Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 15:28:22 // Winter2019/RPGLIKE Player: Happis Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (122) 610 Value Destroyed (5092) 5092 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 11711 Bonus ------- Pacifist 200 High Alert Combat Kills 91 Follower Combat Kills 50 Friendly Fire -172 Cogmind --------- Core Integrity 0/1950 Matter 436/500 Energy 395/395 System Corruption 9% Temperature Cool (46) Movement Treading (165) Location -3/Testing Parts ------- > --- POWER (2) -------- Neutrino Core Light Particle Reactor > --- PROPULSION (3) --- Armored Treads Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Matter Filter Weapon Cycler > --- WEAPON (4) ------- KE Penetrator Railgun Magnetic Acceleration Cannon Enhanced Gauss Cannon > --- INVENTORY (3) ---- Medium Matter Pod (100) Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Light Particle Reactor > --- PROPULSION ------- Armored Treads Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Matter Filter Kinecellerator Weapon Cycler > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Railgun Enhanced Gauss Cannon > --- INVENTORY -------- Medium Matter Pod Magnetic Acceleration Cannon Micro-nuke Launcher [Rating: 96] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Armor Integrity Analyzer Device Weapon Cycler Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Slots Evolved 15 | 3 . 3 3 1 . . 1 2 1 . 1 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | 2 . . . . . . . . . . . Utility 9 | . . 3 2 . . . 1 1 1 . 1 Weapon 3 | 1 . . 1 1 . . . . . . . Parts Attached 95 | 6 3 11 28 4 5 9 4 13 3 . 9 Power 10 | 1 . . 2 1 2 1 . 2 . . 1 Engine 5 | 1 . . 1 1 . 1 . 1 . . . Core 2 | . . . 1 . . . . 1 . . . Reactor 3 | . . . . . 2 . . . . . 1 Propulsion 13 | 3 . 1 6 . 1 1 . 1 . . . Treads 4 | 1 . . . . 1 1 . 1 . . . Leg 9 | 2 . 1 6 . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | . 2 6 8 . . 4 3 4 1 . 7 Device 24 | . 1 2 3 . . 4 2 4 1 . 7 Storage . | . . . . . . . . . . . . Processor 8 | . . 2 5 . . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . 1 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 1 4 12 3 2 3 1 6 2 . 1 Energy Gun 10 | 1 . 1 5 1 1 . . 1 . . . Energy Cannon 4 | . . . . . . 2 . 2 . . . Ballistic Gun 18 | 1 1 3 6 2 . 1 . 2 2 . . Ballistic Cannon 3 | . . . . . . . 1 1 . . 1 Launcher 2 | . . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . . 1 . . . . 3 Parts Lost 7 | . . . . . 5 . . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon 5 | . . . . . 4 . . . . . 1 Highest Loss Streak 5 | . . . . . 5 . . . . . 2 Average Slot Usage (%) 92 | . 97 95 98 100 68 65 85 91 94 94 92 Engine 5 | . 14 10 1 7 1 6 6 9 5 5 2 Core 2 | . . . 6 . . . . . 5 5 5 Treads 6 | . 14 . . . 2 7 13 11 11 11 10 Leg 10 | . 28 32 25 21 10 . . . . . . Device 17 | . 9 6 8 14 7 8 17 23 27 27 29 Processor 22 | . . 9 27 28 28 28 28 23 22 22 21 Protection 1 | . 2 14 2 . . . . . . . . Energy Gun 2 | . 12 6 8 7 3 . . . . . . Energy Cannon 1 | . . . . . . 8 7 4 . . . Ballistic Gun 12 | . 14 15 16 21 10 5 6 8 12 16 14 Ballistic Cannon 3 | . . . . . . . 4 7 8 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 66 | 8 9 19 22 26 32 31 35 61 64 62 66 Greatest Support 90 | 20 20 30 38 38 70 90 90 90 90 90 90 Greatest Overweight (x) 7 | 2 . . . . 7 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 3 | 2 2 2 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 1 2 2 2 3 3 3 3 3 3 3 3 Most Carried 3 | 2 2 2 3 3 2 3 3 3 3 3 3 Average Carried 2 | 1 2 1 2 2 1 1 2 2 2 3 2 Final Capacity 3 | 2 2 2 3 3 3 3 3 3 3 3 3 Final Carried 3 | 2 2 1 3 2 1 3 3 3 3 3 2 Class Distribution -------------------- 57% | Gunner 22% | Skirmisher 15% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Matter Collected 4397 | 260 . 411 1009 . 298 . 407 994 275 154 589 Remotely . | . . . . . . . . . . . . Salvage Created 4853 | . . 131 1368 . 369 . 200 1019 699 374 693 Parts 323 | . . 32 85 . 13 9 25 59 28 23 49 Haulers Intercepted 5 | . . . 4 . . . . 1 . . . Recyclers Shooed 9 | . . 1 . . . . . 4 2 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Combat Hostiles Destroyed 94 | . . 12 33 . 3 2 7 12 8 5 12 Guns 73 | . . 11 29 . 2 1 1 8 7 5 9 Cannons 14 | . . . . . . 1 5 4 1 . 3 AOE 7 | . . 1 4 . 1 . 1 . . . . Classes Destroyed 15 | . . 3 5 . 1 1 2 1 1 . 1 Worker 11 | . . . 3 . . . 3 3 . 2 . Builder 1 | . . . 1 . . . . . . . . Hauler 5 | . . . 4 . . . . 1 . . . Recycler 5 | . . . 2 . . . . 1 1 . 1 Operator 2 | . . . . . . . . . 1 . 1 Watcher 4 | . . . . . . . . 4 . . . Swarmer 18 | . . 7 11 . . . . . . . . Grunt 30 | . . 3 15 . . . 2 2 4 1 3 Brawler 4 | . . . . . . . 2 2 . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 12 | . . 2 6 . . 1 . . 2 1 . Hunter 11 | . . . 1 . . . . 5 . 2 3 Programmer 14 | . . . . . . 1 2 3 2 1 5 Compactor 3 | . . . . . 3 . . . . . . Alpha 7 1 | . . . . . . . . . . . 1 Best Kill Streak 5 | . . 4 5 . 1 1 4 4 5 5 4 Combat Bots Only 5 | . . 4 5 . 1 1 4 3 4 3 3 Max Kills in Single Turn 2 | . . 2 2 . 1 1 1 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . 1 2 . 1 . 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Damage Taken 7841 | . . 640 1366 . 384 258 192 1674 501 555 2271 Core 6237 | . . 472 1094 . 341 207 163 1319 395 453 1793 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 5422 | . . 374 925 . 160 176 107 1285 377 381 1637 Core Remaining (%) 67 | 100 100 100 62 . . 35 75 27 40 . . Volleys Fired 325 | . 1 40 95 . 13 7 21 53 21 21 53 Largest 4 | . 1 2 3 . 4 3 3 4 4 4 4 Hottest 178 | . 20 68 128 . 158 151 139 168 175 160 178 Shots Fired 917 | . 1 80 266 . 43 19 46 153 71 65 173 Gun 761 | . 1 80 263 . 42 7 20 99 52 63 134 Cannon 152 | . . . . . . 12 26 54 19 2 39 Launcher 4 | . . . 3 . 1 . . . . . . Special . | . . . . . . . . . . . . Kinetic 790 | . 1 69 178 . 32 7 41 153 71 65 173 Thermal 101 | . . . 85 . 10 6 . . . . . Explosive 4 | . . . 3 . 1 . . . . . . Electromagnetic 22 | . . 11 . . . 6 5 . . . . Robot Hit Streak 25 | . . 6 13 . 12 8 23 10 25 18 13 Robot Miss Streak 7 | . 1 3 4 . 7 2 1 6 2 2 2 Penetration Max 3 | . . . . . . . . 3 2 1 2 Secondary Targets 10 | . . 2 5 . . . . . 1 1 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . 1 1 1 Shots Hit Robots 650 | . . 51 187 . 29 14 38 97 54 48 132 Core Hits 297 | . . 18 90 . 24 5 19 47 27 15 52 Critical Hits 56 | . . . 2 . . . . 19 8 10 17 Critical Kills 21 | . . . 1 . . . . 9 3 3 5 Critical Parts Destroyed 32 | . . . 1 . . . . 10 5 6 10 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13050 | . 9 732 2958 . 956 266 1020 1981 1498 1094 2536 Guns 9383 | . 9 667 2666 . 820 70 274 879 1049 1022 1927 Cannons 2988 | . . . . . . 196 560 1102 449 72 609 Explosions 668 | . . 65 281 . 136 . 186 . . . . Melee . | . . . . . . . . . . . . Ramming 11 | . . . 11 . . . . . . . . Kinetic 10547 | . 9 527 1582 . 538 70 712 1981 1498 1094 2536 Thermal 1771 | . . 65 1084 . 282 154 186 . . . . Explosive 417 | . . . 281 . 136 . . . . . . Electromagnetic 304 | . . 140 . . . 42 122 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . . . 2 . 26 27 1 5 1 1 9 Average Corruption 4 | . . . 2 . 14 26 1 3 1 1 3 Corruption Purged . | . . . . . . . . . . . . Effects 105 | . . . 9 . 17 29 1 20 2 1 26 Message Errors 12 | . . . 4 . . 2 . 5 . . 1 Matter Fused 16 | . . . . . 2 7 . 5 . . 2 Heat Flow Errors 2 | . . . . . . 1 . 1 . . . Energy Discharges 13 | . . . . . 1 3 . 3 1 1 4 Data Loss (minor) 10 | . . . 2 . 3 1 . . 1 . 3 Data Loss (major) 3 | . . . . . 1 1 . 1 . . . Misfires 1 | . . . . . . . . . . . 1 Misdirections 7 | . . . . . 2 5 . . . . . Targeting Errors 32 | . . . 2 . 5 7 . 4 . . 14 Weapon Failures 9 | . . . 1 . 3 2 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 185 | . . . . . . 32 45 51 29 . 28 Projectiles 140 | . . . . . . 32 . 51 29 . 28 Explosions 45 | . . . . . . . 45 . . . . Melee . | . . . . . . . . . . . . Knockbacks 42 | . . . . . . . 3 14 10 . 15 Impact . | . . . . . . . . . . . . Kinetic 36 | . . . . . . . 3 13 8 . 12 Secondary 6 | . . . . . . . . 1 2 . 3 Self-Inflicted Damage 118 | . . 51 44 . 23 . . . . . . Shots 4 | . . 1 2 . 1 . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 5 | . . . 5 . . . . . . . . Kicked 4 | . . . 4 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 483 | . . 189 351 . 219 429 412 204 222 196 483 Average Temperature 113 | . . 73 101 . 130 174 154 102 92 101 211 Received Heat Transfer 867 | . . 120 378 . . 81 27 45 75 45 96 Effects 14 | . . . 2 . . . 1 . . . 11 Shutdowns 4 | . . . . . . . . . . . 4 Energy Bleed 2 | . . . 2 . . . . . . . . Interference 5 | . . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . 2 Siege Activations 2 | . . . . . . . . 2 . . . Total Turns 3 | . . . . . . . . 3 . . . Longest Duration 2 | . . . . . . . . 2 . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . 3 . . 1 . . . . 1 Heat Transferred 3479 | . . 50 2519 . 625 185 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Peak Influence 637 | . 33 328 637 289 116 127 365 306 259 276 270 Average Influence 173 | . 10 162 307 289 91 59 150 114 121 174 156 Maximum Alert Level 2 | . . 1 2 1 . . 1 1 1 1 1 Low Security (%) 66 | 100 100 74 35 . 100 100 77 75 86 56 69 Level 1 26 | . . 25 31 100 . . 22 24 13 43 30 Level 2 7 | . . . 33 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 4 . . 2 5 8 4 1 4 Investigation 2 | . . 1 . . . . . . 1 . . Extermination 8 | . . . . . . 1 2 2 1 . 2 Reinforcement 14 | . 1 1 3 . . 1 . 3 2 1 2 Assault . | . . . . . . . . . . . . Garrison 7 | . . . 1 . . . 3 3 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 1 1 Haulers Reinforced 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Distress Signals 9 | . . 1 3 . . 1 . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 3 17 58 . 5 5 8 24 11 8 19 Peak Tracking Total 5 | . 1 5 5 . 2 3 3 4 4 3 4 Tactical Retreats 8 | . . 1 4 . . . 1 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Traps Triggered 6 | . . 1 . 1 . . . 3 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Machines Disabled 17 | . . . 1 . . . 9 3 3 . 1 Max in Single Turn 9 | . . . 1 . . . 9 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Machines Accessed 4 | . 1 2 . . . . . . 1 . . Terminals 4 | . 1 2 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . 2 4 . . . . . . 3 . . Successful 6 | . 1 3 . . . . . . 2 . . Failed 2 | . 1 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . Manual . | . . . . . . . . . . . . Terminals 9 | . 2 4 . . . . . . 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 6 | . 1 3 . . . . . . 2 . . Record 4 | . . 2 . . . . . . 2 . . Emergency Access Points 1 | . . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Total Allies 4 | . . . . . 1 . . . 3 . . Largest Group 3 | . . . . . 1 . . . 3 2 . Highest-Rated Group 138 | . . . . . 31 . . . 138 92 . Highest-Rated Ally 46 | . . . . . 31 . . . 46 46 . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . 1 . . . . 14 . Total Damage 231 | . . . . . 22 . . . . 209 . Kills 1 | . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Turns Passed 8500 | 55 164 786 1964 185 249 318 604 2055 787 621 712 Spaces Moved 4483 | 45 131 494 1048 148 135 172 297 1021 375 317 300 Core 25 | 17 . . . . 8 . . . . . . Treads 2546 | . . . . . 64 172 297 1021 375 317 300 Legs 1912 | 28 131 494 1048 148 63 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 160 165 165 165 165 165 Average Speed 145 | 100 120 120 120 120 140 160 165 165 165 165 165 Slowest Speed 400 | 150 120 120 120 120 400 165 165 165 165 165 165 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 37 43 81 7 81 6 9 39 16 11 26 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 122 | . . 6 44 . 13 1 18 16 9 1 14 Melee . | . . . . . . . . . . . . Projectile 44 | . . . . . . 1 3 16 9 1 14 AOE 78 | . . 6 44 . 13 . 15 . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Total 5876 | 52 136 608 1572 157 167 200 379 1301 505 378 421 Wait 693 | . . 28 328 . 4 5 25 171 85 29 18 Move 4473 | 44 130 493 1047 148 134 171 296 1020 374 316 300 Hop . | . . . . . . . . . . . . Pick Up 26 | 2 . 3 7 1 . 4 5 3 . 1 . Fast Attach 77 | 6 3 10 22 3 4 8 2 9 2 . 8 Attach 9 | . . . 1 1 1 1 1 2 1 . 1 Detach 3 | . . . . . . 1 1 . 1 . . Swap 9 | . . 1 5 . . . 1 2 . . . Drop 68 | . 2 11 24 4 1 3 6 9 1 1 6 Fire 325 | . 1 40 95 . 13 7 21 53 21 21 53 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 5 | . . . 5 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 188 | . . 22 38 . 10 . 21 32 20 10 35 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 14) 220 | -10/Materials | Entered another Materials area 222 | -9/Materials | Reached level 2 222 | -9/Materials | Upgraded with Utility slot (x2) 337 | -9/Materials | Build established: Mutant 788 | -9/Materials | Reached level 3 801 | -9/Materials | Upgraded with Utility slot (x1) 910 | -9/Materials | Discovered new exit (range 7) 966 | -9/Materials | Discovered new exit (range 15) 1005 | -9/Materials | Identified exit to Materials 1006 | -9/Materials | Entered another Materials area 1008 | -8/Materials | Reached level 4 1008 | -8/Materials | Upgraded with Weapon slot (x1) 1321 | -8/Materials | Core integrity fell below 50% 1325 | -8/Materials | Build established: Gunner 1651 | -8/Materials | Reached level 5 1698 | -8/Materials | Garrison activated, responded to threat 2092 | -8/Materials | Build established: Skirmisher 2311 | -8/Materials | Reached level 6 2317 | -8/Materials | Upgraded with Utility slot (x2) 2426 | -8/Materials | Core integrity fell below 20% 2944 | -8/Materials | Discovered new exit (range 20) 2969 | -8/Materials | Identified exit to Factory 2970 | -8/Materials | Entered Factory 2972 | -7/Factory | Reached level 7 2972 | -7/Factory | Upgraded with Weapon slot (x1) 3155 | -7/Factory | Sucked down chute 3155 | -7/Factory | Entered Waste 3156 | -7/Waste | Met a frightened Derelict 3157 | -7/Waste | Reached level 8 3170 | -7/Waste | EMP discharged 3173 | -7/Waste | Spotted C-40 Crusher 3175 | -7/Waste | Spotted C-40 Crusher 3178 | -7/Waste | Build established: Gunner 3187 | -7/Waste | Destroyed C-40 Crusher 3205 | -7/Waste | Spotted C-40 Crusher 3230 | -7/Waste | Spotted C-40 Crusher 3249 | -7/Waste | Spotted C-40 Crusher 3262 | -7/Waste | Destroyed C-40 Crusher 3270 | -7/Waste | EMP discharged 3270 | -7/Waste | System corruption reached 10% 3277 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3280 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3283 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3286 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3289 | -7/Waste | Destroyed C-40 Crusher 3298 | -7/Waste | Spotted C-40 Crusher 3313 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3344 | -7/Waste | Lost 5 parts (1n4w) 3368 | -7/Waste | Discovered new exit (range 22) 3370 | -7/Waste | EMP discharged 3403 | -7/Waste | Identified exit to Factory 3404 | -7/Waste | Entered Factory 3634 | -7/Factory | Discovered new exit (range 3) 3637 | -7/Factory | Identified exit to Factory 3702 | -7/Factory | Core integrity fell below 50% 3722 | -7/Factory | Entered another Factory area 3723 | -6/Factory | Core integrity fell below 50% 3724 | -6/Factory | Reached level 9 3724 | -6/Factory | Upgraded with Utility slot (x1) 4051 | -6/Factory | Garrison activated, responded to threat 4061 | -6/Factory | Reached level 10 4206 | -6/Factory | Build established: Skirmisher 4253 | -6/Factory | Discovered new exit (range 15) 4281 | -6/Factory | Identified exit to Factory 4326 | -6/Factory | Entered another Factory area 4328 | -5/Factory | Reached level 11 4328 | -5/Factory | Upgraded with Power slot (x1) 4328 | -5/Factory | Upgraded with Utility slot (x1) 4989 | -5/Factory | Build established: Gunner 5091 | -5/Factory | Core integrity fell below 50% 5719 | -5/Factory | Reached level 12 5721 | -5/Factory | Garrison activated, responded to threat 5855 | -5/Factory | Core integrity fell below 20% 6048 | -5/Factory | Discovered new exit (range 4) 6053 | -5/Factory | Identified exit to Upper Caves 6374 | -5/Factory | Discovered new exit (range 5) 6379 | -5/Factory | Identified exit to Factory 6381 | -5/Factory | Entered another Factory area 6382 | -4/Factory | Core integrity fell below 50% 6383 | -4/Factory | Reached level 13 6383 | -4/Factory | Upgraded with Utility slot (x1) 6692 | -4/Factory | Core integrity fell below 20% 6803 | -4/Factory | Central database locked down 6823 | -4/Factory | Discovered new exit (range 15) 6920 | -4/Factory | Reached level 14 6991 | -4/Factory | Identified exit to Upper Caves 7072 | -4/Factory | Allied Derelicts emerged from ambush trap array 7094 | -4/Factory | Discovered new exit (range 17) 7166 | -4/Factory | Identified exit to Research 7168 | -4/Factory | Entered Research 7168 | -3/Research | Accompanied by 2 allies 7169 | -3/Research | Core integrity fell below 50% 7170 | -3/Research | Reached level 15 7310 | -3/Research | Reached level 16 7312 | -3/Research | Core integrity fell below 20% 7724 | -3/Research | Discovered new exit (range 11) 7786 | -3/Research | Spotted B-86 Titan 7787 | -3/Research | Identified exit to Testing 7789 | -3/Research | Entered Testing 7791 | -3/Testing | Reached level 17 7791 | -3/Testing | Upgraded with Utility slot (x1) 8341 | -3/Testing | Spotted Alpha 7 8366 | -3/Testing | Reached level 18 8418 | -3/Testing | Build established: Scavenger-Gunner 8424 | -3/Testing | Destroyed Alpha 7 8501 | -3/Testing | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- glitched. 08486_ K-01 Serf collects debris. 08489_ U-05 Engineer builds a Door. 08493_ Slug penetrates Wall. 08493_ System corrupted: Railgun targeting data glitched. 08493_ Slug penetrates Wall. 08494_ K-01 Serf collects debris. 08494_ U-05 Engineer builds a Door. 08495_ Protomatter-57 decays. 08496_ K-01 Serf collects debris. 08497_ Slug penetrates H-77 Assassin. 08497_ Slug penetrates Wall. 08497_ System corrupted: Magnetic Acceleration Cannon targeting data glitched. 08500_ K-01 Serf collects debris. 08500_ Slug penetrates H-77 Assassin. 08500_ Slug penetrates Wall. 08500_ H-77 Assassin knocked back. 08500_ System corrupted: Enh. Gauss Cannon targeting data glitched. 08501_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | + #? ???R??????????????????? | | ####### # #? ??????????????????????? | | ??????# # [ #? #?????????????????????? | | ####### # [ #? #?????????????????????? | | ############ #?????????????????????? | | #??????????# #?????????????????????? | | #??????????# u uk???????????????????? | | #??????????# #?????????????????????? | | ###+#######???????# #?????????????????????? | | # w #???????# R #?????????????????????? | | # """ #???????# #?????????????????????? | | ##### "T" """ #???????# #?????????????????????? | | ????# """ #???????# #?????????????????????? | | ????# ! "" #???????# #?????????????????????? | | ????# ====#????c??# #??c??????????????????? | | ???## |u*[!#???????# +?? ????????????o????? | | ???## =* !%[#???????# + ??????????????????? | | ?##########/#######+### #?????????????????????? | | ?# !c! !** k % #?????????????????????? | | ?# [ [|! #?????????????????????? | | ## |== u #?????????????????????? | | kh #?????????????????????? | | ###+#############+######/###?????????????????????? | | # k #??????????????????????? | | "" """ # #??????????????????????? | | "" "" # "" """ @#??????????????????????? | | """ """" # """" "?" #??????????????????????? | | """"""" # "" ??" #??????????????????????? | | # #??????????????????????? | | ###########################??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Coolant Potential 65 Energy Generation 37 Energy Capacity 525 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 32 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Res Tes Levels Raised 17 | . . 2 3 1 1 . 2 2 2 2 2 XP Earned 28812 | 3000 100 3000 5807 1500 200 300 3075 3350 2775 2855 2850 XP Spent 28410 | 2950 . 2825 4650 1575 . . 2530 3370 3035 1650 5825 Upgrades 59 | 7 . 5 4 7 . . 5 8 4 5 14 Power Slot 1 | . . . . . . . . 1 . . . Propulsion Slot 2 | 2 . . . . . . . . . . . Utility Slot 9 | . . 3 2 . . . 1 1 1 . 1 Weapon Slot 3 | 1 . . 1 1 . . . . . . . Core Integrity 27 | . . . . 5 . . 3 3 3 . 13 Matter Storage 4 | . . 2 . 1 . . 1 . . . . Inventory Capacity 3 | 2 . . 1 . . . . . . . . Sight Range 4 | 2 . . . . . . . . . 2 . Sensor Range 6 | . . . . . . . . 3 . 3 . Protomatter Created 2149 | . . 228 410 . 194 120 219 283 153 142 400 Integrity Restored 4278 | . . 472 869 . 225 . 465 729 459 240 819 Core 4278 | . . 472 869 . 225 . 465 729 459 240 819 Protomatter Decayed 472 | . . 55 124 . . . 64 40 . 62 127 Game ------ Seed DroneExplosiveEdition Manual? 0 Play Time 02:54:24 Cumulative 22.4 hours Start 2019.12.22 @ 14:34:37 End 2019.12.30 @ 15:28:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1574a09c-3752-435e-855f-cd0853dde8cb