Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.15 @ 21:28:38 Player: Blitzeker Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (297) 297 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2667 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Signal Interpreter Melee Analysis Suite ECM Suite Reaction Control System Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Experimental Sensor Array Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Rocket Launcher Ripper > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Improved Signal Interpreter Targeting Computer Melee Analysis Suite Target Analyzer ECM Suite Reaction Control System Hacking Suite [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Small Laser Energy Gun Small Laser Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 25 | 8 2 2 5 8 . Power 5 | 1 1 . 2 1 . Engine 5 | 1 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . . 2 . . Treads . | . . . . . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 3 . . 1 6 . Device 5 | 2 . . 1 2 . Storage 4 | 1 . . . 3 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | 2 1 2 . 1 . Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 100 100 92 100 63 Engine 11 | . 14 14 11 9 3 Leg 25 | . 28 28 25 27 14 Device 27 | . 28 28 33 27 18 Storage 2 | . . . . 8 6 Processor 2 | . . . . 8 9 Energy Gun 12 | . 28 11 . . . Launcher 4 | . . 4 11 9 3 Slashing Weapon 6 | . . 12 11 9 6 Naked Turns . | . . . . . . Heaviest Build 25 | 14 10 14 15 25 23 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 4 | 1 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 15 10 Average Capacity 6 | 6 5 5 5 9 8 Most Carried 10 | 5 5 5 5 10 10 Average Carried 5 | 2 4 4 4 7 8 Final Capacity 10 | 5 5 5 5 10 5 Final Carried 10 | 3 5 5 5 10 5 Class Distribution -------------------- 68% | Mutant 23% | Scavenger-Assassin 4% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Assassin | -8/Materials Scavenger-Assassin | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Matter Collected 470 | 270 40 30 50 80 . Remotely . | . . . . . . Salvage Created 817 | 133 98 165 243 122 56 Parts 55 | 12 5 11 10 14 3 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Combat Hostiles Destroyed 8 | . 2 . 2 3 1 Melee 6 | . . . 2 3 1 Guns 2 | . 2 . . . . Classes Destroyed 9 | 2 1 1 2 3 . Worker 8 | . . 6 . 2 . Builder 1 | . . . . 1 . Tunneler 4 | 3 . 1 . . . Hauler 2 | . . . 2 . . Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Swarmer 3 | . . . . 3 . Grunt 4 | . 2 . 1 . 1 Sentry 1 | . . . 1 . . Best Kill Streak 4 | 4 1 4 2 3 1 Combat Bots Only 3 | . 1 . 2 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Damage Taken 1571 | 14 210 10 141 34 1162 Core 621 | . 48 . 23 . 550 Absorbed by Shields 52 | . . . . . 52 Core Remaining (%) 91 | 100 . 80 94 . . Volleys Fired 23 | 4 18 1 . . . Largest 2 | 2 2 1 . . . Hottest 80 | 80 80 40 . . . Shots Fired 45 | 8 36 1 . . . Gun 45 | 8 36 1 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 35 | 4 30 1 . . . Explosive . | . . . . . . Electromagnetic 10 | 4 6 . . . . Robot Hit Streak 10 | 3 10 2 . . . Robot Miss Streak 3 | 1 3 . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 57 | 4 26 8 10 7 2 Core Hits 23 | 4 6 2 4 5 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Sever 2 | . . . 1 . 1 Melee Attacks 36 | . . 7 13 12 4 Impact . | . . . . . . Slashing 36 | . . 7 13 12 4 Piercing . | . . . . . . Sneak Attacks 14 | . . 7 3 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1916 | 104 292 501 511 435 73 Guns 362 | 58 292 12 . . . Cannons . | . . . . . . Explosions 46 | 46 . . . . . Melee 1504 | . . 489 511 435 69 Ramming 4 | . . . . . 4 Kinetic . | . . . . . . Thermal 313 | 46 255 12 . . . Explosive . | . . . . . . Electromagnetic 95 | 58 37 . . . . Impact . | . . . . . . Slashing 1504 | . . 489 511 435 69 Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . 1 Average Corruption 1 | . 2 2 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 4 4 . . . Message Errors 2 | . 1 1 . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 288 | . . 179 57 52 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 288 | . . 179 57 52 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | 15 . . . . 2 Shots 1 | 1 . . . . . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 126 | 30 126 122 . . 14 Average Temperature 36 | 14 38 66 . . 8 Received Heat Transfer 831 | . 117 6 57 . 651 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 650 | 50 575 25 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Peak Influence 200 | 20 85 143 200 179 131 Initial 116 | . 13 33 55 84 116 Average 69 | 7 25 72 112 126 90 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 91 100 100 Level 1 1 | . . . 8 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 9 5 4 4 13 Peak Tracking Total 14 | . 4 2 3 3 14 Tactical Retreats 5 | . 2 2 1 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Traps Triggered 4 | . 1 . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Machines Accessed 8 | . 3 . 1 4 . Terminals 7 | . 3 . 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 4 . 2 5 . Successful 5 | . 2 . 1 2 . Failed 6 | . 2 . 1 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 4 . 2 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 2 . 1 1 . Record 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Turns Passed 1798 | 118 590 325 209 334 222 Spaces Moved 1211 | 80 410 220 132 203 166 Core 90 | 25 . . . . 65 Treads . | . . . . . . Legs 1121 | 55 410 220 132 203 101 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 117 | 110 120 120 120 120 110 Slowest Speed 250 | 120 120 120 120 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 65 49 17 21 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 6 | . . . 1 5 . Terrain Destroyed 8 | 2 . . 1 5 . Melee 6 | . . . 1 5 . Projectile . | . . . . . . AOE 2 | 2 . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Total 1484 | 102 473 271 163 277 198 Wait 115 | . 36 35 7 37 . Move 1206 | 79 409 219 131 203 165 Hop . | . . . . . . Pick Up 31 | 10 4 3 3 11 . Fast Attach 6 | . 2 1 3 . . Attach 16 | 8 . 1 1 6 . Detach 3 | 1 . . . 2 . Swap 3 | . . . 1 2 . Drop 16 | . 4 4 4 4 . Fire 23 | 4 18 1 . . . Melee 36 | . . 7 13 12 4 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . . 26 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 119 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 20) 685 | -10/Materials | Discovered new exit (range 15) 709 | -10/Materials | Entered Mines 739 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 825 | -10/Mines | Discovered new exit (range 12) 827 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 830 | -10/Mines | Found Prototype Device 913 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1027 | -10/Mines | Discovered new exit (range 6) 1034 | -10/Mines | Entered Materials 1034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -9/Materials | Discovered new exit (range 15) 1243 | -9/Materials | Entered another Materials area 1243 | -8/Materials | Evolved 2 slots: Utility x2 1243 | -8/Materials | Identified Exp. Sensor Array 1529 | -8/Materials | Discovered new exit (range 15) 1551 | -8/Materials | Build established: Scavenger-Assassin 1577 | -8/Materials | Identified exit to Garrison 1577 | -8/Materials | Entered Garrison 1606 | -8/Garrison | Triggered checkpoint 1650 | -8/Garrison | Triggered checkpoint 1661 | -8/Garrison | Triggered checkpoint 1704 | -8/Garrison | Discovered new exit (range 12) 1721 | -8/Garrison | Lost 5 parts (1p2n1u1w) 1723 | -8/Garrison | Identified exit to Materials 1726 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1750 | -8/Garrison | Core integrity fell below 50% 1780 | -8/Garrison | Lost 5 parts (1n3u1w) 1782 | -8/Garrison | Triggered checkpoint 1789 | -8/Garrison | Core integrity fell below 20% 1792 | -8/Garrison | Triggered checkpoint 1799 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01765_ Field strength at 31. 01766_ Field strength at 25. 01767_ Field strength at 15. 01768_ Field strength at 9. 01769_ Stasis field depleted. 01780_ Triggered Stasis Trap. 01780_ A bubble of rippling energy engulfs the area. 01780_ Field strength at 94. 01780_ Field strength at 88. 01781_ Field strength at 79. 01782_ Beams of light sweep through the air. An alarm sounds. 01782_ Field strength at 69. 01783_ Field strength at 60. 01784_ Field strength at 50. 01785_ Field strength at 41. 01786_ Field strength at 26. 01787_ Field strength at 20. 01788_ Field strength at 8. 01789_ Stasis field depleted. 01792_ Beams of light sweep through the air. An alarm sounds. 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