Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 09:27:29

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (95)      475
Value Destroyed (2733)     2733
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 6382

 Bonus
-------
High Alert Combat Kills    314

 Cogmind 
---------
Core Integrity             571/700
Matter                     249/300
Energy                     500/500
System Corruption          6%
Temperature                Cool (0)
Movement                   Treading (180) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (5) ------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Shield Generator
>               --- WEAPON (2) -------
                EM Pulse Cannon
       Improved EM Pulse Cannon
>               --- INVENTORY (24) ---
          Light Treads
         Medium Treads
       Improved Signal Interpreter
                Insulated Plating
                Insulated Plating
                Insulated Plating
                Insulated Plating
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Missile Launcher
      Precision Grenade Launcher
                Impact Mace

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Shield Generator
>               --- WEAPON -----------
          Heavy Particle Gun
                Impact Mace
>               --- INVENTORY --------
          Heavy Ion Engine
       Enhanced Nuclear Core
          Light Treads
         Medium Treads
       Improved Signal Interpreter
         Medium Armor Plating
                Shield Generator
          Heavy Particle Gun
          Heavy Particle Gun
                EM Pulse Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Missile Launcher
      Precision Grenade Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Shield Generator
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             84   | 7   2   1   2   7   25  40  
  Power                    10   | 1   .   .   .   1   5   3   
    Engine                 7    | 1   .   .   .   1   4   1   
    Core                   3    | .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   .   3   11  8   
    Treads                 19   | 2   .   .   .   .   9   8   
    Leg                    5    | .   .   .   .   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 2   2   .   2   .   5   5   
    Device                 7    | 1   .   .   .   .   2   4   
    Storage                7    | 1   2   .   2   .   1   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   .   1   .   3   4   24  
    Energy Gun             6    | .   .   .   .   .   .   6   
    Energy Cannon          8    | .   .   .   .   .   .   8   
    Ballistic Gun          13   | 2   .   1   .   3   4   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   2   4   
Parts Lost                 6    | .   .   1   .   3   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   2    | .   .   1   .   1   .   .   
  Highest Loss Streak      3    | .   .   1   .   3   2   .   
Average Slot Usage (%)     99   | .   100 100 100 98  99  99  
  Engine                   12   | .   14  14  14  14  13  9   
  Core                     2    | .   .   .   .   .   4   4   
  Treads                   22   | .   28  28  28  7   20  29  
  Leg                      5    | .   .   .   .   19  6   .   
  Device                   6    | .   10  .   .   .   8   11  
  Storage                  24   | .   17  28  28  28  22  23  
  Protection               2    | .   .   .   .   .   4   3   
  Energy Gun               1    | .   .   .   .   .   .   5   
  Ballistic Gun            18   | .   28  28  28  28  18  6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             104  | 11  54  55  71  73  97  104 
  Greatest Support         104  | 40  40  40  40  40  68  104 
  Greatest Overweight (x)  7    | .   1   1   1   7   5   1   
  Average Overweight (x)   1    | .   .   1   1   2   1   .   
Largest Inventory Capacity 24   | 6   18  18  20  20  24  24  
  Average Capacity         20   | 5   12  18  19  20  21  24  
  Most Carried             24   | 4   12  15  19  20  24  24  
  Average Carried          19   | 2   8   13  17  19  21  22  
  Final Capacity           24   | 6   18  18  20  20  24  24  
  Final Carried            24   | 4   12  15  19  20  24  23  

 Class Distribution 
--------------------
 77% | Hauler-Mutant
 18% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2159 | 278  18   133  .    237  805  688  
  Remotely                 88   | 70   18   .    .    .    .    .    
Salvage Created            3611 | 89   40   233  .    218  1182 1849 
  Parts                    198  | 2    .    15   .    17   73   91   
Haulers Intercepted        8    | .    1    .    .    .    3    4    
Recyclers Shooed           6    | .    .    1    .    1    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  66   | .   .   8   .   9   24  25  
  Guns                     52   | .   .   8   .   9   24  11  
  Cannons                  2    | .   .   .   .   .   .   2   
  AOE                      11   | .   .   .   .   .   .   11  
Classes Destroyed          10   | 1   1   2   .   1   3   2   
  Worker                   8    | .   .   .   .   1   .   7   
  Builder                  2    | .   .   .   .   .   1   1   
  Hauler                   8    | .   1   .   .   .   3   4   
  Recycler                 10   | 1   .   .   .   .   1   8   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  17   | .   .   3   .   7   7   .   
  Grunt                    38   | .   .   5   .   2   11  20  
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   5   1   
  Hunter                   4    | .   .   .   .   .   1   3   
Best Kill Streak           10   | 1   1   4   .   4   6   10  
  Combat Bots Only         7    | .   .   4   .   4   6   7   
Max Kills in Single Turn   5    | 1   1   1   .   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3587 | .    77   410  .    547  1375 1178 
  Core                     409  | .    11   94   .    76   99   129  
  Absorbed by Shields      914  | .    .    .    .    .    484  430  
Core Remaining (%)         69   | 100  .    .    .    27   82   .    
Volleys Fired              268  | 2    2    27   .    31   108  98   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  150  | 40   40   40   .    43   50   150  
Shots Fired                515  | 4    4    54   .    62   216  175  
  Gun                      466  | 4    4    54   .    62   216  126  
  Cannon                   38   | .    .    .    .    .    .    38   
  Launcher                 11   | .    .    .    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  378  | 4    4    54   .    62   216  38   
  Thermal                  121  | .    .    .    .    .    .    121  
  Explosive                11   | .    .    .    .    .    .    11   
  Electromagnetic          5    | .    .    .    .    .    .    5    
  Robot Hit Streak         18   | 2    3    15   .    18   14   12   
  Robot Miss Streak        8    | 1    1    4    .    8    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    1    .    3    4    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    1    
Shots Hit Robots           335  | 3    3    39   .    31   145  114  
  Core Hits                162  | 2    2    16   .    14   54   74   
  Critical Hits            4    | .    .    2    .    .    2    .    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    2    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8185 | 26   52   499  .    444  2470 4694 
  Guns                     5170 | 26   34   487  .    431  2396 1796 
  Cannons                  641  | .    .    .    .    .    .    641  
  Explosions               2200 | .    .    .    .    .    .    2200 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  174  | .    18   12   .    13   74   57   
  Kinetic                  3875 | 26   34   487  .    431  2396 501  
  Thermal                  2770 | .    .    .    .    .    .    2770 
  Explosive                1275 | .    .    .    .    .    .    1275 
  Electromagnetic          91   | .    .    .    .    .    .    91   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       5    | .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    .    33   
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           6    | .    .    .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    .    5    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    1    
    Targeting Errors       10   | .    .    .    .    .    .    10   
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            69   | .    .    .    .    .    .    69   
  Projectiles              5    | .    .    .    .    .    .    5    
  Explosions               64   | .    .    .    .    .    .    64   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   18   | .    1    2    .    1    7    7    
Targets Rammed             19   | .    1    2    .    1    7    8    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    
Highest Temperature        363  | .    .    18   .    19   255  363  
  Average Temperature      73   | .    .    7    .    7    68   86   
  Received Heat Transfer   1093 | .    45   159  .    117  534  238  
  Effects                  6    | .    .    .    .    .    .    6    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    5    
  Heat Transferred         3906 | .    .    .    .    .    .    3906 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             873  | 5   35  198 .   180 403 873 
  Initial                  178  | .   3   13  .   .   11  178 
  Average                  229  | 2   22  143 .   50  142 499 
Maximum Alert Level        3    | .   .   .   .   .   2   3   
  Low Security (%)         58   | 100 100 100 .   100 65  5   
  Level 1                  16   | .   .   .   .   .   33  19  
  Level 2                  19   | .   .   .   .   .   1   58  
  Level 3                  5    | .   .   .   .   .   .   15  
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   4   13  
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            12   | .   1   .   .   .   4   7   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   2   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   .   1   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              106  | .   5   8   .   9   46  38  
  Peak Tracking Total      7    | .   3   3   .   4   6   7   
  Tactical Retreats        8    | .   .   2   .   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          16   | .   .   .   .   1   1   14  
  Max in Single Turn       11   | .   .   .   .   1   1   11  
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          11   | .   4   1   1   .   3   2   
  Terminals                8    | .   4   1   .   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                30   | .   18  4   1   .   3   4   
  Successful               15   | .   11  2   1   .   1   .   
  Failed                   14   | .   6   2   .   .   2   4   
    Catastrophic           3    | .   .   .   .   .   1   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   22   | .   15  5   .   .   2   .   
  Terminals                27   | .   18  4   .   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Terminal Hacks             7    | .   4   2   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         7    | .   7   .   .   .   .   .   
  Terminals                7    | .   7   .   .   .   .   .   
    Track                  2    | .   2   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   4   1   .   .   2   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               1    | .   1   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   10  9   .   .   .   .   
  Highest-Rated Ally       10   | .   10  9   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3715 | 87   218  250  355  678  1031 1096 
Spaces Moved               1536 | 51   119  88   195  279  363  441  
  Core                     12   | 12   .    .    .    .    .    .    
  Treads                   1263 | 39   119  88   195  87   294  441  
  Legs                     261  | .    .    .    .    192  69   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  180  180  180  180  160  
  Average Speed            178  | 134  164  180  180  204  185  162  
  Slowest Speed            330  | 160  180  180  180  330  270  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    32   25   59   57   32   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    5    
Terrain Destroyed          92   | .    .    .    .    .    .    92   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      92   | .    .    .    .    .    .    92   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      2111 | 63  138 128 199 327 599 657 
  Wait                     54   | .   3   7   .   2   25  17  
  Move                     1530 | 50  118 87  194 278 362 441 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  81   | 4   9   4   2   5   36  21  
  Fast Attach              20   | 7   1   .   .   1   3   8   
  Attach                   18   | .   .   1   .   3   6   8   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     46   | .   1   .   2   3   16  24  
  Drop                     75   | .   3   .   1   3   36  32  
  Fire                     268  | 2   2   27  .   31  108 98  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    19   | .   1   2   .   1   7   8   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Central database locked down
  229 | -10/Materials | Discovered new exit (range 21)
  306 | -10/Materials | Entered Mines
  306 | -10/Mines     | Accompanied by 1 ally
  316 | -10/Mines     | Build established: Mutant
  394 | -10/Mines     | Discovered new exit (range 12)
  549 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  549 | -10/Mines     | Discovered new exit (range 5)
  556 | -10/Mines     | Entered Exiles
  583 | -10/Exiles    | Discovered new exit (range 15)
  605 | -10/Exiles    | Met 8R-AWN
  632 | -10/Exiles    | Met EX-HEX
  738 | -10/Exiles    | Met EX-DEC
  767 | -10/Exiles    | Learned location of Zion (-6)
  805 | -10/Exiles    | Met EX-BIN
  897 | -10/Exiles    | Discovered new exit (range 10)
  911 | -10/Exiles    | Entered Mines
  989 | -9/Mines      | Build established: Hauler-Mutant
 1233 | -9/Mines      | Core integrity fell below 50%
 1463 | -9/Mines      | Lost 3 parts (1p1n1w)
 1536 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1548 | -9/Mines      | Discovered new exit (range 5)
 1589 | -9/Mines      | Entered Materials
 1589 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2530 | -8/Materials  | Discovered new exit (range 3)
 2620 | -8/Materials  | Entered Factory
 2620 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3386 | -7/Factory    | Garrison activated, responded to threat
 3404 | -7/Factory    | Destroyed 7 combat bots
 3716 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03645_ Imp. Heat Sink fried.
03647_ K-01 Serf cleans the Subcomponent Replicator. <x2>
03653_ System corrupted: Matter fused (-10).
03653_ K-01 Serf cleans the Subcomponent Replicator. <x2>
03657_ U-05 Engineer lays Concrete.
03657_ Acquired Imp. EM Pulse Cannon.
03659_ U-05 Engineer builds a Wall.
03659_ K-01 Serf cleans the Subcomponent Replicator.
03659_ K-01 Serf collects debris. <x3>
03665_ Acquired Plasma Cannon.
03669_ K-01 Serf cleans the Subcomponent Replicator. <x2>
03673_ Slammed into K-01 Serf.
03676_ System corrupted: Matter fused (-8).
03689_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03695_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F016.
03702_ System corrupted: Energy discharge (-180).
03702_ Connecting with Terminal...
03702_ ALERT: Suspicious activity at Terminal F003. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Mines | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TitaniumTractorFlamer
  Manual?         0
Play Time         00:23:37
  Cumulative      611.9 hours
  Start           2020.09.24 @ 09:05:28
  End             2020.09.24 @ 09:27:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          942
  Rogue           942
  Adventurer      0
  Explorer        0
Win Type          -
  Total           58
  Types           37/1/7/10/3/0/0/0/0
Lore%             93
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6467b15d-f27e-46d0-9fe9-0479cacbe465