Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 21:47:35 Player: 5N-P3R Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (794) 794 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2584 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 150/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Scythe > --- INVENTORY (5) ---- Medium Laser Beam Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved VTOL Module > --- UTILITY ---------- Signal Interpreter Target Analyzer > --- WEAPON ----------- High-powered Shotgun Improved Grenade Launcher Scythe > --- INVENTORY -------- Medium Laser Beam Rifle Grenade Launcher Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Particle Charger Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Scythe Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 28 | 4 6 2 16 Power 3 | . 1 . 2 Engine 3 | . 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . . 5 Treads 1 | . . . 1 Leg 1 | . . . 1 Wheel 3 | 2 . . 1 Hover . | . . . . Flight 2 | . . . 2 Utility 6 | . 2 1 3 Device 2 | . . . 2 Storage 1 | . 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 12 | 2 3 1 6 Energy Gun 5 | 2 2 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 2 | . . . 2 Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 10 | . 1 3 6 Power 2 | . . . 2 Propulsion 3 | . . 2 1 Utility 1 | . . 1 . Weapon 4 | . 1 . 3 Highest Loss Streak 4 | . 1 2 4 To Critical Strikes . | . . . . Average Backups 3 | . 3 3 3 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 3 3 3 Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 56 | . 96 83 37 Engine 5 | . 14 11 1 Wheel 9 | . 28 17 1 Flight 2 | . . . 3 Device 1 | . . . 2 Storage 3 | . 13 1 . Processor 11 | . 12 11 11 Protection 1 | . . 9 . Energy Gun 12 | . 26 33 3 Ballistic Gun 1 | . . . 2 Launcher 1 | . . . 1 Slashing Weapon 5 | . . . 7 Peak Build Rating 17 | 4 9 11 17 Average Rating 8 | 3 7 10 8 On Entrance 5 | . 4 9 7 Naked Turns . | . . . . Heaviest Build 20 | 4 16 20 14 Greatest Support 26 | 26 26 26 20 Greatest Overweight (x) 4 | . . 4 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 5 Average Capacity 5 | 5 7 5 5 Most Carried 6 | 2 6 4 5 Average Carried 3 | 1 3 3 3 Final Capacity 8 | 5 8 5 5 Final Carried 4 | 2 4 3 4 Class Distribution -------------------- 81% | Mutant 10% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 573 | 235 115 20 203 Remotely . | . . . . Salvage Created 971 | . 257 150 564 Parts 50 | . 9 5 36 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 23 | . 5 3 15 Melee 4 | . . . 4 Guns 6 | . 2 3 1 AOE 11 | . 2 . 9 Classes Destroyed 9 | . 4 . 5 Worker 3 | . 1 . 2 Builder 1 | . . . 1 Recycler 3 | . . . 3 Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 8 | . . . 8 Grunt 10 | . 5 3 2 Sentry 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 10 | . 3 1 10 Combat Bots Only 6 | . 2 1 6 Max Kills in Single Turn 5 | . 2 1 5 Gunslinging . | . . . . Exploded 3 | . 2 . 3 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 138 | . 37 32 69 Missed 35 | . 14 5 16 Hits 103 | . 23 27 53 Projectile 103 | . 23 27 53 Critical Strikes 3 | . 1 1 1 Damage Taken 1595 | . 282 339 974 Core 700 | . 86 63 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 20 | . . . 20 Core Remaining (%) 83 | 100 65 84 . Volleys Fired 89 | . 35 18 36 Largest 3 | . 2 3 3 Hottest 172 | . 106 152 172 Shots Fired 147 | . 61 42 44 Gun 129 | . 57 42 30 Cannon 4 | . . . 4 Launcher 14 | . 4 . 10 Special . | . . . . Kinetic 22 | . . . 22 Thermal 99 | . 57 30 12 Explosive 14 | . 4 . 10 Electromagnetic 12 | . . 12 . Robot Hit Streak 6 | . 5 6 6 Robot Miss Streak 5 | . 4 4 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 89 | . 33 16 40 Core Hits 63 | . 16 6 41 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 11 | . 5 1 5 Burn 9 | . 5 1 3 Destroy 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 14 | . . . 14 Impact . | . . . . Slashing 14 | . . . 14 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2852 | . 599 260 1993 Guns 981 | . 403 260 318 Cannons 92 | . . . 92 Explosions 1352 | . 192 . 1160 Melee 423 | . . . 423 Ramming 4 | . 4 . . Kinetic 248 | . . . 248 Thermal 765 | . 403 188 174 Explosive 1273 | . 192 . 1081 Electromagnetic 139 | . . 72 67 Impact . | . . . . Slashing 423 | . . . 423 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 124 | . . . 124 Projectiles . | . . . . Explosions 92 | . . . 92 Melee 32 | . . . 32 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 151 | . 2 . 149 Shots 5 | . . . 5 Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 426 | . 376 426 203 Average Temperature 154 | . 155 175 78 Received Heat Transfer 561 | . 168 177 216 Effects 7 | . 2 5 . Shutdowns 1 | . . 1 . Energy Bleed 3 | . 2 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . 1 . 1 Combat Hostiles 2 | . 1 . 1 Parts Melted 8 | . 6 . 2 Heat Transferred 2714 | . 1554 555 605 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 90 | 100 100 100 84 Level 1 9 | . . . 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 344 | . 92 21 344 Initial 11 | . . 11 . Average 41 | . 33 6 52 Influence Increases 822 | . 171 61 590 Destroy 0b10 Robot/C 460 | . 100 60 300 Destroy 0b10 Robot/NC 55 | . 25 . 30 Destroy Leader 116 | . 26 . 90 Successful Hack 6 | . . . 6 Disable Machine 30 | . . . 30 Destroy Structure 95 | . 20 1 74 Partial Spotted 30 | . . . 30 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 514 | . 142 90 282 Entered New Map 18 | . . 18 . Time Decay 416 | . 132 52 232 Lost Part 80 | . 10 20 50 Squads Dispatched 4 | . 2 1 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 2 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 10 9 34 Peak Tracking Total 8 | . 3 5 8 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 2 . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . . 1 4 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 7 | . . 1 6 Successful 5 | . . . 5 Failed 2 | . . 1 1 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access 1 | . . . 1 Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1705 | 58 370 185 1092 Spaces Moved 1344 | 58 277 136 873 Core 185 | 9 . 1 175 Treads 67 | . . . 67 Legs 118 | . . . 118 Wheels 550 | 49 277 135 89 Hover . | . . . . Flight 424 | . . . 424 Fastest Speed 35 | 50 90 90 35 Average Speed 90 | 83 90 92 90 Slowest Speed 250 | 90 90 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . . 3 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 40 20 48 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 134 | . 24 . 110 Melee . | . . . . Projectile . | . . . . AOE 134 | . 24 . 110 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1680 | 67 337 164 1112 Wait 169 | . 10 7 152 Move 1335 | 57 276 135 867 Hop 3 | . . . 3 Pick Up 28 | 6 6 1 15 Fast Attach 1 | . . . 1 Attach 24 | 4 6 2 12 Detach 3 | . 2 . 1 Swap 4 | . 1 . 3 Drop 9 | . . 1 8 Fire 89 | . 35 18 36 Melee 14 | . . . 14 Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 429 | -10/Materials | Identified exit to Materials 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 590 | -9/Materials | Discovered new exit (range 11) 600 | -9/Materials | Identified exit to Materials 614 | -9/Materials | Entered another Materials area 614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 869 | -8/Materials | Identified exit to Garrison 922 | -8/Materials | Garrison activated, responded to threat 1236 | -8/Materials | Repaired Grenade Launcher? 1325 | -8/Materials | Core integrity fell below 50% 1550 | -8/Materials | Core integrity fell below 20% 1706 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01630_ Acquired Lgt. Ion Engine. 01630_ U-05 Engineer builds a Wall. 01635_ U-05 Engineer lays Concrete. 01641_ U-05 Engineer builds a Wall. 01642_ System corrupted: Component data lost. 01642_ U-05 Engineer destroyed. 01645_ Acquired 29 matter. 01660_ R-06 Scavenger collects Lgt. Assault Rifle. 01684_ U-05 Engineer lays Concrete. 01686_ G-50 Soldier destroyed. 01686_ U-05 Engineer lays Concrete. 01686_ Imp. Grenade Launcher destroyed. 01687_ Lgt. Ion Engine destroyed. 01691_ U-05 Engineer lays Concrete. 01699_ U-05 Engineer builds a Wall. 01700_ K-01 Serf collects debris. 01704_ U-05 Engineer builds a Wall. 01704_ Wheel destroyed. 01705_ Hpw. Shotgun destroyed. 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