Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.19 @ 00:55:31 // Halloween2020/ForbiddenLore Player: blelm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (170) 850 Value Destroyed (5661) 5661 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1415) 1415 TOTAL SCORE: 13826 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 21 Met Data Miner 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -412 Cogmind --------- Core Integrity 544/850 Matter 133/300 Energy 100/100 System Corruption 4% Temperature Cool (10) Movement Core (1650) Ox32 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (8) ------ Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter GOLEM Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (28) --- Neutrino Core Advanced Cooling System High-capacity Battery (400) Energy Well (15) Matter Compressor (250) Experimental Sensor Array Improved Weapon Cycler Zionite Weapon Casing Improved Heavy Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Medium Insulated Plating Makeshift Hacking Suite System Shield Quantum Router Improved System Backup Module Improved Field Recycling Unit (0) Improved EM Pulse Cannon Proton Cannon Compact HERF Cannon Heavy Plasma Cannon Gamma Bomb Array CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Assembled Alloy Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Advanced Signal Interpreter Layered Medium Armor Plating GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Angular Momentum Engine Medium Treads Experimental Heat Sink High-capacity Battery Energy Well Matter Compressor Experimental Sensor Array Zionite Weapon Casing Improved Heavy Armor Plating Improved Heavy Armor Plating Medium Insulated Plating Makeshift Hacking Suite System Shield Quantum Router Improved System Backup Module Improved Field Recycling Unit Improved EM Pulse Cannon Compact HERF Cannon Heavy Plasma Cannon Improved Proton Missile Launcher Gamma Bomb Array Missile Launcher Long-range Missile Launcher CR-A16's Pointy Stick [Rating: 99] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Assembled Alloy Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Shotgun Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . Utility 6 | . . . . . 2 2 . . . . . 2 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 257 | 2 6 5 21 3 34 47 4 11 11 46 1 31 8 . 9 18 Power 10 | . . 1 1 1 . 1 . . . 2 . 3 . . 1 . Engine 8 | . . 1 1 1 . 1 . . . 2 . 2 . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 . . 1 . Propulsion 34 | 2 . . 7 . 8 6 . . . 3 . 4 1 . . 3 Treads 33 | 1 . . 7 . 8 6 . . . 3 . 4 1 . . 3 Leg . | . . . . . . . . . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 119 | . 4 . 2 . 6 23 1 5 4 31 . 22 6 . 5 10 Device 52 | . . . . . . 11 1 3 2 13 . 10 4 . 1 7 Storage 19 | . 2 . 2 . 3 . . . 1 7 . 2 . . 2 . Processor 4 | . 1 . . . . 1 . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 44 | . 1 . . . 3 11 . 2 1 10 . 9 2 . 2 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 94 | . 2 4 11 2 20 17 3 6 7 10 1 2 1 . 3 5 Energy Gun 7 | . 2 . . . 4 . . 1 . . . . . . . . Energy Cannon 11 | . . . 1 . . 3 1 1 1 3 . . . . . 1 Ballistic Gun 34 | . . 2 8 1 11 6 1 1 1 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 24 | . . 1 . 1 2 1 . 2 5 3 . 1 1 . 3 4 Special Weapon 6 | . . 1 2 . 3 . . . . . . . . . . . Impact Weapon 9 | . . . . . . 7 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 8 | . . . 2 . 1 . . . . 3 . 2 . . . . Parts Lost 25 | . . 2 1 . 1 7 . . . 4 . 1 . . . 9 Power 3 | . . 1 . . . 1 . . . 1 . . . . . . Propulsion 10 | . . . 1 . . 2 . . . 2 . 1 . . . 4 Utility 3 | . . . . . . 1 . . . 1 . . . . . 1 Weapon 9 | . . 1 . . 1 3 . . . . . . . . . 4 Highest Loss Streak 6 | . . 1 1 . 1 3 . . . 3 . 1 . . . 6 Average Slot Usage (%) 96 | . 97 99 99 100 99 98 100 100 98 97 92 92 92 93 89 92 Engine 7 | . 14 14 11 11 9 6 7 7 7 6 7 6 6 6 4 . Treads 22 | . 14 14 32 33 27 23 23 23 23 23 23 20 20 20 20 19 Wheel 1 | . 14 14 . . . . . . . . . . . . . . Device 7 | . . . . . . 6 7 6 8 7 15 12 12 13 8 12 Storage 23 | . 21 28 22 22 26 23 23 23 23 16 15 25 26 26 20 26 Processor 5 | . 4 . . . . 7 7 7 7 12 7 6 6 6 6 6 Protection 3 | . . . . . 9 7 7 7 5 6 . . . . 7 . Energy Gun 1 | . 27 . . . . . . 3 . . . . . . . . Energy Cannon 9 | . . . . . . 3 3 9 6 7 20 17 19 20 16 19 Ballistic Gun 8 | . . 26 32 33 24 8 2 2 . 6 . . . . . . Launcher 2 | . . . . . . . 1 2 14 6 . 1 . . 2 . Impact Weapon 1 | . . . . . . 7 14 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 167 | 13 41 43 80 83 123 134 126 143 139 152 121 166 166 157 160 167 Greatest Support 88 | 10 10 10 60 60 60 84 78 78 78 84 84 88 88 86 86 78 Greatest Overweight (x) 4 | 1 4 4 4 1 2 2 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) 1 | 1 2 3 1 1 1 1 1 1 1 . 1 1 1 1 . 1 Largest Inventory Capacity 28 | 6 16 16 20 20 28 28 28 28 28 28 20 28 28 28 28 28 Average Capacity 24 | 6 11 16 19 20 27 28 28 28 28 21 20 27 28 28 21 28 Most Carried 28 | 6 16 16 20 20 28 28 28 28 28 28 20 28 28 28 28 28 Average Carried 23 | 4 8 15 18 20 26 27 27 27 27 19 19 26 27 28 19 27 Final Capacity 28 | 6 16 16 20 20 28 28 28 28 28 20 20 28 28 28 28 28 Final Carried 28 | 4 16 16 20 20 28 28 28 28 28 20 19 28 28 28 28 25 Class Distribution -------------------- 52% | Hauler-Mutant 13% | Hauler-Gunner 12% | Hauler-Skirmisher 11% | Mutant 8% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Gunner | -9/Mines Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Matter Collected 5833 | 220 60 204 974 124 993 673 386 20 104 779 . 579 133 . 275 309 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8049 | 70 561 102 1398 134 1173 638 362 88 . 1420 . 835 275 . 217 776 Parts 344 | 2 37 2 81 16 70 19 7 7 . 19 . 44 9 . 7 24 Haulers Intercepted 13 | . 2 . 5 . 5 1 . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . . 3 . . . . Parts Field Recycled 33 | . . . . . . 6 . . 16 11 . . . . . . Retrieved Matter 400 | . . . . . . 46 . . 317 37 . . . . . . Parts Self-Destructed 39 | . . . . . . . 12 3 . . . . 6 2 . 16 Prevented 13 | . . . . . . . 1 . . . . . 6 . . 6 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 143 | . 9 11 27 7 22 11 1 4 . 19 . 12 4 . 4 12 Melee 11 | . . . . . . 4 . . . 6 . 1 . . . . Guns 63 | . 8 2 27 5 18 2 . . . 1 . . . . . . Cannons 20 | . . . . . . . 1 . . 1 . 11 2 . . 5 AOE 41 | . 1 9 . 2 4 5 . 4 . 7 . . 1 . 3 5 Classes Destroyed 19 | 1 5 2 6 . 1 1 1 . . 2 . . . . . . Worker 7 | . . . 3 . 1 2 . . . . . 1 . . . . Builder 6 | . . . 1 1 2 1 . . . . . 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . Hauler 13 | . 2 . 5 . 5 1 . . . . . . . . . . Recycler 7 | 1 . 1 1 . 1 2 . . . . . 1 . . . . Operator 3 | . 2 . 1 . . . . . . . . . . . . . Watcher 12 | . 3 . 3 . 4 1 . . . . . 1 . . . . Swarmer 31 | . 5 . 3 7 7 3 . 4 . . . . . . . 2 Grunt 35 | . 4 . 15 . 6 . 1 . . . . 5 2 . . 2 Brawler 6 | . . . 1 . . . . . . . . . 1 . . 4 Duelist 3 | . . . 2 . . . . . . . . . . . . 1 Sentry 20 | . . . 6 . 8 2 . . . . . 2 1 . . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . Hunter 3 | . . . . . 1 . . . . . . . . . . 2 Programmer 11 | . . . . . . 6 . . . . . 5 . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . Z-Technician 5 | . . . . . . . . . . 5 . . . . . . Z-Light 2 | . . . . . . . . . . 2 . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . Assembled 16 | . . 10 . . . . . . . 6 . . . . . . Golem 10 | . . . . . . . . . . 10 . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | 1 3 10 5 4 4 3 1 4 . 5 . 3 3 . 4 7 Combat Bots Only 10 | . 3 10 4 4 4 3 1 4 . 3 . 2 3 . 3 7 Max Kills in Single Turn 4 | 1 2 2 2 2 3 3 1 4 . 3 . 1 1 . 1 2 Gunslinging 1 | . 1 . 1 1 1 . . . . . . . . . . . Exploded 4 | . 1 2 . 2 3 3 . 4 . 3 . . 1 . 1 2 Melee 1 | . . . . . . 1 . . . 1 . 1 . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . 1 . Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Damage Taken 9624 | 22 207 328 678 144 1038 1763 86 . . 1955 . 606 296 . 406 2095 Core 946 | . 67 51 122 27 57 103 17 . . 196 . 70 17 . . 219 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 52 . 62 89 . . . . . 54 . . . . . Volleys Fired 500 | 1 38 19 75 8 68 14 15 20 . 64 9 86 15 . 11 57 Largest 3 | 2 2 2 3 3 3 3 1 2 . 3 1 3 3 . 3 3 Hottest 159 | 80 80 100 146 69 135 138 69 159 . 90 25 75 80 . 80 123 Shots Fired 982 | 2 76 27 208 22 194 36 18 25 . 100 9 122 27 . 18 98 Gun 580 | 2 76 16 198 21 189 25 8 3 . 42 . . . . . . Cannon 320 | . . . . . . 10 9 20 . 39 9 122 24 . 3 84 Launcher 67 | . . 10 . 1 1 1 1 2 . 19 . . 3 . 15 14 Special 15 | . . 1 10 . 4 . . . . . . . . . . . Kinetic 498 | . . 16 198 21 186 25 8 2 . 42 . . . . . . Thermal 299 | . . 1 10 . 4 . . 18 . 24 9 122 24 . 3 84 Explosive 37 | . . 10 . 1 1 1 1 . . 9 . . . . 11 3 Electromagnetic 148 | 2 76 . . . 3 10 9 5 . 25 . . 3 . 4 11 Robot Hit Streak 19 | 2 10 11 16 10 19 9 18 4 . 13 . 14 8 . 18 19 Robot Miss Streak 7 | . 4 3 3 6 4 2 7 . . 6 . 2 2 . 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . 3 1 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . Shots Hit Robots 649 | 2 45 16 151 14 137 72 13 1 . 84 . 50 15 . 15 34 Core Hits 414 | 2 21 27 75 8 74 25 17 5 . 75 . 19 12 . 20 34 Critical Hits 11 | . . . 3 1 1 2 . . . 4 . . . . . . Critical Kills 4 | . . . 2 . . . . . . 2 . . . . . . Critical Parts Destroyed 5 | . . . 1 1 1 1 . . . 1 . . . . . . Melee Attacks 129 | . . . . . . 86 . . . 41 . 2 . . . . Impact 86 | . . . . . . 86 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 41 | . . . . . . . . . . 41 . . . . . . Sneak Attacks 11 | . . . . . . 9 . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . 6 . . . . . . . . . . Damage Inflicted 20589 | 53 780 822 2038 334 2478 3161 551 124 . 3423 . 2491 829 . 1269 2236 Guns 5700 | 25 668 140 1939 131 1685 398 228 . . 486 . . . . . . Cannons 5458 | . . . . . . 249 169 . . 771 . 2338 506 . 122 1303 Explosions 6217 | 28 112 682 . 167 759 801 154 124 . 987 . . 323 . 1147 933 Melee 2892 | . . . . . . 1713 . . . 1179 . . . . . . Ramming 298 | . . . 75 36 34 . . . . . . 153 . . . . Kinetic 4984 | . . 140 1939 131 1662 398 228 . . 486 . . . . . . Thermal 6252 | 28 112 . 24 . 540 422 154 62 . 563 . 2338 506 . 122 1381 Explosive 3419 | . . 682 . 167 219 379 . . . 665 . . . . 1034 273 Electromagnetic 2744 | 25 668 . . . 23 249 169 62 . 530 . . 323 . 113 582 Impact 1713 | . . . . . . 1713 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1179 | . . . . . . . . . . 1179 . . . . . . Highest Corruption 13 | . . . . . . 13 13 13 13 . . 3 3 . . 5 Average Corruption 6 | . . . . . . 8 13 13 13 . . 2 2 . . 3 Corruption Purged 8 | . . . . . . . . . . . . . 3 . . 5 Effects 247 | . . . . . . 84 59 44 3 . . 32 8 . . 17 Message Errors 55 | . . . . . . 24 4 10 . . . 9 5 . . 3 Matter Fused 52 | . . . . . . 18 13 7 . . . 7 . . . 7 Heat Flow Errors 29 | . . . . . . 4 10 4 2 . . 4 1 . . 4 Energy Discharges 20 | . . . . . . 10 2 2 . . . 3 2 . . 1 Data Loss (minor) 23 | . . . . . . 6 6 3 . . . 7 . . . 1 Data Loss (major) 12 | . . . . . . 7 3 2 . . . . . . . . Misfires 11 | . . . . . . 3 4 4 . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . Misdirections 23 | . . . . . . 4 13 5 1 . . . . . . . Targeting Errors 19 | . . . . . . 7 3 6 . . . 2 . . . 1 Weapon Failures 2 | . . . . . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1196 | . . 22 . 19 97 506 51 . . 93 . 352 30 . 17 9 Projectiles 485 | . . . . . . 49 24 . . 48 . 328 30 . . 6 Explosions 341 | . . 22 . 16 97 114 27 . . 45 . . . . 17 3 Melee 370 | . . . . 3 . 343 . . . . . 24 . . . . Knockbacks 14 | . . . . 1 1 11 . . . . . 1 . . . . Impact 13 | . . . . 1 1 10 . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 834 | 22 . 25 . . 122 211 69 . . 65 . . 1 . . 319 Shots 26 | 1 . 1 . . 2 3 2 . . 2 . . 1 . . 14 Rammed 26 | . . . 8 7 4 . . . . . . 7 . . . . Targets Rammed 30 | . . . 10 8 4 . . . . . . 8 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . . 2 1 . . . . . . . 1 . . . . Highest Temperature 340 | 30 90 20 48 9 102 264 224 236 257 260 . 253 264 . 134 340 Average Temperature 51 | 20 31 12 11 3 24 72 74 56 127 94 . 65 61 . 38 92 Received Heat Transfer 1731 | . 63 . 240 . 342 90 9 . . 450 . 177 84 . 54 222 Effects 1 | . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . 1 . . . . 1 1 . . 4 . . 1 . 1 2 Combat Hostiles 9 | . . . . . . . 1 . . 4 . . 1 . 1 2 Parts Fried 28 | . 5 . . . . 11 . . . . . 2 2 . 4 4 Impact Corruptions 19 | . . . . 1 . 16 . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 Heat Transferred 4175 | 50 100 . 50 . 350 250 150 100 . 700 . 1250 325 . 75 775 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | 1 3 . . . 1 . 1 2 . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Peak Influence 419 | 5 232 87 298 310 337 419 . . . . . 170 . . . . Initial 90 | . 3 42 . 90 1 84 . . . . . . . . . . Average 97 | 3 90 26 106 161 193 59 . . . . . 53 . . . . Maximum Alert Level 2 | . 1 . 1 1 1 2 . . . . . . . . . . Low Security (%) 82 | 100 83 100 86 61 48 92 . . . . . 100 . . . . Level 1 16 | . 16 . 13 38 51 4 . . . . . . . . . . Level 2 . | . . . . . . 2 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . 2 1 2 7 . . . . . 7 . . . 1 Investigation 7 | . 2 . 1 1 1 2 . . . . . . . . . . Extermination 9 | . . . . . . 5 . . . . . 4 . . . . Reinforcement 5 | . 1 . 1 . 1 . . . . . . 2 . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Distress Signals 6 | . . . 3 . 3 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 190 | . 17 12 39 8 35 15 1 2 . 18 . 15 4 . 4 20 Peak Tracking Total 9 | . 3 5 6 5 4 4 1 4 . 8 . 4 3 . 3 9 Tactical Retreats 17 | . 4 . 4 2 . . . . . 6 . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Traps Triggered 7 | . 2 . 1 . . 2 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Disabled 30 | . 5 1 . 1 7 8 . . . 4 . 3 . . 1 . Max in Single Turn 6 | . 2 1 . 1 6 4 . . . 1 . 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Accessed 47 | . 7 . 11 1 7 4 . 2 . . . 9 1 1 4 . Terminals 29 | . 6 . 9 . 6 2 . 1 . . . 5 . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 2 | . 1 . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . . . Total Hacks 145 | . 25 . 34 1 21 10 . 2 . . . 21 1 1 29 . Successful 96 | . 13 . 21 1 12 4 . 2 . . . 12 1 1 29 . Failed 49 | . 12 . 13 . 9 6 . . . . . 9 . . . . Catastrophic 9 | . 1 . 1 . 1 3 . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 65 | . 12 . 21 . 14 6 . . 4 . . 8 . . . . Terminals 91 | . 21 . 28 . 20 6 . 1 . . . 15 . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . Repair Stations 8 | . 4 . 4 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . 2 . . . . . 3 . . . . Garrison Access 4 | . . . . . 1 2 . . . . . 1 . . . . Terminal Hacks 69 | . 9 . 12 1 6 3 . 2 . . . 5 1 1 29 . Record 13 | . . . . . . . . 1 . . . . . 1 11 . Part Schematic 13 | . 1 . . . . . . . . . . 1 . . 11 . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . Prototype ID Bank 9 | . 2 . 3 . 1 . . . . . . . . . 3 . Open Door 3 | . . . . 1 . . . 1 . . . . 1 . . . Branch Access Points 4 | . 1 . 1 . . 1 . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . 1 . . . . . . . . . . . Locate Traps 4 | . 1 . . . 3 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 . 1 1 . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Build 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 8 | . 4 . 4 . . . . . . . . . . . . . Scan Component 4 | . 2 . 2 . . . . . . . . . . . . . Repair 4 | . 2 . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 2 . . . . . . . . 3 . . . . Insert Component 2 | . . . 1 . . . . . . . . 1 . . . . Analyze 3 | . . . 1 . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 11 | . . . 3 . 5 1 . . . . . 2 . . . . Terminals 11 | . . . 3 . 5 1 . . . . . 2 . . . . Track 3 | . . . 1 . 2 . . . . . . . . . . . Botnet 6 | . . . 1 . 2 1 . . . . . 2 . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 34 | . 5 . 11 . 6 4 . . . . . 8 . . . . Full Trace Events 5 | . . . 2 . 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . 1 . . . . . . . . 2 . . 11 . Parts Built 2 | . . . . . . . . . . . . 2 . . . . Matter 512 | . . . . . . . . . . . . 512 . . . . Time 256 | . . . . . . . . . . . . 256 . . . . Total Part Build Rating 16 | . . . . . . . . . . . . 16 . . . . Parts Repaired 4 | . 2 . 2 . . . . . . . . . . . . . Time 164 | . 52 . 112 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . . . Non-combat 2 | . . . . . . . . . . . . 2 . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . Relay Couplers Released 7 | . . . . . . 3 . . . . . 4 . . . . Programmers 7 | . . . . . . 3 . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total Allies 3 | . . . . 3 . . . . . . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . 24 . . . . . . . . . . . Total Damage 210 | . . . . . 210 . . . . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Robot Analysis Total 3 | . 2 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . 1 2 1 . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Turns Passed 25743 | 11 1186 979 1935 1026 2084 2529 1112 845 1498 2976 881 2400 2223 812 646 2600 Spaces Moved 11849 | 6 911 563 719 538 879 1154 612 445 843 1302 448 1109 882 433 297 708 Core . | . . . . . . . . . . . . . . . . . Treads 10361 | . . . 711 538 879 1154 612 445 843 1302 448 1109 882 433 297 708 Legs . | . . . . . . . . . . . . . . . . . Wheels 1488 | 6 911 563 8 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 90 | 90 90 110 120 180 180 175 175 175 175 155 180 180 180 186 160 183 Average Speed 173 | 90 105 119 179 180 194 185 175 175 175 174 180 180 182 186 185 202 Slowest Speed 203 | 90 120 120 180 180 200 200 175 175 175 180 180 180 186 186 186 203 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 2 98 97 59 100 70 27 75 61 77 83 58 35 96 66 78 66 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 5 | . . 2 . . . . 1 . . . . . 1 . 1 . Known Exits Taken 12 | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . . Scrap Searched 16 | . . 1 . 2 . . 2 . 4 . . . 1 3 . 3 Spaces Dug 148 | . . 7 4 . 4 22 . 13 . 24 5 33 3 . . 33 Terrain Destroyed 576 | . 10 59 8 7 29 132 12 27 . 78 9 66 11 . 28 100 Melee 22 | . . . . . . 22 . . . . . . . . . . Projectile 173 | . . 1 8 . 4 . . 18 . 1 9 66 11 . . 55 AOE 381 | . 10 58 . 7 25 110 12 9 . 77 . . . . 28 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total 15959 | 10 1058 836 1185 572 1106 1387 637 487 868 1837 513 1392 1473 440 379 1779 Wait 2806 | . 73 248 317 5 68 69 . 3 . 295 56 106 563 6 20 977 Move 11833 | 5 910 562 718 537 878 1153 611 444 842 1301 447 1108 881 432 296 708 Hop . | . . . . . . . . . . . . . . . . . Pick Up 198 | . 20 2 21 1 26 15 2 3 4 45 . 23 1 1 26 8 Fast Attach 40 | . 5 . 2 1 . 5 1 3 7 8 . 4 . . 2 2 Attach 40 | 2 . 2 6 . 7 7 . . . 13 . . . . 1 2 Detach 34 | . . . 3 . . . . . . 14 . 5 3 . 5 4 Swap 178 | . 1 3 13 2 27 35 3 8 4 25 1 28 8 . 6 14 Drop 168 | 2 11 . 20 2 28 12 3 6 11 31 . 20 2 1 12 7 Fire 500 | 1 38 19 75 8 68 14 15 20 . 64 9 86 15 . 11 57 Melee 120 | . . . . . . 77 . . . 41 . 2 . . . . Ram 1 | . . . . . . . 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 30 | . . . 10 8 4 . . . . . . 8 . . . . Escape Stasis 2 | . . . . . . . . . . . . 2 . . . . Rewire 9 | . . . . 8 . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 15) 139 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 476 | -10/Materials | Repaired EM Pulse Gun 504 | -10/Materials | Repaired EM Pulse Gun 646 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 15) 1198 | -10/Materials | Entered Mines 1199 | -10/Mines | Assembled infested the area 1275 | -10/Mines | Destroyed 10 combat bots 1764 | -10/Mines | Discovered new exit (range 10) 1850 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1853 | -10/Mines | Found Prototype Device 1904 | -10/Mines | Discovered new exit (range 15) 1952 | -10/Mines | Learned location of Mines (-9) 1979 | -10/Mines | Learned location of Storage (-8) 2177 | -10/Mines | Entered Materials 2177 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2377 | -9/Materials | Identified exit to Mines 2466 | -9/Materials | Build established: Hauler-Gunner 2716 | -9/Materials | Identified Exp. Sensor Array 3110 | -9/Materials | Discovered new exit (range 3) 3867 | -9/Materials | Repaired Exp. Sensor Array 3904 | -9/Materials | Repaired Shotgun 4112 | -9/Materials | Entered Mines 4143 | -9/Mines | Met a Derelict bent on vengeance 4201 | -9/Mines | Discovered new exit (range 15) 4211 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4554 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4603 | -9/Mines | Met a Derelict shopkeep closing up shop 5125 | -9/Mines | Discovered new exit (range 5) 5138 | -9/Mines | Entered Materials 5138 | -8/Materials | Accompanied by 3 allies 5138 | -8/Materials | Evolved 2 slots: Utility x2 5139 | -8/Materials | Identified exit to Storage 5441 | -8/Materials | Build established: Hauler-Tank 5452 | -8/Materials | Discovered exit to Storage (range 6) 6905 | -8/Materials | Discovered new exit (range 10) 7222 | -8/Materials | Entered Factory 7222 | -7/Factory | Evolved 2 slots: Utility x2 7385 | -7/Factory | Discovered new exit (range 13) 7391 | -7/Factory | Identified exit to Lower Caves 7423 | -7/Factory | Identified exit to Factory 7719 | -7/Factory | Lost 3 parts (1p1n1w) 8150 | -7/Factory | Build established: Hauler-Mutant 8748 | -7/Factory | System corruption reached 10% 9751 | -7/Factory | Entered Lower Caves 10408 | -7/Lower Caves | Encountered a Warlord checkpoint 10511 | -7/Lower Caves | Discovered new exit (range 5) 10861 | -7/Lower Caves | Identified exit to Lower Caves 10863 | -7/Lower Caves | Entered another Lower Caves area 10919 | -7/Lower Caves | Learned 4 Factory zone layouts 10975 | -7/Lower Caves | Discovered exit to Factory (range 13) 11555 | -7/Lower Caves | Learned 4 Factory zone layouts 11689 | -7/Lower Caves | Discovered new exit (range 12) 11706 | -7/Lower Caves | Identified exit to Zion 11708 | -7/Lower Caves | Entered Zion 11755 | -7/Zion | Given A8's code to call for help 11796 | -7/Zion | System corruption cleaned by Quarantine Array 11886 | -7/Zion | Given the Hacking Drone Bay 11887 | -7/Zion | Found Prototype Device 11984 | -7/Zion | Learned Factory emergency access door positions 12302 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12763 | -7/Zion | Found Unknown Piercing Weapon 13169 | -7/Zion | Opened final containment barrier to the Deep Caves 13197 | -7/Zion | Discovered new exit (range 3) 13197 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13204 | -7/Zion | Identified exit to Deep Caves 13206 | -7/Zion | Entered Deep Caves 13702 | -7/Deep Caves | Attacked by Z-Imprinter 13769 | -7/Deep Caves | Destroyed Z-Imprinter 13798 | -7/Deep Caves | Lost 3 parts (1p2n) 13798 | -7/Deep Caves | Found Prototype Protection 14062 | -7/Deep Caves | Found Prototype Protection 14142 | -7/Deep Caves | Z-Facility disabled 14914 | -7/Deep Caves | Identified Zio. Weapon Casing 15055 | -7/Deep Caves | Destroyed as-58813 15112 | -7/Deep Caves | Identified CR-A16's Pointy Stick 15190 | -7/Deep Caves | Build established: Mutant 15200 | -7/Deep Caves | Exposed GOLEM chamber 15406 | -7/Deep Caves | Found GOLEM Unit 15610 | -7/Deep Caves | Build established: Hauler-Mutant 16125 | -7/Deep Caves | Build established: Hauler-Skirmisher 16169 | -7/Deep Caves | Discovered new exit (range 7) 16178 | -7/Deep Caves | Identified exit to Proximity Caves 16182 | -7/Deep Caves | Entered Proximity Caves 16306 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16847 | -6/Proximity Caves | Build established: Hauler-Mutant 16915 | -6/Proximity Caves | Discovered exit to Factory (range 7) 17063 | -6/Proximity Caves | Entered Factory 17063 | -6/Factory | Evolved 2 slots: Utility x2 17064 | -6/Factory | Identified exit to Lower Caves 17275 | -6/Factory | Fabricated Com. HERF Cannon (x1) 18161 | -6/Factory | Found Prototype Processor 18161 | -6/Factory | Identified Exp. Terrain Scan Processor 18641 | -6/Factory | Discovered new exit (range 14) 18969 | -6/Factory | Fabricated Gamma Bomb Array? 19108 | -6/Factory | Garrison activated, responded to threat 19463 | -6/Factory | Entered Lower Caves 19972 | -6/Lower Caves | Build established: Hauler-Gunner 20439 | -6/Lower Caves | Build established: Hauler-Skirmisher 20622 | -6/Lower Caves | Learned 8 Factory zone layouts 21068 | -6/Lower Caves | Encountered a Warlord checkpoint 21099 | -6/Lower Caves | Learned location of Extension (-4) 21218 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21544 | -6/Lower Caves | Discovered new exit (range 14) 21676 | -6/Lower Caves | Build established: Hauler-Mutant 21684 | -6/Lower Caves | Identified exit to Lower Caves 21686 | -6/Lower Caves | Entered another Lower Caves area 21714 | -6/Lower Caves | Discovered new exit (range 10) 21762 | -6/Lower Caves | Identified exit to Factory 22445 | -6/Lower Caves | Learned Factory trap positions 22471 | -6/Lower Caves | Discovered new exit (range 10) 22488 | -6/Lower Caves | Identified exit to Data Miner 22498 | -6/Lower Caves | Entered Data Miner 22498 | -6/Data Miner | Discovered new exit (range 6) 22534 | -6/Data Miner | Met Data Miner 22573 | -6/Data Miner | Learned location of Section 7 (-2) 22573 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22605 | -6/Data Miner | Received God Mode back door access code from Data Miner 22830 | -6/Data Miner | Destroyed Data Miner 22833 | -6/Data Miner | Found Prototype Hackware 22837 | -6/Data Miner | Data Conduit disabled 23139 | -6/Data Miner | Identified exit to Proximity Caves 23144 | -6/Data Miner | Entered Proximity Caves 23146 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23197 | -5/Proximity Caves | Lost 3 parts (3n) 25434 | -5/Proximity Caves | Build established: Hauler-Skirmisher 25701 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 25744 | -5/Proximity Caves | Self-destructed Last Messages --------------- 25733_ Imp. Medium Treads destroyed. 25733_ Arm. Treads blown off. 25733_ Med. Treads blown off. 25733_ Antimatter Reactor blown off. 25733_ E-15 Imp destroyed. 25734_ Imp. Treads self-destruct mechanism malfunctions. 25734_ Acquired Energy Well. 25736_ Penetrated by Slug. 25736_ Discarded Asb. Focal Cannon. 25737_ GOLEM Unit beginning Asb. Alloy Leg integration. 25737_ Asb. Focal Cannon destroyed. 25738_ G-50 Soldier destroyed. 25739_ Penetrated by Slug. 25739_ Slug penetrates Wall. 25741_ Asb. Biocell Array destroyed. 25741_ System corrupted by crushing effect (+4). 25741_ Missile Launcher destroyed. 25741_ Destroyed Missile Launcher. 25742_ Rnf. Fission Core self-destruct mechanism malfunctions. 25742_ Lrn. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?#?????????????????????????????????????????????? | | # ??????????######?????????????????????????????? | | # ?????????## #?????????????????????????????? | | ?????????## #####?????????????????????????????? | | ?######## #?????????????????????????????? | | # ####?????###?##??????????????????? | | ?# # #???????# #;;####???????????????? | | ?# ######## ######### #### ??????????? | | ??????#???## % # ??????????? | | ????? ???# # ??????????? | | ????? #########% ## ? ???????? | | ????? ## ## ##?## ???????? | | #?### ## # #????# ?????????? | | #?# ?# #### ####?; ???????????? | | #?# #?# #??#### #### # ????????????? | | #?# #?# #?????##### =# g #####????????????? | | ### ### ##??##?### !b%% g #???????????????? | | # ## ### ### @= ! %#???????????????? | | ## # * # g#??????????? | | ! # g #??? #??????????? | | *% ## %Y #?????? "#??????????? | | != ### ## #????#??????????? | | !## % #????????????????? | | % ### ?????????? | | ###### ### ###### ????????? | | ## #??## # ####?????????#??????????? | | ### #??# # #??????????????????????? | | ##?# ##### # ####???????????????????? | | ##??# #???????????????????? | | #???# #####???????????????????? | | ## #???######### ##?????##????????????????? | | ##### ##??????????## ##?????# #????????????????? | | ##??# ##??????????# #?????# #?##??????????????? | | ##?# ##?????????## ###### #?# #??????????????? | | ### #??????????## # # #?# #???????????????? | | ## #??????????# # ### #????????????????? | | ## #??????????### # #####?????????????? | | ### #????????????## #?????????????? | | ##?????????????## # ####?????????????? | | ##??????????????# ## #????????????????? | | ######??????????????# ###### ##????????????????? | | #??????????????????# #?????## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 80 Energy Generation 21 Energy Capacity 1325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 20 Resistance: EM 20 Weapon Shielding 100 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Com. HERF Cannon | x1 | -6/Factory | Preloaded Gamma Bomb Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed MediumExperimentalDrive Manual? 0 Play Time 02:29:53 Cumulative 158.3 hours Start 2020.11.18 @ 21:53:11 End 2020.11.19 @ 00:55:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eeee7d6d-18a9-4e8d-b90e-859178347a82