Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 21:15:00 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (136) 680 Value Destroyed (3156) 3156 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3080) 3080 TOTAL SCORE: 14076 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 96 Win 3000 Friendly Fire -129 Cogmind --------- Core Integrity 1578/1600 Matter 75/300 Energy 215/355 System Corruption 0% Temperature Cool (-164) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Quantum Reactor > --- PROPULSION (8) --- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Improved Diametric Drive Cooled Q-thruster > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Cooling System Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Centrium Medium Armor Plating Hacking Suite Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield Improved System Guard > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (10) --- Light Quantum Reactor Improved Flight Unit Nuclear Pulse Thruster Q-thruster Advanced Sensor Array Advanced Force Field Mini Drone Bay (3/3) High-powered Shock Rifle Linear Accelerator Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Field Propulsion Drive Q-thruster Q-thruster Q-thruster Improved Diametric Drive Cooled Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Centrium Medium Armor Plating Hacking Suite Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield Improved System Guard > --- WEAPON ----------- Linear Accelerator Molecular Scythe > --- INVENTORY -------- Light Quantum Reactor Improved Flight Unit Nuclear Pulse Thruster Q-thruster Advanced Sensor Array Advanced Force Field Mini Drone Bay High-powered Shock Rifle Fusion Bomb Launcher [Rating: 170] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 1 1 . . 1 1 . Utility 11 | . . . . . 2 1 . 2 2 1 1 2 Weapon . | . . . . . . . . . . . . . Parts Attached 217 | 7 23 3 2 1 35 42 19 29 5 32 9 10 Power 22 | 1 4 . . . 3 2 3 2 1 4 . 2 Engine 11 | 1 2 . . . 2 2 2 . . 1 . 1 Core 6 | . 2 . . . 1 . 1 2 . . . . Reactor 5 | . . . . . . . . . 1 3 . 1 Propulsion 55 | 2 5 1 . . 11 13 5 6 . 9 1 2 Treads 20 | 2 5 1 . . 10 2 . . . . . . Leg 7 | . . . . . 1 6 . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 28 | . . . . . . 5 5 6 . 9 1 2 Utility 80 | 2 9 2 . . 10 17 7 12 2 12 4 3 Device 38 | 1 4 1 . . 1 10 2 6 1 8 2 2 Storage 5 | 1 2 . . . . 1 . . . 1 . . Processor 4 | . . . . . 1 1 1 . . . . 1 Hackware 8 | . . . . . 2 . . 3 . 1 2 . Protection 25 | . 3 1 . . 6 5 4 3 1 2 . . Artifact . | . . . . . . . . . . . . . Weapon 60 | 2 5 . 2 1 11 10 4 9 2 7 4 3 Energy Gun 7 | . 2 . 1 1 1 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 2 3 . 1 . 7 1 . . . . . . Ballistic Cannon 18 | . . . . . . 1 2 3 1 5 4 2 Launcher 9 | . . . . . 3 3 . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . Slashing Weapon 10 | . . . . . . 1 2 5 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . . 2 . 7 . 2 Parts Lost 10 | . 1 . . . . 4 1 1 . 2 1 . Power 4 | . 1 . . . . 1 . 1 . 1 . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . . . . 2 1 . . 1 1 . Weapon 1 | . . . . . . 1 . . . . . . Highest Loss Streak 1 | . 1 . . . . 1 1 1 . 1 1 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 100 100 97 94 93 93 88 92 95 94 Engine 4 | . 9 . . . 6 5 11 . . . 4 4 Core 4 | . 4 14 14 14 2 . 1 10 5 3 . . Treads 17 | . 28 28 28 28 35 4 . . . . . . Leg 2 | . . . . . . 14 . . . . . . Flight 13 | . . . . . . 18 40 35 31 33 34 32 Device 7 | . 11 4 . . . 9 8 9 9 12 11 15 Storage 8 | . 14 14 14 14 9 5 6 5 5 4 4 4 Processor 1 | . . . . . . . . 5 5 4 4 6 Hackware 9 | . . . . . 12 15 9 12 15 13 19 20 Protection 7 | . 2 9 14 14 10 5 6 4 10 8 7 4 Energy Gun 6 | . 11 14 14 14 8 5 . . . . . . Ballistic Gun 7 | . 16 14 14 14 8 1 . . . . . . Slashing Weapon 1 | . . . . . . 1 6 4 4 4 4 4 Peak Build Rating 170 | 8 12 13 14 17 32 44 58 83 94 128 138 170 Average Rating 43 | 5 9 12 13 16 29 39 50 76 86 107 128 155 On Entrance 46 | . 8 12 13 14 17 31 37 58 77 88 122 131 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 14 32 32 32 34 55 47 33 36 28 46 57 63 Greatest Support 80 | 40 40 40 40 40 80 80 33 34 34 48 53 57 Greatest Overweight (x) 1 | . . . . . . 1 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 Average Capacity 12 | 7 12 15 15 15 15 11 10 10 10 10 10 10 Most Carried 15 | 8 15 15 15 15 15 15 10 10 10 10 8 10 Average Carried 12 | 5 11 14 14 14 14 11 9 9 9 9 6 9 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 Final Carried 15 | 8 15 15 15 15 15 10 10 10 10 9 8 10 Class Distribution -------------------- 30% | Hacker-Sprinter 30% | Mutant 28% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3313 | 389 306 37 . 30 781 503 146 365 124 546 86 . Remotely . | . . . . . . . . . . . . . Salvage Created 4758 | 168 653 64 . . 1491 619 323 756 . 587 . 97 Parts 282 | 12 50 5 . . 93 30 17 32 . 27 . 16 Haulers Intercepted 16 | . 2 . . . 5 1 2 4 . 2 . . Recyclers Shooed 2 | 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 72 | . 18 4 . . 21 11 1 9 . 2 . 6 Melee 2 | . . . . . . . 1 1 . . . . Guns 41 | . 18 4 . . 16 3 . . . . . . Cannons 1 | . . . . . . 1 . . . . . . AOE 27 | . . . . . 5 6 . 8 . 2 . 6 Classes Destroyed 13 | 3 5 . . . 4 1 . . . . . . Worker 7 | 1 . . . . 2 3 . . . . . 1 Builder 10 | . . . . . 1 4 . . . 1 . 4 Tunneler 3 | 3 . . . . . . . . . . . . Hauler 16 | . 2 . . . 5 1 2 4 . 2 . . Recycler 10 | 1 . . . . 3 3 . 1 . 2 . . Operator 7 | . 2 . . . 1 . 1 2 . 1 . . Watcher 10 | . 2 . . . 4 . 2 1 . 1 . . Swarmer 37 | . 6 3 . . 5 6 . 9 . 2 . 6 Grunt 18 | . 12 1 . . 5 . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . Sentry 9 | . . . . . 9 . . . . . . . Hunter 6 | . . . . . 2 4 . . . . . . Programmer 2 | . . . . . . 1 1 . . . . . Best Kill Streak 11 | 3 6 4 . . 6 4 1 8 . 4 . 11 Combat Bots Only 8 | . 6 4 . . 5 3 1 8 . 2 . 6 Max Kills in Single Turn 7 | 1 1 1 . . 3 3 1 3 . 3 . 7 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 . 3 . 2 . 4 Melee 1 | . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 429 | . 58 16 . 1 103 126 26 37 4 34 4 20 Missed 152 | . 14 4 . 1 33 45 14 6 4 16 3 12 Damage Taken 4373 | . 467 98 . . 872 1306 142 602 . 500 222 164 Core 523 | . 44 8 . . 28 151 21 107 . 63 79 22 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 204 | . . . . . . . 9 70 . 86 39 . Regen/Repaired (Parts) 255 | . . . . . 26 117 . 112 . . . . Core Remaining (%) 92 | 100 . . . 79 94 78 97 89 100 95 94 98 Volleys Fired 223 | 14 55 7 . . 75 25 2 12 4 16 8 5 Largest 2 | 2 2 2 . . 2 2 1 1 1 1 1 1 Hottest 130 | 40 85 85 . . 103 130 53 57 57 66 66 66 Shots Fired 384 | 28 110 14 . . 144 41 2 12 4 16 8 5 Gun 321 | 28 110 14 . . 138 31 . . . . . . Cannon 46 | . . . . . . 6 2 8 4 15 8 3 Launcher 17 | . . . . . 6 4 . 4 . 1 . 2 Special . | . . . . . . . . . . . . . Kinetic 215 | 28 65 7 . . 69 6 2 8 4 15 8 3 Thermal 137 | . 45 7 . . 69 16 . . . . . . Explosive 17 | . . . . . 6 4 . 4 . 1 . 2 Electromagnetic 15 | . . . . . . 15 . . . . . . Robot Hit Streak 17 | 17 8 4 . . 12 8 . . . . . . Robot Miss Streak 7 | 1 4 7 . . 4 6 . 1 . . . . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 5 | . 3 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 274 | 22 79 9 . . 87 40 8 22 . 7 . . Core Hits 210 | 8 77 10 . . 51 21 4 15 . 8 . 16 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 1 . . . . . . Critical Strikes 11 | . . . . . 5 1 . 5 . . . . Burn 3 | . . . . . 3 . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . Smash 1 | . . . . . . 1 . . . . . . Sever 5 | . . . . . . . . 5 . . . . Melee Attacks 192 | . . . . . . 43 26 66 12 31 6 8 Impact 32 | . . . . . . 32 . . . . . . Slashing 160 | . . . . . . 11 26 66 12 31 6 8 Piercing . | . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . . 10 2 8 . 6 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11114 | 242 875 90 . . 2293 2544 604 2635 . 939 . 892 Guns 3182 | 242 868 90 . . 1695 287 . . . . . . Cannons 57 | . . . . . . 57 . . . . . . Explosions 3183 | . . . . . 586 766 . 780 . 159 . 892 Melee 4673 | . . . . . . 1434 604 1855 . 780 . . Ramming 19 | . 7 . . . 12 . . . . . . . Kinetic 1333 | 242 301 32 . . 701 57 . . . . . . Thermal 2011 | . 567 58 . . 994 392 . . . . . . Explosive 2961 | . . . . . 586 544 . 780 . 159 . 892 Electromagnetic 117 | . . . . . . 117 . . . . . . Impact 840 | . . . . . . 840 . . . . . . Slashing 3833 | . . . . . . 594 604 1855 . 780 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . 1 . 2 . . Average Corruption 2 | . . . . . . 4 . 1 . 1 . . Corruption Purged 6 | . . . . . . 5 . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 14 | . . . . . . 11 . 2 . 1 . . Message Errors 5 | . . . . . . 4 . 1 . . . . Matter Fused 4 | . . . . . . 4 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . 2 . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Alerts 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 956 | . . . . . 1 506 110 98 . 225 . 16 Projectiles . | . . . . . . . . . . . . . Explosions 152 | . . . . . 1 87 . 48 . . . 16 Melee 804 | . . . . . . 419 110 50 . 225 . . Knockbacks 5 | . . . . . . 5 . . . . . . Impact 4 | . . . . . . 4 . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . . . . 98 . . . 20 . . Shots 3 | . . . . . . 2 . . . 1 . . Rammed 4 | . 3 . . . 1 . . . . . . . Targets Rammed 6 | . 3 . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . Highest Temperature 422 | . 242 194 . . 373 271 310 272 48 422 . . Average Temperature 86 | . 82 101 . . 84 58 69 71 13 139 . . Received Heat Transfer 558 | . 192 24 . . 243 30 12 12 . 36 . 9 Effects 10 | . 2 . . . . . . . . 8 . . Interference 8 | . 2 . . . . . . . . 6 . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 5 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 7 | . . . . . . 7 . . . . . . Impact Corruptions 12 | . . . . . . 12 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . 2 1 . . . . . . Heat Transferred 3212 | . 730 75 . . 1961 446 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 836 | 25 219 97 . 74 505 520 470 836 447 495 207 347 Initial 313 | . 16 7 . . 28 105 254 160 313 242 106 . Average 223 | 10 95 29 . 63 266 232 339 458 385 296 126 108 Maximum Alert Level 3 | . 1 . . . 2 2 2 3 2 2 1 1 Low Security (%) 54 | 100 92 100 . 100 36 56 . 30 . 11 98 65 Level 1 25 | . 7 . . . 36 16 80 6 76 72 1 34 Level 2 18 | . . . . . 26 27 19 44 23 15 . . Level 3 1 | . . . . . . . . 18 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 6 . . . 3 8 2 6 1 4 . 3 Investigation 11 | . 3 . . . . 4 . 3 . . . 1 Extermination 6 | . . . . . . 2 1 1 1 1 . . Reinforcement 14 | . 3 . . . 1 2 1 2 . 3 . 2 Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . 1 1 . 1 . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 22 | . 4 1 . . 3 5 . 3 3 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 187 | . 29 4 . 3 41 28 8 30 9 24 3 8 Peak Tracking Total 11 | . 3 4 . 3 4 11 5 11 10 9 3 4 Tactical Retreats 37 | . 3 . . 1 1 9 1 10 1 8 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . 4 . . . 2 2 1 3 . 1 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . 1 4 . 1 . . . . Max in Single Turn 3 | . . . . . 1 3 . 1 . . . . Garrison Access 4 | . . . . . 1 . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 77 | . 7 . 1 1 7 13 8 17 3 10 3 7 Terminals 50 | . 5 . . 1 4 6 6 9 3 6 3 7 Fabricators 7 | . . . . . . 5 . 2 . . . . Repair Stations 4 | . 1 . . . 1 1 . 1 . . . . Recycling Units 3 | . 1 . . . . 1 . 1 . . . . Scanalyzers 5 | . . . . . 1 . 1 1 . 2 . . Garrison Access 7 | . . . . . 1 . 1 3 . 2 . . Total Hacks 214 | . 18 . 4 2 38 31 26 32 9 20 11 23 Successful 107 | . 11 . 4 . 22 16 14 10 4 8 5 13 Failed 106 | . 7 . . 2 15 15 12 22 5 12 6 10 Catastrophic 18 | . 1 . . 1 1 2 2 8 . 1 1 1 Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 104 | . 17 . . 2 19 10 7 14 6 9 6 14 Terminals 133 | . 15 . . 2 21 10 13 17 9 12 11 23 Fabricators 19 | . . . . . . 15 . 4 . . . . Repair Stations 13 | . 1 . . . 5 5 . 2 . . . . Recycling Units 6 | . 2 . . . . 1 . 3 . . . . Scanalyzers 26 | . . . . . 10 . 12 1 . 3 . . Garrison Access 13 | . . . . . 2 . 1 5 . 5 . . Terminal Hacks 35 | . 6 . 4 . 4 2 1 3 2 2 4 7 Record 4 | . . . 4 . . . . . . . . . Part Schematic 3 | . 1 . . . 1 1 . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . 1 1 1 1 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 5 | . . . . . 1 . 1 1 1 . . 1 Fabricator Index 1 | . . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . Unreport Threat 6 | . 1 . . . 1 . . . . 1 2 1 Recall Investigation 1 | . . . . . . . . . . . . 1 Recall Reinforcements 1 | . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . 1 2 Fabricator Hacks 9 | . . . . . . 8 . 1 . . . . Load Schematic 6 | . . . . . . 5 . 1 . . . . Build 3 | . . . . . . 3 . . . . . . Repair Station Hacks 8 | . . . . . 3 3 . 2 . . . . Scan Component 5 | . . . . . 2 2 . 1 . . . . Repair 3 | . . . . . 1 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 23 | . . . . . 10 . 11 . . 2 . . Insert Component 9 | . . . . . 4 . 4 . . 1 . . Analyze 14 | . . . . . 6 . 7 . . 1 . . Garrison Access Hacks 4 | . . . . . 1 . . 2 . 1 . . Seal Access 4 | . . . . . 1 . . 2 . 1 . . Unauthorized Hacks 28 | . 5 . . . 4 3 2 2 2 3 1 6 Terminals 23 | . 4 . . . 4 1 2 . 2 3 1 6 Track 6 | . 1 . . . 1 . 1 . . . 1 2 Assimilate 4 | . . . . . 1 . . . 2 1 . . Botnet 13 | . 3 . . . 2 1 1 . . 2 . 4 Fabricators 1 | . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . 2 . . . . Reject 3 | . 1 . . . . 1 . 1 . . . . Mask 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 2 . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 70 | . 7 . . 1 5 13 8 15 3 9 3 6 Full Trace Events 7 | . . . . . . 4 . 3 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . 5 1 4 . . 1 . . Parts Built 3 | . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . Time 197 | . . . . . . 197 . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . Parts Repaired 3 | . . . . . 1 1 . 1 . . . . Time 133 | . . . . . 50 61 . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . . 4 . 4 . . 1 . . Part Schematics Acquired 9 | . . . . . 4 . 4 . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 8 | . . 5 . . 1 . . . 1 1 . . Largest Group 5 | . . 5 5 3 2 1 . . 1 1 . . Highest-Rated Group 82 | . . 82 82 40 32 10 . . 26 26 . . Highest-Rated Ally 31 | . . 31 31 16 16 10 . . 26 26 . . Total Orders 6 | . . . . . . 2 . 1 . 2 1 . STAY 1 | . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . . . 1 . 1 . . RETURN 1 | . . . . . . . . . . . 1 . Ally Attacks 36 | . . 16 . 13 7 . . . . . . . Total Damage 454 | . . 274 . 85 95 . . . . . . . Kills 6 | . . 2 . 3 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 3 | . 3 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . Drone Launches 9 | . . . . . . . . 2 . 4 3 . Drone Recoveries 4 | . . . . . . . . . . 1 3 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9870 | 156 1623 757 422 356 2062 1594 394 972 257 876 179 222 Spaces Moved 9290 | 62 694 388 259 206 920 1716 730 1785 423 1432 253 422 Core 3 | 3 . . . . . . . . . . . . Treads 2581 | 59 694 388 259 206 920 55 . . . . . . Legs 503 | . . . . . . 503 . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 6203 | . . . . . . 1158 730 1785 423 1432 253 422 Fastest Speed 15 | 50 160 160 160 160 160 27 24 24 24 21 18 15 Average Speed 66 | 154 160 160 160 160 161 59 24 24 24 21 18 17 Slowest Speed 190 | 160 160 160 160 160 163 190 25 100 24 21 92 87 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 59 | . . . . . . 13 5 14 6 13 3 5 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 4 90 76 59 46 69 49 19 50 14 39 11 17 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . Spaces Dug 207 | . . . . . 44 35 14 35 11 37 11 20 Terrain Destroyed 380 | . . . . . 84 71 16 85 16 47 14 47 Melee 114 | . . . . . . 18 14 33 11 24 6 8 Projectile 40 | . . . . . . 3 2 7 5 12 8 3 AOE 226 | . . . . . 84 50 . 45 . 11 . 36 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 12216 | 94 1112 516 267 234 1368 2166 893 2169 543 1940 365 549 Wait 2012 | 3 292 107 3 22 278 283 87 247 103 403 87 97 Move 9161 | 61 693 387 258 205 919 1689 719 1757 411 1405 246 411 Hop 56 | . . . . . . 13 5 13 5 13 2 5 Pick Up 127 | 9 22 5 2 3 21 18 14 15 . 11 2 5 Fast Attach 68 | 6 7 . . . 14 10 7 7 3 11 . 3 Attach 70 | 1 2 . 1 . 5 11 7 12 2 17 7 5 Detach 34 | . . . . . 4 3 3 5 2 10 4 3 Swap 79 | . 14 3 1 1 16 21 5 10 . 4 2 2 Drop 169 | . 24 7 2 3 33 32 18 25 1 19 . 5 Fire 223 | 14 55 7 . . 75 25 2 12 4 16 8 5 Melee 192 | . . . . . . 43 26 66 12 31 6 8 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . 3 . . . 3 . . . . . . . Escape Stasis 19 | . . . . . . 18 . . . . 1 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 157 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 10) 637 | -10/Materials | Discovered new exit (range 8) 859 | -10/Materials | Discovered new exit (range 10) 1457 | -10/Materials | Derelicts attacked the area 1780 | -10/Materials | Entered Mines 1870 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1872 | -10/Mines | Discovered new exit (range 5) 2063 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2134 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2186 | -10/Mines | Discovered new exit (range 11) 2349 | -10/Mines | Discovered new exit (range 8) 2354 | -10/Mines | Learned location of 1 exit from Materials 2441 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2537 | -10/Mines | Entered Exiles 2537 | -10/Exiles | Accompanied by 5 allies 2567 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2586 | -10/Exiles | Met 8R-AWN 2610 | -10/Exiles | Met EX-HEX 2671 | -10/Exiles | Met EX-DEC 2681 | -10/Exiles | Learned location of Zion (-7) 2711 | -10/Exiles | Met EX-BIN 2937 | -10/Exiles | Discovered new exit (range 14) 2959 | -10/Exiles | Entered Mines 2959 | -9/Mines | Accompanied by 3 allies 2959 | -9/Mines | Discovered new exit (range 9) 3036 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3040 | -9/Mines | Found Prototype Device 3264 | -9/Mines | Identified exit to Materials 3269 | -9/Mines | Build established: Scavenger-Mutant 3308 | -9/Mines | Assembled infested the area 3315 | -9/Mines | Entered Materials 3315 | -8/Materials | Accompanied by 2 allies 3315 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3316 | -8/Materials | Identified exit to Factory 4662 | -8/Materials | Repaired Beamcaster 4689 | -8/Materials | Discovered exit to Factory (range 16) 4704 | -8/Materials | Garrison activated, responded to threat 4727 | -8/Materials | Central database locked down 5377 | -8/Materials | Entered Factory 5377 | -7/Factory | Accompanied by 1 ally 5377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5569 | -7/Factory | Discovered new exit (range 2) 5683 | -7/Factory | Fabricated Imp. Flight Unit? 5803 | -7/Factory | Discovered new exit (range 6) 5968 | -7/Factory | Fabricated Imp. Flight Unit? 6246 | -7/Factory | Discovered new exit (range 19) 6312 | -7/Factory | Assembled infested ambush trap array 6406 | -7/Factory | Discovered new exit (range 15) 6427 | -7/Factory | Fabricated Imp. Flight Unit (x1) 6463 | -7/Factory | Repaired Broken Adv. Assault Cannon? 6500 | -7/Factory | Build established: Hacker-Sprinter 6971 | -7/Factory | Entered another Factory area 6971 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7321 | -6/Factory | Search patrols dispatched 7362 | -6/Factory | Discovered new exit (range 7) 7365 | -6/Factory | Identified exit to Factory 7365 | -6/Factory | Entered another Factory area 7365 | -5/Factory | Evolved 2 slots: Utility x2 7550 | -5/Factory | Discovered new exit (range 9) 7624 | -5/Factory | Identified exit to Upper Caves 7697 | -5/Factory | Destroyed 8 combat bots 7825 | -5/Factory | Repaired Greatsword 7853 | -5/Factory | Identified Exp. Sensor Array 8232 | -5/Factory | Identified exit to Factory 8265 | -5/Factory | Search patrols dispatched 8337 | -5/Factory | Entered another Factory area 8337 | -4/Factory | Evolved 2 slots: Utility x2 8370 | -4/Factory | Identified exit to Research 8594 | -4/Factory | Entered Research 8594 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9098 | -3/Research | Found Prototype Hackware 9098 | -3/Research | Identified Exp. Hacking Suite 9106 | -3/Research | Spotted B-86 Titan 9253 | -3/Research | Found Fusion Bomb Launcher 9263 | -3/Research | Identified exit to Research 9344 | -3/Research | Search patrols dispatched 9470 | -3/Research | Entered another Research area 9470 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9518 | -2/Research | Identified exit to Access 9604 | -2/Research | Crushed by falling debris 9648 | -2/Research | Discovered new exit (range 15) 9649 | -2/Research | Entered Access 9649 | -1/Access | Evolved 2 slots: Utility x2 9704 | -1/Access | Spotted B-99 Colossus 9742 | -1/Access | Identified exit to Surface 9836 | -1/Access | Build established: Wizard-Sprinter 9871 | *** | Escaped! Last Messages --------------- Testing... Tracking enabled and active. 09806_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A012. 09809_ Connecting with Terminal... 09840_ Dropped Imp. Flight Unit. 09860_ Acquired Imp. Flight Unit. 09862_ Slug penetrates Wall. 09864_ Connecting with Terminal... >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. >>Layout(Zone) Retrieving Zone 9K layout... Downloaded map data. 09870_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09870_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ??????###+##???????#"" #??????????????????? | | ??????# #########"" #??????????????????? | | ??????# R A ???????????? | | ??????# R ku ???????????? | | ??????# ##########################????????????? | | ??????## ##?????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ######## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 32 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 950 Propulsion Shielding 66 Evasion (%) 79 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 28 Item Schematics ----------------- Sml. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -8/Materials | Hacked Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked System Shield | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Cld. Field Propulsion Drive | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotIntegratedProcessor Manual? 0 Play Time 03:27:45 Cumulative 166.7 hours Start 2024.09.01 @ 14:15:00 End 2024.09.01 @ 21:15:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 66 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17d3aa38-77eb-4350-87af-92db10dc8883