Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 17:06:52

Player: ChromeKnight

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (78)      390
Value Destroyed (2338)     2338
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (6437)               6437
              TOTAL SCORE: 16945

 Bonus
-------
High Alert Combat Kills    69
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Win                        3000
Win Speed                  368

 Cogmind 
---------
Core Integrity             1311/1600
Matter                     293/300
Energy                     33/100
System Corruption          12%
Temperature                Cool (2)
Movement                   Flying (45)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
           Impulse Thruster Array
>          --- UTILITY (11) -----
           Ghost Barrier
>          --- WEAPON (3) -------
           Gravity Flail
           Plasma Lance
>          --- INVENTORY (5) ----
     Light Quantum Reactor
     Light Quantum Reactor
           Impulse Thruster Array
  Advanced System Shield

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Cooling System
         Small Storage Unit
  Experimental Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Reaction Control System
      Improved Heavy Armor Plating
               Ghost Barrier
>              --- WEAPON -----------
               Gravity Flail
               Nanosword
               Plasma Lance
>              --- INVENTORY --------
         Light Quantum Reactor
               Impulse Thruster Array
      Improved Heavy Armor Plating
      Advanced System Shield
[Rating: 186]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Impulse Thruster Array
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Impulse Thruster Array
Utility                    Small Storage Unit
  Device                   Experimental Cooling System
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Ghost Barrier
  Protection               Medium Insulated Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Vortex Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Gravity Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   4   2   .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               7    | .   .   1   1   .   .   .   2   .   .   .   1   2   .   .   .   
  Utility                  9    | .   .   1   1   .   .   4   .   .   .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             115  | 5   12  20  5   4   .   6   4   3   10  4   10  15  2   10  5   
  Power                    15   | 1   2   3   1   .   .   .   .   .   .   2   2   .   .   2   2   
    Engine                 7    | 1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   2   
  Propulsion               35   | 2   3   11  1   4   .   .   1   .   2   .   1   6   1   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | 2   3   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   4   1   2   .   .   1   .   2   .   1   6   1   3   .   
  Utility                  42   | 1   1   4   1   .   .   5   3   2   6   2   5   6   1   3   2   
    Device                 16   | .   1   2   .   .   .   2   1   .   4   1   3   1   .   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   1   .   .   .   2   1   1   1   .   2   2   .   1   1   
    Hackware               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Protection             11   | .   .   1   .   .   .   1   1   1   .   1   .   3   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 1   6   2   2   .   .   1   .   1   2   .   2   3   .   2   1   
    Energy Gun             6    | 1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   .   
    Slashing Weapon        2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   .   2   .   .   .   .   5   .   2   3   .   1   .   
Parts Lost                 23   | .   .   1   .   .   .   1   .   1   2   .   .   .   .   .   18  
  Power                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Utility                  12   | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   10  
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      8    | .   .   1   .   .   .   1   .   1   2   .   .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   95  97  96  99  100 86  82  81  91  91  85  76  76  77  73  
  Engine                   5    | .   14  11  9   9   9   6   5   5   5   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   4   4   4   5   7   
  Leg                      8    | .   28  26  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   4   36  35  36  26  23  23  29  35  31  26  23  20  18  
  Device                   9    | .   12  8   .   .   .   4   5   11  11  7   7   9   9   13  10  
  Storage                  7    | .   14  11  9   9   9   6   5   5   5   5   5   4   4   4   3   
  Processor                11   | .   .   11  9   9   9   15  17  15  17  17  22  14  9   13  14  
  Hackware                 3    | .   .   .   7   9   9   6   5   5   5   5   5   4   4   4   4   
  Protection               3    | .   .   2   9   9   9   7   10  5   5   2   .   4   9   6   3   
  Energy Gun               6    | .   23  16  3   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   5   6   9   9   4   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   5   4   3   4   
  Slashing Weapon          2    | .   .   .   8   9   9   6   5   5   5   5   4   .   4   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 11  17  21  19  18  18  20  27  27  36  44  46  68  67  70  64  
  Greatest Support         72   | 20  20  30  19  20  20  20  27  22  38  38  46  72  72  72  72  
  Greatest Overweight (x)  6    | .   .   6   .   1   1   .   .   1   .   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 2   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Average Carried          7    | 1   6   7   7   8   7   7   7   7   7   7   7   7   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 2   8   8   8   8   8   8   8   8   8   7   8   8   8   7   5   

 Class Distribution 
--------------------
 37% | Hacker-Sprinter
 29% | Mutant
 13% | Sprinter
  8% | Scavenger-Mutant
  6% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
         Sprinter | -8/Materials
         Sprinter | -8/Storage
           Mutant | -8/Recycling
         Sprinter | -6/Factory
         Sprinter | -5/Factory
           Mutant | -5/Upper Caves
  Hacker-Sprinter | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -3/Research
  Hacker-Sprinter | -3/Armory
  Hacker-Sprinter | -2/Research
     Hacker-Scout | -1/Access

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Matter Collected           1748 | 245 151 154 14  .   356 108 29  149 45  84  101 137 14  141 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2538 | .   527 540 14  .   155 .   24  59  .   219 207 570 14  124 85  
  Parts                    138  | .   36  39  1   .   2   .   3   9   .   7   2   23  2   6   8   
Haulers Intercepted        8    | .   2   3   .   .   .   .   .   .   .   .   2   1   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   .   3   .   3   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Combat Hostiles Destroyed  51   | .   10  18  .   .   1   .   .   5   .   4   .   10  .   1   2   
  Melee                    12   | .   .   .   .   .   1   .   .   .   .   .   .   8   .   1   2   
  Guns                     24   | .   8   16  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  AOE                      7    | .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   8   1   .   .   1   .   .   .   .   2   .   1   .   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   8    | .   2   3   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   3   .   1   .   .   .   .   .   .   .   .   1   1   .   .   
  Watcher                  8    | .   3   1   .   .   .   .   1   .   .   .   .   1   .   1   1   
  Swarmer                  26   | .   2   7   .   .   .   .   .   5   .   4   .   6   .   .   2   
  Grunt                    15   | .   8   6   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           5    | .   4   5   1   .   1   .   1   5   .   4   1   4   1   1   1   
  Combat Bots Only         5    | .   2   4   .   .   1   .   .   5   .   4   .   4   .   1   1   
Max Kills in Single Turn   3    | .   2   2   1   .   1   .   1   3   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Damage Taken               6056 | .    246  450  .    15   16   140  169  88   115  247  122  795  526  179  2948 
  Core                     654  | .    50   74   .    .    .    18   19   35   18   30   15   69   37   .    289  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  44   | .    .    9    .    9    .    14   12   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   21   | .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  80   81   .    .    100  97   .    .    .    89   98   .    91   100  81   
Volleys Fired              103  | .    41   45   .    .    .    .    .    6    2    8    1    .    .    .    .    
  Largest                  2    | .    2    2    .    .    .    .    .    1    1    1    1    .    .    .    .    
  Hottest                  130  | .    130  130  .    .    .    .    .    36   50   50   100  .    .    .    .    
Shots Fired                160  | .    73   70   .    .    .    .    .    6    2    8    1    .    .    .    .    
  Gun                      134  | .    66   68   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   17   | .    7    .    .    .    .    .    .    .    2    8    .    .    .    .    .    
  Launcher                 8    | .    .    2    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  135  | .    66   68   .    .    .    .    .    .    .    .    1    .    .    .    .    
  Explosive                8    | .    .    2    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 10   | .    .    .    .    .    .    .    .    .    2    8    .    .    .    .    .    
  Robot Hit Streak         20   | .    11   20   .    .    .    .    .    2    .    6    .    .    .    .    .    
  Robot Miss Streak        10   | .    10   10   .    .    .    .    .    2    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           201  | .    62   65   1    1    8    .    2    3    .    14   4    32   1    2    6    
  Core Hits                207  | .    80   92   .    .    3    .    1    8    .    5    3    9    1    2    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Critical Strikes         15   | .    1    .    .    .    .    .    .    .    .    3    .    11   .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  11   | .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    
    Sunder                 3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Melee Attacks              207  | .    .    .    7    6    8    2    7    .    .    12   5    80   13   8    59   
  Impact                   88   | .    .    .    .    .    .    .    .    .    .    .    .    57   1    2    28   
  Slashing                 107  | .    .    .    7    6    8    2    7    .    .    12   5    23   12   6    19   
  Piercing                 12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Sneak Attacks            14   | .    .    .    1    1    3    .    .    .    .    4    2    2    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    
Damage Inflicted           7082 | .    794  1055 90   64   505  .    82   433  .    963  217  2169 190  140  380  
  Guns                     1539 | .    645  894  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  714  | .    149  .    .    .    .    .    .    .    .    565  .    .    .    .    .    
  Explosions               594  | .    .    161  .    .    .    .    .    433  .    .    .    .    .    .    .    
  Melee                    4235 | .    .    .    90   64   505  .    82   .    .    398  217  2169 190  140  380  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1539 | .    645  894  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                594  | .    .    161  .    .    .    .    .    433  .    .    .    .    .    .    .    
  Electromagnetic          149  | .    149  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1752 | .    .    .    .    .    .    .    .    .    .    .    .    1695 .    57   .    
  Slashing                 2483 | .    .    .    90   64   505  .    82   .    .    398  217  474  190  83   380  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 565  | .    .    .    .    .    .    .    .    .    .    565  .    .    .    .    .    
Highest Corruption         12   | .    1    .    .    .    .    .    .    .    .    .    .    7    7    .    12   
  Average Corruption       3    | .    1    .    .    .    .    .    .    .    .    .    .    6    7    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Effects                  35   | .    14   .    .    .    .    .    .    .    .    .    .    10   6    .    5    
    Message Errors         7    | .    2    .    .    .    .    .    .    .    .    .    .    3    1    .    1    
    Matter Fused           11   | .    4    .    .    .    .    .    .    .    .    .    .    1    2    .    4    
    Heat Flow Errors       3    | .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      5    | .    3    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      5    | .    2    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1642 | .    6    9    60   14   182  .    .    9    .    207  .    1131 .    .    24   
  Projectiles              163  | .    6    .    .    .    .    .    .    .    .    136  .    21   .    .    .    
  Explosions               18   | .    .    9    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Melee                    1461 | .    .    .    60   14   182  .    .    .    .    71   .    1110 .    .    24   
Knockbacks                 9    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    
  Impact                   6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Self-Inflicted Damage      22   | .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        296  | .    277  195  .    .    .    9    1    .    184  177  296  184  80   .    .    
  Average Temperature      76   | .    67   54   .    .    .    9    1    .    90   72   98   113  56   .    .    
  Received Heat Transfer   477  | .    105  135  .    9    .    24   12   .    21   .    9    9    54   63   36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    2    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Impact Corruptions       31   | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1930 | .    805  1125 .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Peak Influence             997  | .   231 410 307 217 185 997 560 .   .   .   346 428 481 401 390 
  Initial                  977  | .   .   38  172 129 84  977 483 .   .   .   75  181 223 252 151 
  Average                  232  | .   77  278 225 150 117 984 502 .   .   .   206 299 286 278 204 
Maximum Alert Level        3    | .   1   2   1   1   .   3   2   .   .   .   1   2   2   2   1   
  Low Security (%)         43   | 100 89  29  13  89  100 .   .   .   .   .   49  3   .   .   71  
  Level 1                  45   | .   10  52  86  10  .   .   .   .   .   .   50  75  87  99  28  
  Level 2                  8    | .   .   18  .   .   .   .   100 .   .   .   .   20  12  .   .   
  Level 3                  2    | .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   .   1   .   .   .   1   .   .   .   2   4   1   .   2   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Reinforcement            9    | .   3   .   1   .   .   .   .   .   .   .   1   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Distress Signals           13   | .   1   2   1   2   .   .   .   .   .   .   1   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   17  20  7   4   4   2   7   5   9   7   12  22  25  31  28  
  Peak Tracking Total      15   | .   3   4   9   4   3   2   5   4   9   5   11  8   12  7   15  
  Tactical Retreats        24   | .   1   .   1   .   .   .   2   .   .   2   3   4   3   2   6   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Traps Triggered            5    | .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   .   7   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Machines Disabled          8    | .   .   .   .   1   1   .   .   .   1   .   .   1   2   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Machines Accessed          16   | .   1   .   1   3   1   1   1   1   2   .   .   4   .   .   1   
  Terminals                9    | .   .   .   1   2   1   1   .   .   .   .   .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                23   | .   2   .   1   4   2   1   3   1   2   .   .   5   .   .   2   
  Successful               13   | .   2   .   1   4   .   1   1   1   2   .   .   1   .   .   .   
  Failed                   10   | .   .   .   .   .   2   .   2   .   .   .   .   4   .   .   2   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   3   1   .   .   .   .   .   .   3   .   .   .   
  Terminals                11   | .   .   .   1   2   2   1   .   .   .   .   .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             6    | .   .   .   .   2   .   1   .   1   2   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Decoy                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   .   .   1   1   .   1   .   .   .   .   4   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   7   .   .   .   .   .   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Total Allies               12   | .   .   .   1   .   7   .   .   .   .   .   .   .   4   .   .   
  Largest Group            6    | .   .   .   1   1   6   .   .   .   .   .   .   .   4   .   .   
  Highest-Rated Group      168  | .   .   .   10  10  77  .   .   .   .   .   .   .   168 .   .   
  Highest-Rated Ally       42   | .   .   .   10  10  21  .   .   .   .   .   .   .   42  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   
  Total Damage             307  | .   .   .   .   .   307 .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Fac Upp War Pro Fac Res Arm Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Turns Passed               5587 | 67   1098 626  93   138  141  121  127  438  238  270  285  586  211  676  472  
Spaces Moved               7632 | 50   691  322  205  162  171  357  348  546  627  429  686  743  418  1361 516  
  Core                     4    | 3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1032 | 47   691  294  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6596 | .    .    27   205  162  171  357  348  546  627  429  686  743  418  1361 516  
  Fastest Speed            22   | 50   120  105  29   29   29   29   28   31   23   23   22   22   32   32   32   
  Average Speed            44   | 115  120  119  29   29   32   29   28   68   27   23   22   26   32   32   33   
  Slowest Speed            350  | 120  120  350  29   104  104  29   29   103  31   91   91   110  116  32   45   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            44   | .    .    .    1    4    5    .    8    .    1    .    9    1    4    11   .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       38   | 4    83   28   26   45   59   12   16   61   77   61   18   32   39   32   19   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      14   | 1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    
Spaces Dug                 75   | .    .    .    5    2    .    1    5    .    .    2    1    23   9    3    24   
Terrain Destroyed          124  | .    .    20   5    2    .    1    5    28   1    2    1    23   9    3    24   
  Melee                    75   | .    .    .    5    2    .    1    5    .    .    2    1    23   9    3    24   
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  AOE                      48   | .    .    20   .    .    .    .    .    28   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Upp  War  Pro  Fac  Res  Arm  Res  Acc  
Total                      9363 | 57   888  500  226  238  239  370  354  604  692  572  802  1025 471  1581 744  
  Wait                     1130 | .    114  82   6    67   6    1    1    39   42   117  90   174  9    203  179  
  Move                     7533 | 49   690  321  202  154  160  356  331  545  624  428  667  741  410  1340 515  
  Hop                      39   | .    .    .    1    3    5    .    8    .    1    .    9    .    3    9    .    
  Pick Up                  63   | 3    15   10   2    .    1    3    1    4    4    .    6    7    1    4    2    
  Fast Attach              57   | 4    6    6    2    4    .    2    2    2    6    2    7    7    1    6    .    
  Attach                   36   | 1    .    4    3    .    .    4    1    1    4    2    2    5    1    4    4    
  Detach                   8    | .    .    .    1    .    .    1    .    1    1    1    2    1    .    .    .    
  Swap                     22   | .    6    10   .    .    .    .    1    .    .    .    1    3    .    .    1    
  Drop                     104  | .    16   22   2    4    1    1    2    6    8    2    12   17   2    9    .    
  Fire                     103  | .    41   45   .    .    .    .    .    6    2    8    1    .    .    .    .    
  Melee                    178  | .    .    .    7    6    8    2    7    .    .    12   5    70   12   6    43   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   90   | .    .    .    .    .    58   .    .    .    .    .    .    .    32   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x3])
-9/Materials
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Arm / [*Qua])
-3/Armory
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   68 | -11/Scrapyard      | Entered Materials
  309 | -10/Materials      | Build established: Mutant
  380 | -10/Materials      | Repaired Spread Laser
  385 | -10/Materials      | Discovered new exit (range 10)
  613 | -10/Materials      | Discovered new exit (range 8)
  791 | -10/Materials      | Discovered new exit (range 8)
 1166 | -10/Materials      | Entered another Materials area
 1166 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1531 | -9/Materials       | Build established: Scavenger-Mutant
 1744 | -9/Materials       | Discovered new exit (range 16)
 1792 | -9/Materials       | Entered another Materials area
 1792 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1876 | -8/Materials       | Discovered new exit (range 15)
 1885 | -8/Materials       | Entered Storage
 1885 | -8/Storage         | Accompanied by 1 ally
 2022 | -8/Storage         | Used back door to open Recycling access
 2022 | -8/Storage         | Discovered new exit (range 3)
 2023 | -8/Storage         | Entered Recycling
 2095 | -8/Recycling       | Spotter reported a threat
 2100 | -8/Recycling       | Spotter reported a threat
 2101 | -8/Recycling       | Spotter reported a threat
 2107 | -8/Recycling       | Spotter reported a threat
 2110 | -8/Recycling       | Spotter reported a threat
 2123 | -8/Recycling       | Spotter reported a threat
 2124 | -8/Recycling       | Spotter reported a threat
 2139 | -8/Recycling       | Spotter reported a threat
 2148 | -8/Recycling       | Spotter reported a threat
 2152 | -8/Recycling       | Discovered new exit (range 16)
 2154 | -8/Recycling       | Spotter reported a threat
 2160 | -8/Recycling       | Spotter reported a threat
 2163 | -8/Recycling       | Spotter reported a threat
 2164 | -8/Recycling       | Entered Factory
 2164 | -6/Factory         | Evolved 4 slots: Utility x4
 2188 | -6/Factory         | Identified exit to DSF
 2215 | -6/Factory         | Discovered new exit (range 12)
 2236 | -6/Factory         | Spotted B-75 Beast
 2285 | -6/Factory         | Entered another Factory area
 2285 | -5/Factory         | Evolved 2 slots: Propulsion x2
 2399 | -5/Factory         | Found Imp. Powered Armor
 2402 | -5/Factory         | Found Imp. Powered Armor
 2407 | -5/Factory         | Discovered new exit (range 20)
 2412 | -5/Factory         | Entered Upper Caves
 2421 | -5/Upper Caves     | Build established: Sprinter
 2598 | -5/Upper Caves     | Encountered a Warlord checkpoint
 2673 | -5/Upper Caves     | Learned Factory interactive machine intel
 2727 | -5/Upper Caves     | Build established: Mutant
 2837 | -5/Upper Caves     | Learned Factory terminal intel
 2850 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 2850 | -5/Upper Caves     | Entered Warlord
 2900 | -5/Warlord         | Met Warlord
 2908 | -5/Warlord         | Warlord's base attacked by MAIN.C
 2924 | -5/Warlord         | Found Prototype Energy Cannon
 2951 | -5/Warlord         | Identified Vortex Cannon
 2975 | -5/Warlord         | Found Prototype Hackware
 2977 | -5/Warlord         | Identified Ghost Barrier
 2981 | -5/Warlord         | Found Prototype Processor
 2981 | -5/Warlord         | Identified Exp. Targeting Computer
 2990 | -5/Warlord         | Found Prototype Reactor
 3071 | -5/Warlord         | Opened side exit
 3086 | -5/Warlord         | Discovered new exit (range 11)
 3088 | -5/Warlord         | Entered Proximity Caves
 3358 | -4/Proximity Caves | Discovered new exit (range 5)
 3358 | -4/Proximity Caves | Entered Factory
 3358 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3359 | -4/Factory         | Loaded intel: 54 interactive machine locations
 3360 | -4/Factory         | Loaded intel: 28 terminal locations
 3419 | -4/Factory         | Identified Vortex Chain Reactor
 3465 | -4/Factory         | Build established: Hacker-Sprinter
 3622 | -4/Factory         | Discovered new exit (range 22)
 3643 | -4/Factory         | Entered Research
 3643 | -3/Research        | Evolved 2 slots: Propulsion x2
 3644 | -3/Research        | Identified exit to Armory
 4080 | -3/Research        | Found Prototype Slashing Weapon
 4080 | -3/Research        | Identified Nanosword
 4107 | -3/Research        | Spotted B-86 Titan
 4143 | -3/Research        | Search patrols dispatched
 4143 | -3/Research        | Spotted B-86 Titan
 4229 | -3/Research        | Discovered new exit (range 17)
 4229 | -3/Research        | Entered Armory
 4439 | -3/Armory          | Discovered new exit (range 3)
 4440 | -3/Armory          | Entered Research
 4440 | -2/Research        | Warlord forces began assault on 0b10
 4440 | -2/Research        | Evolved 2 slots: Utility x2
 4490 | -2/Research        | Met up with Warlord
 4550 | -2/Research        | Research machine network offline
 4665 | -2/Research        | Spotted B-90 Cyclops
 4775 | -2/Research        | Spotted B-90 Cyclops
 4784 | -2/Research        | Spotted Striker
 4817 | -2/Research        | Spotted Executioner
 4828 | -2/Research        | Spotted B-90 Cyclops
 4880 | -2/Research        | Borebot progress halted
 4888 | -2/Research        | Borebot progress halted
 5109 | -2/Research        | Discovered new exit (range 18)
 5116 | -2/Research        | Entered Access
 5116 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 5424 | -1/Access          | Spotted B-99 Colossus
 5458 | -1/Access          | Build established: Hacker-Scout
 5465 | -1/Access          | Lost 3 parts (1p1n1u)
 5530 | -1/Access          | Crushed by falling debris
 5530 | -1/Access          | System corruption reached 10%
 5561 | -1/Access          | Lost 8 parts (7u1w)
 5562 | -1/Access          | Spotted B-99 Colossus
 5563 | -1/Access          | Spotted B-99 Colossus
 5587 | -1/Access          | Discovered new exit (range 4)
 5588 | ***                | Escaped!

 Last Messages 
---------------
05567_ Penetrated by Slug. <x2>
05569_ Adv. Melee Analysis Suite destroyed.
05570_ SWL&ZFR>X,EU2OJKNN1>&1F#T6JYYSV
05573_ Lgt. Quantum Reactor destroyed.
05573_ Penetrated by Slug.
05573_ Slug penetrates Reinforced Barrier.
05573_ Impulse Thruster Array destroyed.
05574_ B-99 Colossus activates siege mode.
05574_ Slug penetrates Sealed Heavy Doors. <x2>
05576_ Penetrated by Slug.
05576_ Slug penetrates Sealed Heavy Doors.
05576_ Impulse Thruster Array destroyed.
05576_ Penetrated by Slug.
05581_ Slug penetrates Sealed Heavy Doors. <x2>
05583_ Penetrated by Slug.
05583_ Impulse Thruster Array destroyed.
05584_ Main Access Shell breached.
05586_ System corrupted: Matter fused (-7).
05586_ Penetrated by Slug.
05587_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#                #????? |
| ???????????????????????????#                #????? |
| ???????????????????????????#                #????? |
| ?????????????????#####?####                 #????? |
| ?????????????????#   ???     =              #????? |
| ?????????????????#   ???                    #?#### |
| ?????????????????#  #???###                 #?#    |
| ?##########??????#  ########/###  #  "#######?#    |
| ?#        #??????#  #                ##???????#  " |
| ?#        #??????#  #        !       #????????#    |
| ?#        ########  #                ##???????#    |
| ?#   "    #         #                 #???????#    |
| ?#  """   #         #                 #???????#    |
| ?#   """  #  ########                 #???????#    |
| ?#    "   +  #?????##   " "           #??????##    |
| ?#        #  #??????#  ""R""          #????###     |
| ?#        #  #??????#  """""         ##????#       |
| ?####/#####  #??????######### #      "##??##       |
| ????# #???#  #?????????????###     ### #??#        |
| ##### #???#  #######"???????##############         |
|       #???#  """T""""???????  "??"       #         |
|       #???#  """ """"???????  "??"       #         |
| #######???#         "??"""""" "??"       "#        |
| #?????????#         "??"    " "??"                 |
| #?????????#         "??" ""   "??"                 |
| #?????????#         "??" @" " ""?"                 |
| #?????????#         "??"    "  """                 |
| +?????????#         "??"""""" " "" %     ""#   !   |
| #?????????#         "??????   "" "%      ###       |
| #?????????#         "?????    """    %   #?#       |
| #?????????#  #######"????######?##########?#       |
| +?????????#  ###???????????????????????????#       |
| #?????????#  #"##############??????????????#     = |
| #?????????#  ##             #??????????????#     = |
| ??????????#  ##             #??????????????#+##### |
| ??????????#  ##             #????????????????????? |
| ??????????#  ##             ########?######??????? |
| ??????????#  ##             ##     "      #??????? |
| ?????????##  ## *           ##   """"     #??????? |
| ?????????#    ######/#########  """""     #??????? |
| ?????????+                  ##   """""    #??????? |
| ?????????#                  ##   """"     #??????? |
| ?????????#    ###+########  ##    "      =#??????? |
| ?????????##  ##??????????#  ##            #??????? |
| ??????????#  #???????????#  ##          ! #??????? |
| ??????????#  #??????????##  ##           ????????? |
| ??????????#  #??????????##  ##         ??????????? |
| ###########  #???????????#  ##       ????????????? |
|           #  #??????????##  ##     ??????????##??? |
|           #  #??????????#    ###+###########?? ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          55
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Armor Coverage             625
Resistance: EM             20
Power Shielding            66
Evasion (%)                75
Targeting Accuracy         12
Melee Accuracy             8
Launcher Accuracy          20
Target Analysis            8
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RegenerativeMolecularStorage
  Manual?         0
Play Time         01:19:43
  Cumulative      358.9 hours
  Start           2022.12.16 @ 15:44:25
  End             2022.12.16 @ 17:06:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          631
  Rogue           476
  Adventurer      148
  Explorer        7
Win Type          0
  Total           13
  Types           11/0/1/1/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50eafdca-801f-4c47-ba23-3d064f0bfa66