Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 22:11:19 Player: El Diablo Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (115) 575 Value Destroyed (3745) 3745 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 6871 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 99/300 Energy 540/540 System Corruption 4% Temperature Critical (513) Movement Treading (560) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit High-capacity Battery Machine Analyzer Signal Interpreter Layered Light Armor Plating > --- WEAPON (3) ------- Plasma Cannon Flak Gun > --- INVENTORY (25) --- Reinforced Ion Engine Light Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Transport Network Coupler Target Analyzer Target Analyzer Core Analyzer ECM Suite ECM Suite Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite Particle Gun Heavy Laser Beamcaster Ion Cannon Advanced Assault Cannon EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Signal Interpreter Layered Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Plasma Cannon Flak Gun Flak Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Improved Titanium Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Transport Network Coupler Target Analyzer Core Analyzer ECM Suite ECM Suite Improved Light Armor Plating Improved Light Armor Plating Particle Gun Heavy Laser Ion Cannon Advanced Assault Cannon EMP Blaster Improved Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon 1 | . . . 1 . Parts Attached 89 | 6 28 11 21 23 Power 17 | 2 4 1 5 5 Engine 13 | 2 4 1 2 4 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 23 | 2 13 3 3 2 Treads 8 | . . 3 3 2 Leg 8 | 2 6 . . . Wheel . | . . . . . Hover 5 | . 5 . . . Flight 2 | . 2 . . . Utility 24 | 1 4 5 4 10 Device 11 | . 2 2 2 5 Storage 5 | 1 1 . 1 2 Processor 2 | . . 1 1 . Hackware 2 | . 1 . . 1 Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 25 | 1 7 2 9 6 Energy Gun 12 | 1 4 2 4 1 Energy Cannon 2 | . 1 . . 1 Ballistic Gun 7 | . 1 . 4 2 Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 37 | . 9 4 10 14 Power 11 | . 3 1 3 4 Propulsion 7 | . 3 1 1 2 Utility 9 | . 1 2 2 4 Weapon 10 | . 2 . 4 4 Highest Loss Streak 5 | . 3 1 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 95 97 97 Engine 10 | . 13 10 6 11 Core 3 | . . . 10 3 Treads 13 | . . 21 17 14 Leg 4 | . 15 . . . Hover 2 | . 9 . . . Device 12 | . 9 17 9 13 Storage 10 | . 14 11 9 7 Processor 9 | . . 7 16 15 Hackware 1 | . 3 . . 3 Protection 1 | . . 4 . 3 Energy Gun 16 | . 23 21 8 9 Ballistic Gun 5 | . 2 . 13 8 Launcher 1 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 123 | 11 47 56 63 123 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 15 | 1 3 15 3 6 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 25 Average Capacity 17 | 6 8 20 20 21 Most Carried 23 | 5 10 19 20 23 Average Carried 14 | 3 7 12 19 19 Final Capacity 25 | 8 20 20 20 25 Final Carried 23 | 3 10 19 20 23 Class Distribution -------------------- 50% | Mutant 18% | Scavenger-Skirmisher 13% | Skirmisher 8% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1890 | 254 306 100 702 528 Remotely . | . . . . . Salvage Created 4404 | . 784 971 1489 1160 Parts 242 | . 50 63 78 51 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | . 1 . 3 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 85 | . 16 28 20 21 Guns 73 | . 14 26 19 14 Cannons 6 | . 1 . . 5 AOE 2 | . 1 . 1 . Classes Destroyed 12 | . 4 2 5 1 Worker 10 | . 1 4 3 2 Builder 3 | . . . 1 2 Hauler 1 | . . . 1 . Recycler 7 | . . . 5 2 Operator 3 | . 1 . 2 . Watcher 6 | . 2 2 1 1 Swarmer 7 | . . 6 . 1 Grunt 58 | . 16 15 14 13 Brawler 2 | . . . 1 1 Sentry 14 | . . 7 4 3 Hunter 1 | . . . 1 . Programmer 3 | . . . . 3 Best Kill Streak 6 | . 4 5 6 6 Combat Bots Only 4 | . 4 3 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 6353 | . 905 1144 1401 2903 Core 1146 | . 199 103 134 710 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 14 | . . 14 . . Core Remaining (%) 67 | 100 20 74 75 . Volleys Fired 314 | . 81 78 72 83 Largest 3 | . 2 2 3 3 Hottest 161 | . 100 126 154 161 Shots Fired 737 | . 149 156 201 231 Gun 678 | . 145 156 185 192 Cannon 43 | . 4 . . 39 Launcher 16 | . . . 16 . Special . | . . . . . Kinetic 238 | . 15 . 107 116 Thermal 469 | . 129 156 69 115 Explosive . | . . . . . Electromagnetic 30 | . 5 . 25 . Robot Hit Streak 19 | . 8 19 13 16 Robot Miss Streak 8 | . 4 5 8 7 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . 1 5 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 471 | . 87 111 120 153 Core Hits 225 | . 43 42 73 67 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 17 | . . 7 2 8 Burn 14 | . . 7 2 5 Meltdown 1 | . . . . 1 Destroy 2 | . . . . 2 Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8370 | . 1109 1901 2237 3123 Guns 7263 | . 970 1899 1900 2494 Cannons 680 | . 51 . . 629 Explosions 424 | . 87 . 337 . Melee . | . . . . . Ramming 3 | . 1 2 . . Kinetic 2815 | . 72 . 1049 1694 Thermal 5002 | . 924 1899 750 1429 Explosive . | . . . . . Electromagnetic 550 | . 112 . 438 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . 3 . 10 4 Average Corruption 5 | . 2 . 9 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 67 | . 4 . 52 11 Message Errors 14 | . 1 . 11 2 Matter Fused 9 | . 1 . 7 1 Heat Flow Errors 12 | . . . 12 . Energy Discharges 5 | . . . 3 2 Parts Rejected 2 | . . . . 2 Data Loss (minor) 12 | . . . 11 1 Data Loss (major) 2 | . . . 2 . Misfires 7 | . 1 . 4 2 Alerts 1 | . 1 . . . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles 1 | . . . . 1 Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 195 | . 42 . 153 . Shots 9 | . 1 . 8 . Rammed 1 | . . 1 . . Targets Rammed 2 | . 1 1 . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 756 | . 366 36 269 756 Average Temperature 111 | . 93 14 77 167 Received Heat Transfer 2496 | . 492 429 567 1008 Effects 33 | . 1 . . 32 Shutdowns 4 | . . . . 4 Energy Bleed 4 | . . . . 4 Interference 6 | . 1 . . 5 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 4 | . . . . 4 Damage (major) 6 | . . . . 6 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted 5 | . . 2 . 3 Combat Hostiles 4 | . . 2 . 2 Parts Melted 23 | . 5 10 2 6 Heat Transferred 11798 | . 2111 4662 1776 3249 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 457 | . 177 457 400 363 Initial 193 | . . 29 193 144 Average 184 | . 52 222 275 202 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 55 | 100 100 51 20 42 Level 1 39 | . . 33 75 57 Level 2 4 | . . 14 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 6 5 4 10 Investigation 9 | . 3 3 1 2 Extermination 4 | . . . . 4 Reinforcement 12 | . 3 2 3 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 146 | . 31 41 31 43 Peak Tracking Total 7 | . 4 4 4 7 Tactical Retreats 9 | . . 2 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . 1 1 4 . Max in Single Turn 2 | . 1 1 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 20 | . 7 5 5 3 Terminals 13 | . 4 3 4 2 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 4 | . 2 1 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 63 | . 16 17 11 19 Successful 45 | . 10 11 7 17 Failed 18 | . 6 6 4 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 34 | . 9 10 10 5 Fabricators . | . . . . . Repair Stations 5 | . 1 4 . . Recycling Units 10 | . 6 3 1 . Scanalyzers 14 | . . . . 14 Garrison Access . | . . . . . Terminal Hacks 21 | . 6 6 6 3 Record 3 | . 2 . . 1 Prototype ID Bank 5 | . 1 2 2 . Open DSF 1 | . . . . 1 Branch Access Points 3 | . . 1 1 1 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Security Status 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 5 | . 2 1 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 6 | . 4 1 1 . Report Inventory 4 | . 2 1 1 . Retrieve Components 2 | . 2 . . . Scanalyzer 14 | . . . . 14 Insert Component 7 | . . . . 7 Analyze 7 | . . . . 7 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 6 4 2 3 Full Trace Events 9 | . 2 4 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 7 | . . . . 7 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 79 | . . 79 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 12 | . 12 . . . Parts Scanalyzed 7 | . . . . 7 Part Schematics Acquired 7 | . . . . 7 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 19 | . . . . 19 Total Damage 251 | . . . . 251 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6968 | 43 1875 1818 1728 1504 Spaces Moved 2311 | 36 844 523 554 354 Core 23 | 19 3 1 . . Treads 1425 | . . 517 554 354 Legs 404 | 17 382 5 . . Wheels . | . . . . . Hover 454 | . 454 . . . Flight 5 | . 5 . . . Fastest Speed 50 | 50 56 250 250 250 Average Speed 208 | 84 122 251 250 299 Slowest Speed 800 | 120 260 800 410 640 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 94 52 38 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . 10 4 Melee . | . . . . . Projectile 4 | . . . . 4 AOE 10 | . . . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3843 | 48 1541 874 750 630 Wait 972 | . 532 229 72 139 Move 2307 | 35 843 522 553 354 Hop . | . . . . . Pick Up 100 | 6 30 25 17 22 Fast Attach 11 | 2 6 . 3 . Attach 54 | 3 12 11 12 16 Detach 3 | . . . 2 1 Swap 24 | 1 10 . 6 7 Drop 53 | 1 23 8 13 8 Fire 314 | . 81 78 72 83 Melee 3 | . 3 . . . Ram . | . . . . . Kick 1 | . 1 . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 651 | -10/Materials | Lost 3 parts (1p1n1u) 785 | -10/Materials | Lost 3 parts (1p1n1w) 808 | -10/Materials | Core integrity fell below 50% 937 | -10/Materials | Discovered new exit (range 13) 1322 | -10/Materials | Discovered new exit (range 15) 1515 | -10/Materials | Discovered new exit (range 15) 1567 | -10/Materials | Discovered new exit (range 10) 1919 | -10/Materials | Entered another Materials area 1919 | -9/Materials | Evolved 2 slots: Utility x2 2535 | -9/Materials | Repaired Lgt. Armor Plating 2588 | -9/Materials | Repaired Corrupted Lgt. Nuclear Core 2689 | -9/Materials | Identified exit to Mines 3670 | -9/Materials | Discovered new exit (range 16) 3735 | -9/Materials | Identified exit to Materials 3737 | -9/Materials | Entered another Materials area 3737 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 3766 | -8/Materials | Identified exit to Storage 3958 | -8/Materials | Lost 3 parts (1p1u1w) 4101 | -8/Materials | System corruption reached 10% 4359 | -8/Materials | Build established: Skirmisher 4467 | -8/Materials | Discovered new exit (range 9) 4793 | -8/Materials | Lost 3 parts (1p2w) 5315 | -8/Materials | Build established: Scavenger-Skirmisher 5462 | -8/Materials | Identified exit to Factory 5465 | -8/Materials | Entered Factory 5465 | -7/Factory | Evolved 2 slots: Utility x2 5856 | -7/Factory | Identified exit to Lower Caves 6640 | -7/Factory | Core integrity fell below 50% 6641 | -7/Factory | Core integrity fell below 20% 6651 | -7/Factory | Lost 5 parts (1p1n2u1w) 6882 | -7/Factory | Allied Derelicts emerged from ambush trap array 6969 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired 45 matter. Power failure, Imp. Ion Engine shutdown. R-06 Scavenger collects Lgt. Nuclear Core. R-06 Scavenger collects VTOL Module. Power failure, Imp. Deuterium Engine shutdown. K-01 Serf collects debris. R-06 Scavenger collects VTOL Module. R-06 Scavenger collects Wheel. Acquired Beamcaster. K-01 Serf collects debris. G-47 Trooper knocked back. U-05 Engineer knocked back. R-06 Scavenger collects Welding Torch. ALERT: Rogue bot located, Programmers report to Factory Zone 1T. Power failure, Imp. Ion Engine shutdown. Flak Cannon destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Terrain Scan Processor. System corrupted: Imp. Ion Engine rejected. 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Nuclear Core | -7/Factory | Scanalyzed Hcp. Battery | -7/Factory | Scanalyzed ECM Suite | -7/Factory | Scanalyzed EMP Blaster | -7/Factory | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateLauncherScanner Manual? 0 Play Time 01:19:00 Cumulative 13.0 hours Start 2022.03.27 @ 19:50:15 End 2022.03.27 @ 22:11:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 675886aa-1548-49a4-9987-8f898ade7d2e