Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 09:45:51 Player: shapeshifter Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1401) 1401 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 5108 Bonus ------- Follower Combat Kills 49 Met Data Miner 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 101/170 System Corruption 4% Temperature Warm (195) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Tactical Coordination Suite CPS Tube (2) CPS Tube (2) CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Gatling Laser Gatling Laser Minigun > --- INVENTORY -------- Light Antimatter Reactor Myomer Leg Myomer Leg Improved Hover Unit Tactical Coordination Suite Weapon Cycler Layered Medium Armor Plating High-powered Tractor Beam Gatling Laser Gatling Laser CPS Tube CPS Tube CPS Tube CPS Tube [Rating: 56] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Subdweller Monowheel Hover Unit Improved Airjet Utility Core Analyzer Device Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Minigun Energy Gun Gatling Laser Ballistic Gun Minigun Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 3 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 54 | 8 . 7 21 6 4 2 . 6 Power 8 | 1 . 1 3 1 1 . . 1 Engine 6 | 1 . 1 2 1 1 . . . Core 1 | . . . 1 . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 15 | 3 . . 5 4 . . . 3 Treads 6 | 2 . . 4 . . . . . Leg 2 | . . . . . . . . 2 Wheel 2 | 1 . . 1 . . . . . Hover 5 | . . . . 4 . . . 1 Flight . | . . . . . . . . . Utility 16 | 2 . 2 9 . 3 . . . Device 7 | 1 . 1 4 . 1 . . . Storage 3 | 1 . . 2 . . . . . Processor 4 | . . . 2 . 2 . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 4 4 1 . 2 . 2 Energy Gun 4 | . . . . . . 2 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 . 4 4 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . Parts Lost 22 | . . 2 4 1 2 1 . 12 Power 3 | . . 1 1 . . . . 1 Propulsion 8 | . . . 1 . . . . 7 Utility 6 | . . 1 1 1 1 . . 2 Weapon 5 | . . . 1 . 1 1 . 2 Highest Loss Streak 10 | . . 2 2 1 1 1 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 3 4 3 7 13 12 15 15 14 Power . | . 1 . . . 1 1 1 . Propulsion 2 | 1 2 . 2 3 1 2 3 2 Utility 1 | . 1 . . 3 4 4 4 4 Weapon 4 | . . 2 5 6 4 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 24 | . . 2 4 9 2 . . 7 Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 9 | . . . 2 2 2 . . 3 Weapon 10 | . . 1 2 7 . . . . Tool/Special 4 | . . . . . . . . 4 Average Slot Usage (%) 85 | . 100 82 81 91 96 97 80 62 Engine 7 | . 14 11 5 5 7 7 7 5 Treads 20 | . 28 28 24 20 . . . . Hover 5 | . . . . 3 30 30 30 20 Device 12 | . 14 2 18 14 9 7 7 1 Storage 5 | . 14 2 5 7 7 7 7 7 Processor 7 | . . . . 15 17 23 23 21 Protection 3 | . . 9 5 . . . . . Ballistic Gun 19 | . 28 28 17 21 22 12 1 1 Peak Build Rating 56 | 7 7 12 34 52 55 56 52 52 Average Rating 25 | 5 7 10 22 37 50 53 46 36 On Entrance 29 | . 7 7 7 33 52 51 52 52 Avg Prop Armor Cover (%) 3 | . . . 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 38 | 13 13 28 38 37 36 37 33 33 Greatest Support 60 | 40 40 40 60 60 36 36 36 50 Greatest Overweight (x) 1 | . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 10 | 7 8 5 8 15 15 15 15 15 Most Carried 15 | 5 4 8 15 15 15 15 15 15 Average Carried 8 | 3 4 4 7 13 12 14 15 14 Final Capacity 15 | 8 8 5 15 15 15 15 15 15 Final Carried 15 | 4 4 5 15 10 15 15 15 5 Class Distribution -------------------- 50% | Mutant 20% | Scavenger-Mutant 16% | Gunner 9% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Matter Collected 1813 | 309 . 255 671 253 243 80 . 2 Remotely . | . . . . . . . . . Salvage Created 1821 | 80 . 166 1007 447 61 . . 60 Parts 100 | 14 . 11 48 21 6 . . . Haulers Intercepted 3 | . . . 3 . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 12 . . 5 Prevented 2 | . . . . . 2 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 28 | . . 4 15 8 . . . 1 Guns 28 | . . 4 15 8 . . . 1 Classes Destroyed 12 | 1 . 1 7 2 . . . 1 Worker 1 | . . . . 1 . . . . Tunneler 5 | 4 . . 1 . . . . . Hauler 3 | . . . 3 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 1 | . . . 1 . . . . . Grunt 14 | . . . 9 5 . . . . Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . 1 1 . . . . Sentry 5 | . . . 4 1 . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Subdweller 4 | . . 4 . . . . . . Commander 1 | . . . . . 1 . . . Best Kill Streak 5 | 1 . 1 4 5 . . . 1 Combat Bots Only 4 | . . 1 3 4 . . . 1 Max Kills in Single Turn 2 | 1 . 1 2 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 318 | . . 23 96 50 25 10 . 114 Missed 97 | . . 2 32 23 12 4 . 24 Hits 221 | . . 21 64 27 13 6 . 90 Melee 6 | . . . . . . . . 6 Projectile 215 | . . 21 64 27 13 6 . 84 Critical Strikes 11 | . . . 2 2 . . . 7 Damage Taken 4049 | . . 577 1004 406 254 94 . 1714 Core 851 | . . . 147 43 48 . . 613 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 100 73 . . . . . Volleys Fired 141 | 13 . 24 72 28 3 . . 1 Largest 3 | 2 . 2 2 3 3 . . 3 Hottest 240 | 40 . 60 60 75 75 . . 240 Shots Fired 313 | 26 . 48 143 84 9 . . 3 Gun 313 | 26 . 48 143 84 9 . . 3 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 310 | 26 . 48 143 84 9 . . . Thermal 3 | . . . . . . . . 3 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 8 . 9 13 12 7 . . 9 Robot Miss Streak 5 | 3 . 3 3 5 1 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 1 1 3 . . . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 Shots Hit Robots 200 | 13 . 24 103 51 6 . . 3 Core Hits 84 | 5 . 8 39 22 5 . . 5 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 3 | . . 2 1 . . . . . Destroy 3 | . . 2 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3600 | 171 . 470 1829 879 122 . . 129 Guns 3550 | 171 . 470 1829 879 122 . . 79 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 50 | . . . . . . . . 50 Kinetic 3471 | 171 . 470 1829 879 122 . . . Thermal 79 | . . . . . . . . 79 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . 1 1 1 1 4 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . 2 1 . 1 Message Errors 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . . 20 Shots . | . . . . . . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 6 | . . . . . . . . 6 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 197 | . . . 7 36 122 . . 197 Average Temperature 39 | . . . 7 15 49 . . 107 Received Heat Transfer 1041 | . . 30 459 162 72 . . 318 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 175 | . . . . . . . . 175 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 124 | 5 . . 89 124 . . . . Initial 16 | . . . . 16 . . . . Average 30 | . . . 34 39 . . . . Influence Increases 1049 | 20 . . 456 271 90 . . 212 Destroy 0b10 Robot/C 500 | . . . 300 160 . . . 40 Destroy 0b10 Robot/NC 55 | 20 . . 30 5 . . . . Destroy Leader 148 | . . . 98 40 . . . 10 Allied During Kill 12 | . . . . . . . . 12 Successful Hack 24 | . . . 4 20 . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 10 | . . . 9 1 . . . . Lose Combat Pursuer 285 | . . . 15 30 90 . . 150 Influence Decreases 977 | 20 . . 418 205 150 44 . 140 Entered New Map 71 | . . . . 22 40 9 . . Time Decay 736 | 20 . . 378 173 90 35 . 40 Lost Part 170 | . . . 40 10 20 . . 100 Squads Dispatched 6 | . . . 3 2 . . . 1 Investigation 2 | . . . 1 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . . . 1 . . . . . Assault 1 | . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . . 4 22 12 9 1 . 18 Peak Tracking Total 11 | . . 2 4 4 5 1 . 11 Tactical Retreats 10 | . . . 1 1 3 . . 5 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Traps Triggered 5 | . . 2 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Accessed 16 | . 1 . 6 2 3 . 4 . Terminals 6 | . 1 . 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 63 | . 3 . 13 7 8 . 32 . Successful 51 | . 1 . 7 3 8 . 32 . Failed 12 | . 2 . 6 4 . . . . Catastrophic 3 | . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 3 . 8 2 . . . . Terminals 17 | . 3 . 9 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 45 | . . . 2 3 8 . 32 . Record 17 | . . . . . 6 . 11 . Part Schematic 13 | . . . . . . . 13 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 2 | . . . . . 2 . . . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . Terminals 4 | . 1 . 3 . . . . . Botnet 2 | . . . 2 . . . . . Skim 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 4 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 Total Damage 236 | . . . . . . . . 236 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Active Infowar (turns) 750 | 11 131 97 . . 178 176 39 118 Optics 399 | . . . . . 66 176 39 118 Sensors 421 | . . . . . 178 176 39 28 Terrain 1 | . . 1 . . . . . . Seismic 238 | 11 131 96 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Turns Passed 3444 | 239 131 599 1272 673 180 176 39 135 Spaces Moved 2790 | 130 29 308 625 499 403 443 91 262 Core 22 | 22 . . . . . . . . Treads 1391 | 106 29 308 625 323 . . . . Legs 5 | . . . . . . . . 5 Wheels 2 | 2 . . . . . . . . Hover 1370 | . . . . 176 403 443 91 257 Flight . | . . . . . . . . . Fastest Speed 38 | 50 160 160 160 38 38 38 38 38 Average Speed 99 | 140 160 160 160 116 38 38 38 43 Slowest Speed 160 | 160 160 160 160 160 38 98 38 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 7 7 37 52 19 60 57 73 54 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . . 1 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 12 | . . 4 . . 6 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . 6 . . . . . Melee . | . . . . . . . . . Projectile 6 | . . . 6 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total 3241 | 159 114 372 781 565 426 446 94 284 Wait 111 | . 86 8 14 1 . . . 2 Move 2782 | 129 28 307 624 498 402 442 90 262 Hop . | . . . . . . . . . Pick Up 65 | 9 . 9 24 11 11 1 . . Fast Attach 18 | 2 . 1 12 1 . . 2 . Attach 30 | 5 . 2 3 8 3 2 . 7 Detach 3 | . . . . 2 . 1 . . Swap 21 | 1 . 5 12 1 2 . . . Drop 60 | . . 12 20 15 5 . 2 6 Fire 141 | 13 . 24 72 28 3 . . 1 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 3 | . . . . . . . . 3 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 240 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 8) 371 | -10/Materials | Entered Subcaves 438 | -10/Subcaves | Disturbed a concealed Subdweller 686 | -10/Subcaves | Learned Materials non-interactive machine intel 777 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 849 | -10/Subcaves | Discovered new exit (range 10) 941 | -10/Subcaves | Learned location of Zion (-6) 941 | -10/Subcaves | Met a Zionite searching for "candidates" 970 | -10/Subcaves | Entered Materials 970 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 971 | -8/Materials | Loaded intel: 28 non-interactive machine locations 1067 | -8/Materials | Garrison activated, responded to threat 1784 | -8/Materials | Build established: Scavenger-Mutant 2075 | -8/Materials | Discovered new exit (range 5) 2242 | -8/Materials | Entered Factory 2242 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2596 | -7/Factory | Identified exit to Lower Caves 2654 | -7/Factory | Build established: Gunner 2915 | -7/Factory | Entered Lower Caves 2984 | -7/Lower Caves | Entered an active Warlord outpost 2988 | -7/Lower Caves | Learned Factory stockpile data 2988 | -7/Lower Caves | Learned Research terminal intel 2996 | -7/Lower Caves | Destroyed W8-HIC(g) 3053 | -7/Lower Caves | Spotted B-75 Beast 3090 | -7/Lower Caves | Discovered new exit (range 13) 3095 | -7/Lower Caves | Identified exit to Lower Caves 3095 | -7/Lower Caves | Entered another Lower Caves area 3218 | -7/Lower Caves | Learned 12 Factory zone layouts 3221 | -7/Lower Caves | Spotted B-75 Beast 3267 | -7/Lower Caves | Discovered new exit (range 7) 3270 | -7/Lower Caves | Identified exit to Data Miner 3271 | -7/Lower Caves | Entered Data Miner 3273 | -7/Data Miner | Discovered new exit (range 6) 3277 | -7/Data Miner | Met Data Miner 3288 | -7/Data Miner | Learned location of Section 7 (-3) 3288 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3293 | -7/Data Miner | Received God Mode back door access code from Data Miner 3309 | -7/Data Miner | Identified exit to Proximity Caves 3310 | -7/Data Miner | Entered Proximity Caves 3327 | -6/Proximity Caves | Build established: Scout 3337 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3395 | -6/Proximity Caves | Identified exit to Factory 3399 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3434 | -6/Proximity Caves | Core integrity fell below 50% 3443 | -6/Proximity Caves | Core integrity fell below 20% 3445 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03435_ Acquired 2 matter. 03435_ Penetrated by Slug. 03436_ H-66 Slayer destroyed. 03437_ Slug penetrates Wall. 03438_ Penetrated by Slug. 03440_ Mace melted. 03440_ B-48 Gladiator destroyed. 03440_ Switching to secondary target: G-50 Soldier. 03441_ Lgt. Fission Core fries itself beyond repair. 03441_ Gatling Laser destroyed. 03442_ Penetrated by Slug. 03442_ Gatling Laser destroyed. 03443_ Flexi-carbon Leg fries itself beyond repair. 03444_ Dropped Gatling Laser. 03444_ Dropped Hpw. Tractor Beam. 03445_ Flexi-carbon Leg fries itself beyond repair. 03445_ Hvy. Assault Rifle fries itself beyond repair. 03445_ Dropped Lyr. Medium Armor Plating. 03445_ Penetrated by Slug. 03445_ Dropped Weapon Cycler. 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