Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 13:55:55 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Destroyed by as-25122 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (57)      285
Value Destroyed (728)      728
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2573

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     225/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (154)
Movement                   Rolling (100) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (2) -------
                Flak Cannon
                Flak Cannon
>               --- INVENTORY (12) ---
                Carbon-fiber Leg
                Wheel
                Hardlight Generator
       Improved Trap Extractor
                Beam Rifle
                Pulse Rifle
                Beamcaster
                YOLO Cannon
                Shock Bomb Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON -----------
                YOLO Cannon
>               --- INVENTORY --------
                Wheel
                Hardlight Generator
       Improved Trap Extractor
                Beam Rifle
                Pulse Rifle
                Flak Cannon
                Flak Cannon
                Shock Bomb Launcher
                Rocket Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             94   | 9   49  27  1   8   
  Power                    12   | 1   7   4   .   .   
    Engine                 11   | 1   7   3   .   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               29   | 3   12  11  .   3   
    Treads                 2    | .   2   .   .   .   
    Leg                    4    | .   1   3   .   .   
    Wheel                  23   | 3   9   8   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  14   | 2   8   4   .   .   
    Device                 2    | .   2   .   .   .   
    Storage                9    | 2   4   3   .   .   
    Processor              3    | .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   39   | 3   22  8   1   5   
    Energy Gun             9    | 2   6   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          11   | 1   10  .   .   .   
    Ballistic Cannon       6    | .   .   2   1   3   
    Launcher               9    | .   4   4   .   1   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          2    | .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   4   .   .   .   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   2   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   
Average Slot Usage (%)     98   | .   97  99  100 96  
  Engine                   9    | .   13  9   .   .   
  Core                     4    | .   .   4   14  14  
  Wheel                    26   | .   25  27  28  28  
  Device                   1    | .   4   .   .   .   
  Storage                  13   | .   13  14  14  14  
  Processor                12   | .   10  14  14  14  
  Energy Gun               2    | .   5   .   .   .   
  Ballistic Gun            7    | .   14  2   .   .   
  Ballistic Cannon         4    | .   .   6   .   16  
  Launcher                 11   | .   5   17  27  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 17  42  49  47  55  
  Greatest Support         26   | 26  20  26  20  20  
  Greatest Overweight (x)  15   | .   2   15  2   2   
  Average Overweight (x)   1    | .   .   1   2   2   
Largest Inventory Capacity 12   | 8   12  12  12  12  
  Average Capacity         10   | 5   8   10  12  12  
  Most Carried             12   | 5   10  12  12  12  
  Average Carried          7    | 3   5   9   10  9   
  Final Capacity           12   | 8   8   12  12  12  
  Final Carried            12   | 5   6   12  10  11  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           2185 | 293 840 812 .   240 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1709 | 126 970 438 .   175 
  Parts                    96   | 7   45  32  .   12  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           6    | 1   3   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  26   | .   12  8   .   6   
  Guns                     6    | .   6   .   .   .   
  Cannons                  10   | .   .   6   .   4   
  AOE                      9    | .   5   2   .   2   
Classes Destroyed          10   | 2   5   1   .   2   
  Worker                   9    | .   6   2   .   1   
  Builder                  3    | .   .   1   .   2   
  Tunneler                 5    | 1   1   3   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 11   | 1   5   4   .   1   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  15   | .   6   6   .   3   
  Grunt                    8    | .   6   2   .   .   
  Demolisher               1    | .   .   .   .   1   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           5    | 1   4   5   .   3   
  Combat Bots Only         3    | .   3   3   .   3   
Max Kills in Single Turn   2    | 1   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1271 | .    704  258  .    309  
  Core                     259  | .    89   65   .    105  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              147  | 7    78   38   .    24   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  100  | 90   70   100  .    100  
Shots Fired                220  | 13   123  47   .    37   
  Gun                      121  | 13   107  1    .    .    
  Cannon                   60   | .    .    25   .    35   
  Launcher                 35   | .    16   17   .    2    
  Special                  4    | .    .    4    .    .    
  Kinetic                  126  | 1    70   26   .    29   
  Thermal                  59   | 12   37   4    .    6    
  Explosive                30   | .    16   12   .    2    
  Electromagnetic          5    | .    .    5    .    .    
  Robot Hit Streak         10   | 5    7    10   .    4    
  Robot Miss Streak        15   | 1    3    15   .    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           139  | 8    79   28   .    24   
  Core Hits                101  | 3    42   35   .    21   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              16   | .    16   .    .    .    
  Impact                   16   | .    16   .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2904 | 71   1612 851  .    370  
  Guns                     953  | 71   869  13   .    .    
  Cannons                  497  | .    .    290  .    207  
  Explosions               1354 | .    643  548  .    163  
  Melee                    100  | .    100  .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1087 | .    577  303  .    207  
  Thermal                  380  | 71   292  .    .    17   
  Explosive                1221 | .    643  432  .    146  
  Electromagnetic          116  | .    .    116  .    .    
  Impact                   100  | .    100  .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            102  | .    45   47   .    10   
  Projectiles              1    | .    .    1    .    .    
  Explosions               99   | .    43   46   .    10   
  Melee                    2    | .    2    .    .    .    
Knockbacks                 12   | .    .    6    .    6    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  11   | .    .    5    .    6    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      132  | .    85   26   .    21   
  Shots                    5    | .    2    2    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        228  | 130  105  108  .    228  
  Average Temperature      50   | 54   39   29   .    76   
  Received Heat Transfer   411  | .    222  .    .    189  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       1    | .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         1106 | 198  828  .    .    80   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             182  | 10  182 170 .   180 
  Initial                  6    | .   6   .   .   .   
  Average                  71   | 4   90  32  .   129 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         99   | 100 99  100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   16  8   .   4   
  Peak Tracking Total      4    | .   4   3   .   2   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            5    | .   4   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          8    | .   5   1   .   2   
  Max in Single Turn       2    | .   2   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          13   | .   10  2   1   .   
  Terminals                8    | .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   27  4   1   .   
  Successful               25   | .   21  3   1   .   
  Failed                   7    | .   6   1   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   22   | .   20  1   1   .   
  Terminals                21   | .   18  3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   5   3   1   .   
  Record                   1    | .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         2    | .   2   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   10  .   .   .   
  Terminals                7    | .   7   .   .   .   
    Botnet                 5    | .   5   .   .   .   
    Operators              2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
    Reject                 2    | .   2   .   .   .   
    Mask                   1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   10  1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   2   .   
  Highest-Rated Group      45   | .   .   45  45  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2839 | 96   1216 913  274  340  
Spaces Moved               2188 | 70   886  742  266  224  
  Core                     7    | 6    .    1    .    .    
  Treads                   24   | .    24   .    .    .    
  Legs                     4    | .    4    .    .    .    
  Wheels                   2153 | 64   858  741  266  224  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   100  100  
  Average Speed            94   | 80   90   95   100  100  
  Slowest Speed            800  | 100  180  800  100  100  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       56   | 5    98   98   42   38   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 64   | .    14   30   .    20   
Terrain Destroyed          253  | .    92   84   .    77   
  Melee                    6    | .    6    .    .    .    
  Projectile               8    | .    .    3    .    5    
  AOE                      239  | .    86   81   .    72   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      2701 | 92   1148 890  277  294  
  Wait                     145  | .    70   48   .    27   
  Move                     2184 | 69   885  741  265  224  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  45   | 6    18   14   4    3    
  Fast Attach              24   | 7    11   6    .    .    
  Attach                   12   | .    8    1    .    3    
  Detach                   11   | .    6    2    .    3    
  Swap                     58   | 2    30   20   1    5    
  Drop                     59   | 1    26   20   7    5    
  Fire                     147  | 7    78   38   .    24   
  Melee                    16   | .    16   .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 16)
  341 | -10/Materials | Build established: Mutant
  363 | -10/Materials | Discovered new exit (range 15)
  575 | -10/Materials | Discovered new exit (range 8)
  590 | -10/Materials | Identified exit to Mines
  740 | -10/Materials | Discovered new exit (range 14)
  757 | -10/Materials | Identified exit to Materials
  853 | -10/Materials | Discovered exit to Materials (range 5)
 1205 | -10/Materials | Repaired Assault Rifle
 1232 | -10/Materials | Repaired Grenade Launcher
 1313 | -10/Materials | Entered Mines
 1329 | -10/Mines     | Identified exit to Exiles
 1358 | -10/Mines     | Discovered exit to Materials (range 8)
 1462 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1647 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1685 | -10/Mines     | Core integrity fell below 50%
 1854 | -10/Mines     | Found a hidden stash of uninstalled traps
 1864 | -10/Mines     | Learned Materials stockpile data
 2096 | -10/Mines     | Learned Materials security intel
 2103 | -10/Mines     | Discovered exit to Materials (range 7)
 2209 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2226 | -10/Mines     | Entered Exiles
 2226 | -10/Exiles    | Accompanied by 2 allies
 2250 | -10/Exiles    | Met 8R-AWN
 2256 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 2267 | -10/Exiles    | Met EX-HEX
 2296 | -10/Exiles    | Met EX-BIN
 2350 | -10/Exiles    | Aligned with FarCom system
 2351 | -10/Exiles    | Given EX-Vault access code
 2374 | -10/Exiles    | Opened EX-Vault
 2386 | -10/Exiles    | Found YOLO Cannon
 2407 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2475 | -10/Exiles    | Discovered new exit (range 15)
 2500 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 2500 | -10/Exiles    | Entered Mines
 2509 | -9/Mines      | Met a Derelict bent on vengeance
 2618 | -9/Mines      | Assembled infested the area
 2623 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2642 | -9/Mines      | Learned Materials stockpile data
 2790 | -9/Mines      | Core integrity fell below 20%
 2840 | -9/Mines      | Destroyed by as-25122 with Assembled Rifle

 Last Messages 
---------------
02650_ Acquired 17 matter.
02654_ Dropped Wheel.
02656_ Dropped Rigged Nuclear Core. <x2>
02673_ T-07 Excavator is excavating.
02675_ AM-1KK(g): "I WILL HAVE VENGEANCE!"
02680_ AM-1KK(g): "WHERE ARE YOU, UNAWARE TRASH?! VENGEANCE UPON YOU!"
02680_ R-06 Scavenger destroyed.
02690_ T-07 Excavator is excavating. <x3>
02737_ D-53 Grenadier destroyed.
02740_ T-07 Excavator is excavating. <x2>
02756_ Acquired 20 matter.
02757_ Acquired 18 matter.
02798_ as-48822 knocked back.
02798_ as-48822 destroyed.
02808_ Acquired 14 matter.
02821_ Acquired Beamcaster.
02822_ Acquired 60 matter.
02824_ Acquired Carbon-fiber Leg.
02829_ as-47959 knocked back. <x2>
02838_ as-47959 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexParticleCannon
  Manual?         0
Play Time         00:57:08
  Cumulative      192.2 hours
  Start           2020.11.17 @ 09:06:04
  End             2020.11.17 @ 13:55:55
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65b7f819-f249-4a44-bdca-d169cf7db3cf