Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.24 @ 23:00:30

Player: leiavoia

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (153)     765
Value Destroyed (5189)     5189
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1329)               1329
              TOTAL SCORE: 11323

 Bonus
-------
High Alert Combat Kills    1180
Follower Combat Kills      386
Entered Garrisons          200
Friendly Fire              -437

 Cogmind 
---------
Core Integrity             0/850
Matter                     155/300
Energy                     258/300
System Corruption          10%
Temperature                Cool (27)
Movement                   Core (1600) Ox31
Location                   -6/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (6) ------
             Huge Storage Unit
     Compact Battery
    Improved Sensor Array
    Improved Core Shielding
>            --- WEAPON (4) -------
       Heavy Flak Cannon
             Great Axe
>            --- INVENTORY (25) ---
  Long-range Tractor Beam

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
>            --- PROPULSION -------
      Medium Treads
    Enhanced Flexi-carbon Leg
             Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
             Huge Storage Unit
    Improved Signal Interpreter
     Layered Light Armor Plating
     Layered Light Armor Plating
     Layered Light Armor Plating
>            --- WEAPON -----------
      Cooled Pulse Rifle
             Helical Railgun
             Gauss Cannon
       Heavy Mace
>            --- INVENTORY --------
       Light Ion Engine
             Huge Storage Unit
       Large Battery
     Compact Battery
    Improved Sensor Array
    Improved Sensor Array
    Advanced Terrain Scanner
             Recoil Stabilizer
    Improved Light Armor Plating
             Remote Force Field
  Long-range Tractor Beam
             Plasma Cannon
             Plasma Cannon
             Gauss Cannon
             Plasma Lance
[Rating: 66]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Slots Evolved              8    | .   .   .   2   2   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   .   1   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   1   .   
Parts Attached             152  | .   11  1   14  2   30  4   4   80  6   
  Power                    12   | .   1   .   3   .   2   1   .   5   .   
    Engine                 11   | .   1   .   3   .   2   1   .   4   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               33   | .   4   1   4   1   10  .   1   11  1   
    Treads                 21   | .   4   1   2   1   7   .   1   4   1   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   
    Wheel                  11   | .   .   .   2   .   3   .   .   6   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | .   4   .   3   1   8   .   1   40  3   
    Device                 30   | .   1   .   1   .   2   .   1   25  .   
    Storage                6    | .   2   .   .   .   .   .   .   2   2   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             22   | .   1   .   2   1   5   .   .   12  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   2   .   4   .   10  3   2   24  2   
    Energy Gun             6    | .   .   .   1   .   2   .   1   2   .   
    Energy Cannon          7    | .   .   .   1   .   2   .   1   3   .   
    Ballistic Gun          3    | .   .   .   1   .   1   .   .   1   .   
    Ballistic Cannon       18   | .   2   .   1   .   3   2   .   9   1   
    Launcher               5    | .   .   .   .   .   .   1   .   4   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   2   .   .   4   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   1   6   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   .   .   
Parts Lost                 60   | .   .   .   3   .   11  .   .   43  3   
  Power                    7    | .   .   .   1   .   1   .   .   5   .   
  Propulsion               18   | .   .   .   .   .   5   .   .   12  1   
  Utility                  19   | .   .   .   1   .   2   .   .   14  2   
  Weapon                   16   | .   .   .   1   .   3   .   .   12  .   
  Highest Loss Streak      20   | .   .   .   3   .   8   .   .   20  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 99  96  98  100 96  90  37  
  Engine                   10   | .   14  14  10  9   9   9   7   4   .   
  Treads                   21   | .   26  28  12  18  26  18  12  7   5   
  Wheel                    7    | .   .   .   20  18  8   18  15  14  .   
  Device                   9    | .   9   .   5   9   12  9   15  13  11  
  Storage                  10   | .   14  14  11  9   9   9   7   6   10  
  Processor                1    | .   .   .   .   .   .   .   .   5   .   
  Hackware                 2    | .   .   .   .   .   3   9   7   4   .   
  Protection               8    | .   3   14  16  15  11  9   7   6   1   
  Energy Gun               3    | .   8   .   .   .   1   .   4   2   .   
  Energy Cannon            3    | .   .   .   3   9   8   .   .   4   .   
  Ballistic Cannon         14   | .   19  28  12  9   3   17  15  11  1   
  Impact Weapon            1    | .   .   .   .   .   4   .   .   1   .   
Naked Turns                7    | .   .   .   .   .   .   .   .   7   .   
Heaviest Build             130  | 12  96  96  102 106 106 111 119 130 8   
  Greatest Support         95   | 20  40  40  63  24  89  24  24  95  28  
  Greatest Overweight (x)  12   | .   2   2   8   4   8   4   4   12  2   
  Average Overweight (x)   2    | .   1   2   3   4   2   4   4   3   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 8   23  25  25  25  25  25  25  24  9   
  Most Carried             25   | 6   25  25  25  24  25  25  25  25  5   
  Average Carried          22   | 6   19  24  24  23  24  24  24  20  3   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   25  
  Final Carried            25   | 6   25  25  25  24  25  25  25  5   1   

 Class Distribution 
--------------------
 71% | Mutant
 14% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
               Mutant | -8/Garrison
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Low  
Matter Collected           3461 | 200  348  132  325  .    542  147  .    1716 51   
  Remotely                 1037 | .    .    .    .    .    .    .    .    1037 .    
Salvage Created            4989 | 83   534  193  577  .    1403 167  .    1981 51   
  Parts                    265  | 7    38   12   31   .    62   7    .    106  2    
Haulers Intercepted        8    | .    2    .    3    .    .    1    .    2    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Combat Hostiles Destroyed  113  | .   13  7   8   .   29  4   .   52  .   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   
  Guns                     19   | .   1   .   4   .   2   .   .   12  .   
  Cannons                  67   | .   12  7   4   .   24  .   .   20  .   
  AOE                      23   | .   .   .   .   .   1   4   .   18  .   
Classes Destroyed          19   | 2   6   .   3   .   3   .   .   4   1   
  Worker                   8    | .   2   .   .   .   .   .   .   6   .   
  Builder                  8    | .   .   .   2   .   .   .   .   6   .   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   2   .   
  Hauler                   8    | .   2   .   3   .   .   1   .   2   .   
  Recycler                 4    | 1   1   .   1   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   3   .   1   .   .   .   .   .   .   
  Swarmer                  31   | .   6   3   .   .   6   .   .   16  .   
  Grunt                    53   | .   7   4   6   .   12  4   .   20  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   3   .   
  Sentry                   9    | .   .   .   2   .   7   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   3   .   
  Hunter                   3    | .   .   .   .   .   1   .   .   2   .   
  Programmer               7    | .   .   .   .   .   3   .   .   4   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           32   | 2   4   3   7   .   10  4   .   32  .   
  Combat Bots Only         18   | .   3   3   3   .   10  4   .   18  .   
Max Kills in Single Turn   4    | 1   1   2   2   .   1   2   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   2   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Low  
Damage Taken               10614 | .    476  144  509  .    2466 99   .    6500 420  
  Core                     1171  | .    68   25   30   .    194  .    .    734  120  
  Absorbed by Shields      84    | .    .    .    .    .    30   .    .    54   .    
  Redirected to Shielding  27    | .    .    .    .    .    .    .    .    .    27   
  Regen/Repaired (Parts)   121   | .    .    .    .    .    .    .    121  .    .    
Core Remaining (%)         83    | 100  .    62   92   .    .    64   100  .    .    
Volleys Fired              393   | 5    61   11   36   .    130  9    .    135  6    
  Largest                  4     | 2    2    2    2    .    2    2    .    4    1    
  Hottest                  248   | 100  100  70   101  .    130  96   .    248  53   
Shots Fired                667   | 10   107  22   68   .    182  15   .    257  6    
  Gun                      163   | 10   38   .    22   .    29   .    .    64   .    
  Cannon                   488   | .    69   22   46   .    153  12   .    180  6    
  Launcher                 16    | .    .    .    .    .    .    3    .    13   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  377   | .    69   22   62   .    45   12   .    161  6    
  Thermal                  219   | 10   38   .    6    .    86   .    .    79   .    
  Explosive                16    | .    .    .    .    .    .    3    .    13   .    
  Electromagnetic          55    | .    .    .    .    .    51   .    .    4    .    
  Robot Hit Streak         30    | 1    5    7    9    .    30   4    .    17   8    
  Robot Miss Streak        7     | 3    5    2    2    .    3    3    .    7    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           420   | 3    58   14   42   .    130  8    .    158  7    
  Core Hits                276   | 3    30   10   16   .    55   10   .    145  7    
  Critical Kills           5     | .    .    .    1    .    .    .    .    4    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    7    .    
  Critical Strikes         39    | 1    6    .    2    .    1    2    .    27   .    
    Burn                   4     | 1    1    .    .    .    .    .    .    2    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    
    Destroy                10    | .    .    .    .    .    .    .    .    10   .    
    Blast                  22    | .    5    .    1    .    .    2    .    14   .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              47    | .    .    .    .    .    24   .    .    22   1    
  Impact                   40    | .    .    .    .    .    24   .    .    16   .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    1    
  Piercing                 6     | .    .    .    .    .    .    .    .    6    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14568 | 50   1002 282  900  .    3313 455  .    8303 263  
  Guns                     2386  | 50   281  .    385  .    332  .    .    1338 .    
  Cannons                  7576  | .    715  279  515  .    2651 159  .    3078 179  
  Explosions               3937  | .    .    .    .    .    262  296  .    3379 .    
  Melee                    654   | .    .    .    .    .    62   .    .    508  84   
  Ramming                  15    | .    6    3    .    .    6    .    .    .    .    
  Kinetic                  5873  | .    715  279  834  .    584  159  .    3123 179  
  Thermal                  3835  | 50   281  .    66   .    1613 .    .    1825 .    
  Explosive                3199  | .    .    .    .    .    155  296  .    2748 .    
  Electromagnetic          992   | .    .    .    .    .    893  .    .    99   .    
  Impact                   294   | .    .    .    .    .    62   .    .    232  .    
  Slashing                 84    | .    .    .    .    .    .    .    .    .    84   
  Piercing                 276   | .    .    .    .    .    .    .    .    276  .    
Highest Corruption         12    | .    .    .    .    .    2    12   .    10   10   
  Average Corruption       3     | .    .    .    .    .    1    2    .    6    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  80    | .    .    .    .    .    35   6    .    35   4    
    Message Errors         23    | .    .    .    .    .    11   3    .    9    .    
    Matter Fused           15    | .    .    .    .    .    11   1    .    1    2    
    Heat Flow Errors       14    | .    .    .    .    .    6    .    .    7    1    
    Energy Discharges      6     | .    .    .    .    .    2    1    .    3    .    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      6     | .    .    .    .    .    1    .    .    5    .    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    1    .    
    Misfires               4     | .    .    .    .    .    2    .    .    2    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        4     | .    .    .    .    .    1    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            342   | .    9    .    .    .    26   .    .    263  44   
  Projectiles              153   | .    9    .    .    .    19   .    .    125  .    
  Explosions               72    | .    .    .    .    .    7    .    .    65   .    
  Melee                    117   | .    .    .    .    .    .    .    .    73   44   
Knockbacks                 48    | .    5    4    3    .    4    1    .    27   4    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    
  Kinetic                  44    | .    5    4    3    .    4    1    .    23   4    
  Secondary                2     | .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      355   | .    .    .    .    .    179  12   .    164  .    
  Shots                    9     | .    .    .    .    .    2    1    .    6    .    
  Rammed                   4     | .    1    1    .    .    1    .    .    1    .    
Targets Rammed             5     | .    2    1    .    .    1    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    
Highest Temperature        525   | 195  270  96   226  .    309  .    .    525  170  
  Average Temperature      113   | 95   78   35   78   .    97   .    .    155  48   
  Received Heat Transfer   4134  | .    183  30   246  .    877  .    .    2651 147  
  Effects                  19    | .    .    .    2    .    .    .    .    17   .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    4    .    
    Interference           9     | .    .    .    2    .    .    .    .    7    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    2    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    5    .    .    3    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    4    .    
Robots Melted              2     | .    .    .    1    .    1    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    1    .    2    .    3    1    .    3    .    
  Heat Transferred         6647  | 222  888  .    111  .    2423 .    .    3003 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Low  
Peak Influence             1234 | 10   189  170  348  66   1172 866  394  1234 .    
  Initial                  571  | .    6    17   22   62   42   571  393  192  .    
  Average                  312  | 7    55   37   132  62   578  674  393  499  .    
Maximum Alert Level        4    | .    .    .    1    .    4    3    1    4    .    
  Low Security (%)         62   | 100  100  100  70   100  18   .    .    54   .    
  Level 1                  10   | .    .    .    29   .    22   .    100  5    .    
  Level 2                  7    | .    .    .    .    .    17   76   .    4    .    
  Level 3                  13   | .    .    .    .    .    32   23   .    19   .    
  Level 4                  5    | .    .    .    .    .    8    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    4    1    1    .    .    3    .    17   .    
  Investigation            8    | .    1    1    1    .    .    3    .    2    .    
  Extermination            2    | .    .    .    .    .    .    .    .    2    .    
  Reinforcement            13   | .    3    .    .    .    .    .    .    10   .    
  Assault                  1    | .    .    .    .    .    .    .    .    1    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    3    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Distress Signals           5    | .   .   .   2   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              179  | .   20  7   15  .   34  9   .   90  4   
  Peak Tracking Total      14   | .   3   3   5   .   7   4   .   14  4   
  Tactical Retreats        11   | .   1   .   2   .   1   .   .   7   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Traps Triggered            10   | .   1   .   .   .   6   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Machines Disabled          17   | .   .   1   1   .   3   .   .   12  .   
  Max in Single Turn       6    | .   .   1   1   .   1   .   .   6   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Machines Accessed          22   | .   6   1   2   1   3   3   1   5   .   
  Terminals                17   | .   5   .   2   .   3   3   .   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                58   | .   20  1   6   1   5   9   2   14  .   
  Successful               24   | .   8   1   2   1   3   2   2   5   .   
  Failed                   33   | .   11  .   4   .   2   7   .   9   .   
    Catastrophic           4    | .   1   .   .   .   .   2   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   18   | .   11  .   2   .   .   3   .   2   .   
  Terminals                49   | .   17  .   6   .   5   9   .   12  .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             17   | .   6   1   2   .   3   2   .   3   .   
  Robot Analysis           5    | .   3   .   .   .   .   2   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   6   .   2   1   2   3   1   4   .   
  Full Trace Events        4    | .   .   .   1   .   .   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         242  | .   242 .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   7   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Total Allies               7    | .   .   .   .   .   7   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   3   3   3   .   
  Highest-Rated Group      132  | .   .   .   .   .   132 93  93  93  .   
  Highest-Rated Ally       39   | .   .   .   .   .   39  31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               76   | .   .   .   .   .   43  24  .   9   .   
  Total Damage             1050 | .   .   .   .   .   566 378 .   106 .   
  Kills                    15   | .   .   .   .   .   9   4   .   2   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Fac Fac Low 
Robot Analysis Total       5    | .   3   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Low  
Turns Passed               8004 | 28   1997 1314 439  23   2056 259  152  1673 63   
Spaces Moved               2938 | 11   616  397  176  12   739  145  93   721  28   
  Core                     134  | .    .    .    .    .    .    .    .    130  4    
  Treads                   1397 | .    561  397  13   .    374  .    .    28   24   
  Legs                     66   | 11   55   .    .    .    .    .    .    .    .    
  Wheels                   1341 | .    .    .    163  12   365  145  93   563  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  320  135  150  150  150  150  50   50   
  Average Speed            209  | 120  286  320  154  150  197  150  150  133  147  
  Slowest Speed            560  | 120  320  320  240  150  560  150  150  320  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    96   95   21   2    71   23   2    23   7    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    .    1    .    .    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 18   | .    .    .    .    .    9    .    .    9    .    
Terrain Destroyed          285  | .    .    .    1    .    80   29   .    175  .    
  Melee                    17   | .    .    .    .    .    9    .    .    8    .    
  Projectile               54   | .    .    .    1    .    1    6    .    46   .    
  AOE                      214  | .    .    .    .    .    70   23   .    121  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Fac  Fac  Low  
Total                      4076 | 15   741  423  279  17   1118 176  106  1160 41   
  Wait                     288  | .    19   3    32   2    59   4    4    165  .    
  Move                     2930 | 10   615  396  175  12   738  144  92   720  28   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | .    23   5    9    1    25   7    3    22   .    
  Fast Attach              32   | .    3    .    4    .    7    .    3    13   2    
  Attach                   58   | .    1    .    5    2    11   .    1    34   4    
  Detach                   4    | .    .    .    2    .    .    .    .    2    .    
  Swap                     62   | .    7    1    5    .    12   4    .    33   .    
  Drop                     75   | .    10   6    11   .    24   8    3    13   .    
  Fire                     393  | 5    61   11   36   .    130  9    .    135  6    
  Melee                    47   | .    .    .    .    .    24   .    .    22   1    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    2    1    .    .    1    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    20   .    .    .    .    
  Rewire                   67   | .    .    .    .    .    67   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 3)
   29 | -11/Scrapyard  | Entered Materials
  305 | -10/Materials  | Build established: Mutant
  388 | -10/Materials  | Discovered new exit (range 12)
  529 | -10/Materials  | Discovered new exit (range 14)
  797 | -10/Materials  | Discovered new exit (range 7)
 1267 | -10/Materials  | Central database locked down
 1344 | -10/Materials  | Discovered new exit (range 16)
 1764 | -10/Materials  | Discovered new exit (range 6)
 2026 | -10/Materials  | Entered Mines
 2027 | -10/Mines      | Learned location of Storage (-7)
 2338 | -10/Mines      | Identified exit to Materials
 2745 | -10/Mines      | Learned Materials emergency access door positions
 2752 | -10/Mines      | Met a Derelict shopkeep closing up shop
 3099 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3164 | -10/Mines      | Discovered exit to Materials (range 9)
 3340 | -10/Mines      | Entered Materials
 3340 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3570 | -9/Materials   | Lost 3 parts (1p1u1w)
 3670 | -9/Materials   | Identified exit to Mines
 3764 | -9/Materials   | Discovered new exit (range 5)
 3779 | -9/Materials   | Entered another Materials area
 3779 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 3800 | -8/Materials   | Identified exit to Garrison
 3802 | -8/Materials   | Entered Garrison
 4022 | -8/Garrison    | Triggered checkpoint
 4218 | -8/Garrison    | Triggered checkpoint
 4257 | -8/Garrison    | Triggered checkpoint
 4327 | -8/Garrison    | Destroyed 10 combat bots
 4337 | -8/Garrison    | Lost 8 parts (3n2u3w)
 4543 | -8/Garrison    | Discovered new exit (range 11)
 4606 | -8/Garrison    | Triggered checkpoint
 4720 | -8/Garrison    | Discovered new exit (range 5)
 4892 | -8/Garrison    | Triggered checkpoint
 5086 | -8/Garrison    | Phase Generator disabled
 5110 | -8/Garrison    | Learned Materials security intel
 5364 | -8/Garrison    | Triggered checkpoint
 5535 | -8/Garrison    | Discovered new exit (range 7)
 5535 | -8/Garrison    | Discovered new exit (range 57)
 5535 | -8/Garrison    | Discovered new exit (range 61)
 5535 | -8/Garrison    | Discovered new exit (range 37)
 5798 | -8/Garrison    | Build established: Scavenger-Mutant
 5858 | -8/Garrison    | Entered Materials
 5858 | -8/Materials   | Accompanied by 3 allies
 6035 | -8/Materials   | Discovered new exit (range 16)
 6116 | -8/Materials   | System corruption reached 10%
 6117 | -8/Materials   | Entered Factory
 6117 | -7/Factory     | Accompanied by 3 allies
 6117 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6145 | -7/Factory     | Discovered new exit (range 5)
 6159 | -7/Factory     | Repaired Imp. Treads
 6241 | -7/Factory     | Discovered new exit (range 16)
 6269 | -7/Factory     | Entered another Factory area
 6269 | -6/Factory     | Accompanied by 3 allies
 6269 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6752 | -6/Factory     | Identified exit to Lower Caves
 6752 | -6/Factory     | Identified exit to Extension
 7246 | -6/Factory     | Garrison activated, responded to threat
 7305 | -6/Factory     | Destroyed 7 combat bots
 7345 | -6/Factory     | Cargo convoy interrupted
 7424 | -6/Factory     | Destroyed 18 combat bots
 7474 | -6/Factory     | Lost 10 parts (1p2n3u4w)
 7626 | -6/Factory     | Lost 6 parts (1p3n1u1w)
 7696 | -6/Factory     | System corruption reached 10%
 7698 | -6/Factory     | Lost 4 parts (1n2u1w)
 7789 | -6/Factory     | Core integrity fell below 50%
 7867 | -6/Factory     | Released all parts (6)
 7869 | -6/Factory     | Core integrity fell below 20%
 7897 | -6/Factory     | Lost 20 parts (3p5n6u6w)
 7942 | -6/Factory     | Entered Lower Caves
 7981 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8005 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
07937_ /4RI%X,DWS K&2GTRMUYVI
07940_ Dropped Imp. Proton Missile Launcher.
07940_ Acquired Hvy. Flak Cannon.
LOCATION=LOWER CAVES
GOAL=ESCAPE
07945_ Sneak attack on XA-HHK(S).
07945_ Destroyed Med. Treads.
07945_ XA-HHK(S) destroyed.
07949_ Acquired Med. Treads.
07952_ System corrupted: Matter fused (-10).
07952_ Acquired Com. Battery.
07954_ Acquired 51 matter.
07974_ System corrupted: Heat flow error (+207).
07981_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
07987_ Com. Battery destroyed.
07993_ System corrupted: Matter fused (-8).
07994_ G-50 Soldier knocked back. <x2>
07998_ Thermal Shield destroyed.
07999_ Med. Treads destroyed.
08004_ G-50 Soldier knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             450
Resistance: TH             20
Resistance: EM             15
Core Shielding             30
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceAngularKinecellerator
  Manual?         0
Play Time         01:22:01
  Cumulative      786.6 hours
  Start           2022.07.24 @ 21:31:25
  End             2022.07.24 @ 23:00:30
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          189
  Rogue           157
  Adventurer      31
  Explorer        1
Win Type          -
  Total           38
  Types           28/0/5/4/0/0/1/0/0
Lore%             85
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50aa639c-d0e1-4c61-818f-1cf89185377e