Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.12 @ 18:24:50 Player: Sasha Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (519) 519 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-86) -86 TOTAL SCORE: 1383 Bonus ------- Friendly Fire -86 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 200/200 System Corruption 1% Temperature Cool (9) Movement Walking (120) Location -8/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Sensor Array > --- WEAPON (2) ------- Particle Gun Ripper > --- INVENTORY (8) ---- Aluminum Leg Subdweller Optics Bomb Drone Bay Subdweller Laser Subdweller Laser Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Subdweller Optics > --- WEAPON ----------- Particle Gun Ripper > --- INVENTORY -------- Aluminum Leg Bomb Drone Bay Subdweller Laser Subdweller Laser Grenade Launcher Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 30 | 7 18 1 4 . Power 4 | 1 2 . 1 . Engine 4 | 1 2 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 5 . 1 . Treads . | . . . . . Leg 8 | 2 5 . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 6 . 1 . Device 5 | 1 3 . 1 . Storage 1 | 1 . . . . Processor 2 | . 2 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 9 | 2 5 1 1 . Energy Gun 4 | 2 1 . 1 . Energy Cannon 3 | . 3 . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 . 2 . Power 1 | . . . 1 . Propulsion 1 | . 1 . . . Utility 1 | . . . 1 . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . 1 . To Critical Strikes . | . . . . . Average Backups 6 | 1 7 6 6 7 Power . | . . 1 . . Propulsion . | . . 1 1 1 Utility 1 | . 2 1 1 2 Weapon 2 | . 2 2 2 3 Tool/Special . | . . . . . Unused Backups 8 | . 2 . 1 5 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . 1 . . 2 Weapon 3 | . 1 . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 99 | . 100 100 97 100 Engine 13 | . 14 14 13 14 Leg 28 | . 28 28 28 28 Device 7 | . 10 . 5 14 Storage 13 | . 13 14 14 14 Processor 5 | . 1 14 6 . Protection 1 | . 2 . . . Energy Gun 12 | . 10 14 15 14 Energy Cannon 9 | . 15 9 . . Special Weapon 1 | . 2 . . . Slashing Weapon 4 | . . 4 12 14 Peak Build Rating 15 | 7 8 13 15 14 Average Rating 9 | 5 7 10 13 14 On Entrance 8 | . 7 8 13 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 19 | 15 17 14 19 17 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | 1 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 1 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 6 8 8 8 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 554 | 270 219 15 50 . Remotely . | . . . . . Salvage Created 639 | 108 422 11 98 . Parts 37 | 5 22 . 10 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 16 | . 10 1 5 . Melee 3 | . . 1 2 . Guns 8 | . 5 . 3 . Cannons 5 | . 5 . . . Classes Destroyed 10 | 2 6 1 1 . Worker 1 | . 1 . . . Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 6 | . 3 . 3 . Grunt 7 | . 7 . . . Subdweller 2 | . . . 2 . Assembled 1 | . . 1 . . Best Kill Streak 3 | 2 3 1 3 . Combat Bots Only 3 | . 3 1 3 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 140 | . 67 2 65 6 Missed 37 | . 16 1 20 . Hits 103 | . 51 1 45 6 Melee 1 | . . 1 . . Projectile 102 | . 51 . 45 6 Critical Strikes 4 | . 2 . 1 1 Actively Blocked 1 | . 1 . . . Damage Taken 1203 | . 670 27 415 91 Core 251 | . 94 . 96 61 Absorbed by Shields . | . . . . . Redirected to Shielding 23 | . 23 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 67 | 3 55 2 7 . Largest 2 | 2 2 2 2 . Hottest 160 | 90 160 125 125 . Shots Fired 127 | 6 101 6 14 . Gun 75 | 6 52 3 14 . Cannon 41 | . 38 3 . . Launcher . | . . . . . Special 11 | . 11 . . . Kinetic . | . . . . . Thermal 98 | 3 75 6 14 . Explosive . | . . . . . Electromagnetic 29 | 3 26 . . . Robot Hit Streak 10 | 3 10 . 3 . Robot Miss Streak 8 | 1 8 1 3 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 71 | 4 53 2 11 1 Core Hits 28 | 3 19 1 5 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 6 . 1 . Burn 5 | . 4 . 1 . Corrupt 2 | . 2 . . . Melee Attacks 28 | . . 18 8 2 Impact . | . . . . . Slashing 28 | . . 18 8 2 Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1444 | 51 966 137 259 31 Guns 633 | 51 445 . 137 . Cannons 332 | . 332 . . . Explosions 141 | . 141 . . . Melee 290 | . . 137 122 31 Ramming . | . . . . . Kinetic . | . . . . . Thermal 911 | 26 748 . 137 . Explosive . | . . . . . Electromagnetic 243 | 25 218 . . . Impact . | . . . . . Slashing 290 | . . 137 122 31 Piercing . | . . . . . Highest Corruption 1 | . 1 1 1 1 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 5 4 6 . Message Errors 6 | . 2 . 4 . Matter Fused 2 | . 1 1 . . Heat Flow Errors 2 | . 1 . 1 . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . 1 . . . Misfires 2 | . . 2 . . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 6 | . 6 . . . Projectiles . | . . . . . Explosions 6 | . 6 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 53 | . 53 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 444 | 60 444 126 93 9 Average Temperature 90 | 26 100 49 19 9 Received Heat Transfer 471 | . 291 . 135 45 Effects 5 | . 5 . . . Energy Bleed 1 | . 1 . . . Interference 3 | . 3 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 2335 | 74 1915 . 346 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 108 | 5 108 15 . 48 Initial 48 | . . . . 48 Average 20 | . 28 . . 45 Influence Increases 665 | 10 415 15 225 . Destroy 0b10 Robot/C 260 | . 200 . 60 . Destroy 0b10 Robot/NC 35 | 10 25 . . . Destroy Leader 54 | . 54 . . . Successful Hack 5 | . 5 . . . Disable Machine 60 | . 45 15 . . Destroy Structure 11 | . 11 . . . Lose Combat Pursuer 240 | . 75 . 165 . Influence Decreases 627 | 10 415 15 124 63 Entered New Map 53 | . . . . 53 Time Decay 544 | 10 405 15 104 10 Lost Part 30 | . 10 . 20 . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 26 1 12 1 Peak Tracking Total 4 | . 4 1 4 1 Tactical Retreats 8 | . 4 . 4 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 4 | . 3 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 4 | . 3 1 . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 6 1 . . Successful 4 | . 3 1 . . Failed 3 | . 3 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Reinforcement Status 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 49 | . . 49 18 . Highest-Rated Ally 31 | . . 31 18 . Total Orders . | . . . . . Ally Attacks 7 | . . . 7 . Total Damage 143 | . . . 143 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1508 | 21 1152 . 310 25 Optics 247 | . . . 247 . Sensors 322 | . 234 . 63 25 Structural 368 | . 368 . . . Seismic 506 | 21 485 . . . T.N.C. 62 | . 62 . . . ECM 3 | . 3 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2944 | 106 1533 524 756 25 Spaces Moved 1990 | 62 960 381 572 15 Core 3 | 3 . . . . Treads . | . . . . . Legs 1987 | 59 960 381 572 15 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 120 | 131 120 120 120 120 Slowest Speed 190 | 190 190 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 94 87 45 4 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 5 | . . 1 4 . Spaces Dug 2 | . 2 . . . Terrain Destroyed 10 | . 10 . . . Melee . | . . . . . Projectile 5 | . 5 . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 2347 | 77 1218 417 615 20 Wait 185 | 2 152 13 15 3 Move 1986 | 61 959 380 571 15 Hop . | . . . . . Pick Up 23 | 4 13 2 4 . Fast Attach 15 | 7 6 . 2 . Attach 3 | . 2 . 1 . Detach 2 | . 1 . 1 . Swap 17 | . 13 1 3 . Drop 21 | . 17 1 3 . Fire 67 | 3 55 2 7 . Melee 28 | . . 18 8 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -8/Recycling History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 14) 229 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 4) 604 | -10/Materials | Discovered new exit (range 8) 674 | -10/Materials | Discovered new exit (range 14) 707 | -10/Materials | Derelicts attacked the area 1486 | -10/Materials | Identified exit to Mines 1521 | -10/Materials | Identified exit to Materials 1556 | -10/Materials | Identified exit to Subcaves 1640 | -10/Materials | Entered Mines 1775 | -10/Mines | Build established: Scavenger-Mutant 1822 | -10/Mines | Discovered exit to Materials (range 4) 1875 | -10/Mines | Found the Drone Emporium 1883 | -10/Mines | Found Prototype Device 1909 | -10/Mines | Discovered exit to Materials (range 8) 1929 | -10/Mines | Learned location of Zion (-7) 1938 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1974 | -10/Mines | Excavation squad dispatched 1974 | -10/Mines | A large section of the Mines collapsed 2144 | -10/Mines | Discovered exit to Subcaves (range 10) 2164 | -10/Mines | Entered Subcaves 2164 | -10/Subcaves | Accompanied by 1 ally 2173 | -10/Subcaves | Learned location of Storage (-8) 2493 | -10/Subcaves | Disturbed a concealed Subdweller 2706 | -10/Subcaves | Discovered new exit (range 10) 2710 | -10/Subcaves | Core integrity fell below 50% 2745 | -10/Subcaves | Discovered new exit (range 17) 2920 | -10/Subcaves | Entered Recycling 2921 | -8/Recycling | Met a Zionite searching for Scraptown 2940 | -8/Recycling | Core integrity fell below 20% 2945 | -8/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02757_ Sub. Optics destroyed. 02757_ 7O-87G(R) destroyed. 02759_ Acquired 5 matter. 02808_ System corrupted: Heat flow error (+131). 02852_ Acquired Sub. Optics. 02853_ Subatomizers dissect the Sub. Machine Gun. 02857_ Acquired Sensor Array. 02863_ Acquired 10 matter. 02866_ Subatomizers dissect the Sub. Machine Gun. 02878_ CRZXRWZK/IZWUZ8N/MDTNYZF#WVVYLIP S 02919_ V&VYE4E%:1WW:=S13YWZII LOCATION=UNKNOWN GOAL=ESCAPE 02921_ RB-BQB(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 02922_ RB-BQB(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 02923_ RB-BQB(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 02939_ Y-45 Defender springs to life. 02942_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | ??????????????????# ????????????######???????????? | | ??????????????????# ???###?????# #???????????? | | ??????????????????# ###Y####### #???????????? | | ??????????????????# @ # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????#####+##### # #???????????? | | ????????????????????????????# + #???????????? | | ????????????????????????????# # #???????????? | | ????????????????????????????# # #???????????? | | ????????????????????????????# # #???????????? | | ????????????????????????????# # #???????????? | | ????????????????????????????# # #??????????? | | ????????????????????????????##### ##??????????? | | ????????????????????????????????######???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresHackingLoader Manual? 0 Play Time 00:39:40 Cumulative 48.9 hours Start 2026.08.12 @ 17:42:14 End 2026.08.12 @ 18:24:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db930c98-e57e-4934-a4c8-66b90157a5d7