Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 13:44:53 Player: Epsilon 11 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3659) 3659 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (289) 289 TOTAL SCORE: 7513 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 32 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 62/300 Energy 137/140 System Corruption 11% Temperature Cool (18) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Cesium-ion Thruster Surge Thruster Surge Thruster > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Reaction Control System Corruption Screen > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Lightning Gun Arc Projector Advanced EMP Blaster Heavy Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Core Analyzer Particle Charger Improved Weapon Shielding Improved Medium Armor Plating Heavy Ion Cannon Cooled Particle Cannon Advanced EMP Blaster Heavy Missile Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Surge Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 5 | . . 2 . 1 2 . . Weapon . | . . . . . . . . Parts Attached 96 | 6 5 16 1 26 20 13 9 Power 11 | 1 1 1 . 2 3 2 1 Engine 7 | 1 . 1 . . 3 1 1 Core 4 | . 1 . . 2 . 1 . Reactor . | . . . . . . . . Propulsion 19 | 2 . 2 . 7 3 3 2 Treads 8 | . . 2 . 5 1 . . Leg 3 | . . . . 2 . . 1 Wheel 4 | 2 . . . . 2 . . Hover . | . . . . . . . . Flight 4 | . . . . . . 3 1 Utility 36 | 1 2 6 1 9 9 4 4 Device 13 | . . 4 . 2 4 2 1 Storage 4 | 1 2 . . 1 . . . Processor 8 | . . 1 . 1 2 1 3 Hackware . | . . . . . . . . Protection 11 | . . 1 1 5 3 1 . Artifact . | . . . . . . . . Weapon 30 | 2 2 7 . 8 5 4 2 Energy Gun 10 | . 1 3 . 4 . . 2 Energy Cannon 3 | . . 2 . . 1 . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 3 1 1 . Special Weapon 1 | . . . . . 1 . . Impact Weapon 3 | . 1 2 . . . . . Slashing Weapon 6 | . . . . 1 2 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 2 3 . . Parts Lost 34 | . 1 3 1 8 2 19 . Power 6 | . . . . 2 1 3 . Propulsion 7 | . . 2 . 2 . 3 . Utility 12 | . . . 1 3 1 7 . Weapon 9 | . 1 1 . 1 . 6 . Highest Loss Streak 16 | . 1 2 1 3 2 16 . To Critical Strikes . | . . . . . . . . Average Backups 13 | 2 12 14 14 14 13 10 4 Power . | . 1 1 1 . . . . Propulsion . | 1 2 1 . . . . . Utility 5 | . 4 6 7 6 6 5 . Weapon 4 | . 2 4 5 6 5 3 2 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 4 . 6 2 . 3 Power 3 | . . 3 . . . . . Propulsion 4 | . . 1 . . . . 3 Utility 4 | . . . . 4 . . . Weapon 4 | . 1 . . 2 1 . . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 91 | . 86 97 99 96 91 71 76 Engine 4 | . 8 3 11 . 5 5 2 Core 4 | . 5 7 . 8 1 . . Treads 12 | . . 2 22 21 15 4 . Wheel 7 | . 28 17 . . 3 5 . Device 12 | . . 14 20 13 16 6 20 Storage 9 | . 15 11 11 9 7 6 . Processor 15 | . . 10 11 18 17 22 28 Protection 5 | . . 7 1 4 10 6 . Energy Gun 6 | . 5 6 10 9 4 2 2 Energy Cannon 2 | . . 7 11 1 . 1 . Ballistic Gun 2 | . 21 . . . . . . Impact Weapon 2 | . . 6 . 4 2 . . Slashing Weapon 1 | . . . . . 4 3 . Peak Build Rating 51 | 6 10 17 16 35 51 50 43 Average Rating 27 | 4 8 15 14 24 42 40 32 On Entrance 18 | . 6 10 16 15 35 48 17 Naked Turns . | . . . . . . . . Heaviest Build 80 | 13 28 42 37 45 80 72 11 Greatest Support 64 | 26 26 40 40 64 64 28 11 Greatest Overweight (x) 14 | . 1 3 . 10 2 14 . Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 14 | 6 13 15 15 15 15 14 5 Most Carried 15 | 4 15 15 15 15 15 15 5 Average Carried 13 | 2 12 14 14 14 14 11 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 15 | 4 15 14 15 15 15 5 5 Class Distribution -------------------- 47% | Mutant 23% | Skirmisher 21% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Mutant | -7/Garrison Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Matter Collected 2375 | 260 211 225 36 655 632 356 . Remotely . | . . . . . . . . Salvage Created 3949 | . 318 892 91 1095 996 557 . Parts 213 | . 21 40 6 57 61 28 . Haulers Intercepted 5 | . 1 2 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 86 | . 6 15 2 29 22 12 . Melee 25 | . . 2 . 4 16 3 . Guns 14 | . 6 2 1 3 1 1 . Cannons 10 | . . 5 1 1 . 3 . AOE 25 | . . 1 . 16 4 4 . Classes Destroyed 13 | . 3 5 . 1 2 2 . Worker 2 | . . 1 . . 1 . . Hauler 5 | . 1 2 . 2 . . . Recycler 3 | . . 2 . 1 . . . Operator 2 | . . 1 . 1 . . . Watcher 3 | . 1 . . 2 . . . Swarmer 19 | . . 1 . 14 4 . . Cutter 3 | . . . . . . 3 . Grunt 43 | . 6 8 2 10 10 7 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . 1 . . Sentry 12 | . . 6 . 4 2 . . Hunter 2 | . . . . 1 . 1 . Programmer 5 | . . . . . 5 . . Best Kill Streak 5 | . 2 5 1 5 4 3 . Combat Bots Only 4 | . 2 4 1 4 4 3 . Max Kills in Single Turn 3 | . 1 1 1 3 3 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 3 3 1 . Melee 1 | . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Hostile Shots Fired 748 | . 34 69 6 134 208 296 1 Missed 249 | . 12 22 2 43 62 108 . Hits 499 | . 22 47 4 91 146 188 1 Melee 47 | . . . . . 6 41 . Projectile 452 | . 22 47 4 91 140 147 1 AOE 1 | . . . . 1 . . . Critical Strikes 27 | . . 1 . 3 5 18 . Actively Blocked 2 | . . . . . . 2 . Part Disruptions 1 | . . . . . 1 . . Damage Taken 7060 | . 335 644 50 1499 1819 2693 20 Core 1011 | . 67 72 . 154 158 540 20 Absorbed by Shields 140 | . . 130 . 10 . . . Redirected to Shielding 205 | . . . . . 95 110 . Ignored by Resistances 182 | . . . . 42 140 . . Regen/Repaired (Parts) 277 | . . 62 . 16 199 . . Core Remaining (%) 81 | 100 73 . 82 72 . . . Volleys Fired 192 | . 41 32 6 42 31 40 . Largest 2 | . 2 2 2 2 2 2 . Hottest 145 | . 60 124 101 116 110 145 . Shots Fired 339 | . 81 61 12 68 54 63 . Gun 228 | . 81 21 6 50 47 23 . Cannon 80 | . . 40 6 6 4 24 . Launcher 30 | . . . . 12 2 16 . Special 1 | . . . . . 1 . . Kinetic 76 | . 76 . . . . . . Thermal 61 | . . 26 . 7 4 24 . Explosive 17 | . . . . 9 2 6 . Electromagnetic 184 | . 5 35 12 52 47 33 . Robot Hit Streak 12 | . 8 10 3 10 9 12 . Robot Miss Streak 4 | . 3 4 2 3 2 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 333 | . 56 61 7 65 89 55 . Core Hits 133 | . 21 15 4 38 30 25 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . 2 . 2 . . . Critical Strikes 18 | . . 2 1 4 9 2 . Corrupt 2 | . . . 1 1 . . . Smash 4 | . . 2 . 2 . . . Sever 12 | . . . . 1 9 2 . Melee Attacks 165 | . 1 33 . 26 72 33 . Impact 59 | . 1 33 . 18 7 . . Slashing 106 | . . . . 8 65 33 . Piercing . | . . . . . . . . Sneak Attacks 11 | . . 2 . 5 4 . . Combat Hostiles 4 | . . 1 . . 3 . . Follow-up Attacks 10 | . . 4 . 2 4 . . Damage Inflicted 10300 | . 624 1696 184 2583 2942 2271 . Guns 1974 | . 624 182 48 493 431 196 . Cannons 1457 | . . 557 93 143 . 664 . Explosions 2707 | . . 90 39 1135 314 1129 . Melee 4153 | . . 867 . 807 2197 282 . Ramming 9 | . . . 4 5 . . . Kinetic 572 | . 572 . . . . . . Thermal 1595 | . . 377 39 341 44 794 . Explosive 1507 | . . . . 696 270 541 . Electromagnetic 2464 | . 52 452 141 734 431 654 . Impact 1578 | . . 867 . 485 226 . . Slashing 2575 | . . . . 322 1971 282 . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 3 11 11 Average Corruption 3 | . . . . . 2 3 11 Corruption Purged 3 | . . . . . 3 . . Corruption Blocked . | . . . . . . . . Effects 32 | . . . . . 16 6 10 Message Errors 8 | . . . . . 5 . 3 Matter Fused 7 | . . . . . 2 2 3 Heat Flow Errors 4 | . . . . . 3 . 1 Energy Discharges 2 | . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . 3 2 1 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . 1 1 . Overload Shots 7 | . . . . . . 7 . Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Overflow Damage 601 | . . 200 . 194 180 27 . Projectiles 34 | . . 8 . . . 26 . Explosions 42 | . . . . 41 . 1 . Melee 525 | . . 192 . 153 180 . . Knockbacks 9 | . . 7 . . 2 . . Impact 9 | . . 7 . . 2 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 339 | . . 55 . 72 140 72 . Shots 10 | . . 1 . 2 3 4 . Rammed 2 | . . . 1 1 . . . Targets Rammed 3 | . . . 1 2 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 428 | . 72 370 100 428 294 57 225 Average Temperature 93 | . 20 97 52 156 107 13 116 Received Heat Transfer 2407 | . 168 226 27 567 603 807 9 Effects 2 | . . . . 2 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 3 | . . . . 1 2 . . Combat Hostiles 3 | . . . . 1 2 . . Robots Corrupted 16 | . . 7 . 7 1 1 . Combat Hostiles 12 | . . 5 . 5 1 1 . Parts Fried 17 | . . 9 . 5 2 1 . Impact Corruptions 18 | . . 10 . 5 3 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 2086 | . . 618 100 448 50 870 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 1 1 3 1 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Maximum Alert Level 2 | . . 1 . 1 1 2 1 Low Security (%) 83 | 100 100 94 100 86 81 19 71 Level 1 13 | . . 5 . 13 18 37 28 Level 2 3 | . . . . . . 43 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 463 | . 72 268 101 252 261 463 237 Initial 237 | . . . 101 5 84 81 237 Average 103 | . 16 79 38 93 111 322 176 Influence Increases 3077 | . 221 511 79 920 754 562 30 Destroy 0b10 Robot/C 1760 | . 120 300 60 600 440 240 . Destroy 0b10 Robot/NC 75 | . 10 30 . 30 5 . . Destroy Leader 416 | . 34 94 10 118 130 30 . Allied During Kill 17 | . . . 6 11 . . . Successful Hack 123 | . 26 19 . 2 61 . 15 Select Force Hacks 60 | . . 30 . . 30 . . Disable Machine 105 | . 15 . . 45 45 . . Anti-Garrison Action 100 | . . . . . . 100 . Destroy Structure 211 | . 1 8 3 84 13 102 . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 195 | . 15 30 . 30 30 90 . Influence Decreases 2950 | . 221 251 323 751 822 226 356 Entered New Map 523 | . . . 159 11 101 36 216 Time Decay 1749 | . 211 231 154 470 543 . 140 Lost Part 318 | . 10 20 10 80 8 190 . Lost Ally 60 | . . . . 40 20 . . Purge Threat 300 | . . . . 150 150 . . Squads Dispatched 18 | . 1 3 . 3 10 . 1 Investigation 9 | . . 3 . 1 4 . 1 Extermination 4 | . . . . . 4 . . Reinforcement 5 | . 1 . . 2 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Distress Signals 13 | . 1 6 . 6 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 141 | . 13 28 4 41 29 23 3 Peak Tracking Total 6 | . 3 6 2 6 4 5 3 Tactical Retreats 8 | . 1 2 . 1 2 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Traps Triggered 5 | . 1 2 . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Disabled 8 | . 1 . . 3 3 1 . Max in Single Turn 1 | . 1 . . 1 1 1 . Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Machines Accessed 47 | . 8 7 . 11 17 1 3 Terminals 27 | . 7 4 . 7 5 1 3 Fabricators 3 | . . . . . 3 . . Repair Stations 5 | . . 2 . 1 2 . . Recycling Units 5 | . 1 . . 1 3 . . Scanalyzers 4 | . . 1 . 2 1 . . Garrison Access 3 | . . . . . 3 . . Total Hacks 140 | . 23 24 . 44 39 2 8 Successful 73 | . 12 14 . 25 18 . 4 Failed 67 | . 11 10 . 19 21 2 4 Catastrophic 13 | . 1 . . 2 6 1 3 Database Lockouts . | . . . . . . . . Manual 78 | . 21 10 . 22 21 . 4 Terminals 90 | . 19 18 . 28 15 2 8 Fabricators 4 | . . . . . 4 . . Repair Stations 15 | . . 5 . 4 6 . . Recycling Units 14 | . 4 . . 3 7 . . Scanalyzers 12 | . . 1 . 9 2 . . Garrison Access 5 | . . . . . 5 . . Terminal Hacks 11 | . 2 3 . 4 1 . 1 Robot Analysis 2 | . 1 . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . . Terminal Index 3 | . 1 1 . 1 . . . Unreport Threat 2 | . . . . 1 1 . . Maintenance Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 10 | . . 4 . 2 4 . . Scan Component 5 | . . 2 . 1 2 . . Repair 5 | . . 2 . 1 2 . . Recycling Unit Hacks 4 | . 1 . . 1 2 . . Report Inventory 4 | . 1 . . 1 2 . . Scanalyzer 7 | . . . . 7 . . . Insert Component 4 | . . . . 4 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 39 | . 9 7 . 11 9 . 3 Terminals 30 | . 8 5 . 9 5 . 3 Botnet 9 | . 2 2 . 2 2 . 1 Operators 2 | . . . . 1 . . 1 Skim 19 | . 6 3 . 6 3 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . Mechanics 2 | . . 1 . 1 . . . Patch 1 | . . . . . 1 . . Recycling Units 4 | . 1 . . 1 2 . . Monitor 1 | . . . . . 1 . . Recyclers 3 | . 1 . . 1 1 . . Scanalyzers 2 | . . 1 . . 1 . . Extract 2 | . . 1 . . 1 . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 43 | . 7 6 . 11 15 1 3 Full Trace Events 5 | . 1 . . . 2 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 2 . 2 5 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 2 . 1 2 . . Time 170 | . . 64 . 38 68 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total Allies 3 | . . . 2 . 1 . . Largest Group 2 | . . . 2 2 1 . . Highest-Rated Group 42 | . . . 42 42 14 . . Highest-Rated Ally 31 | . . . 31 31 14 . . Initial Warlord ECA Mod 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . 2 7 . . . Total Damage 167 | . . . 44 123 . . . Kills 2 | . . . 1 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Active Infowar (turns) 3114 | . . 286 350 1022 1285 1 170 Sensors 3011 | . . 250 346 1004 1276 . 135 Terrain 1333 | . . . . . 1163 1 169 Structural 2282 | . . 284 350 1012 636 . . Robot Analysis Total 2 | . 1 . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Turns Passed 6318 | 49 818 723 372 1816 1788 472 280 Spaces Moved 3531 | 43 502 390 211 794 867 162 562 Core 12 | 6 . . . 3 . 3 . Treads 1417 | . . 44 211 696 463 3 . Legs 95 | . . . . 95 . . . Wheels 1390 | 37 502 346 . . 404 101 . Hover . | . . . . . . . . Flight 617 | . . . . . . 55 562 Fastest Speed 29 | 50 90 105 160 153 115 29 29 Average Speed 118 | 83 101 111 160 166 139 100 33 Slowest Speed 750 | 90 105 160 160 550 320 750 42 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . . . 3 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 87 36 41 72 30 28 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 3 | . 1 . 1 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 19 | . 1 1 . 5 10 2 . Terrain Destroyed 147 | . 1 7 3 86 12 38 . Melee 16 | . 1 1 . 5 7 2 . Projectile 4 | . . . . . 3 1 . AOE 127 | . . 6 3 81 2 35 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Total 5012 | 53 735 564 229 1165 1276 337 653 Wait 754 | . 167 73 2 191 205 47 69 Move 3519 | 42 501 389 210 793 867 161 556 Hop 3 | . . . . . . . 3 Pick Up 82 | 5 13 12 2 21 18 6 5 Fast Attach 58 | 5 3 5 . 11 11 15 8 Attach 55 | 1 2 8 1 7 15 19 2 Detach 17 | . 1 . . 3 6 5 2 Swap 100 | . 2 11 7 48 29 2 1 Drop 80 | . 4 7 . 24 29 9 7 Fire 192 | . 41 32 6 42 31 40 . Melee 149 | . 1 27 . 23 65 33 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 1 2 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 3 exits: Fac / Low / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 375 | -10/Materials | Discovered new exit (range 3) 632 | -10/Materials | Discovered new exit (range 15) 737 | -10/Materials | Identified exit to Mines 737 | -10/Materials | Identified exit to Materials 737 | -10/Materials | Identified exit to Subcaves 798 | -10/Materials | Learned 8 Materials zone layouts 868 | -10/Materials | Entered another Materials area 868 | -9/Materials | Evolved 2 slots: Utility x2 869 | -9/Materials | Identified exit to Materials 869 | -9/Materials | Identified exit to Mines 955 | -9/Materials | Repaired Wheel 1406 | -9/Materials | Repaired Lgt. Nuclear Core 1591 | -9/Materials | Entered Mines 1631 | -9/Mines | Learned location of Zion (-6) 1809 | -9/Mines | Discovered exit to Materials (range 12) 1830 | -9/Mines | Discovered exit to Materials (range 6) 1917 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1941 | -9/Mines | Build established: Skirmisher 1963 | -9/Mines | Entered Materials 1963 | -8/Materials | Accompanied by 2 allies 1963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1964 | -8/Materials | Identified exit to Storage 1968 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2120 | -8/Materials | Lost 3 parts (1n2u) 2235 | -8/Materials | Lost 3 parts (1p1n1u) 2885 | -8/Materials | Discovered new exit (range 16) 3155 | -8/Materials | Repaired Imp. Terrain Scan Processor 3174 | -8/Materials | Discovered new exit (range 11) 3331 | -8/Materials | Discovered new exit (range 5) 3337 | -8/Materials | Identified exit to Factory 3394 | -8/Materials | Learned Storage emergency access door positions 3457 | -8/Materials | Learned 4 Recycling zone layouts 3555 | -8/Materials | Learned location of 2 exits from Factory 3591 | -8/Materials | Learned Factory fabricator intel 3619 | -8/Materials | Learned location of Recycling (-8) 3658 | -8/Materials | Learned 4 Factory zone layouts 3709 | -8/Materials | Learned location of 1 exit from Extension 3769 | -8/Materials | Learned 4 Lower Caves zone layouts 3779 | -8/Materials | Entered Factory 3779 | -7/Factory | Evolved 2 slots: Utility x2 3780 | -7/Factory | Identified exit to Factory 3780 | -7/Factory | Identified exit to Lower Caves 3782 | -7/Factory | Loaded intel: 6 fabricator locations 4181 | -7/Factory | Repaired Corrupted Imp. Deuterium Engine 4300 | -7/Factory | Build established: Mutant 4655 | -7/Factory | Build established: Assassin 5512 | -7/Factory | Repaired Imp. Weapon Shielding 5567 | -7/Factory | Identified exit to Garrison 5567 | -7/Factory | Entered Garrison 5590 | -7/Garrison | Triggered checkpoint 5651 | -7/Garrison | Triggered checkpoint 5812 | -7/Garrison | Triggered checkpoint 5866 | -7/Garrison | Build established: Mutant 5925 | -7/Garrison | Core integrity fell below 50% 5931 | -7/Garrison | Triggered checkpoint 5963 | -7/Garrison | System corruption reached 10% 5969 | -7/Garrison | Core integrity fell below 20% 6036 | -7/Garrison | Discovered new exit (range 10) 6038 | -7/Garrison | Identified exit to Factory 6039 | -7/Garrison | Entered Factory 6066 | -7/Factory | Lost 16 parts (3p3n6u4w) 6319 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Testing... Terminal linked with 0 systems. Please expand to 4 more systems! >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Enumerate(Maintenance) Found 102 registered maintenance bots. 45 Workers 37 Builders 7 Tunnelers 11 Recyclers 2 Mechanics Downloaded coordinate data. >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 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"????????????????? | | ???????##???????????"????????????????????????????? | | ?#????????? ???????? ? ??????????????????????????? | | ???????????????? ????? ??????????????????????????? | | ????????#????????????????????????????????????????? | | ??????????? ???????????#?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 185 Corruption Block 8 Armor Coverage 825 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Extracted Wheel | -9/Materials | Extracted Lrg. Storage Unit | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Trap Scanner | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Launcher Guidance Computer | -7/Factory | Extracted Microactuators | -7/Factory | Extracted Arm. Treads | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 22% | -9/Materials Lgt. Nuclear Core | 38% | -9/Materials Imp. Terrain Scan Processor | 33% | -8/Materials Imp. Deuterium Engine | 65% | -7/Factory | Corrupted Imp. Weapon Shielding | 26% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaIonBeam Manual? 0 Play Time 01:56:33 Cumulative 315.1 hours Start 2025.05.26 @ 11:44:07 End 2025.05.26 @ 13:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 109 Adventurer 43 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/1/0/0 Lore% 83 Gallery% 72 Achievement% 65 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4f3513f-7859-4ea2-91a3-547fb59ce52d