Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.10 @ 08:26:04 Player: C23 Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1368) 1368 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3803 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 279/280 System Corruption 0% Temperature Cool (15) Movement Flying (107) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher Heavy Mace > --- INVENTORY (8) ---- Cooled Ion Engine Flight Unit Storm Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Experimental Sensor Array > --- WEAPON ----------- Mini Grenade Launcher Heavy Mace > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Cooled Ion Engine Flight Unit Flight Unit Improved Flight Unit Hardened Light Armor Plating Light Assault Rifle [Rating: 29] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 66 | 6 5 45 5 4 1 Power 16 | 1 . 13 2 . . Engine 16 | 1 . 13 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 . 20 . 2 . Treads 7 | 2 . 5 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 17 | . . 15 . 2 . Utility 14 | 1 4 5 2 2 . Device 5 | . 1 2 1 1 . Storage 4 | 1 2 1 . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 3 | . . 2 1 . . Artifact . | . . . . . . Weapon 12 | 2 1 7 1 . 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 1 4 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . 2 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 13 | . . 11 2 . . Power 2 | . . 2 . . . Propulsion 6 | . . 6 . . . Utility 3 | . . 1 2 . . Weapon 2 | . . 2 . . . Highest Loss Streak 4 | . . 4 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 95 94 98 72 80 Engine 11 | . 14 10 11 11 11 Treads 6 | . 28 3 . . . Flight 24 | . . 26 33 33 33 Device 3 | . 2 7 11 . . Storage 11 | . 14 11 11 11 11 Processor 5 | . 7 5 . 6 11 Protection 2 | . . 7 9 . . Ballistic Gun 8 | . 26 11 . . . Launcher 1 | . . 3 11 . 3 Impact Weapon 7 | . . 5 11 11 11 Peak Build Rating 29 | 6 8 21 29 26 22 Average Rating 14 | 4 7 13 22 17 20 On Entrance 12 | . 6 8 21 18 20 Naked Turns . | . . . . . . Heaviest Build 26 | 11 26 23 22 17 17 Greatest Support 60 | 40 40 60 23 15 14 Greatest Overweight (x) 5 | . . 5 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 15 10 8 8 8 Average Capacity 8 | 6 9 8 8 8 8 Most Carried 10 | 4 10 10 8 8 8 Average Carried 7 | 1 6 7 8 7 7 Final Capacity 10 | 8 10 8 8 8 8 Final Carried 10 | 1 10 8 8 8 7 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1274 | 247 120 767 90 40 10 Remotely . | . . . . . . Salvage Created 1400 | . 239 971 190 . . Parts 82 | . 19 60 3 . . Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 2 . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 8 29 13 . . Melee 3 | . . 3 . . . Guns 19 | . 8 11 . . . AOE 19 | . . 9 10 . . Classes Destroyed 9 | . 2 5 2 . . Worker 2 | . . 2 . . . Builder 2 | . . 2 . . . Hauler 2 | . . 2 . . . Watcher 5 | . . 5 . . . Swarmer 17 | . 3 10 4 . . Grunt 17 | . 5 10 2 . . Brawler 1 | . . . 1 . . Sentry 9 | . . 9 . . . Assembled 6 | . . . 6 . . Best Kill Streak 7 | . 3 7 6 . . Combat Bots Only 6 | . 3 4 6 . . Max Kills in Single Turn 6 | . 1 2 6 . . Gunslinging 1 | . . 1 . . . Exploded 6 | . . 1 6 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 265 | . 32 197 23 . 13 Missed 79 | . 10 61 4 . 4 Damage Taken 1790 | . 176 1353 162 . 99 Core 455 | . 34 318 43 . 60 Absorbed by Shields . | . . . . . . Ignored by Resistances 533 | . 57 400 50 . 26 Regen/Repaired (Parts) 187 | . . 28 . 159 . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 116 | . 31 80 5 . . Largest 2 | . 2 2 1 . . Hottest 70 | . 70 50 30 . . Shots Fired 203 | . 62 136 5 . . Gun 172 | . 62 110 . . . Cannon . | . . . . . . Launcher 31 | . . 26 5 . . Special . | . . . . . . Kinetic 167 | . 57 110 . . . Thermal 5 | . 5 . . . . Explosive 31 | . . 26 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 14 17 6 . . Robot Miss Streak 4 | . 4 4 1 . . Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 185 | . 44 133 8 . . Core Hits 100 | . 16 62 22 . . Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . 5 2 . . Critical Strikes 10 | . 1 7 2 . . Burn 1 | . 1 . . . . Smash 9 | . . 7 2 . . Melee Attacks 41 | . . 34 7 . . Impact 41 | . . 34 7 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4099 | . 375 2844 880 . . Guns 1023 | . 375 648 . . . Cannons . | . . . . . . Explosions 1849 | . . 1107 742 . . Melee 1217 | . . 1079 138 . . Ramming 10 | . . 10 . . . Kinetic 985 | . 337 648 . . . Thermal 38 | . 38 . . . . Explosive 1824 | . . 1082 742 . . Electromagnetic 25 | . . 25 . . . Impact 1217 | . . 1079 138 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 376 | . . 267 109 . . Projectiles 31 | . . . 31 . . Explosions 6 | . . 6 . . . Melee 339 | . . 261 78 . . Knockbacks 4 | . . 2 2 . . Impact 3 | . . 2 1 . . Kinetic . | . . . . . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 174 | . . 174 . . . Shots 8 | . . 8 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 136 | . 90 136 4 . . Average Temperature 24 | . 22 25 2 . . Received Heat Transfer 617 | . 108 459 38 . 12 Siege Activations . | . . . . . . Robots Corrupted 9 | . . 6 3 . . Combat Hostiles 9 | . . 6 3 . . Parts Fried 9 | . . 8 1 . . Impact Corruptions 23 | . . 17 6 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 185 | . 185 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 435 | . 70 435 328 . . Initial 44 | . . 25 44 . . Average 151 | . 44 213 237 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 66 | 100 100 47 29 . . Level 1 32 | . . 51 70 . . Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 6 | . 3 3 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 10 44 31 . 1 Peak Tracking Total 20 | . 3 5 20 . 1 Tactical Retreats 10 | . . 7 3 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . . 3 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . . 7 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 16 | . 4 12 . . . Terminals 10 | . 2 8 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 7 34 . . . Successful 23 | . 6 17 . . . Failed 18 | . 1 17 . . . Catastrophic 4 | . . 4 . . . Database Lockouts . | . . . . . . Manual 28 | . 2 19 . 7 . Terminals 28 | . 4 24 . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 8 | . 3 5 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 3 9 . . . Alert Level 5 | . 1 4 . . . Unreport Threat 4 | . 1 3 . . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Investigation Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 3 | . . 3 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 7 | . 3 4 . . . Report Inventory 4 | . 2 2 . . . Retrieve Components 3 | . 1 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 11 . . . Full Trace Events 3 | . . 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 24 | . 9 15 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 3 Highest-Rated Group 264 | . . . . 264 81 Highest-Rated Ally 41 | . . . . 41 28 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 24 | . . . . . 24 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5030 | 56 961 1617 118 2108 170 Spaces Moved 3971 | 33 525 1156 205 1911 141 Core 10 | 8 . 2 . . . Treads 643 | 25 525 93 . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 3318 | . . 1061 205 1911 141 Fastest Speed 34 | 50 160 34 34 105 107 Average Speed 99 | 133 160 69 36 106 107 Slowest Speed 300 | 160 160 300 107 107 107 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 1 1 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 3 95 85 38 91 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 180 | . . 133 47 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 180 | . . 133 47 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4799 | 45 594 1785 229 1985 161 Wait 526 | . 22 437 5 43 19 Move 3962 | 32 524 1153 202 1910 141 Hop 2 | . . 1 1 . . Pick Up 53 | 7 11 22 2 11 . Fast Attach 2 | . . 2 . . . Attach 23 | 6 1 13 . 2 1 Detach 2 | . . . . 2 . Swap 41 | . 4 30 5 2 . Drop 30 | . 1 12 2 15 . Fire 116 | . 31 80 5 . . Melee 41 | . . 34 7 . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 5) 403 | -10/Materials | Discovered new exit (range 6) 513 | -10/Materials | Discovered new exit (range 14) 792 | -10/Materials | Discovered new exit (range 9) 1018 | -10/Materials | Entered another Materials area 1018 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1188 | -9/Materials | Lost 4 parts (1p3n) 1619 | -9/Materials | Repaired Lgt. Ion Engine 1777 | -9/Materials | Discovered new exit (range 10) 1984 | -9/Materials | Discovered new exit (range 8) 2043 | -9/Materials | Core integrity fell below 50% 2490 | -9/Materials | Discovered new exit (range 14) 2635 | -9/Materials | Entered Mines 2637 | -9/Mines | Core integrity fell below 20% 2674 | -9/Mines | Discovered new exit (range 10) 2696 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2697 | -9/Mines | Found Prototype Device 2698 | -9/Mines | Identified Exp. Sensor Array 2726 | -9/Mines | Identified exit to Materials 2743 | -9/Mines | Assembled infested the area 2744 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2748 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2753 | -9/Mines | Entered Zion 2889 | -7/Zion | Learned Factory interactive machine intel 2915 | -7/Zion | Learned 4 Factory zone layouts 2964 | -7/Zion | Received a visual enhancement algorithm 3074 | -7/Zion | Visited the Megawrench Repair Shop 3074 | -7/Zion | Megawrench repaired 5 parts 3153 | -7/Zion | Met Imprinter 3181 | -7/Zion | Imprinted 3183 | -7/Zion | Declared Zion's savior 3271 | -7/Zion | Gained Derelict followers 3277 | -7/Zion | Learned Factory emergency access door positions 4095 | -7/Zion | Found Prototype Energy Gun 4731 | -7/Zion | Discovered new exit (range 14) 4861 | -7/Zion | Entered Proximity Caves 4861 | -6/Proximity Caves | Accompanied by 3 allies 4976 | -6/Proximity Caves | Spotted B-75 Beast 5031 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Dropped Broken Cesium-ion Thruster. Dropped Hvy. Rocket Launcher. Acquired Prototype Energy Gun. EXIT=FOUND H7-W8T(l): I am NOT going out there again. That last trip was way too close. Things are getting hairy. Warlord has enough advanced forces and a broad enough sphere of influence that he shouldn't really need our increasingly ineffective scavenging efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? Dropped Lgt. Assault Rifle. Acquired Self-destruct Interrupter. HI-4Y8(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE 28-VF1(i) destroyed. Acquired 10 matter. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##???????###??#########????????????????????? | | ????## ???????# #### ##???????????????????? | | ?? ???????# #???????????????????? | | ?? ??????## ##??????????????????? | | ?? ?????## #??????????????????? | | ?? ##??## #??????????????????? | | ??? ##?# #??????????????????? | | ???# #?# #??????????????????? | | ??## ???# #???######??????????? | | ?? ????# % #####"#" #####??????? | | #????# @ %! ##?????? | | """" #?#### ### %= #?????? | | """" ### #?########;;;;=| #?? | | # """" # ##??????????##"!%B% #?? | | # "" ####???????????????=%!## #?? | | # "" ##??????????????????#* ? #?? | | # """" # ##???????????????????# ?#?? | | "" # #???????????????????? ??? | | # #????????????????????? ?? | | ######## ####??????????????????? ?? | | ???????# ##?????????????????? ? | | ???????### ### #???????????????????# ?? | | ?????????####?# ##??????????????????? ?? | | #####?#### #??# ## ##??????????????????? ???? | | # ### #### ### ###?????????????????????? | | ## ### #?????????????????????? | | ### ##?????????????????????? | | ##?## #??????????????????????? | | ##??## #??????????????????????? | | ######## ##???# ##??????????????????????? | | ##??????## ##??# ##???????????????????????? | | ##????????## #?# ###????????????????????????? | | #????????### #?# #???????????????????????????? | | ????????## #####????????????????????????????? | | ????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Quick And Dirty Challenges ------------ None Game ------ Seed RocketCombatGun Manual? 0 Play Time 01:28:01 Cumulative 13.8 hours Start 2024.08.09 @ 09:08:52 End 2024.08.10 @ 08:26:04 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 4 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 68bb21c1-81a6-4e6f-be13-327e186fdde1