Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.12 @ 21:38:58 Player: cd-rom Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (65) 325 Value Destroyed (2653) 2653 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 9771 Bonus ------- High Alert Combat Kills 153 Met Data Miner 300 Cogmind --------- Core Integrity 809/1300 Matter 328/450 Energy 520/520 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Energy Well Compact Matter Pod Visual Processing Unit Improved Signal Interpreter Transmission Jammer > --- WEAPON (3) ------- Plasma Rifle Micro-nuke Launcher > --- INVENTORY (5) ---- Field Laser Matter Neutralizer High-powered Shotgun Heavy Pick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Energy Well Compact Matter Pod Visual Processing Unit Improved Signal Interpreter Transmission Jammer Thermal Shield > --- WEAPON ----------- Field Laser Plasma Rifle Micro-nuke Launcher > --- INVENTORY -------- Field Laser Matter Neutralizer High-powered Shotgun Heavy Pick [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Weapon Heavy Hammer Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . 1 . Utility 9 | . . 1 . 1 1 . . . . 1 2 1 2 Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 81 | 8 5 10 . 11 . 3 . . 6 10 7 3 18 Power 9 | 1 . 1 . 1 . . . . 1 1 1 1 2 Engine 5 | 1 . 1 . 1 . . . . 1 . 1 . . Core 2 | . . . . . . . . . . 1 . 1 . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 24 | 4 2 2 . 4 . 1 . . 1 4 . . 6 Treads 5 | 2 2 1 . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . 6 Wheel 3 | 2 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 10 | . . . . 4 . 1 . . 1 4 . . . Utility 22 | 1 2 2 . 5 . 1 . . 1 1 4 1 4 Device 10 | . . 2 . 1 . . . . . . 4 1 2 Storage 5 | 1 1 . . 1 . . . . . . . . 2 Processor 6 | . 1 . . 3 . 1 . . 1 . . . . Hackware 1 | . . . . . . . . . . 1 . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 1 5 . 1 . 1 . . 3 4 2 1 6 Energy Gun 4 | . . 1 . . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 10 | 2 . 3 . 1 . 1 . . . 1 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . 1 . . . . . . . 2 2 . 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . . 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 4 | . . . . . . . . . . 4 . . . Parts Lost 44 | . 2 5 . 1 . . . . 1 13 8 . 14 Power 7 | . . 1 . 1 . . . . . 2 1 . 2 Propulsion 17 | . 1 3 . . . . . . 1 7 . . 5 Utility 9 | . . 1 . . . . . . . 1 4 . 3 Weapon 11 | . 1 . . . . . . . . 3 3 . 4 Highest Loss Streak 7 | . 1 2 . 1 . . . . 1 7 7 . 7 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 92 86 77 96 84 91 92 92 96 76 51 32 52 Engine 8 | . 14 10 11 9 7 7 7 7 11 5 4 . . Treads 6 | . 2 18 11 . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 13 Wheel 4 | . 19 6 . . . . . . . . . . . Flight 6 | . . . . 33 30 30 30 30 29 17 . . . Device 11 | . . 17 22 12 7 7 7 7 7 5 12 9 10 Storage 8 | . 14 11 11 7 7 7 7 7 7 6 4 . 2 Processor 10 | . 13 3 . 15 15 22 23 23 23 20 17 10 9 Hackware 1 | . . . . . . . . . . 6 5 5 . Energy Gun 1 | . . 3 . . . . . . . . . . 7 Ballistic Gun 9 | . 20 12 11 9 7 7 7 7 3 . . . . Launcher 1 | . 5 . . . . . . . 6 4 . 2 1 Impact Weapon 4 | . . 3 11 9 7 7 7 7 4 6 4 . . Peak Build Rating 75 | 6 7 15 13 19 18 25 25 25 28 40 33 30 75 Average Rating 19 | 4 6 11 13 17 18 24 25 25 25 31 29 25 50 On Entrance 17 | . 6 7 13 13 18 18 25 25 25 28 22 14 30 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 54 | 12 49 54 54 54 16 17 17 17 31 31 19 19 39 Greatest Support 100 | 40 40 46 26 26 16 18 18 18 24 26 9 9 100 Greatest Overweight (x) 5 | . 3 5 2 2 . . . . 1 2 2 2 2 Average Overweight (x) . | . 1 1 2 . . . . . . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 8 8 8 8 8 5 5 Average Capacity 13 | 6 18 20 20 10 8 8 8 8 8 8 7 5 5 Most Carried 20 | 3 13 16 20 20 8 8 8 8 8 8 7 5 5 Average Carried 9 | 1 7 11 17 9 8 7 8 8 7 6 4 3 2 Final Capacity 20 | 8 20 20 20 8 8 8 8 8 8 8 5 5 5 Final Carried 20 | 3 12 16 20 8 8 8 8 8 8 8 4 2 4 Class Distribution -------------------- 59% | Mutant 18% | Hacker-Mutant 13% | Sprinter 3% | Scavenger-Tank 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Matter Collected 1878 | 198 322 325 57 . . 135 . . 129 104 45 . 563 Remotely . | . . . . . . . . . . . . . . Salvage Created 2555 | . 461 558 23 . . . . . 33 522 45 . 913 Parts 116 | . 18 30 6 . . . . . 5 30 . . 27 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 2 . 2 . . . . Prevented 1 | . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Combat Hostiles Destroyed 54 | . 12 15 2 . . . . . 3 9 1 . 12 Melee 6 | . . 1 . . . . . . . . . . 5 Guns 24 | . 5 14 2 . . . . . 1 . 1 . 1 AOE 22 | . 7 . . . . . . . 2 9 . . 4 Classes Destroyed 10 | . 3 2 . . . . . . 2 1 . . 2 Worker 3 | . 1 . . . . . . . . 1 . . 1 Builder 2 | . . . . . . . . . . . . . 2 Recycler 5 | . 1 . . . . . . . . 2 . . 2 Drone 2 | . . . . . . . . . 2 . . . . Watcher 1 | . . . . . . . . . . . . . 1 Swarmer 10 | . . 4 2 . . . . . . 4 . . . Grunt 26 | . 12 7 . . . . . . . 1 . . 6 Sentry 7 | . . 4 . . . . . . . 2 . . 1 Hunter 7 | . . . . . . . . . 1 1 . . 5 Programmer 2 | . . . . . . . . . . 1 1 . . Best Kill Streak 8 | . 4 6 1 . . . . . 1 7 1 . 8 Combat Bots Only 6 | . 4 6 1 . . . . . 1 5 1 . 4 Max Kills in Single Turn 5 | . 2 1 1 . . . . . 1 5 1 . 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . . . . 1 4 . . 2 Melee 1 | . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Hostile Shots Fired 683 | . 42 144 11 9 2 3 1 . 6 184 64 16 201 Missed 259 | . 9 49 5 5 1 1 . . 3 86 16 6 78 Damage Taken 5179 | . 376 878 29 54 9 26 13 . 39 1120 806 168 1661 Core 1684 | . 89 242 9 13 . . . . . 384 408 48 491 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 1817 | . 114 258 12 16 3 8 4 . 11 325 224 71 771 Core Remaining (%) 75 | 100 64 . 37 97 . . . . 100 54 59 95 . Volleys Fired 145 | . 32 45 7 . . . . . 10 11 16 4 20 Largest 3 | . 2 2 1 . . . . . 2 2 1 1 3 Hottest 201 | . 50 68 23 . . . . . 66 69 33 49 201 Shots Fired 232 | . 60 73 7 . . . . . 14 15 16 4 43 Gun 186 | . 45 73 7 . . . . . 10 1 16 . 34 Cannon . | . . . . . . . . . . . . . . Launcher 46 | . 15 . . . . . . . 4 14 . 4 9 Special . | . . . . . . . . . . . . . . Kinetic 136 | . 45 57 7 . . . . . 10 1 16 . . Thermal 34 | . . . . . . . . . . . . . 34 Explosive 46 | . 15 . . . . . . . 4 14 . 4 9 Electromagnetic 16 | . . 16 . . . . . . . . . . . Robot Hit Streak 34 | . 34 27 3 . . . . . 7 10 16 11 14 Robot Miss Streak 3 | . 1 3 2 . . . . . 2 1 1 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 217 | . 55 65 4 . . . . . 11 12 17 4 49 Core Hits 157 | . 38 23 2 . . . . . 6 45 3 1 39 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . . . 1 . . Critical Strikes 6 | . . 1 . . . . . . . . 1 . 4 Burn 1 | . . . . . . . . . . . . . 1 Smash 2 | . . 1 . . . . . . . . 1 . . Impale 3 | . . . . . . . . . . . . . 3 Melee Attacks 36 | . . 7 . . . . . . . 2 7 . 20 Impact 16 | . . 7 . . . . . . . 2 7 . . Slashing . | . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 Damage Inflicted 8222 | . 1110 975 53 . . . . . 314 1725 463 162 3420 Guns 2114 | . 331 780 53 . . . . . 145 . 374 . 431 Cannons . | . . . . . . . . . . . . . . Explosions 5235 | . 779 36 . . . . . . 169 1707 . 162 2382 Melee 873 | . . 159 . . . . . . . 18 89 . 607 Ramming . | . . . . . . . . . . . . . . Kinetic 1512 | . 331 609 53 . . . . . 145 . 374 . . Thermal 467 | . . 36 . . . . . . . . . . 431 Explosive 4953 | . 779 . . . . . . . 169 1461 . 162 2382 Electromagnetic 417 | . . 171 . . . . . . . 246 . . . Impact 266 | . . 159 . . . . . . . 18 89 . . Slashing . | . . . . . . . . . . . . . . Piercing 607 | . . . . . . . . . . . . . 607 Highest Corruption 8 | . 3 . . . . . . . . 8 3 . . Average Corruption 3 | . 2 . . . . . . . . 4 1 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . 11 . . . . . . . . 10 . . . Message Errors 2 | . 1 . . . . . . . . 1 . . . Matter Fused 11 | . 7 . . . . . . . . 4 . . . Heat Flow Errors 2 | . 1 . . . . . . . . 1 . . . Energy Discharges 4 | . 2 . . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 310 | . . 63 . . . . . . . 33 57 . 157 Projectiles . | . . . . . . . . . . . . . . Explosions 179 | . . . . . . . . . . 33 . . 146 Melee 131 | . . 63 . . . . . . . . 57 . 11 Knockbacks 1 | . . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . 48 . . . . . . . . 39 . . . Shots 5 | . 4 . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 260 | . 200 18 . 3 . . . . 9 260 . . 117 Average Temperature 43 | . 49 10 . 3 . . . . 5 75 . . 38 Received Heat Transfer 1245 | . 243 360 . 27 . 9 9 . . 258 63 36 240 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . 1 . . . . . . . 2 . . . Impact Corruptions 4 | . . 2 . . . . . . . . 2 . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 5 | . . . . . . . . . . . . . 5 Heat Transferred 1120 | . . 50 . . . . . . . . . . 1070 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Peak Influence 1066 | . 347 226 154 50 49 . . . . 1066 423 130 313 Initial 357 | . . 52 44 . 19 . . . . 316 357 20 58 Average 167 | . 134 90 35 9 30 . . . . 723 349 60 134 Maximum Alert Level 3 | . 1 1 . . . . . . . 3 2 . 1 Low Security (%) 72 | 100 66 88 100 100 100 . . . . . 1 100 94 Level 1 17 | . 33 11 . . . . . . . 23 71 . 5 Level 2 3 | . . . . . . . . . . 11 26 . . Level 3 6 | . . . . . . . . . . 65 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 1 . 1 . . . . . 5 1 . 4 Investigation 5 | . 1 . . 1 . . . . . 2 . . 1 Extermination 2 | . . . . . . . . . . 1 1 . . Reinforcement 6 | . . 1 . . . . . . . 2 . . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 1 1 . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Distress Signals 9 | . 1 2 . . . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 19 21 4 9 3 4 7 . 4 46 6 2 21 Peak Tracking Total 10 | . 4 5 3 9 2 4 4 . 2 10 3 3 9 Tactical Retreats 20 | . . . 2 1 1 2 1 . . 10 2 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Traps Triggered 5 | . 4 . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 10 | . 6 . . 4 . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . 2 Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Disabled 21 | . 2 . . . . . . . . 17 1 . 1 Max in Single Turn 6 | . 1 . . . . . . . . 6 1 . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Accessed 28 | . 5 1 . 4 2 . . 4 . 7 1 2 2 Terminals 18 | . 4 1 . 4 1 . . . . 4 . 2 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . . 2 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . . Total Hacks 69 | . 11 1 . 7 4 . . 20 . 16 2 4 4 Successful 45 | . 8 1 . 5 2 . . 20 . 6 . 1 2 Failed 24 | . 3 . . 2 2 . . . . 10 2 3 2 Catastrophic 4 | . 1 . . . . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 37 | . 9 1 . 7 1 . . . . 11 . 4 4 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . . 3 2 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . 2 . . . Terminal Hacks 42 | . 7 1 . 5 1 . . 20 . 5 . 1 2 Record 7 | . . . . . . . . 6 . 1 . . . Part Schematic 8 | . . . . . . . . 7 . 1 . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . 3 . . . . . Level Access Points 2 | . . . . 1 . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . . . . . 1 . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Alert Level 3 | . 1 . . . . . . . . 1 . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . Disarm Traps 3 | . 2 . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 Transport Status 2 | . 1 . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 Registered Prototypes 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . 1 . . . Retrieve Components 2 | . 1 . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . 2 . . . . . 6 1 2 2 Full Trace Events 4 | . . . . 1 . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . 7 . 1 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 7 | . 4 . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Turns Passed 5487 | 89 890 1022 1060 123 133 225 97 24 275 475 407 201 466 Spaces Moved 5104 | 60 567 390 319 282 350 736 319 81 443 752 296 263 246 Core 751 | 6 . 15 . . . . . . . 111 296 263 60 Treads 644 | 23 32 266 319 4 . . . . . . . . . Legs 186 | . . . . . . . . . . . . . 186 Wheels 675 | 31 535 109 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2848 | . . . . 278 350 736 319 81 443 641 . . . Fastest Speed 28 | 50 90 130 320 29 29 29 29 29 29 28 50 50 50 Average Speed 90 | 112 123 215 320 33 29 29 29 29 53 51 114 68 122 Slowest Speed 320 | 160 240 320 320 320 29 29 29 29 111 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 1 . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 76 36 80 33 11 77 57 72 64 22 11 6 9 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 10 | . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . Scrap Searched 20 | . . . 1 . . 12 3 . 4 . . . . Spaces Dug 6 | . . 1 . . . . . . . 1 4 . . Terrain Destroyed 318 | . 73 1 . . . . . . 17 99 4 79 45 Melee 6 | . . 1 . . . . . . . 1 4 . . Projectile . | . . . . . . . . . . . . . . AOE 312 | . 73 . . . . . . . 17 98 . 79 45 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Res Total 5710 | 80 707 492 353 317 380 746 322 80 464 822 335 281 331 Wait 230 | 4 91 23 24 2 13 4 4 . 2 37 8 9 9 Move 5085 | 59 566 389 318 281 349 733 318 80 442 747 295 262 246 Hop 3 | . . . . . . 1 . . . 2 . . . Pick Up 80 | 9 12 14 4 7 . 2 . . 2 9 1 2 18 Fast Attach 6 | . . . . 2 . 1 . . 2 . . 1 . Attach 61 | 6 2 7 . 8 . 1 . . 1 10 7 2 17 Detach 4 | . . . . 1 . . . . . 1 1 . 1 Swap 14 | 2 3 3 . 1 . 1 . . 3 . . . 1 Drop 29 | . 1 4 . 15 . 3 . . 2 3 . 1 . Fire 145 | . 32 45 7 . . . . . 10 11 16 4 20 Melee 35 | . . 7 . . . . . . . 2 7 . 19 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 617 | -10/Materials | Discovered new exit (range 7) 687 | -10/Materials | Discovered new exit (range 8) 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1126 | -9/Materials | Identified exit to Mines 1126 | -9/Materials | Identified exit to Storage 1543 | -9/Materials | Discovered new exit (range 14) 1913 | -9/Materials | Core integrity fell below 50% 2002 | -9/Materials | Entered Mines 2039 | -9/Mines | Met a Derelict bent on vengeance 2175 | -9/Mines | Discovered new exit (range 12) 2306 | -9/Mines | Learned location of 2 exits from Materials 2460 | -9/Mines | Discovered new exit (range 3) 2964 | -9/Mines | Learned Materials terminal intel 3062 | -9/Mines | Entered Materials 3062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3063 | -8/Materials | Identified exit to Factory 3064 | -8/Materials | Loaded intel: 12 terminal locations 3185 | -8/Materials | Entered Factory 3185 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3276 | -7/Factory | Discovered new exit (range 12) 3317 | -7/Factory | Identified exit to Lower Caves 3318 | -7/Factory | Entered Lower Caves 3329 | -7/Lower Caves | Encountered a Warlord checkpoint 3386 | -7/Lower Caves | Build established: Sprinter 3535 | -7/Lower Caves | Discovered new exit (range 12) 3542 | -7/Lower Caves | Identified exit to Lower Caves 3543 | -7/Lower Caves | Entered another Lower Caves area 3559 | -7/Lower Caves | Discovered new exit (range 5) 3582 | -7/Lower Caves | Learned Factory trap positions 3584 | -7/Lower Caves | Encountered a Warlord checkpoint 3599 | -7/Lower Caves | Learned location of Zion (-6) 3625 | -7/Lower Caves | Discovered new exit (range 14) 3639 | -7/Lower Caves | Identified exit to Data Miner 3640 | -7/Lower Caves | Entered Data Miner 3640 | -7/Data Miner | Discovered new exit (range 6) 3645 | -7/Data Miner | Met Data Miner 3657 | -7/Data Miner | Received God Mode back door access code from Data Miner 3663 | -7/Data Miner | Identified exit to Proximity Caves 3664 | -7/Data Miner | Entered Proximity Caves 3667 | -6/Proximity Caves | Spotter reported a threat 3667 | -6/Proximity Caves | Spotter reported a threat 3894 | -6/Proximity Caves | Discovered new exit (range 17) 3937 | -6/Proximity Caves | Identified exit to Factory 3939 | -6/Proximity Caves | Entered Factory 3939 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3940 | -6/Factory | Loaded intel: 83 trap records 3964 | -6/Factory | Identified exit to Lower Caves 4107 | -6/Factory | Lost 3 parts (2n1w) 4147 | -6/Factory | Identified exit to Factory 4289 | -6/Factory | Search patrols dispatched 4292 | -6/Factory | Lost 7 parts (2p3n2w) 4414 | -6/Factory | Entered another Factory area 4414 | -5/Factory | Evolved 2 slots: Utility x2 4551 | -5/Factory | Build established: Hacker-Mutant 4693 | -5/Factory | Discovered new exit (range 17) 4714 | -5/Factory | Search patrols dispatched 4813 | -5/Factory | Lost 7 parts (1p3u3w) 4821 | -5/Factory | Identified exit to Factory 4821 | -5/Factory | Entered another Factory area 4821 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4875 | -4/Factory | Discovered new exit (range 17) 5021 | -4/Factory | Identified exit to Research 5022 | -4/Factory | Entered Research 5022 | -3/Research | Evolved 2 slots: Utility x2 5189 | -3/Research | Lost 5 parts (1p2u2w) 5488 | -3/Research | Self-destructed Last Messages --------------- 05472_ Penetrated by Slug. 05472_ H-77 Assassin destroyed. 05472_ Penetrated by Slug. 05478_ Flexi-carbon Leg destroyed. 05478_ Slug penetrates Terminal. 05481_ The unstable cave ceiling collapses. 05481_ Penetrated by Slug. 05482_ The unstable cave ceiling collapses. 05482_ Penetrated by Slug. 05482_ H-77 Assassin suffers critical hit (Burn). 05482_ Destroyed Coil Gun. 05485_ Critical hit (Destroy). 05485_ Flexi-carbon Leg destroyed. 05485_ Penetrated by Slug. 05485_ H-77 Assassin destroyed. 05485_ Destroyed Imp. Phase Shifter. 05485_ H-77 Assassin destroyed. 05487_ Penetrated by Slug. 05487_ Flexi-carbon Leg destroyed. 05487_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# %# #??????#""" # | | ??????????######! #??????#""" # | | ???????????????# #??????# # | | ???????????????# #??????# # | | ???????????????# #??????#### ##### | | ???????????????# #?????????###???# | | ???????????????# #???????????????# | | ???????????????##############???????????????# | | ????????????????????????????????????????????####/# | | ???????????????????????????????????????????????# # | | ??????????????????#####??????????????????????### # | | ??????????????????# ??????????????????????# | | ??????????????????? ??????????????????????# | | ??????????????????? ?????????????????????# | | ???????????????????? !?????????????????????# | | ???????????????????? !?????????????????????# | | ????????????????????? ?????????????????????# | | ????????????????????? ?????????????????????# | | ?????????????????????? ????????? ???????????# | | ?????????????????????? ????????? #?????????## | | ???????????????????####;####????? #????????## | | ???????????????????# #????? #????????# | | ???????????????????# #????? ########## | | ???????????????????# ###### # | | ???????????????????# # ## | | ???????????????????# @ # """" | | ???????????????????# # """" | | ???????????????????# # """" | | ???????????????????## " # """" | | ????????????????????# "" # | | ????????????????????# "T | | ????????????????????# " ####+## " | | ????????????????????# "" " | | ????????????????????# " | | ????????????????????# ! " | | ????????????????????+ u h " | | ????????????????????# ## ##### " | | ????????????????????# ?# #??# " | | ????????????????????##### ?# #??# | | ????????????????????????# ?# """ """ #??# | | ????????????????????????# ?# """ """ +?? | | ????????????????????????# ?# """ """ #??####+## | | ????????????????????????#^?# #????????? | | ????????????????????????#^?# #????????? | | ????????????????????????# ?# """ """ #????????? | | ????????????????????????#??# """ """ #????????? | | ???????????????????????????# """ """ #????????? | | ???????????????????????????# ? ? #????????? | | ???????????????????????????# ?? ????????????? | | ???????????????????????????????#####?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 520 Matter Stores 429 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Cloaking Device | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicPersonalNetwork Manual? 0 Play Time 01:25:49 Cumulative 37.5 hours Start 2024.09.30 @ 21:32:52 End 2024.10.12 @ 21:38:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 4 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 6e5284cc-c382-41b3-83dc-4f4b1a1bfbcd