Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 12:39:42 Player: EuleBlut Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1696) 1696 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5011 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer Heavy Armor Plating Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Targeting Computer Armor Integrity Analyzer Improved Reaction Control System Powered Armor Improved Shield Generator > --- WEAPON ----------- Particle Gun Assault Cannon > --- INVENTORY -------- Light Ion Engine Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Heavy Armor Plating Drone Bay [Rating: 40] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 2 1 Weapon . | . . . . . . Parts Attached 51 | 5 2 13 11 5 15 Power 10 | . 1 3 . 1 5 Engine 4 | . 1 1 . . 2 Core 6 | . . 2 . 1 3 Reactor . | . . . . . . Propulsion 11 | 2 . 2 6 . 1 Treads 9 | . . 2 6 . 1 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 2 3 4 8 Device 10 | . . 2 2 2 4 Storage 3 | 1 1 . . . 1 Processor 3 | . . . . 1 2 Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 11 | 2 . 6 2 . 1 Energy Gun 3 | . . 2 . . 1 Energy Cannon 5 | . . 4 1 . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 40 | . . 9 6 5 20 Power 8 | . . 1 1 1 5 Propulsion 10 | . . 2 3 1 4 Utility 11 | . . . . 2 9 Weapon 11 | . . 6 2 1 2 Highest Loss Streak 15 | . . 4 2 3 15 To Critical Strikes . | . . . . . . Average Backups 11 | 3 5 9 13 11 13 Power 3 | 1 1 3 4 4 3 Propulsion 1 | 1 2 3 1 . . Utility 5 | . . 1 5 5 9 Weapon . | . 1 . 2 1 . Tool/Special . | . . . . . . Unused Backups 12 | . . . 6 . 6 Power 2 | . . . 1 . 1 Propulsion 2 | . . . 2 . . Utility 7 | . . . 2 . 5 Weapon 1 | . . . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 80 75 99 97 83 Engine 5 | . 9 7 . . 5 Core 5 | . . 3 8 6 6 Treads 16 | . . 7 35 29 16 Wheel 5 | . 28 9 . . . Device 17 | . . 19 19 19 18 Storage 8 | . 14 11 9 7 6 Processor 4 | . . . . 7 10 Protection 5 | . . . 7 9 8 Energy Gun 4 | . . 7 7 . 3 Energy Cannon 3 | . . 5 9 6 . Ballistic Gun 3 | . 28 4 . . . Ballistic Cannon 2 | . . . 1 7 5 Peak Build Rating 40 | 5 6 17 24 30 40 Average Rating 22 | 3 5 11 22 27 35 On Entrance 12 | . 5 6 16 23 26 Avg Prop Armor Cover (%) 4 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 122 | 8 28 37 45 48 122 Greatest Support 80 | 32 32 40 80 80 60 Greatest Overweight (x) 29 | . . 9 . . 29 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 18 | 6 12 15 15 15 24 Most Carried 19 | 5 6 14 15 14 19 Average Carried 11 | 3 5 9 14 12 14 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 15 | 5 5 11 15 13 9 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 856 | 199 69 286 165 45 92 Remotely . | . . . . . . Salvage Created 1827 | . 18 723 850 118 118 Parts 107 | . 2 44 47 6 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 50 | . 1 21 22 3 3 Guns 13 | . 1 7 4 . 1 Cannons 32 | . . 12 15 3 2 AOE 4 | . . 1 3 . . Classes Destroyed 7 | . 1 3 2 . 1 Worker 3 | . . . 2 1 . Watcher 2 | . . 1 . . 1 Swarmer 20 | . 1 10 9 . . Grunt 16 | . . 6 8 2 . Brawler 1 | . . . 1 . . Sentry 11 | . . 5 4 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 7 | . 1 4 7 3 1 Combat Bots Only 6 | . 1 4 6 2 1 Max Kills in Single Turn 3 | . 1 2 3 1 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . . 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 614 | . 16 168 121 67 242 Missed 184 | . 4 36 45 35 64 Hits 430 | . 12 132 76 32 178 Projectile 430 | . 12 132 76 32 178 AOE 2 | . . . . 1 1 Critical Strikes 8 | . . 3 1 1 3 Part Disruptions 1 | . . . . . 1 Damage Taken 5625 | . 92 1571 1028 444 2490 Core 1373 | . 38 365 93 20 857 Absorbed by Shields 227 | . . . . . 227 Core Remaining (%) 74 | 100 84 8 83 97 . Volleys Fired 165 | . 5 72 52 10 26 Largest 2 | . 2 2 2 2 2 Hottest 113 | . 40 113 108 100 102 Shots Fired 291 | . 10 121 102 18 40 Gun 154 | . 10 80 39 . 25 Cannon 137 | . . 41 63 18 15 Launcher . | . . . . . . Special . | . . . . . . Kinetic 87 | . 10 41 11 10 15 Thermal 127 | . . 45 57 . 25 Explosive . | . . . . . . Electromagnetic 77 | . . 35 34 8 . Robot Hit Streak 26 | . 3 8 9 15 26 Robot Miss Streak 7 | . 4 4 7 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 178 | . 5 72 54 15 32 Core Hits 86 | . 1 32 35 8 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 . 1 . Burn 2 | . . 2 . . . Blast 1 | . . . . 1 . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3835 | . 58 1336 1248 525 668 Guns 1076 | . 58 466 237 . 315 Cannons 2382 | . . 732 900 397 353 Explosions 368 | . . 129 111 128 . Melee . | . . . . . . Ramming 9 | . . 9 . . . Kinetic 1039 | . 58 230 172 226 353 Thermal 1311 | . . 317 551 128 315 Explosive 108 | . . 108 . . . Electromagnetic 1368 | . . 672 525 171 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . . 26 Message Errors 8 | . . . . . 8 Matter Fused 7 | . . . . . 7 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 69 | . . 33 11 25 . Projectiles 25 | . . 14 11 . . Explosions 44 | . . 19 . 25 . Melee . | . . . . . . Knockbacks 8 | . . . 1 2 5 Impact . | . . . . . . Kinetic 7 | . . . 1 1 5 Secondary 1 | . . . . 1 . Self-Inflicted Damage 198 | . . 29 21 148 . Shots 4 | . . 1 1 2 . Rammed 3 | . . 3 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 183 | . . 171 102 14 183 Average Temperature 34 | . . 39 32 9 31 Received Heat Transfer 1059 | . . 507 405 54 93 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 6 | . . 5 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 1 . . Heat Transferred 2837 | . . 989 1045 100 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | 100 100 100 80 100 100 Level 1 3 | . . . 19 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 287 | . 60 187 287 141 32 Initial 108 | . . 4 52 108 32 Average 50 | . 10 83 109 93 2 Influence Increases 1638 | . 90 693 590 168 97 Destroy 0b10 Robot/C 1000 | . 20 420 440 60 60 Destroy 0b10 Robot/NC 25 | . . 5 10 5 5 Destroy Leader 254 | . 10 102 90 20 32 Disable Machine 120 | . . 45 30 45 . Destroy Structure 89 | . . 46 5 38 . Lose Combat Pursuer 150 | . 60 75 15 . . Influence Decreases 1638 | . 78 579 477 341 163 Entered New Map 247 | . . 8 74 131 34 Time Decay 1181 | . 78 481 343 160 119 Lost Part 210 | . . 90 60 50 10 Squads Dispatched 6 | . . 2 . 1 3 Investigation 1 | . . 1 . . . Extermination 3 | . . . . . 3 Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 3 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 8 35 26 9 11 Peak Tracking Total 6 | . 4 6 6 4 3 Tactical Retreats 6 | . 2 3 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . . 4 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . 3 2 3 . Max in Single Turn 3 | . . 2 1 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . 3 . . 1 Terminals 4 | . . 3 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . 8 . . 3 Successful 4 | . . 3 . . 1 Failed 7 | . . 5 . . 2 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 5 | . . 5 . . . Terminals 11 | . . 8 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . . 3 . . 1 Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Recall Investigation 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4018 | . . 1539 1012 311 1156 Sensors 1379 | . . . . 223 1156 Seismic 2639 | . . 1539 1012 88 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5638 | 63 504 1615 1012 331 2113 Spaces Moved 2789 | 56 469 919 497 178 670 Core 39 | 15 . 16 . . 8 Treads 1617 | . . 280 497 178 662 Legs . | . . . . . . Wheels 1133 | 41 469 623 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 160 160 160 Average Speed 172 | 86 100 134 162 160 293 Slowest Speed 1500 | 100 100 500 165 160 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 62 48 40 8 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . . 48 4 37 . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 87 | . . 48 2 37 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3335 | 70 494 1184 604 206 777 Wait 236 | . 18 142 13 11 52 Move 2784 | 55 468 918 496 177 670 Hop . | . . . . . . Pick Up 68 | 10 1 25 19 3 10 Fast Attach 2 | . . . 2 . . Attach 56 | 5 1 21 9 5 15 Detach 5 | . . 2 1 . 2 Swap 5 | . 1 1 2 . 1 Drop 11 | . . . 10 . 1 Fire 165 | . 5 72 52 10 26 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 12) 393 | -10/Materials | Discovered new exit (range 15) 557 | -10/Materials | Discovered new exit (range 8) 568 | -10/Materials | Entered another Materials area 568 | -9/Materials | Evolved 2 slots: Utility x2 1090 | -9/Materials | Lost 4 parts (1p1n2w) 1472 | -9/Materials | Discovered new exit (range 13) 1571 | -9/Materials | Core integrity fell below 50% 1861 | -9/Materials | Discovered new exit (range 16) 2059 | -9/Materials | Core integrity fell below 20% 2183 | -9/Materials | Entered another Materials area 2183 | -8/Materials | Evolved 2 slots: Propulsion x2 3096 | -8/Materials | Discovered new exit (range 15) 3195 | -8/Materials | Entered Factory 3195 | -7/Factory | Evolved 2 slots: Utility x2 3315 | -7/Factory | Lost 3 parts (1p2u) 3419 | -7/Factory | Build established: Scavenger-Mutant 3510 | -7/Factory | Found Powered Armor 3511 | -7/Factory | Discovered new exit (range 9) 3526 | -7/Factory | Entered another Factory area 3526 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4718 | -6/Factory | Lost 3 parts (2n1u) 5592 | -6/Factory | Core integrity fell below 50% 5608 | -6/Factory | Core integrity fell below 20% 5639 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer builds a Wall. Penetrated by Slug. Mic. Nuclear Core destroyed. Slug penetrates Assembly Bed. Penetrated by Slug. Slug penetrates Assembly Bed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Penetrated by Slug. Imp. Heat Sink destroyed. System corrupted: Matter fused (-5). Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. Slug penetrates Assembly Bed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????######??????? | | ??????????????????????######?########"""""###????? | | ??????????????????????# " """ ?? | | ??????????????????????# """""" # "R" #? | | ??????????????????????# """""" # " " #" | | ??????????????????????# """""" [ # #" | | ??????????????????????# """""" # # | | ??????????????????????# @ # # | | ??????????????????????# """""" # # | | ??????????????????????# h" """" % # # | | ??????????????????????# h """"" * # # | | ??????????????????????# """"" # # | | ??????????????????????# # #? | | ??????????????????????# # % #? | | ???????????????????#########+#######"## """"### | | ???????????? | | ???????????? | | ???????????? | | ????????????? ^ | | ????????????? ^ | | ??????????????#######+############+############### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????####+ | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????### | | ???????????????????????????????????????? + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 24 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 550 Evasion (%) 50 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club GoHome() You Again Challenges ------------ None Game ------ Seed SuspensionConceptTelecube Manual? 0 Play Time 00:49:51 Cumulative 7.2 hours Start 2025.12.14 @ 11:40:26 End 2025.12.14 @ 12:39:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5320946-c8d9-4369-9a66-4436d5506827