --- Improved Signal Interpreter Particle Gun Flak Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Sensor Array Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Signal Interpreter Light Armor Plating Improved EM Shotgun Improved EM Shotgun [Rating: 22] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 84 | 5 12 27 21 19 Power 11 | 1 4 3 1 2 Engine 11 | 1 4 3 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 1 4 8 4 Treads 10 | . . 2 8 . Leg 9 | 2 1 2 . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | . 3 7 3 5 Device 3 | . 1 . . 2 Storage 5 | . 1 3 1 . Processor 4 | . 1 3 . . Hackware . | . . . . . Protection 6 | . . 1 2 3 Artifact . | . . . . . Weapon 36 | 2 4 13 9 8 Energy Gun 10 | 1 4 1 1 3 Energy Cannon 7 | . . 3 1 3 Ballistic Gun 11 | 1 . 5 4 1 Ballistic Cannon 1 | . . . . 1 Launcher 7 | . . 4 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 22 | . . 5 . 17 Power 3 | . . . . 3 Propulsion 9 | . . 3 . 6 Utility 5 | . . . . 5 Weapon 5 | . . 2 . 3 Highest Loss Streak 12 | . . 3 . 12 Average Slot Usage (%) 91 | . 92 85 98 80 Engine 11 | . 14 11 11 14 Treads 16 | . . 2 31 16 Leg 9 | . 28 16 . 6 Device 3 | . 3 8 . 6 Storage 10 | . 10 11 11 9 Processor 9 | . 6 11 11 6 Protection 6 | . . 2 11 7 Energy Gun 3 | . 14 3 . 4 Energy Cannon 4 | . . 4 8 1 Ballistic Gun 11 | . 14 11 13 5 Naked Turns . | . . . . . Heaviest Build 48 | 9 14 25 36 48 Greatest Support 60 | 20 20 40 60 60 Greatest Overweight (x) 8 | . . 7 . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 6 10 10 10 Average Capacity 8 | 4 5 7 8 10 Most Carried 10 | 4 6 8 10 9 Average Carried 6 | 2 4 5 7 6 Final Capacity 10 | 4 6 8 10 10 Final Carried 10 | 3 6 3 10 3 Class Distribution -------------------- 90% | Mutant 5% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1689 | 176 168 491 643 211 Remotely . | . . . . . Salvage Created 2700 | . 138 568 1079 915 Parts 173 | . 10 53 69 41 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 53 | . 2 22 17 12 Guns 20 | . 2 3 7 8 Cannons 13 | . . 5 7 1 AOE 20 | . . 14 3 3 Classes Destroyed 11 | . 2 6 3 . Worker 9 | . . 4 3 2 Builder 3 | . . 1 1 1 Hauler 2 | . . 1 . 1 Recycler 3 | . . . 1 2 Watcher 3 | . 2 1 . . Swarmer 11 | . . 11 . . Grunt 25 | . 2 5 10 8 Brawler 2 | . . . 1 1 Duelist 2 | . . 1 1 . Protector 1 | . . . 1 . Sentry 15 | . . 5 7 3 Best Kill Streak 9 | . 2 9 5 8 Combat Bots Only 8 | . 2 8 5 5 Max Kills in Single Turn 4 | . 1 4 3 3 Gunslinging . | . . . . . Exploded 4 | . . 4 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4545 | . 178 795 1170 2402 Core 887 | . 51 144 134 558 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 79 . 30 . Volleys Fired 187 | . 14 55 64 54 Largest 2 | . 2 2 2 2 Hottest 130 | . 70 98 113 130 Shots Fired 320 | . 28 87 118 87 Gun 209 | . 28 38 73 70 Cannon 82 | . . 28 37 17 Launcher 29 | . . 21 8 . Special . | . . . . . Kinetic 135 | . 14 25 62 34 Thermal 100 | . 5 41 37 17 Explosive 29 | . . 21 8 . Electromagnetic 56 | . 9 . 11 36 Robot Hit Streak 25 | . 4 12 11 25 Robot Miss Streak 7 | . 7 3 2 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 220 | . 13 57 78 72 Core Hits 128 | . 6 45 40 37 Critical Hits 7 | . . 1 5 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 5 | . . . 4 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5929 | . 154 2030 1917 1828 Guns 2185 | . 154 254 837 940 Cannons 1356 | . . 460 536 360 Explosions 2337 | . . 1315 529 493 Melee . | . . . . . Ramming 51 | . . 1 15 35 Kinetic 1236 | . 51 191 645 349 Thermal 2150 | . 37 523 763 827 Explosive 1617 | . . 1315 302 . Electromagnetic 875 | . 66 . 192 617 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 . 5 4 Average Corruption 3 | . 1 . 3 4 Corruption Purged . | . . . . . Effects 24 | . 2 . 18 4 Message Errors 4 | . 1 . 3 . Matter Fused 4 | . . . 3 1 Heat Flow Errors 3 | . . . 3 . Energy Discharges 6 | . 1 . 3 2 Data Loss (minor) 1 | . . . . 1 Misfires 2 | . . . 2 . Targeting Errors 3 | . . . 3 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 77 | . . 39 14 24 Projectiles 3 | . . 3 . . Explosions 74 | . . 36 14 24 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 343 | . . 169 148 26 Shots 11 | . . 6 4 1 Rammed 8 | . . 2 2 4 Targets Rammed 11 | . . 2 2 7 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 559 | . 54 210 498 559 Average Temperature 115 | . 21 72 108 173 Received Heat Transfer 1776 | . 54 162 372 1188 Effects 10 | . . . 2 8 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . 1 . Interference 1 | . . . . 1 Short Circuit 2 | . . . 1 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 3405 | . 111 1073 1253 968 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . . 3 4 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 597 | . 109 597 538 526 Initial 237 | . . . 237 226 Average 308 | . 54 311 399 312 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 27 | 100 100 43 . . Level 1 37 | . . 11 53 79 Level 2 35 | . . 44 46 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 2 2 2 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 4 | . . 1 1 2 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 5 | . . 1 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 6 33 24 26 Peak Tracking Total 8 | . 3 7 5 8 Tactical Retreats 8 | . . 3 1 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 7 | . 4 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 10 | . . 4 6 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 17 | . 2 5 7 3 Terminals 16 | . 1 5 7 3 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 4 8 16 5 Successful 18 | . 3 3 9 3 Failed 15 | . 1 5 7 2 Catastrophic 3 | . . 1 2 . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 30 | . 1 8 16 5 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 1 3 9 3 Record 1 | . . . . 1 Robot Analysis 2 | . . 1 . 1 Open Door 2 | . . . 2 . Emergency Access Points 1 | . . . . 1 Alert Level 3 | . 1 . 2 . Locate Traps 2 | . . . 2 . Dispatch Records 2 | . . 1 1 . Investigation Status 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 3 4 2 Full Trace Events 5 | . 1 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders 5 | . . . 5 . ROAM 1 | . . . 1 . GUARD 2 | . . . 2 . AID 2 | . . . 2 . Ally Attacks 50 | . . . 50 . Total Damage 450 | . . . 450 . Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 2 | . . 1 . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 3945 | 70 540 1110 1666 559 Spaces Moved 2112 | 54 375 548 882 253 Core 86 | 9 . 75 . 2 Treads 1114 | . . 84 882 148 Legs 912 | 45 375 389 . 103 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 120 Average Speed 150 | 108 120 161 160 147 Slowest Speed 450 | 120 120 400 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 3 69 63 86 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 292 | . . 177 83 32 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 290 | . . 177 83 30 Terrain Rammed 1 | . . . 1 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2557 | 65 435 683 1027 347 Wait 73 | . 21 27 18 7 Move 2108 | 53 374 547 881 253 Hop . | . . . . . Pick Up 53 | 7 10 11 19 6 Fast Attach 5 | 1 . 3 1 . Attach 32 | 4 4 9 2 13 Detach . | . . . . . Swap 47 | . 8 15 18 6 Drop 40 | . 4 14 21 1 Fire 187 | . 14 55 64 54 Melee . | . . . . . Ram 2 | . . 1 1 . Kick 5 | . . . . 5 Crush 5 | . . 1 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 17) 556 | -10/Materials | Repaired Med. Laser 593 | -10/Materials | Discovered new exit (range 15) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1209 | -9/Materials | Discovered new exit (range 9) 1271 | -9/Materials | Destroyed 8 combat bots 1280 | -9/Materials | Lost 3 parts (3n) 1297 | -9/Materials | Identified exit to Storage 1435 | -9/Materials | Discovered new exit (range 16) 1494 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Discovered exit to Mines (range 16) 1721 | -9/Materials | Entered Storage 1854 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2442 | -9/Storage | Core integrity fell below 50% 3306 | -9/Storage | Discovered new exit (range 16) 3321 | -9/Storage | First assault squad dispatched 3387 | -9/Storage | Entered Materials 3387 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3766 | -8/Materials | Core integrity fell below 50% 3824 | -8/Materials | Lost 12 parts (2p3n4u3w) 3911 | -8/Materials | Core integrity fell below 20% 3946 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Connecting with Terminal... >>Analysis(Y-54 Guardian) Downloading analysis... Y-54 Guardian Tier: 4 Y-54 Defenders improve on the Y-45 with better armor and greater effectiveness against both single and multiple targets, swapping out the beam rifle and heavy assault rifle for a gatling laser and flak gun. Like all Y-series sentries, their armor is hardened against impact damage and explosive blasts. Aluminum Leg destroyed. K-01 Serf cleans the Terminal. Aluminum Leg destroyed. Acquired EM Pulse Cannon. G-47 Trooper suffers critical hit. Destroyed Particle Gun. Cld. Ion Engine destroyed. Acquired Flak Cannon. Chain reaction triggered in Lgt. Nuclear Core. G-47 Trooper destroyed. 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T + """ #????? | | ?????# #####! # #????? | | ?????# #???# !# """ #????? | | ?????# ### #???####### """ #????? | | ?????# #?#+#?????????# """ #????? | | ?????# #? ?????????# #????? | | ?????# +? ! ????????##########????? | | ?????# #? !?????????????????????? | | ?????# #?######?????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Significant Disruption Challenges ------------ None Game ------ Seed AssemblyHeartKinecellerator Manual? 0 Play Time 01:22:23 Cumulative 6.0 hours Start 2020.11.06 @ 23:17:51 End 2020.11.07 @ 01:02:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b95eaf48-c818-455f-b684-9291eb87501c