Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:38:12 Player: Honky Kong Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (581) 581 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1711) 1711 TOTAL SCORE: 3967 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 227/400 Matter 286/300 Energy 100/100 System Corruption 0% Temperature Warning (312) Movement Treading (320) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Tactical Coordination Suite Hardened Light Armor Plating > --- WEAPON (2) ------- Slug Cannon Slug Cannon > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Light Nuclear Core Zionite Light DM Reactor Cooling System Zionite Biocell Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Recalibrator Bomb Factory No. 2 Heavy Beamcaster Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Tactical Coordination Suite Hardened Light Armor Plating > --- WEAPON ----------- Slug Cannon Slug Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Zionite Light DM Reactor Cooling System Zionite Biocell Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Recalibrator Bomb Factory No. 2 Heavy Beamcaster Heavy Assault Rifle Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 5 6 15 . 1 9 Power 9 | 1 1 3 . . 4 Engine 6 | 1 . 2 . . 3 Core 2 | . 1 1 . . . Reactor 1 | . . . . . 1 Propulsion 7 | 2 . 4 . . 1 Treads 4 | . . 3 . . 1 Leg 3 | 2 . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 2 3 . . 1 Device 1 | . . . . . 1 Storage 2 | . 1 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 14 | 2 3 5 . 1 3 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 3 . . . Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . 2 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 92 96 100 100 99 Engine 3 | . 7 5 . . 4 Core 8 | . 6 5 11 11 3 Treads 22 | . . 18 33 33 33 Leg 8 | . 28 13 . . . Device 1 | . . . . . 10 Storage 11 | . 13 11 11 11 11 Processor 6 | . . 7 11 11 . Protection 10 | . 7 12 11 11 11 Energy Gun 4 | . . 4 11 8 . Ballistic Gun 11 | . 16 13 11 11 . Ballistic Cannon 2 | . . . . . 20 Launcher 4 | . 11 4 . 2 . Naked Turns . | . . . . . . Heaviest Build 54 | 6 31 36 36 36 54 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 1 | . 1 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 Most Carried 15 | 4 9 15 15 15 15 Average Carried 12 | 1 7 13 14 14 14 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 4 9 14 15 15 15 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 847 | 258 172 277 . 3 137 Remotely . | . . . . . . Salvage Created 701 | 37 224 379 . . 61 Parts 60 | 3 18 38 1 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . 4 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 18 | 1 6 11 . . . Guns 8 | 1 2 5 . . . AOE 10 | . 4 6 . . . Classes Destroyed 8 | 1 3 3 1 . . Worker 1 | . . . 1 . . Builder 1 | . . 1 . . . Recycler 1 | . 1 . . . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 9 | 1 3 5 . . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | 1 3 4 1 . . Combat Bots Only 3 | 1 3 3 . . . Max Kills in Single Turn 3 | 1 2 3 1 . . Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 105 | 2 20 53 . . 30 Missed 24 | 1 6 12 . . 5 Damage Taken 1511 | 12 191 540 . . 768 Core 194 | . 21 121 . . 52 Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . 4 6 . . . Regen/Repaired (Parts) 33 | . . 18 . 15 . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 54 | 2 20 26 . . 6 Largest 2 | 2 2 2 . . 2 Hottest 129 | 40 50 79 . . 129 Shots Fired 104 | 4 38 50 . . 12 Gun 80 | 4 33 42 . . 1 Cannon 11 | . . . . . 11 Launcher 13 | . 5 8 . . . Special . | . . . . . . Kinetic 79 | 4 33 31 . . 11 Thermal 12 | . . 11 . . 1 Explosive 13 | . 5 8 . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 2 12 12 . . 2 Robot Miss Streak 4 | 1 4 2 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 63 | 2 24 34 . . 3 Core Hits 38 | 1 13 22 . . 2 Critical Kills 4 | . . 2 . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . 2 . . 3 Destroy 5 | . . 2 . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1179 | 23 429 627 . . 100 Guns 534 | 23 218 293 . . . Cannons 100 | . . . . . 100 Explosions 539 | . 205 334 . . . Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 546 | 23 218 205 . . 100 Thermal 88 | . . 88 . . . Explosive 539 | . 205 334 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 37 | . . 28 . . 9 Projectiles 9 | . . . . . 9 Explosions 28 | . . 28 . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 57 | . 27 30 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed 3 | . 2 . 1 . . Kicked 2 | . 2 . . . . Crushed 1 | . . . 1 . . Highest Temperature 312 | . 12 176 . . 312 Average Temperature 58 | . 7 57 . . 77 Received Heat Transfer 492 | 6 93 177 . . 216 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 222 | . . 222 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Peak Influence 343 | 20 203 343 95 . . Initial 90 | . 13 37 90 . . Average 119 | 3 78 193 93 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 80 | 100 99 49 100 . . Level 1 19 | . . 50 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | 1 9 19 . . 11 Peak Tracking Total 5 | 1 3 3 . . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled 3 | . 1 . . . 2 Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 8 | . 5 3 . . . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 21 | . 12 9 . . . Successful 16 | . 9 7 . . . Failed 4 | . 2 2 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 10 | . 1 . . 9 . Terminals 10 | . 9 1 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 3 | . 3 . . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 6 1 . . . Record 6 | . 5 1 . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . 2 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 52 | . 52 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 5 | . . . . 4 1 Largest Group 4 | . . . . 4 1 Highest-Rated Group 147 | . . . . 147 119 Highest-Rated Ally 119 | . . . . 37 119 Total Orders . | . . . . . . Ally Attacks 21 | . . . . . 21 Total Damage 2585 | . . . . . 2585 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 3920 | 90 903 687 133 1622 485 Spaces Moved 2196 | 76 443 336 82 981 278 Core 29 | 29 . . . . . Treads 1562 | . . 221 82 981 278 Legs 605 | 47 443 115 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 162 | 93 185 158 160 160 160 Slowest Speed 190 | 120 190 190 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 8 51 34 23 84 32 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 77 | . 30 42 . . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 72 | . 30 42 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 2449 | 91 484 450 83 1037 304 Wait 93 | . 6 39 . 43 5 Move 2191 | 75 442 335 81 980 278 Hop . | . . . . . . Pick Up 49 | 9 8 21 1 6 4 Fast Attach . | . . . . . . Attach 17 | 5 2 7 . . 3 Detach 1 | . . 1 . . . Swap 19 | . 4 8 . 1 6 Drop 22 | . . 13 . 7 2 Fire 54 | 2 20 26 . . 6 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 821 | -10/Materials | Central database locked down 868 | -10/Materials | Discovered new exit (range 10) 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1284 | -9/Materials | Repaired Grenade Launcher 1503 | -9/Materials | Build established: Scavenger-Mutant 1657 | -9/Materials | Discovered new exit (range 12) 1681 | -9/Materials | Entered Mines 1791 | -9/Mines | Discovered new exit (range 9) 1803 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1814 | -9/Mines | Entered Zion 1851 | -7/Zion | Given A8's code to call for help 2120 | -7/Zion | Learned location of Armory (-3) 2145 | -7/Zion | Found Prototype Device 2242 | -7/Zion | Received a hallucinogenic algorithm 2451 | -7/Zion | Imprinted 2453 | -7/Zion | Declared Zion's savior 3011 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3396 | -7/Zion | Opened final containment barrier to the Deep Caves 3427 | -7/Zion | Discovered new exit (range 3) 3427 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3436 | -7/Zion | Entered Deep Caves 3436 | -7/Deep Caves | Accompanied by 4 allies 3438 | -7/Deep Caves | Met 5H-AD0 3751 | -7/Deep Caves | Z-Facility disabled 3774 | -7/Deep Caves | Attacked by Z-Imprinter 3780 | -7/Deep Caves | Allies destroyed Z-Imprinter 3921 | -7/Deep Caves | Self-destructed Last Messages --------------- if not. HV Slug penetrates JD-IRN(z). HV Slug penetrates UR-BMG(z). HV Slug penetrates JD-IRN(z). JD-IRN(z) destroyed. HV Slug penetrates UR-BMG(z). UR-BMG(z) destroyed. Acquired Prototype Reactor. Identified Zio. Light DM Reactor. [Achievement: Risk Taker] Acquired 37 matter. Acquired Zio. Light DM Reactor. Dropped Lrg. Storage Unit. Acquired Prototype Storage. HV Slug penetrates JY-4VD(z). HV Slug penetrates Wall. HV Slug penetrates JY-4VD(z). 5H-AD0: "Argh..." 5H-AD0 suddenly disappears in plain sight. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????#?????????????????????????? | | ??????????????????????? ??????###############????? | | ??????????=???????????# ???#### ##???? | | ???????????!=????#????# ??## #???? | | ????????????#;;###%##?# ### ##### | | ?????????"";### ; #"# ## ## | | ????????? ; z ;# | | ???????? zz | | ???????? z | | ???????? @ | | ???????? | | ???????? """ " """""" | | ????????? """""""""""""" | | ????????? """"""""" | | ?????????? """""""" | | ?????????? """"" | | ?????????? """ ? | | ??????????? " ??? | | ??????????? " ????? | | ???????????? ???? | | ???????????? ?????? | | ?????????????? ??????? | | ???????????????? ??????? | | ??????????????????? ??????? | | ????????????????????? ????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Slug Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Wave Gun | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Part-time Mechanic Risk Taker Robot Respite Signs Are For Wimps The One Tourist Challenges ------------ None Game ------ Seed AluminumSuperchargedRouter Manual? 0 Play Time 01:02:39 Cumulative 1.0 hours Start 2024.04.02 @ 17:18:27 End 2024.04.02 @ 18:38:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0f390d54-5a97-4c9f-8621-77361d942a28